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Taneda Risa, Kanemoto Hisako, Touyama Nao - Prism Communicat

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a99774466
This beatmap was submitted using in-game submission on 2015?10?30? at ?? 12:12:01

Artist: Taneda Risa, Kanemoto Hisako, Touyama Nao
Title: Prism Communicate
Source: ??? ???
Tags: Gate: Jieitai Kanochi Nite Kaku Tatakaeri
BPM: 140.62
Filesize: 1438kb
Play Time: 01:25
Difficulties Available:
  1. Easy (1.35 stars, 91 notes)
  2. Hard (3.14 stars, 228 notes)
  3. Insane (4.04 stars, 285 notes)
  4. Normal (2.11 stars, 148 notes)
Download: Taneda Risa, Kanemoto Hisako, Touyama Nao - Prism Communicate
Information: Scores/Beatmap Listing
---------------
first map:)
have fun~

Thanks for NewPlayer, Kyle Y, ohyeahitsjustme
NewPlayer
Hi! NM from this queue.

[General]
  1. You should find a better BG: according to ranking criteria it should be 1024x768 or 1366x768
  2. You should have the same preview time on all diffs

[Easy]
  1. 00:00:925 (2,1) - spacing: 0.95x instead 0.99x
  2. 00:03:698 (1,1) - bad overlap. Also you can remove and put again white point of the slider to make it curve as it should be. As a variant: http://puu.sh/khEZq/66c3b115da.jpg, http://puu.sh/khEYl/acb9dfd455.jpg
  3. 00:12:232 (1) - suggesting to move it here: 00:10:525. Now there's empty space when vocals starting so that's a bit weird. So if you move spinner on suggested place, players can start playing following the vocals while still have time to rest after the spinner.
  4. 00:16:498 (3) - maybe curve it a bit for better flow with (4): http://puu.sh/khFcA/450250838f.jpg
  5. 00:22:899 (3) - overlap with (1), doesn't good for Easy. Suggesting do it that way: http://puu.sh/khFh7/2edfacd9fc.jpg (curved (1) and copy-paste-flip it to make (3))
  6. 00:24:179 (5,1) - spacing + overlap. Suggestion: http://puu.sh/khFmY/bd99c1af7d.jpg (that way you can also blanket (3) with (1))
  7. 00:28:446 (2,3,4) - suggesting to move (3) up a bit and curve (4) for better looking: http://puu.sh/khFse/4231edfb00.jpg
  8. 00:33:566 (1,2) - I think it overlaps a bit more than it should
  9. 00:37:833 (1) - overlaps with the previous (4) a bit but maybe it's fine
  10. 00:41:246 (4,5,6) - don't really like looking of this slider. Maybe curve (5) (http://puu.sh/khFCL/9373b3d3fc.jpg)?
  11. 00:51:060 (5) - maybe move up to make a triangle? Current variant looks a bit unneat as for me
  12. 00:56:607 (1,2,3,1,2,3) - idk, too many straight sliders and some of them overlapping each other. Try to curve some: http://puu.sh/khFSm/6a0c7ac678.jpg, http://puu.sh/khFTn/6cf0923092.jpg, http://puu.sh/khFTQ/97cddc5a18.jpg (note: if you still want to keep straight sliders as your style, try to make it more nice looking and try to avoid slider's body overlaps anyway)
    Objects code (save reserve copy on your diff file if/before you'll paste that!)
    140,120,56607,6,6,L|92:200|92:200,1,69.999990463257,6|8,0:0|0:0,0:0:0:0:
    100,252,57460,2,8,P|124:280|184:288,1,69.999990463257
    224,292,58313,2,8,P|264:288|312:312,1,69.999990463257
    356,328,59167,6,8,L|392:264|392:264,1,69.999990463257
    448,224,60020,2,8,P|424:204|360:200,1,69.999990463257
    320,180,60873,2,8,L|280:116,1,69.999990463257
    228,80,61727,6,0,P|76:92|68:88,2,139.999980926514
  13. 01:05:567 (5) - curve?
  14. 01:06:847 (7,1) - bad overlap
  15. 01:09:407 (1,2,3,4) - straight sliders. 01:10:260 (2,3) - bad overlapping each other. As before, my variant: http://puu.sh/khGbb/205d2a0aa6.jpg, http://puu.sh/khGcy/f6e35a4d86.jpg, http://puu.sh/khGdo/221d8a5710.jpg
    Objects code
    152,112,69407,6,8,L|104:192|104:192,1,69.999990463257
    148,232,70260,2,8,P|192:256|216:296,1,69.999990463257
    200,340,71114,2,8,L|120:336,1,69.999990463257
    80,288,71967,2,8,P|60:244|72:196,1,69.999990463257
    104,168,72820,6,8,L|184:112,1,69.999990463257
    232,124,73674,2,8,L|300:184,1,69.999990463257
    332,220,74527,1,8,0:0:0:0:
    380,272,74954,1,8,0:0:0:0:
  16. 01:15:381 (5) - touches interface while playing
  17. 01:17:941 (2,3) - overlap, doesn't good
  18. 01:18:367 (3,1) - overlaps, a bit visible while playing but I think it's not critical and you can keep it if you want
  19. 01:20:501 (1,2) - spacing

[Normal]
  1. Normal should be mapped without spacing changes (=with Distance snap on)! Jumps are forbidden too (01:20:501 (1,2) - wrong way)!
  2. SV is too high for Normal as for me
  3. Try not to use more than one repeat on sliders, it's not recommended either
  4. Overlaps is bad (that also includes stacks)
  5. Don't use 1/4 and 1/8 sliders in Normal (00:03:698 (2) - bad, 01:22:848 (1,2) - bad)
  6. Ctrl+Shift+A - you have unsnapped objects
Rhythm is ok here so I'll just put some general advices and won't mod patterns since it don't really necessary if you will remap most of them.

[Hard]
  1. AR+1 or +2 since you have many overlaps and some streams that reads a lot better with higher AR
  2. (optional) CS+0.5 or +1
  3. HP -1
  4. 00:13:938 (1,2,3,4,5) - suggesting to make perfect square here (Ctrl+Shift+D)
  5. 00:15:432 (6) - try to blanket the end of (4)
  6. 00:16:285 (2,3,4) - hard to read, suggesting to divide
  7. 00:18:205 (4) - stack properly with (2)
  8. 00:20:765 (7) - curve and blanket triple maybe? http://puu.sh/khHhK/9c1ce17d64.jpg
  9. 00:23:326 (3,4) - better blanket
  10. 00:24:179 (1) - remove NC
  11. 00:25:459 (4) - copy-paste-flip (3): http://puu.sh/khHkQ/7eed66253f.jpg
  12. 00:29:086 (6) - overlaps with (3) a bit
  13. 00:29:726 (1,2) - make them parallel
  14. 00:30:579 (3) - stack with the end of (1)
  15. 00:35:059 (3) - copy-paste-flip (2)
  16. 00:37:833 (7) - try to stack with (3)
  17. 00:41:033 (1) - blanket with (6)?
  18. 00:43:806 (10) - place start of 00:44:019 (1) here since that's the point where 1/4 starts
  19. 00:44:660 (2,3) - increase spacing since it can be readed as 1/2 by players
  20. 00:46:580 (6) - stack with the end of (5)
  21. 00:47:860 (1,2) - make them parallel
  22. 00:48:927 (4) - overlaps with (1)
  23. 00:56:820 (3) - copy-paste-flip (1)
  24. 01:01:087 (1) - overlapping, maybe move it somewhere
  25. 01:01:727 (2,3,4,5) - keep the same spacing here
  26. 01:03:860 (2,3) - make them parallel/not looking like bad made parallel :-)
  27. 01:04:713 - missing note + 01:04:927 (4) - there's stack so players definitely will take it as 1/2
  28. 01:07:914 (1,2,3) - hard to read
  29. 01:09:834 (2) - overlap
  30. 01:10:474 (4,5,6) - copy-paste-flip (1,2,3)
  31. 01:11:327 (1,2) - hard to read
  32. 01:13:034 (1,2) - blanket?
  33. 01:13:887 (3,4) - ^copy-paste-flip (1,2) to make it to follow the repeating rhythm
  34. 01:15:168 (3) - overlaps with slider
  35. 01:16:874 (4) - overlap
  36. 01:23:487 - add note here

[Insane]
  1. 00:03:058 (1,2,3) - hard to read
  2. 00:04:978 (3) - the end of slider on the strong beat so I think that's not good. Try to divide it into 1/2 slider and note
  3. 00:06:792 (6) - I think it looks better that way: http://puu.sh/khIdB/787036ca58.jpg
  4. 00:20:339 (2) - copy-paste-flip (1)
  5. 00:21:619 (3) - ^. Also keep the same spacing on (1-3)
  6. 00:23:112 (7) - stack with (5) properly
  7. 00:32:499 (6) - ^ with (4)
  8. 00:35:699 (4) - ^
  9. 00:37:619 (7) - Ctrl+G maybe?
  10. 00:45:086 (1) - strong beats both on white and red tick so replace it with note + 1/2 slider
  11. 00:48:927 (6,7) - suggesting remove one repeat from this so the end of slider will folow the stream direction
  12. 00:57:034 (5,6) - stack
    Go through your map and check if all notes that supposed to be stacks are stacked properly
Nice song, good luck!
Kyle Y
#collab modding queue

IRC modding (Easy diff)
13:06 a99774466: HI:)
13:06 Kyle Y: hi
13:06 *Kyle Y is listening to [http://osu.ppy.sh/b/778250 Taneda Risa, Kanemoto Hisako, Touyama Nao - Prism Communicate]
13:07 Kyle Y: 首先我沒說我不能說中文...
13:07 a99774466: 鋪..
13:07 a99774466: 原來
13:07 a99774466: 你會說中文
13:07 a99774466: 哈哈
13:07 Kyle Y: 只是我沒試過用中文modding
13:07 a99774466: 那就方便了:)
13:07 Kyle Y: 香港的沒可能不會中文吧
13:07 a99774466: 沒關西
13:07 a99774466: 就是式吧~
13:07 a99774466: 哦哦
13:08 a99774466: 那是香港的國旗..
13:08 a99774466: 我基本看不懂國旗的ww
13:08 Kyle Y: 香港不是國家啦
13:08 Kyle Y: 只是個城市
13:08 a99774466: 好吧..
13:08 a99774466: 我沒知識
13:08 Kyle Y: 嘛算了
13:09 a99774466: :)
13:09 Kyle Y: 我先playtest 一下你的diff 然後我會先吃早餐再modding
13:09 Kyle Y: 可以嗎
13:09 a99774466: OK
13:09 a99774466: 香港現在早上?!
13:09 *Kyle Y is playing [http://osu.ppy.sh/b/780813 Taneda Risa, Kanemoto Hisako, Touyama Nao - Prism Communicate [Easy]] +HardRock +DoubleTime
13:10 Kyle Y: 跟你一樣時區啦
13:10 a99774466: 只是你剛 起床?
13:10 Kyle Y: 當然
13:10 a99774466: ww
13:10 a99774466: 今天中秋ㄝ~
13:10 a99774466: 有要烤肉??
13:10 Kyle Y: 沒這東西啦
13:11 Kyle Y: 你那邊打風...能看月亮嗎
13:11 Kyle Y: 我先玩你的圖
13:11 a99774466: ...
13:11 a99774466: 好
13:12 Kyle Y: Easy 已經一大堆要改
13:12 Kyle Y: 先說了要改什麼再去吃飯
13:12 a99774466: 好
13:13 Kyle Y: 首先....SV 的0.7 可以接受 不過一般是用0.8~0.9
13:13 Kyle Y: 然後SV 0.8 通常用ds 1.3 sv0.9 的會用ds 1.1
13:13 Kyle Y: 這樣可以避免Overlapping
13:14 Kyle Y: 要改sv/ ds 就已經要改很久了
13:14 a99774466: 摁摁..
13:14 a99774466: ds是什麼..
13:20 a99774466: OK
13:20 a99774466: 我知道DS是什麼了
13:20 a99774466: 那個要在哪裡調??
13:30 Kyle Y: 按着shift 然後用滑鼠的wheel
13:30 Kyle Y: 我回來了
13:31 a99774466: p4
13:31 a99774466: 摁
13:31 a99774466: 我SV改成0.9了
13:32 Kyle Y: 嗯0.9 的話用1.1
13:32 Kyle Y: ds1.1
13:32 a99774466: 那ds1.1要去哪裡調??
13:32 Kyle Y: 我剛才說錯了
13:32 Kyle Y: 是ALT+mouse wheel
13:33 a99774466: 哦哦
13:33 a99774466: 有了
13:33 a99774466: 我調整遺下:)
13:33 Kyle Y: 我跟你處理一下rhythm
13:34 a99774466: 是..
13:34 a99774466: 節奏嗎??
13:34 Kyle Y: 是的
13:34 a99774466: 摁
13:34 Kyle Y: 有些字我真的不知道中文.
13:34 a99774466: 摁
13:34 Kyle Y: 我被叫去改圖了...
13:34 a99774466: 沒關西
13:35 Kyle Y: 00:00:285 (1,2) - 首先easy 最好別用紅線
13:35 Kyle Y: 那是叫紅線嗎..
13:35 Kyle Y: red tick
13:35 a99774466: 摁
13:35 a99774466: 那用slider可以嗎?
13:35 Kyle Y: 因為你聽到那些有重拍...所以改用slider
13:36 a99774466: OK
13:36 Kyle Y: 00:03:698 (1) - 這個slider 你跳過了 00:04:338 - 這個重拍
13:37 Kyle Y: 00:01:991 (1) - 這個不用new combo (nc)
13:37 a99774466: OK
13:37 Kyle Y: 00:07:111 - 你確定要用break 嗎
13:38 a99774466: 不需要嗎0.0
13:38 a99774466: 好吧
13:38 a99774466: 那我在家
13:38 Kyle Y: 其實我覺得Tv size 的歌很少用到break
13:38 Kyle Y: 你一會再map 那個break 吧
13:38 a99774466: 因為短?
13:38 a99774466: OK
13:39 a99774466: 了
13:39 Kyle Y: 是短...不過主要的基本上full version 也很少用break
13:40 Kyle Y: 用break 的就只有 1) 為了強調重拍 2) 為了給玩家休息 (full version 用)
13:40 a99774466: 好哦
13:40 a99774466: :)
13:40 a99774466: OK
13:41 Kyle Y: 00:03:698 - 這句... http://puu.sh/kpEyx/017cf6c0cf.jpg 看看這樣好不好
13:42 a99774466: 我用用看
13:42 Kyle Y: 00:12:232 (1) - 這個slider 其實有點短...如果是hard/ insane 這長度沒問題
13:43 a99774466: 好
13:43 a99774466: 我拉長
13:43 Kyle Y: http://puu.sh/kpEGu/d3ffccf43b.jpg
13:43 Kyle Y: 我覺得你直接用slider 比較好
13:44 a99774466: 摁
13:44 a99774466: 我把break去掉
13:45 Kyle Y: spinner 也比較少用.... 1) 歌轉mood的時候 2) 開頭/結尾 通常是這樣
13:45 Kyle Y: 所以tv size 的歌通常只有1-2 個spinner
13:46 Kyle Y: 更多的是沒有
13:46 a99774466: OK
13:46 a99774466: 懂
13:46 Kyle Y: 順便提一下
13:46 Kyle Y: spinner 之後要相隔數個beats 才可以map, 叫recovery time
13:46 Kyle Y: 冷卻時間
13:47 a99774466: 哦哦
13:47 a99774466: 這個我有看到
13:47 Kyle Y: easy diff 是4拍 normal 2拍 hard 1拍 Insane 1/2 拍
13:47 a99774466: 摁摁:)
13:48 Kyle Y: 00:17:352 (4,1,2) - 這3個ctrl+g 一下
13:48 Kyle Y: 因為00:19:059 - 我記得QAT 會把dq這種slider end 在big tick (大白線)
13:49 Kyle Y: 如果不能避免的就可以...好像我剛才給你的那張圖
13:50 a99774466: OK
13:50 Kyle Y: 00:17:778 (1) - 還有提一下... http://puu.sh/kpEYt/a16a3ea0bf.jpg 這種slider 尾部是不可以用紅色點的
13:51 Kyle Y: 00:19:485 - missing
13:51 a99774466: OK
13:52 Kyle Y: 00:21:192 - 這個也是missing
13:52 Kyle Y: 00:22:472 (2) - nc 通常都在Big tick
13:53 Kyle Y: 00:25:885 (2,3,4,5) - 別用那麼多circle 最多2個吧
13:53 Kyle Y: 不然新玩家會miss 的
13:53 a99774466: OK
13:54 Kyle Y: 00:31:859 (3,4) - ctrl+g 剛才說過slider end 的問題
13:54 a99774466: OK
13:54 Kyle Y: 00:34:419 - 重拍盡量也放可以點的東西
13:55 a99774466: OK
13:55 Kyle Y: 00:35:912 - 你可以聽到vocal 是在這麼開始的吧
13:55 Kyle Y: 這裡*
13:56 a99774466: 摁
13:56 Kyle Y: 不過呢...因為這個vocal 不比beats 強... 所以就應該像你這樣..不map 這個
13:56 Kyle Y: easy diff
13:56 Kyle Y: 如果1/2 有個很重的downbeat
13:56 Kyle Y: 那你就要beat 了
13:57 Kyle Y: 00:47:433 - 好像這個
13:57 Kyle Y: 00:47:006 -
13:57 a99774466: 哦哦好
13:57 Kyle Y: 這個也是
13:58 a99774466: OK
13:58 Kyle Y: 00:44:659 - http://puu.sh/kpFk7/cc82895231.jpg
13:58 Kyle Y: 這樣map 的話2個downbeat 都可以map
13:59 a99774466: OK
14:00 Kyle Y: 其實你kiai time 問題反而不大
14:00 Kyle Y: 00:59:167 (1,2) - nc 在(2) 不是1
14:01 a99774466: OK
14:02 Kyle Y: 01:03:220 - 這個算是downbeat 吧... 可以試試這樣map
14:02 Kyle Y: 01:01:727 - http://puu.sh/kpFyl/9104a78809.jpg
14:03 Kyle Y: 我也聽了其他的downbeat
14:03 a99774466: OK:)
14:04 Kyle Y: 其實這首歌也有很多1/2 的downbeat
14:05 Kyle Y: 所以如果我給你rhythm 的話就像我在幫你map 了
14:05 Kyle Y: 01:15:381 (5) - kiai time 其實也不該用長slider 我想2/1 slider 最長了
14:05 Kyle Y: 01:17:941 (2,3) - ctrl+g
14:06 Kyle Y: 原因你知道的
14:06 a99774466: OK
14:06 Kyle Y: 01:20:501 (1) - 縮短到01:21:994 -
14:07 a99774466: OK
14:08 Kyle Y: http://puu.sh/kpFOi/615a0e24a6.jpg
14:08 Kyle Y: 就這樣end 好了
14:08 Kyle Y: 你應該看到說easy diff 要1 beat spacing 吧... 但是spinner 的話是減半
14:09 Kyle Y: 如果是hard/insane 可以用1/4 入spinner...
14:09 a99774466: 哦哦
14:09 a99774466: 懂:)
14:09 Kyle Y: 這個是很常用的pattern
14:09 Kyle Y: 好像叫note before spinner
14:10 a99774466: pattern?
14:11 a99774466: 反正就是常用的方式囉~
14:11 Kyle Y: 是的
14:11 Kyle Y: 想不起中文啦
14:11 a99774466: 摁摁
14:11 Kyle Y: 01:23:914 (1) - spinner end at 01:25:612 -
14:11 a99774466: 可是這樣有很多點會在紅線上ㄋㄟ
14:11 a99774466: 沒關西嗎??
14:11 a99774466: OK
14:12 Kyle Y: 其實我覺得現在的歌都很多紅線
14:12 *Kyle Y is listening to [http://osu.ppy.sh/b/672492 yanaginagi - Haru Modoki]
14:13 Kyle Y: 不過就是要想方法減少
14:13 a99774466: 摁
14:13 Kyle Y: 如果沒方法就沒法了
14:14 a99774466: 好
14:14 a99774466: 我看到了
14:14 a99774466: 還蠻多的
14:14 Kyle Y: 1個diff 可以嗎
14:14 Kyle Y: 還是2個
14:15 a99774466: 先1個吧
14:15 a99774466: 其他我會先改
14:15 a99774466: 因為都有break..
14:16 Kyle Y: 我看了一下你的SV
14:16 Kyle Y: Normal 建議SV 1.1~1.2
14:16 Kyle Y: Hard SV 1.4/1.6 我很少見1.5
14:17 a99774466: OK
14:17 Kyle Y: Light Insane 1.6 Insane 1.8 如果是5點幾星的Insane 有些mapper 會用1.8 有些用1.9
14:17 Kyle Y: 5.x 星應該升是expert diff 了
14:18 Kyle Y: 應該是*
14:18 Kyle Y: 我見你insane 都有用distance snap.... 其實Insane 就不應該用了
14:19 a99774466: light insane?
14:19 a99774466: 哦哦
14:19 a99774466: 我是覺得比較整齊啦...
14:19 Kyle Y: 比insane 易的但又比hard 難的
14:19 a99774466: 哦哦
14:20 a99774466: Normal 1.1 Hard 1.4 Insane 1.8
14:20 a99774466: 這樣?
14:21 Kyle Y: 整齊可能是...但是看上去不太好
14:21 Kyle Y: 這樣SV 可以的
14:21 a99774466: 好
14:21 a99774466: OK:)
DreaM117er
最近逛論壇發現好多台灣的新人啊 :)

GATE奇幻自衛隊 ED
Slayed_old_1
hello!
#from_my_queqe
sorry. didnt have time to mod smth (and i dont have it now actually).

general.

1. find another BG. this looks little and bad. suggested siza is 1366x768 (and dont try to do smth with this, it will be worse)

2. enable widescreen suppost in case u dont have any SB

3. ur song start very quickly. it can be very hard for new players. so, open every osu file and change AudioLeadIn to 2000 or smth around that.

4. combo colours are bad for this BG, but i suggested u to put another BG, so i wouldnot tell u what colours should u put (sorry i physically cant do this). but ur combo clours should be mostly same to the colours that u got at BG. and also 3-4 colours will be enough, i think..

5. add some tags: anime gate ending japan < and smth like that (sry i dont know much about japanese, so tags in japanese u should add by ur own)

6. in case that u are mapping on vocal, its reasonably to end kiai here: 01:23:487 - or here 01:21:354. first variant is better

7. such speed jumps as u got in hard and insane look weird. u dont have reason to do it. u can change some speed in chorus, but not just because want. i suggest to put them away

8. also i can siggest u to remap everything and call me back, because now map looks strange, so i cant mod it normally.
gl!
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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