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EGOIST - Ame, Kimi o Tsurete

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Topic Starter
CaffeAmericano
This beatmap was submitted using in-game submission on Sunday, November 15, 2015 at 5:20:34 PM

Artist: EGOIST
Title: Ame, Kimi o Tsurete
Tags: Guilty Crown supercell ryo ost chelly extra terrestrial biological entities eINess
BPM: 184
Filesize: 3531kb
Play Time: 01:21
Difficulties Available:
  1. Easy (1.63 stars, 97 notes)
  2. eINess' Normal (2.13 stars, 139 notes)
  3. Hard (3.44 stars, 214 notes)
  4. Insane (4.53 stars, 269 notes)
Download: EGOIST - Ame, Kimi o Tsurete
Information: Scores/Beatmap Listing
---------------


My 1st ranked map

mapping is a happy thing! \:D\---./\

Easy by me
Normal done by eINess
Hard done by me
Insane done by me


Special Thanks
First and foremost, a huge thanks to eINess, my official mapping mentor at KMMT, for teaching me everything I know about mapping!

Big thanks to kuro for 1000 testplays and ∞ support!

Big thanks to pishi for the new mp3 file.


Topic Starter
CaffeAmericano
SPOILER
Why can't I delete posts?
4399guangguang
Hard

00:21:172 (1) - Add this to the previous combo.
00:50:357 (3,4) - Slider.
00:50:683 (5,6) - ^
00:52:395 - Insert a break time.
01:05:194 (1,2) - Add them to the previous combo.
01:05:194 (1,2) - Add to the previous combo.
01:12:531 (1) - ^
01:14:487 (1) - ^
01:16:199 - Try to add a spinner of about 8 beats.But it's up to you.
Topic Starter
CaffeAmericano

4399guangguang wrote:

Hard

00:21:172 (1) - Add this to the previous combo. changed
00:50:357 (3,4) - Slider. changed
00:50:683 (5,6) - ^ I think I will keep these to keep a good balance between sliders and circles
00:52:395 - Insert a break time. Added
01:05:194 (1,2) - Add them to the previous combo. changed
01:05:194 (1,2) - Add to the previous combo. changed
01:12:531 (1) - ^ changed
01:14:487 (1) - ^ changed
01:16:199 - Try to add a spinner of about 8 beats.But it's up to you. I will consider



Thank you for the mod :D
Lumael
Hey O/ M4M. As I told you, no KDS XD striking it in case some bn decide to deny ...

[General]
  1. Uncheck Widescreen support in every diff unless you plan to have a storyboard
  2. There's an unused hitsound file: "soft-sliderslide2.wav" you must remove it or use it somewhere
  3. Although the hitsound is fairly well done, it not only is too repetitive but it doesn't fit the song properly as well, the claps and whistles you've used here are very nice, but they'd sound much better at a dubstep/edm/dnb song, I strongly advise you to use something more apropritated to this genre
  4. Offset 10899 sounds better, you should try it

[Normal]
  1. 00:12:205 (3) - To start this mod, I would like to mention this note, mostly because the flow here is not so intuitive and as this is the easiest difficult from the mapset, flow should be good looking generally. The transition from 00:11:879 (2) - to 00:12:205 (3) - isn't so smooth making it a bit of a hard deal. I suggest rotating the slider 00:12:205 (3) - around 70 degrees to improve the flow.
  2. 00:12:857 (4) - I really recommend you to avoid 1/2 beats on the easiest diff from the mapset, it's quite hard to play since it's a very fast slider with a reverse arrow, definetly not expected by the player :/ .
  3. 00:12:857 (4,1) - Additionally, I'd like to mention a spacing issue here, and as you probably know, you can't have jumps on difficults below 2.25 stars.
  4. 00:14:814 (4,5) - Usually I don't mention blankets too much because they are meaningless talking generally, but this one definetly can improve:
  5. 00:18:727 (1) - Another point to notice the bad usage of flow, if you rotate around 10 negative degrees it would definetly improve a lot. Also this slider is playing with Drum sampleset enabled, which sounds a bit weird since you haven't used this sampleset in any slider before.
    SPOILER
    You may change the sampleset here:
  6. 00:41:879 (7,1) - There's a small overlap here but it's definetly not pretty, I suggest you to move the slider slightly down to fix this issue.
  7. 00:39:596 (5) - You forgot to add NC here, this is the only case with such a long mesure like this.
  8. 01:06:335 - This should be a whistle instead of clap.
  9. 01:14:161 - ^
[Hard]
  1. 00:11:553 (3) - What about using the same rhythm of this slider 00:13:998 (3) - ? As this part of the song is very linear you should use the same rhythm. Additionally this rhythm is much cooler to play since this part is a bit boring, and changing the focus from the drums to the guitar makes it a bit nicer to play!
  2. 00:15:303 - This double clap is a bit weird for me, the song doesn't support it really well, I think you should remove from here and simillar locations
  3. 00:20:357 (6,7,1,2) - As this is the build up of the song, it's not nice to have this kind of jump, this increase of distance sounded a bit random because the rhythm is actually the same of before and you didn't use jumps like this. Also you have to think that this is a Hard, and this looks like some Insane kind pattern.
  4. 00:42:042 (7,1) - It would be nicer if there was a jump between them instead of 00:41:879 (6,7) - which is quite random since the song doesn't support this space changing very well.
  5. 00:56:553 (1) - 01:01:770 (1) - 01:12:205 (1) - 01:12:857 (1) - For the consistency of NC, you should remove the combo colors from those notes. Also add a combo color at 01:13:509 (3) - .
[Insane]
  1. 00:10:900 - The build-up of this song should be mapped as calm as the song is here, but it seens like you overused jumps through all this section, I really recommend you to reduce spacing here and also the SV would be nicer to play and much more enjoyable.
  2. 00:22:966 (2,3,4,5,6,7) - This jump pattern looks a bit messed up to me, you did the jumps where the song doesn't support which is really weird and probably unrankeable. Examples: 00:23:129 - The singer kicks here strongly, which suggest you to increase the spacing here but actually you did decrease it, making a jump to the next note, 00:23:292 - which does requires some emphasis but not as much as you gave.
  3. 00:27:694 (5,6,7,1) - Same issue found here, you should take a look at the strong beats and give emphasis to them instead of ramdonly space notes :>. You should look for similirities because there's no point in linking the same issue multiple times.

Good Luck!
Topic Starter
CaffeAmericano

Lumael wrote:

Hey O/ M4M. As I told you, no KDS XD Ok. Let me know if you change your mind, and gl with BN application XD

[General]
  1. Uncheck Widescreen support in every diff unless you plan to have a storyboard Fixed
  2. There's an unused hitsound file: "soft-sliderslide2.wav" you must remove it or use it somewhere Got it
  3. Although the hitsound is fairly well done, it not only is too repetitive but it doesn't fit the song properly as well, the claps and whistles you've used here are very nice, but they'd sound much better at a dubstep/edm/dnb song, I strongly advise you to use something more apropritated to this genre I think it's fine, but I'll change it if I find something more suitable
  4. Offset 10899 sounds better, you should try it ok


[Normal]
  1. 00:12:205 (3) - To start this mod, I would like to mention this note, mostly because the flow here is not so intuitive and as this is the easiest difficult from the mapset, flow should be good looking generally. The transition from 00:11:879 (2) - to 00:12:205 (3) - isn't so smooth making it a bit of a hard deal. I suggest rotating the slider 00:12:205 (3) - around 70 degrees to improve the flow. Fixed
  2. 00:12:857 (4) - I really recommend you to avoid 1/2 beats on the easiest diff from the mapset, it's quite hard to play since it's a very fast slider with a reverse arrow, definetly not expected by the player :/ . fixed
  3. 00:12:857 (4,1) - Additionally, I'd like to mention a spacing issue here, and as you probably know, you can't have jumps on difficults below 2.25 stars. fixed
  4. 00:14:814 (4,5) - Usually I don't mention blankets too much because they are meaningless talking generally, but this one definetly can improve:
    fixed
  5. 00:18:727 (1) - Another point to notice the bad usage of flow, if you rotate around 10 negative degrees it would definetly improve a lot. Also this slider is playing with Drum sampleset enabled, which sounds a bit weird since you haven't used this sampleset in any slider before. Flow fixed. but it doesnt say that drum sampleset is enabled @_@
    SPOILER
    You may change the sampleset here:
  6. 00:41:879 (7,1) - There's a small overlap here but it's definetly not pretty, I suggest you to move the slider slightly down to fix this issue. fixed
  7. 00:39:596 (5) - You forgot to add NC here, this is the only case with such a long mesure like this.fixed
  8. 01:06:335 - This should be a whistle instead of clap. fixed
  9. 01:14:161 - ^fixed
[Hard]
  1. 00:11:553 (3) - What about using the same rhythm of this slider 00:13:998 (3) - ? As this part of the song is very linear you should use the same rhythm. Additionally this rhythm is much cooler to play since this part is a bit boring, and changing the focus from the drums to the guitar makes it a bit nicer to play! I will consider
  2. 00:15:303 - This double clap is a bit weird for me, the song doesn't support it really well, I think you should remove from here and simillar locationsfixed
  3. 00:20:357 (6,7,1,2) - As this is the build up of the song, it's not nice to have this kind of jump, this increase of distance sounded a bit random because the rhythm is actually the same of before and you didn't use jumps like this. Also you have to think that this is a Hard, and this looks like some Insane kind pattern. fixed
  4. 00:42:042 (7,1) - It would be nicer if there was a jump between them instead of 00:41:879 (6,7) - which is quite random since the song doesn't support this space changing very well.Added a jump 00:42:040 (7,1) -, but I think the jump in 00:41:877 (6,7) - is fine
  5. 00:56:553 (1) - 01:01:770 (1) - 01:12:205 (1) - 01:12:857 (1) - For the consistency of NC, you should remove the combo colors from those notes. Also add a combo color at 01:13:509 (3) - .Fixed for now. I think I'll do a more thorough NC overhaul later

[Insane]
  1. 00:10:900 - The build-up of this song should be mapped as calm as the song is here, but it seens like you overused jumps through all this section, I really recommend you to reduce spacing here and also the SV would be nicer to play and much more enjoyable.
  2. 00:22:966 (2,3,4,5,6,7) - This jump pattern looks a bit messed up to me, you did the jumps where the song doesn't support which is really weird and probably unrankeable. Examples: 00:23:129 - The singer kicks here strongly, which suggest you to increase the spacing here but actually you did decrease it, making a jump to the next note, 00:23:292 - which does requires some emphasis but not as much as you gave.Reduced DS in the beginning; changed jumps in a way that, hopefully, reflects the music better
  3. 00:27:694 (5,6,7,1) - Same issue found here, you should take a look at the strong beats and give emphasis to them instead of ramdonly space notes :>. You should look for similirities because there's no point in linking the same issue multiple times.^


Good Luck!
Thanks for the mod!
BigEarsMau
M4M

[Easy]
This diff is fine :)

[Hard]
  1. AR7.5 doesn't fit for a fast song like this since it can cause readability issues. I suggest to change the AR to AR8 for better flow and readability (Seriously, AR8 fits with this diff)
  2. 00:52:556 - Add a break from here since this part has a huge gap towards the next part of the song. If you don't add a break in here, players have to deal with the HP drain
[Insane]
  1. 00:28:589 (3,4) - Stack these two circles at X:156 Y:265 for better flow
  2. 00:52:393 - Add a break from here since this part has a huge gap towards the next part of the song. If you don't add a break in here, players have to deal with the HP drain
Nice hitsounds btw :)

That's all I can find. Hope it helps

Good luck in being ranked :)
Quilt
i guess this song isn't guilty croown song.
Topic Starter
CaffeAmericano

BigEarsMau wrote:

M4M

[Easy]
This diff is fine :) :3

[Hard]
  1. AR7.5 doesn't fit for a fast song like this since it can cause readability issues. I suggest to change the AR to AR8 for better flow and readability (Seriously, AR8 fits with this diff)I think it's fine.
  2. 00:52:556 - Add a break from here since this part has a huge gap towards the next part of the song. If you don't add a break in here, players have to deal with the HP drain I tried to add a break there, but osu editor is not cooporating for some reason :( I will look into it again later
[Insane]
  1. 00:28:589 (3,4) - Stack these two circles at X:156 Y:265 for better flow changed position, nut did not stack. I think it's easier to read this way.
  2. 00:52:393 - Add a break from here since this part has a huge gap towards the next part of the song. If you don't add a break in here, players have to deal with the HP drain added
Nice hitsounds btw :) <3

That's all I can find. Hope it helps

Good luck in being ranked :)
Thank you for the mod
Ujimatsu Chiya
타이틀 확인하세여 >> https://osu.ppy.sh/s/346301
Hendrix89
From mod queue,

Easy:

00:20:681 (4) - turn this into a full note slider
00:21:333 (1,2) - improve blanket
00:52:312 (4) - add a single here
01:11:877 (2,3) - improve blanket

Hard:

00:12:855 (7) - change the it like this:
00:15:953 - make a triple stacked on the slider aka note at 00:15:953 - and 00:16:034 -
00:42:203 (1,2) - improve blanket
00:57:692 - add a note here
01:05:518 - ^

Insane:

00:23:779 (7,8,1) - make this jump a little bigger
00:59:322 (2,4) - ctrl G then...
00:59:485 (3,4) - ctrl G then...
00:59:812 (5,6) - ctrl G
01:05:029 (5,6,7) - make the spacing between these notes more consistent
This is a pretty fun map, good job :D

Overall great map, good luck with it
Topic Starter
CaffeAmericano

eINess wrote:

타이틀 확인하세여 >> https://osu.ppy.sh/s/346301
수정했습니다~
Topic Starter
CaffeAmericano

Hendrix89 wrote:

From mod queue,

Easy:

00:20:681 (4) - turn this into a full note slider Hmm, I was bit uncomfortable leaving a upbeat white tick blank, but I think I will stick with it for now. I want to give the player short break (since it's easy), and I don't here anything prominent in the music at 00:21:007 -
00:21:333 (1,2) - improve blanket Fixed
00:52:312 (4) - add a single here I don't wanna make the song anymore difficult
01:11:877 (2,3) - improve blanket I know it's not perfect blanket, but it's the best I can do while keeping DS

Hard:

00:12:855 (7) - change the it like this: I want to leave triples out of early parts of the song
00:15:953 - make a triple stacked on the slider aka note at 00:15:953 - and 00:16:034 - ^
00:42:203 (1,2) - improve blanket I can't see how I can improve it :( Could you show a example? Mine currently looks like:

00:57:692 - add a note hereI like leaving a tick blank to give player a short break. Beside, there is no prominent beat in the music, so I'm not sure if adding a note will necessarily be better.
01:05:518 - ^ ^

Insane:

00:23:779 (7,8,1) - make this jump a little bigger
00:59:322 (2,4) - ctrl G then...
00:59:485 (3,4) - ctrl G then...
00:59:812 (5,6) - ctrl G
01:05:029 (5,6,7) - make the spacing between these notes more consistent The spacing was intentionally made inconsistent in an attempt to make the notes flow better with the song (making emphasized notes with larger spacing).
This is a pretty fun map, good job :D

Overall great map, good luck with it
Thank you for modding :) :)
Lumael


Is that right? :P
Doyak
안녕하세요, 매핑 경력이 짧으신데 굉장히 잘 만드신 것 같아서 좀 세세한 것까지 잡아보겠습니다.

[General]
* 담요를 전반적으로 더 개선시킬 수 있을 것 같습니다. 그리드 스냅을 켜고 매핑하신 흔적이 보이는데 이 때 담요가 비뚤어지는 경우가 발생하기 쉬우니 개인적으론 풀고 하시길 권장합니다.
* 노말이 꼭 필요해보입니다. 현재로썬 이지와 하드의 격차가 너무 크기 때문에 스프레드 상 매우 위험하다고 생각합니다.
* 요즘 키아이를 넣는 추세는, 비슷한 구간이 큼지막하게 한 번 반복될 때 그 사이에 짧게 끊어주는 것입니다. 이 노래 같은 경우라면 01:05:355 - 여기서 키아이를 끊었다가 01:05:681 - 여기서부터 다시 넣는 것이 되겠네요. AIMod는 15초 내에 키아이가 재시작됐다고 뭐라 하지만 전혀 상관 없습니다.
* 난이도마다 마지막에 스피너 하나씩 넣었으면 좋겠습니다. 지금 끝인 곳부터 스피너 시작해서 01:21:333 - 여기서 딱 끊으면 될 것 같네요.

[Easy]
* 담요를 측정하는 좋은 방법은 담요가 씌워지는 서클의 어프로치 서클을 활용하는 것입니다. 가령 00:29:812 (2,3) - 같은 경우 육안으로도 꽤나 비뚤어진 것이 보이는데, 이를 좀 더 자세히 살펴보려면 https://osu.ppy.sh/ss/3724670 이와 같이 어프로치 서클이 슬라의 벽면에 딱 닿게끔 노트의 앞뒤를 뒤집고 시간축에서 이동시켜보면, 깨끗하게 벽면을 타고 돌지 못했으므로 담요가 비뚤어진 것을 알 수 있습니다. 그 외에도, 맵 전반에 걸쳐 한 번 손봐주셨으면 좋겠네요.
* 00:32:746 (2,3,4) - 이런 배치는 어떨까요: https://osu.ppy.sh/ss/3724683
* 00:52:312 - 중요한 비트라고 생각합니다. 노트를 추가해주셨으면 좋겠네요.
* 00:55:246 (1,2,3) - 1이 조금 더 왼쪽에서 둥글게 올라와서 오른쪽으로 향하는 동선이면 좋을 것 같습니다. 지금은 00:57:529 (4) - 까지 포함해서 너무 툭툭 끊기는 동선이라 생각되네요.
* 01:00:464 (1,2,3,4) - 여기도 너무 역으로 향하는 느낌이라 제가 모양은 안 예쁘게 그려놨지만 https://osu.ppy.sh/ss/3724703 이렇게?

[Hard]
* 현대 매핑에서 하드에 OD7은 좀 도전입니다. 평범한 하드 계열이면 보통 최대 6, 높아야 6.5를 쓰는 게 일반적인데 정 그대로 두고 싶으시다면 7도 괜찮긴 하겠지만 경향은 그렇습니다.
* 00:11:388 (2,3) - 여기서만 갑자기 간격이 벌어지는 건 적절치 못하다고 생각합니다. 저런 부분들마다 전부 점프를 계속 넣어주신다면 모르겠는데, 비슷한 부분에서 전부 거리 고정을 하셨으면서 여기만 떼어놓는 것은 일관성을 해칩니다.
* 00:17:420 (5) - 박자가 더 표현되어야 할 곳은 00:17:746 - 여기보다 00:17:583 - 과 같이 멜로디가 나오는 곳이라고 생각합니다. 이후로도 계속 마찬가지입니다.
* 00:46:605 (1,2,3) - 굳이 3연타가 있을 필요 없다고 생각합니다. 인세인이 아닌 그냥 하드에서, 뚜렷하지 않은 1/4 소리를 표현하는 건 조금 오버입니다.
* 01:06:170 (2,3,4) - 여기도 마찬가지입니다. 3연타를 이쪽 부근에 넣고 싶으시다면 오히려 01:05:518 - 여기서부터 3타가 맞다고 생각합니다.
* 01:08:779 (2,3,4) - same
* 01:14:812 (1) - 뉴콤 주기가 다르니 해제

[Insane]
* 전반적으로 1/2 슬라가 쓰인 곳과 1/1 슬라가 쓰인 곳이 명확하지 않은데, 굳이 1/2 사이를 자주 비워놓으실 생각이라면 좀 더 의미를 둬서 하시는 게 좋습니다. 노래 자체가 1/2 드럼이 쫙 깔렸기 때문에 그 자체로는 어디를 넣고 빼도 크게 어색하지 않으나 보컬과 맞물려서 들어보면 보컬이 있는 곳이 비어있고 보컬이 없는 곳은 소리가 표현되어 있으니 어색한 부분이 여럿 있습니다.
* 00:29:322 - 00:39:757 - 리듬 세분화, 00:41:062 - 여기도
* 00:41:388 (2) - 이건 소리가 크지 않습니다. 따라서 00:40:898 (1,2) - 이 사이는 점프를 넣지 않는 게 좋다고 생각합니다.
* 00:51:822 (3,4,5,6,7,8,9) - 좀 더 커브 각도가 일정했으면 좋겠습니다. 3점 슬라를 하나 박아놓고 그 안에 정확히 들어가게끔 매핑하시는 것도 한 방법입니다.
* 00:52:312 - 다른 난이도에서도 안 넣었으니 브레이크는 빼주세요.
* 00:58:507 (3,4) - 지금 모양은 좀 마음에 안 드네요. 3을 Ctrl+G 하고 4에 복붙하고 뒤집어서 https://osu.ppy.sh/ss/3724770 이런 모양 추천해봅니다.
* 00:59:485 (3,4) - 컨쥐, 00:59:812 (5,6) - 컨쥐
* 01:03:072 (7) - 뉴콤, 01:03:725 (1) - 해제, 01:04:377 (3) - 뉴콤
* 01:06:333 (3,4) - 여기도 개인적으론 좀 그런데 조금 다른 패턴을 고려해보심이 어떨까요. 저런 같은 음정일 땐 직선 2개만 쓰거나 곡선 2개만 쓰거나 하는 것이 일관성도 있고요.
* 01:09:105 - 여기 리듬 세분화
* 01:13:344 - 여기 소리가 세니 클릭이 가능하게끔 슬라를 서클 2개로 나눠주셨으면 합니다.
* 01:14:812 (5) - 뉴콤, 01:15:138 (1) - 해제, 원하시면 01:15:464 (2) - 여기에 뉴콤

추가로 궁금하신 것이 있다면 질문해주세요. 굿럭
Topic Starter
CaffeAmericano
8-)

Lumael wrote:



Is that right? :P
I never noticed that @_@

changed, thanks!
Topic Starter
CaffeAmericano

Doyak wrote:

안녕하세요, 매핑 경력이 짧으신데 굉장히 잘 만드신 것 같아서 좀 세세한 것까지 잡아보겠습니다.

[General]
* 담요를 전반적으로 더 개선시킬 수 있을 것 같습니다. 그리드 스냅을 켜고 매핑하신 흔적이 보이는데 이 때 담요가 비뚤어지는 경우가 발생하기 쉬우니 개인적으론 풀고 하시길 권장합니다.
* 노말이 꼭 필요해보입니다. 현재로썬 이지와 하드의 격차가 너무 크기 때문에 스프레드 상 매우 위험하다고 생각합니다.노멀은 eINess 님이 겟난 해 주시기로 했습니다
* 요즘 키아이를 넣는 추세는, 비슷한 구간이 큼지막하게 한 번 반복될 때 그 사이에 짧게 끊어주는 것입니다. 이 노래 같은 경우라면 01:05:355 - 여기서 키아이를 끊었다가 01:05:681 - 여기서부터 다시 넣는 것이 되겠네요. AIMod는 15초 내에 키아이가 재시작됐다고 뭐라 하지만 전혀 상관 없습니다. 수정했습니다
* 난이도마다 마지막에 스피너 하나씩 넣었으면 좋겠습니다. 지금 끝인 곳부터 스피너 시작해서 01:21:333 - 여기서 딱 끊으면 될 것 같네요.추가했습니다

[Easy]
* 담요를 측정하는 좋은 방법은 담요가 씌워지는 서클의 어프로치 서클을 활용하는 것입니다. 가령 00:29:812 (2,3) - 같은 경우 육안으로도 꽤나 비뚤어진 것이 보이는데, 이를 좀 더 자세히 살펴보려면 https://osu.ppy.sh/ss/3724670 이와 같이 어프로치 서클이 슬라의 벽면에 딱 닿게끔 노트의 앞뒤를 뒤집고 시간축에서 이동시켜보면, 깨끗하게 벽면을 타고 돌지 못했으므로 담요가 비뚤어진 것을 알 수 있습니다. 그 외에도, 맵 전반에 걸쳐 한 번 손봐주셨으면 좋겠네요.알겠습니다 :3
* 00:32:746 (2,3,4) - 이런 배치는 어떨까요: https://osu.ppy.sh/ss/3724683 수정했습니다
* 00:52:312 - 중요한 비트라고 생각합니다. 노트를 추가해주셨으면 좋겠네요.슬라이더로 바꿨습니다.
* 00:55:246 (1,2,3) - 1이 조금 더 왼쪽에서 둥글게 올라와서 오른쪽으로 향하는 동선이면 좋을 것 같습니다. 지금은 00:57:529 (4) - 까지 포함해서 너무 툭툭 끊기는 동선이라 생각되네요. 어덯게 수정하면 좋을지 잘 모르겠네요. 지금 흐름도 나쁘다고 생각되진 않기 때문에 일단 그냥 두겠습니다
* 01:00:464 (1,2,3,4) - 여기도 너무 역으로 향하는 느낌이라 제가 모양은 안 예쁘게 그려놨지만 https://osu.ppy.sh/ss/3724703 이렇게? 수정했습니다.

[Hard]
* 현대 매핑에서 하드에 OD7은 좀 도전입니다. 평범한 하드 계열이면 보통 최대 6, 높아야 6.5를 쓰는 게 일반적인데 정 그대로 두고 싶으시다면 7도 괜찮긴 하겠지만 경향은 그렇습니다.6으로 낮췄습니다
* 00:11:388 (2,3) - 여기서만 갑자기 간격이 벌어지는 건 적절치 못하다고 생각합니다. 저런 부분들마다 전부 점프를 계속 넣어주신다면 모르겠는데, 비슷한 부분에서 전부 거리 고정을 하셨으면서 여기만 떼어놓는 것은 일관성을 해칩니다. 수정했습니다
* 00:17:420 (5) - 박자가 더 표현되어야 할 곳은 00:17:746 - 여기보다 00:17:583 - 과 같이 멜로디가 나오는 곳이라고 생각합니다. 이후로도 계속 마찬가지입니다.수정했습니다
* 00:46:605 (1,2,3) - 굳이 3연타가 있을 필요 없다고 생각합니다. 인세인이 아닌 그냥 하드에서, 뚜렷하지 않은 1/4 소리를 표현하는 건 조금 오버입니다. 고려해보겠습니다
* 01:06:170 (2,3,4) - 여기도 마찬가지입니다. 3연타를 이쪽 부근에 넣고 싶으시다면 오히려 01:05:518 - 여기서부터 3타가 맞다고 생각합니다. 추천해 주신 시간으로 바꿨습니다
* 01:08:779 (2,3,4) - same ^
* 01:14:812 (1) - 뉴콤 주기가 다르니 해제수정했습니다

[Insane]
* 전반적으로 1/2 슬라가 쓰인 곳과 1/1 슬라가 쓰인 곳이 명확하지 않은데, 굳이 1/2 사이를 자주 비워놓으실 생각이라면 좀 더 의미를 둬서 하시는 게 좋습니다. 노래 자체가 1/2 드럼이 쫙 깔렸기 때문에 그 자체로는 어디를 넣고 빼도 크게 어색하지 않으나 보컬과 맞물려서 들어보면 보컬이 있는 곳이 비어있고 보컬이 없는 곳은 소리가 표현되어 있으니 어색한 부분이 여럿 있습니다. 자세히 들어보고 고쳐 보도록 하겠습니다 :3
* 00:29:322 - 00:39:757 - 리듬 세분화, 00:41:062 - 여기도 별로 어색하다고 생각되지는 않아서 웬만하면 그냥 냅두고 싶네요. 좀 더 생각해 보겠습니다
* 00:41:388 (2) - 이건 소리가 크지 않습니다. 따라서 00:40:898 (1,2) - 이 사이는 점프를 넣지 않는 게 좋다고 생각합니다. 점프 간격이 크지 않고, 이전 노트가 슬라이더기 때문에 괜찮다고 봅니다.
* 00:51:822 (3,4,5,6,7,8,9) - 좀 더 커브 각도가 일정했으면 좋겠습니다. 3점 슬라를 하나 박아놓고 그 안에 정확히 들어가게끔 매핑하시는 것도 한 방법입니다.수정했습니다
* 00:52:312 - 다른 난이도에서도 안 넣었으니 브레이크는 빼주세요. 사실 다른 난이도에도 브레이크를 넣고 싶은데, 에디터가 협조를 안 해주네요 ㅋㅋ. 나중에 일관성 있게 바꾸겠습니다
* 00:58:507 (3,4) - 지금 모양은 좀 마음에 안 드네요. 3을 Ctrl+G 하고 4에 복붙하고 뒤집어서 https://osu.ppy.sh/ss/3724770 이런 모양 추천해봅니다. 모양은 바꿨는데, 4번 슬라이더의 테일 (00:58:833 (4) - ) 을 다음 노트(00:59:159 (1) - ) 방향으로 향하게 하고 싶어서 추천해 주신 모양과는 조금 다르네요.
* 00:59:485 (3,4) - 컨쥐, 00:59:812 (5,6) - 컨쥐수정했습니다
* 01:03:072 (7) - 뉴콤, 01:03:725 (1) - 해제, 01:04:377 (3) - 뉴콤 수정했습니다
* 01:06:333 (3,4) - 여기도 개인적으론 좀 그런데 조금 다른 패턴을 고려해보심이 어떨까요. 저런 같은 음정일 땐 직선 2개만 쓰거나 곡선 2개만 쓰거나 하는 것이 일관성도 있고요. 곡선 두개로 바꿨습니다
* 01:09:105 - 여기 리듬 세분화 수정했습니다
* 01:13:344 - 여기 소리가 세니 클릭이 가능하게끔 슬라를 서클 2개로 나눠주셨으면 합니다. 수정했습니다
* 01:14:812 (5) - 뉴콤, 01:15:138 (1) - 해제, 원하시면 01:15:464 (2) - 여기에 뉴콤 수정했습니다

추가로 궁금하신 것이 있다면 질문해주세요. 굿럭
모딩 감사합니다 :) :)
Sonnyc
ㅎㅇ요

아 참고로 하드에 01:07:964 (9,1,2,3,4) - 가 모딩해 달라고 손흔들고 있네요
Mazziv
M4M ello my friend c:

well as far as i know you need a proper spread so either Easy/Normal/Hard or Normal/Hard/Insane. So you have 2 choices now:
1) rename the easy diff to normal or
2) make a normal diff


[Easy]
cant find anything here this looks really good :)

[Hard]
00:41:225 (3,4,5,6,7) - this pattern may be a bit to hard
01:05:355 (9,1,2,3) - spacing is too big but i think its fine since it emphasizes with the song
01:07:964 (9,1,2,3) - ^

[Insane]
00:23:779 (7) - maybe NC here
00:25:083 (4) - same as above
00:26:388 (5) - ^
00:32:909 (4) - ^
well i wont list the other NC's since i think you can look them up by urself
00:56:877 (2,3,4) - looks weird to me


this whole mapset looks pretty good to me,try to get bn's in here cuz i can see this can get ranked easily 8-)
Topic Starter
CaffeAmericano

Sonnyc wrote:

ㅎㅇ요

아 참고로 하드에 01:07:964 (9,1,2,3,4) - 가 모딩해 달라고 손흔들고 있네요
수정했습니다 ㅇㅅㅇ
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