EGOIST - Ame, Kimi o Tsurete

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Topic Starter
CaffeAmericano
8-)

Stjpa wrote:

from my modding queue

[Hard]
• 00:42:040 (6,1) - Why that sudden jump? For emphasis :3

• 00:44:485 (4) - I wouldn't do an overlap because you never used one except there. I did use stack in other places (although only a few lol). I thought stack goes well with the way vocal suddenly stops. But in similar place (00:47:094 (4) - ), I did not stack. I will think about making them more consistent.

• 01:08:127 (5,6,1) - Random triplet? fixed


[Insane]

• 00:14:812 (1,3) - I'd set the sliderhead of (3) on the slidertail of (1). Would look cleaner. I agree, but that will ruin the blanket ;_; If i move both 00:13:996 (3,5) - , 00:14:485 (4,5) - has too small ds, and if I move 00:13:996 (3,4,5) -, 00:14:485 (4,2) - are no longer stacked. And if I move 00:13:996 (3,4,5,2) - , shape isn't very pretty XD. I' think it's alright as is, but I'll fix it if I find something better :3

• 00:26:062 (4) - CTRL + J and rotate it a little? I'll think about it.

• 00:35:681 (1,2,3,4) - Why not making small jumps here? The voice goes up a little. Also you used some fitting jumps here 00:22:964 (2,3,4,5) - too Changed

•00:43:344 (5,1) - Imo the spacing here should be the same as 00:43:181 (4,5) Fixed

• 00:46:116 (1,2,3,4,5,6) - I'd use this pattern instead. Your current doesn't flow too well (imo, but I have a strange definition of flow to be honest).Fixed the flow, but I used different pattern than your suggestion to put emphasis on 3 and 5

• 00:51:822 (3,4,5,6,7,8,9) - Why not making the stream a bit longer to 00:52:638 ? This break seems a bit large to me. There are no beats to justify stream all the way to 00:52:638

• 00:55:572 (2,3,5,6) - Antijumps are anything but fun, really. They are fitting though :3 no drum beats on 00:55:735 (3,6) -. I don't think they are unintuitive.

• 01:08:290 (8) - NC? Opps, fixed
Thank you for your mod :D
Milan-
yo

You could try asking mostrata to use his mp3 and timming because this song has weird stuff (http://osu.ppy.sh/b/764560). It ends a bit different but sounds better.

[Easy]
  1. 00:33:072 (3,4) - i'd have copy one of these instead of making 2 different curves. So it looks cleaner
  2. 00:51:007 (2,3) - maybe ctrl'g this rhythm? so the drum roll from 00:51:822 - is covered as well by the slider slide
  3. 01:16:116 (5) - nc for consistency? same in others diffs


[Hard]
  1. Same SV as Insane(? Pls no.. Try using 1.4~, which means a lot of rework xdxd
  2. 00:33:073 (1,2,1) - inconsist spacing doesnt look too nice
  3. 00:42:040 (6,1) - distance is pretty random here. Yes, there's a cymbal and all but they are too far apart of each other compare to your constant distance that you have in the whole map. Just try to reduce the distance
  4. 00:33:073 (1,2) - 00:35:681 (1,2) - 00:48:725 (1,2) - these rhythms are somewhat inconsistent and unfitting with all these 1/2 rhythms around. Try something like http://puu.sh/kVmz7/6f012cf7c0.jpg mabye
  5. You could have used a bit more those 1/4 rhythms like in the middle of the kiai or at the end. Especially when your insane is all streams


[Insane]
  1. 00:22:475 (4,5,1,2,3,4,5,6) - feels a bit overdone in terms of clicking. Same rhythms have either 1/1 or 1/2 so using a bunch of cicles in a row feels weird imo
  2. 00:25:572 (2) - i'd have stack this under 00:24:594 (3) - tail. So it also blankets with 00:25:246 (1) - xd
  3. 00:28:589 (5) - the song is pretty much only 1/2, the triples in downbeats are fine to me, but this one sounds out of place. There's no context for this basically. Same with 00:39:187 (4) - , would make more sense if it was at 00:39:513 - instead for example.
  4. 00:40:735 (4,1) - the slider shap you chose here isnt very good flow wise. Try to change it to something that make 4 into 1 flow better
  5. 00:41:877 (5,6,1) - this kind of spacing after jumps arent good. Aren't sensitive to the player movement at all. Using other kind of movement that isn't linear play more smoothly
  6. 00:44:485 (5,6,1) - flow isnt good due to the movement you have to do. Rotating (1) down is one way to do it better but reworking the patttern would be much better.
  7. 00:45:464 (3,4,5,1) - flow. ctrl g'ng 00:45:790 (4,5) - is one solution i guess so player have a more oval movement
  8. 00:46:768 (3,4,5,6,1) - flow. http://puu.sh/kVnuw/d32fc01ac6.jpg
  9. 00:53:942 (1,2) - even tho 00:54:105 - isnt very audible, for the sake of gameplay it'd be a lot better if you map this out. Using kickslider may work
  10. 00:57:855 (1,2,3) - distance looks bit random imo. Reclying distances used before usually work better
  11. 01:03:562 (2,3) - (3) is too fat without momentum. aka no sensitive jump. Try reducing the distance here

There were others similar stuff, but you can get the idea from what i said, in case you agree.
Also, try to reduce the ammount of whistles. It's pretty annoying and unfitting with this song imo. for example on the triples u have, or the beginning being quiet but you use them a lot.. sounds weird to me..

Hope this helps a bit :3 gl
Topic Starter
CaffeAmericano

Milan- wrote:

yo

You could try asking mostrata to use his mp3 and timming because this song has weird stuff (http://osu.ppy.sh/b/764560). It ends a bit different but sounds better.

[Easy]
  1. 00:33:072 (3,4) - i'd have copy one of these instead of making 2 different curves. So it looks cleaner Done
  2. 00:51:007 (2,3) - maybe ctrl'g this rhythm? so the drum roll from 00:51:822 - is covered as well by the slider slide Done
  3. 01:16:116 (5) - nc for consistency? same in others diffs
added

[Hard]
  1. Same SV as Insane(? Pls no.. Try using 1.4~, which means a lot of rework xdxd Ah, time for a big decision. Another experienced mapper said it is not a problem, so I will gather more opinions before I make the decision :3
  2. 00:33:073 (1,2,1) - inconsist spacing doesnt look too nice fixed
  3. 00:42:040 (6,1) - distance is pretty random here. Yes, there's a cymbal and all but they are too far apart of each other compare to your constant distance that you have in the whole map. Just try to reduce the distance Reduced to 1.7
  4. 00:33:073 (1,2) - 00:35:681 (1,2) - 00:48:725 (1,2) - these rhythms are somewhat inconsistent and unfitting with all these 1/2 rhythms around. Try something like http://puu.sh/kVmz7/6f012cf7c0.jpg mabye Changed. Also changed 00:36:170 - to same rhythm :3
  5. You could have used a bit more those 1/4 rhythms like in the middle of the kiai or at the end. Especially when your insane is all streams Will be added


[Insane]
  1. 00:22:475 (4,5,1,2,3,4,5,6) - feels a bit overdone in terms of clicking. Same rhythms have either 1/1 or 1/2 so using a bunch of cicles in a row feels weird imo I see. Two circles replaced with slider at 00:23:127 -
  2. 00:25:572 (2) - i'd have stack this under 00:24:594 (3) - tail. So it also blankets with 00:25:246 (1) - xd Changed! I did that to improve readability, but I guess it's not significantly difficult to read with stack anyways :3
  3. 00:28:589 (5) - the song is pretty much only 1/2, the triples in downbeats are fine to me, but this one sounds out of place. There's no context for this basically. Same with 00:39:187 (4) - , would make more sense if it was at 00:39:513 - instead for example. Both of the triples removed
  4. 00:40:735 (4,1) - the slider shap you chose here isnt very good flow wise. Try to change it to something that make 4 into 1 flow better Changed
  5. 00:41:877 (5,6,1) - this kind of spacing after jumps arent good. Aren't sensitive to the player movement at all. Using other kind of movement that isn't linear play more smoothly Changed to a patter that, hopefully, plays better
  6. 00:44:485 (5,6,1) - flow isnt good due to the movement you have to do. Rotating (1) down is one way to do it better but reworking the patttern would be much better. Hmm, I need to think about it for a bit because I'm not sure why the flow is bad. 00:43:833 (2,3,4,5,6) - is triangular, and there is a change of direction 00:44:648 (6,1) - because I feel like the music justifies a slight shift is flow.Fixed (hopefully). Thanks for clarifying at irc
  7. 00:45:464 (3,4,5,1) - flow. ctrl g'ng 00:45:790 (4,5) - is one solution i guess so player have a more oval movement Changed
  8. 00:46:768 (3,4,5,6,1) - flow. http://puu.sh/kVnuw/d32fc01ac6.jpg Your artwork is very bootiful ( :) ) but I'm not sure what you mean @_@. If you mean 00:47:257 (6,1) - has poor flow: I think change in direction in upbeat is justified (especially when flow in the music changes), and I don't think this pattern is particularly difficult to play either. FIixed
  9. 00:53:942 (1,2) - even tho 00:54:105 - isnt very audible, for the sake of gameplay it'd be a lot better if you map this out. Using kickslider may work I will try to think of an way to follow your suggestion, since I see how this pattern could be bit difficult to play :3
  10. 00:57:855 (1,2,3) - distance looks bit random imo. Reclying distances used before usually work better fixed
  11. 01:03:562 (2,3) - (3) is too fat without momentum. aka no sensitive jump. Try reducing the distance here Changed!

There were others similar stuff, but you can get the idea from what i said, in case you agree.
Also, try to reduce the ammount of whistles. It's pretty annoying and unfitting with this song imo. for example on the triples u have, or the beginning being quiet but you use them a lot.. sounds weird to me.. Eliminated many of the whistles, especially at the quite part of the song :3

Hope this helps a bit :3 gl Thanks! it helped a lot
Thanks for the mod :)
Rizia
[Insane]
  1. 00:52:638 - add spinner?


[Hard]
  1. 00:44:485 (4) - don't stack with 00:44:159 (3) - tail? move to x336 y24


[eINess' Normal]
  1. disable widescreen suppotet


[Easy]
  1. add some slidertick for slider? like00:11:225 - 00:15:138 - ?


that's all i found
free feel to call me back if you want a recheck
Topic Starter
CaffeAmericano

Rizia wrote:

[Insane]
  1. 00:52:638 - add spinner? Added


[Hard]
  1. 00:44:485 (4) - don't stack with 00:44:159 (3) - tail? move to x336 y24 Moved


[eINess' Normal]
  1. disable widescreen suppotet Disabled


[Easy]
  1. add some slidertick for slider? like00:11:225 - 00:15:138 - ? I'm not sure how to do that. I will try to figure out >:3


that's all i found
free feel to call me back if you want a recheck
Thanks for the mod \:D\---./\
Rizia
please update again
all diff need on new download
Topic Starter
CaffeAmericano

Rizia wrote:

please update again
all diff need on new download
Updated :3
Rizia
bubbled!
Meyrink
LOL i was late since pc died xd ! u can ask me to mod ur next map (ticket)
Topic Starter
CaffeAmericano

Meyrink wrote:

LOL i was late since pc died xd ! u can ask me to mod ur next map (ticket)
Oke. Thanks for remembering \:D\---./\
pishifat
make sure your kiais all end at 01:16:116 -
right now insane is 1/2 beat after that and easy is a whole beat after lol

probably should have a finish on the first object since that's just what the song supports
opposite of that, you've got some unsupported finishes like 00:18:725 (1) - 00:29:159 (1) - 00:39:594 (1) - 00:40:898 (1) - 00:46:116 (1) - 01:13:507 (1) - 01:15:138 (5) - on insane. they'd be better without finishes
hard/easy have some finishes/lack of finishes in weird places as well, but they're inconsistent with insane so uh check over those yourself gl

you're already aware, but the slider velocity difference on hard vs insane kinda sucks. i'd would say it's way better to use 1.4 on hard. just try adjusting stuff to use the lower sv and see how it turns out. it's not as much of a pain as you'd think if you keep spacing about the same haha

anyway, decide what you want to change then i'll check again
Topic Starter
CaffeAmericano

pishifat wrote:

make sure your kiais all end at 01:16:116 -
right now insane is 1/2 beat after that and easy is a whole beat after lol All fixed!

probably should have a finish on the first object since that's just what the song supports
opposite of that, you've got some unsupported finishes like 00:18:725 (1) - 00:29:159 (1) - 00:39:594 (1) - 00:40:898 (1) - 00:46:116 (1) - 01:13:507 (1) - 01:15:138 (5) - on insane. they'd be better without finishes
hard/easy have some finishes/lack of finishes in weird places as well, but they're inconsistent with insane so uh check over those yourself gl Removed all the finishes you mentioned. Going through it again, I think I used too much finishes. These are finishes that I kept. They are consistent across all difficulties, except eINess' normal. I think they fit the music, but if not, please let me know! 00:10:898 (1) -
00:16:116 (1) - 00:21:333 (1) - 00:26:551 (1) - 00:31:768 (1) - 00:36:985 (1) - 00:42:203 (1) - 00:47:420 (1) - 00:52:312 (9) - 00:55:246 (1) - 01:00:464 (1) - 01:05:681 (1) - 01:10:898 (1) -


you're already aware, but the slider velocity difference on hard vs insane kinda sucks. i'd would say it's way better to use 1.4 on hard. just try adjusting stuff to use the lower sv and see how it turns out. it's not as much of a pain as you'd think if you keep spacing about the same haha It was a great pain ;-; but I managed to change it :) Reshaped some sliders as well so they'll play more smoothly for decreased SV .

anyway, decide what you want to change then i'll check again
Thanks for modding :D
pishifat
considering hard's base sv was changed im just gonna rebub
Okoratu
either im dumb or this starts sounding off at around 00:53:942 -

milan also mentioned that monstrata's set uses an edited mp3 *assumes reason for that*

and starting 01:10:898 - things also sound off
dunno

i think you should consider doing something about that
Topic Starter
CaffeAmericano

Okoratu wrote:

either im dumb or this starts sounding off at around 00:53:942 -

milan also mentioned that monstrata's set uses an edited mp3 *assumes reason for that*

and starting 01:10:898 - things also sound off
dunno

i think you should consider doing something about that
I will make changes to the beatmap if necessary.

However, could you elaborate on what about the mp3 sounds "off"? Is it something specific (bpm, offset, pitch, etc) that EGOIST screwed up during recording the song, or an issue with particular file that I'm using...? I hate fixing stuff without knowing what the issue is. Also, if it's a matter of opinion (i.e. edited mp3 used by monstrata's mapset just sounds better), I'd be less inclined to change it.

I'm going to be careful about deciding whether to change the mp3. Not because I dont want to do extra work, but because relatively few people found the mp3 to be an issue (lumael also uses mp3 similar to mine in his mapset). Also, I'll be looking for some second opinions on this.

I'll definitely consider your suggestion, but I hope you understand I'm bit cautious about making a big change.

Thanks for remembering to check this map :)
Monstrata
Pereira mentioned this to me. Yea as is typical of most any song touched by ryo and associated with supercell, the timing is rarely going to be 1 bpm. Basically, supercell doesn't produce songs with rhythm games in mind. When I mapped this song i ended up having to add quite a few offset resets because yea the song starts to veer off the original offset after kiai. Problem is it also fluctuates. Since i'm not really the best at timing complex stuff like this, where bpm can shift by like 1 or 2, or even decimal values, i just roll with offset resets since they've been working for me.

You're welcome to use my version if you want. (pishi can probably edit my mp3 to get rid of the remaining few red lines lmao). Problem is my mp3 is noticeably longer because I didnt like how abruptly Lumael's version ended. You can also try timing this mp3 yourself or with pishi's help. Or you can just rank this mp3 as is and hope the QAT's don't dq. They didn't dq songs like https://osu.ppy.sh/s/332515 which also had obvious timing issues and were recent ranks. I think its your BN's calls too, if they are willing to push this forward.

Good luck!
pishifat
if qats decide it's bad enough to require fixing i'll do that. rather not if it's unnecessary tho since it's a pain lol
Pereira006
Hi

[Easy]

Gameplay:

  1. 00:16:116 (1) - can you improve more curve like you did in 00:10:898 (1) - or 00:18:725 (1) - , this slider feel like is parallel
  2. 00:22:638 (3) - ^ same
  3. 00:56:551 (3,4) - should be fix blanket then fix spacing next object


[eIness's Normal]

Gameplay:

  1. 01:14:812 (1) - remove NC, you style you put NC every 2/1, i guess you forget remove this


[Hard]

Gameplay:

  1. 00:19:866 (5) - is better if you NC this then remove NC in 00:20:355 (1),the song change here IMO
  2. 00:29:159 (1,2) - try improve curve
  3. 00:39:594 (6,7,1,2) - wrong places NCs, put NC in 6 and 2 and remove nc in 1, this http://puu.sh/llSU2/a706282c2e.jpg is really better follow music
  4. 00:39:920 (2,3) - you don't wanna use same shape?
  5. 00:48:725 (1) - improve curve, feel like parallel
  6. 00:50:029 (1) - ^ same
  7. 00:59:159 (1) - this still possible to make stack with 00:58:507 (3) in end


[Insane]

Gameplay:

  1. 00:30:627 (4) - missing NC
  2. 00:36:333 (1) - you don't have to put NC if you make jump, just follow music, remove NC
  3. 00:46:768 (3,4,6) - this triangule is very near border, try out space more ? like you did in 00:41:551 (3,4,6) -
  4. 00:57:855 (1) - move to x:264 y:112 because the begin will better symentric between this notes 00:57:855 (1,2,3) -
  5. 00:59:975 (1) - remove NC
  6. 01:15:464 (1) - ^ same

yeah I did ask help monstrata. mapset is actually good
Any question or you don't understand my english ask me I will explain better
Call me back if you think this mp3 is ready or whatever
good luck
Topic Starter
CaffeAmericano
Thanks everyone for giving me some insights on the situation.

If pishi is willing to push it forward, I'll pop the bubble to address Pereira's mod, and poke you guys later for re-bubble and hopefully qualification. Let me know, though, if you change your mind and and decide this mp3 isn't good enough :D
pishifat
yea im fine with it
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