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NICODE & M2U - Predawn

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Topic Starter
Pretty Rhythm
This beatmap was submitted using in-game submission on 2016년 9월 17일 토요일 at 오전 1:23:26

Artist: NICODE & M2U
Title: Predawn
Source: Cytus
Tags: Farewell deemo rayark Iris Rosabell knight piano
BPM: 140
Filesize: 6122kb
Play Time: 02:05
Difficulties Available:
  1. Easy (1.26 stars, 92 notes)
  2. Finale (4.88 stars, 534 notes)
  3. Hard (3 stars, 268 notes)
  4. Insane (3.96 stars, 405 notes)
  5. Normal (1.77 stars, 154 notes)
Download: NICODE & M2U - Predawn
Information: Scores/Beatmap Listing
---------------
This song is Part of Chapter K.

thanks for yf_bmp to make art slider :D :D
-N a n a k o-
[B]

00:52:455 - I think add a note in here is better
01:17:312 (1,2) - imo, this part look weird because the slider is too close to the x-axis end, can't let the note move to the other place
01:58:455 (5) - NC

[E]

00:04:884 (3,4) - little bad look here
01:27:598 (1) - distance please

[N]

00:08:312 (1,2) - look weird here
01:10:026 (2) - off-screen
01:15:169 (3) - distance
01:29:312 (1,2,3) - I think you need to make this part easy or something, because you used 1/1 before, but in this part you used 1/2. It cause player feel confuse
01:37:884 (1) - If you want to make a special shape slider, just do it, now this is weird

[H]

00:04:241 (3) - I think make this slider like this is better
00:59:526 (4,5,6,7,8,9,10,11) - maybe little bit hard here?
01:08:312 (5) - too close
01:12:812 (6,7,8) - little bit hard to read?
01:58:026 (4) - not suggest to use reverse slider here

[I]

00:03:598 (2) - I think half-overlap with 00:04:241 (3) - make it weird
00:17:955 (5) - constant distance please
00:31:991 (2) - not fit the beat
00:50:955 (6,1) - too close
01:00:384 (3,4) - ^
01:33:955 (2) - umm...add this hitsound here not fit the song
01:50:526 (1,2,3,4,5,6,7) - how to play this

[F]

00:43:241 (2) - I think overlap here is a bad idea, because not fit the song
01:29:955 (1,2,3) - I think make like this will have a better flow/play
01:34:241 (1,2,3,1) - this part is 1/4
Factorial
Wild modding
[General]
  1. Kiai should be starting from 01:37:884 to 02:05:312
[Basic]
  1. 00:01:884 (1,1) - These objects are too far away from each other considering beginner diff (1.60 DS). Maybe change this to a circular pattern
  2. 02:01:026 (6,7) - 02:01:884 (7,8) - 02:04:455 (8,9) - Too far
  3. 00:36:169 (1,2) - Move (1) at 76|228 and (2) at 148|48 for better flow
  4. 00:43:026 (1,2) - Players might click the slidertail of (2) first. Curve it like this:
  5. 00:55:884 (3,1) - Fix blanketing like this:
  6. 01:01:884 (1) - Move this at 100|140 for blanketing. You'll need to adjust next objects after this.
  7. 02:01:884 (7) - Out of screen slider
[Easy]
  1. 00:30:598 (2,3) - 00:34:026 (2,3) - These objects are overlapping, imo
[Normal]
  1. Add more objects on this diff particuarly on this part: 01:37:884 . Also, reduce long sliders like 00:56:741 (1)
    .
[Hard]
  1. 00:59:955 (7,8,9,10,11) - Avoid these on Hard. Streams are not appropiate on this diff.
[Insane]
  1. Redice circle size to 4
  2. Slider tick rate here is different from easier diffs. Why?
[Farewell]
  1. Slider tick rate here is different from easier diffs. Why?
  2. 01:38:312 (6,7,8) - 1/16 beat snap divisor is not allowed on all maps. You may be overmapping this.
  3. 01:41:741 (2,3,4) - ^
  4. 02:00:169 (1,2,3,4,1) - 02:02:097 (7,8) - ^
  5. 01:58:455 (5) - 1/8 jump here is too harsh
Too short for a M4M,maybe ticket?
Topic Starter
Pretty Rhythm

-N a n a k o- wrote:

[B]

00:52:455 - I think add a note in here is better ok
01:17:312 (1,2) - imo, this part look weird because the slider is too close to the x-axis end, can't let the note move to the other place fixed
01:58:455 (5) - NC fixed

[E]

00:04:884 (3,4) - little bad look here cannot to find good flow, so... keep it
01:27:598 (1) - distance please it has long term before and after, so this is ok.... maybe

[N]

00:08:312 (1,2) - look weird here cannot to find good flow, so... keep it
01:10:026 (2) - off-screen fixed
01:15:169 (3) - distance ?? this is 0.9x. how to fix that
01:29:312 (1,2,3) - I think you need to make this part easy or something, because you used 1/1 before, but in this part you used 1/2. It cause player feel confuse this part makes impact on songs, so I want to give impact on here
01:37:884 (1) - If you want to make a special shape slider, just do it, now this is weird fixed

[H]

00:04:241 (3) - I think make this slider like this is better fixed
00:59:526 (4,5,6,7,8,9,10,11) - maybe little bit hard here? changed first 3 to slider
01:08:312 (5) - too close I followed DS, so I don't think this make problem
01:12:812 (6,7,8) - little bit hard to read? fixed it myself
01:58:026 (4) - not suggest to use reverse slider here ok, fixed

[I]

00:03:598 (2) - I think half-overlap with 00:04:241 (3) - make it weird fixed
00:17:955 (5) - constant distance please ok
00:31:991 (2) - not fit the beat changed myself.
00:50:955 (6,1) - too close fixed
01:00:384 (3,4) - ^ changed little bit, but I think this is not your hope so I colored red
01:33:955 (2) - umm...add this hitsound here not fit the song ok
01:50:526 (1,2,3,4,5,6,7) - how to play this I don't think this is problem

[F]

00:43:241 (2) - I think overlap here is a bad idea, because not fit the song ok
01:29:955 (1,2,3) - I think make like this will have a better flow/play ok
01:34:241 (1,2,3,1) - this part is 1/4 ummm... I want to follow cytus pattern on here. so I will keep it
thanks to mod !
Topic Starter
Pretty Rhythm

Neil Leo wrote:

Wild modding
[General]
  1. Kiai should be starting from 01:37:884 to 02:05:312
I just want to add fireworks effect. nothing special mean on kiai I think
[Basic]
  1. 00:01:884 (1,1) - These objects are too far away from each other considering beginner diff (1.60 DS). Maybe change this to a circular pattern it has long long term, so I think it's ok.... maybe
  2. 02:01:026 (6,7) - 02:01:884 (7,8) - 02:04:455 (8,9) - Too far this is following 0.9x DS. so I don't think this is problem
  3. 00:36:169 (1,2) - Move (1) at 76|228 and (2) at 148|48 for better flow ummm... that is not good for me. sorry
  4. 00:43:026 (1,2) - Players might click the slidertail of (2) first. Curve it like this: ok
  5. 00:55:884 (3,1) - Fix blanketing like this: ok
  6. 01:01:884 (1) - Move this at 100|140 for blanketing. You'll need to adjust next objects after this. fixed
  7. 02:01:884 (7) - Out of screen slider fixed
[Easy]
  1. 00:30:598 (2,3) - 00:34:026 (2,3) - These objects are overlapping, imo I fixed second one, but I cannot find good shape on first one, so I keep first
[Normal]
  1. Add more objects on this diff particuarly on this part: 01:37:884 . Also, reduce long sliders like 00:56:741 (1)
    . this is normal diff, so I think this is ok... maybe
[Hard]
  1. 00:59:955 (7,8,9,10,11) - Avoid these on Hard. Streams are not appropiate on this diff. why not? this is just 140 bpm song.
[Insane]
  1. Redice circle size to 4 ok
  2. Slider tick rate here is different from easier diffs. Why? because I like slow slider
[Farewell]
  1. Slider tick rate here is different from easier diffs. Why? because I like slow slider
  2. 01:38:312 (6,7,8) - 1/16 beat snap divisor is not allowed on all maps. You may be overmapping this. really? oh, I wil ask bn for this
  3. 01:41:741 (2,3,4) - ^
  4. 02:00:169 (1,2,3,4,1) - 02:02:097 (7,8) - ^
  5. 01:58:455 (5) - 1/8 jump here is too harshI have many testplay and request my mutual friend to testplay, but that is not problem
Too short for a M4M,maybe ticket?
shoot your map, guy ;)
chikitani

Your mod request has been heard! Bwah4h4h4hah4h4h4.

Cough. Ahem.


Hard
00:30:812 - Add note here to left of slider
00:31:669 (2) - delete, and add three notes in between sliders
02:06:654 (1) - I think this could stand to be a tiny fraction of a second faster

Insane
Would you consider changing AR to 8.5 or 8.6? It seems to fit the song a bit better.
01:50:526 (1,2,3,4,5,6,7) - This particular order seems a bit cruel and unusual, but I like it? I must be turning into a masochist. Consider nerfing.

02:06:715 Timing might be slightly off, but add note around~~ here to complete grace note
02:08:475 (2) - move to 02:08:433

Short mod ;-; Sorry. Still getting used to standard :o
Topic Starter
Pretty Rhythm

chikitani wrote:


Your mod request has been heard! Bwah4h4h4hah4h4h4. :!:

Cough. Ahem.


Hard
00:30:812 - Add note here to left of slider why you said only here..? I will keep this to give unity
00:31:669 (2) - delete, and add three notes in between sliders change it myself
02:06:654 (1) - I think this could stand to be a tiny fraction of a second faster ummm.... I think this is fine. keep it

Insane
Would you consider changing AR to 8.5 or 8.6? It seems to fit the song a bit better. ok
01:50:526 (1,2,3,4,5,6,7) - This particular order seems a bit cruel and unusual, but I like it? I must be turning into a masochist. Consider nerfing. changed it myself

02:06:715 Timing might be slightly off, but add note around~~ here to complete grace note changed to slider, do you like it ?
02:08:475 (2) - move to 02:08:433 ok

Short mod ;-; Sorry. Still getting used to standard :o
thanks ~~
P o M u T a
hi m4m :3

[General]
  1. your BG size is 690x388. so I resized. please use this
  2. This mapset have 1/16. but, enough 1/8 imo. more playable :p
  3. This song have piano. so, add tag 'piano' would be better!
[Basic]
  1. nothing hitdound. add or copy other diffs.
  2. HP0 and OD0? i never seen this... i think need 1 imo.
  3. 01:01:884 (1) - spacing issue. move (x:127 y:70)
[Easy]
  1. nothing hitdound. add or copy other diffs.
  2. 02:05:312 (2) - stacking?
[Normal]
  1. nothing hitdound. add or copy other diffs.
  2. 00:41:741 - add circle and fit music and easily rhythm.
  3. 01:00:812 - try map this. my suggest:
[Hard]
  1. almost nothing hitsound. try add.
  2. 01:14:741 - (x:359 y:310)
  3. 01:26:634 (6,7) - 7stream is bit long imo. try (6) delete better.
  4. 01:55:348 (1) - hard to read rhythm. you can put 01:55:241 - and 1/2 slider.
  5. 02:04:241 (5,7) - overlaps. try change stream shape and avoid overlaps.
[Insane]
  1. 00:47:312 (4) - delete and 00:46:455 (1) - copy and paste and ctrl+G replace it. bit slipped this.
  2. 01:33:955 (2) - try this rhythm. doesn't follow music now. 1/6 rhythm
[Farewell]
  1. 01:31:455 - unsnapped greenline. 01:31:454 - now.
  2. 01:34:455 - unsnapped greenline. 01:31:454 - now.
  3. 02:02:741 (3) - perfect stack (x:160 y:352)
good luck! star~.
Topic Starter
Pretty Rhythm
I fixed almost of your suggestion, but only 01:33:955 (2) - on Insane , I want to add whole of Cytus' Hard Pattern. so I will keep that.

thanks for mod and star ~~
Deppyforce
ok ok ok ok

[general]
why kiai is so short consider just remove it if it's this short xd

[basick]
00:01:884 (1,1) - ds is 1.1x here lol atleast make it 1.0x
00:05:312 (1,1) - this thing is overlapping move 00:08:741 (1) pls
00:29:312 (1) - something like this will looks better imo http://osu.ppy.sh/ss/4077061
01:25:884 (2,3,1) - make a triangle
02:01:884 (3,4,5) - DSszszszzszss
*I didn't check but maybe there are more note that have unconstant ds. watch out for those

[easy]
00:04:884 (3,4) - blanket
00:29:312 (1,2,3) - https://osu.ppy.sh/ss/4077083
00:51:598 (2) - out of grid
01:30:169 (1,2) - swap nc
02:04:455 (3,4) - fix spacing

[normal]
00:54:598 (3,4) - dont stack (4) its pretty strong imo
01:17:312 (1,2,3) - ds
01:31:884 (3,4,5) - ds
02:05:312 (5) - nc

[hard]
00:07:026 - revert (8) and add 2/1 slider here
00:59:955 (5,6,7,8,9) - move this further to the right
01:00:384 (9) - nc
01:02:312 (1,2,3,4,5) - make a triangle

didnt mod insane and extra cuz lazy looooooool

gl :3
Topic Starter
Pretty Rhythm

Deppyforce wrote:

ok ok ok ok

[general]
why kiai is so short consider just remove it if it's this short xd because I want add firework effect

[basick]
00:01:884 (1,1) - ds is 1.1x here lol atleast make it 1.0x
00:05:312 (1,1) - this thing is overlapping move 00:08:741 (1) pls ok
00:29:312 (1) - something like this will looks better imo http://osu.ppy.sh/ss/4077061 ok
01:25:884 (2,3,1) - make a triangle don't need to change this
02:01:884 (3,4,5) - DSszszszzszss this is same ds now, but some difference is appear because of BPM change
*I didn't check but maybe there are more note that have unconstant ds. watch out for those

about DS, it has long term, so I think that is ok... maybe

[easy]
00:04:884 (3,4) - blanket keep this for make same DS
00:29:312 (1,2,3) - https://osu.ppy.sh/ss/4077083 ok
00:51:598 (2) - out of grid fixed
01:30:169 (1,2) - swap nc ok
02:04:455 (3,4) - fix spacing fixed

[normal]
00:54:598 (3,4) - dont stack (4) its pretty strong imo ummm... I will keep this
01:17:312 (1,2,3) - ds fixed
01:31:884 (3,4,5) - ds already same ds now ...
02:05:312 (5) - nc fixed

[hard]
00:07:026 - revert (8) and add 2/1 slider here ummm... I will keep this
00:59:955 (5,6,7,8,9) - move this further to the right ok
01:00:384 (9) - nc ok
01:02:312 (1,2,3,4,5) - make a triangle already triangle now ...

didnt mod insane and extra cuz lazy looooooool

gl :3
thanks!
Bastionior
Hi there

Farewell


SPOILER
  1. 00:03:598 (1) - Bad flow, first is touching 00:03:169 (2) - , try make curve sliders something like that > http://puu.sh/lLk64.jpg
  2. 00:07:884 - missing a note here.
  3. 00:09:598 (2) - give some distance.
  4. 00:12:169 (1,2,3,4) - move to x100 y348 > http://puu.sh/lLkeP.jpg
  5. 00:25:884 (3) - the shape of the slider is ugly, remakes a more beautiful shape.
  6. missing note here 00:29:848 - , 00:30:062 - 00:30:276 - fix.
  7. 00:31:884 (1) - delete this note and replace for 00:31:991 (2) - .
  8. 00:45:598 (1,2) - ^ again
  9. 00:37:884 (4) - , 00:38:526 (8) - give some distance again.
  10. 01:00:384 (9) - no.. Delete this slider and replace for triplets here : 01:00:812 - 01:01:241 - , its difficulty is an "Extra" wear long sliders to cover certain notes is no sense.
  11. 01:04:669 (5) - Stack with 01:04:884 (6) -
  12. 01:13:241 (2,3,4,5,6) - blanket it 01:13:884 (1) -
  13. 01:22:669 (2,3,4) - too confusing, the player can not see that it has a slider 1/4 because of these duplets. <Unrankable Fix.
  14. 01:29:312 (5) - replace por 3 notes, make a triangle jump. < suggestion.
  15. 01:31:026 (1,1) - i think. I'm sure would be great if it was the reverse > Slow slider > fast slider.
  16. 01:33:812 (1,2,3,1,2,3,1,2,3) - No, fix this pattern make a simple stream , 1/8 280 bpm(140 > 1/8) too hard fix.
  17. 01:40:454 (1,2) - again.. its really no sense, i cant hear nothing, i'm sure if it is so, without changing a BN will call your attention to this.
  18. 01:46:241 (3) - give some distance.
  19. 01:46:884 - missing note here.
  20. 01:54:384 - ^
  21. 01:58:026 (1,2,3,4) - really using this DS?ok.
  22. 02:05:312 (1,1,1,1,1,2,3,1,1,1,1,2,1,1,1,2,1) - give some distance.
    your map is good, but in my opinion are have to fix these overlap sliders
GL for you see ya.
Topic Starter
Pretty Rhythm

Kalindraz wrote:

Hi there

Farewell


SPOILER
  1. 00:03:598 (1) - Bad flow, first is touching 00:03:169 (2) - , try make curve sliders something like that > http://puu.sh/lLk64.jpg fixed
  2. 00:07:884 - missing a note here. nothing is better imo
  3. 00:09:598 (2) - give some distance. cannot give space for give DS
  4. 00:12:169 (1,2,3,4) - move to x100 y348 > http://puu.sh/lLkeP.jpg fixed about DS.
  5. 00:25:884 (3) - the shape of the slider is ugly, remakes a more beautiful shape. fixed.
  6. missing note here 00:29:848 - , 00:30:062 - 00:30:276 - fix. Don't need to change this part into 1/8
  7. 00:31:884 (1) - delete this note and replace for 00:31:991 (2) - . replaced it myself
  8. 00:45:598 (1,2) - ^ again fixed
  9. 00:37:884 (4) - , 00:38:526 (8) - give some distance again. this pattern makes no disturb, so I will keep this
  10. 01:00:384 (9) - no.. Delete this slider and replace for triplets here : 01:00:812 - 01:01:241 - , its difficulty is an "Extra" wear long sliders to cover certain notes is no sense. why not?
  11. 01:04:669 (5) - Stack with 01:04:884 (6) - I want to keep this now
  12. 01:13:241 (2,3,4,5,6) - blanket it 01:13:884 (1) - fixed.
  13. 01:22:669 (2,3,4) - too confusing, the player can not see that it has a slider 1/4 because of these duplets. <Unrankable Fix. fixed.
  14. 01:29:312 (5) - replace por 3 notes, make a triangle jump. < suggestion. sorry
  15. 01:31:026 (1,1) - i think. I'm sure would be great if it was the reverse > Slow slider > fast slider. can't imagine better than now. sorry
  16. 01:33:812 (1,2,3,1,2,3,1,2,3) - No, fix this pattern make a simple stream , 1/8 280 bpm(140 > 1/8) too hard fix. no, this is 1/6. not 1/8.
  17. 01:40:454 (1,2) - again.. its really no sense, i cant hear nothing, i'm sure if it is so, without changing a BN will call your attention to this. ok, I will ask for that
  18. 01:46:241 (3) - give some distance. fixed
  19. 01:46:884 - missing note here. this slider doesn't make problem I think
  20. 01:54:384 - ^ ^
  21. 01:58:026 (1,2,3,4) - really using this DS?ok. this is 140bpm. so I think this is possible pattern, but really need change, I will change this
  22. 02:05:312 (1,1,1,1,1,2,3,1,1,1,1,2,1,1,1,2,1) - give some distance. I imagine this on https://osu.ppy.sh/s/18382, is this make confusing?
    your map is good, but in my opinion are have to fix these overlap sliders
GL for you see ya.
thanks for mod!
top kek m8
hello, my friend!

01:37:884 to 01:51:598 kiai for all diffs?

Basic

Make CS 3? also half the tick rate for all sections, matches the music better

I would say everything before and on 00:15:598 should be either silent or on a soft soundset.
00:15:598 Make this a NC
00:32:741 NC
00:56:741 make two sliders and a cirlce at 01:00:169 and 01:01:026 so that 01:01:884 is the 2nd in combo
01:37:026 make the spinner last until this time

Easy

CS 3 like basic

01:00:169 NC
01:26:741 add extra note here
02:01:884 make this NC instead

Normal

00:12:169 Weird slider there, could make it a semi circular or a repeating slider.
01:00:139 make this a new combo and last until 01:00:996
01:06:996 NC
01:10:854 NC
01:20:711 NC
01:22:425 no nc
01:27:139 no nc, make it the note after
01:34:425 same as basic
01:48:139 NC

good luck! if this was helpful don't hesitate to star!
Qiyana
No thank you.
Topic Starter
Pretty Rhythm

top kek m8 wrote:

hello, my friend!

01:37:884 to 01:51:598 kiai for all diffs?

Basic

Make CS 3? also half the tick rate for all sections, matches the music better

I would say everything before and on 00:15:598 should be either silent or on a soft soundset.
00:15:598 Make this a NC
00:32:741 NC
00:56:741 make two sliders and a cirlce at 01:00:169 and 01:01:026 so that 01:01:884 is the 2nd in combo add one circle
01:37:026 make the spinner last until this time If i follow this, that makes unrankable reason.. so i can't follow it

Easy

CS 3 like basic

01:00:169 NC why only here
01:26:741 add extra note here ok, fixed
02:01:884 make this NC instead don't need to add here now I think

Normal

00:12:169 Weird slider there, could make it a semi circular or a repeating slider. ok. fixed
01:00:139 make this a new combo and last until 01:00:996
01:06:996 NC
01:10:854 NC
01:20:711 NC
01:22:425 no nc
01:27:139 no nc, make it the note after
01:34:425 same as basic same as basic
01:48:139 NC

good luck! if this was helpful don't hesitate to star!
thanks for mod!

for NC modding, I cannot follow your opinion... sorry
Grrum
Hi, here from my modding queue.

[General]

The mapset is currently not rankable due to the spread between Normal and Hard. Hard uses many many ½ rhythms, and Normal does not, so the gap between the difficulty in the rhythms is too big. Either include another difficulty that is in between them or more realistically, rework the rhythm in the Normal to express more ½ rhythms. Feel free to ask me in game if you want help while you are doing this. (If you fix this, BN's still might find other unrankable aspects to the mapset, but this is one thing that I think is a big red flag)

[Easy]

00:04:884 (3) – Try moving this to ~388, 168 for less sharp low into (4). Move (1,2) down to compensate.

00:04:884 (3) – I don't like the way these overlap. Either overlap more like this or don't overlap these: http://puu.sh/r6xmi/fea479a130.jpg

01:25:026 (2,3) – Try giving these a little more space, would look less cramped (also, why is the DS between (3,4) 1.00? Shouldn't it be .90?): http://puu.sh/r6xqL/808ec378fb.jpg

01:51:598 (1,2) – Why does (2) have a different curvature than (1)? Why not make these a copy paste of each other?

01:56:741 (5,6) – I don't like the way these overlap. Give them more room: http://puu.sh/r6xA4/939b19b7ca.jpg

02:02:741 – Try putting a circle here. I think it's a good addition after all those long sliders and it goes with the beat well.

[Normal]

00:37:026 (3,5) – Moving (5) to ~391, 327 would make these objects more symmetrical: http://puu.sh/r6xQ2/87dfb80cc7.jpg

01:00:169 (4) – Try a rhythm more like this to fill in the rhythm: http://puu.sh/r6xSS/a02e81cf68.jpg

01:41:312 (1,2) – It's frowned upon in Easy's and Normals to not have all the spacing be consistent, so try making these be .90x spacing.

01:41:312 (1,2,3) – This is more of a stylistic choice, but the traditional approach to this is to have the structure of these objects be a triangle like: http://puu.sh/r6y4G/4a447c7b14.jpg

01:57:598 (4,1) – There are a few objects like these that could be blanketed better, but I don't want to scour the map for them.

01:19:026 (3,4) – Be wary of this kind of flow. It's fine here, but this type of flow isn't smooth because (4) doesn't follow the general direction of the slider. Too much of this kind of flow can make maps feel forced, especially in higher difficulties, so use this type of flow as a technique to emphasize certain parts of the music instead of just throwing them in there because you need room.

[Hard]

00:43:026 (1,2,3,4) – Compare this to 00:46:454 (1,2,3,4,5,6) - . These two rhythms are two different perspectives of a similar rhythm, so they don't play in a consistent way which feels weird. Change one of them match the intentions of the other.

00:59:526 (4,1) – The DS between these is .80x due to autostacking. You can go to the toolbar at the top and go to View → Stacking and make sure it is checked on. This will show what the objects look like in game. This affects every stack you made in the map, so recheck the map and fix whatever DS issues that arise due to autostack.

There are a lot of rhythm choices I would not have made, but I'm going to chalk this one up to us having different styles, so I'm not sure that my advice would be helpful.

[Insane]

00:48:169 (7) – Try this: http://puu.sh/r6zl2/1c74397396.jpg

00:53:526 (3,4,1,2) – Me personally, I'm not a fan of this
01:33:955 (3,4) - ^

01:53:312 (12) – NC?

Good luck!
Topic Starter
Pretty Rhythm

pinataman wrote:

Hi, here from my modding queue.

[General]

The mapset is currently not rankable due to the spread between Normal and Hard. Hard uses many many ½ rhythms, and Normal does not, so the gap between the difficulty in the rhythms is too big. Either include another difficulty that is in between them or more realistically, rework the rhythm in the Normal to express more ½ rhythms. Feel free to ask me in game if you want help while you are doing this. (If you fix this, BN's still might find other unrankable aspects to the mapset, but this is one thing that I think is a big red flag) ok, I will remap Normal

[Easy]

00:04:884 (3) – Try moving this to ~388, 168 for less sharp low into (4). Move (1,2) down to compensate. fixed

00:04:884 (3) – I don't like the way these overlap. Either overlap more like this or don't overlap these: http://puu.sh/r6xmi/fea479a130.jpg

01:25:026 (2,3) – Try giving these a little more space, would look less cramped (also, why is the DS between (3,4) 1.00? Shouldn't it be .90?): http://puu.sh/r6xqL/808ec378fb.jpg change another shape

01:51:598 (1,2) – Why does (2) have a different curvature than (1)? Why not make these a copy paste of each other?

01:56:741 (5,6) – I don't like the way these overlap. Give them more room: http://puu.sh/r6xA4/939b19b7ca.jpg

02:02:741 – Try putting a circle here. I think it's a good addition after all those long sliders and it goes with the beat well. ok

[Normal]

00:37:026 (3,5) – Moving (5) to ~391, 327 would make these objects more symmetrical: http://puu.sh/r6xQ2/87dfb80cc7.jpg

01:00:169 (4) – Try a rhythm more like this to fill in the rhythm: http://puu.sh/r6xSS/a02e81cf68.jpg

01:41:312 (1,2) – It's frowned upon in Easy's and Normals to not have all the spacing be consistent, so try making these be .90x spacing.

01:41:312 (1,2,3) – This is more of a stylistic choice, but the traditional approach to this is to have the structure of these objects be a triangle like: http://puu.sh/r6y4G/4a447c7b14.jpg

01:57:598 (4,1) – There are a few objects like these that could be blanketed better, but I don't want to scour the map for them.

01:19:026 (3,4) – Be wary of this kind of flow. It's fine here, but this type of flow isn't smooth because (4) doesn't follow the general direction of the slider. Too much of this kind of flow can make maps feel forced, especially in higher difficulties, so use this type of flow as a technique to emphasize certain parts of the music instead of just throwing them in there because you need room.

I will remap normal, so I pass your modding in mormal. sorry

[Hard]

00:43:026 (1,2,3,4) – Compare this to 00:46:454 (1,2,3,4,5,6) - . These two rhythms are two different perspectives of a similar rhythm, so they don't play in a consistent way which feels weird. Change one of them match the intentions of the other.

00:59:526 (4,1) – The DS between these is .80x due to autostacking. You can go to the toolbar at the top and go to View → Stacking and make sure it is checked on. This will show what the objects look like in game. This affects every stack you made in the map, so recheck the map and fix whatever DS issues that arise due to autostack. fixed

There are a lot of rhythm choices I would not have made, but I'm going to chalk this one up to us having different styles, so I'm not sure that my advice would be helpful.

well... I don't think rhythm makes problem now. so I will keep it/

[Insane]

00:48:169 (7) – Try this: http://puu.sh/r6zl2/1c74397396.jpg fix first slider

00:53:526 (3,4,1,2) – Me personally, I'm not a fan of this fixed
01:33:955 (3,4) - ^ fixed

01:53:312 (12) – NC? fixed

Good luck!
thanks to mod-
William K
Hi, from my modding queue.

[General]

  1. Just add a tag where it isn't written on the metadata. Please erase the tag Farewell. It's not needed since it would be included in the diff name.
  2. Please find a better background, your background is broke because it's just a 800x600 wallpaper.

[Farewell]

  1. 00:04:026 (4) - I don't recommend stacking these two since the sound of 00:04:026 (4,5) - are clearly different. How about making a holded spacing for those and I don't recommend overlapping 00:03:169 (2,5) - too, since it would look pretty bad imo. Try finding another pattern would be a good one.
  2. 00:06:812 (11) - I hope you can make jumps here like this maybe since the piano sounds different. But leaving them would be okay, I think.
  3. 00:07:455 (3,4,5,6,7,8,9) - This would be too hard to press imo, try changing those all into sliders?
  4. 00:12:169 (1,2,3,4) - People might misread this since the spacing suddenly goes down after jumping here 00:11:312 (1,2,3,4) - . Since it's extra, how about making those a light jumps to make them consistent with the others.
  5. 00:28:884 - I think this SV is too high, how about lowering it to 1.2x ~ 1.3x to make it matching with the music better.
  6. 00:37:669 (3,4) - This is not recommended since overlapping a short slider seems not to good.
  7. 00:42:384 (2) - Players would think that this is a 1/2 slider since it's spaced simillarly with the other 1/2 gapped slider, I suggest making it nearer to make this slider clearer that it's a 1/4 slider. And intensity's not up there imo.
  8. 00:47:312 (1,2,3,4) - How about making this square has a lower spacing since intensity is still not up there.
  9. 01:08:526 (4,5) - Making number 5 more a jump would help players notice that it's a 1/2 note. Players might misread this one since before this, you did a triplet.
  10. 01:23:741 - Why's there an increasing SV here, hmm... since intensity is not up until 01:24:169 - , I don't recommend doing such a high SV.

I think that all concludes my mod. Try being consistent with your pattern and it will be a good map. :3 Cya~
Topic Starter
Pretty Rhythm

William K wrote:

Hi, from my modding queue.

[General]

  1. Just add a tag where it isn't written on the metadata. Please erase the tag Farewell. It's not needed since it would be included in the diff name. in fact, "farewell" is this song's subtitle.
  2. Please find a better background, your background is broke because it's just a 800x600 wallpaper. ok

[Farewell]

  1. 00:04:026 (4) - I don't recommend stacking these two since the sound of 00:04:026 (4,5) - are clearly different. How about making a holded spacing for those and I don't recommend overlapping 00:03:169 (2,5) - too, since it would look pretty bad imo. Try finding another pattern would be a good one. I will move 00:04:026 (4) - to x-292, y-160
  2. 00:06:812 (11) - I hope you can make jumps here like this maybe since the piano sounds different. But leaving them would be okay, I think. fixed
  3. 00:07:455 (3,4,5,6,7,8,9) - This would be too hard to press imo, try changing those all into sliders? don't need to change I think.
  4. 00:12:169 (1,2,3,4) - People might misread this since the spacing suddenly goes down after jumping here 00:11:312 (1,2,3,4) - . Since it's extra, how about making those a light jumps to make them consistent with the others. don't need to change I think.
  5. 00:28:884 - I think this SV is too high, how about lowering it to 1.2x ~ 1.3x to make it matching with the music better. fixed.
  6. 00:37:669 (3,4) - This is not recommended since overlapping a short slider seems not to good. fixed.
  7. 00:42:384 (2) - Players would think that this is a 1/2 slider since it's spaced simillarly with the other 1/2 gapped slider, I suggest making it nearer to make this slider clearer that it's a 1/4 slider. And intensity's not up there imo. fixed.
  8. 00:47:312 (1,2,3,4) - How about making this square has a lower spacing since intensity is still not up there. don't need to change I think.
  9. 01:08:526 (4,5) - Making number 5 more a jump would help players notice that it's a 1/2 note. Players might misread this one since before this, you did a triplet. fixed.
  10. 01:23:741 - Why's there an increasing SV here, hmm... since intensity is not up until 01:24:169 - , I don't recommend doing such a high SV.I will find low SV pattern. so... I will keep it now

I think that all concludes my mod. Try being consistent with your pattern and it will be a good map. :3 Cya~
thanks-
Yorita Yoshino
knight
00:05:312 (8) - NC
00:12:169 (1,2,3,4) - maybe you can use a larger spacing
00:36:169 - follow 3/4?
00:40:348 - add a note
00:56:741 (1,2,3,4,5,6,7,8,9,10) - imo i think there can place more circles,not only long sliders
01:32:312 (6) - too low sv
02:06:594 (1,2,3) - use reversed slider?
insane
00:41:526 - 00:41:634 - 00:41:741 - add notes
01:11:741 (3,4) - follow 1/4?

my english is poor,if i said some impolite or wrong words,tell it to me plz :?
i think somewhere is unfit,but i cant said them in english :(
good luck
Topic Starter
Pretty Rhythm

-ClariS- wrote:

knight
00:05:312 (8) - NC fixed
00:12:169 (1,2,3,4) - maybe you can use a larger spacing well.... I don't feel it need change. sorry
00:36:169 - follow 3/4? ?? I don't know what you want to say
00:40:348 - add a note fixed
00:56:741 (1,2,3,4,5,6,7,8,9,10) - imo i think there can place more circles,not only long sliders well.... I don't feel it need change. sorry
01:32:312 (6) - too low sv make before 2.0 slider to 1.0 slider.
02:06:594 (1,2,3) - use reversed slider? fixed is one note+one slider
insane
00:41:526 - 00:41:634 - 00:41:741 - add notes well.... I don't feel it need change. sorry
01:11:741 (3,4) - follow 1/4? fixed

my english is poor,if i said some impolite or wrong words,tell it to me plz :?
i think somewhere is unfit,but i cant said them in english :(
good luck
thanks-
Aniviuh
-Easy-
01:54:598 (3) - Move note down with distance snapping to avoid overlapping.
02:03:598 (1) - Rotate by 30 degrees or so (from selection center) and move second note to accomidate distance snapping.
-Normal-
02:01:884 (4) - New combo color?
-Hard-
00:13:991 (1) - Start this spinner at the next 4th note. (The next white line, not previous.)
-Insane-
01:00:384 (3) - Is it me? Or does the clapping sound really irellevent and relevent at the same time? Use soemthing that isn't clapping.
It's a really solid map, I can't find much to change here :dd
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