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Yutaka Minobe - Judai no Theme

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Topic Starter
pife1
This beatmap was submitted using in-game submission on sábado, 3 de noviembre de 2018 at 12:07:13 a. m.

Artist: Yutaka Minobe
Title: Judai no Theme
Source: 遊☆戯☆王デュエルモンスターズGX
Tags: SOUND DUEL1 YU-GI-OH! Duel Monsters Original Soundtracks Naoyuki Kageyama Jaden Yuki 3D Bonds Beyond Time Spirit Caller
BPM: 160
Filesize: 1772kb
Play Time: 01:03
Difficulties Available:
  1. Another Hard (3,02 stars, 161 notes)
  2. Easy (1,69 stars, 73 notes)
  3. Hard (2,48 stars, 129 notes)
  4. Normal (2 stars, 103 notes)
Download: Yutaka Minobe - Judai no Theme
Information: Scores/Beatmap Listing
---------------
This beatmap was submitted using in-game submission on lunes, 30 de enero de 2017 at 07:30:44 p.m.

Artist: Yutaka Minobe
Title: Judai no Theme
Source: 遊☆戯☆王デュエルモンスターズGX
Tags: SOUND DUEL1 YU-GI-OH! Duel Monsters Original Soundtracks Naoyuki Kageyama Jaden Yuki 3D Bonds Beyond Time Spirit Caller
BPM: 160
Filesize: 1772kb
Play Time: 01:03
Difficulties Available:
  1. Another Hard (3,04 stars, 161 notes)
  2. Easy (1,69 stars, 73 notes)
  3. Hard (2,48 stars, 129 notes)
  4. Normal (2 stars, 103 notes)
Download: Yutaka Minobe - Judai no Theme
Information: Scores/Beatmap Listing
---------------
HappyRocket88
[ General]
  1. No estoy seguro pero creo que el BPM va por 160.080 y 160.040
  2. Es sólo una sugerencia: pero qué tal si renombras la insane a "Duel" o "fusión" o.. ¡ya sé! ¿qué tal si le pones el nombre de la fusión del muñeco de atrás? :^)
  3. Considera agregar esta información a las tags. Debo aclarar que esta información la saque de esta página y esta.
    1. Yu-Gi-Oh! 3D Bonds Beyond Time: porque fue escuhada por primera vez en el turno de Jaden.
    2. Artist: El artista debe estar en las letras japonesas porque allá fue lanzado por primera vez. Entonces, considera agregar 十代のテーマ a artist.
    3. Yuki: Por favor, no lo dejes sin apellido. /u\
    4. Tag Force: También tuvo aparición en la primera versión. <3
    5. Spirit Caller: Aquí aplica también.
  4. Quítale el chulito a la opción Letterbox During Breaks ya que no manejas storyboard.
  5. Definitivamente reduce el volumen de los inherited timing points. Por lo menos un 30%. Son un poco ruidosos.
  6. 00:34:676 El punto de previsualización no está snapeado. >< Considera colocarlo aquí 00:34:676 ya que, definitivamente, aquí empieza el kiai time.
[ Easy]
  1. Elimina estas líneas verdes innecesarias. /u\ 00:11:072 - 00:15:568 - 00:23:436 - 00:28:307 - 01:01:652
  2. 00:03:578 (2,3) Estas dos notas no están en el mismo eje x. Considera hacer Ctrl + G al (2) y pegarlo aquí 00:05:264 y haz Ctrl + H.
  3. 00:10:322 (4) Puedes ubicarlo aquí x=340|y=232 para hacer un patrón visual más limpio.
  4. 00:18:190 (5) No sé si soy yo, pero esto no está steackeado apropiadamente.
  5. 00:18:565 (1) Remueve NC para consistencia de notas del primer patrón, ya que cada 3 ticks blancos ponías NC.
  6. 00:19:689 (3) Agrega NC.
  7. 00:12:945 (4,5,6) Personalmente este flujo es muy raro, ya que el slider (4)
  8. 00:31:304 (1) Quita el NC.
  9. 00:45:729 (4) Ubícalo exactamente en el centro, por favor. >_<
  10. 00:56:032 (1) Sinceramente creo que el spinner encaja más aquí 00:55:658
[ Hard]
  1. 00:11:634 (3,4) Use same DS here please according to the previous object.
  2. 00:20:813 (2,3) Sinceramente creo que estás perdiendo strong beats that can't be avoided. What about replacing that pattern for a jump? http://puu.sh/k0jzs/41ddd5e3f6.jpg
  3. 00:30:929 (7,1,2) DS consistency here please.
  4. 00:39:547 (4) Quítale el reverse para darle más énfasis al finish.
Topic Starter
pife1
HappyRocket88

HappyRocket88 wrote:

[ General]
  1. No estoy seguro pero creo que el BPM va por 160.080 y 160.040 No estas segura y me pones dos opciones
  2. Es sólo una sugerencia: pero qué tal si renombras la insane a "Duel" o "fusión" o.. ¡ya sé! ¿qué tal si le pones el nombre de la fusión del muñeco de atrás? :^) Es mi primer Insane desearia dejarlo asi
  3. Considera agregar esta información a las tags. Debo aclarar que esta información la saque de esta página y esta. Solo aparece este mismo tema en Beyond
    1. Yu-Gi-Oh! 3D Bonds Beyond Time: porque fue escuhada por primera vez en el turno de Jaden.
    2. Artist: El artista debe estar en las letras japonesas porque allá fue lanzado por primera vez. Entonces, considera agregar 十代のテーマ a artist. Ese no es el nombre del artisata,es el nombre del tema en japones
    3. Yuki: Por favor, no lo dejes sin apellido. /u\ OK
    4. Tag Force: También tuvo aparición en la primera versión. <3 No es la misma cancion. solo tienen el mismo nombre
    5. Spirit Caller: Aquí aplica también.
    No es el mismo pero es mas parcido
  4. Quítale el chulito a la opción Letterbox During Breaks ya que no manejas storyboard.
  5. Definitivamente reduce el volumen de los inherited timing points. Por lo menos un 30%. Son un poco ruidosos.
  6. 00:34:676 El punto de previsualización no está snapeado. >< Considera colocarlo aquí 00:34:676 ya que, definitivamente, aquí empieza el kiai time.Juraria que lo habia snapeado
[ Easy]
  1. Elimina estas líneas verdes innecesarias. /u\ 00:11:072 - 00:15:568 - 00:23:436 - 00:28:307 - 01:01:652 Huy no, estas lineas me indican el cambio de combo, no las puedo elimiar
  2. 00:03:578 (2,3) Estas dos notas no están en el mismo eje x. Considera hacer Ctrl + G al (2) y pegarlo aquí 00:05:264 y haz Ctrl + H. Asi es, no estan en la mismo eje x
  3. 00:10:322 (4) Puedes ubicarlo aquí x=340|y=232 para hacer un patrón visual más limpio. OK
  4. 00:18:190 (5) No sé si soy yo, pero esto no está steackeado apropiadamente. Querida eres tu :)
  5. 00:18:565 (1) Remueve NC para consistencia de notas del primer patrón, ya que cada 3 ticks blancos ponías NC. OK
  6. 00:19:689 (3) Agrega NC. OK
  7. 00:12:945 (4,5,6) Personalmente este flujo es muy raro, ya que el slider (4) ya que, que?
  8. 00:31:304 (1) Quita el NC. Por que deberia quitarlo? si hay un cambio muy evidente alli
  9. 00:45:729 (4) Ubícalo exactamente en el centro, por favor. >_< No puedo esta en el eje Y de la anterior nota
  10. 00:56:032 (1) Sinceramente creo que el spinner encaja más aquí 00:55:658
Si, antes pensaba lo mismo pero en el caso de los Easy debo darle al menos 2 stick blancos a los novatos, pero como el mapa es de 160 BPM decidi darle uno
[ Hard]
  1. 00:11:634 (3,4) Use same DS here please according to the previous object. OK
  2. 00:20:813 (2,3) Sinceramente creo que estás perdiendo strong beats that can't be avoided. What about replacing that pattern for a jump? Aqui me quiero enfatizar en el pitidohttp://puu.sh/k0jzs/41ddd5e3f6.jpg
  3. 00:30:929 (7,1,2) DS consistency here please. You're right
  4. 00:39:547 (4) Quítale el reverse para darle más énfasis al finish.
Tienes razon, pero es necesario la repeticion por la guitarra

Muchas gracias por el mod, aunque parezca que no tome mucho, tu me haces reflexionar :)
IamKwaN
Hi there, as requested.
Do not kudo this post.
Unicode Title: 十代のテーマ
Romanised Title: Judai no Theme
Unicode Artist: 蓑部雄崇
Romanised Artist: Yutaka Minobe
Source: 遊☆戯☆王デュエルモンスターズGX
Tags: 'SOUND DUEL1', 'YU-GI-OH! Duel Monsters', 'OST', 'Original Soundtracks', etc.
Reference:
http://www.marv.jp/music/tabid/80/pdid/5056/index.php
http://www.tv-tokyo.co.jp/anime/yugioh2004/
Poke me if you have any other questions, good luck!
Founntain
Request from my Modding Queue

General:
Turn the Kiai Time Volume on 75% or 80%

Easy:

00:03:016 - Put a Slider here Let the Slider end here 00:03:204 -
00:04:328 - Put the Same Slider as Above.
00:04:890 - Put a Note Here
00:05:826 - Note Here. 00:06:014 - And Here
00:07:325 - Same ^ 00:07:512 - Same ^
00:21:937 (5) - Maybe a Curve
01:03:526 (3) - Put on the end of the Slider a Finish

Normal:

00:03:578 (3) - One tick Later
00:04:140 (1) - One Tick earlier
00:05:639 (4) -Same ^
00:06:201 - Note Here
00:29:056 (2) - A Curve?
00:32:428 - Maybe a Normal

Hard:

00:11:821 (4) - Maybe one tick later?

Insane:

00:28:307 (1) - Maybe a Triple?
00:29:056 (3,6,7,8) - Same ^ Turn them to Triples it has a really nice Sound.
00:33:365 - Maybe Note?
00:41:982 (6,7,8) - Maybe Again Triples?

------------
Thats all

Good Luck with your map.l
Topic Starter
pife1

Fluttershy552 wrote:

Request from my Modding Queue

General:
Turn the Kiai Time Volume on 75% or 80% OK to 75%

Easy:

00:03:016 - Put a Slider here Let the Slider end here 00:03:204 - No, because the map get incosistency
00:04:328 - Put the Same Slider as Above. ^
00:04:890 - Put a Note Here ^
00:05:826 - Note Here. 00:06:014 - And Here ^
00:07:325 - Same ^ 00:07:512 - Same ^ ^
00:21:937 (5) - Maybe a Curve OK
01:03:526 (3) - Put on the end of the Slider a Finish I don't like

Normal:

00:03:578 (3) - One tick Later ?
00:04:140 (1) - One Tick earlier ?
00:05:639 (4) -Same ^ ?
00:06:201 - Note Here ?
00:29:056 (2) - A Curve? No, because the previous notes are rects
00:32:428 - Maybe a Normal No, sorry there are no big change for that

Hard:

00:11:821 (4) - Maybe one tick later? ?

Insane:

00:28:307 (1) - Maybe a Triple? There are not a change for a triple
00:29:056 (3,6,7,8) - Same ^ Turn them to Triples it has a really nice Sound. No, I don't like
00:33:365 - Maybe Note? No, because this is the pause that have all of difficultie
00:41:982 (6,7,8) - Maybe Again Triples? No, I don't like, triples there is very strange for me

------------
Thats all

Good Luck with your map.l

Thank you for the mod
lit120
hi

[Insane]
  1. hitsounds issue. don't want to mention all of them. please recheck everything from the instrument sound
  2. 00:07:325 (8) - clap
  3. 00:10:135 (4) - tail clap
  4. 00:11:072 (1) - clap
  5. 00:12:570 (6) - head clap
  6. 00:13:882 (1) - tail clap
  7. 00:15:568 (6) - clap
  8. 00:17:066 (4) - clap
  9. 00:18:565 (1) - clap
  10. 00:20:064 (6) - clap on head
  11. 00:21:562 (2) - remove the slider whistle + clap on head + finish on tail
  12. 00:22:686 (7) - NC, then 00:23:248 (1) - remove NC
  13. 00:26:621 (4,5) - improve this blanket just a little bit
  14. 00:33:365 - 00:33:552 - don't skip this beat. add a note here
  15. 01:03:151 (2,3) - this one looks too easy. make more harder like this for example
sorry for lazy mod. GL!
Topic Starter
pife1
-Hakurei-


-Hakurei- wrote:

hi

[Insane]
  1. hitsounds issue. don't want to mention all of them. please recheck everything from the instrument sound
  2. 00:07:325 (8) - clap OK
  3. 00:10:135 (4) - tail clap OK
  4. 00:11:072 (1) - clap No, because if I do it this, I will force the rhythm to 1/2
  5. 00:12:570 (6) - head clap ^
  6. 00:13:882 (1) - tail clap ^
  7. 00:15:568 (6) - clap ^
  8. 00:17:066 (4) - clap ^
  9. 00:18:565 (1) - clap ^
  10. 00:20:064 (6) - clap on head ^
  11. 00:21:562 (2) - remove the slider whistle + clap on head + finish on tail Sorry I don't like
  12. 00:22:686 (7) - NC, then 00:23:248 (1) - remove NCOK
  13. 00:26:621 (4,5) - improve this blanket just a little bit OK
  14. 00:33:365 - 00:33:552 - don't skip this beat. add a note here Sorry, But all of the difficulties have this pause
  15. 01:03:151 (2,3) - this one looks too easy. make more harder like this for example
OK I will try some same because the space is high

sorry for lazy mod. GL!

Thank you for the mod :)
Frey
From queue > <


  • General
  1. You cannot silence both slider ticks and slider slides together. So use Slider Tick Rate 1, and delete soft-slidertick.wav or just don't use silenced slider slides sound.
  2. You used soft-sliderslide2.wav and soft-slidertick2.wav only in Hard, which is really questionable, because there must be a way to avoid using them

    Easy
  3. 00:03:578 (2) - I believe it's better put it to 00:03:766 - , cuz you can see the distance of 00:03:578 (2,3,4) - is different in timeline. However you need to adjust the ds if you want to fix this one.
  4. 00:09:198 (2,3) - x156 y128 for symmetry
  5. 00:15:568 (1,2) - x208 y356 for symmetry
  6. 00:19:314 (7) - x256 y332 for symmetry
  7. 00:31:304 (1) - x144 y104 for better ds and blanket
  8. 00:33:739 - clap here sounds weird, remove it
  9. 00:36:175 (3) - move to x304 y72 for symmetry
  10. 00:41:795 (4) - move to x323 y95 to unify the ds
  11. 00:45:167 (3,4) - better make these two circles into a slider, cuz new players wouldn't be easy to catch the beat after 00:45:167 (3) -
  12. 00:48:164 (3) - move to x256 y216 for symmetry
  13. 00:50:412 (6) - better solution :
  14. 00:55:658 - I think you missed a beat there
  15. 01:02:402 (1) - well, you have to have 4 1/1 space between the spinner and the next object in Easy, so you should delete it
  16. 01:03:713 - adding a finish would be better

    Normal
  17. 00:04:890 (2) - unify the ds
  18. 00:07:325 (3) - add a clap
  19. 00:10:510 (4) - add a finish
  20. 00:20:064 (1) - move it slightly for better stack
  21. 00:38:423 (2) - move to x256 y175 to unify the ds
  22. 00:42:544 (5,6) - move to x284 y120 to unify the ds
  23. 00:43:293 (1) - stack it on 00:43:481 (2) - and move to x444 y264
  24. 00:46:103 (1) - move to x256 y120 to unify the ds
  25. 00:55:658 (7) - the same as above, I think you missed a beat
  26. 01:03:151 (2,3) - My OCD... you could put it in the middle so why not?

    Hard
  27. I think I could do 2/4 clap in Hard and Insane before 00:32:990 -, just like what you did after this
  28. 00:10:510 (4) - add a finish
  29. 00:24:560 (5) - x376 y344?
  30. 00:47:415 - add a finish? You can hear it in the music obiously
  31. 00:50:412 (1) - move it slightly for better stack
  32. 00:51:724 (5) - it's more reasonable to extend it to 00:52:098 -
  33. 00:55:658 - add a finish
  34. 01:03:713 (4) - add a finish
  35. 01:03:151 (2,3,4) - yep, put'em in the middle

    Insane
  36. The actual difficulty of this diff is not really Insane, SO I think you can use a custom name as you like!
  37. 00:14:631 (3) - move to x124 y96 to unify the ds and improve the blanket
  38. 00:15:380 (5) - move to x256 y108 for symmetry
  39. 00:15:568 (6) - move to x316 y144 for symmetry
  40. 00:15:755 (7) - move to x388 y110 for symmetry
  41. 00:17:254 (5,6,7,8,9) - the same as above cuz they are the same structure
  42. 00:31:679 - add a finish?
  43. 00:55:658 - use a circle instead, and start the spinner at 00:55:751 - then
  44. 01:03:432 (3,4,5) - wrongly snapped! move to 01:03:338 -

I'm so picky today....errr. good luck! :)
Topic Starter
pife1
Frey


Frey wrote:

From queue > <


  • General
  1. You cannot silence both slider ticks and slider slides together. So use Slider Tick Rate 1, and delete soft-slidertick.wav or just don't use silenced slider slides sound. What's the real problem with this?
  2. You used soft-sliderslide2.wav and soft-slidertick2.wav only in Hard, which is really questionable, because there must be a way to avoid using them
    yeah, because the hard is using

    Easy
  3. 00:03:578 (2) - I believe it's better put it to 00:03:766 - , cuz you can see the distance of 00:03:578 (2,3,4) - is different in timeline. However you need to adjust the ds if you want to fix this one. Sorry I don't like
  4. 00:09:198 (2,3) - x156 y128 for symmetry Overlap with (1)
  5. 00:15:568 (1,2) - x208 y356 for symmetry No, because the notes will be out of the map for Y
  6. 00:19:314 (7) - x256 y332 for symmetry I like
  7. 00:31:304 (1) - x144 y104 for better ds and blanket OK
  8. 00:33:739 - clap here sounds weird, remove it Why. I like it
  9. 00:36:175 (3) - move to x304 y72 for symmetry OK
  10. 00:41:795 (4) - move to x323 y95 to unify the ds color=#4080FF]OK[/color]
  11. 00:45:167 (3,4) - better make these two circles into a slider, cuz new players wouldn't be easy to catch the beat after 00:45:167 (3) - i dont' like sorry
  12. 00:48:164 (3) - move to x256 y216 for symmetry OK
  13. 00:50:412 (6) - better solution i don't like :
  14. 00:55:658 - I think you missed a beat there it's intentional, because it's easy
  15. 01:02:402 (1) - well, you have to have 4 1/1 space between the spinner and the next object in Easy, so you should delete it I don't agree
  16. 01:03:713 - adding a finish would be better i don't like

    Normal
  17. 00:04:890 (2) - unify the ds OK
  18. 00:07:325 (3) - add a clap No, because I am doing focus at whistle
  19. 00:10:510 (4) - add a finish OK
  20. 00:20:064 (1) - move it slightly for better stack OK
  21. 00:38:423 (2) - move to x256 y175 to unify the ds OK
  22. 00:42:544 (5,6) - move to x284 y120 to unify the ds It's out of map
  23. 00:43:293 (1) - stack it on 00:43:481 (2) - and move to x444 y264 OK
  24. 00:46:103 (1) - move to x256 y120 to unify the ds OK
  25. 00:55:658 (7) - the same as above, I think you missed a beat it's a normal
  26. 01:03:151 (2,3) - My OCD... you could put it in the middle so why not? i will try

    Hard
  27. I think I could do 2/4 clap in Hard and Insane before 00:32:990 -, just like what you did after this i didn't understand
  28. 00:10:510 (4) - add a finish OK
  29. 00:24:560 (5) - x376 y344? OK
  30. 00:47:415 - add a finish? You can hear it in the music obiously OK
  31. 00:50:412 (1) - move it slightly for better stack OK
  32. 00:51:724 (5) - it's more reasonable to extend it to 00:52:098 - Yes, you right
  33. 00:55:658 - add a finish OK
  34. 01:03:713 (4) - add a finish OK
  35. 01:03:151 (2,3,4) - yep, put'em in the middle No, I don't like

    Insane
  36. The actual difficulty of this diff is not really Insane, SO I think you can use a custom name as you like! please this is my first Insane I want it
  37. 00:14:631 (3) - move to x124 y96 to unify the ds and improve the blanket OK
  38. 00:15:380 (5) - move to x256 y108 for symmetry overlap
  39. 00:15:568 (6) - move to x316 y144 for symmetry overlap
  40. 00:15:755 (7) - move to x388 y110 for symmetry it's no same with 3
  41. 00:17:254 (5,6,7,8,9) - the same as above cuz they are the same structure yeah but I don't see the problem
  42. 00:31:679 - add a finish? OK
  43. 00:55:658 - use a circle instead, and start the spinner at 00:55:751 - then OK
  44. 01:03:432 (3,4,5) - wrongly snapped! move to 01:03:338 -
OK

I'm so picky today....errr. good luck! :)

Thank you for the mod sorry for the late :)
Frey
If I am not wrong, you can only use either one silenced slidertick.wav or one silenced sliderslide.wav.

YOU CAN'T USE BOTH OF THEM IN A HITSOUND SET. (the number like hitnormal2.wav, hitclap2.wav,hitwhisitle2.wav)
Kibbleru

Frey wrote:

If I am not wrong, you can only use either one silenced slidertick.wav or one silenced sliderslide.wav.

YOU CAN'T USE BOTH OF THEM IN A HITSOUND SET. (the number like hitnormal2.wav, hitclap2.wav,hitwhisitle2.wav)
he is right. can confirm
Topic Starter
pife1

Frey wrote:

If I am not wrong, you can only use either one silenced slidertick.wav or one silenced sliderslide.wav.

YOU CAN'T USE BOTH OF THEM IN A HITSOUND SET. (the number like hitnormal2.wav, hitclap2.wav,hitwhisitle2.wav)
Hi:
Sorry for the late again I've been very busy, and you are right I've delete tick1, thank you a lot for all guys
Lily Bread
M4M

[Easy]
00:56:032 (1,1) - in easy diff, there should be at least 4/1 gap after a spinner. so i suggest to delete - 01:02:402 (1) - .

[Normal]
00:41:982 (4,5) - DS issue.

00:16:317 (3,4) - 00:20:064 (1,2) - in normal diff, only one kind of stack is better. for example, stack 1/2 and don't stack 1/1 would be easier to read.

[Hard]
00:11:821 (4) - there is a strong beat at the middle of slider. what about replacing it with a circle and a 1/2 slider?

[Another Hard]
00:31:117 (1,2,3) - the strongest beat is at - 00:31:679 -, so what about making it clickable?

gl
Topic Starter
pife1
Lyli Bread

Lily Bread wrote:

M4M

[Easy]
00:56:032 (1,1) - in easy diff, there should be at least 4/1 gap after a spinner. so i suggest to delete - 01:02:402 (1) - .ok

[Normal]
00:41:982 (4,5) - DS issue. ok

00:16:317 (3,4) - 00:20:064 (1,2) - in normal diff, only one kind of stack is better. for example, stack 1/2 and don't stack 1/1 would be easier to read. OK

[Hard]
00:11:821 (4) - there is a strong beat at the middle of slider. what about replacing it with a circle and a 1/2 slider? ok

[Another Hard]
00:31:117 (1,2,3) - the strongest beat is at - 00:31:679 -, so what about making it clickable? mnn the note strong has focus thank to at finish

gl

Thank you a lot for the mod I really need it
Rizen
the timing sounds off, I got this for timings:



I'll come back to mod once timing gets sorted out :D
Cirno no Baka
Hola desde mi Queue

[General]

>Consulta en alguna queue sobre el timming del mapa y el offset en el que inicia, a simple oido se escucha raro.

00:07:136 - Creo que aqui deberia ir un punto rojo :T


[Another Hard]

00:04:888 (2) - intenta que esta nota siga la direccion del 00:04:138 (1) - para que halla mejor seguimiento de las notas. Ejemplo: http://puu.sh/twcnJ/a479fe9b0d.jpg
00:07:136 (7) - NC
00:14:254 (2,3) - la distancia del final del slider de (2) deberia estar mas cerca del inicio del reverse (3), intenta usar mas el distance snap para hacer este tipo de cambios de direccion de las notas y que esten acordes al flow.
00:19:500 - apartir de aui, baja la intensidad de la musica y deberias bajarle un poco el SV para que se escuche y sienta mejor al jugarlo.
00:20:436 (7,8,9) - cuando hagas esto, has que (7,8) vallan encima de (9) y se vea mejor.
00:23:621 (4) - seria mejor si le haces un mirror con 00:23:246 (3) -
00:46:663 (2,3) - Blanket
00:54:157 - Sonido que tiene mucho enfasis en la cancion no va como fin de reverse, intenta hacer 2 sliders y prueba a ver si te gusta :D
00:55:281 (3,4,5) - dale una direccion mas centrada a la ruleta.
00:55:562 - agrega un punto mas, aqui hay un sonido que estas obiando y es parte del stream anterior.
01:03:524 (3) - Deberia terminar en el siguiente tick blanco

[Hard]

00:12:194 (5) - Aqui iria mejor un slider que finalice hasta 00:12:381 -
00:16:315 (3) - deberia iniciar en 00:16:128 - y terminar en 00:16:502 -
00:20:811 (2) - en medio de este slider te estas comiendo una nota importante 00:20:998 - , si haces algo como esto se veria mejor http://puu.sh/twdFB/ad1f4b6e4b.jpg que te parece?
00:27:181 - agrega una nota aqui, como lo hicistes en 00:13:692 (2,3,4,5) - el (5)
00:47:038 (3) - Ctrl + G que te parece?
00:56:030 (1) - deberia iniciar en 00:55:843 -

[Normal]
00:38:233 - espacio vacio
00:56:030 (1) - Lo mismo que el anterior debe iniciar en : 00:55:843 -

[Easy]

00:02:078 (1,2) - Aunque el distance snap te diga que lo alejes, en un Easy es todo lo contrario, deberias acercarlo mas a la anterior y siguiente nota, para jugadores nuevos, esto representa un dificultad alta y unrtankeable x.x
00:56:030 (1) - lo mismo de cada dificultad 00:55:843 -
01:03:524 (2) - deberia terminar en el siguiente tick blanco


Suerte con elmapa
Topic Starter
pife1
-Sakurasaki


-Sakurasaki wrote:

Hola desde mi Queue

[General]

>Consulta en alguna queue sobre el timming del mapa y el offset en el que inicia, a simple oido se escucha raro.

00:07:136 - Creo que aqui deberia ir un punto rojo :T Esta muy adelante del comienzo de la cancion


[Another Hard]

00:04:888 (2) - intenta que esta nota siga la direccion del 00:04:138 (1) - para que halla mejor seguimiento de las notas. Ejemplo: http://puu.sh/twcnJ/a479fe9b0d.jpg No le veo necesidad ya que no hay problema del flujo
00:07:136 (7) - NC OK
00:14:254 (2,3) - la distancia del final del slider de (2) deberia estar mas cerca del inicio del reverse (3), intenta usar mas el distance snap para hacer este tipo de cambios de direccion de las notas y que esten acordes al flow. El snap no es necesario ya que son notas tirando a ser saltos
00:19:500 - apartir de aui, baja la intensidad de la musica y deberias bajarle un poco el SV para que se escuche y sienta mejor al jugarlo. No siento que la intensidad baje
00:20:436 (7,8,9) - cuando hagas esto, has que (7,8) vallan encima de (9) y se vea mejor. De hecho asi van
00:23:621 (4) - seria mejor si le haces un mirror con 00:23:246 (3) - No se puede por la distancia, alteraria a todo el mapa
00:46:663 (2,3) - Blanket No, por que alteraria el flujo del resto de notas
00:54:157 - Sonido que tiene mucho enfasis en la cancion no va como fin de reverse, intenta hacer 2 sliders y prueba a ver si te gusta :D Cierto
00:55:281 (3,4,5) - dale una direccion mas centrada a la ruleta. ?
00:55:562 - agrega un punto mas, aqui hay un sonido que estas obiando y es parte del stream anterior. No, por que el tiempo de respues del spinner se reduciria dramaticamente
01:03:524 (3) - Deberia terminar en el siguiente tick blanco Todas las dificultades terminan alli

[Hard]

00:12:194 (5) - Aqui iria mejor un slider que finalice hasta 00:12:381 - Ya se probo y no enfatiza
00:16:315 (3) - deberia iniciar en 00:16:128 - y terminar en 00:16:502 - Lo probe pero no me senti agusto con el resultado
00:20:811 (2) - en medio de este slider te estas comiendo una nota importante 00:20:998 - , si haces algo como esto se veria mejor http://puu.sh/twdFB/ad1f4b6e4b.jpg que te parece? Te equivocas la nota que dices es la roja, pero en realidad es la azul
00:27:181 - agrega una nota aqui, como lo hicistes en 00:13:692 (2,3,4,5) - el (5) Te equivocas las dos terminan en notas rojas
00:47:038 (3) - Ctrl + G que te parece? Me gusto
00:56:030 (1) - deberia iniciar en 00:55:843 - Todas las dificultades inician alli

[Normal]
00:38:233 - espacio vacio Esta vacio por que no hay ninguna nota relevante alli
00:56:030 (1) - Lo mismo que el anterior debe iniciar en : 00:55:843 - Lo mismo que el anterior

[Easy]

00:02:078 (1,2) - Aunque el distance snap te diga que lo alejes, en un Easy es todo lo contrario, deberias acercarlo mas a la anterior y siguiente nota, para jugadores nuevos, esto representa un dificultad alta y unrtankeable x.x No comprendo porque es unreakeable
00:56:030 (1) - lo mismo de cada dificultad 00:55:843 - Lo mismo
01:03:524 (2) - deberia terminar en el siguiente tick blanco Lo mismo


Suerte con elmapa

Muchas gracias por el mod tome algunas cosas y otras no, gracias :)
Rizen
I seriously think you need to add that second uninherited timing point in to reset the measure, as the prominent 1/1 beats (like the cymbals) in the music aren't landing on the large white ticks (e.g. kiai start, 00:46:704 - , etc.). It's also messing up comboing at some parts like 00:28:329 (1,2) - in the another hard where slider 2 should be combo'd over slider 1 as slider 2 is where the music measure starts

many unsnapped objects (check AiMod)

Easy
  1. 00:03:579 (2) - perhaps have this at the red tick at 00:03:766 - with a finish hitsound instead to highlight the cymbals in the music as you have done at 00:05:266 (3,4) - . mapping the snare at this point could confuse players into thinking the upcoming circles will be on the snare when they are actually on the cymbals
  2. 00:30:204 (3,4) - I think a slider then circle will fit this part better to highlight the whistly sounds in the music better
  3. 00:32:829 (3) - I do not find this repeat slider fitting as there isn't any beats on slider end white tick. I think a rhythm like this will express the music as it maps the guitar and snare drum in the music as opposed to nothing on the slider end white tick
  4. 00:35:454 (2) - I think it'll improve the flow if you made the slider point like this. It'll help with aesthetics as it ties in with 00:36:954 (4) -
  5. 00:45:194 (3,4) - I do not think it'll be a good idea to do this as the distance between the circles is rather similar to the distance in 2/1 rhythm. I suggest replacing these two circles with a slider that starts on circle 3 and ends on circle 4. This will eliminate that problem. If you decline this, perhaps you can move circle 4 as it overlaps with 00:43:704 (2,4) - and makes it look not very nice
  6. 00:46:704 (1) - a whistle instead of a finish will fit better at the slider head as there isn't any cymbal sounds in the music at that point.
  7. 00:47:454 (2) - finish instead of clap will fit better at slider head as there is a cymbal sound
  8. 00:49:329 (4) - I don't think the finish hitsound on the slider end is appropriate as there is no cymbals in the music at this point
Normal
  1. 00:03:579 (2) - a 1/2 slider will fit better as it would map the cymbal sounds on the red tick too, similar to what you did at 00:06:579 (1) -
  2. 00:07:141 (2) - perhaps a whistle on slider end for that whistle-like sound in the music
  3. 00:27:954 (8) - perhaps a 1/2 slider to map the guitar on the red tick.
  4. 00:33:016 (4) - a 1/1 slider will fit better imo as there's no prominent beat on the white tick and there is on the red tick
  5. 00:32:454 - I would add a circle here to so there isn't that kinda awkward 3/2 pause there
  6. 00:48:766 - perhaps add a circle here for the guitar sound. right now is kinda undermapped as you have chosen to map the guitar in the chorus, as you have done at 00:35:829 (4,5,6) -
  7. 00:55:704 (1) - add a circle here perhaps, to finish the diff on a strong note. If you're worried about not allowing enough time for the spinner, there's enough time with a circle there
Hard
  1. 00:03:579 (4,5) - circle then slider will fit better as there are clear instruments on the first two 1/2 ticks but not the third (that is, the first two 1/2 ticks should be clickable and the third is allowed to not be clicked)
  2. 00:23:265 (2) - a circle then slider will fit better, the current 1/1 slider undermaps the rhythm by not covering the guitar on the large white tick
  3. 00:26:079 (2,3) - looks rather sloppily made. you can make the pattern much cleaner by copying slider 2 and rotating 180deg so it looks like this
  4. 00:31:141 (1,2,3) - looks kinda randomly placed, you can make a nice pattern with these like this
  5. 00:33:016 (6) - same as in normal
  6. 00:36:391 (6) - I think two circles will fit better to make the guitar sounds at 00:36:016 (5,6,7,8) - all clickable
  7. 00:42:391 (2) - ^
  8. 00:53:454 (4,5) - a repeat 1/2 slider then circle will fit better imo as 00:54:016 - should be clickable due the beat being prominent in this part
Another Hard
  1. 00:04:891 (2) - perhaps a 1/2 slider instead to map the guitar sound on the white tick
  2. 00:21:954 (3) - I don't find this slider appropriate as there isn't any beats on the large white tick. I think a circle at 00:22:141 - will be more appropriate
  3. 00:29:454 (4,5,6,7,8) - I think it'll be best if those whistle-like sounds were all clickable and not on slider ends, it'll be more intuitive to follow
  4. 00:31:329 (2,3) - perhaps slider then circle will work better here. the cymbals sound at 00:31:704 - should be clickable imo
  5. 00:34:704 (1,2) - slider then circle maybe, the guitar sound at 00:35:078 - would be best to be clickable as you have mainly followed it in the kaii
  6. 00:46:329 (1,2) - NC should be on slider 2 as that's where the measure starts
  7. 00:55:704 (1) - I would prefer if you made this tick clickable (e.g. a circle) then start the spinner later so the difficulty ends on a strong note
good luck!
Topic Starter
pife1
Rizen


Rizen wrote:

I seriously think you need to add that second uninherited timing point in to reset the measure, as the prominent 1/1 beats (like the cymbals) in the music aren't landing on the large white ticks (e.g. kiai start, 00:46:704 - , etc.). It's also messing up comboing at some parts like 00:28:329 (1,2) - in the another hard where slider 2 should be combo'd over slider 1 as slider 2 is where the music measure starts OK

many unsnapped objects (check AiMod)

Easy
  1. 00:03:579 (2) - perhaps have this at the red tick at 00:03:766 - with a finish hitsound instead to highlight the cymbals in the music as you have done at 00:05:266 (3,4) - . mapping the snare at this point could confuse players into thinking the upcoming circles will be on the snare when they are actually on the cymbals Sorry I don't like it
  2. 00:30:204 (3,4) - I think a slider then circle will fit this part better to highlight the whistly sounds in the music better OK
  3. 00:32:829 (3) - I do not find this repeat slider fitting as there isn't any beats on slider end white tick. I think a rhythm [url=https://puu.sh/tyRtq because I just want caught the fist red note, if I take both first as second should see a normal difficulty/1924a8bb8e.png]like this[/url] will express the music as it maps the guitar and snare drum in the music as opposed to nothing on the slider end white tick
  4. 00:35:454 (2) - I think it'll improve the flow if you made the slider point like this. It'll help with aesthetics as it ties in with 00:36:954 (4) - OK
  5. 00:45:194 (3,4) - I do not think it'll be a good idea to do this as the distance between the circles is rather similar to the distance in 2/1 rhythm. I suggest replacing these two circles with a slider that starts on circle 3 and ends on circle 4. This will eliminate that problem. If you decline this, perhaps you can move circle 4 as it overlaps with 00:43:704 (2,4) - and makes it look not very nice OK
  6. 00:46:704 (1) - a whistle instead of a finish will fit better at the slider head as there isn't any cymbal sounds in the music at that point. No becasue I will a new KIAI time here
  7. 00:47:454 (2) - finish instead of clap will fit better at slider head as there is a cymbal sound OK
  8. 00:49:329 (4) - I don't think the finish hitsound on the slider end is appropriate as there is no cymbals in the music at this point
No, O don't like

Normal
  1. 00:03:579 (2) - a 1/2 slider will fit better as it would map the cymbal sounds on the red tick too, similar to what you did at 00:06:579 (1) - OK
  2. 00:07:141 (2) - perhaps a whistle on slider end for that whistle-like sound in the music Good
  3. 00:27:954 (8) - perhaps a 1/2 slider to map the guitar on the red tick. I don't see neccesary
  4. 00:33:016 (4) - a 1/1 slider will fit better imo as there's no prominent beat on the white tick and there is on the red tick ?
  5. 00:32:454 - I would add a circle here to so there isn't that kinda awkward 3/2 pause there
  6. 00:48:766 - perhaps add a circle here for the guitar sound. right now is kinda undermapped as you have chosen to map the guitar in the chorus, as you have done at 00:35:829 (4,5,6) - OK
  7. 00:55:704 (1) - add a circle here perhaps, to finish the diff on a strong note. If you're worried about not allowing enough time for the spinner, there's enough time with a circle there
No, because there is a large pause before

Hard
  1. 00:03:579 (4,5) - circle then slider will fit better as there are clear instruments on the first two 1/2 ticks but not the third (that is, the first two 1/2 ticks should be clickable and the third is allowed to not be clicked) OK
  2. 00:23:265 (2) - a circle then slider will fit better, the current 1/1 slider undermaps the rhythm by not covering the guitar on the large white tick If I use a circle then will be a large pause
  3. 00:26:079 (2,3) - looks rather sloppily made. you can make the pattern much cleaner by copying slider 2 and rotating 180deg so it looks like thisOK
  4. 00:31:141 (1,2,3) - looks kinda randomly placed, you can make a nice pattern with these like this OK
  5. 00:33:016 (6) - same as in normal
  6. 00:36:391 (6) - I think two circles will fit better to make the guitar sounds at 00:36:016 (5,6,7,8) - all clickable i dont like
  7. 00:42:391 (2) - ^
  8. 00:53:454 (4,5) - a repeat 1/2 slider then circle will fit better imo as 00:54:016 - should be clickable due the beat being prominent in this part
OK

Another Hard
  1. 00:04:891 (2) - perhaps a 1/2 slider instead to map the guitar sound on the white tick No, I dont like in this difficulty
  2. 00:21:954 (3) - I don't find this slider appropriate as there isn't any beats on the large white tick. I think a circle at 00:22:141 - will be more appropriate I don't what that map will be slow
  3. 00:29:454 (4,5,6,7,8) - I think it'll be best if those whistle-like sounds were all clickable and not on slider ends, it'll be more intuitive to follow I love this part for its patern, sorry
  4. 00:31:329 (2,3) - perhaps slider then circle will work better here. the cymbals sound at 00:31:704 - should be clickable imo There are many notes for a circle
  5. 00:34:704 (1,2) - slider then circle maybe, the guitar sound at 00:35:078 - would be best to be clickable as you have mainly followed it in the kaii But there is a slider here, I don't undertand well
  6. 00:46:329 (1,2) - NC should be on slider 2 as that's where the measure starts Oh thank you, oh omg the others difficulties
  7. 00:55:704 (1) - I would prefer if you made this tick clickable (e.g. a circle) then start the spinner later so the difficulty ends on a strong note
OK

good luck!

Thank you for the mod, thank you :)
Chibi Maruko
hi. from my q

General
  1. 00:08:454 - Add another timing points for all diffs(make sure making that would same bpm) and put here and offset is 8454. But idk bcs started at 00:11:079 (1) are such a random timing or this song are completely bad rhythm.
  2. Just mention about this. I'm not going to talk about remove nc and make nc bcs the timing are random for me

hard
  1. 00:05:641 (3,5) - Avoid those overlap
  2. 00:08:454 (1,2,3) - Same comment like another hard
  3. 00:24:016 (4) - Do ctrl + h for this slider to make gud flow
  4. 00:45:204 (4,5) - Do ctrl + j
  5. 00:50:454 (1,2) - Bad stack i sees. Adjust them
  6. 00:56:454 (1) - Same comment like another hard

anothard
  1. 00:08:454 (1,2,3) - Are you sure about this? ikr you used ds for this but kinda not interested. Reduce them or hey! Add 1/2 slider since this is hard. No need to put white tick.
  2. 00:22:329 (4,5,6) - How about stack them bcs this is hard. Possibly players would hard to aim.
  3. 00:25:329 (10) - Do ctrl + j for this slider
  4. 00:44:829 (5,6,7) - Stack them
  5. 00:55:329 (3,4,5) - ^
  6. 00:56:079 (1) - idk why are you put spinner here instead put at end part but you followed the old style :p.

Well, that's all from me
Good Luck!
Topic Starter
pife1
Chibi Maruko


Chibi Maruko wrote:

hi. from my q

General
  1. 00:08:454 - Add another timing points for all diffs(make sure making that would same bpm) and put here and offset is 8454. But idk bcs started at 00:11:079 (1) are such a random timing or this song are completely bad rhythm.
  2. Just mention about this. I'm not going to talk about remove nc and make nc bcs the timing are random for me
I don't see neccesary change some here

hard
  1. 00:05:641 (3,5) - Avoid those overlap The space betwen seconds is very high
  2. 00:08:454 (1,2,3) - Same comment like another hard ?
  3. 00:24:016 (4) - Do ctrl + h for this slider to make gud flow its like this cause 00:22:329 (5) -
  4. 00:45:204 (4,5) - Do ctrl + j I don't like
  5. 00:50:454 (1,2) - Bad stack i sees. Adjust them But the edit automatically was put
  6. 00:56:454 (1) - Same comment like another hard
?

anothard
  1. 00:08:454 (1,2,3) - Are you sure about this? ikr you used ds for this but kinda not interested. Reduce them or hey! Add 1/2 slider since this is hard. No need to put white tick. What is the real problem here?
  2. 00:22:329 (4,5,6) - How about stack them bcs this is hard. Possibly players would hard to aim. I want do a little interesting my map
  3. 00:25:329 (10) - Do ctrl + j for this slider OK
  4. 00:44:829 (5,6,7) - Stack them No please
  5. 00:55:329 (3,4,5) - ^ No please
  6. 00:56:079 (1) - idk why are you put spinner here instead put at end part but you followed the old style :p.
What!

Well, that's all from me
Good Luck!

Thank you for the mod
DeletedUser_6181859
Heyo from my queue.
[General]
  1. 00:10:704 - really needs new timing-point for right metronome. I hear changes of rhythm in 00:09:954 and before, but 00:11:454 - 00:12:954 - and all downbeats after isn't rhythm changes.
  2. Strange that most sliders in all diffs ends in high-beat, but whatever.
[Easy]
  1. 00:03:579 (2) - should be in 00:03:766 because, at first, your following circles located in red tick, and at second, it's sounds higher than drum.
  2. 00:15:579 (1) - for perfect triangle this note should be about in x=200 y=356.
  3. 00:20:829 (3) - looks very strange why you make this slider with different angle when you usually fit identical. Using some calculations i found out that 00:19:704 (1) rotated with -62 degrees but 00:20:829 (3) with -51 degrees. Consider rotating 00:20:829 (3) for 11 degrees. Don't forget to fix DS of 00:21:579 (4,5) .
  4. 00:24:954 (3,4) - 00:26:829 (6,7) - blanket
  5. 00:46:329 - optional: you can put circle here for fit previous pattern 00:45:204 (3,4) and highlight drum.
  6. 00:51:204 (1) - same about rhythm - should be located in 00:51:016 .
  7. 00:55:704 - circle?
[Normal]
  1. 00:13:704 (5,6) - 00:23:454 (2,3) - blanket, if you really want.
  2. 00:22:141 (5,6) - looks strange why you have no stack here but have stack in previous pattern 00:20:079 (1,2) , they sounds about the same except that first pattern fit drums and second fit guitar.
  3. 00:27:579 (7,8) - why you start making circles when all patterns consists of sliders. Also stack 00:27:954 (8,1) don't fit your style.
  4. 00:31:141 (1) - should be in x=312 y=48 for smooth line with 00:30:954 (5) . Don't forget to fix DS with 00:31:704 (2) .
  5. 00:36:954 (7,1) - using sliders with 2 repeats after sliders with 1 repeats break map. Consider to make 2 1/2 sliders instead.
[Hard]
  1. A lot of moments when I can say "it's a bit strange why you skip this moment" like 00:16:141 - 00:21:016 - etc. It's almost high-diff (if you now have two Hards, they should be more identical, i think) and, accordingly, you should to highlight more beats.
  2. 00:20:641 (1,2,3,4) - rhythm should be like [url=http://puu.sh/uaqY1/a6b7cfcc55.jpg], it's more digestible. Same with 00:23:454 , now you have downbeat here.
  3. 00:24:954 (6) - don't hear something here, also 00:24:766 - is very higher.
  4. 01:02:454 (1,2,3,4) - :thinking: i don't see any reason for put objects in different "x-axis", what about moving it to x=256? Now it looks like old pattering.
  5. Read this because i highlight not all moments about rhythm.
[Another Hard]
  1. Why you name this diff "another hard" when it's harder than your Hard at least in 0.5*? You can rename it to Hyper or something associated with the game or... idk what is it.
  2. 00:02:641 - skipping this moment after you map it on other diffs is strange. Same with 01:03:204 (2,3) , comparing with previous diff.
  3. 00:20:454 (7,8,9) - ...fix stacks pls.
  4. A lot of blankets which need to fix.
Good luck! Sorry for small mod, really strange set.
{end of the mod}
Topic Starter
pife1
100bit

100bit wrote:

Heyo from my queue.
[General]
  1. 00:10:704 - really needs new timing-point for right metronome. I hear changes of rhythm in 00:09:954 and before, but 00:11:454 - 00:12:954 - and all downbeats after isn't rhythm changes.
  2. Strange that most sliders in all diffs ends in high-beat, but whatever.
[Easy]
  1. 00:03:579 (2) - should be in 00:03:766 because, at first, your following circles located in red tick, and at second, it's sounds higher than drum. OK
  2. 00:15:579 (1) - for perfect triangle this note should be about in x=200 y=356. OK
  3. 00:20:829 (3) - looks very strange why you make this slider with different angle when you usually fit identical. Using some calculations i found out that Strange00:19:704 (1) rotated with -62 degrees but 00:20:829 (3) with -51 degrees. Consider rotating 00:20:829 (3) for 11 degrees. Don't forget to fix DS of 00:21:579 (4,5) .OK
  4. 00:24:954 (3,4) - 00:26:829 (6,7) - blanket ?
  5. 00:46:329 - optional: you can put circle here for fit previous pattern 00:45:204 (3,4) and highlight drum.
  6. 00:51:204 (1) - same about rhythm - should be located in 00:51:016 .
  7. 00:55:704 - circle?
No Because its easy
[Normal]
  1. 00:13:704 (5,6) - 00:23:454 (2,3) - blanket, if you really want. I don't see a problem here
  2. 00:22:141 (5,6) - looks strange why you have no stack here but have stack in previous pattern 00:20:079 (1,2) , they sounds about the same except that first pattern fit drums and second fit guitar. I underestand, but I don't know hot to fix to look like well
  3. 00:27:579 (7,8) - why you start making circles when all patterns consists of sliders. Also stack 00:27:954 (8,1) don't fit your style. Because there are many slider
  4. 00:31:141 (1) - should be in x=312 y=48 for smooth line with 00:30:954 (5) . Don't forget to fix DS with 00:31:704 (2) .OK
  5. 00:36:954 (7,1) - using sliders with 2 repeats after sliders with 1 repeats break map. Consider to make 2 1/2 sliders instead.
OK
[Hard]
  1. A lot of moments when I can say "it's a bit strange why you skip this moment" like 00:16:141 - 00:21:016 - etc. It's almost high-diff (if you now have two Hards, they should be more identical, i think) and, accordingly, you should to highlight more beats. Because I am following to the guitar
  2. 00:20:641 (1,2,3,4) - rhythm should be like [url=http://puu.sh/uaqY1/a6b7cfcc55.jpg], it's more digestible. Same with 00:23:454 , now you have downbeat here. Very late for me
  3. 00:24:954 (6) - don't hear something here, also 00:24:766 - is very higher.I still guitar
  4. 01:02:454 (1,2,3,4) - :thinking: i don't see any reason for put objects in different "x-axis", what about moving it to x=256? Now it looks like old pattering. Sorry, I don't like stay at limit
  5. Read this because i highlight not all moments about rhythm.
[Another Hard]
  1. Why you name this diff "another hard" when it's harder than your Hard at least in 0.5*? You can rename it to Hyper or something associated with the game or... idk what is it.
  2. 00:02:641 - skipping this moment after you map it on other diffs is strange. Same with 01:03:204 (2,3) , comparing with previous diff.
  3. 00:20:454 (7,8,9) - ...fix stacks pls.
  4. A lot of blankets which need to fix.
But the blanket is auto
Good luck! Sorry for small mod, really strange set.
{end of the mod}

Sorry for the late I was very busy
BanchoBot
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