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muzzle-lab - SELFISH

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Chibi Maruko
Hi. From my queue

What the heck 5 days silenced

Extra
  1. 00:02:740 (1) - Why NC here? Please NC at big white tick
  2. 00:07:885 (2) - Blanket can be improved. https://osu.ppy.sh/ss/4510930 this is nice
  3. 00:11:871 (6,7,8) - Stack triple is fine
  4. 00:23:610 (1,2,3,4,5) - Why is this streams too much spacing? Player can't aim these. Please fix this into closer streams or stack or something
  5. 00:53:465 (4,5,6,7,8) - This too
  6. 01:07:378 (5) - NC here
  7. 01:52:016 (8,9) - I checked AiMod and this part 2 notes make like simultaneously. Please delete this
  8. 02:31:581 (1,1,1) - Please don't spam NC. Fix this

Ok, gl with ur map \:D/
sorry /me run away
Topic Starter
Sauziteoi

Chibi Maruko wrote:

Hi. From my queue

What the heck 5 days silenced

Extra
  1. 00:02:740 (1) - Why NC here? Please NC at big white tick fixed
  2. 00:07:885 (2) - Blanket can be improved. https://osu.ppy.sh/ss/4510930 this is nice fixed. It's not a blanket, though.
  3. 00:11:871 (6,7,8) - Stack triple is fine no change
  4. 00:23:610 (1,2,3,4,5) - Why is this streams too much spacing? Player can't aim these. Please fix this into closer streams or stack or something
  5. 00:53:465 (4,5,6,7,8) - This too no change. I think Extra Should be difficult like this
  6. 01:07:378 (5) - NC here fixed
  7. 01:52:016 (8,9) - I checked AiMod and this part 2 notes make like simultaneously. Please delete this fixed
  8. 02:31:581 (1,1,1) - Please don't spam NC. Fix this
    would break the consistency with 02:31:871 (1,1)
    NC beacuse SV change here

Ok, gl with ur map \:D/
sorry /me run away
Thanks!
Arzenvald
OMG YASS MORE MUZZLE LAB <3
Kyouren
SPOILER
15:43 *KittyAdventure is listening to [https://osu.ppy.sh/b/825256 muzzle-lab - SELFISH]
15:43 KittyAdventure: cool insane diff o3o
15:43 Sauziteoi: thanks!
15:44 KittyAdventure: anyway, are you now modding?
15:44 KittyAdventure: I want irc your hard diff :)
15:45 Sauziteoi: ok
15:46 KittyAdventure: but i play first
15:46 *KittyAdventure is playing [https://osu.ppy.sh/b/859323 muzzle-lab - SELFISH [Hard]]
15:48 *KittyAdventure is editing [https://osu.ppy.sh/b/859323 muzzle-lab - SELFISH [Hard]]
15:49 KittyAdventure: 00:14:335 (1,2) - blanket?
15:50 Sauziteoi: already blanket, i think
15:50 KittyAdventure: 00:18:538 (2) - give a bit space because it's too near
15:51 Sauziteoi: fixed!
15:51 KittyAdventure: idk why some note it's near and it's far
15:51 KittyAdventure: which you use distance snapping?
15:51 KittyAdventure: spacing*
15:52 KittyAdventure: 00:39:842 (3,1) - same like 00:18:538 (2)
15:52 Sauziteoi: I didn't use distance snap in Hard ._.
15:53 KittyAdventure: that why reason hard diff it's too a bit harder
15:56 KittyAdventure: 00:45:436 (2) - remove that because really harder and make a confured because not follow a sound
15:57 KittyAdventure: 00:55:711 (2) - ^
15:58 KittyAdventure: 01:33:900 - 01:36:219 - how about change with spinner?
15:59 Sauziteoi: fixed!
16:00 KittyAdventure: okay,only that
16:00 KittyAdventure: i suggestion you to find a mod for hard diff because really many note it's make confured because it
16:00 KittyAdventure: it's near and it's far
16:01 KittyAdventure: or used distance snap with distance spacing 1,4x
16:02 KittyAdventure: okay, it's nice and beautiful diff :3
16:02 KittyAdventure: good luck w/
16:03 Sauziteoi: about the spinner 01:33:900 - maybe too close with 01:36:364 (1) - and have no time to react
16:04 Sauziteoi: thank you XD

Nice and beautiful diffset~ <3
Good luck~ w/
Topic Starter
Sauziteoi
layout was reset in Hard to keep 1.4 spacing
Thank you KittyAdventure!
Kyouren


No KUDOSU!

02:32:523 (1) - It's unrankable because player it's not ready when to click a next note! and it's not until 1000 spot spinner
Topic Starter
Sauziteoi

KittyAdventure wrote:

02:32:523 (1) - It's unrankable because player it's not ready when to click a next note! and it's not until 1000 spot spinner
fixed! Thanks!
uuuget
Hi, from my modding queue
[Extra]
00:03:030 (1) - NC前移一个
01:18:827 (3,4,5) - 这里的音没有后面急促,试试改成2连stack如何
[Expert]
01:18:972 (2) - 去掉这个体现停顿感怎么样
03:14:480 (1) - NC后移一个
Topic Starter
Sauziteoi

uuuget wrote:

Hi, from my modding queue
[Extra]
00:03:030 (1) - NC前移一个
01:18:827 (3,4,5) - 这里的音没有后面急促,试试改成2连stack如何
[Expert]
01:18:972 (2) - 去掉这个体现停顿感怎么样 有个clap在,所以改成叠在滑条后面
03:14:480 (1) - NC后移一个
谢摸!
moonsh1ne
[Easy]
00:17:523 (2) - reduce slider on 1 tick
00:18:248 (3) - move on 1 tick left
00:22:451 (3) - reduce slider on 1 tick and add circle http://puu.sh/nxRVQ/b7b1c7ef3e.jpg
01:23:030 (1) - change on slider
01:27:668 (2) - suggest to
http://puu.sh/nxS2D/eb9cf2200a.jpg
http://puu.sh/nxS3g/bdc91986e7.jpg
Code
204,124,89987,2,0,L|264:192,1,79.9999999999999
236,78,90567,2,0,P|281:82|319:78,1,79.9999999999999
240,56,91146,2,0,L|200:132,1,79.9999999999999
377,27,91581,6,0,P|397:71|353:147,1,120,0|8,0:0|0:0,0:0:0:0:
305,180,92306,2,0,L|323:278,1,79.9999999999999,2|8,0:0|0:0,0:0:0:0:
243,284,92885,6,0,L|228:205,1,79.9999999999999,2|8,0:0|0:0,0:0:0:0:
210,127,93465,1,2,0:0:0:0:
256,192,93900,12,0,95204,0:0:0:0:
02:21:871 (1) - reduce slider on 2 tick
02:24:190 (2) - move on 2 tick right and reduce slider on 2 tick
02:51:436 (4,1) - swap
later add mod on another diff (normal + hard)
Expert,Extra - best! that all :D
_Hou
Hi,
from my queue t/428733
Blue is just an advice
Pink is highly recommended
I use this color if i dunno actually but feel smth weird

General

  1. Best pending i ever played
  2. 02:00:494 - 02:20:764 - unfairly spaced place it might be a beatiful part of map.

Expert

01:22:740 (5,6,1) - Dunno, dont like it
01:43:320 (1,2,3,4,5,6,7,8,1) - For sure there is nothing for stream on music, but it doesn't feel weird during play.
02:56:943 (2,3) - Move the third a bit, feel tricky.

Extra

00:50:422 (1,3) - It's better to avoid these overlaps moving the circle a bit more far.(it is for all like this)
03:02:596 (3) - nc
03:04:335 (3) - nc
03:06:074 (3) - nc etc...

An amazing job, i'd give you a star if i had one
Good Luck
Topic Starter
Sauziteoi

Hou Rearu wrote:

Hi,
from my queue t/428733
Blue is just an advice
Pink is highly recommended
I use this color if i dunno actually but feel smth weird

General

  1. Best pending i ever played Thanks!
  2. 02:00:494 - 02:20:764 - unfairly spaced place it might be a beatiful part of map. This is a long map for 3 minutes, so I want a break here

Expert

01:22:740 (5,6,1) - Dunno, dont like it no change
01:43:320 (1,2,3,4,5,6,7,8,1) - For sure there is nothing for stream on music, but it doesn't feel weird during play. It's fine
02:56:943 (2,3) - Move the third a bit, feel tricky. fixed

Extra

00:50:422 (1,3) - It's better to avoid these overlaps moving the circle a bit more far.(it is for all like this) nah, i like this overlap
03:02:596 (3) - nc no change, to avoid NC spam
03:04:335 (3) - nc ^
03:06:074 (3) - nc etc... ^

An amazing job, i'd give you a star if i had one
Good Luck
Thank you!
Shiguma
I don't know about stacking new combo with drastically different colors. I think like [url=this]https://osu.ppy.sh/ss/4680297[/url] looks nicer, instead of pink and blue on stack. This is for all difficulties, not sure if you want to actually do it.

Easy
03:14:335 (2) - End this at next red tick.

Normal
00:41:871 (4,5,1) - Maybe straighten this out?

Hard
01:16:074 (1,2,3,4) - Maybe it's just me, but this plays weird? Maybe mess around with DS.
01:51:726 (4) - Could be placed closer to slider on y axis.

Nothing for Insane.

Expert
01:01:871 (6) - Too much DS?

Extra
01:12:451 (7) - Hmm... maybe better if you don't hide it?
01:59:987 (5,6,1) - Could be a much better shape.

Sorry I didn't have much to fix :(
It's already very good mapset and I am new to this so didn't have much to say.
Topic Starter
Sauziteoi

Shiguma wrote:

I don't know about stacking new combo with drastically different colors. I think like [url=this]https://osu.ppy.sh/ss/4680297[/url] looks nicer, instead of pink and blue on stack. This is for all difficulties, not sure if you want to actually do it. fixed

Easy
03:14:335 (2) - End this at next red tick. fixed

Normal
00:41:871 (4,5,1) - Maybe straighten this out? fixed

Hard
01:16:074 (1,2,3,4) - Maybe it's just me, but this plays weird? Maybe mess around with DS. fixed
01:51:726 (4) - Could be placed closer to slider on y axis. fixed

Nothing for Insane.

Expert
01:01:871 (6) - Too much DS? I dont think so

Extra
01:12:451 (7) - Hmm... maybe better if you don't hide it? want to make a jump
01:59:987 (5,6,1) - Could be a much better shape. no change

Sorry I didn't have much to fix :(
It's already very good mapset and I am new to this so didn't have much to say.
Thanks!
MokouSmoke
from my queue~
[Easy]
  1. 00:16:943 (1) - curve other way so it flows better into 00:17:523 (2) - kinda like at 00:19:262 (1,2) -
  2. 00:19:842 (2,3) - since new players tend to follow sliderbodies all the way through, suggest this: http://puu.sh/nClt9/ad7834aa6b.jpg
  3. 00:58:683 (1) - move slightly left so the gaps between 00:57:378 (3,4,1) - are all the same. will help improve visuals http://puu.sh/nClKa/91b6e7b417.jpg
  4. 01:01:001 (1) - same idea here, curve this slider less
  5. 01:14:335 (1,2) - better blanket
  6. 01:36:074 (1) - delete note, since 3 beats isn't enough time after spinner for easy diff and the strong beat starts at 01:36:364 (2) -
  7. 02:42:740 (1,2,3,4,5) - don't introduce a bunch of 1/2 rhythms in an easy diff, especially since the exact same part at 00:49:407 (1,2,3) - uses no 1/2 rhythms
[Normal]
  1. 01:29:117 (1,2) - ctrl+g rhythm so beat at 01:29:407 - is clickable
[Hard]
  1. 00:18:538 (2) - try this instead. matches vocal better http://puu.sh/nCmYK/3b0158f032.jpg
  2. 01:41:291 (4,1) - ctrl+g rhythm
  3. 02:56:074 (5,6,7) - pretty weird that you didn't use a single triplet rhythm until 02:56:074 (5,6,7) - . it's almost like you realized you didn't have any triplets for a hard and decided to cram as many as possible into the end. For consistency, I'd either remove these these triplets, or add some more in places like 00:53:465 (5) - 01:00:856 - 01:01:146 - etc...
[Insane]
  1. 00:53:465 (4) - remove a repeat and add a note at 00:53:755 -
  2. 01:22:885 (5) - buzz-y sound doesn't start until red tick, so recommend something like this http://puu.sh/nCo8w/f40eab2ff3.jpg
[Expert]
  1. 00:53:393 (2) - i would delete this note so stream starts when the vocal ends
  2. 00:57:378 (1,2) - ctrl+g
  3. 01:31:581 (1,2) - prefer if this was 1/1 slider instead for consistency
  4. 01:37:813 (5,1) - blanket instead of stack?
  5. 01:48:683 (4,5) - break into two notes so guitar sound at 01:49:842 - is clickable?
  6. Just as a general comment, some of your stacks felt inconsistent/a little strange to play. For example, 00:06:219 (5,1) - is stacked but 00:10:711 (4,1) - has movement. 00:15:639 (1) - emphasized vocal, but the stack at 00:17:958 (3,1) - places too much emphasis on drums. 01:22:306 (2,3) - represents two different sounds and should be unstacked, etc...
Skipping extra since I couldn't playtest it very well. Good luck!
Marianna
Hellow

Easy

  1. 00:04:769 (4) - NC
  2. 00:14:625 (2) - ^
  3. 01:12:596 (1,2,1,2,1,2,1,2,1,2,1,2,1) - The Flow that part of the map is very strange
  4. 01:33:465 (4) - NC
  5. 01:59:697 (4) - ^
  6. 01:36:074 - Bad Flow
  7. 02:33:465 (1,2,3,4,5) - Following too intense for beginners
  8. 02:42:740 (1,2,3,4,5) - ^

Normal

  1. 00:05:349 (5) - NC

Hard

  1. 00:04:769 (3) - NC
  2. 00:46:074 (1) - Remove NC

GL~ ♥
Topic Starter
Sauziteoi

MokouSmoke wrote:

from my queue~
[Easy]
  1. 00:16:943 (1) - curve other way so it flows better into 00:17:523 (2) - kinda like at 00:19:262 (1,2) - it's okay
  2. 00:19:842 (2,3) - since new players tend to follow sliderbodies all the way through, suggest this: http://puu.sh/nClt9/ad7834aa6b.jpg
  3. 00:58:683 (1) - move slightly left so the gaps between 00:57:378 (3,4,1) - are all the same. will help improve visuals http://puu.sh/nClKa/91b6e7b417.jpg
  4. 01:01:001 (1) - same idea here, curve this slider less curve other way
  5. 01:14:335 (1,2) - better blanket , it's better enough though
  6. 01:36:074 (1) - delete note, since 3 beats isn't enough time after spinner for easy diff and the strong beat starts at 01:36:364 (2) -
  7. 02:42:740 (1,2,3,4,5) - don't introduce a bunch of 1/2 rhythms in an easy diff, especially since the exact same part at 00:49:407 (1,2,3) - uses no 1/2 rhythms
[Normal]
  1. 01:29:117 (1,2) - ctrl+g rhythm so beat at 01:29:407 - is clickable
[Hard]
  1. 00:18:538 (2) - try this instead. matches vocal better http://puu.sh/nCmYK/3b0158f032.jpg it'll break the consistence with 00:18:103 (1) -
  2. 01:41:291 (4,1) - ctrl+g rhythm
  3. 02:56:074 (5,6,7) - pretty weird that you didn't use a single triplet rhythm until 02:56:074 (5,6,7) - . it's almost like you realized you didn't have any triplets for a hard and decided to cram as many as possible into the end. For consistency, I'd either remove these these triplets, or add some more in places like 00:53:465 (5) - 01:00:856 - 01:01:146 - etc...
[Insane]
  1. 00:53:465 (4) - remove a repeat and add a note at 00:53:755 -
  2. 01:22:885 (5) - buzz-y sound doesn't start until red tick, so recommend something like this http://puu.sh/nCo8w/f40eab2ff3.jpg dont think so
[Expert]
  1. 00:53:393 (2) - i would delete this note so stream starts when the vocal ends
  2. 00:57:378 (1,2) - ctrl+g Great
  3. 01:31:581 (1,2) - prefer if this was 1/1 slider instead for consistency
  4. 01:37:813 (5,1) - blanket instead of stack?
  5. 01:48:683 (4,5) - break into two notes so guitar sound at 01:49:842 - is clickable? √, i think you mean this slider 01:49:697 (2) -
  6. Just as a general comment, some of your stacks felt inconsistent/a little strange to play. For example, 00:06:219 (5,1) - is stacked but 00:10:711 (4,1) - has movement. 00:15:639 (1) - emphasized vocal, but the stack at 00:17:958 (3,1) - places too much emphasis on drums. 01:22:306 (2,3) - represents two different sounds and should be unstacked, etc... consistence make it boring imo, I try to keep the balance between consistence and inconsistence in this map
Skipping extra since I couldn't playtest it very well. Good luck!
Thanks, help a lot!

Marianna wrote:

Hellow

Easy

  1. 00:04:769 (4) - NC
  2. 00:14:625 (2) - ^
  3. 01:12:596 (1,2,1,2,1,2,1,2,1,2,1,2,1) - The Flow that part of the map is very strange dont understand
  4. 01:33:465 (4) - NC
  5. 01:59:697 (4) - ^
  6. 01:36:074 - Bad Flow dont think so
  7. 02:33:465 (1,2,3,4,5) - Following too intense for beginners changed in previous mod
  8. 02:42:740 (1,2,3,4,5) - ^ changed in previous mod


Normal

  1. 00:05:349 (5) - NC

Hard

  1. 00:04:769 (3) - NC no change
  2. 00:46:074 (1) - Remove NC

GL~ ♥
Thanks!
SnowNiNo_
From my queue

  • [Extra]
  1. test okay (沒熱手好難打間距大的連打...
  2. 首先我覺得expert應該是比extraa男的 建議把難度名調換一下
  3. 00:03:465 (4,5) - 不知道這邊有甚麼好強調了 為何把DS拉那麼大?
  4. 00:10:711 (4,5) - 聽音樂的話 這邊的DS應該縮小, 我建議把3>4跟4>5的DS調換 也就是說3>4的DS應該要比4>5的DS大
  5. 00:18:683 (4,5) - 要馬把DS拉大 跟年麵一樣 要馬換成一個1/2滑條
  6. 00:34:480 (1,2,3) - 覺得跟音樂不合畢竟這邊沒有3 beats, 所以我建議把這邊改成1/1滑條 跟VOCAL, 與00:34:914 (4,5) - 一樣
  7. 00:53:465 (4,5,6,7,8) - 這邊是三連不是五連 把 00:53:683 (7) - 刪掉
  8. 00:54:914 (6,7) - 改1/2滑條八 跟前面一樣
  9. 01:19:117 (5,6,7) - overmap了 改1/2滑條八... 或者是你要這著flow的話就擺得跟01:18:827 (3,4) - 一樣 3連跟音樂完全不合
  10. 01:21:001 (2) - 應該從 01:21:146 - 開始
  11. 01:41:436 (1,2,3,4,5,6,7) - 這邊我建議這VOCAL擺就好 不然聽起來很亂 不覺得嗎?
  12. 01:56:364 (4) - 貼 01:55:059 (1) - 滑條尾
  13. 02:00:711 - 這BREAK太長拉 MAP一下八 畢竟是最難難度
  14. 02:23:175 (4) - reverse去掉 跟音樂不符 02:23:755 - 這邊沒有beat
  15. 02:37:523 (1,2,3,4,5) - 雖覺得這跟音樂不合不過打起來很順xd
  16. 03:02:596 (3) - 1/1拍 要馬跟03:02:306 (2) - 年在一起+nc 要馬把ds拉大
  17. 03:04:045 (2,3) - ^ 還有後面 03:05:784 (2,3) - 03:09:262 (2,3) - 03:11:001 (2,3) - 03:12:740 (2,3) - 03:14:480 (2,3) - 都一樣
可m4m的話 https://osu.ppy.sh/b/920384或https://osu.ppy.sh/b/840021 八
mod我的難度 要mod其他的也可
用英文 謝哩
GL~
kulnNO
不会摸,说说打了之后的感想:

  • [Hard]
  1. CS降到3.6左右更合适h难度
    其余就没啥问题了

    [Insane]
  2. 00:32:596 (3,4,5,6) - 我个人觉得匀移很不舒服

    [Expect]
  3. 01:35:494 (1,2) - 这俩折返经常断orz
  4. 01:52:016 (3,4,5,6,1) - 没对齐的样子(错觉
    结尾部分三连略多,手有点吃不消

    [Extra]
  5. 00:23:610 (1,2,3,4,5) - 间距略大
  6. 00:44:190 (1,2,3,4,5,6,7,8) - 这里的连打可以考虑前几个note叠起来,打的时候就会比直接一个长连舒服很多
  7. 00:53:320 (3,4) - 这两个分得有点开
  8. 02:21:871 (1) - 拉直吧
  9. 02:32:614 (1) - 非常突然的转盘,打的时候一脸懵逼
    另外我自身实力太菜,也说不了多少;w;
完成度非常高了,我也帮不上什么忙。期待rank! :)
Topic Starter
Sauziteoi

SnowNiNo_ wrote:

From my queue

  • [Extra]
  1. test okay (沒熱手好難打間距大的連打...
  2. 首先我覺得expert應該是比extraa男的 建議把難度名調換一下 呃我感觉好像都好?
  3. 00:03:465 (4,5) - 不知道這邊有甚麼好強調了 為何把DS拉那麼大? ① 5在4的延长线上 ② 强调5和6之间的停顿
  4. 00:10:711 (4,5) - 聽音樂的話 這邊的DS應該縮小, 我建議把3>4跟4>5的DS調換 也就是說3>4的DS應該要比4>5的DS大 ok 稍作修改
  5. 00:18:683 (4,5) - 要馬把DS拉大 跟年麵一樣 要馬換成一個1/2滑條 没有必要跳,这里这样挺好
  6. 00:34:480 (1,2,3) - 覺得跟音樂不合畢竟這邊沒有3 beats, 所以我建議把這邊改成1/1滑條 跟VOCAL, 與00:34:914 (4,5) - 一樣 这里一直都没有跟人声
  7. 00:53:465 (4,5,6,7,8) - 這邊是三連不是五連 把 00:53:683 (7) - 刪掉 这样就不好摆了 先看看再说
  8. 00:54:914 (6,7) - 改1/2滑條八 跟前面一樣 噶觉没有问题
  9. 01:19:117 (5,6,7) - overmap了 改1/2滑條八... 或者是你要這著flow的話就擺得跟01:18:827 (3,4) - 一樣 3連跟音樂完全不合 为了强调这里的跳 01:19:407 (9,1) - ,而去掉6打击感不够。我感觉这样没有问题
  10. 01:21:001 (2) - 應該從 01:21:146 - 開始 认真听听
  11. 01:41:436 (1,2,3,4,5,6,7) - 這邊我建議這VOCAL擺就好 不然聽起來很亂 不覺得嗎? 反映突然密集的鼓点,先看看再说
  12. 01:56:364 (4) - 貼 01:55:059 (1) - 滑條尾
  13. 02:00:711 - 這BREAK太長拉 MAP一下八 畢竟是最難難度 八个小节 休息一下 所有难度都一样比较好
  14. 02:23:175 (4) - reverse去掉 跟音樂不符 02:23:755 - 這邊沒有beat
  15. 02:37:523 (1,2,3,4,5) - 雖覺得這跟音樂不合不過打起來很順xd 谢谢XD
  16. 03:02:596 (3) - 1/1拍 要馬跟03:02:306 (2) - 年在一起+nc 要馬把ds拉大 故意的读图障碍和anti-jump
  17. 03:04:045 (2,3) - ^ 還有後面 03:05:784 (2,3) - 03:09:262 (2,3) - 03:11:001 (2,3) - 03:12:740 (2,3) - 03:14:480 (2,3) - 都一樣
可m4m的話 https://osu.ppy.sh/b/920384或https://osu.ppy.sh/b/840021 八
mod我的難度 要mod其他的也可
用英文 謝哩
GL~
呃sorry过了两个月才回你mod
有空找你问问,找你还M4M
Topic Starter
Sauziteoi

kulnNO wrote:

不会摸,说说打了之后的感想:

  • [Hard]
  1. CS降到3.6左右更合适h难度 好的
    其余就没啥问题了

    [Insane]
  2. 00:32:596 (3,4,5,6) - 我个人觉得匀移很不舒服 暂时没有更好地表现渐进的方法 先这样

    [Expect]
  3. 01:35:494 (1,2) - 这俩折返经常断orz 没办法总不能放个连打(误
  4. 01:52:016 (3,4,5,6,1) - 没对齐的样子(错觉 没看出来 暂时
    结尾部分三连略多,手有点吃不消 诶,毕竟上五星

    [Extra]
  5. 00:23:610 (1,2,3,4,5) - 间距略大 夸张表现
  6. 00:44:190 (1,2,3,4,5,6,7,8) - 这里的连打可以考虑前几个note叠起来,打的时候就会比直接一个长连舒服很多 呃音乐不适合前面叠几个,然后我觉得这样也挺顺手:3
  7. 00:53:320 (3,4) - 这两个分得有点开 稍稍拉近一些
  8. 02:21:871 (1) - 拉直吧 感觉还行
  9. 02:32:614 (1) - 非常突然的转盘,打的时候一脸懵逼 这里用滑条的话表现力不太好就先这样了QAQ
    另外我自身实力太菜,也说不了多少;w;
完成度非常高了,我也帮不上什么忙。期待rank! :)
谢摸!
Crystal
[Extra]
00:10:856 (5) - 244|138?
00:22:596 (6) - NC and ctrl+g maybe
00:05:639 (2,3) - 00:29:117 (4,5) - 00:30:856 (1,2) - 很多形如这样的梗 滑条头和圈的间距最好是弄成一致的 不然显乱
01:07:306 - add a note here maybe
01:29:117 (6,1) - 形如这样的不推荐stack 1又是重音
01:35:494 (1,2) - 我没听到这里有1/8 可以再确认一下
01:52:016 (8) - NC?
02:00:711 - 这里break掉感觉很奇怪 因为此处节奏明显比之前要激烈些 而空掉感觉总是不太对
03:02:596 (3,4) - 整体移到429|117
03:04:335 (3,4) - ^ 286|55
03:06:074 (3,4) - ^ 269|192
后面类似的不说了

[Expert]
01:15:929 (5,1,2,3,4) - stack很奇怪 2,3可以改成slider或者unstack 感觉会好点
01:22:306 (2,3) - 也是很奇怪 前后都是单点就比较卡手
01:26:074 (2) - extra里你是1/6snap 重新听一下到底是怎样的
01:35:494 (1,2) - 同extra
02:00:711 - ^


就这样
good luck!
Topic Starter
Sauziteoi

Crystal wrote:

[Extra]
00:10:856 (5) - 244|138?
00:22:596 (6) - NC and ctrl+g maybe
00:05:639 (2,3) - 00:29:117 (4,5) - 00:30:856 (1,2) - 很多形如这样的梗 滑条头和圈的间距最好是弄成一致的 不然显乱 √ 基本都改了
01:07:306 - add a note here maybe 听着不适合
01:29:117 (6,1) - 形如这样的不推荐stack 1又是重音 听着不适合
01:35:494 (1,2) - 我没听到这里有1/8 可以再确认一下 1/6和1/12
01:52:016 (8) - NC?
02:00:711 - 这里break掉感觉很奇怪 因为此处节奏明显比之前要激烈些 而空掉感觉总是不太对 会考虑map掉
03:02:596 (3,4) - 整体移到429|117
03:04:335 (3,4) - ^ 286|55
03:06:074 (3,4) - ^ 269|192
后面类似的不说了 暂时不考虑改,不难读

[Expert]
01:15:929 (5,1,2,3,4) - stack很奇怪 2,3可以改成slider或者unstack 感觉会好点
01:22:306 (2,3) - 也是很奇怪 前后都是单点就比较卡手 跟着人声感觉还好...
01:26:074 (2) - extra里你是1/6snap 重新听一下到底是怎样的 extra改成1/8
01:35:494 (1,2) - 同extra 1/6和1/12
02:00:711 - ^ 会考虑map掉


就这样
good luck!
谢摸!然后谢星啦! :)
Joe Castle
dead beatmap?
HexousKoneko
Somebody please help to make this map ranked ; w; i love this map so much
Zero__wind

HexousKoneko wrote:

Somebody please help to make this map ranked ; w; i love this map so much
Red: unrankable issues
Purple: highly recommend to fix

General
这个曲子的timing比较复杂 段落之间存在着拍型变化 需要额外添加红线来使tiiming更准确 具体参考下图

01:43:900 - 这里开始到间奏的段落我也没有特别好的划分方法 之后我会再找人去确定这个问题 目前先按我截图的方法就可以了 sv不是1.0x的地方插完红线要记得再补绿线补速度调回来

Easy
当我一打开Easy看到1/12的snap divisor的时候……嗯 此处省略一千字
总体上来说感觉漏了很多音效我大致说一下,你最好再自己仔细过一遍
00:00:712 (1,2) - 为什么一上来感觉blanket就有点歪
00:14:625 (1) - 像Normal和Hard一样去掉NC 完全没必要弄一个单独的组
00:17:523 (2) - 尾巴上clap
00:23:610 (5) - 头上clap
00:30:856 (1,2,3) - 1的尾巴 2 还有3的头上都whistle?都是一样的鼓我觉得 觉得太多的话至少3的头上加一下毕竟是个重音
00:43:030 (4) - 折返的地方whistle?地鼓挺重的
01:33:900 (1) - 这个spinner我感觉放在这么高BPM的Easy有点太短了 建议删掉然后把01:33:465 (1) - 换成在01:33:465 - 结束的滑条,后面就空着就挺好
01:38:972 (2) - 这个滑条的节奏比较迷,建议缩短二分拍 改成从01:39:117 - 开始,不管从鼓还是从vocal来说都比较好理解
01:40:711 (2) - ^ 改成从01:40:856 - 开始
01:57:523 (3,1,2) - 这里flow感觉太直了很不舒服,试试把01:58:393 (1) - 往右上挪一点然后调整一下2做一个光滑一些的顺时针flow 反正后面马上到break了 调间距很好调
02:27:523 (2) - 为什么这个尾巴上是normal的音效 感觉很奇怪 明明这里还没有鼓,从02:28:827 (1) - 再开始用normal音效吧 其他diff也一样

Normal
用OD4会让spread更好
00:26:798 (2) - 折返的地方加whistle
00:30:277 (4,1) - 这blanket实在难看
01:04:480 (1) - 头上加whistle 这都是最基本的鼓点
01:06:798 (1) - 01:09:117 (1) - ^
02:28:827 (1,2,3) - 低难度里这样摆 感觉flow很迷,试试把2转个角度像这样
最后一段kiai跟开始那段的节奏不一样感觉不太好,建议把第一段kiai的节奏也像后面一样改难一些 会对spread比较好

Hard
用HP5 OD6 比较适合这个diff而且对spread更好
00:04:480 (2) - 做个弧度包住00:04:769 (3) - ?
00:39:842 (3,1) - 这个间距太不合适了,如果你一定要保留这个blanket考虑在00:39:987 - 往3上叠一个circle
02:28:827 (2,5) - 这里包的明显有问题,而且你要考虑到02:30:132 (5,6) - 这个stack会让5往左上移 所以需要再去调整位置
除了这些以外 这个diff整体上来说太简单了 导致Normal Hard Insane 的spread不太均衡 看星数就能看出来 为此你需要总体上把这个diff的难度提高一些才能rank 大致参考下面几点
需要加入少许的1/4三连和折返滑条让这个diff和Insane不会差别太大 合适的位置当然最好是在kiai里 比如00:53:755 (6) - 这里 把节奏改成这样 另外类似00:23:610 (2) - 这种音的地方都是很适合用1/4的折返滑条的 而且换了之后你可以在00:23:900 - 下note 打击感会更好 类似的地方再找个几处 补几个1/4的节奏
需要加入一些滑条跳 位置也还好找 需要强调的一些长滑条的头上的位置 比如01:06:654 (3) - 01:11:291 (3) - 的地方都是很适合放个跳的 结尾段类似的地方02:53:030 (3,3) - 等等也一样。还有像02:40:422 (1,2,3,4,1) - 这样的梗 完全可以把物件之间的距离调大一点 也不会变难很多 现在这样挤在一起太难看了。同样 你也可以参考你的Insane diff放了跳的地方 不要跳那么大就是了
一些连续的1/1节奏需要加密 特别是00:58:683 (1,2,3,4,1,2,3,4,1,2,3,4) - 这一段 这里明明是kiai里非常紧凑的一段 我现在不用看都知道高难度里肯定放了很多单点跳 但是在这里只是这样全都1/1就不太合适了 考虑把1/1中间的空拍填上circle 也可以把1/1的滑条换成1/2的折返 或者把一些替换成连续的1/2滑条也是很好的 比如从00:58:683 (1) - 开始像这样组织一下 01:01:001 (1,2,3) - 和01:02:161 (1,2,3) - 的滑条可以和vocal很好地照应。后面一段的kiai也可以类似地去改
就目标来说,把Hard调整到3.2 ~ 3.3星会比较理想 这也算是这个BPM的Hard比较常规的一个难度

Insane
00:12:596 (2,3,4,5,1) - 这flow打起来怪怪的 考虑把4往右移 放到大约(444,152)的位置感觉会自然很多
00:53:900 - 这里非常需要补上一拍 不管是跟鼓还是跟vocal这里都是有音的 现在这样空着到00:54:045 (1) - 的间距太小 1头上的重音完全得不到强调。当然你也可以把00:53:755 (5) - 换成1/2滑条然后在1的地方跳一下
00:59:697 (1) - 你既然决定在这里要换成滑条打破前面的鼓点stack去跟vocal 那00:59:987 (2) - 的地方就也继续起1/2滑条去把vocal抓准 现在这样的节奏什么都不是 2换成滑条之后在01:00:277 - 这个地方补个circle才是你想做的节奏
01:33:175 (2,3) - 之间也保持1.1的间距?把01:33:175 (2,3,4,5) - 的间距弄得均匀一点 现在这样看着好乱
01:46:943 (1,2,3) - 这里都用滑条去跟吉他音了为什么01:46:654 - 这里一模一样的音却不起滑条 把01:46:509 (2,3) - 这两个换一下顺序 先放circle再起滑条节奏就很好了 像01:50:567 (2,3) - 一样
01:52:088 (5) - 这一拍我认为是多余的 你跟键盘放连打的话这里并没有音 最好去掉把这个串子变成两个三连 这么简单的Insane里就overmap并不是什么好主意
02:34:335 (4,1) - 这也挨得太近了吧 感觉很难看
02:36:798 (1,3) - 这个overlap看着也比较难看 可以想避免一下吗
02:51:726 (4) - 感觉这里换成两个circle打击感会好很多 像现在这样还继续用slider的话前面02:49:697 (1,2,3) - 02:50:856 (1,2,3) - 滑条跟vocal的感觉完全就体现不出来了

Expert
00:17:958 (3,1) - 这里的节奏突然就从vocal脱离了 感觉很奇怪 最好改成和00:27:233 (1) - 一样的节奏 保持节奏的稳定性
00:38:683 (4,5) - 这里间距实在是太小了 5的重音应该放跳来强调的 现在却用这么小的间距做了个blanket 感觉非常不合时宜
01:18:683 (1,2,3,4,5) - 这里的节奏看得有点不明所以 还不如像Insane的01:18:827 (2,3,4) - 一样去跟vocal我觉得表现力还挺好的
01:26:074 (2) - 不清楚为什么这里突然又冒出一个kick 明明这个diff前面一整段都没有出现这种东西的 最后突然又冒出一个感觉很不合群 又不像是Insane把该放的地方全都放了
01:46:509 (2,3) - 和Insane一样 节奏问题 互换顺序
02:31:001 (3,4,5) - 这个角度摆的真的是 非常的别扭 把5往上挪到(512,216)一带做个转折要舒服得多
02:43:030 (2,4) - 这里两个circle都没有和前面的slider叠着为什么只有02:43:900 (1) - 和前面的5叠起来了 感觉非常别扭 最好把这个1挪出去 比如放到(228,20)一带

Extra
00:17:958 (5,1) - 节奏问题同Expert 建议和00:27:233 (1) - 保持一致
00:49:842 (3,5) - 都摆成这样了干嘛不blanket?
01:19:190 (6) - 这里我感觉并没有什么音好跟的 最好把这个circle去掉 如果你一定要留着的话就在01:18:900 - 这里也叠一个circle 不然太奇怪了

目前大致是这样 改完了再找我
Kyouren
Finally, glad to this map is already for ranked <3

Good luck, Sauziteoi :3

EDIT: Are you not respond this mod? p/4947979#p4947979
Topic Starter
Sauziteoi

KittyAdventure wrote:

Finally, glad to this map is already for ranked <3

Good luck, Sauziteoi :3

EDIT: Are you not respond this mod? p/4947979#p4947979

w1dth wrote:

[Easy]
00:17:523 (2) - reduce slider on 1 tick
00:18:248 (3) - move on 1 tick left
00:22:451 (3) - reduce slider on 1 tick and add circle http://puu.sh/nxRVQ/b7b1c7ef3e.jpg
too many circles for easy diff here
01:23:030 (1) - change on slider
01:27:668 (2) - suggest to
http://puu.sh/nxS2D/eb9cf2200a.jpg
http://puu.sh/nxS3g/bdc91986e7.jpg
Code
204,124,89987,2,0,L|264:192,1,79.9999999999999
236,78,90567,2,0,P|281:82|319:78,1,79.9999999999999
240,56,91146,2,0,L|200:132,1,79.9999999999999
377,27,91581,6,0,P|397:71|353:147,1,120,0|8,0:0|0:0,0:0:0:0:
305,180,92306,2,0,L|323:278,1,79.9999999999999,2|8,0:0|0:0,0:0:0:0:
243,284,92885,6,0,L|228:205,1,79.9999999999999,2|8,0:0|0:0,0:0:0:0:
210,127,93465,1,2,0:0:0:0:
256,192,93900,12,0,95204,0:0:0:0:

it doesn't work well
02:21:871 (1) - reduce slider on 2 tick followed the vocal here
02:24:190 (2) - move on 2 tick right and reduce slider on 2 tick ^
02:51:436 (4,1) - swap ^
later add mod on another diff (normal + hard)
Expert,Extra - best! that all :D
I'm still waiting for w1dth's later-add-on mod but it's seemed won't happen so... anyway...
(we both two had forgotten this stuff actually :( :( :( )

Thank you for your reminding!
It has been so long that I was prevented to give w1dth a kudosu :(

So sorry for w1dth :( and thank you for your mod.
Topic Starter
Sauziteoi

Zero__wind wrote:

HexousKoneko wrote:

Somebody please help to make this map ranked ; w; i love this map so much
Red: unrankable issues
Purple: highly recommend to fix

General

Easy
当我一打开Easy看到1/12的snap divisor的时候……嗯 此处省略一千字 诶其实并没有用到任何1/12,是修改的时候手滑。。。
总体上来说感觉漏了很多音效我大致说一下,你最好再自己仔细过一遍 好的
00:00:712 (1,2) - 为什么一上来感觉blanket就有点歪 改好了
00:14:625 (1) - 像Normal和Hard一样去掉NC 完全没必要弄一个单独的组 ok
00:17:523 (2) - 尾巴上clap 补回
00:23:610 (5) - 头上clap 补回
00:30:856 (1,2,3) - 1的尾巴 2 还有3的头上都whistle?都是一样的鼓我觉得 觉得太多的话至少3的头上加一下毕竟是个重音 改好了
00:43:030 (4) - 折返的地方whistle?地鼓挺重的 补回
01:33:900 (1) - 这个spinner我感觉放在这么高BPM的Easy有点太短了 建议删掉然后把01:33:465 (1) - 换成在01:33:465 - 结束的滑条,后面就空着就挺好 改好了
01:38:972 (2) - 这个滑条的节奏比较迷,建议缩短二分拍 改成从01:39:117 - 开始,不管从鼓还是从vocal来说都比较好理解 改好了
01:40:711 (2) - ^ 改成从01:40:856 - 开始 改好了
01:57:523 (3,1,2) - 这里flow感觉太直了很不舒服,试试把01:58:393 (1) - 往右上挪一点然后调整一下2做一个光滑一些的顺时针flow 反正后面马上到break了 调间距很好调 调整了一下
02:27:523 (2) - 为什么这个尾巴上是normal的音效 感觉很奇怪 明明这里还没有鼓,从02:28:827 (1) - 再开始用normal音效吧 其他diff也一样 好的Hard以上是因为 02:28:393 的1/4 circle需要

Normal
用OD4会让spread更好
00:26:798 (2) - 折返的地方加whistle 改好了
00:30:277 (4,1) - 这blanket实在难看 调整了一下
01:04:480 (1) - 头上加whistle 这都是最基本的鼓点 补回
01:06:798 (1) - 01:09:117 (1) - ^ 补回
02:28:827 (1,2,3) - 低难度里这样摆 感觉flow很迷,试试把2转个角度像这样 好的
最后一段kiai跟开始那段的节奏不一样感觉不太好,建议把第一段kiai的节奏也像后面一样改难一些 会对spread比较好 好的,修改了一下

Hard
用HP5 OD6 比较适合这个diff而且对spread更好
00:04:480 (2) - 做个弧度包住00:04:769 (3) - ? 考虑到和前面1的关系,以及这里是故意加大了角度
00:39:842 (3,1) - 这个间距太不合适了,如果你一定要保留这个blanket考虑在00:39:987 - 往3上叠一个circle 修改了一下
02:28:827 (2,5) - 这里包的明显有问题,而且你要考虑到02:30:132 (5,6) - 这个stack会让5往左上移 所以需要再去调整位置 调整好了
除了这些以外 这个diff整体上来说太简单了 导致Normal Hard Insane 的spread不太均衡 看星数就能看出来 为此你需要总体上把这个diff的难度提高一些才能rank 大致参考下面几点
需要加入少许的1/4三连和折返滑条让这个diff和Insane不会差别太大 合适的位置当然最好是在kiai里 比如00:53:755 (6) - 这里 把节奏改成这样 另外类似00:23:610 (2) - 这种音的地方都是很适合用1/4的折返滑条的 而且换了之后你可以在00:23:900 - 下note 打击感会更好 类似的地方再找个几处 补几个1/4的节奏
需要加入一些滑条跳 位置也还好找 需要强调的一些长滑条的头上的位置 比如01:06:654 (3) - 01:11:291 (3) - 的地方都是很适合放个跳的 结尾段类似的地方02:53:030 (3,3) - 等等也一样。你也可以参考你的Insane diff放了跳的地方 不要跳那么大就是了
一些连续的1/1节奏需要加密 特别是00:58:683 (1,2,3,4,1,2,3,4,1,2,3,4) - 这一段 这里明明是kiai里非常紧凑的一段 我现在不用看都知道高难度里肯定放了很多单点跳 但是在这里只是这样全都1/1就不太合适了 考虑把1/1中间的空拍填上circle 也可以把1/1的滑条换成1/2的折返 或者把一些替换成连续的1/2滑条也是很好的 比如从00:58:683 (1) - 开始像这样组织一下 01:01:001 (1,2,3) - 和01:02:161 (1,2,3) - 的滑条可以和vocal很好地照应。后面一段的kiai也可以类似地去改
就目标来说,把Hard调整到3.2 ~ 3.3星会比较理想 这也算是这个BPM的Hard比较常规的一个难度
好的,我着手改改难度

Insane
……明天补完
谢谢你,我先全部回一下
Topic Starter
Sauziteoi

Zero__wind wrote:

HexousKoneko wrote:

Somebody please help to make this map ranked ; w; i love this map so much
Red: unrankable issues
Purple: highly recommend to fix

General
这个曲子的timing比较复杂 段落之间存在着拍型变化 需要额外添加红线来使tiiming更准确 具体参考下图

01:43:900 - 这里开始到间奏的段落我也没有特别好的划分方法 之后我会再找人去确定这个问题 目前先按我截图的方法就可以了 sv不是1.0x的地方插完红线要记得再补绿线补速度调回来
好的全部补上并检查了sv

Insane
00:12:596 (2,3,4,5,1) - 这flow打起来怪怪的 考虑把4往右移 放到大约(444,152)的位置感觉会自然很多 好的,改动了一下
00:53:900 - 这里非常需要补上一拍 不管是跟鼓还是跟vocal这里都是有音的 现在这样空着到00:54:045 (1) - 的间距太小 1头上的重音完全得不到强调。当然你也可以把00:53:755 (5) - 换成1/2滑条然后在1的地方跳一下 好的,把5换成了滑条
00:59:697 (1) - 你既然决定在这里要换成滑条打破前面的鼓点stack去跟vocal 那00:59:987 (2) - 的地方就也继续起1/2滑条去把vocal抓准 现在这样的节奏什么都不是 2换成滑条之后在01:00:277 - 这个地方补个circle才是你想做的节奏 好的!
01:33:175 (2,3) - 之间也保持1.1的间距?把01:33:175 (2,3,4,5) - 的间距弄得均匀一点 现在这样看着好乱 好,处理了一下
01:46:943 (1,2,3) - 这里都用滑条去跟吉他音了为什么01:46:654 - 这里一模一样的音却不起滑条 把01:46:509 (2,3) - 这两个换一下顺序 先放circle再起滑条节奏就很好了 像01:50:567 (2,3) - 一样 ok
01:52:088 (5) - 这一拍我认为是多余的 你跟键盘放连打的话这里并没有音 最好去掉把这个串子变成两个三连 这么简单的Insane里就overmap并不是什么好主意 好的
02:34:335 (4,1) - 这也挨得太近了吧 感觉很难看 ok
02:36:798 (1,3) - 这个overlap看着也比较难看 可以想避免一下吗 ok
02:51:726 (4) - 感觉这里换成两个circle打击感会好很多 像现在这样还继续用slider的话前面02:49:697 (1,2,3) - 02:50:856 (1,2,3) - 滑条跟vocal的感觉完全就体现不出来了 因为后面02:52:016 (1) - 开始就不跟vocal了,而且02:51:871 - 恰好vocal是个长的音,换成两个circle点会很诡异

Expert
00:17:958 (3,1) - 这里的节奏突然就从vocal脱离了 感觉很奇怪 最好改成和00:27:233 (1) - 一样的节奏 保持节奏的稳定性 好的
00:38:683 (4,5) - 这里间距实在是太小了 5的重音应该放跳来强调的 现在却用这么小的间距做了个blanket 感觉非常不合时宜 好的
01:18:683 (1,2,3,4,5) - 这里的节奏看得有点不明所以 还不如像Insane的01:18:827 (2,3,4) - 一样去跟vocal我觉得表现力还挺好的 好的,修改了一下
01:26:074 (2) - 不清楚为什么这里突然又冒出一个kick 明明这个diff前面一整段都没有出现这种东西的 最后突然又冒出一个感觉很不合群 又不像是Insane把该放的地方全都放了 好的,修改了一下
01:46:509 (2,3) - 和Insane一样 节奏问题 互换顺序 ok
02:31:001 (3,4,5) - 这个角度摆的真的是 非常的别扭 把5往上挪到(512,216)一带做个转折要舒服得多 ok
02:43:030 (2,4) - 这里两个circle都没有和前面的slider叠着为什么只有02:43:900 (1) - 和前面的5叠起来了 感觉非常别扭 最好把这个1挪出去 比如放到(228,20)一带

Extra
00:17:958 (5,1) - 节奏问题同Expert 建议和00:27:233 (1) - 保持一致 好的
00:49:842 (3,5) - 都摆成这样了干嘛不blanket?好的
01:19:190 (6) - 这里我感觉并没有什么音好跟的 最好把这个circle去掉 如果你一定要留着的话就在01:18:900 - 这里也叠一个circle 不然太奇怪了 之前删掉了,还是感觉01:18:900 - 上个circle好些

目前大致是这样 改完了再找我
十分感谢!
Zero__wind
recheck, no kd

General
02:00:707 - 所有难度这个地方的breaktime没必要往后拉啊 把它拖回自然的状态,还有Extra和Expert的02:21:287 - 这里的break也拖回自然状态

Hard
00:53:755 (8) - 改了节奏之后头上那个clap没了
01:12:596 (1) - 在01:12:885 - 的白线结束?跟01:16:074 (1) - 一样跟vocal
02:42:446 (4,5,6) - 没有这么白线下三连的……从红线02:42:591 - 这里起在02:42:736 (1) - 的头上叠一个三连还是很不错的 02:42:446 (4) - 单独留在中间不动
然后总体上感觉这个diff还是偏简单了啊……我之前mod里说的一些节奏要加密的还有该用滑条跳的地方都没改 像01:06:654 (3) - 这种的 你再对着我之前的post改一下

Expert
00:17:958 (1) - 这很明显复制粘贴之后没去掉NC……

主要还是Hard还有点问题 改好了再叫我
Topic Starter
Sauziteoi

Zero__wind wrote:

recheck, no kd

General
02:00:707 - 所有难度这个地方的breaktime没必要往后拉啊 把它拖回自然的状态,还有Extra和Expert的02:21:287 - 这里的break也拖回自然状态 全部拉回去了

Hard
00:53:755 (8) - 改了节奏之后头上那个clap没了 改回
01:12:596 (1) - 在01:12:885 - 的白线结束?跟01:16:074 (1) - 一样跟vocal 已修改
02:42:446 (4,5,6) - 没有这么白线下三连的……从红线02:42:591 - 这里起在02:42:736 (1) - 的头上叠一个三连还是很不错的 02:42:446 (4) - 单独留在中间不动 好的
然后总体上感觉这个diff还是偏简单了啊……我之前mod里说的一些节奏要加密的还有该用滑条跳的地方都没改 像01:06:654 (3) - 这种的 你再对着我之前的post改一下

除了这些以外 这个diff整体上来说太简单了 导致Normal Hard Insane 的spread不太均衡 看星数就能看出来 为此你需要总体上把这个diff的难度提高一些才能rank 大致参考下面几点
需要加入少许的1/4三连和折返滑条让这个diff和Insane不会差别太大 合适的位置当然最好是在kiai里 比如00:53:755 (6) - 这里 把节奏改成这样 已修改
另外类似00:23:610 (2) - 这种音的地方都是很适合用1/4的折返滑条的 而且换了之后你可以在00:23:900 - 下note 打击感会更好 类似的地方再找个几处 补几个1/4的节奏 好的,添加了一些。1/4折返滑条后面紧接note对Hard来说感觉不太友好所以暂时没有加
需要加入一些滑条跳 位置也还好找 需要强调的一些长滑条的头上的位置 比如01:06:654 (3) - 01:11:291 (3) - 的地方都是很适合放个跳的 结尾段类似的地方02:53:030 (3,3) - 等等也一样。添加了很多
还有像02:40:422 (1,2,3,4,1) - 这样的梗 完全可以把物件之间的距离调大一点 也不会变难很多 现在这样挤在一起太难看了。同样 你也可以参考你的Insane diff放了跳的地方 不要跳那么大就是了 好的,修改了很多地方
一些连续的1/1节奏需要加密 特别是00:58:683 (1,2,3,4,1,2,3,4,1,2,3,4) - 这一段 这里明明是kiai里非常紧凑的一段 我现在不用看都知道高难度里肯定放了很多单点跳 但是在这里只是这样全都1/1就不太合适了 考虑把1/1中间的空拍填上circle 也可以把1/1的滑条换成1/2的折返 或者把一些替换成连续的1/2滑条也是很好的 比如从00:58:683 (1) - 开始像这样组织一下 01:01:001 (1,2,3) - 和01:02:161 (1,2,3) - 的滑条可以和vocal很好地照应。后面一段的kiai也可以类似地去改 好的,大改了一下
就目标来说,把Hard调整到3.2 ~ 3.3星会比较理想 这也算是这个BPM的Hard比较常规的一个难度 目前改到了3.39
Expert
00:17:958 (1) - 这很明显复制粘贴之后没去掉NC…… 好的(捂脸

主要还是Hard还有点问题 改好了再叫我
十分感谢!
Zero__wind
Hard
01:59:694 (3,4,5) - 这个间距感觉乱得很莫名 保持稳定1.4x间距吧
02:42:446 (4,1,2,3) - 这个地方因为stack leniency的关系1往左上偏移了以致于离4太近了很难看 你最好手动把02:42:663 (2) - 移动到(465,261) 02:42:736 (3) - 移动到(469,265) 就没问题了
02:46:504 (2,1,2,3) - 同样是stack的问题 不过这里不用那么复杂 直接把02:47:229 (1,2,3) - 往右下挪一些就可以

没什么别的问题了 放stack的时候都要注意考虑偏移的问题 像01:01:581 (3,4,1,2,3) - 这个地方就处理得很好 很多时候一个好梗都可能因为忽略了这一点就毁了
Topic Starter
Sauziteoi

Zero__wind wrote:

Hard
01:59:694 (3,4,5) - 这个间距感觉乱得很莫名 保持稳定1.4x间距吧 好的,修正了
02:42:446 (4,1,2,3) - 这个地方因为stack leniency的关系1往左上偏移了以致于离4太近了很难看 你最好手动把02:42:663 (2) - 移动到(465,261) 02:42:736 (3) - 移动到(469,265) 就没问题了 好的
02:46:504 (2,1,2,3) - 同样是stack的问题 不过这里不用那么复杂 直接把02:47:229 (1,2,3) - 往右下挪一些就可以 好的

没什么别的问题了 放stack的时候都要注意考虑偏移的问题 像01:01:581 (3,4,1,2,3) - 这个地方就处理得很好 很多时候一个好梗都可能因为忽略了这一点就毁了 吼!
:) 十分感谢
Zero__wind
好的我来晚了
关于timing我找大佬帮忙确认了一下 之后决定在 01:53:172 - 再加一根4/4的红线 因为01:54:331 (1) - 有明显的重音
所以添加完红线注意再把那一段调整sv的绿线补齐 就没有别的问题了

Edit: Ok timing should be fine
Here you go for the first time
Topic Starter
Sauziteoi

Zero__wind wrote:

好的我来晚了
关于timing我找大佬帮忙确认了一下 之后决定在 01:53:172 - 再加一根4/4的红线 因为01:54:331 (1) - 有明显的重音 已修改
所以添加完红线注意再把那一段调整sv的绿线补齐 就没有别的问题了

Edit: Ok timing should be fine
Here you go for the first time
:) 十分感谢!激动(
gansta
timing is good ! and map is great Good luck with this ♥ :D
DigiDrake
Wonderful map, good luck with ranking it!
ZekeyHache
I smell something furry OwO
Kyouren

ezek wrote:

I smell something furry OwO
ezek, nominated this please :3
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