Im doing the nc's after i finished the mapBearizm wrote:
Really nice map. Can't really say much but love that wobble hitsound. Just something I'd like to point out;
03:07:828 (1) - is this NC a mistake?
Thanks for checking out my map c:
Im doing the nc's after i finished the mapBearizm wrote:
Really nice map. Can't really say much but love that wobble hitsound. Just something I'd like to point out;
03:07:828 (1) - is this NC a mistake?
It doesn't let me change it :/fuyuyu- wrote:
kors k feat.ЯIRE
wow thanks for the stars! c:Zectro wrote:
plsrank<3
Can you edit it from the .osu file?taku wrote:
It doesn't let me change it :/fuyuyu- wrote:
kors k feat.ЯIRE
nope ;w;sheela901 wrote:
Can you edit it from the .osu file?
I'll cry when it gets changed.Yauxo wrote:
Pretty sure that the Background will make everyone's PP grow once this is ranked.
ohhh thankyou for the improved hitsounds!Tenderz wrote:
Pretty good
Edit: Some of the hitsounds seemed out of tune so I changed them a bit and changed the soft-hitwhistle13 since it has a weird offset(probably because it was saved as mp3, i'd change that to wav).
I put them in a zip so you can take a look if you want -> http://tdrz.nl/eJNC0tCI
Thanks for the star and mod!DeRandom Otaku wrote:
Hi ~
i came here cuz of the bg ... i came
Went through the whole song in editor , its so neat and amazingly done <3
here are just a few suggestions for u05:04:035 (1) - & 02:35:069 (1) - love these soo much! thankyou!
- 01:02:655 (5,6) - Ctrl+G? hmm sure
- 01:16:793 (3) - unbend the slider a lil to make proper blanket with 01:16:449 (1) - ok!
- 03:22:311 (2,2) - make blanket? its fine as it is ;>
- 04:31:190 (2,3) - move to 244,180 ok!
- 04:30:931 (1,1) - stack these? normal stacks are a bit boring to me thats why i manual stack them sometimes
Take a star mate!~
Thanks for the mod deno!den0saur wrote:
With such rich combo color set you can make some great colorhaxing, you definitely should! I changed to 4 combo colours for now, I will consider it
- 00:03:345 (1) - you can move this group of objects to not touch 00:02:655 (5) - , like you did on every other instance in this part I will leave it as it is because it doesn't really affect anything other then the consistency
- 00:42:483 (2) - can move a bit farther to avoid misstiming cool!
- 01:45:414 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - too bland right now imo, you can capture something with whistles, for example voice samples here 01:46:104 (1,3,1) - added whistles!
- 01:49:208 (5,6,7,8) - here the sounding gets significantly different so you might use another sample once, or maybe play with hs volume and do something similar to this 02:33:690 (1,2,3,4,1,2,3,4) - done!
- 03:27:483 (1,2,3,1,2,3,1,2,1,2,3,4,1,2,3,4,1,2,3,4) - more hitsounds please, some whistles maybe I odn't hear voices here like you mentioned above so I will leave it as it is
- 04:39:207 (1) - on this stream hitsounding might be lacking a bit, so you can do some light hs pattern, for example do some normal hitnormals on 04:39:207 (1) - 04:39:897 (1) - 04:40:586 (1) - 04:40:931 (1) - 04:41:276 (1) - . Simple, but keeps the intensity of the song, not releasing it fully. I changed it to Normal Default with 60% volume on the first part and 50% volume on the second part
- Add "Let's Do It Again!!" to tags, its the album where the remix is from xd added!
too afraid to suggest any pattern or placement changes, map is too good as it is
Very nice hitsounding too. About bg i already asked, so, looks like nothing else to say. Glad you're wanting to rank this again
applied!BarkingMadDog wrote:
Hitsounding could be much more improved regarding unhitsounded objects such as sliderends, sliderticks and sliderslide.
You should mute at some specific parts such as this 03:45:414 (2,3,1,2,1,2,1,2) - . Doing so should emphasis your rhythm.
And adding a 0% volume for sliderslide makes slow parts such as this 04:42:483 - , less annoying to play (unless you play with a skin with existing muted sliderslides).
No needed to add a file for sliderticks as that would just increase the size of the file unncessarily, so just reduce it to 5% here for example 05:04:035 (1) - .
added more spacing between themfluffy hair wrote:
i dont really like wubwubs, im just here to point out my concern
00:22:655 (1,2,3) - 00:34:207 (2,1) - the spacing are so low compared to other instances such as 00:39:035 (1,2,1) - 00:41:793 (2,1,2) - . despite both having the same emphasis which is blue tick. the 3rd and the 4th part has a big spacing, which is ideal when ignoring the 1/2 polarity. the 1st and the 2nd is just, normal 1/2 spacing which is harder to read and judge when playing. would suggest you to add more spacing on blue tick empahsis like these or either doing some extra nc-ing that are more comprehensible. otherwise its a pretty cool map.
huge thanks for the mod!-Nishiki- wrote:
i feel honored somehoweternityotherwise, great map! i hope to see it ranked some day. good luck!maybe use beats like this in the intro section? idk seems more ambient to me:
00:40:586 (2,3) - i'd arrange this to make the angle a bit sharper, since atm it seems a bit weird arranged like that. ok!
00:41:966 (1) - make this a full 1/1 slider instead of a weird 3/4 slider. I emphasized the small tick sound that you hear on the blue tick like the previous ones
00:42:483 (2) - put this just a bit closer to the slider. ok!
00:43:345 (1) - i'd use two 1/4 sliders here instead of this. my idea was not to put kicksliders this early in the song
00:44:035 (1,1) - maybe have the sliders decrease in slider velocity as they go further down, so the sv goes 0.9x to 0.8x to 0.7x. sounds great!
00:47:483 - a beat missing here and in other sections. since it's so strong i'd recommend mapping it. I ignored the white tick on the first half to get a sort of buildup feeling to the second half where I did mapped the big white tick because playing the same rhythm on that section is a bit boring to me. And I intended to focus more on the higher sound here
01:01:104 (1) - this slider makes it so the beat on the white tick is ignored. i'd recommend replacing that with something else. same here with the high sound but this one is louder then the rest thats why I made it a 1/2 slider
01:02:311 (4) - i'd flip this 180 degrees so that it looks a bit nicer. cool!
01:28:518 (3) - maybe have the sv on this slider a bit shorter. ok
01:28:862 (1) - i'd make the sv change on this slider a lot more dramatic. increased by 0.2x
01:51:449 (3) - a kink here in the slider would look a bit nice. like this: done!
02:22:311 (1,2,3,4) - maybe have these separated a bit to look like this: I like as it is, just following the vocals at a linear path
02:29:983 (3) - maybe delete this. it's not super needed. I will let it stay because there is a sound that goes well with that circle and 02:31:362 - you don't hear it here if im making sense lol
02:30:759 (4) - move this to x:232 y:361 to make the angle sharper. I would really like to keep the triangle and the overlap
02:30:931 (5) - NC here maybe? and put this at x:237 y:178. ^ added NC there
02:32:828 (1,2) - i'd place these like this instead so that it looks like the sound's going in: It would be weird to lower the distance here because it gets a little bit louder, also I want to keep the symmetry c:
02:35:069 (1) - maybe extend this to the entirety of the silent area instead of having a bit of awkward silence. I wanted to end this slider on a noise instead on a empty one and a break doesn't really fit in here aswell
03:35:759 to 03:41:276 - i'd have the streams in this section start off a bit slow but gradually get faster as the section continues. I increased the sv of the second sliders a little bit so it looks a bit more that its building up
03:43:345 (1,2,3,4) - a pattern like this would fit the section better and look cooler in the process: I instead increased the sv on every slider a bit
04:00:587 (1) - have a few smooth grey blips in between the harsh red blips to make it look more distorted. like this: very nice
04:08:345 (3,4) - if these were both 1/4 sliders, they'd make the section seem a bit more lively then it does now. I actually didn't want to make too much kicksliders next to each other like here too 01:53:000 (1) - also to keep the consistency
04:13:949 (2) - this beat isn't needed. ^
04:16:449 (1,2,3,4) - maybe have these be a bunch of 1/4 sliders like this? I wanna keep the consistency like the previous part here 02:01:276 (1,2,3,4) - also I wasn't really satisfied with my current pattern so I changed it
04:27:828 (2) - split this up into two buzz sliders with some space in between like this: alright