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Sawai Miku - Colorful. (Asterisk DnB Remix)

posted
Total Posts
27
Topic Starter
[ -Scarlet- ]
This beatmap was submitted using in-game submission on Wednesday, March 27, 2019 at 5:42:20 AM

Artist: Sawai Miku
Title: Colorful. (Asterisk DnB Remix)
Source: 冴えない彼女の育てかた
Tags: drum and bass Saenai Heroine no Sodatekata Saekano 冴えカノ How to Raise a Boring Girlfriend
BPM: 175
Filesize: 10674kb
Play Time: 05:11
Difficulties Available:
  1. Mawaru (5.63 stars, 1370 notes)
  2. OMT ver. (5.62 stars, 1298 notes)
Download: Sawai Miku - Colorful. (Asterisk DnB Remix)
Information: Scores/Beatmap Listing
---------------
Merry Go Round~

Background Source
Credits to Skystar for mp3 and custom hitsounds from his map

Custom hitsound added on 5th September 2015.

aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
Maybe I should rank this one day...?
Tweaked around the map while keeping my old (2015) style/rhythm
xsrsbsns
1nd
iyasine
2st
walaowey
Mawaru Mawaru >_<
meii18

walaowey wrote:

Mawaru Mawaru >_<
Mawaru Chikyuu Rondo :3
Rumia-
123 irc
2015-09-03 18:25 Rumia-: 00:18:031 (1,1,1) - 
2015-09-03 18:26 Rumia-: 00:19:574 (2) - ?
2015-09-03 18:26 [ -Scarlet- ]: LOL
2015-09-03 18:26 Rumia-: 00:27:803 (4) - this one better feel if reverse
2015-09-03 18:27 [ -Scarlet- ]: I NC cuz thought like sudden 1/2 note then cant read properly
2015-09-03 18:27 [ -Scarlet- ]: but nvm, macam no diff
2015-09-03 18:27 Rumia-: 01:24:031 (2) - ?
2015-09-03 18:27 Rumia-: 01:23:174 (2,3) - suddenly no 111 d
2015-09-03 18:27 Rumia-: ignore 1st one i wrong pick note
2015-09-03 18:28 Rumia-: 01:25:231 (1,2,1,2,1,2,1,2,1,2) - actually this kind of nc doesnt help reading also
2015-09-03 18:28 [ -Scarlet- ]: LOL
2015-09-03 18:28 [ -Scarlet- ]: kk
2015-09-03 18:28 [ -Scarlet- ]: I guess I spam too much uneccesssary NC gua
2015-09-03 18:28 Rumia-: 01:29:688 (1) - this one i think ctrl g also better
2015-09-03 18:28 Rumia-: 01:30:203 (2,3) - since u reverse this flow also
2015-09-03 18:29 [ -Scarlet- ]: idk le, I heard they say stack note on reverse slider tail unrankable
2015-09-03 18:29 Rumia-: ranking system suck :c
2015-09-03 18:30 Rumia-: 01:36:717 (2,3) - no nc spam :^)
2015-09-03 18:30 [ -Scarlet- ]: i remember dat cuz was forced to remove the stack in my bgm diff
2015-09-03 18:30 [ -Scarlet- ]: LOL
2015-09-04 20:12 [ -Scarlet- ]: rumia
2015-09-04 20:12 [ -Scarlet- ]: if percuma test map
2015-09-04 20:12 Rumia-: bayar
2015-09-04 20:12 Rumia-: LOL
2015-09-04 20:14 [ -Scarlet- ]: badan boleh?
2015-09-04 20:15 Rumia-: boleh
2015-09-04 20:15 [ -Scarlet- ]: cf lai
2015-09-04 20:16 [ -Scarlet- ]: ACTION is listening to [http://osu.ppy.sh/b/776035 Sawai Miku - Colorful. (Asterisk DnB Remix)]
2015-09-04 20:17 Rumia-: wtf y pen not moving d
2015-09-04 20:17 Rumia-: LOL
2015-09-04 20:18 [ -Scarlet- ]: ?
2015-09-04 20:18 [ -Scarlet- ]: LOL
2015-09-04 20:18 [ -Scarlet- ]: tikus
2015-09-04 20:19 Rumia-: LOL
2015-09-04 20:19 Rumia-: CURSOR KEEP STOP
2015-09-04 20:19 Rumia-: jap i restart tablet
2015-09-04 20:19 [ -Scarlet- ]: no instal driver ar
2015-09-04 20:19 [ -Scarlet- ]: or flicks
2015-09-04 20:19 [ -Scarlet- ]: remove
2015-09-04 20:19 Rumia-: ?
2015-09-04 20:19 Rumia-: gt la
2015-09-04 20:19 Rumia-: i how many year use tablet d
2015-09-04 20:19 Rumia-: LOL
2015-09-04 20:20 Rumia-: sometimes idk why like dis kena reboot driver
2015-09-04 20:20 [ -Scarlet- ]: random lo
2015-09-04 20:20 Rumia-: ayy
2015-09-04 20:20 Rumia-: that overlap suck at most
2015-09-04 20:21 [ -Scarlet- ]: oo
2015-09-04 20:21 [ -Scarlet- ]: I thought ok
2015-09-04 20:21 [ -Scarlet- ]: but all tester say suck LOL
2015-09-04 20:21 Rumia-: ya it suck srsly
2015-09-04 20:21 Rumia-: LOL
2015-09-04 20:21 Rumia-: not even good to sightread or play
2015-09-04 20:21 [ -Scarlet- ]: I think I'll reverse ba
2015-09-04 20:22 [ -Scarlet- ]: eh
2015-09-04 20:22 Rumia-: u see wat
2015-09-04 20:22 Rumia-: i read like 99 times also slider miss
2015-09-04 20:23 Rumia-: broke combo no motivation to play LOL
2015-09-04 20:24 [ -Scarlet- ]: kk
2015-09-04 20:24 [ -Scarlet- ]: I update
2015-09-04 20:24 [ -Scarlet- ]: updated
2015-09-04 20:24 [ -Scarlet- ]: my nub map not ez to combo also
2015-09-04 20:24 Rumia-: lol
2015-09-04 20:24 Rumia-: middle spec suddenly u no map
2015-09-04 20:24 Rumia-: HAHA
2015-09-04 20:24 [ -Scarlet- ]: LOL
2015-09-04 20:29 Rumia-: LOL some slider reverse feel retarded LOL
2015-09-04 20:30 Rumia-: others nice i think
2015-09-04 20:31 [ -Scarlet- ]: LOL
2015-09-04 20:31 [ -Scarlet- ]: I guess not obvious gua
2015-09-04 20:31 [ -Scarlet- ]: kk, will make that Mawaru slider more readable
2015-09-04 20:31 Rumia-: and C slider
2015-09-04 20:31 Rumia-: LOL
2015-09-04 20:31 Rumia-: i fuk hate that slider LOL
2015-09-04 20:31 [ -Scarlet- ]: C?
2015-09-04 20:32 Rumia-: 01:05:688 (1) -
2015-09-04 20:32 Rumia-: LOL
2015-09-04 20:32 [ -Scarlet- ]: oo
2015-09-04 20:32 [ -Scarlet- ]: I guess overlap will troll gua
2015-09-04 20:32 Rumia-: cuz prev slider big
2015-09-04 20:33 [ -Scarlet- ]: I also kena trolled myself LOL
2015-09-04 20:33 Rumia-: then small 1 fast speed also LOL
2015-09-04 20:34 Rumia-: there are some slider feel mcm
2015-09-04 20:34 Rumia-: u skip 1 beat
2015-09-04 20:34 Rumia-: but didnt remember where
2015-09-04 20:35 Rumia-: usually i got 100 there cuz expect a beat but i click 1 beat earlier LOL
2015-09-04 20:35 Rumia-: oh ya found 1
2015-09-04 20:35 Rumia-: 02:02:603 (1) -
2015-09-04 20:35 Rumia-: 04:38:946 (1,2) - wtf
2015-09-04 20:36 [ -Scarlet- ]: oo
2015-09-04 20:36 [ -Scarlet- ]: skip beat
2015-09-04 20:36 [ -Scarlet- ]: slider start at blue tick ar
2015-09-04 20:36 [ -Scarlet- ]: LOL
2015-09-04 20:36 Rumia-: LOL
2015-09-04 20:37 [ -Scarlet- ]: cant read right?
2015-09-04 20:37 [ -Scarlet- ]: i see you and xsrs kena trolled there also
2015-09-04 20:37 [ -Scarlet- ]: sien
2015-09-04 20:37 Rumia-: ya
2015-09-04 20:38 Rumia-: 04:41:689 (1,2,3) - this one mcm better if constant spacing
2015-09-04 20:39 [ -Scarlet- ]: hmm
2015-09-04 20:39 Rumia-: same sound a
2015-09-04 20:39 [ -Scarlet- ]: kk, moved (2) slider
2015-09-04 20:39 Rumia-: ur stack leniency mcm x syok xd
2015-09-04 20:39 Rumia-: try use 3
2015-09-04 20:40 Rumia-: or 5
2015-09-04 20:40 Rumia-: 7 mcm make ur stacking look a bit mess but nt really problem pun
2015-09-04 20:41 Rumia-: 04:34:317 (2,3) - til reverse
2015-09-04 20:41 [ -Scarlet- ]: i no adjust stack leniency
2015-09-04 20:41 [ -Scarlet- ]: got diff? never really tried
2015-09-04 20:41 [ -Scarlet- ]: oo
2015-09-04 20:41 [ -Scarlet- ]: i never touched the leniency
2015-09-04 20:41 [ -Scarlet- ]: stack
2015-09-04 20:41 Rumia-: gt
2015-09-04 20:47 [ -Scarlet- ]: didn;t really know that significant
2015-09-05 20:18 [ -Scarlet- ]: et
2015-09-05 20:18 [ -Scarlet- ]: testplay 1 kali lagi
2015-09-05 20:19 Rumia-: ok
2015-09-05 20:19 Rumia-: wtf change bg ?
2015-09-05 20:20 [ -Scarlet- ]: ew
2015-09-05 20:20 [ -Scarlet- ]: redl
2015-09-05 20:20 [ -Scarlet- ]: ACTION is listening to [http://osu.ppy.sh/b/776859 Sawai Miku - Colorful. (Asterisk DnB Remix)]
2015-09-05 20:20 [ -Scarlet- ]: yea
2015-09-05 20:20 [ -Scarlet- ]: and add hitsound
2015-09-05 20:20 Rumia-: o
2015-09-05 20:20 Rumia-: can puush me hitsound file a
2015-09-05 20:21 Rumia-: i cant redl whole song internet nub
2015-09-05 20:21 Rumia-: mfw default hitsound sound so bad
2015-09-05 20:22 [ -Scarlet- ]: bg resize
2015-09-05 20:22 [ -Scarlet- ]: the previous one resolution small fk
2015-09-05 20:22 [ -Scarlet- ]: puush whole hitsound ar
2015-09-05 20:22 [ -Scarlet- ]: kk
2015-09-05 20:22 [ -Scarlet- ]: of cuz
2015-09-05 20:22 [ -Scarlet- ]: LOL
2015-09-05 20:22 [ -Scarlet- ]: http://puu.sh/k0E7F/40ac86fd42.rar
2015-09-05 20:23 Rumia-: LOL how did i die HAHA
2015-09-05 20:23 [ -Scarlet- ]: you ded?
2015-09-05 20:23 Rumia-: nvm i put hs file first
2015-09-05 20:24 Rumia-: i hate this skin hs LOL
2015-09-05 20:24 Rumia-: on soft sample
2015-09-05 20:24 Rumia-: drum and normal sample sound so good
2015-09-05 20:24 [ -Scarlet- ]: delay so long
2015-09-05 20:24 [ -Scarlet- ]: LOL
2015-09-05 20:24 [ -Scarlet- ]: apa skin
2015-09-05 20:24 [ -Scarlet- ]: hitsound
2015-09-05 20:24 [ -Scarlet- ]: taiko?
2015-09-05 20:25 Rumia-: no
2015-09-05 20:25 Rumia-: my chitoge skin
2015-09-05 20:25 Rumia-: soft hitclap sounds like lazer
2015-09-05 20:25 [ -Scarlet- ]: oo
2015-09-05 20:25 Rumia-: i dont like LOL
2015-09-05 20:25 [ -Scarlet- ]: pew
2015-09-05 20:25 [ -Scarlet- ]: then why use
2015-09-05 20:25 [ -Scarlet- ]: LOL
2015-09-05 20:26 Rumia-: http://puu.sh/k0EhB.png muh dl speed
2015-09-05 20:26 Rumia-: i never use hitsound skin anyway
2015-09-05 20:26 Rumia-: use beatmap hitsound all time
2015-09-05 20:27 Rumia-: srs shit 2.2mb 8 mins dl LOL
2015-09-05 20:30 [ -Scarlet- ]: wtf
2015-09-05 20:30 [ -Scarlet- ]: LOL
2015-09-05 20:30 [ -Scarlet- ]: 2mb need 69 hours to download
2015-09-05 20:30 [ -Scarlet- ]: kk, i go curi makan first asldkj
2015-09-05 20:30 [ -Scarlet- ]: brb
2015-09-05 20:30 [ -Scarlet- ]: dafuk buffering 24/7
2015-09-05 20:33 Rumia-: LOL k
2015-09-05 20:33 Rumia-: nice
2015-09-05 20:33 Rumia-: just some awkward movement a little
2015-09-05 20:33 Rumia-: like 2 part only
2015-09-05 20:33 Rumia-: 00:45:974 (2,3,4) - this part move dont feel good
2015-09-05 20:35 Rumia-: 02:17:517 (4,1) - spacing feel too small
2015-09-05 20:36 Rumia-: other feel nice i think
2015-09-05 20:36 [ -Scarlet- ]: LOL
2015-09-05 20:36 [ -Scarlet- ]: you reply here only watched 1/2 of the replay
2015-09-05 20:36 [ -Scarlet- ]: oo
2015-09-05 20:36 [ -Scarlet- ]: always feel a bit odd there
2015-09-05 20:36 [ -Scarlet- ]: cuz spacing different
2015-09-05 20:36 [ -Scarlet- ]: wanted to keep stack orz
2015-09-05 20:36 [ -Scarlet- ]: kk
2015-09-05 20:36 [ -Scarlet- ]: thanks mia
2015-09-05 20:36 [ -Scarlet- ]: ez kudos
2015-09-05 20:37 Rumia-: LOL
2015-09-05 20:37 Rumia-: np
Taeyang
  • General
  1. • Unused hitsounds:
    {soft-hitclap11.wav} {soft-hitclap12.wav} {soft-sliderslide10.wav} {soft-sliderslide16.wav}
  2. check out all
  3. HP - 6.5~7

  • Mawaru
  1. 00:04:231 - here is no sound
  2. 00:34:146 (3) - care take hp bar
  3. 00:44:088 (5) - remove NC?
  4. 00:44:946 (3,4,5,6,1,2) - flow
  5. 00:46:831 (6,1) - DS so close
  6. 00:53:860 (1,2,3,4,5,1) - flow sugggest
  7. 01:02:946 (3) - flow x352 y48
  8. 01:36:717 (2,3,1) - readable to me
  9. 01:46:146 (1) - add finish sound
  10. 02:02:603 (1,2) - 01:51:631 (1,2) - use same rhythm
  11. 01:25:574 (1,2,3,4,1,2,3,4) - 02:10:660 (1,2,3,4,1,2,3,4) - too easy then there
  12. 02:18:546 (4) - x172 y360
  13. 00:52:660 (1,2,3) - 02:21:803 (1,2,3) - use same DS
  14. 02:57:803 (1,1) - blanket
  15. 04:49:231 (1,2,3,4,1) - too much i suggest like this
good luck~
Topic Starter
[ -Scarlet- ]
7rd

Rumia- wrote:

123 irc
2015-09-03 18:25 Rumia-: 00:18:031 (1,1,1) - 
2015-09-03 18:26 Rumia-: 00:19:574 (2) - ?
2015-09-03 18:26 [ -Scarlet- ]: LOL
2015-09-03 18:26 Rumia-: 00:27:803 (4) - this one better feel if reverse
2015-09-03 18:27 [ -Scarlet- ]: I NC cuz thought like sudden 1/2 note then cant read properly
2015-09-03 18:27 [ -Scarlet- ]: but nvm, macam no diff
2015-09-03 18:27 Rumia-: 01:24:031 (2) - ?
2015-09-03 18:27 Rumia-: 01:23:174 (2,3) - suddenly no 111 d
2015-09-03 18:27 Rumia-: ignore 1st one i wrong pick note
2015-09-03 18:28 Rumia-: 01:25:231 (1,2,1,2,1,2,1,2,1,2) - actually this kind of nc doesnt help reading also
2015-09-03 18:28 [ -Scarlet- ]: LOL
2015-09-03 18:28 [ -Scarlet- ]: kk
2015-09-03 18:28 [ -Scarlet- ]: I guess I spam too much uneccesssary NC gua
2015-09-03 18:28 Rumia-: 01:29:688 (1) - this one i think ctrl g also better
2015-09-03 18:28 Rumia-: 01:30:203 (2,3) - since u reverse this flow also
2015-09-03 18:29 [ -Scarlet- ]: idk le, I heard they say stack note on reverse slider tail unrankable
2015-09-03 18:29 Rumia-: ranking system suck :c
2015-09-03 18:30 Rumia-: 01:36:717 (2,3) - no nc spam :^)
2015-09-03 18:30 [ -Scarlet- ]: i remember dat cuz was forced to remove the stack in my bgm diff
2015-09-03 18:30 [ -Scarlet- ]: LOL
2015-09-04 20:12 [ -Scarlet- ]: rumia
2015-09-04 20:12 [ -Scarlet- ]: if percuma test map
2015-09-04 20:12 Rumia-: bayar
2015-09-04 20:12 Rumia-: LOL
2015-09-04 20:14 [ -Scarlet- ]: badan boleh?
2015-09-04 20:15 Rumia-: boleh
2015-09-04 20:15 [ -Scarlet- ]: cf lai
2015-09-04 20:16 [ -Scarlet- ]: ACTION is listening to [http://osu.ppy.sh/b/776035 Sawai Miku - Colorful. (Asterisk DnB Remix)]
2015-09-04 20:17 Rumia-: wtf y pen not moving d
2015-09-04 20:17 Rumia-: LOL
2015-09-04 20:18 [ -Scarlet- ]: ?
2015-09-04 20:18 [ -Scarlet- ]: LOL
2015-09-04 20:18 [ -Scarlet- ]: tikus
2015-09-04 20:19 Rumia-: LOL
2015-09-04 20:19 Rumia-: CURSOR KEEP STOP
2015-09-04 20:19 Rumia-: jap i restart tablet
2015-09-04 20:19 [ -Scarlet- ]: no instal driver ar
2015-09-04 20:19 [ -Scarlet- ]: or flicks
2015-09-04 20:19 [ -Scarlet- ]: remove
2015-09-04 20:19 Rumia-: ?
2015-09-04 20:19 Rumia-: gt la
2015-09-04 20:19 Rumia-: i how many year use tablet d
2015-09-04 20:19 Rumia-: LOL
2015-09-04 20:20 Rumia-: sometimes idk why like dis kena reboot driver
2015-09-04 20:20 [ -Scarlet- ]: random lo
2015-09-04 20:20 Rumia-: ayy
2015-09-04 20:20 Rumia-: that overlap suck at most
2015-09-04 20:21 [ -Scarlet- ]: oo
2015-09-04 20:21 [ -Scarlet- ]: I thought ok
2015-09-04 20:21 [ -Scarlet- ]: but all tester say suck LOL
2015-09-04 20:21 Rumia-: ya it suck srsly
2015-09-04 20:21 Rumia-: LOL
2015-09-04 20:21 Rumia-: not even good to sightread or play
2015-09-04 20:21 [ -Scarlet- ]: I think I'll reverse ba
2015-09-04 20:22 [ -Scarlet- ]: eh
2015-09-04 20:22 Rumia-: u see wat
2015-09-04 20:22 Rumia-: i read like 99 times also slider miss
2015-09-04 20:23 Rumia-: broke combo no motivation to play LOL
2015-09-04 20:24 [ -Scarlet- ]: kk
2015-09-04 20:24 [ -Scarlet- ]: I update
2015-09-04 20:24 [ -Scarlet- ]: updated
2015-09-04 20:24 [ -Scarlet- ]: my nub map not ez to combo also
2015-09-04 20:24 Rumia-: lol
2015-09-04 20:24 Rumia-: middle spec suddenly u no map
2015-09-04 20:24 Rumia-: HAHA
2015-09-04 20:24 [ -Scarlet- ]: LOL
2015-09-04 20:29 Rumia-: LOL some slider reverse feel retarded LOL
2015-09-04 20:30 Rumia-: others nice i think
2015-09-04 20:31 [ -Scarlet- ]: LOL
2015-09-04 20:31 [ -Scarlet- ]: I guess not obvious gua
2015-09-04 20:31 [ -Scarlet- ]: kk, will make that Mawaru slider more readable
2015-09-04 20:31 Rumia-: and C slider
2015-09-04 20:31 Rumia-: LOL
2015-09-04 20:31 Rumia-: i fuk hate that slider LOL
2015-09-04 20:31 [ -Scarlet- ]: C?
2015-09-04 20:32 Rumia-: 01:05:688 (1) -
2015-09-04 20:32 Rumia-: LOL
2015-09-04 20:32 [ -Scarlet- ]: oo
2015-09-04 20:32 [ -Scarlet- ]: I guess overlap will troll gua
2015-09-04 20:32 Rumia-: cuz prev slider big
2015-09-04 20:33 [ -Scarlet- ]: I also kena trolled myself LOL
2015-09-04 20:33 Rumia-: then small 1 fast speed also LOL
2015-09-04 20:34 Rumia-: there are some slider feel mcm
2015-09-04 20:34 Rumia-: u skip 1 beat
2015-09-04 20:34 Rumia-: but didnt remember where
2015-09-04 20:35 Rumia-: usually i got 100 there cuz expect a beat but i click 1 beat earlier LOL
2015-09-04 20:35 Rumia-: oh ya found 1
2015-09-04 20:35 Rumia-: 02:02:603 (1) -
2015-09-04 20:35 Rumia-: 04:38:946 (1,2) - wtf
2015-09-04 20:36 [ -Scarlet- ]: oo
2015-09-04 20:36 [ -Scarlet- ]: skip beat
2015-09-04 20:36 [ -Scarlet- ]: slider start at blue tick ar
2015-09-04 20:36 [ -Scarlet- ]: LOL
2015-09-04 20:36 Rumia-: LOL
2015-09-04 20:37 [ -Scarlet- ]: cant read right?
2015-09-04 20:37 [ -Scarlet- ]: i see you and xsrs kena trolled there also
2015-09-04 20:37 [ -Scarlet- ]: sien
2015-09-04 20:37 Rumia-: ya
2015-09-04 20:38 Rumia-: 04:41:689 (1,2,3) - this one mcm better if constant spacing
2015-09-04 20:39 [ -Scarlet- ]: hmm
2015-09-04 20:39 Rumia-: same sound a
2015-09-04 20:39 [ -Scarlet- ]: kk, moved (2) slider
2015-09-04 20:39 Rumia-: ur stack leniency mcm x syok xd
2015-09-04 20:39 Rumia-: try use 3
2015-09-04 20:40 Rumia-: or 5
2015-09-04 20:40 Rumia-: 7 mcm make ur stacking look a bit mess but nt really problem pun
2015-09-04 20:41 Rumia-: 04:34:317 (2,3) - til reverse
2015-09-04 20:41 [ -Scarlet- ]: i no adjust stack leniency
2015-09-04 20:41 [ -Scarlet- ]: got diff? never really tried
2015-09-04 20:41 [ -Scarlet- ]: oo
2015-09-04 20:41 [ -Scarlet- ]: i never touched the leniency
2015-09-04 20:41 [ -Scarlet- ]: stack
2015-09-04 20:41 Rumia-: gt
2015-09-04 20:47 [ -Scarlet- ]: didn;t really know that significant
2015-09-05 20:18 [ -Scarlet- ]: et
2015-09-05 20:18 [ -Scarlet- ]: testplay 1 kali lagi
2015-09-05 20:19 Rumia-: ok
2015-09-05 20:19 Rumia-: wtf change bg ?
2015-09-05 20:20 [ -Scarlet- ]: ew
2015-09-05 20:20 [ -Scarlet- ]: redl
2015-09-05 20:20 [ -Scarlet- ]: ACTION is listening to [http://osu.ppy.sh/b/776859 Sawai Miku - Colorful. (Asterisk DnB Remix)]
2015-09-05 20:20 [ -Scarlet- ]: yea
2015-09-05 20:20 [ -Scarlet- ]: and add hitsound
2015-09-05 20:20 Rumia-: o
2015-09-05 20:20 Rumia-: can puush me hitsound file a
2015-09-05 20:21 Rumia-: i cant redl whole song internet nub
2015-09-05 20:21 Rumia-: mfw default hitsound sound so bad
2015-09-05 20:22 [ -Scarlet- ]: bg resize
2015-09-05 20:22 [ -Scarlet- ]: the previous one resolution small fk
2015-09-05 20:22 [ -Scarlet- ]: puush whole hitsound ar
2015-09-05 20:22 [ -Scarlet- ]: kk
2015-09-05 20:22 [ -Scarlet- ]: of cuz
2015-09-05 20:22 [ -Scarlet- ]: LOL
2015-09-05 20:22 [ -Scarlet- ]: http://puu.sh/k0E7F/40ac86fd42.rar
2015-09-05 20:23 Rumia-: LOL how did i die HAHA
2015-09-05 20:23 [ -Scarlet- ]: you ded?
2015-09-05 20:23 Rumia-: nvm i put hs file first
2015-09-05 20:24 Rumia-: i hate this skin hs LOL
2015-09-05 20:24 Rumia-: on soft sample
2015-09-05 20:24 Rumia-: drum and normal sample sound so good
2015-09-05 20:24 [ -Scarlet- ]: delay so long
2015-09-05 20:24 [ -Scarlet- ]: LOL
2015-09-05 20:24 [ -Scarlet- ]: apa skin
2015-09-05 20:24 [ -Scarlet- ]: hitsound
2015-09-05 20:24 [ -Scarlet- ]: taiko?
2015-09-05 20:25 Rumia-: no
2015-09-05 20:25 Rumia-: my chitoge skin
2015-09-05 20:25 Rumia-: soft hitclap sounds like lazer
2015-09-05 20:25 [ -Scarlet- ]: oo
2015-09-05 20:25 Rumia-: i dont like LOL
2015-09-05 20:25 [ -Scarlet- ]: pew
2015-09-05 20:25 [ -Scarlet- ]: then why use
2015-09-05 20:25 [ -Scarlet- ]: LOL
2015-09-05 20:26 Rumia-: http://puu.sh/k0EhB.png muh dl speed
2015-09-05 20:26 Rumia-: i never use hitsound skin anyway
2015-09-05 20:26 Rumia-: use beatmap hitsound all time
2015-09-05 20:27 Rumia-: srs shit 2.2mb 8 mins dl LOL
2015-09-05 20:30 [ -Scarlet- ]: wtf
2015-09-05 20:30 [ -Scarlet- ]: LOL
2015-09-05 20:30 [ -Scarlet- ]: 2mb need 69 hours to download
2015-09-05 20:30 [ -Scarlet- ]: kk, i go curi makan first asldkj
2015-09-05 20:30 [ -Scarlet- ]: brb
2015-09-05 20:30 [ -Scarlet- ]: dafuk buffering 24/7
2015-09-05 20:33 Rumia-: LOL k
2015-09-05 20:33 Rumia-: nice
2015-09-05 20:33 Rumia-: just some awkward movement a little
2015-09-05 20:33 Rumia-: like 2 part only
2015-09-05 20:33 Rumia-: 00:45:974 (2,3,4) - this part move dont feel good
2015-09-05 20:35 Rumia-: 02:17:517 (4,1) - spacing feel too small
2015-09-05 20:36 Rumia-: other feel nice i think
2015-09-05 20:36 [ -Scarlet- ]: LOL
2015-09-05 20:36 [ -Scarlet- ]: you reply here only watched 1/2 of the replay
2015-09-05 20:36 [ -Scarlet- ]: oo
2015-09-05 20:36 [ -Scarlet- ]: always feel a bit odd there
2015-09-05 20:36 [ -Scarlet- ]: cuz spacing different
2015-09-05 20:36 [ -Scarlet- ]: wanted to keep stack orz
2015-09-05 20:36 [ -Scarlet- ]: kk
2015-09-05 20:36 [ -Scarlet- ]: thanks mia
2015-09-05 20:36 [ -Scarlet- ]: ez kudos
2015-09-05 20:37 Rumia-: LOL
2015-09-05 20:37 Rumia-: np
Thanks sayang :D

Taeyang wrote:

  • General
  1. • Unused hitsounds:
    {soft-hitclap11.wav} {soft-hitclap12.wav} {soft-sliderslide10.wav} {soft-sliderslide16.wav} Removed!
  2. check out all Fixed
  3. HP - 6.5~7
I'll disagree with this one here. Because there's some part where the HP will continuously drain especially with HR. Example: 03:20:774 - Slow part , 04:49:917 - Ending

  • Mawaru
  1. 00:04:231 - here is no sound No sound?
  2. 00:34:146 (3) - care take hp bar The slider is still in the playfield so it's fine
  3. 00:44:088 (5) - remove NC? Nope, NC is there to alert the players there's a change in SV here
  4. 00:44:946 (3,4,5,6,1,2) - flow
  5. 00:46:831 (6,1) - DS so close
  6. 00:53:860 (1,2,3,4,5,1) - flow sugggest Changed in a different way
  7. 01:02:946 (3) - flow x352 y48
  8. 01:36:717 (2,3,1) - readable to me Is pretty readable from various testplays. And it compliments the song well to
  9. 01:46:146 (1) - add finish sound
  10. 02:02:603 (1,2) - 01:51:631 (1,2) - use same rhythm
  11. 01:25:574 (1,2,3,4,1,2,3,4) - 02:10:660 (1,2,3,4,1,2,3,4) - too easy then there Both of them is totally different. The bigger jump is used to build up the tension to prepare for incoming long stream. Whereas the short jumps are use to bring the tension as the song is ending its current verse
  12. 02:18:546 (4) - x172 y360
  13. 00:52:660 (1,2,3) - 02:21:803 (1,2,3) - use same DS This is intentional following the vocal
  14. 02:57:803 (1,1) - blanket
  15. 04:49:231 (1,2,3,4,1) - too much i suggest like this
good luck~
No reply = fixed
Thanks for the mod~
ffstar
noob scarlet + noob map + noob modder + noob mod =

SPOILER
01:09 [ -Scarlet- ]: ewe
01:10 ffstar0716: 00:20:431 (1,2,3) -
01:10 ffstar0716: 1 and 2 ctrl+g
01:10 ffstar0716: and move 3 follow 00:19:917 (2,4) - for better flow
01:10 [ -Scarlet- ]: oh
01:10 [ -Scarlet- ]: right
01:11 [ -Scarlet- ]: yea
01:11 [ -Scarlet- ]: totally missed that
01:11 ffstar0716: 00:35:517 (1,2,3,4) -
01:11 ffstar0716: bad flow imo
01:12 [ -Scarlet- ]: always thought so
01:12 [ -Scarlet- ]: ctrl G
01:13 ffstar0716: make it something like left right left right better
01:13 ffstar0716: because yours one is quite linear
01:13 ffstar0716: i mean
01:13 ffstar0716: just move up
01:13 ffstar0716: too straight imo
01:14 ffstar0716: http://puu.sh/k22Zi/524efcbbb0.jpg
01:14 ffstar0716: something like this
01:15 [ -Scarlet- ]: but I think left right and up down not much difference gua
01:15 [ -Scarlet- ]: lemme see
01:15 [ -Scarlet- ]: left right left right
01:15 ffstar0716: because 00:35:003 (2,3,4) - kinda circle flow
01:15 ffstar0716: then suddenly straight quite weird
01:15 ffstar0716: at least for me
01:15 ffstar0716: haha
01:18 [ -Scarlet- ]: I think I'll make it like this first ba
01:18 [ -Scarlet- ]: http://puu.sh/k23cM/4a60a8e896.jpg
01:18 ffstar0716: 00:48:717 (2) - just suggestion, if can make it more far than (1)
01:19 ffstar0716: there is like strong beat there but small jump quite weird for me
01:20 [ -Scarlet- ]: oo
01:20 [ -Scarlet- ]: but I think I'll keep that first ba for now, duwan ruin the pattern
01:21 ffstar0716: 01:02:946 (3,4,5,6) - bad flow and weird spacing and i dunno how to change because of your pattern later
01:24 [ -Scarlet- ]: weird spacing ar
01:24 ffstar0716: 01:02:774 (2,3) - is 2.5
01:24 [ -Scarlet- ]: seems fine to me lo, will keep first first ba
01:24 ffstar0716: suggestion http://puu.sh/k23Bx/e9348f5261.jpg
01:26 [ -Scarlet- ]: dat overlappu
01:26 ffstar0716: haha
01:26 [ -Scarlet- ]: I changed the jumps at 01:02:603 (1,2,3,4) instead ba
01:27 [ -Scarlet- ]: zigzag
01:27 ffstar0716: 01:15:460 (3,4,5,1) - weird spacing again
01:27 ffstar0716: suddenly change ds
01:28 ffstar0716: but this seems fine for me
01:32 ffstar0716: http://puu.sh/k245e/05e6998f34.jpg
01:32 *[ -Scarlet- ] is away: shower
01:33 ffstar0716: 01:56:431 (3,4,1) -
01:33 ffstar0716: flow problem
01:34 ffstar0716: can straight away ctrl+G or change it like this http://puu.sh/k24b1/b65f535498.jpg
01:35 [ -Scarlet- ]: I think ctrl+ G will be okay ba
01:36 [ -Scarlet- ]: actually
01:36 [ -Scarlet- ]: ctrl+g also weird
01:36 [ -Scarlet- ]: flow
01:36 [ -Scarlet- ]: lel, I'll use yours ba
01:36 ffstar0716: lol
01:39 ffstar0716: 03:21:974 (4) - duwan make some slider art here?
01:40 [ -Scarlet- ]: hmm
01:40 ffstar0716: M G R stand for what actually?
01:40 [ -Scarlet- ]: ok ba
01:40 [ -Scarlet- ]: Merry Go Round, Meguru meguru
01:40 ffstar0716: i
01:40 ffstar0716: o
01:40 ffstar0716: LOL
01:40 ffstar0716: too bad
01:40 ffstar0716: 03:29:003 (1) - rip this confirmed kena pui
01:40 [ -Scarlet- ]: then almost 0 people will get that MGR
01:40 [ -Scarlet- ]: LOL
01:41 [ -Scarlet- ]: shh
01:41 [ -Scarlet- ]: acceptable
01:41 [ -Scarlet- ]: so hard to make a G
01:41 ffstar0716: tbh R also dangerous xD
01:42 ffstar0716: but i just saying only
01:42 ffstar0716: let qat and bn do the job
01:42 [ -Scarlet- ]: ;w;
01:43 [ -Scarlet- ]: pray acceptable ba
01:43 ffstar0716: 03:52:831 (3) - i like this pattern
01:43 ffstar0716: but another dangerous pattern
01:43 [ -Scarlet- ]: overlap 4eva dangerous
01:43 [ -Scarlet- ]: LOL
01:44 ffstar0716: suggest NC
01:44 ffstar0716: then remove nc03:53:174 (2) -
01:44 ffstar0716: then nc 03:53:345 (1) -
01:45 ffstar0716: 04:02:603 (1,2) - where symmetry...
01:45 ffstar0716: ugly
01:45 ffstar0716: 04:05:346 (1,2,3,4,1) - ugly +1
01:45 ffstar0716: lol
01:46 ffstar0716: eh? the stream macam nothing wrong but why i feel like something is wrong...
01:47 [ -Scarlet- ]: that stream ar
01:47 [ -Scarlet- ]: 04:05:346 (1) -
01:47 [ -Scarlet- ]: I also feel like
01:47 [ -Scarlet- ]: a bit off
01:49 [ -Scarlet- ]: i simpan that first ba
01:50 ffstar0716: 04:38:431 (2,3) - make a jump please
01:50 ffstar0716: please
01:50 ffstar0716: ==
01:50 ffstar0716: 04:38:946 (1,2) - wtf this is 1/4?!
01:51 [ -Scarlet- ]: yea
01:51 [ -Scarlet- ]: forgot change
01:51 [ -Scarlet- ]: LOL
01:51 [ -Scarlet- ]: everyone rip there
01:51 ffstar0716: ==
01:51 [ -Scarlet- ]: except xsrs and enon cuz HR
01:52 ffstar0716: 04:55:403 (3) - nC
01:52 ffstar0716: 05:00:888 (3) - Nc
01:52 ffstar0716: 05:06:375 (3) - nc
01:53 [ -Scarlet- ]: plz
01:53 ffstar0716: lel
01:53 ffstar0716: kds please
01:53 [ -Scarlet- ]: go post lo
01:53 ffstar0716: !help
01:53 ffstar0716: how2savechat
01:53 [ -Scarlet- ]: rumia post our noob chat also kudos
01:54 [ -Scarlet- ]: slash savelog
-Atri-
:D
Troponoop
Howdy


[Mawaru]

00:24:546 (1,2,3,4) - I feel like these back and forth sliders don't match up well with the following sliders 00:24:546 (1,2,3,4,1,2,3,4) - 00:35:517 (1,2,3,4) - I'm just trying to say that you should make the first pair match the rest

00:38:946 (1,4) - the hitsounds really threw me off in this section because there is only one clear sound for hitting each duple

01:05:688 (1) - the SV increase right here is a little rough

01:36:717 (2,3,1) - feels fairly anti flow, which i dont see much of later on (maybe change it up to keep it consistent)

02:34:831 (1) - running off the grid, it's definitely fine, but would be better if it wasn't so far out

04:31:060 (3) - ^

Great map, dropping a star!
-Atri-
I just come here randomly

Mawaru
  1. I feel it's overdone when you whistle all the vocals D: , since it used on bass drums and some electronic notes like 00:53:860 (1,2,3,4,5) - , i usually prefer to not to whistle all the vocals and use whistle in another custom hitsound pack (although i don't use custom hitsounds because i hate to find one lol)
  2. 00:38:946 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - It depends on your style, but I don't heard any 1/2 notes there, maybe like this?
  3. 00:59:517 (1,2,1,2) - It's little bit weird, since it just a LITTLE spacing difference between 1/4 and 1/2
  4. 01:04:831 (1) - I think it looks better if making it smaller than 01:05:688 (1) - with slower SV
  5. 02:28:660 (1,2,1,2) - Again, spacing difference between 1/4 and 1/2
  6. 02:34:831 (1) - Make it like this to make blanket? (my blanketing is bad :p)
  7. 03:08:774 (1,2,3,1,2,3,1,2,3) - overmapped? I don't feel to have that much triples in there
  8. 03:53:860 (4,5,6,1,2,3,4,5,6) - ^
  9. 04:15:803 (4,5,6,1,2,3,4,5,6) - ^
  10. 04:26:089 (2) - Put that to 104 | 180, I think will be more like "repeating" the last pattern
  11. 04:54:031 (1,2,3,4,5,6,7,8) - According to a mod in Skystar's map, There's nothing on every blue tick
  12. 05:05:003 (1,2,3,4,5,6,7,8) - ^
  13. According to AiMod, there has 2 note at the same time at 04:08:260 (5) - , delete 04:08:259 (4) -
I love this map style, i wish that i could request you GD but i am not Malaysian D:

Noel wish you for "Mawaru"~
Topic Starter
[ -Scarlet- ]

Troponoop wrote:

Howdy


[Mawaru]

00:24:546 (1,2,3,4) - I feel like these back and forth sliders don't match up well with the following sliders 00:24:546 (1,2,3,4,1,2,3,4) - 00:35:517 (1,2,3,4) - I'm just trying to say that you should make the first pair match the rest For me as long as the sliders fit the song it's fine. Making all of them similar would be quite boring if you ask me @@

00:38:946 (1,4) - the hitsounds really threw me off in this section because there is only one clear sound for hitting each duple The hitsound is following the music. But then again it might be a bit misleading. I'll see what others have to say first

01:05:688 (1) - the SV increase right here is a little rough Yup :D But I think it should be fine. From what I see from various testplays

01:36:717 (2,3,1) - feels fairly anti flow, which i dont see much of later on (maybe change it up to keep it consistent) It was intentional, following the 1/2 beat here

02:34:831 (1) - running off the grid, it's definitely fine, but would be better if it wasn't so far out Yup, it's fine scene is within the playfield

04:31:060 (3) - ^ ^

Great map, dropping a star!
Sorry there won't be any changes here :?
Still, thanks for the mod! Appreciate it :)

KuranteMelodii wrote:

I just come here randomly

Mawaru
  1. I feel it's overdone when you whistle all the vocals D: , since it used on bass drums and some electronic notes like 00:53:860 (1,2,3,4,5) - , i usually prefer to not to whistle all the vocals and use whistle in another custom hitsound pack (although i don't use custom hitsounds because i hate to find one lol) I think the whistle is fine if it fits the song. But then I also think it might be overused. Maybe gonna find a nice custom hitsound for the vocal
  2. 00:38:946 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - It depends on your style, but I don't heard any 1/2 notes there, maybe likethis? The jumps on every 1/2 note is to emphasize on the 1/2 beat here. But then again the hitsound might be a bit misleading. Might change if more people complains about it
  3. 00:59:517 (1,2,1,2) - It's little bit weird, since it just a LITTLE spacing difference between 1/4 and 1/2 It's definitely fine. The first two circle is used to emphasize on the loud vocal here. Then a slow pause to lower the tension down, thus the following 01:00:031 (1,2) does not have to be a big jump.
  4. 01:04:831 (1) - I think it looks better if making it smaller than 01:05:688 (1) - with slower SV I think my current one look perfectly fine. But still I might change it if I get more negative feedback about it.
  5. 02:28:660 (1,2,1,2) - Again, spacing difference between 1/4 and 1/2 Similar to what I've mentioned
  6. 02:34:831 (1) - Make it like this to make blanket? (my blanketing is bad :p) This slider wasn't meant for blanketing at all. Just a normal circle slider :P
  7. 03:08:774 (1,2,3,1,2,3,1,2,3) - overmapped? I don't feel to have that much triples in there Triples are used here to emphasize on the vocal better. Definitely not overmapped
  8. 03:53:860 (4,5,6,1,2,3,4,5,6) - ^ ^
  9. 04:15:803 (4,5,6,1,2,3,4,5,6) - ^ ^
  10. 04:26:089 (2) - Put that to 104 | 180, I think will be more like "repeating" the last pattern Made a bit of adjustment here
  11. 04:54:031 (1,2,3,4,5,6,7,8) - According to a mod in Skystar's map, There's nothing on every blue tick There's definitely something there, just not very noticable
  12. 05:05:003 (1,2,3,4,5,6,7,8) - ^ ^
  13. According to AiMod, there has 2 note at the same time at 04:08:260 (5) - , delete 04:08:259 (4) - Opps, how did I missed that @@
I love this map style, i wish that i could request you GD but i am not Malaysian D:

Noel wish you for "Mawaru"~
Thanks for the mod! :)
shurito1sao
hey m4m

remove NC 01:01:231 -
same 01:01:574 -
green line new combo 01:14:603 -
for what this green line 01:16:146 - ?
01:22:146 (3,4) - those two aren't even now the blanket but x and y . try for slider 4 x 108 and y 156
green lines new combo ^ 01:46:146 (1,2,3,1,2,3,4,1,2) -
same 01:54:031 (2,3) -
same 01:55:403 (2,3) -
same 01:57:888 -
i think you will understand the new combo now.

that what i could find.
walaowey
Scarlet et :P :P

IrcAdadasd
2015-09-09 01:22 [ -Scarlet- ]: kk
2015-09-09 01:22 [ -Scarlet- ]: ready for your mod
2015-09-09 01:22 [ -Scarlet- ]: xd
2015-09-09 01:22 walaowey: 00:30:031 (1,2,3,4) -
2015-09-09 01:22 walaowey: aiya y this change le?
2015-09-09 01:23 walaowey: i like the previous one more xDD
2015-09-09 01:23 [ -Scarlet- ]: idk, previous one overlaps doesnt loook that nice lo
2015-09-09 01:23 [ -Scarlet- ]: and the spacing was quite small
2015-09-09 01:23 walaowey: 00:30:888 (2) - can move this to other place ar?.. a little troll here lol
2015-09-09 01:23 walaowey: oo..kk
2015-09-09 01:25 [ -Scarlet- ]: not that readable ar
2015-09-09 01:25 [ -Scarlet- ]: then I stack with (4) ba
2015-09-09 01:25 walaowey: ya..for me la..
2015-09-09 01:25 walaowey: not sure about higher rank player
2015-09-09 01:25 walaowey: ok
2015-09-09 01:25 [ -Scarlet- ]: I think with HD might be a bit unreadable gua
2015-09-09 01:26 walaowey: yeah, if i play HD, i usually need 3/4 spacing for each stack de
2015-09-09 01:26 walaowey: less than that will be harder to read
2015-09-09 01:27 [ -Scarlet- ]: oo
2015-09-09 01:27 [ -Scarlet- ]: prio tip
2015-09-09 01:28 [ -Scarlet- ]: pro*
2015-09-09 01:28 walaowey: yeah..thats my mapping style..only stack if got 3/4 spacing
2015-09-09 01:29 walaowey: 01:12:888 (5) -
2015-09-09 01:29 walaowey: i think u can make this jump
2015-09-09 01:29 [ -Scarlet- ]: hmm
2015-09-09 01:29 [ -Scarlet- ]: i think i should gua
2015-09-09 01:29 [ -Scarlet- ]: loud beat
2015-09-09 01:29 walaowey: yep
2015-09-09 01:29 walaowey: bcoz u did that for previous note
2015-09-09 01:33 walaowey: 02:37:917 (1) - wa..this jump quite far compare to previous de
2015-09-09 01:33 walaowey: reduce it?
2015-09-09 01:33 [ -Scarlet- ]: oh shit
2015-09-09 01:33 [ -Scarlet- ]: didnt realize is 3/4 slider
2015-09-09 01:33 [ -Scarlet- ]: LOL
2015-09-09 01:34 walaowey: lol
2015-09-09 01:34 walaowey: gg man...that sudden far jump
2015-09-09 01:34 walaowey: haha
2015-09-09 01:35 walaowey: 02:39:288 (1) - this one can increase jump a bit too
2015-09-09 01:35 walaowey: 02:42:031 (5) - jump for this too, strong beat
2015-09-09 01:37 walaowey: 02:45:974 (2) - i think this quite far, the beat is not that strong here ., consider to nerf it abit?
2015-09-09 01:37 [ -Scarlet- ]: kk
2015-09-09 01:38 [ -Scarlet- ]: I think I'll get that 02:45:974 (2) ba, wanna keep the pattern
2015-09-09 01:38 [ -Scarlet- ]: doesnt really affect that much then playing
2015-09-09 01:38 [ -Scarlet- ]: oo
2015-09-09 01:38 walaowey: kk..sure
2015-09-09 01:40 walaowey: 03:12:717 (4,1) - i personally dont like this flow that much,
2015-09-09 01:41 walaowey: the flow is off when flowing from 4->1
2015-09-09 01:41 [ -Scarlet- ]: I see
2015-09-09 01:41 [ -Scarlet- ]: kk changed
2015-09-09 01:41 walaowey: 03:13:574 (5) - and the stack on (3) is quite trolling :P .. quite hard to read for me xD
2015-09-09 01:42 walaowey: kk
2015-09-09 01:42 [ -Scarlet- ]: The stack is ok gua
2015-09-09 01:42 [ -Scarlet- ]: From various testplays all of them play perfectly fine
2015-09-09 01:42 walaowey: kk..
2015-09-09 01:42 walaowey: dont trust me that much, every body have different play style de
2015-09-09 01:43 walaowey: and i'm still not that pro, so sometimes cant read it lol
2015-09-09 01:43 walaowey: btw, that MGR -> Megumi ar? :v
2015-09-09 01:43 [ -Scarlet- ]: no worry xd
2015-09-09 01:43 [ -Scarlet- ]: fk
2015-09-09 01:43 [ -Scarlet- ]: nobody gets it
2015-09-09 01:43 walaowey: lol
2015-09-09 01:43 walaowey: correct meh
2015-09-09 01:43 [ -Scarlet- ]: Merry Go Round, meguru meguru
2015-09-09 01:43 walaowey: i think wrong leh..megumi no R @.@ ..i just notice it..hahaha
2015-09-09 01:43 [ -Scarlet- ]: 4 people ask liao
2015-09-09 01:44 [ -Scarlet- ]: ewe
2015-09-09 01:44 walaowey: haha..gg
2015-09-09 01:44 walaowey: y i think megumi de..gg
2015-09-09 01:44 [ -Scarlet- ]: cuz main heroine ma
2015-09-09 01:44 walaowey: haha..
2015-09-09 01:44 walaowey: bcoz that part no Merry Go Round ma, so nobody think of that de
2015-09-09 01:45 [ -Scarlet- ]: yea
2015-09-09 01:45 [ -Scarlet- ]: lel
2015-09-09 01:45 [ -Scarlet- ]: nvm random de
2015-09-09 01:45 [ -Scarlet- ]: I cant find good part to put slider art so just put there
2015-09-09 01:45 walaowey: haha..nvm leh, very nice already
2015-09-09 01:46 [ -Scarlet- ]: but then so far nobody get it ;;
2015-09-09 01:46 walaowey: 03:47:003 (4,1) -
2015-09-09 01:46 walaowey: like the previous..the flow thing
2015-09-09 01:47 [ -Scarlet- ]: I think this one is fine
2015-09-09 01:47 [ -Scarlet- ]: is like
2015-09-09 01:47 [ -Scarlet- ]: triangular jump back forth
2015-09-09 01:48 walaowey: kk
2015-09-09 01:54 walaowey: wait ar..
2015-09-09 01:54 walaowey: i check again :v
2015-09-09 01:54 walaowey: haha
2015-09-09 01:55 [ -Scarlet- ]: LOL
2015-09-09 01:55 [ -Scarlet- ]: kk
2015-09-09 01:55 [ -Scarlet- ]: I sometimes wonder how people check hitsound
2015-09-09 01:55 [ -Scarlet- ]: like just now I mod Natsu map I completely ignore hitsound
2015-09-09 01:55 walaowey: lol idk..
2015-09-09 01:55 [ -Scarlet- ]: cuz dunno what to say
2015-09-09 01:55 walaowey: so hard to listen leh
2015-09-09 01:55 walaowey: ya la
2015-09-09 01:55 walaowey: can only mod it if the hitsound is really obvious
2015-09-09 01:56 [ -Scarlet- ]: for me I usually increase hitsound
2015-09-09 01:56 [ -Scarlet- ]: 100% effect volume 50% music
2015-09-09 01:56 [ -Scarlet- ]: lel
2015-09-09 01:56 [ -Scarlet- ]: playing also like that
2015-09-09 01:56 walaowey: lol..
2015-09-09 01:57 walaowey: then hitsound will be really loud lol
2015-09-09 01:57 walaowey: gg
2015-09-09 01:57 walaowey: 03:42:374 (2) -
2015-09-09 01:57 walaowey: btw
2015-09-09 01:57 walaowey: i think can make this jump
2015-09-09 01:57 walaowey: the beat quite strong
2015-09-09 01:59 [ -Scarlet- ]: i think no need ba
2015-09-09 01:59 walaowey: kk
2015-09-09 01:59 [ -Scarlet- ]: I put there to actually stack with the 03:40:660 (3) -
2015-09-09 01:59 [ -Scarlet- ]: the I realize it wasnt stacked properly
2015-09-09 01:59 [ -Scarlet- ]: LOL
2015-09-09 01:59 [ -Scarlet- ]: then*
2015-09-09 01:59 walaowey: yeah i know..
2015-09-09 01:59 walaowey: what?
2015-09-09 02:00 walaowey: i didnt notice its not stack properly though
2015-09-09 02:00 walaowey: hahaha
2015-09-09 02:00 walaowey: lol..yeah..its off
2015-09-09 02:00 [ -Scarlet- ]: hard to notice lo
2015-09-09 02:00 [ -Scarlet- ]: is like dunno how many beats ago
2015-09-09 02:00 walaowey: yaya..
2015-09-09 02:01 walaowey: lol..
2015-09-09 02:01 walaowey: nice
2015-09-09 02:01 walaowey: can ranked le :v
2015-09-09 02:01 walaowey: hahaha
2015-09-09 02:01 [ -Scarlet- ]: hope lo
2015-09-09 02:01 [ -Scarlet- ]: need get +12 SP
2015-09-09 02:01 [ -Scarlet- ]: only BN notice
Feb
quality IRC mod
2015-09-09 18:01 Feb: omq r u there o/
2015-09-09 18:01 [ -Scarlet- ]: yea?
2015-09-09 18:02 Feb: can i answer the mod by irc idk I don't want to write I guess LOL
2015-09-09 18:03 [ -Scarlet- ]: @@ was half way mapping something
2015-09-09 18:03 [ -Scarlet- ]: nvm
2015-09-09 18:03 [ -Scarlet- ]: got some time to spare
2015-09-09 18:03 [ -Scarlet- ]: Alright then
2015-09-09 18:04 Feb: uhn ok.
2015-09-09 18:04 Feb: your hitsounding is beautiful btw <3
2015-09-09 18:04 [ -Scarlet- ]: thanks~
2015-09-09 18:04 [ -Scarlet- ]: credits to Skystar for giving me permission to use his hitsound tho
2015-09-09 18:05 Feb: ya I was thinking I heard those before lul
2015-09-09 18:05 Feb: did you use hp5 bcs of ending?
2015-09-09 18:05 [ -Scarlet- ]: somewhat yea
2015-09-09 18:05 [ -Scarlet- ]: because HR drain
2015-09-09 18:05 [ -Scarlet- ]: Might fail
2015-09-09 18:05 Feb: you tried? (you probaply did) lol
2015-09-09 18:06 [ -Scarlet- ]: sec
2015-09-09 18:06 [ -Scarlet- ]: i remember trying
2015-09-09 18:06 [ -Scarlet- ]: but sure whether for this map though lel
2015-09-09 18:07 Feb: ya I think it's fine then... you still can change it it's not like a big deal imo
2015-09-09 18:07 Feb: owait i didn't check if osu is creating a file lol
2015-09-09 18:07 Feb: ok it does
2015-09-09 18:08 Feb: the first thing Is pretty much my own opinion, but I feel like you NC to often lol
2015-09-09 18:08 Feb: it works almost everytime
2015-09-09 18:08 [ -Scarlet- ]: well, I guess because I overlap note quite often
2015-09-09 18:08 [ -Scarlet- ]: thus quite hard to read
2015-09-09 18:09 [ -Scarlet- ]: oh, HP 6 works
2015-09-09 18:09 [ -Scarlet- ]: ok
2015-09-09 18:09 Feb: oh lol then here you go lol
2015-09-09 18:09 Feb: but I feel like you shouldn't create a new combo underneath a triplet if you know what I mean it's most of the time confusing in my opinion.
2015-09-09 18:10 Feb: I forgot to pick example it's somewhere in map sec
2015-09-09 18:10 Feb: ow randomly saw this you maybe want to get rid of the overlap here
2015-09-09 18:10 Feb: 02:08:431 (2,4) -
2015-09-09 18:11 [ -Scarlet- ]: oo
2015-09-09 18:11 [ -Scarlet- ]: didnt notice
2015-09-09 18:11 [ -Scarlet- ]: alright
2015-09-09 18:12 Feb: I'm not finding the triplet example god
2015-09-09 18:12 Feb: wtf xd
2015-09-09 18:12 Feb: 01:55:746 (4,5,1) - It's like just this but with a single note instead of slider
2015-09-09 18:13 Feb: ahh
2015-09-09 18:13 Feb: i found it
2015-09-09 18:13 Feb: 02:31:231 (2,3,1) -
2015-09-09 18:13 Feb: I find it quite hard to read sth like this It's okay in sense of what the music provides
2015-09-09 18:13 Feb: but I think you should leave the ncing out here for the triplet.
2015-09-09 18:14 Feb: but that's probaply supported by my mentality of not using to many ncs
2015-09-09 18:14 [ -Scarlet- ]: I see , hmm
2015-09-09 18:15 Feb: I'm using the 1,2,1,2 nc's sometimes myself to I have to admit, but usually only in special cases
2015-09-09 18:16 [ -Scarlet- ]: yea
2015-09-09 18:16 Feb: 00:53:174 (1,2) - I didn't quite get the purpose of this NC anyhow
2015-09-09 18:16 [ -Scarlet- ]: Hmm
2015-09-09 18:16 [ -Scarlet- ]: I think I'll remove NC for now
2015-09-09 18:16 Feb: on which?
2015-09-09 18:16 [ -Scarlet- ]: the triples the one with 1,2 jumps
2015-09-09 18:16 Feb: ah okay.
2015-09-09 18:17 [ -Scarlet- ]: the latest one you mentioned
2015-09-09 18:17 [ -Scarlet- ]: yea
2015-09-09 18:17 [ -Scarlet- ]: Accidental NC I guess
2015-09-09 18:17 Feb: okay.
2015-09-09 18:17 Feb: tbh I really am nitpicking about this, because tbh the map is pretty stable in flow and cleaniness
2015-09-09 18:18 Feb: 00:54:717 (1) - I would nc the 1/4 sliders but not this I know why u wanted to make the 1/4 a combo but you should only nc them
2015-09-09 18:18 Feb: imo
2015-09-09 18:19 [ -Scarlet- ]: hmm
2015-09-09 18:19 [ -Scarlet- ]: alright
2015-09-09 18:19 [ -Scarlet- ]: I guess I'm too used to NC-ing most notes on white ticks
2015-09-09 18:20 Feb: 00:56:774 (1,3) - you maybe want to remove the tiny overlap?
2015-09-09 18:20 Feb: ya me too xd
2015-09-09 18:20 Feb: but I work on it
2015-09-09 18:20 [ -Scarlet- ]: I think the overlap there is fine
2015-09-09 18:20 Feb: ya nitpicking :^)
2015-09-09 18:20 [ -Scarlet- ]: visually it's not bad
2015-09-09 18:20 Feb: ya
2015-09-09 18:21 Feb: 01:05:688 (1) - tbh this is a tick to fast I guess you made the sv to fit the slider above (from length), but it throws of completely imo xd
2015-09-09 18:21 Feb: need to get a cup of coffee sec
2015-09-09 18:23 [ -Scarlet- ]: Hmm, I think that slider is completely fine from some testplays I've seen
2015-09-09 18:24 [ -Scarlet- ]: And the fast SV supports the loud be at 01:06:031 too
2015-09-09 18:24 [ -Scarlet- ]: I think is completely fine, well, unless the nominators say is unrankable @@
2015-09-09 18:26 Feb: sry took me longer than i expected xd
2015-09-09 18:26 Feb: huh, I understand maybe I'm just to bad to play dnb then lul
2015-09-09 18:28 Feb: hmm you maybe want to remove this note
2015-09-09 18:28 Feb: 02:10:660 (1) -
2015-09-09 18:28 Feb: the reasons it make a good pause for the following strong beats
2015-09-09 18:28 Feb: if not, I'd use nc on (2) instead of (1)
2015-09-09 18:29 [ -Scarlet- ]: Actually is quite weird ignoring the vocal here
2015-09-09 18:29 [ -Scarlet- ]: I tried removing it
2015-09-09 18:29 [ -Scarlet- ]: And listened, the pause there is really really awkward
2015-09-09 18:29 Feb: uhm.. sec
2015-09-09 18:30 [ -Scarlet- ]: I guess the NC there is fine to make it symmetrical to 02:11:346 (1,2,3,4) -
2015-09-09 18:30 Feb: I know you made bcs of pattern
2015-09-09 18:31 Feb: it's just weird for me to press a strong beat like (2) as a (2) xd
2015-09-09 18:32 Feb: 02:20:774 (2,3) - Idk if it's purposely not blanketed but placed like it is would
2015-09-09 18:33 Feb: I would*
2015-09-09 18:33 [ -Scarlet- ]: ah
2015-09-09 18:34 [ -Scarlet- ]: fixed blanketing
2015-09-09 18:34 Feb: tbh I would really like to know how ppl rank things with 0.2 its super hardto read in my opinion.
2015-09-09 18:34 Feb: (lol)
2015-09-09 18:34 Feb: and it's not like it your map doesn't stack at all xd
2015-09-09 18:35 [ -Scarlet- ]: is not really hard to read tho
2015-09-09 18:35 [ -Scarlet- ]: when playing is totally different thing
2015-09-09 18:35 [ -Scarlet- ]: but then I'm not too sure how this stack leniency works anyway
2015-09-09 18:36 Feb: well play sth like.. I think skystars diff imo has 0.2 too
2015-09-09 18:36 Feb: not sure i played it like
2015-09-09 18:36 Feb: ..
2015-09-09 18:36 Feb: 1 time
2015-09-09 18:36 Feb: and stacks are harder to read with it like triplets
2015-09-09 18:36 Feb: it looks like it's 1 note imo they are 3
2015-09-09 18:37 Feb: they aren't really ontop of each other, just 2 pixels or sth
2015-09-09 18:37 Feb: if u use 0.7 or sth people tend to read em better.
2015-09-09 18:37 [ -Scarlet- ]: I guess that's for editor
2015-09-09 18:37 [ -Scarlet- ]: i tried playing it with 0.2 and 0.7
2015-09-09 18:37 [ -Scarlet- ]: not much difference tho
2015-09-09 18:38 Feb: It' snot like I want you to change it xd
2015-09-09 18:38 Feb: It's maybe not noticable for your rank imo but for me it is
2015-09-09 18:38 Feb: fuck i stopped looking ..
2015-09-09 18:40 Feb: not sure why you nc'd this
2015-09-09 18:40 Feb: 02:45:460 (1) -
2015-09-09 18:40 Feb: the following two are okay
2015-09-09 18:41 [ -Scarlet- ]: is for readibility
2015-09-09 18:41 [ -Scarlet- ]: is quite hard to tell there's a pause there without the NC to me
2015-09-09 18:42 Feb: oh I see
2015-09-09 18:42 Feb: oh I wanted to go back shortly to the stream before first kiai
2015-09-09 18:42 Feb: 01:26:946 (1) -
2015-09-09 18:42 Feb: is that sort of antijump wanted?
2015-09-09 18:43 [ -Scarlet- ]: is not really antijump
2015-09-09 18:43 [ -Scarlet- ]: is like triangular jump
2015-09-09 18:43 [ -Scarlet- ]: then stream back
2015-09-09 18:44 Feb: it's not a big deal to me anyways xd that's why i forgot lol
2015-09-09 18:44 Feb: 01:39:460 (6,1) - I think it's fine like it is , but it could be better imo
2015-09-09 18:46 [ -Scarlet- ]: Should be fine, there's nothing really special at this part so just using sliders to emphasize the vocal
2015-09-09 18:47 Feb: ah lol I thought the blanket XDD
2015-09-09 18:47 [ -Scarlet- ]: blanket...
2015-09-09 18:47 Feb: imo the shape is little bit lackluster to circle but it's still fine lol
2015-09-09 18:48 [ -Scarlet- ]: forgot
2015-09-09 18:48 [ -Scarlet- ]: LOL
2015-09-09 18:48 Feb: 03:16:660 (3) - nc for consistency?
2015-09-09 18:49 Feb: ow the m
2015-09-09 18:49 Feb: oh the g
2015-09-09 18:49 Feb: the r?
2015-09-09 18:49 Feb: wut
2015-09-09 18:49 [ -Scarlet- ]: NC not needed
2015-09-09 18:49 [ -Scarlet- ]: LOL
2015-09-09 18:49 [ -Scarlet- ]: mgr
2015-09-09 18:49 Feb: for wut stands this :o
2015-09-09 18:50 [ -Scarlet- ]: Merry go round, meguru meguru
2015-09-09 18:50 [ -Scarlet- ]: oorz
2015-09-09 18:50 Feb: OHHHHHHHHHHHHHHHHHHHHHHHHH
2015-09-09 18:50 [ -Scarlet- ]: nobody got it correct
2015-09-09 18:50 [ -Scarlet- ]: time to remove
2015-09-09 18:50 Feb: I tho you tried spelling her name
2015-09-09 18:50 Feb: like megumi
2015-09-09 18:50 Feb: loooool
2015-09-09 18:51 [ -Scarlet- ]: Nah
2015-09-09 18:51 [ -Scarlet- ]: because you know
2015-09-09 18:51 [ -Scarlet- ]: I already made a M slider
2015-09-09 18:52 [ -Scarlet- ]: So even more M slider would be kinda boring
2015-09-09 18:52 Feb: tbh in the slow part It'd reduce the volume by a little bit - I think the vocal should be in first place here atm both are at the same lvl imo
2015-09-09 18:52 Feb: but you can shorten it to MEG
2015-09-09 18:52 Feb: :^D
2015-09-09 18:52 Feb: 03:32:088 (1) - likef rom here on forward
2015-09-09 18:52 [ -Scarlet- ]: I tried making E
2015-09-09 18:52 [ -Scarlet- ]: well, it failed
2015-09-09 18:53 [ -Scarlet- ]: so gave up
2015-09-09 18:53 Feb: but anchorpoints are bitch LOL
2015-09-09 18:53 [ -Scarlet- ]: yea
2015-09-09 18:53 [ -Scarlet- ]: looks ugly as fk
2015-09-09 18:53 [ -Scarlet- ]: LOL
2015-09-09 18:53 [ -Scarlet- ]: Err
2015-09-09 18:54 [ -Scarlet- ]: about the volume there, I think is fine tho. Want the players to really listen to the piano loud and clear and playing at the same time
2015-09-09 18:54 [ -Scarlet- ]: as if they're really playing the piano part
2015-09-09 18:54 [ -Scarlet- ]: with two finger
2015-09-09 18:54 [ -Scarlet- ]: LOL
2015-09-09 18:54 Feb: pff who alternates this pls xd
2015-09-09 18:56 Feb: 04:07:746 (1,2,3,4) - are you really sure about this?
2015-09-09 18:56 Feb: I mean it fits the music but it's kinda like the only time you use this kind of stack
2015-09-09 18:57 [ -Scarlet- ]: I actually remapped that jump there
2015-09-09 18:57 Feb: like it was different before?
2015-09-09 18:58 [ -Scarlet- ]: well, I cant find a good solution to make it fit to the following jumps 04:08:431 (1,2,3,4) -
2015-09-09 18:58 [ -Scarlet- ]: so I did the stack instead
2015-09-09 18:58 [ -Scarlet- ]: Which surprise fit well too
2015-09-09 18:58 [ -Scarlet- ]: It might be different than what the players have played before but as long as it fits the song it's fine
2015-09-09 18:59 Feb: ya I just pointed it out because of consistency
2015-09-09 18:59 Feb: as I told you with my reasoning ^^
2015-09-09 18:59 [ -Scarlet- ]: yea
2015-09-09 18:59 Feb: oh hell the reverse
2015-09-09 18:59 Feb: :OOO
2015-09-09 18:59 Feb: 04:15:803 (4,5,6,1,2,3,4,5,6) -
2015-09-09 19:00 [ -Scarlet- ]: I think I'll keep it first xd
2015-09-09 19:00 Feb: I would fail here if I would play it
2015-09-09 19:00 Feb: xd
2015-09-09 19:01 [ -Scarlet- ]: LOL
2015-09-09 19:01 Feb: your ncing got better after first kiai imo
2015-09-09 19:01 [ -Scarlet- ]: I guess is fine, unless if neccessary I'll just Ctrl+G
2015-09-09 19:01 Feb: ya
2015-09-09 19:02 Feb: I would fail much earlier bcs I can't deal with sv changes
2015-09-09 19:02 Feb: i would ctrl+g this imo 04:36:203 (1) -
2015-09-09 19:02 Feb: I hit instinctivly the tail xd
2015-09-09 19:03 Feb: in editor playtest ofc ^^
2015-09-09 19:03 [ -Scarlet- ]: I'm just keeping the jumps consistent here
2015-09-09 19:03 Feb: the jumps? o.o it's a 1/1 slider :o
2015-09-09 19:03 [ -Scarlet- ]: left right bottom left right bottom left
2015-09-09 19:04 [ -Scarlet- ]: I mean the 1/4 sliders
2015-09-09 19:04 [ -Scarlet- ]: 04:35:517 (1,2,1,2) -
2015-09-09 19:04 Feb: ya
2015-09-09 19:04 [ -Scarlet- ]: to the 1/1 slider
2015-09-09 19:04 [ -Scarlet- ]: making it zigzag
2015-09-09 19:04 Feb: 04:36:031 (2) - i think it's because this is turned upwards
2015-09-09 19:04 Feb: mb
2015-09-09 19:04 Feb: bcs of that
2015-09-09 19:05 Feb: well but who knows instinctivly play right mb I was sleeping with open eyes or sth xd
2015-09-09 19:05 [ -Scarlet- ]: oo
2015-09-09 19:05 [ -Scarlet- ]: maybe
2015-09-09 19:06 Feb: 04:45:117 (1) - nc here becuase consistency here, bcs you did it like everytime in the map as far as often u used it - i check this again
2015-09-09 19:08 Feb: and ofc bcs vocal lol
2015-09-09 19:09 Feb: i hate you for the doubles at the end xd
2015-09-09 19:09 [ -Scarlet- ]: hmm
2015-09-09 19:09 [ -Scarlet- ]: ok then
2015-09-09 19:11 Feb: uhm is this crash sound? on head?
2015-09-09 19:11 Feb: 02:19:060 (1) -
2015-09-09 19:11 Feb: if i'd place finish dunno if you usually do xd
2015-09-09 19:11 Feb: i can't tell in dnb imo
2015-09-09 19:12 [ -Scarlet- ]: nah
2015-09-09 19:12 Feb: ya I would normally do a lot on hitsounds but I'd rather not do on dnb
2015-09-09 19:13 Feb: because I have no experience here ;w;
2015-09-09 19:13 [ -Scarlet- ]: @@
2015-09-09 19:13 [ -Scarlet- ]: I don't really map DnB tho, this is my first I think
2015-09-09 19:14 Feb: oh really? it's cool
2015-09-09 19:14 Feb: I play it one more time in editor sec xdd
2015-09-09 19:14 Feb: I want make sure I missed anything
2015-09-09 19:16 Feb: oh btw. do you mind sharing your skin? <3 I saw it in topic and I quite like it xd
2015-09-09 19:17 [ -Scarlet- ]: you mean this?
2015-09-09 19:17 [ -Scarlet- ]: http://puu.sh/k2U3J/ca6d75bd7e.jpg
2015-09-09 19:17 Feb: yes^^
2015-09-09 19:18 [ -Scarlet- ]: I think this is the [https://mega.nz/#!aBghCDAJ!stOWubHsz1cWpstKAPCVW5F3aQx9uqYMVrNAugSfEuE Link]
2015-09-09 19:20 [ -Scarlet- ]: oh, you like that gokusaishiki too?
2015-09-09 19:20 [ -Scarlet- ]: I remember mapping it like a bit then graved it lel
2015-09-09 19:20 Feb: ya, I have her album ^^
2015-09-09 19:20 Feb: pretty much worth it xd
2015-09-09 19:21 Feb: 03:41:688 (1,2) - Oh you might wanna make it linear like before, but you kinda reuined it by stacking it one top of (5) xd
2015-09-09 19:21 Feb: I just randomly saw this
2015-09-09 19:21 Feb: where does skystar get those keysounds omg
2015-09-09 19:22 [ -Scarlet- ]: not sure
2015-09-09 19:22 [ -Scarlet- ]: I'm worry where he got all those hitsounds too
2015-09-09 19:23 [ -Scarlet- ]: I'm wondering*
2015-09-09 19:23 Feb: probaply in his folder underneath the hentaifolder
2015-09-09 19:23 Feb: like hentai
2015-09-09 19:23 Feb: hitsounds
2015-09-09 19:23 [ -Scarlet- ]: But I guess you can get quite a lot of these like of hitsound from mania maps thoo
2015-09-09 19:23 Feb: xd
2015-09-09 19:24 Feb: ya I found nothing else after playtesting in editor lul
2015-09-09 19:24 [ -Scarlet- ]: hmm
2015-09-09 19:24 Feb: would playtest but I'm just to bad at this lol
2015-09-09 19:24 [ -Scarlet- ]: Alright~ Thanks for the irl mod xd
2015-09-09 19:24 Feb: irl? xd
2015-09-09 19:24 Feb: real life is hard man
2015-09-09 19:24 [ -Scarlet- ]: irc*
2015-09-09 19:24 [ -Scarlet- ]: opps, mixed with real life
2015-09-09 19:24 Feb: I can fly over if you want xd
2015-09-09 19:25 Feb: but lufthansa is not working atm so it's kinda difficult
2015-09-09 19:25 Feb: man I'm so funny..
2015-09-09 19:25 Feb: sorry, I felt like this was somewhat unhelpful rofl
2015-09-09 19:25 [ -Scarlet- ]: never knew this airline company existed
2015-09-09 19:25 [ -Scarlet- ]: LOL
2015-09-09 19:26 Feb: lufthansa is big tho :O
2015-09-09 19:26 Feb: like international :o
2015-09-09 19:26 [ -Scarlet- ]: Not very well known in my country I guess @@
2015-09-09 19:26 Feb: ya maybe

Good Luck!! <3
Topic Starter
[ -Scarlet- ]

shurito1sao wrote:

hey m4m

remove NC 01:01:231 -
same 01:01:574 -
green line new combo 01:14:603 -
for what this green line 01:16:146 - ?
01:22:146 (3,4) - those two aren't even now the blanket but x and y . try for slider 4 x 108 and y 156
green lines new combo ^ 01:46:146 (1,2,3,1,2,3,4,1,2) -
same 01:54:031 (2,3) -
same 01:55:403 (2,3) -
same 01:57:888 -
i think you will understand the new combo now.

that what i could find.
Sorry all these mods are rejected :?

walaowey wrote:

Scarlet et :P :P

IrcAdadasd
2015-09-09 01:22 [ -Scarlet- ]: kk
2015-09-09 01:22 [ -Scarlet- ]: ready for your mod
2015-09-09 01:22 [ -Scarlet- ]: xd
2015-09-09 01:22 walaowey: 00:30:031 (1,2,3,4) -
2015-09-09 01:22 walaowey: aiya y this change le?
2015-09-09 01:23 walaowey: i like the previous one more xDD
2015-09-09 01:23 [ -Scarlet- ]: idk, previous one overlaps doesnt loook that nice lo
2015-09-09 01:23 [ -Scarlet- ]: and the spacing was quite small
2015-09-09 01:23 walaowey: 00:30:888 (2) - can move this to other place ar?.. a little troll here lol
2015-09-09 01:23 walaowey: oo..kk
2015-09-09 01:25 [ -Scarlet- ]: not that readable ar
2015-09-09 01:25 [ -Scarlet- ]: then I stack with (4) ba
2015-09-09 01:25 walaowey: ya..for me la..
2015-09-09 01:25 walaowey: not sure about higher rank player
2015-09-09 01:25 walaowey: ok
2015-09-09 01:25 [ -Scarlet- ]: I think with HD might be a bit unreadable gua
2015-09-09 01:26 walaowey: yeah, if i play HD, i usually need 3/4 spacing for each stack de
2015-09-09 01:26 walaowey: less than that will be harder to read
2015-09-09 01:27 [ -Scarlet- ]: oo
2015-09-09 01:27 [ -Scarlet- ]: prio tip
2015-09-09 01:28 [ -Scarlet- ]: pro*
2015-09-09 01:28 walaowey: yeah..thats my mapping style..only stack if got 3/4 spacing
2015-09-09 01:29 walaowey: 01:12:888 (5) -
2015-09-09 01:29 walaowey: i think u can make this jump
2015-09-09 01:29 [ -Scarlet- ]: hmm
2015-09-09 01:29 [ -Scarlet- ]: i think i should gua
2015-09-09 01:29 [ -Scarlet- ]: loud beat
2015-09-09 01:29 walaowey: yep
2015-09-09 01:29 walaowey: bcoz u did that for previous note
2015-09-09 01:33 walaowey: 02:37:917 (1) - wa..this jump quite far compare to previous de
2015-09-09 01:33 walaowey: reduce it?
2015-09-09 01:33 [ -Scarlet- ]: oh shit
2015-09-09 01:33 [ -Scarlet- ]: didnt realize is 3/4 slider
2015-09-09 01:33 [ -Scarlet- ]: LOL
2015-09-09 01:34 walaowey: lol
2015-09-09 01:34 walaowey: gg man...that sudden far jump
2015-09-09 01:34 walaowey: haha
2015-09-09 01:35 walaowey: 02:39:288 (1) - this one can increase jump a bit too
2015-09-09 01:35 walaowey: 02:42:031 (5) - jump for this too, strong beat
2015-09-09 01:37 walaowey: 02:45:974 (2) - i think this quite far, the beat is not that strong here ., consider to nerf it abit?
2015-09-09 01:37 [ -Scarlet- ]: kk
2015-09-09 01:38 [ -Scarlet- ]: I think I'll get that 02:45:974 (2) ba, wanna keep the pattern
2015-09-09 01:38 [ -Scarlet- ]: doesnt really affect that much then playing
2015-09-09 01:38 [ -Scarlet- ]: oo
2015-09-09 01:38 walaowey: kk..sure
2015-09-09 01:40 walaowey: 03:12:717 (4,1) - i personally dont like this flow that much,
2015-09-09 01:41 walaowey: the flow is off when flowing from 4->1
2015-09-09 01:41 [ -Scarlet- ]: I see
2015-09-09 01:41 [ -Scarlet- ]: kk changed
2015-09-09 01:41 walaowey: 03:13:574 (5) - and the stack on (3) is quite trolling :P .. quite hard to read for me xD
2015-09-09 01:42 walaowey: kk
2015-09-09 01:42 [ -Scarlet- ]: The stack is ok gua
2015-09-09 01:42 [ -Scarlet- ]: From various testplays all of them play perfectly fine
2015-09-09 01:42 walaowey: kk..
2015-09-09 01:42 walaowey: dont trust me that much, every body have different play style de
2015-09-09 01:43 walaowey: and i'm still not that pro, so sometimes cant read it lol
2015-09-09 01:43 walaowey: btw, that MGR -> Megumi ar? :v
2015-09-09 01:43 [ -Scarlet- ]: no worry xd
2015-09-09 01:43 [ -Scarlet- ]: fk
2015-09-09 01:43 [ -Scarlet- ]: nobody gets it
2015-09-09 01:43 walaowey: lol
2015-09-09 01:43 walaowey: correct meh
2015-09-09 01:43 [ -Scarlet- ]: Merry Go Round, meguru meguru
2015-09-09 01:43 walaowey: i think wrong leh..megumi no R @.@ ..i just notice it..hahaha
2015-09-09 01:43 [ -Scarlet- ]: 4 people ask liao
2015-09-09 01:44 [ -Scarlet- ]: ewe
2015-09-09 01:44 walaowey: haha..gg
2015-09-09 01:44 walaowey: y i think megumi de..gg
2015-09-09 01:44 [ -Scarlet- ]: cuz main heroine ma
2015-09-09 01:44 walaowey: haha..
2015-09-09 01:44 walaowey: bcoz that part no Merry Go Round ma, so nobody think of that de
2015-09-09 01:45 [ -Scarlet- ]: yea
2015-09-09 01:45 [ -Scarlet- ]: lel
2015-09-09 01:45 [ -Scarlet- ]: nvm random de
2015-09-09 01:45 [ -Scarlet- ]: I cant find good part to put slider art so just put there
2015-09-09 01:45 walaowey: haha..nvm leh, very nice already
2015-09-09 01:46 [ -Scarlet- ]: but then so far nobody get it ;;
2015-09-09 01:46 walaowey: 03:47:003 (4,1) -
2015-09-09 01:46 walaowey: like the previous..the flow thing
2015-09-09 01:47 [ -Scarlet- ]: I think this one is fine
2015-09-09 01:47 [ -Scarlet- ]: is like
2015-09-09 01:47 [ -Scarlet- ]: triangular jump back forth
2015-09-09 01:48 walaowey: kk
2015-09-09 01:54 walaowey: wait ar..
2015-09-09 01:54 walaowey: i check again :v
2015-09-09 01:54 walaowey: haha
2015-09-09 01:55 [ -Scarlet- ]: LOL
2015-09-09 01:55 [ -Scarlet- ]: kk
2015-09-09 01:55 [ -Scarlet- ]: I sometimes wonder how people check hitsound
2015-09-09 01:55 [ -Scarlet- ]: like just now I mod Natsu map I completely ignore hitsound
2015-09-09 01:55 walaowey: lol idk..
2015-09-09 01:55 [ -Scarlet- ]: cuz dunno what to say
2015-09-09 01:55 walaowey: so hard to listen leh
2015-09-09 01:55 walaowey: ya la
2015-09-09 01:55 walaowey: can only mod it if the hitsound is really obvious
2015-09-09 01:56 [ -Scarlet- ]: for me I usually increase hitsound
2015-09-09 01:56 [ -Scarlet- ]: 100% effect volume 50% music
2015-09-09 01:56 [ -Scarlet- ]: lel
2015-09-09 01:56 [ -Scarlet- ]: playing also like that
2015-09-09 01:56 walaowey: lol..
2015-09-09 01:57 walaowey: then hitsound will be really loud lol
2015-09-09 01:57 walaowey: gg
2015-09-09 01:57 walaowey: 03:42:374 (2) -
2015-09-09 01:57 walaowey: btw
2015-09-09 01:57 walaowey: i think can make this jump
2015-09-09 01:57 walaowey: the beat quite strong
2015-09-09 01:59 [ -Scarlet- ]: i think no need ba
2015-09-09 01:59 walaowey: kk
2015-09-09 01:59 [ -Scarlet- ]: I put there to actually stack with the 03:40:660 (3) -
2015-09-09 01:59 [ -Scarlet- ]: the I realize it wasnt stacked properly
2015-09-09 01:59 [ -Scarlet- ]: LOL
2015-09-09 01:59 [ -Scarlet- ]: then*
2015-09-09 01:59 walaowey: yeah i know..
2015-09-09 01:59 walaowey: what?
2015-09-09 02:00 walaowey: i didnt notice its not stack properly though
2015-09-09 02:00 walaowey: hahaha
2015-09-09 02:00 walaowey: lol..yeah..its off
2015-09-09 02:00 [ -Scarlet- ]: hard to notice lo
2015-09-09 02:00 [ -Scarlet- ]: is like dunno how many beats ago
2015-09-09 02:00 walaowey: yaya..
2015-09-09 02:01 walaowey: lol..
2015-09-09 02:01 walaowey: nice
2015-09-09 02:01 walaowey: can ranked le :v
2015-09-09 02:01 walaowey: hahaha
2015-09-09 02:01 [ -Scarlet- ]: hope lo
2015-09-09 02:01 [ -Scarlet- ]: need get +12 SP
2015-09-09 02:01 [ -Scarlet- ]: only BN notice

Feb wrote:

quality IRC mod
2015-09-09 18:01 Feb: omq r u there o/
2015-09-09 18:01 [ -Scarlet- ]: yea?
2015-09-09 18:02 Feb: can i answer the mod by irc idk I don't want to write I guess LOL
2015-09-09 18:03 [ -Scarlet- ]: @@ was half way mapping something
2015-09-09 18:03 [ -Scarlet- ]: nvm
2015-09-09 18:03 [ -Scarlet- ]: got some time to spare
2015-09-09 18:03 [ -Scarlet- ]: Alright then
2015-09-09 18:04 Feb: uhn ok.
2015-09-09 18:04 Feb: your hitsounding is beautiful btw <3
2015-09-09 18:04 [ -Scarlet- ]: thanks~
2015-09-09 18:04 [ -Scarlet- ]: credits to Skystar for giving me permission to use his hitsound tho
2015-09-09 18:05 Feb: ya I was thinking I heard those before lul
2015-09-09 18:05 Feb: did you use hp5 bcs of ending?
2015-09-09 18:05 [ -Scarlet- ]: somewhat yea
2015-09-09 18:05 [ -Scarlet- ]: because HR drain
2015-09-09 18:05 [ -Scarlet- ]: Might fail
2015-09-09 18:05 Feb: you tried? (you probaply did) lol
2015-09-09 18:06 [ -Scarlet- ]: sec
2015-09-09 18:06 [ -Scarlet- ]: i remember trying
2015-09-09 18:06 [ -Scarlet- ]: but sure whether for this map though lel
2015-09-09 18:07 Feb: ya I think it's fine then... you still can change it it's not like a big deal imo
2015-09-09 18:07 Feb: owait i didn't check if osu is creating a file lol
2015-09-09 18:07 Feb: ok it does
2015-09-09 18:08 Feb: the first thing Is pretty much my own opinion, but I feel like you NC to often lol
2015-09-09 18:08 Feb: it works almost everytime
2015-09-09 18:08 [ -Scarlet- ]: well, I guess because I overlap note quite often
2015-09-09 18:08 [ -Scarlet- ]: thus quite hard to read
2015-09-09 18:09 [ -Scarlet- ]: oh, HP 6 works
2015-09-09 18:09 [ -Scarlet- ]: ok
2015-09-09 18:09 Feb: oh lol then here you go lol
2015-09-09 18:09 Feb: but I feel like you shouldn't create a new combo underneath a triplet if you know what I mean it's most of the time confusing in my opinion.
2015-09-09 18:10 Feb: I forgot to pick example it's somewhere in map sec
2015-09-09 18:10 Feb: ow randomly saw this you maybe want to get rid of the overlap here
2015-09-09 18:10 Feb: 02:08:431 (2,4) -
2015-09-09 18:11 [ -Scarlet- ]: oo
2015-09-09 18:11 [ -Scarlet- ]: didnt notice
2015-09-09 18:11 [ -Scarlet- ]: alright
2015-09-09 18:12 Feb: I'm not finding the triplet example god
2015-09-09 18:12 Feb: wtf xd
2015-09-09 18:12 Feb: 01:55:746 (4,5,1) - It's like just this but with a single note instead of slider
2015-09-09 18:13 Feb: ahh
2015-09-09 18:13 Feb: i found it
2015-09-09 18:13 Feb: 02:31:231 (2,3,1) -
2015-09-09 18:13 Feb: I find it quite hard to read sth like this It's okay in sense of what the music provides
2015-09-09 18:13 Feb: but I think you should leave the ncing out here for the triplet.
2015-09-09 18:14 Feb: but that's probaply supported by my mentality of not using to many ncs
2015-09-09 18:14 [ -Scarlet- ]: I see , hmm
2015-09-09 18:15 Feb: I'm using the 1,2,1,2 nc's sometimes myself to I have to admit, but usually only in special cases
2015-09-09 18:16 [ -Scarlet- ]: yea
2015-09-09 18:16 Feb: 00:53:174 (1,2) - I didn't quite get the purpose of this NC anyhow
2015-09-09 18:16 [ -Scarlet- ]: Hmm
2015-09-09 18:16 [ -Scarlet- ]: I think I'll remove NC for now
2015-09-09 18:16 Feb: on which?
2015-09-09 18:16 [ -Scarlet- ]: the triples the one with 1,2 jumps
2015-09-09 18:16 Feb: ah okay.
2015-09-09 18:17 [ -Scarlet- ]: the latest one you mentioned
2015-09-09 18:17 [ -Scarlet- ]: yea
2015-09-09 18:17 [ -Scarlet- ]: Accidental NC I guess
2015-09-09 18:17 Feb: okay.
2015-09-09 18:17 Feb: tbh I really am nitpicking about this, because tbh the map is pretty stable in flow and cleaniness
2015-09-09 18:18 Feb: 00:54:717 (1) - I would nc the 1/4 sliders but not this I know why u wanted to make the 1/4 a combo but you should only nc them
2015-09-09 18:18 Feb: imo
2015-09-09 18:19 [ -Scarlet- ]: hmm
2015-09-09 18:19 [ -Scarlet- ]: alright
2015-09-09 18:19 [ -Scarlet- ]: I guess I'm too used to NC-ing most notes on white ticks
2015-09-09 18:20 Feb: 00:56:774 (1,3) - you maybe want to remove the tiny overlap?
2015-09-09 18:20 Feb: ya me too xd
2015-09-09 18:20 Feb: but I work on it
2015-09-09 18:20 [ -Scarlet- ]: I think the overlap there is fine
2015-09-09 18:20 Feb: ya nitpicking :^)
2015-09-09 18:20 [ -Scarlet- ]: visually it's not bad
2015-09-09 18:20 Feb: ya
2015-09-09 18:21 Feb: 01:05:688 (1) - tbh this is a tick to fast I guess you made the sv to fit the slider above (from length), but it throws of completely imo xd
2015-09-09 18:21 Feb: need to get a cup of coffee sec
2015-09-09 18:23 [ -Scarlet- ]: Hmm, I think that slider is completely fine from some testplays I've seen
2015-09-09 18:24 [ -Scarlet- ]: And the fast SV supports the loud be at 01:06:031 too
2015-09-09 18:24 [ -Scarlet- ]: I think is completely fine, well, unless the nominators say is unrankable @@
2015-09-09 18:26 Feb: sry took me longer than i expected xd
2015-09-09 18:26 Feb: huh, I understand maybe I'm just to bad to play dnb then lul
2015-09-09 18:28 Feb: hmm you maybe want to remove this note
2015-09-09 18:28 Feb: 02:10:660 (1) -
2015-09-09 18:28 Feb: the reasons it make a good pause for the following strong beats
2015-09-09 18:28 Feb: if not, I'd use nc on (2) instead of (1)
2015-09-09 18:29 [ -Scarlet- ]: Actually is quite weird ignoring the vocal here
2015-09-09 18:29 [ -Scarlet- ]: I tried removing it
2015-09-09 18:29 [ -Scarlet- ]: And listened, the pause there is really really awkward
2015-09-09 18:29 Feb: uhm.. sec
2015-09-09 18:30 [ -Scarlet- ]: I guess the NC there is fine to make it symmetrical to 02:11:346 (1,2,3,4) -
2015-09-09 18:30 Feb: I know you made bcs of pattern
2015-09-09 18:31 Feb: it's just weird for me to press a strong beat like (2) as a (2) xd
2015-09-09 18:32 Feb: 02:20:774 (2,3) - Idk if it's purposely not blanketed but placed like it is would
2015-09-09 18:33 Feb: I would*
2015-09-09 18:33 [ -Scarlet- ]: ah
2015-09-09 18:34 [ -Scarlet- ]: fixed blanketing
2015-09-09 18:34 Feb: tbh I would really like to know how ppl rank things with 0.2 its super hardto read in my opinion.
2015-09-09 18:34 Feb: (lol)
2015-09-09 18:34 Feb: and it's not like it your map doesn't stack at all xd
2015-09-09 18:35 [ -Scarlet- ]: is not really hard to read tho
2015-09-09 18:35 [ -Scarlet- ]: when playing is totally different thing
2015-09-09 18:35 [ -Scarlet- ]: but then I'm not too sure how this stack leniency works anyway
2015-09-09 18:36 Feb: well play sth like.. I think skystars diff imo has 0.2 too
2015-09-09 18:36 Feb: not sure i played it like
2015-09-09 18:36 Feb: ..
2015-09-09 18:36 Feb: 1 time
2015-09-09 18:36 Feb: and stacks are harder to read with it like triplets
2015-09-09 18:36 Feb: it looks like it's 1 note imo they are 3
2015-09-09 18:37 Feb: they aren't really ontop of each other, just 2 pixels or sth
2015-09-09 18:37 Feb: if u use 0.7 or sth people tend to read em better.
2015-09-09 18:37 [ -Scarlet- ]: I guess that's for editor
2015-09-09 18:37 [ -Scarlet- ]: i tried playing it with 0.2 and 0.7
2015-09-09 18:37 [ -Scarlet- ]: not much difference tho
2015-09-09 18:38 Feb: It' snot like I want you to change it xd
2015-09-09 18:38 Feb: It's maybe not noticable for your rank imo but for me it is
2015-09-09 18:38 Feb: fuck i stopped looking ..
2015-09-09 18:40 Feb: not sure why you nc'd this
2015-09-09 18:40 Feb: 02:45:460 (1) -
2015-09-09 18:40 Feb: the following two are okay
2015-09-09 18:41 [ -Scarlet- ]: is for readibility
2015-09-09 18:41 [ -Scarlet- ]: is quite hard to tell there's a pause there without the NC to me
2015-09-09 18:42 Feb: oh I see
2015-09-09 18:42 Feb: oh I wanted to go back shortly to the stream before first kiai
2015-09-09 18:42 Feb: 01:26:946 (1) -
2015-09-09 18:42 Feb: is that sort of antijump wanted?
2015-09-09 18:43 [ -Scarlet- ]: is not really antijump
2015-09-09 18:43 [ -Scarlet- ]: is like triangular jump
2015-09-09 18:43 [ -Scarlet- ]: then stream back
2015-09-09 18:44 Feb: it's not a big deal to me anyways xd that's why i forgot lol
2015-09-09 18:44 Feb: 01:39:460 (6,1) - I think it's fine like it is , but it could be better imo
2015-09-09 18:46 [ -Scarlet- ]: Should be fine, there's nothing really special at this part so just using sliders to emphasize the vocal
2015-09-09 18:47 Feb: ah lol I thought the blanket XDD
2015-09-09 18:47 [ -Scarlet- ]: blanket...
2015-09-09 18:47 Feb: imo the shape is little bit lackluster to circle but it's still fine lol
2015-09-09 18:48 [ -Scarlet- ]: forgot
2015-09-09 18:48 [ -Scarlet- ]: LOL
2015-09-09 18:48 Feb: 03:16:660 (3) - nc for consistency?
2015-09-09 18:49 Feb: ow the m
2015-09-09 18:49 Feb: oh the g
2015-09-09 18:49 Feb: the r?
2015-09-09 18:49 Feb: wut
2015-09-09 18:49 [ -Scarlet- ]: NC not needed
2015-09-09 18:49 [ -Scarlet- ]: LOL
2015-09-09 18:49 [ -Scarlet- ]: mgr
2015-09-09 18:49 Feb: for wut stands this :o
2015-09-09 18:50 [ -Scarlet- ]: Merry go round, meguru meguru
2015-09-09 18:50 [ -Scarlet- ]: oorz
2015-09-09 18:50 Feb: OHHHHHHHHHHHHHHHHHHHHHHHHH
2015-09-09 18:50 [ -Scarlet- ]: nobody got it correct
2015-09-09 18:50 [ -Scarlet- ]: time to remove
2015-09-09 18:50 Feb: I tho you tried spelling her name
2015-09-09 18:50 Feb: like megumi
2015-09-09 18:50 Feb: loooool
2015-09-09 18:51 [ -Scarlet- ]: Nah
2015-09-09 18:51 [ -Scarlet- ]: because you know
2015-09-09 18:51 [ -Scarlet- ]: I already made a M slider
2015-09-09 18:52 [ -Scarlet- ]: So even more M slider would be kinda boring
2015-09-09 18:52 Feb: tbh in the slow part It'd reduce the volume by a little bit - I think the vocal should be in first place here atm both are at the same lvl imo
2015-09-09 18:52 Feb: but you can shorten it to MEG
2015-09-09 18:52 Feb: :^D
2015-09-09 18:52 Feb: 03:32:088 (1) - likef rom here on forward
2015-09-09 18:52 [ -Scarlet- ]: I tried making E
2015-09-09 18:52 [ -Scarlet- ]: well, it failed
2015-09-09 18:53 [ -Scarlet- ]: so gave up
2015-09-09 18:53 Feb: but anchorpoints are bitch LOL
2015-09-09 18:53 [ -Scarlet- ]: yea
2015-09-09 18:53 [ -Scarlet- ]: looks ugly as fk
2015-09-09 18:53 [ -Scarlet- ]: LOL
2015-09-09 18:53 [ -Scarlet- ]: Err
2015-09-09 18:54 [ -Scarlet- ]: about the volume there, I think is fine tho. Want the players to really listen to the piano loud and clear and playing at the same time
2015-09-09 18:54 [ -Scarlet- ]: as if they're really playing the piano part
2015-09-09 18:54 [ -Scarlet- ]: with two finger
2015-09-09 18:54 [ -Scarlet- ]: LOL
2015-09-09 18:54 Feb: pff who alternates this pls xd
2015-09-09 18:56 Feb: 04:07:746 (1,2,3,4) - are you really sure about this?
2015-09-09 18:56 Feb: I mean it fits the music but it's kinda like the only time you use this kind of stack
2015-09-09 18:57 [ -Scarlet- ]: I actually remapped that jump there
2015-09-09 18:57 Feb: like it was different before?
2015-09-09 18:58 [ -Scarlet- ]: well, I cant find a good solution to make it fit to the following jumps 04:08:431 (1,2,3,4) -
2015-09-09 18:58 [ -Scarlet- ]: so I did the stack instead
2015-09-09 18:58 [ -Scarlet- ]: Which surprise fit well too
2015-09-09 18:58 [ -Scarlet- ]: It might be different than what the players have played before but as long as it fits the song it's fine
2015-09-09 18:59 Feb: ya I just pointed it out because of consistency
2015-09-09 18:59 Feb: as I told you with my reasoning ^^
2015-09-09 18:59 [ -Scarlet- ]: yea
2015-09-09 18:59 Feb: oh hell the reverse
2015-09-09 18:59 Feb: :OOO
2015-09-09 18:59 Feb: 04:15:803 (4,5,6,1,2,3,4,5,6) -
2015-09-09 19:00 [ -Scarlet- ]: I think I'll keep it first xd
2015-09-09 19:00 Feb: I would fail here if I would play it
2015-09-09 19:00 Feb: xd
2015-09-09 19:01 [ -Scarlet- ]: LOL
2015-09-09 19:01 Feb: your ncing got better after first kiai imo
2015-09-09 19:01 [ -Scarlet- ]: I guess is fine, unless if neccessary I'll just Ctrl+G
2015-09-09 19:01 Feb: ya
2015-09-09 19:02 Feb: I would fail much earlier bcs I can't deal with sv changes
2015-09-09 19:02 Feb: i would ctrl+g this imo 04:36:203 (1) -
2015-09-09 19:02 Feb: I hit instinctivly the tail xd
2015-09-09 19:03 Feb: in editor playtest ofc ^^
2015-09-09 19:03 [ -Scarlet- ]: I'm just keeping the jumps consistent here
2015-09-09 19:03 Feb: the jumps? o.o it's a 1/1 slider :o
2015-09-09 19:03 [ -Scarlet- ]: left right bottom left right bottom left
2015-09-09 19:04 [ -Scarlet- ]: I mean the 1/4 sliders
2015-09-09 19:04 [ -Scarlet- ]: 04:35:517 (1,2,1,2) -
2015-09-09 19:04 Feb: ya
2015-09-09 19:04 [ -Scarlet- ]: to the 1/1 slider
2015-09-09 19:04 [ -Scarlet- ]: making it zigzag
2015-09-09 19:04 Feb: 04:36:031 (2) - i think it's because this is turned upwards
2015-09-09 19:04 Feb: mb
2015-09-09 19:04 Feb: bcs of that
2015-09-09 19:05 Feb: well but who knows instinctivly play right mb I was sleeping with open eyes or sth xd
2015-09-09 19:05 [ -Scarlet- ]: oo
2015-09-09 19:05 [ -Scarlet- ]: maybe
2015-09-09 19:06 Feb: 04:45:117 (1) - nc here becuase consistency here, bcs you did it like everytime in the map as far as often u used it - i check this again
2015-09-09 19:08 Feb: and ofc bcs vocal lol
2015-09-09 19:09 Feb: i hate you for the doubles at the end xd
2015-09-09 19:09 [ -Scarlet- ]: hmm
2015-09-09 19:09 [ -Scarlet- ]: ok then
2015-09-09 19:11 Feb: uhm is this crash sound? on head?
2015-09-09 19:11 Feb: 02:19:060 (1) -
2015-09-09 19:11 Feb: if i'd place finish dunno if you usually do xd
2015-09-09 19:11 Feb: i can't tell in dnb imo
2015-09-09 19:12 [ -Scarlet- ]: nah
2015-09-09 19:12 Feb: ya I would normally do a lot on hitsounds but I'd rather not do on dnb
2015-09-09 19:13 Feb: because I have no experience here ;w;
2015-09-09 19:13 [ -Scarlet- ]: @@
2015-09-09 19:13 [ -Scarlet- ]: I don't really map DnB tho, this is my first I think
2015-09-09 19:14 Feb: oh really? it's cool
2015-09-09 19:14 Feb: I play it one more time in editor sec xdd
2015-09-09 19:14 Feb: I want make sure I missed anything
2015-09-09 19:16 Feb: oh btw. do you mind sharing your skin? <3 I saw it in topic and I quite like it xd
2015-09-09 19:17 [ -Scarlet- ]: you mean this?
2015-09-09 19:17 [ -Scarlet- ]: http://puu.sh/k2U3J/ca6d75bd7e.jpg
2015-09-09 19:17 Feb: yes^^
2015-09-09 19:18 [ -Scarlet- ]: I think this is the [https://mega.nz/#!aBghCDAJ!stOWubHsz1cWpstKAPCVW5F3aQx9uqYMVrNAugSfEuE Link]
2015-09-09 19:20 [ -Scarlet- ]: oh, you like that gokusaishiki too?
2015-09-09 19:20 [ -Scarlet- ]: I remember mapping it like a bit then graved it lel
2015-09-09 19:20 Feb: ya, I have her album ^^
2015-09-09 19:20 Feb: pretty much worth it xd
2015-09-09 19:21 Feb: 03:41:688 (1,2) - Oh you might wanna make it linear like before, but you kinda reuined it by stacking it one top of (5) xd
2015-09-09 19:21 Feb: I just randomly saw this
2015-09-09 19:21 Feb: where does skystar get those keysounds omg
2015-09-09 19:22 [ -Scarlet- ]: not sure
2015-09-09 19:22 [ -Scarlet- ]: I'm worry where he got all those hitsounds too
2015-09-09 19:23 [ -Scarlet- ]: I'm wondering*
2015-09-09 19:23 Feb: probaply in his folder underneath the hentaifolder
2015-09-09 19:23 Feb: like hentai
2015-09-09 19:23 Feb: hitsounds
2015-09-09 19:23 [ -Scarlet- ]: But I guess you can get quite a lot of these like of hitsound from mania maps thoo
2015-09-09 19:23 Feb: xd
2015-09-09 19:24 Feb: ya I found nothing else after playtesting in editor lul
2015-09-09 19:24 [ -Scarlet- ]: hmm
2015-09-09 19:24 Feb: would playtest but I'm just to bad at this lol
2015-09-09 19:24 [ -Scarlet- ]: Alright~ Thanks for the irl mod xd
2015-09-09 19:24 Feb: irl? xd
2015-09-09 19:24 Feb: real life is hard man
2015-09-09 19:24 [ -Scarlet- ]: irc*
2015-09-09 19:24 [ -Scarlet- ]: opps, mixed with real life
2015-09-09 19:24 Feb: I can fly over if you want xd
2015-09-09 19:25 Feb: but lufthansa is not working atm so it's kinda difficult
2015-09-09 19:25 Feb: man I'm so funny..
2015-09-09 19:25 Feb: sorry, I felt like this was somewhat unhelpful rofl
2015-09-09 19:25 [ -Scarlet- ]: never knew this airline company existed
2015-09-09 19:25 [ -Scarlet- ]: LOL
2015-09-09 19:26 Feb: lufthansa is big tho :O
2015-09-09 19:26 Feb: like international :o
2015-09-09 19:26 [ -Scarlet- ]: Not very well known in my country I guess @@
2015-09-09 19:26 Feb: ya maybe

Good Luck!! <3
Thanks walaowey and Feb for irc mod! :D
Also special thanks for Asahina Momoko, Feb, and Troponoop for the star! Really appreciate it :)
Natsu
almost here sec c:

General:

  1. 00:01:574 (1) - in general my main problem with this map are the extended sliders like this one, yeah there is probably a really inaudible 1/4 track, but that still don't justify that you ignore really strong sounds like 00:01:746 - to map at barely inaudible beats like 00:01:831- , so yeah I'm ok with extended sliders if they don't make you ignore important beats in the song, which is not the case in this map
  2. 00:08:174 (5) - there as well are other overmaped beats like this one, since osu is a rhythm game and I believe is better if you just stick to the song rhythm instead of creating a new one , also if you still want to overmap do it consistently there are alot of parts that doesn't use that extra beat
  3. 00:12:803 (5) - 00:16:403 (5) - ^ etc
  4. 00:13:917 (1) - also there are some speed changes that doesn't fit in my opinion, for example the music is really similar here 00:13:917 (1) - to 00:13:231 (3) - so I don't understand the logic behind that sv changes.
  5. 00:25:574 (2,3) - there are also some parts like this one 00:25:574 (2,3) - that I feel you an extra beat, for example you will follow the melody by doing 00:25:574 (2,3) - 1/2 slider instead, since is the same in the music as 00:25:231 (1) - where you did a 1/2 slider
  6. 00:27:631 (3,4) - similar as above this 1/4 , talking about the big jumps and the rhythm doesn't feel fitting the song, in some parts I have this feeling that your rhythm isn't following the one presented in the song, but rather you are creating your own one, which isn't cool to me tbh
  7. 00:48:717 (2) - the hitsound in the slider tick isn't ok IMO, why you hitsound something that you ignore when mapping, don't get me wrong the hitsound at the slider tick fit the song, what doesn't fit the song is the extended slider that you did use for non reason
  8. 01:02:603 (1) - NC isn't needed
  9. 01:05:688 (1) - music is in a slowdown why the 2.00 speed up slider?
  10. 01:15:974 (1,1) - maybe avoid overlap doesn't looks nice
  11. 01:16:660 (1) - same as 01:02:603 (1)
  12. 01:17:688 (2,3,4,5,1) - 01:20:517 (2,3,4,1) - there isn't any stream in the music as well, etc
  13. 01:31:574 (2) - a single circle will work better according to the music
  14. 01:34:488 (1,2,3,4,5,6) - there aren't triplets in the music, and overmapping them staring at white tick is really bad
  15. 01:41:346 (1,2,3) - spacing
  16. 01:45:460 (1,2,3,4,5,6) - same as 01:34:488 there are alot more cases where this happen
  17. 03:03:631 (1,2,3,4,5,6) - ^
  18. 00:42:374 (1,2,3,4) - spacing??
  19. 03:29:003 (1) - uh this one is really questionable, cause of this: http://puu.sh/k7yJT/745b211e34.jpg at first play, you don't know how the slider will play, since the slider patch isn't clear.
  20. 03:30:374 (1) - this is less, but still questionable shape
  21. 05:10:403 (1) - silence spinner end
GL with this o/
Topic Starter
[ -Scarlet- ]

Natsu wrote:

almost here sec c:

General:

  1. 00:01:574 (1) - in general my main problem with this map are the extended sliders like this one, yeah there is probably a really inaudible 1/4 track, but that still don't justify that you ignore really strong sounds like 00:01:746 - to map at barely inaudible beats like 00:01:831- , so yeah I'm ok with extended sliders if they don't make you ignore important beats in the song, which is not the case in this map Hmm, I guess some extended might be overdone. Changed certain 3/4 sliders
  2. 00:08:174 (5) - there as well are other overmaped beats like this one, since osu is a rhythm game and I believe is better if you just stick to the song rhythm instead of creating a new one , also if you still want to overmap do it consistently there are alot of parts that doesn't use that extra beat Yup, the triple seems to came out of nowhere lel. Removed
  3. 00:12:803 (5) I think this is fine- 00:16:403 (5) - ^ Removedetc
  4. 00:13:917 (1) - also there are some speed changes that doesn't fit in my opinion, for example the music is really similar here 00:13:917 (1) - to 00:13:231 (3) - so I don't understand the logic behind that sv changes. Kinda, removed high SV
  5. 00:25:574 (2,3) - there are also some parts like this one 00:25:574 (2,3) - that I feel you an extra beat, for example you will follow the melody by doing 00:25:574 (2,3) - 1/2 slider instead, since is the same in the music as 00:25:231 (1) - where you did a 1/2 slider Sorry, your statement is quite confusing here @@
  6. 00:27:631 (3,4) - similar as above this 1/4 , talking about the big jumps and the rhythm doesn't feel fitting the song, in some parts I have this feeling that your rhythm isn't following the one presented in the song, but rather you are creating your own one, which isn't cool to me tbh Yup, I guess this 1/4 slider came out of no where
  7. 00:48:717 (2) - the hitsound in the slider tick isn't ok IMO, why you hitsound something that you ignore when mapping, don't get me wrong the hitsound at the slider tick fit the song, what doesn't fit the song is the extended slider that you did use for non reason Actually I think the extended slider is quite fitting here following the "dragging" voice. About the hitsound on slidertick I'm still not too sure, gonna ask around whether this is acceptable or not.
  8. 01:02:603 (1) - NC isn't needed Removed NC
  9. 01:05:688 (1) - music is in a slowdown why the 2.00 speed up slider? For me I think this high SV does fit the song especially ended with a very loud beat at 01:06:031 - Actually changed my mind, changed~
  10. 01:15:974 (1,1) - maybe avoid overlap doesn't looks nice Hope is better @
  11. 01:16:660 (1) - same as 01:02:603 (1) They are similar beat, but is mapped differently. The loud beat at 01:16:660 (1) is emphasize by using 1/4 slider whereas 01:02:603 (2) is emphasize using big jumps.
  12. 01:17:688 (2,3,4,5,1) - 01:20:517 (2,3,4,1) - there isn't any stream in the music as well, etc It might be unnoticeable by the stream flows well along with the music to for me
  13. 01:31:574 (2) - a single circle will work better according to the music aalright
  14. 01:34:488 (1,2,3,4,5,6) - there aren't triplets in the music, and overmapping them staring at white tick is really bad There might not be an obvious triple beat here, but for me the triple here really does emphasize the vocal nicely
  15. 01:41:346 (1,2,3) - spacing I think this kind of spacing triples for Extra is fine and perfectly readable
  16. 01:45:460 (1,2,3,4,5,6) - same as 01:34:488 there are alot more cases where this happen Similar to what I've mentioned
  17. 03:03:631 (1,2,3,4,5,6) - ^ ^
  18. 00:42:374 (1,2,3,4) - spacing?? What's wrong with the spacing here? Literally symmetrical to 00:41:688 (1,2,3,4) .
  19. 03:29:003 (1) - uh this one is really questionable, cause of this: http://puu.sh/k7yJT/745b211e34.jpg at first play, you don't know how the slider will play, since the slider patch isn't clear. Hmm, maybe. Adjust a little here. From what I see in various testplays the player does not have any issue with reading this slider at all. I think I might have to ask around.
  20. 03:30:374 (1) - this is less, but still questionable shape Should be fine :D
  21. 05:10:403 (1) - silence spinner end Alright
GL with this o/
Thanks for the mod Natsu~ :)
Rumia-
rip
walaowey

Rumia- wrote:

rip
Topic Starter
[ -Scarlet- ]

walaowey wrote:

Rumia- wrote:

rip
I'm back! pui
Asfand
Hello from #modreqs
M4M https://osu.ppy.sh/s/360127

[Mawaru]
  1. 00:01:231 (3) - this note was pretty hard(iffy flow?) to reach and doesn't deserve more emphasis than 00:01:231 (3) - slider end. Maybe stack 00:01:231 (3) - on 00:01:403 (4) - or move 4 elsewhere if you want the movement between 3 and 4.
  2. 00:04:660 (1,3) - blanket
  3. 00:06:888 (5,1) - - the spacing combo here is quite hard and inconsistent with all the other parts that sound the same.
    (almost all others are around 1.7-1.8x spacing [considering slider leniency]).
    00:05:174 (3,4,1) - 1.7-1.8x spacing
    00:08:260 (5,1) - this one works with the spacing because of slider leniency
    00:02:431 (4,5,1) - ^
  4. 00:12:203 (3) - this one flows kinda awkwardly with 1 and 2 maybe different direction Suggestion
  5. 00:17:003 (1,2,3,4,5,1) - this is cool
  6. 00:24:888 (3,1) - blanket
  7. 00:36:031 (4,1) - this jump is insane consider nerfing
  8. 00:56:774 (1,3) - blanket
  9. 01:04:317 (2,3) - this spacing threw me off a lot, I expected it to be 1/2.
  10. 01:06:374 - 01:17:346 this section has both slow and fast sliders, and it was very hard on sightread to know which were fast and which were slow. I suggest adding a red point in the sliders to the fast ones like this and leaving the slow ones curved or something along those lines. You just need something so that the player is able to distinguish them.
  11. 01:09:631 (2,3,1) - blanket
  12. 01:17:688 (2,3,4,5,1,2) - ^
  13. 01:21:117 (3,4,1) - this flows a bit awkward. A quick fix could be swapping 3 and 4 positions.
  14. 01:26:774 (4,1) - this is just a suggestion to make it flow a bit better. Moving the stream like so.
  15. 01:36:546 (1,2) - this being 1/4 and this being 01:36:717 (2,3,1) - 1/2 threw me off on sightread play.
  16. 02:06:203 (1,1) - these two can have the same shape or at least compliment each other better.
  17. 02:07:746 (4,1) - blanket
  18. 02:08:774 (3,4,5) - keep even spacing here
  19. 02:17:689 (1) - consider making this a 1/4 slider
  20. 02:17:689 (1,2) - blanket
  21. 02:30:374 (1,2,1,2,1,2,3,1,2,1,2,1,2) - the spacing increases with the intensity of this section as it progresses. I think you should reflect that with the spacing and have increase gradually.02:31:403 (1,2,1,2,1,2) - the decrease in spacing isn't ideal here.
  22. 02:35:517 - this section has the same problem with sliders as 01:06:374 -
  23. 03:32:088 (1,1) - blanket
  24. 03:34:317 (4,1,2) - even spacing
  25. 03:39:117 (2) - spice this slider up
  26. 03:45:803 (1,2,3,4) - this section sounds like every other section you've done back and forth movement, consistency.
  27. 04:07:746 (1,2,3,4) - ^
  28. 04:11:860 (2,3,1) - I move this around a bit to make the flow nicer, see if you like it
  29. 04:12:203 (1,2) - blanket
  30. 04:13:403 (1,2,3,4,5) - fix star pattern.
  31. 04:15:803 (4,5,6) - ctrl+g
  32. 04:16:488 (4,5,6) - ctrl+g
  33. 04:42:546 (1,1) - same comment as above making them similar/compliment each other.
Cool map :D
Ask if anything is unclear! Good luck!
Topic Starter
[ -Scarlet- ]

Asfand wrote:

Hello from #modreqs
M4M https://osu.ppy.sh/s/360127

[Mawaru]
  1. 00:01:231 (3) - this note was pretty hard(iffy flow?) to reach and doesn't deserve more emphasis than 00:01:231 (3) - slider end. Maybe stack 00:01:231 (3) - on 00:01:403 (4) - or move 4 elsewhere if you want the movement between 3 and 4. Alright, made some adjustment here
  2. 00:04:660 (1,3) - blanket Hopefully is better now @
  3. 00:06:888 (5,1) - - the spacing combo here is quite hard and inconsistent with all the other parts that sound the same. Should be fine here I guess
    (almost all others are around 1.7-1.8x spacing [considering slider leniency]).
    00:05:174 (3,4,1) - 1.7-1.8x spacing There's no need for that
    00:08:260 (5,1) - this one works with the spacing because of slider leniency
    00:02:431 (4,5,1) - ^
  4. 00:12:203 (3) - this one flows kinda awkwardly with 1 and 2 maybe different direction Suggestion The flow here seems pretty fine to me Actually your suggestion is kinda better LOL
  5. 00:17:003 (1,2,3,4,5,1) - this is cool
  6. 00:24:888 (3,1) - blanket Hopefully is better now
  7. 00:36:031 (4,1) - this jump is insane consider nerfing Is not particularly hard to catch actually
  8. 00:56:774 (1,3) - blanket Seems pretty fine
  9. 01:04:317 (2,3) - this spacing threw me off a lot, I expected it to be 1/2. Don't think is a big of an issue here
  10. 01:06:374 - 01:17:346 this section has both slow and fast sliders, and it was very hard on sightread to know which were fast and which were slow. I suggest adding a red point in the sliders to the fast ones like this and leaving the slow ones curved or something along those lines. You just need something so that the player is able to distinguish them. Actually is not that hard to sightread here. NC is there to distinguish the difference in SV at this part
  11. 01:09:631 (2,3,1) - blanket Seems pretty ok, not really a big issue
  12. 01:17:688 (2,3,4,5,1,2) - ^ It's fine here
  13. 01:21:117 (3,4,1) - this flows a bit awkward. A quick fix could be swapping 3 and 4 positions. Swapping them seems a lot more awkward than before
  14. 01:26:774 (4,1) - this is just a suggestion to make it flow a bit better. Moving the stream like so. Reworked this part
  15. 01:36:546 (1,2) - this being 1/4 and this being 01:36:717 (2,3,1) - 1/2 threw me off on sightread play. Not really that hard to read actually
  16. 02:06:203 (1,1) - these two can have the same shape or at least compliment each other better. Hmm, alright~
  17. 02:07:746 (4,1) - blanket
  18. 02:08:774 (3,4,5) - keep even spacing here It's intentional
  19. 02:17:689 (1) - consider making this a 1/4 slider Don't think there's a need for 1/4 here. And keeping things consistent with 00:48:546 (1)
  20. 02:17:689 (1,2) - blanket Looks good enough
  21. 02:30:374 (1,2,1,2,1,2,3,1,2,1,2,1,2) - the spacing increases with the intensity of this section as it progresses. I think you should reflect that with the spacing and have increase gradually.02:31:403 (1,2,1,2,1,2) - the decrease in spacing isn't ideal here. That's the jump pattern I'm following here, slowing increasing in the first part and gradually decreasing later
  22. 02:35:517 - this section has the same problem with sliders as 01:06:374 I'll mentioned about this before
  23. 03:32:088 (1,1) - blanket Looks good enough
  24. 03:34:317 (4,1,2) - even spacing Alright
  25. 03:39:117 (2) - spice this slider up I want to keep the sliders simple here
  26. 03:45:803 (1,2,3,4) - this section sounds like every other section you've done back and forth movement, consistency. Yea, but for this I want to make a slight change in jump here. Shouldn't be an issue
  27. 04:07:746 (1,2,3,4) - ^ ^
  28. 04:11:860 (2,3,1) - I move this around a bit to make the flow nicer, see if you like it Made slight changes of my own
  29. 04:12:203 (1,2) - blanket Changed a little
  30. 04:13:403 (1,2,3,4,5) - fix star pattern. Looks decent enough for me
  31. 04:15:803 (4,5,6) - ctrl+g Want to make a slightly different here
  32. 04:16:488 (4,5,6) - ctrl+g ^
  33. 04:42:546 (1,1) - same comment as above making them similar/compliment each other. Alright~
Cool map :D
Ask if anything is unclear! Good luck!
Thanks for the mod! :D
SolarFox
hello I'm so bored right now LOL

[Roseu] (get it get it cuz rose is mawar xddd)

01:06:374 (1) - ctrl+g flows nicer and this 01:07:746 (1) - note feels nicer to play later on
01:14:603 (2,3) - ctrl+g
01:35:860 (1) - whistle on 1
01:43:403 (3) - add finish hitsound? (though the piano thingy alone is fine as is)
01:59:860 (1,2,3,1,2,3) - feels very sudden cuz the section before it is very intense.. either nerf the section before this or add notes on 02:00:374 and 02:01:917
02:10:146 (3) - prominent vocal on red tick and white tick after the red. you might want to make this a 1/2 slider and add a note on the white tick after it
02:26:088 (2) - move closer to slider? for example x=400 y=340
02:29:688 (1) - I prefer same shape as (2)
03:12:546 (3) - same case as before (finish hitsound)
03:26:260 (1,1,2,3,1,1) - <3 MGR My Granma Rocks (jk is meguru)
04:36:203 (1,2,3,1,2,3) - for some reason this feels fine LOL no idea why the section before feels sudden but this feels fine

wah I love your map
Topic Starter
[ -Scarlet- ]

SolarFox wrote:

hello I'm so bored right now LOL

[Roseu] (get it get it cuz rose is mawar xddd) HAHHAHAHAHAHAHAHAHA, Even I don't know what's Rose in BM LOL

01:06:374 (1) - ctrl+g flows nicer and this 01:07:746 (1) - note feels nicer to play later on Not really. The 01:06:374 (1) slider is actually at good position especially right after the finishing 01:05:688 (1) slider.
01:14:603 (2,3) - ctrl+g Nope, the slight pause at 01:14:774 (3) and the stacks fits the song very well to me
01:35:860 (1) - whistle on 1 Hmm, sounds good
01:43:403 (3) - add finish hitsound? (though the piano thingy alone is fine as is) Seems good
01:59:860 (1,2,3,1,2,3) - feels very sudden cuz the section before it is very intense.. either nerf the section before this or add notes on 02:00:374 and 02:01:917 This is intentional, since this section is specially less intense than the rest that's why I lowered the SV significantly and hitsounded with piano hitsound
02:10:146 (3) - prominent vocal on red tick and white tick after the red. you might want to make this a 1/2 slider and add a note on the white tick after it Maybe, but I feel that mapping the "dragging" vocal starting from 02:09:974 would be more fitting
02:26:088 (2) - move closer to slider? for example x=400 y=340 Okay, adjusted this part
02:29:688 (1) - I prefer same shape as (2) Alright, I think I got lazy on copy pasting this part LOL
03:12:546 (3) - same case as before (finish hitsound) kk
03:26:260 (1,1,2,3,1,1) - <3 MGR My Granma Rocks (jk is meguru) LOL, meguru, Merry Go Round etc :D
04:36:203 (1,2,3,1,2,3) - for some reason this feels fine LOL no idea why the section before feels sudden but this feels fine Should be fine I guess LOL

wah I love your map
Thanks for the mod MusangSolar! :D
Strategas
hi, p/4907815

gonna mostly mod based on your style

[merrygoround]

00:05:688 (1,1) - this overlap doesn't look very neat, I'd suggest moving it a bit further so it doesn't overlap or making a different shape or rotating it
00:06:546 (4,5,1,1) - also doesn't look very nice, because the 00:07:060 (1) - is kinda destroying the view there
00:08:946 (2,3,4) - the movement here is not very comfortable as it's very linear and has different spacing between them
00:09:117 (3) - this is the only beat you emphasized in comparison to your previous paterns. you might want to keep similar as before, since this is the last one before a new section, it'll just make things more consistant
00:12:031 (2,3) - the jump into 3 doesn't flow very well because of the direction the slider faces
00:12:803 (5) - this note kind of destroys the purpose of blanketing here, if you stack it, there will be less problems visually
00:16:488 (1,2,3) - the 3 looks rotated too much if you compare them lol
00:19:917 (2,3,4,3) - not sure if intended but they are not overlapped in the same way
00:23:174 (3) - pretty huge jump for no reason imo
00:27:974 (1,2,3,4) - 00:33:460 (1,2,3,4) - you can make the same patern with 34 like you did with 12 considering you did skip the drum beat at 00:26:088 - 00:37:060 - but it also might be a good idea not to skip those drums beats and do the opposite instead
00:40:146 (4) - 00:41:517 (4) - remove normal sampleset
00:46:660 (5,6) - these are too close
00:48:374 (4,1) - not sure if that's your way of emphasising this beat but ye it's kinda strong and right next to it while you have jumps mapped to random vocals
00:56:431 (5,6,1) - flow
01:11:517 (1,1) - well you use this patern quite often but imo it doesn't look that well
01:17:003 (1,2,1) - it would look better if you had the slider 01:17:346 (1) - between the other two slider bodies but not their heads. try moving it to 98,157 and see what I mean. don't forget to readjust following paterns too
01:18:031 (1) - I can see you tried stacking here but it breaks the patern 01:17:688 (2,3,4,5,1) -
01:26:603 (3,4,1) - flow
01:46:146 (1,2,3) - make it linear?
01:53:431- I think you missed the soft sampleset here
01:54:803 - or maybe not, but I think it would sound better
02:34:831 (1) - does this have to be so fast? zzz
04:23:860 (4) - move to 240,88 for even line
04:46:489 (3,1) - blanket
05:09:117 (1) - well... you can make this shape better lol...

I think the map might have some beat emphasis issues and it can use some more polishing but overall I liked the map as it has interesting elements in it and is fun to play. hope you get it ranked one day, good luck! ^^
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