Complex
01:18:823 (6,1) - 01:21:647 (6,1) - Try and make the spacing between these transitions a bit different to indicate its a 1/4 gap between jumps instead of a 1/2 like 01:21:382 (5) - . A larger jump 01:24:470 (6,1) - like this is fine. As long as you can give some visual hint outside of NC'ing because that's not really reliable here.
01:35:235 (1,2,3,4,5,6,7) - Im not really a fan of how linear this stream becomes. Like, it kinda loses its flow and aesthetic from earlier. Try and make this S pattern more curved?
01:50:764 (1,2) - Not really liking how the curve of 2 doesn't really follow the visual flow from 1. Try stacking the slider with 01:50:059 (1) - 's head. Similar sound for similar location could work here.
01:52:529 (2,3) - The sounds here are different from 01:52:176 (1) - because they have beats on the red tick too. I think you could try something different like kicksliders or something instead of using the same shape.
02:15:117 (2,3) - ^ 03:45:470 (2,3) - etc... if you apply
02:34:529 (1,2,3) - Not a good idea to do overlaps here. You are changing to a really different SV and that causes the slider to appear like it's on a different snap initially. If you overlap, it becomes even harder for players to tell that these are actually the same snaps as 02:34:176 (2) -
02:57:823 (1,1) - Really easy to break here due to the slider-tick at the end of 1. Can you arrange it in a way where it the player can play through the whole slider? Right now it benefits the player not to play it out, but the slider-tick creates breaks if they do.
03:19:706 (1,2) - Doubles instead? The red tick is the weakest beat here. Doublets are more interesting in terms of rhythm choice, and this map is all about non-standard rhythm choices. Would prepare the player for the doubles you use just after too.
03:54:294 (1) - Huh... weird slider design but okay i guess xd
04:05:470 (3,1) - Unless you're expecting players to singletap those 1/3's, this jump is going to be really sudden for players xP. Can you make it less drastic? I feel its a really easy place to break.
04:16:176 (4) - No NC?
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Interesting song. Allows for some very unusual rhythms that you rarely ever see in ranked maps nowadays. I don't really have any major concerns about this map. Some 3/4 patterns like towards the intro and outro seem a bit hard to read initially, but I think because of the nature of the song, players will naturally be more careful and aware of their rhythm. Call me back when you're ready then! Also, if you have metadata, would you mind linking it in your reply, thanks!