Definitely one of the more odd maps I've played.
https://osu.ppy.sh/ss/4338481 (broke right near the end ;w;)
It can be quite a reading challenge, though you can get away with approximately alting through all the slider spam. (on that note this is really fun to alt and I'm a baptized singletap player). I don't think I can provide you with any suggestions for (possible) reading improvements because I find it easy to play, but less experienced players might have some issue with all the SV changes.
These are mostly suggestions.
Hope I haven't forgotten something
https://osu.ppy.sh/ss/4338481 (broke right near the end ;w;)
It can be quite a reading challenge, though you can get away with approximately alting through all the slider spam. (on that note this is really fun to alt and I'm a baptized singletap player). I don't think I can provide you with any suggestions for (possible) reading improvements because I find it easy to play, but less experienced players might have some issue with all the SV changes.
These are mostly suggestions.
[Complex]
- 00:45:117 (1) - Maybe CTRL+G this or reduce the jump because while there is a change in the vocals I don't think it's enough to make for a relatively large jump like that
- 00:53:588 (1,1) - I kind of have a complaint about these across the entire map; I think it's more intuitive if they ended 1/4 sooner.
- 01:04:706 - Missed a sound sample here, map pls :3
- 01:16:000 - ^ Same here, there's a wub you can map
- 02:57:647 - ^ more wubwub
- 03:31:353 (1,1,1) - While fitting to the music I have to point this out as a cheeky pattern. First of all it's not immediately obvious that these are 1/3 but the NCs hint the timing is probably not 1/4 either (assuming this is your first time playing the map). To avoid losing combo you can attempt to play this as a triple and maybe mash through it a bit etc. anyway my point is it's perhaps overmapped a bit and an easy place to break combo. You could instead use a 1/3 slider and a circle, making it fit to the music just as well and also making it easier to play. (screenshot)
- 03:42:294 (1,2,3,1,2,3) - Similar point for this, very easy to break and kinda mash-material, and the jump to the slider that follows makes it even harder.
- 04:04:882 (1,2,3,1,2,3) - ^ plus hard to read that as sliders and not circles because of the overlap with the long slider
- 04:27:470 (1,1,1) - Are these NCs required? Timing doesn't seem like anything special.
- 04:53:235 (8) - While I personally didn't have trouble with these it seems very easy to break if you fail to notice the reverse arrow or release a bit too early. Maybe just halve the length of these sliders (so 1 reverse only).
Hope I haven't forgotten something