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kors k feat. Yukacco - On The Beat (Akira Complex Remix)

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Hathz
Definitely one of the more odd maps I've played.

https://osu.ppy.sh/ss/4338481 (broke right near the end ;w;)

It can be quite a reading challenge, though you can get away with approximately alting through all the slider spam. (on that note this is really fun to alt and I'm a baptized singletap player). I don't think I can provide you with any suggestions for (possible) reading improvements because I find it easy to play, but less experienced players might have some issue with all the SV changes.

These are mostly suggestions.

[Complex]
  1. 00:45:117 (1) - Maybe CTRL+G this or reduce the jump because while there is a change in the vocals I don't think it's enough to make for a relatively large jump like that
  2. 00:53:588 (1,1) - I kind of have a complaint about these across the entire map; I think it's more intuitive if they ended 1/4 sooner.
  3. 01:04:706 - Missed a sound sample here, map pls :3
  4. 01:16:000 - ^ Same here, there's a wub you can map
  5. 02:57:647 - ^ more wubwub
  6. 03:31:353 (1,1,1) - While fitting to the music I have to point this out as a cheeky pattern. First of all it's not immediately obvious that these are 1/3 but the NCs hint the timing is probably not 1/4 either (assuming this is your first time playing the map). To avoid losing combo you can attempt to play this as a triple and maybe mash through it a bit etc. anyway my point is it's perhaps overmapped a bit and an easy place to break combo. You could instead use a 1/3 slider and a circle, making it fit to the music just as well and also making it easier to play. (screenshot)
  7. 03:42:294 (1,2,3,1,2,3) - Similar point for this, very easy to break and kinda mash-material, and the jump to the slider that follows makes it even harder.
  8. 04:04:882 (1,2,3,1,2,3) - ^ plus hard to read that as sliders and not circles because of the overlap with the long slider
  9. 04:27:470 (1,1,1) - Are these NCs required? Timing doesn't seem like anything special.
  10. 04:53:235 (8) - While I personally didn't have trouble with these it seems very easy to break if you fail to notice the reverse arrow or release a bit too early. Maybe just halve the length of these sliders (so 1 reverse only).

Hope I haven't forgotten something
Xilver15
a
Topic Starter
Voxnola
Hathz mod

Hathz wrote:

Definitely one of the more odd maps I've played.

https://osu.ppy.sh/ss/4338481 (broke right near the end ;w;) Great play! And thank you for playing >.>

It can be quite a reading challenge, though you can get away with approximately alting through all the slider spam. (on that note this is really fun to alt and I'm a baptized singletap player). I don't think I can provide you with any suggestions for (possible) reading improvements because I find it easy to play, but less experienced players might have some issue with all the SV changes.

These are mostly suggestions.

[Complex]
  1. 00:45:117 (1) - Maybe CTRL+G this or reduce the jump because while there is a change in the vocals I don't think it's enough to make for a relatively large jump like that It's not that large... It only seems large because ds is broken at low sv
  2. 00:53:588 (1,1) - I kind of have a complaint about these across the entire map; I think it's more intuitive if they ended 1/4 sooner. Staying on a slider as long as possible is kind of part of the gameplay framework of the map. But it's not just preference, I also did it because of the legato electro sounds. Changing these won't really do much but make the map easier and less interesting. The map isn't supposed to be easy. (Also quick-snapping to a low sv slider is so sexy <3)
  3. 01:04:706 - Missed a sound sample here, map pls :3 Missed on purpose for a more fluid transition. I feel people know that I change what I'm following on the circle before it. The precedence structure of what is mapped always has backbeats (the loud ones) on a higher priority than wubs
  4. 01:16:000 - ^ Same here, there's a wub you can map
  5. 02:57:647 - ^ more wubwub
  6. 03:31:353 (1,1,1) - While fitting to the music I have to point this out as a cheeky pattern. First of all it's not immediately obvious that these are 1/3 but the NCs hint the timing is probably not 1/4 either (assuming this is your first time playing the map). To avoid losing combo you can attempt to play this as a triple and maybe mash through it a bit etc. anyway my point is it's perhaps overmapped a bit and an easy place to break combo. You could instead use a 1/3 slider and a circle, making it fit to the music just as well and also making it easier to play. (screenshot) It's not overmapped BECAUSE it's fitting to the music. I've done this plenty of times before and they all play well to me. I've already nerfed this too lol. I'd rather keep my various oddities throughout the map.
  7. 03:42:294 (1,2,3,1,2,3) - Similar point for this, very easy to break and kinda mash-material, and the jump to the slider that follows makes it even harder.
  8. 04:04:882 (1,2,3,1,2,3) - ^ plus hard to read that as sliders and not circles because of the overlap with the long slider
  9. 04:27:470 (1,1,1) - Are these NCs required? Timing doesn't seem like anything special. Every transition is special <3 But this one's especially special because it's the only one with three of the same sliders and it's one of the rare ones with sequential 1/4 sliders
  10. 04:53:235 (8) - While I personally didn't have trouble with these it seems very easy to break if you fail to notice the reverse arrow or release a bit too early. Maybe just halve the length of these sliders (so 1 reverse only). I think this is ok too, just because I feel it's really easy, and the reverse arrow is actually visible this time. I won't change the reverse for now, but I definitely will consider decreasing the number of repeats

Hope I haven't forgotten something


Thank you for modding, Hathz! ^^






UPDATED

Various hitsound fixes and additions, with some other minor changes and polishing with this update....
Xilver: >///<
have faith
Natteke desu
2 fast ar nuq damn 8,5 looks just NICE
04:56:059 (8) - these thingies were unrankable btw n o t q u i t e s u r e
no kd
Topic Starter
Voxnola

EvilElvis wrote:

2 fast ar nuq damn 8,5 looks just NICE I think lower ar might make it less readable xP and people are already mad at me for how unreadable they think it is already lmao ...but dayum that's cool
04:56:059 (8) - these thingies were unrankable btw n o t q u i t e s u r e I thought what made them rankable was the fact that the reverses were visible? ----------------------> n o t q u i t e s u r e
no kd
Shiirn
04:56:059 (8) - this is patently unrankable as the kick, the reverse arrow, and everything else that tells you "This is a brief hold slider" is literally hidden under (7).

If there are any other instances of the slider, you should fix those too.


I hope this never gets approved, anyone who says "spacing is overrated" should really be forced to play nothing but maps made by people brand new to the editor for a year or so. If the spacing in here was actually made internally consistent and not a nearly random hodgepodge of "well we'll have a really far slider be 1/4 after this one and the one close to it be 1/2" while the music is telling us otherwise, I'd be happier with it.

"Hard because it's hard" is different from "hard because it's awkward and unreadable as shit".

"Feeling the music" should tell you spacing as well as when to actually press the keys. You say that the player needs to "pay attention to the music and not the approach circles" but the exact opposite is happening - players need to memorize the music's patterns, and THEN look for where the hell the next note is going to be, because your spacing is so inconsistent!
Topic Starter
Voxnola
K bro. I've been expecting you... It's better to ignore maps you don't want ranked. I don't need your egotistical elitist presence anywhere near my maps. I won't conform to your ideals, no matter how "legendary" you are. If you can't read it, get gud I guess.
¯\_(ツ)_/¯

If it makes you feel better, bns probably won't push this anyway (probably less of chance because of you. Well, rather chances reduced to 0. Rejoice right?). Chibichibi
"Shiirn doesn't like it! It must be creatively bankrupt and complete shit! : D"
Idk why you're getting so worked up over a map made by someone who's barely impacted the community. I'm not like HW who has the resources to rank something completely unorthodox if she wanted to. Please go mep an 8-star fame-grab or something and leave little'ol me and my little'ol meps alone.

But...

Why is "Shiirn the great" picking on a plebeian?
To confirm unrankability for a map that you DON'T want to see ranked and then bash my work because it goes against your bullshit "philosophical" mapping theory?
There's no one way to interpret music. If your mind is bottle-necked enough to not see the good in every serious map, then you shouldn't bother to try curving someone's mind with a rant, or even a mod for that matter.
Shiirn
I apologize for my vulgarity, I'm still pretty unbidden in my usage of clandestine vernacular because I like to "keep it real" as the kids say.

You severely overestimate the power of my words if you think that half a quip from me would stop your map from getting ranked.

The map itself is stopping you from getting it ranked, not me. You've had many people tell you (not just me) that it's very uncomfortable and downright frustrating to play, but somehow hearing it from me is far worse, and is me "picking on you". It's not that it is mechanically difficult or even challenging - it just plays like ass.


It's your map, you're right, but if you want it to be ranked, it unfortunately has to abide by the standards the community creates. You can very much leave it as an unranked graveyard map if you like, those can get pretty popular. And this kind of weird spacing map would fit great there: An example of an interesting idea that isn't really rankable.


The weirdo spacing is fine. I just hate that it's not consistent. But it plays fine, so it should be ranked. Whatever works for 2016, I suppose.
Topic Starter
Voxnola
Do you even realize what you're saying?
Shiirn
I realized halfway through that your map has no impact on my enjoyment of the game or mapping as a whole and gave up trying to convince you in any way of changing your mapping.



Enjoy your map. Sorry for the brief bother.
Topic Starter
Voxnola
No... Why don't you ENJOY YOUR OWN maps.
"Literally every post I made here was pointless, good day to you sir."
It had no impact because you CAN'T PLAY IT.And you will NEVER understand maps that you can't play. I don't care how much "flow-theory" bullshit you throw at your own maps or at other maps. When something plays like ass, you'll know that it plays like ass by playing it, and playing it well, else your judgement is blinded by your own standards. What even is YOUR enjoyment of the game?

Why should you be apologizing for bothering? Why should you be apologizing for bashing a creation that you have ZERO understanding of, complaining about it on modhelp (drawing completely unwanted attention to this map) only to be reprimanded for coming off as an ass, and (best of all) starring this map after claiming that this map has no impact onto you whatsoever (It's like the cherry on top of insults). By all means, stay strong! You've already pissed off a mapper trying to stay hidden and ruined the forum and this is the first map forum of mine that's been ruined and that makes me beyond livid ^-^

~drama drama~ Am I doing it right?
But really, please no more
I don't want your apology. I want you to leave me alone. If possible I'd like to have all these posts deleted.... as the instigator himself said they were all pointless. I'm also ruining my own forum...
Natsu
Hi from my queue

Complex:

  1. 00:08:411 (1,2,1,2,3,4,5,1,2,3,1,2,1,2,3,4,5,1,2,3,1,2,1,2,3,4,5,1,2,3,1,2,1,2,3,4,5,1,2,3) - under my personal opinion, I don't agree with this pattern, its true that you are adding NCs to make it more readable, but still is not really comfortable to play (for me), so I really suggest you to keep the spacing consistent for different gaps in the time line, this part will become more enjoyable to play. (yes I can SS current part, but doen't feel comfortable to play for me)
  2. 00:19:706 (1,2,1,2,3,4,5) - the way your comboing its placed there doesn't make sense with the song rhythm, also doesn't follow a pattern in the mapset, tbh I can't understand how your combos work, because they don't follow music melody or a certain pattern, but seems randomly placed to me, do you mind explaining them? for example I'd say you are missing a NC in 01:25:970 (6) - according to your other ones 01:23:147 (1) - 01:20:323 (1) - etc 02:35:941 (1,3) - etc, anyways I see many cases where combos don't follow a pattern or the music.
  3. 00:31:000 (1) - if I were you, I'd make two 3/4 sliders, so we can fit both strong sounds at 00:31:000 - and 00:31:353 - and fit the nice hold song in the music:
  4. 00:31:706 (1,2,3) - basically same spacing at different gapsm they are usually not intuitive to play, due t o obvious reasons, but seems you did build the map in that way, I'd not say ¨its bad¨, but personally I feel the spacing is not nicely done and as a player i feel myself not comfortable when playing certain similar patterns (I'm able to play the map properly). 00:43:794 (4,5,1) - 1 is even short spacing, despite having a bigger gap in the timeline
  5. 00:40:529 - clap sounds super bad and disturbing the song melody, maybe its an error?
  6. 00:52:882 (1,2,1,2,1,2,3) - this its pretty cool, even tho the last part being 3 objects its a bit inconsistent, maybe I'd add nc on 3, mainly because follow your pattern and the sound at 3 is fairly stronger than in 2, for example you did that on 02:45:823 (1,2,1,2,1,2,1) -
  7. 00:53:588 (1,1,1) - another pattern that is really uncomfortable for me are those slow slider and the big 1/4 jump, they break combos or make you hit 100
  8. 02:23:235 (4) - shouldn't be at NC here cause of the sv change? tbh make sense with other parts were u did spam combos, because of sv changes.
  9. 03:28:882 (5) - add NC like you did at before parts?
  10. 03:45:117 (3) - mising nc like you did in the before part 01:52:176 (1) -
  11. 04:53:235 (8) - 04:56:059 (8) - 04:58:882 (10) - in first place this doesn't look as a slider, but as hitcircle, second you need to click this slider early in order to not break combo there, are you sure you want to piss off players after almost 5 mins of gameplay? usually in cases like this we do a simple rhythm, 1/8 would work as well and playability will win, you can add more sv as well, even tho I'd just change the snap

Btw if you have enougth experience mapping or modding you can understand maps that you can't play, stop taking that as argument and instead post valid reasons why your patterns make sense or play fine, or if you feel someone is being rude at you call a moderator or simple ignore him, lets keep mapping as a fun thing to do ~

hope this help you a bit, can't mod it in deep, because I don't know what will be your reply to this ^
Topic Starter
Voxnola
Replies tomorrow, cause studious >~>

Yes, mb I realize that I was in the wrong with that last one lol. But I know that any experienced modder/mapper would understand that it is a ton more effective to state specific examples AND stay outside of the insult zone to make a point. Else, concerns come out as "The entire framework of your map is shit and you should feel bad for making it" (Which, he already pretty much said this weeks ago and that he was "done" with it, which is why it was a ton worse coming from him again). You'd be telling me to post 'valid reasons' for why "my map is shit." <-- And I see something wrong with that.

It's not about mapping being a happy thing. It's about raccoons stealing my lunch and attempting to drown me in a river of melted cheese while the whole raccoon family shouts "you_are_FINE" D:

Please excuse my immaturity and excuse me for taking the bait...
I do appreciate the look-see. ^-^
Anxient

Anxient 4 hours ago wrote:

Seeing that shiirn pulled a grenade at this maps me wanna check it. Placeholder so that I remember.
if you get upset easily by not so positive comments, dont open it.
you opened it. remember, no getting upset!

now this is my two cents so dont get offended which you will i hope not

but this map is, in my opinion, unbeliveably boring.
maybe its because theres too many sliders in this map. like man you really need to use more hitcircles.

before you say stuff like omg you only say that coz you cant play this map, which, newsflash! isnt a good or valid argument in any universe.

this isnt a bad map, ill give you that. the only real complaint i have is the beginning being extremely annoying, frustrating and outright annoying to play. did i say annoying twice?

04:56:059 (8) - and this isnt legal. its unrankable. go fix this, like what rocket mentioned.

i cant mod this btw, coz its a slidermap. meaning that changing really anything in this map is, in my opinion, extremely difficult. consider remapping some parts that has potential to be mapped with hitcircles to be mapped with hitcircles. such as this part 02:24:647 - . basically you have the kiais that are extremely slider heavy, so why not map the parts with vocals that isnt kiai with hiticircles, to balance them out?

and another thing, which is just my two cents about responding to shiirn, or any mapper in the future. no matter how rude the person is (which i agree that Shiirn needs to take a chill pill), is to not reply with a angry message. You and shiirn are in the guilty party. from what ive seen, you asked shiirn for his opinion, which happened to be absolute shit. i hope youre really aware that not everyone will like your map. now im really not very good at words. more like you should be thankful that someone took the time to look at your map (which is ridiculously hard to do nowdays).

tldr: just because someone doesnt like your map, no matter how famous/well known they may be, doesnt make your map suddenly unrankable.

ill leave now. good luck i guess.
I Must Decrease
"It's better to ignore maps you don't want ranked"

lmao why not rank everything then since atleast 1 person will want any map ranked so they should be allowed to enjoy it, even if every other player in the game says its bad.

Shiirn is simply promoting better quality in beatmaps. If you think his disapproval is attacking you you're incorrect.
Faust
Shiirn just concerned asshole.jk I love you.

I think this is pretty good in it's own right.
Topic Starter
Voxnola
Oh, no... More cheese drowning due to Shiirn's presence.
?????? What the hell? I've had enough cheese? I want my lunch back.


if you have much better things to do with your time, don't open it.
you opened it. remember, you're wasting your own time!
ty for mod Anxient, will consider ctrl A + del
I didn't ask for Shiirn's opinion in the first place. (Or yours for that matter)
Your whole post is pretty redundant. Without the redundancy, the whole thing reads: "I also don't like your map.... bye." lol Which is cool "i guess."
(Though, you don't realize how untrue your tldr is when that person causes a mess like this.) You're just adding to the mess for w/e reason.

It was directed specifically at Shiirn, Xexxar.
Your argument makes little sense though. BNs and mappers in general are likely to ignore your map if they don't want it ranked (assuming other BNs aren't trying to push it and you didn't just get super lucky). They won't say "I hope this never gets ranked. It's completely shit" and leave. Unless it's some sort of meme lol. You all act like I have 6 bns lined up for this lmao. You also act like everyone hates this map. Shiirn isn't promoting anything. He's demoting things he dislikes (in this case) from zero to a zero afflicted with Graviga. rip in pepperoni

"Hey, lets waste some space here because The Great Shiirn wasted some space here! That'll show 'em!" "Yeaaaaa!" "Maaan we're so cool for stating previously stated opinions yeaaaaa!" What even are you? Don't answer, please. This forum has AIDS shiiiiiiiiiittttt >~> and may never recover.
Anxient
im sorry for trying to give my feedback.

Naitoshi wrote:

ty for mod Anxient, will consider ctrl A + del
ay dont put words in my mouth. im only suggesting parts that couldve been mapped better.

Naitoshi wrote:

I didn't ask for Shiirn's opinion in the first place. (Or yours for that matter)
im sorry for voluntarily trying to help (which is something nearly no one does anymore, by the way

Naitoshi wrote:

(Though, you don't realize how untrue your tldr is when that person causes a mess like this.) You're just adding to the mess for w/e reason

please. if this was the case, tengaku wouldve never left Pending.

besides if you were a former qat shouldnt you know how to behave or something?
Natsu
I got mails from this map and I come expecting a reply to my mod, or to check how is the map modding process going on, and what I find is comments like the above one, could you guys post a mod explaining your concerns instead of talking about the mapper attitude or random X mapper posting here? thanks

@Naitoshi dont take the bait, just ignore the not constructive comments and move on with your map. Anyways I'd love a reply to my mod post.
Topic Starter
Voxnola
Natsu mod

Natsu wrote:

Hi from my queue

Complex:

  1. 00:08:411 (1,2,1,2,3,4,5,1,2,3,1,2,1,2,3,4,5,1,2,3,1,2,1,2,3,4,5,1,2,3,1,2,1,2,3,4,5,1,2,3) - under my personal opinion, I don't agree with this pattern, its true that you are adding NCs to make it more readable, but still is not really comfortable to play (for me), so I really suggest you to keep the spacing consistent for different gaps in the time line, this part will become more enjoyable to play. (yes I can SS current part, but doen't feel comfortable to play for me) There's so many conflicting statements about this though. Even if I changed the entire beginning to be ds-consistent, it would be just as readable, more robotic, and people would still complain about how "blue ticks are hell" and that the map is "unreadable" because "circles." Though, I feel people have pulled crap like this off and on a much larger difficulty scale lmao. As is, I enjoy how this plays and looks and the NCs definitely make it readable enough. As this pattern is the premise of most of the map, I feel if people don't find it interesting or completely hate it, then they'll just hate the entire map for the same reason that they hate this pattern anyway.
  2. 00:19:706 (1,2,1,2,3,4,5) - the way your comboing its placed there doesn't make sense with the song rhythm, also doesn't follow a pattern in the mapset, tbh I can't understand how your combos work, because they don't follow music melody or a certain pattern, but seems randomly placed to me, do you mind explaining them? Well you're wrong about the first parts. I NC every time there is a change in density there. So if you are about to switch from 1/1 to blue tick rhythms, there will be an NC. for example I'd say you are missing a NC in 01:25:970 (6) - according to your other ones 01:23:147 (1) - 01:20:323 (1) - etc 02:35:941 (1,3) - etc, anyways I see many cases where combos don't follow a pattern or the music. I guess I forgot that one NC. There is a definite pattern to the NCs though. Please give it a look. (Usually every second blue tick<-- Like half of a phrase) So I don't have to see numbers going to 12.
  3. 00:31:000 (1) - if I were you, I'd make two 3/4 sliders, so we can fit both strong sounds at 00:31:000 - and 00:31:353 - and fit the nice hold song in the music: I always thought about it while I was mapping it. But, I felt that not enough tension was released when I mapped it that way. (And the slider there has a sexy cursor-dance flow<3)
  4. 00:31:706 (1,2,3) - basically same spacing at different gapsm they are usually not intuitive to play, due t o obvious reasons, but seems you did build the map in that way, I'd not say ¨its bad¨, but personally I feel the spacing is not nicely done and as a player i feel myself not comfortable when playing certain similar patterns (I'm able to play the map properly). 00:43:794 (4,5,1) - 1 is even short spacing, despite having a bigger gap in the timeline I did decrease spacing between 1 and 2 a bit, but I'm certain if I mapped the spacing there while restraining the objects to ds that it'd feel a ton worse than it does now.
  5. 00:40:529 - clap sounds super bad and disturbing the song melody, maybe its an error? .... What?
  6. 00:52:882 (1,2,1,2,1,2,3) - this its pretty cool, even tho the last part being 3 objects its a bit inconsistent, maybe I'd add nc on 3, mainly because follow your pattern and the sound at 3 is fairly stronger than in 2, for example you did that on 02:45:823 (1,2,1,2,1,2,1) - oh oops
  7. 00:53:588 (1,1,1) - another pattern that is really uncomfortable for me are those slow slider and the big 1/4 jump, they break combos or make you hit 100 I absolutely love the fast-snap gameplay for these. Not something that can be played lethargically I guess...
  8. 02:23:235 (4) - shouldn't be at NC here cause of the sv change? tbh make sense with other parts were u did spam combos, because of sv changes. The reason that there is no change here is because the electronic noise remains constant throughout the phrase. I'd usually only change if there was a change in wub
  9. 03:28:882 (5) - add NC like you did at before parts? ok
  10. 03:45:117 (3) - mising nc like you did in the before part 01:52:176 (1) - ok
  11. 04:53:235 (8) - 04:56:059 (8) - 04:58:882 (10) - in first place this doesn't look as a slider, but as hitcircle, second you need to click this slider early in order to not break combo there, are you sure you want to piss off players after almost 5 mins of gameplay? usually in cases like this we do a simple rhythm who the fudge is "we"?, 1/8 This snap is so clunky to play and work with too... and 1/8 doesn't make any rhythmical sense in context and the feedback is pretty trash :/ would work as well and playability will win , you can add more sv as well, even tho I'd just change the snap
    If I'm going simpler, I'm going all the way. So it's been replaced by something simple. (single 1/4 slider)
hope this help you a bit, can't mod it in deep, because I don't know what will be your reply to this ^

Thank you so much for modding ^-^ annnnnnnd I again apologize for taking the bait. I guess a map like this is easy to try to alienate. I'm also sorry for the wait.



UPDATED
DeviousPanda
wow this map is so good
the difficulty spike at the end tho, rip fc
but playing this map is the best, great job naitoshi ;)
Cryptic
Saw someone complaining about this, decided to check it out myself. I like the song choice.
(Quick disclaimer: I'm going to do my best here, so please realize that I'm not trying to be mean or harsh or anything.)

[The More Simple Than People Make It Sound Like Difficulty]
  1. For the most part, this map is really easy to read with rhythmical sense, so I don't understand some of the complaints tbh.
  2. 01:16:176 (1) - Unlike the kicksliders in the early section, these are a bit harder to sightread. If this song has a non-repetitive structure with a changing bass-rhythm, the player would be completely screwed in this section because the rhythm isn't easy to sightread with the slider shapes the way they are. I honestly thing this section should be reworked a bit to make the rhythm a bit more blatant. It was fine in the earlier section because circles are more forgiving than kick sliders, but here its just brutal in my opinion.
  3. 01:50:059 (1) - So why is this not 0.75? Following your SV pattern up until this point, the structure just kind of changes.
  4. 02:12:647 (1) - ^
  5. 02:18:294 (1) - ^
  6. Structure of SV is really important in a map like this (as I'm sure you know) so the weird SV patterns don't exactly sit right with me.
  7. 02:47:588 (1) - Am I crazy or is this slider not symmetrical...?
  8. The fourth "kiai section" has similar problems to the ones I pointed out in the second, but its a bit too late for me to mark them all again (because I accidentally hit backspace on this the first time and I'm retyping the main meat of it).
  9. 03:42:294 (1,2,3,1,2,3) - Lower the DS a bit on these, they're really intimidating in game IMO
  10. 03:54:294 (1,2) - I think these are quiet ugly tbh, maybe give 'em a face lift like a wave slider or something? I don't think I've seen one in this map thus far.
  11. 05:01:000 (4,5) - Move a pixel or two up, not in a straight line atm from what I can see

    Sorry that the mod isn't longer, I originally had some critique on slider shapes/directions before I dun goofed, and if you found any of this helpful I can type it up again on another day.
Yunomi
don't know how "hard" it was 16 days ago, but looking at it now, looks completely fine.
Topic Starter
Voxnola
It wasn't hard, some people just completely loathe this type of mapping because it's different and they're unreceptive to different ways of song interpretation...

Replies later D: busy with school
Topic Starter
Voxnola
CrypticMech mod

CrypticMech wrote:

Saw someone complaining about this, decided to check it out myself. I like the song choice.
(Quick disclaimer: I'm going to do my best here, so please realize that I'm not trying to be mean or harsh or anything.)

[The More Simple Than People Make It Sound Like Difficulty]
  1. For the most part, this map is really easy to read with rhythmical sense, so I don't understand some of the complaints tbh.
  2. 01:16:176 (1) - Unlike the kicksliders in the early section, these are a bit harder to sightread. If this song has a non-repetitive structure with a changing bass-rhythm, the player would be completely screwed in this section because the rhythm isn't easy to sightread with the slider shapes the way they are. I honestly thing this section should be reworked a bit to make the rhythm a bit more blatant. It was fine in the earlier section because circles are more forgiving than kick sliders, but here its just brutal in my opinion. Kinda confused on what you mean, but the rhythm will always follow the wubs. It's the same with the earlier sections, but this time the background wubs have a change (compared to earlier) in rhythm. And I've never used circles for any of the chibi wubs. (I need something more specific >.>)
  3. 01:50:059 (1) - So why is this not 0.75? Following your SV pattern up until this point, the structure just kind of changes.
  4. 02:12:647 (1) - ^
  5. 02:18:294 (1) - ^ That's exactly the pattern though. (There was one more you missed) But some of them follow .50 for extra snap to the next object. It's like emphasizing something by de-emphasizing something before it
  6. Structure of SV is really important in a map like this (as I'm sure you know) so the weird SV patterns don't exactly sit right with me. I think all sv patterns are consistent with their copies elsewhere in the map
  7. 02:47:588 (1) - Am I crazy or is this slider not symmetrical...? No it isn't, but idk if I was going for symmetry. I was going for "I WANT CRAB HANDS HERE" I could try to make symmetrical. Maybe it will look better?
  8. The fourth "kiai section" has similar problems to the ones I pointed out in the second, but its a bit too late for me to mark them all again (because I accidentally hit backspace on this the first time and I'm retyping the main meat of it). There really are no problems with the sv changes. It's not all about the numbers. And even it it were about the numbers, the sv changes are consistent relative to the other objects within the kiais and the other kiais
  9. 03:42:294 (1,2,3,1,2,3) - Lower the DS a bit on these, they're really intimidating in game IMO ooooooooo I agree! done
  10. 03:54:294 (1,2) - I think these are quiet ugly tbh, maybe give 'em a face lift like a wave slider or something? I don't think I've seen one in this map thus far. There are so many unique sets of sliders in the kiais. This is just one of them. I'll keep the same until I can (stop being lazy) make a new unique set
  11. 05:01:000 (4,5) - Move a pixel or two up, not in a straight line atm from what I can see what? I think they are

    Sorry that the mod isn't longer, I originally had some critique on slider shapes/directions before I dun goofed, and if you found any of this helpful I can type it up again on another day.
Thanks so much for modding, CrypticMech ^-^ I do appreciate it (and I apologize for late)



(oop double post)
UPDATED
Ladies Night
[Complex]
03:33:823 (1) - Maybe rotate this slider 70° in anti-clockwise to ease the gap in spacing from this slider at 03:32:764 (2) -
and at 03:34:617 - just a little suggestion with a slider and a note that makes this 03:34:882 (1) - a double, to fill in the music here.


Nice map, good luck with it!
Topic Starter
Voxnola

Harry wrote:

[Complex]
03:33:823 (1) - Maybe rotate this slider 70° in anti-clockwise to ease the gap in spacing from this slider at 03:32:764 (2) -
and at 03:34:617 - just a little suggestion with a slider and a note that makes this 03:34:882 (1) - a double, to fill in the music here.


Nice map, good luck with it!
Nah mayne, I like this how it is. Stacks are bae.
lit120
sorry for kept you waiting

[Complex]
  1. 03:32:764 (2) - hoooo.... you changed the SV here, but you didn't even NC it
  2. 03:35:588 (2) - ^ same for the rest of them that i haven't mentioned
nothing much. GL!
Topic Starter
Voxnola
It's ok if the ending result isn't 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1...
I'd rather not obey that kind of guideline... especially since this map barely obeys any kind of guidelines anyway. Super excessive color-spam is nasty.
anna apple
increase tickrate pls I failed bc hr on the slow part xd
Winnie
Haha another kors k map, damn how unoriginal. I hope this map never makes it out of the depths of hell you little legged white kid. Go back to flaming on Call of Duty
anna apple
kds or troll
Shoutoshi
hyol xd niconiconitoshi you fckin degenerate. learn to smell your own farts befsore mapping another shit kors k map. hope this map goes from ON THE BEAT to IN THE TRASH you mole toed little boi. Go back to buliding your Great of Wall China to stop the Ethiopian invasion, ok Donald Trump?
anna apple
GET READY FOR A SHITPOST BOIIIS

Complex

  1. 03:18:911 (6) - NC
  2. 04:49:353 (1) - I don't think it is necessary to NC this as it breaks the NCing you did for this section.

this map is god damn good as shit dude, hoyl fuck, but it could use some polishing up on patterns and such
Topic Starter
Voxnola





All rejected, fuck you
anna apple

Naitoshi wrote:

All rejected, fuck you
so when is it happening?
Side
Cuz I want kds Hi!!!

03:37:353 (1) - Move to x:210 y:148 cuz minor excuse and moves it a bit away from (2) so it doesn't look so cluttered.

Also bump OD to 7.5 maybe 8 :^(


I could nitpick more but maps fine tbh get it ranked or hoard favorites and get it loved thanks ;)
Topic Starter
Voxnola




FOR THE LOVE OF SHIT, WHY
HootOwlStar
They ask you how you are, and you just have to say you’re fine when you’re not really fine, but you just can’t get into it, because they would never understand.
Topic Starter
Voxnola
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