Ayumi. - Hanagoyomi short version

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Electoz
[General]

  1. Unused hitsounds:
    1. soft-hitclap3.wav
    2. soft-hitwhistle3.wav
    3. soft-sliderslide3.wav


[Easy]

  1. 00:27:505 (1) - Could've been mapped imo since you have to leave the beats after the spinner(which is kinda wasted), the rhythm isn't that hard to map in Easy and anyway and you didn't put a spinner here in other diffs either so why not.
  2. 00:55:505 (1,2,3,1) - Rhythms on this part should be denser than 00:52:838 (1,2) since the song became more intense, I assume you're following vocal but 00:56:505 - 00:57:838 should still be mapped. Same applies to Normal.
  3. Overall aesthetics looks sort of okay-ish I guess.


[Normal]

  1. 00:07:506 (2,3,4) - Optional but you can use a 1/1 repeat slider instead of these to differentiate these from 00:09:006 (5) which is not mapped on the same instrument as 00:07:506 (2,3,4) .
  2. 00:59:505 (4,1) - Try not to overlap the reverse arrow in any case, this is kind of edgy and could be unrankable.
  3. This diff is lacking of 1/2 rhythms, try using denser rhythms on intense sections like 00:16:839 - 00:42:172 - 01:28:838 for a better rhythm density spread between Easy and Hard.


Nothing much to say on Hard so I'll skip that I guess

[Insane]

  1. 00:15:506 - This red line should be changed to S:C2 probably since the sliderslide sound is clearly audible.
  2. 00:19:505 (1,4) - This doesn't look really appealing imo cuz you paired the sliders in a way they don't really interlock each other.
  3. 00:24:672 (5,1) - 00:25:338 (2) - Rhythms on these places are pretty much same so the way you mapped these should be the same too, either use circles or slider only on these places.
  4. 01:10:172 (1,2,3,4) - Try spacing the pattern a bit more currently it looks really cramped compared to things you mapped in the chorus.
  5. 01:36:672 (5,1) - 01:37:338 (2,3) - Similar to what I mentioned on 00:24:672 . It's about emphasizing the same sound which you should have a consistent way of doing it. 01:36:672 (5,1) could be considered as a small jump while you stacked 01:37:338 (2,3) despite having the same rhythms on these places, so it's better if you either make a jump or just do the stacks on both of these.
  6. You need to be more consistent on how you emphasize certain sounds, this part 00:16:839 for instance I don't know why the emphasis on 1/1 sliders are so different (at least in terms of spacing), also some patterns could be polished more in my opinion.


Just a quick look but I think Insane can still be improved more, good luck~
Topic Starter
Yasaija 714

Electoz wrote:

[General]

  1. Unused hitsounds:
    1. soft-hitclap3.wav
    2. soft-hitwhistle3.wav
    3. soft-sliderslide3.wav lol thank you. delete


[Easy]

  1. 00:27:505 (1) - Could've been mapped imo since you have to leave the beats after the spinner(which is kinda wasted), the rhythm isn't that hard to map in Easy and anyway and you didn't put a spinner here in other diffs either so why not.
  2. 00:55:505 (1,2,3,1) - Rhythms on this part should be denser than 00:52:838 (1,2) since the song became more intense, I assume you're following vocal but 00:56:505 - 00:57:838 should still be mapped. Same applies to Normal.
  3. Overall aesthetics looks sort of okay-ish I guess.


[Normal]

  1. 00:07:506 (2,3,4) - Optional but you can use a 1/1 repeat slider instead of these to differentiate these from 00:09:006 (5) which is not mapped on the same instrument as 00:07:506 (2,3,4) .
  2. 00:59:505 (4,1) - Try not to overlap the reverse arrow in any case, this is kind of edgy and could be unrankable.
  3. This diff is lacking of 1/2 rhythms, try using denser rhythms on intense sections like 00:16:839 - 00:42:172 - 01:28:838 for a better rhythm density spread between Easy and Hard.


Nothing much to say on Hard so I'll skip that I guess

[Insane]

  1. 00:15:506 - This red line should be changed to S:C2 probably since the sliderslide sound is clearly audible.
  2. 00:19:505 (1,4) - This doesn't look really appealing imo cuz you paired the sliders in a way they don't really interlock each other.
  3. 00:24:672 (5,1) - 00:25:338 (2) - Rhythms on these places are pretty much same so the way you mapped these should be the same too, either use circles or slider only on these places.
  4. 01:10:172 (1,2,3,4) - Try spacing the pattern a bit more currently it looks really cramped compared to things you mapped in the chorus.
  5. 01:36:672 (5,1) - 01:37:338 (2,3) - Similar to what I mentioned on 00:24:672 . It's about emphasizing the same sound which you should have a consistent way of doing it. 01:36:672 (5,1) could be considered as a small jump while you stacked 01:37:338 (2,3) despite having the same rhythms on these places, so it's better if you either make a jump or just do the stacks on both of these.
  6. You need to be more consistent on how you emphasize certain sounds, this part 00:16:839 for instance I don't know why the emphasis on 1/1 sliders are so different (at least in terms of spacing), also some patterns could be polished more in my opinion.


Just a quick look but I think Insane can still be improved more, good luck~
All fixed!
I modified it as I expected?

thank you for mod! :)
-NanoRIPE-
hi
noob modder passing by

[Easy]
00:24:838 (1) - move little bit up for flow?
00:39:838 - spinner here? because vocal
01:13:505 (2) - ctrl j for better pattern?
01:17:505 (3,1,4) - bad flow imo try this pattern instead http://prnt.sc/dif7js
01:32:838 (3) - why not make this slider curve? for blanket with circle (4)

[Normal]
00:49:505 (5,1) - wth this overlap?

gl ~
sorry for trash mod
Topic Starter
Yasaija 714

-NanoRIPE- wrote:

hi
noob modder passing by

[Easy]
00:24:838 (1) - move little bit up for flow? ok changed
00:39:838 - spinner here? because vocal Because it is too short
01:13:505 (2) - ctrl j for better pattern?I think that it is good as it is
01:17:505 (3,1,4) - bad flow imo try this pattern instead http://prnt.sc/dif7js Chang when the same thing is told to another modder
01:32:838 (3) - why not make this slider curve? for blanket with circle (4) ok fixed

[Normal]
00:49:505 (5,1) - wth this overlap? fixed

gl ~
sorry for trash mod
thank you for mod! :)
Sakurauchi Riko
Hey, NM as requested

00:16:672 (2,1) - for emphasis at 00:16:839 (1) - you should add higher DS. currently the DS between 00:15:006 (1,2,1) - these is almost the same but 00:16:672 (2,1) - should be more spaced since emphasis
00:21:505 (5,1) - this looks like an unintended overlap. you could either stack 00:21:505 (5,1) - or add a neat overlap like this
00:39:838 (1,1) - i dont see a reason to NC these because 00:39:505 (1,2,1,2,1) - as a whole looks pretty much like the same sound. so only a NC at 00:39:505 (1) - is more appropriate imo
00:40:672 - 00:40:755 - i kinda disagree that you ignore these sounds because they are pretty much noticeable and it is the highest diff so you should represent the song as good as possible (represent all sounds that the song has if possible).
01:01:089 (2) - i'd rather NC this instead of the previous object because the rhythm changes there (cicrle on bluetick followed by 1/2 slider), so the player gets to know through the NC that smth is different there. 01:01:755 (5,6) - this you can leave in the same combo then
01:04:505 (1,1) - add more spacing in between these (like 3.00 DS). it is the start of the kiai and deserves special emphasis. also it flows better if you have higher spacing because the first object of the kiai has a lot of higher sv.
01:15:005 (2,1,2,3,4,1) - this is a pretty huge flow error (which isnt bad at some points) and it causes missing at the stream (especially when its spaced like that). you can flip the stream like this and it'd already flow better
01:25:672 (2,1,2,3,4,1) - same thing here basically. here you can try to make it not flow perfectly to emphasize the end of the intense part into the slow part. here's a possible solution to make a tiny flow error which isnt that huge as it was before
01:26:172 - maybe disable kiai and start again at 01:27:505 - till 01:28:838 - ? i think its quite appropriate because the slowpart isnt actually that intense but suddenly after the slow part it gets back to the intensity of the kiai.
01:34:505 (2,3,4,5,6,7,1) - i think these jumps are kind of overdone. this section is almost or actually is the same music with the same intensity as 00:22:172 (1,2,3,4,5,1,2,3,4,1) - . i suggest you to nerf it a tiny bit. sure you can make them a bit more spaced like at the beginning (to emphasize the ending) but imo that is a bit too much compared to the beginning
00:06:506 (2,1) - tiny bit higher spacing than 00:07:506 (1,2,3) - etc., sure its a slowpart but an insane after all. (for emphasis and introduction into a new section, you already know :D )
00:40:505 (1) - same as in extra you are ignoring the sounds at 00:40:672 - 00:40:755 - which isnt that great

there are some unintended overlaps in this diff which make your diff look kind of messy. i give you a few spots so you get what i mean 01:11:172 (4,2) - 01:21:505 (3,1) - 01:29:505 (4,1) - etc. in addition there are some object pretty close to each other which isnt that neat too like 01:18:838 (4,1) - 01:25:505 (1,1) - . i recommend you to either have equal distance between objects or to make intended overlaps like i explained in Extra

rhythm-wise diff looks nice not much to say except personal stuff
00:07:506 (2) - ctrl + h (horizontal flip) for better flow
00:49:505 (5,1) - ugly overlap:(
01:15:505 (1,2,3) - this flow is kinda meh because slider 1 doesnt really aim to the next object. add a little curve like this (i adjusted the 2nd slider a little bit too for better flow as you can see)
01:16:838 (4) - love these sliders in lower diffs

nice diff
00:18:172 (3) - slightly offscreen
00:39:505 - this break isnt really appropriate imo. maybe you can do some neat sliderarts instead of the break. I'd choose this rhythm (the beginning in the pic is 00:39:505 - , i removed the reverse slider before tho)
i think this diff could take more use of neat blankets like you did 01:14:172 (3,4,1) - here to the end (its like completely different from that point on xD). it makes your diff look so much more neat :)


Ok, thats it for me. I really love the song and I dont mind seeing a second version of it ranked! :D I hope i could help you a bit! mutual?:)
Best of luck with your map and happy mapping! (:
Topic Starter
Yasaija 714

Phyloukz wrote:

Hey, NM as requested

00:16:672 (2,1) - for emphasis at 00:16:839 (1) - you should add higher DS. currently the DS between 00:15:006 (1,2,1) - these is almost the same but 00:16:672 (2,1) - should be more spaced since emphasis fixed
00:21:505 (5,1) - this looks like an unintended overlap. you could either stack 00:21:505 (5,1) - or add a neat overlap like this nice idea!
00:39:838 (1,1) - i dont see a reason to NC these because 00:39:505 (1,2,1,2,1) - as a whole looks pretty much like the same sound. so only a NC at 00:39:505 (1) - is more appropriate imo ok fixed
00:40:672 - 00:40:755 - i kinda disagree that you ignore these sounds because they are pretty much noticeable and it is the highest diff so you should represent the song as good as possible (represent all sounds that the song has if possible). I think that I am 1/6. It is very difficult so there is no change
01:01:089 (2) - i'd rather NC this instead of the previous object because the rhythm changes there (cicrle on bluetick followed by 1/2 slider), so the player gets to know through the NC that smth is different there. 01:01:755 (5,6) - this you can leave in the same combo then On hold
01:04:505 (1,1) - add more spacing in between these (like 3.00 DS). it is the start of the kiai and deserves special emphasis. also it flows better if you have higher spacing because the first object of the kiai has a lot of higher sv.fixed
01:15:005 (2,1,2,3,4,1) - this is a pretty huge flow error (which isnt bad at some points) and it causes missing at the stream (especially when its spaced like that). you can flip the stream like this and it'd already flow better fixed
01:25:672 (2,1,2,3,4,1) - same thing here basically. here you can try to make it not flow perfectly to emphasize the end of the intense part into the slow part. here's a possible solution to make a tiny flow error which isnt that huge as it was before fixed
01:26:172 - maybe disable kiai and start again at 01:27:505 - till 01:28:838 - ? i think its quite appropriate because the slowpart isnt actually that intense but suddenly after the slow part it gets back to the intensity of the kiai. ok All Diff changed
01:34:505 (2,3,4,5,6,7,1) - i think these jumps are kind of overdone. this section is almost or actually is the same music with the same intensity as 00:22:172 (1,2,3,4,5,1,2,3,4,1) - . i suggest you to nerf it a tiny bit. sure you can make them a bit more spaced like at the beginning (to emphasize the ending) but imo that is a bit too much compared to the beginning I think this is the best excitement
00:06:506 (2,1) - tiny bit higher spacing than 00:07:506 (1,2,3) - etc., sure its a slowpart but an insane after all. (for emphasis and introduction into a new section, you already know :D ) It became a little farther.
00:40:505 (1) - same as in extra you are ignoring the sounds at 00:40:672 - 00:40:755 - which isnt that great Extra same

there are some unintended overlaps in this diff which make your diff look kind of messy. i give you a few spots so you get what i mean 01:11:172 (4,2) - 01:21:505 (3,1) - 01:29:505 (4,1) - etc. in addition there are some object pretty close to each other which isnt that neat too like 01:18:838 (4,1) - 01:25:505 (1,1) - . i recommend you to either have equal distance between objects or to make intended overlaps like i explained in Extra 01:21:505 (3,1) - 01:29:505 (4,1) - changed

rhythm-wise diff looks nice not much to say except personal stuff
00:07:506 (2) - ctrl + h (horizontal flip) for better flow fixed
00:49:505 (5,1) - ugly overlap:( fixed
01:15:505 (1,2,3) - this flow is kinda meh because slider 1 doesnt really aim to the next object. add a little curve like A little changethis (i adjusted the 2nd slider a little bit too for better flow as you can see)
01:16:838 (4) - love these sliders in lower diffs thanks

nice diff
00:18:172 (3) - slightly offscreen fixed
00:39:505 - this break isnt really appropriate imo. maybe you can do some neat sliderarts instead of the break. I'd choosethis rhythm (the beginning in the pic is 00:39:505 - , i removed the reverse slider before tho) hmm...I added it once. 
i think this diff could take more use of neat blankets like you did 01:14:172 (3,4,1) - here to the end (its like completely different from that point on xD). it makes your diff look so much more neat :)fixed!


Ok, thats it for me. I really love the song and I dont mind seeing a second version of it ranked! :D I hope i could help you a bit! thank you! mutual?:) Let's become!!!!
Best of luck with your map and happy mapping! (:
thank you for mad! :)
Arusamour
Extra (5.54 stars, 390 notes)

  1. 00:05:506 (3) - i think this could be spaced higher.
  2. 00:41:005 (3,4,5,1) - 00:41:505 (1) left out and randomly placed prefer a square pattern so the shape feels more uniformed.
  3. 00:50:172 (1,2,3,4,5) - i think there is a better way to go bout this.
  4. 00:59:838 (2) - why stack sliders when you didn't stack circles on 00:58:172 (1,2) and 00:58:838 (4,5)?
  5. 01:04:505 (2) - no nc i dont think
  6. 01:26:172 (1) - no clap.
  7. 01:38:338 (2) - move to x:127 y:280
Normal (2.02 stars, 147 notes)

  1. 00:50:172 (1,2) - replace with circles on 00:50:172 and 00:50:505, place slider on 00:50:838
  2. 00:56:838 (3,4) - very awkard here so i would make adjustments with the slider. try this rhythm this
  3. 01:35:505 (3) - turn into 2/1 slider so you continue the same slider pattern from 01:30:172 (4)
Topic Starter
Yasaija 714

Arusamour wrote:

Extra (5.54 stars, 390 notes)

  1. 00:05:506 (3) - i think this could be spaced higher. no chhange
  2. 00:41:005 (3,4,5,1) - 00:41:505 (1) left out and randomly placed prefer a square pattern so the shape feels more uniformed. No!
  3. 00:50:172 (1,2,3,4,5) - i think there is a better way to go bout this. ^
  4. 00:59:838 (2) - why stack sliders when you didn't stack circles on 00:58:172 (1,2) and 00:58:838 (4,5)? Changes when pointed out next
  5. 01:04:505 (2) - no nc i dont think fixed
  6. 01:26:172 (1) - no clap. fixed
  7. 01:38:338 (2) - move to x:127 y:280 No!

Normal (2.02 stars, 147 notes)

  1. 00:50:172 (1,2) - replace with circles on 00:50:172 and 00:50:505, place slider on 00:50:838 no change
  2. 00:56:838 (3,4) - very awkard here so i would make adjustments with the slider. try this rhythm this nochange
  3. 01:35:505 (3) - turn into 2/1 slider so you continue the same slider pattern from 01:30:172 (4) no change
thank you for mod! :)
kajiyatta
M4M
[General]
長さの割にビデオの容量が大きいので圧縮した方がいいと思います。
New Video
Hit Soundの付け方が難易度によってばらついているので、統一すると完成度が高くなります。
[Easy]
Placement
00:39:505(1) HPバーにスライダーがかかっているので、もう少し下に配置。
Rhythm
00:01:506~00:15:006 全体的に空白が多いです、初心者向けの難易度なので規則的にnoteを置く方がわかりやすいと思います。特にDistant snapを崩してまで配置する必要も無いです。00:06:506 00:10:506 あたりは追加してみては。
Hit Sound
00:07:506(2) リバースと終点にwhistle追加。
00:11:506(2,3) 終点とnoteにwhistle追加。
00:27:505(1) 始点と終点にwhistle追加。
[Normal]
全体的にスライダーの形や流れが少し歪に思います。もう少し繋がりやすさを意識してみては。
直角移動が必要なものを使わない、赤tickを使うスライダーを減らす等…
Placement
01:38:138(1) Insane,EXだとここNC入ってないので、どっちかに統一した方がいいです。
Hit Sound
00:07:506(2) whistle追加。
00:12:506(4) ^
[Hard]
Placement
00:36:172(1,2) ここだけdownbeatでNCかかってないのでNC入れ替え。
Rhythm
00:58:172 不要な緑線。
Hit Sound
00:52:672(6) finishをつけるならこっちで、次の(1)は削除。
01:14:172~ このパートだけ音がないのはやや気になります。
[Insane]
Placement
00:21:505(6) 次の(7)への流れがやや悪いので、スライダーの終点を次のnoteに向けるようにしてみては。

00:32:172(3) ^

Rhythm
00:15:006 不要な緑線。
Hit Sound
00:08:256(4,5) whistle追加。
[EX]
Placement
00:27:505(1,1,1,1) スライダーの速度がややランダムな感じです。曲調的には最後の(1)だけ一番遅くする必要もないと思うので、Insaneと同じようにしていいと思います。Insaneがノート4つでこっちがスライダー2つなのも難易度的にどうかなとも。
00:37:505(2,3,1) ここのスペーシングが不統一なのは気になるので、理由がなければ同じスペーシングにしてみては?
01:04:172(1,2) サビ前の盛り上がる前のパートとしては、スペーシングが広すぎるように思います。
01:10:838(3,4,5,6) 配置の提案。

Rhythm
01:33:172 不要な緑線。
Hit Sound
00:08:006(2) 終点にwhistle追加。
00:39:505(1,2,3,4,1) バックのピアノに合わせてwhistle入れてみては?

Good Luck.
Topic Starter
Yasaija 714

kajiyatta wrote:

M4M
[General]
長さの割にビデオの容量が大きいので圧縮した方がいいと思います。
New Video ありがとうございます!!!
Hit Soundの付け方が難易度によってばらついているので、統一すると完成度が高くなります。
[Easy]
Placement
00:39:505(1) HPバーにスライダーがかかっているので、もう少し下に配置。
Rhythm
00:01:506~00:15:006 全体的に空白が多いです、初心者向けの難易度なので規則的にnoteを置く方がわかりやすいと思います。特にDistant snapを崩してまで配置する必要も無いです。00:06:506 00:10:506 あたりは追加してみては。
Hit Sound
00:07:506(2) リバースと終点にwhistle追加。
00:11:506(2,3) 終点とnoteにwhistle追加。
00:27:505(1) 始点と終点にwhistle追加。
[Normal]
全体的にスライダーの形や流れが少し歪に思います。もう少し繋がりやすさを意識してみては。
直角移動が必要なものを使わない、赤tickを使うスライダーを減らす等…
Placement
01:38:138(1) Insane,EXだとここNC入ってないので、どっちかに統一した方がいいです。
Hit Sound
00:07:506(2) whistle追加。
00:12:506(4) ^

[Insane]
Placement
00:21:505(6) 次の(7)への流れがやや悪いので、スライダーの終点を次のnoteに向けるようにしてみては。

00:32:172(3) ^

Rhythm
00:15:006 不要な緑線。
Hit Sound
00:08:256(4,5) whistle追加。
[EX]
Placement
00:27:505(1,1,1,1) スライダーの速度がややランダムな感じです。曲調的には最後の(1)だけ一番遅くする必要もないと思うので、Insaneと同じようにしていいと思います。Insaneがノート4つでこっちがスライダー2つなのも難易度的にどうかなとも。 改善案が思い浮かばないので保留
00:37:505(2,3,1) ここのスペーシングが不統一なのは気になるので、理由がなければ同じスペーシングにしてみては?
01:04:172(1,2) サビ前の盛り上がる前のパートとしては、スペーシングが広すぎるように思います。
01:10:838(3,4,5,6) 配置の提案。

Rhythm
01:33:172 不要な緑線。
Hit Sound
00:08:006(2) 終点にwhistle追加。
00:39:505(1,2,3,4,1) バックのピアノに合わせてwhistle入れてみては?

Good Luck.
no comment = fixed

modありがとうございました!
Aihuro
Hey~! M4M request in-game.

General:
  1. There's an off-screen object in Extra. Please fix this since it's unrankable.
  2. Why not change the combo colors to blue or a color that is not pink lol. (In easy)
Easy:
  1. 00:05:506 (1,2,3) - This pattern is kinda messy. . why not try clean it up by improving the triangle shape or blanket (3) with (2).
  2. 00:25:505 (2,3) - I highly suggest you don't put hitcircles on places where the beat is hard to map. It would be really hard for newbies to play. Why not add a slider here: 00:25:338 - and end it here: 00:25:838 - .
  3. 00:32:838 (5,1) - It would be nice if you could blanket these two sliders.
  4. 00:34:172 (1,2) - This flow has a really sharp angle. . And the placement doesn't really make sense to me so why not place the hitcircle under the slider? Or here: X: 20 Y: 84
  5. 01:21:505 (2,3,5,1) - This is not really recommended because this sort of stacking can confuse newbies. Why not blanket 01:23:172 (5) - with 01:22:172 (4) - ? Something like this:
  6. 01:31:505 (1,2) - This is kinda weird placing. . why not just move the slider to the left like this:
  7. 01:34:172 (1,2) - Blanket here can be improved.
  8. 01:37:505 (2,3) - ^ Same like I mentioned above. Rather just remove the hitcircles and add a slider.

Some placements are a little nazi. This diff needs more mods before it's prefect~!

Normal:
  1. The spacing is very big imo. . Because the BPM is very fast. Why not change the DS to 0.8 ot 0.9? I think it looks way better.
  2. 00:25:838 (3,4) - For better flow, you can try to make them in a straight line. Just move the slider just a little bit to the right.
  3. 00:37:505 (2,3,4) - This flow can be improved. Just rotate (4) by 50 degrees. Imo the flow is way better and it also just looks much neater.
  4. 00:38:672 - Add a note here.
  5. 00:47:505 (1) - This slider shape can be improved. At the moment it looks really nazi. . Try to change it to:
  6. 00:50:172 (6) - This placement really looks ugly. . Instead of curving all this sliders why not change (6) into a straight slider and place it here:
  7. 01:00:172 (5,1) - This blanket here is very nazi. Please improve it.
  8. 01:33:838 (5,3) - The overlap here is very visible. Please try to ignore any sort of overlaps like this one here.

I really suggest you change the DS to 0.8 or 0.9. I just don't like these kind of spacings in normals.

7ka's Hard:
  1. 00:30:172 (3,4,5) - Make sure that the spacing here is similar. As you can see there is a difference:

    So just move (4) so that the distance is the same.
  2. 00:52:838 (1) - I don't really understand why you add a jump here. Cause the music sounds like calm here. Just make the DS the same here.
  3. 01:24:838 (1,2,3,4,1) - You can improve the flow here. Just turn 01:25:505 (1) - so that it looks like this:
  4. 01:36:672 (4,1) - This jump is kinda big. Just try to decrease the jump.
  5. 01:37:172 (2,3) - This DS is inconsistent with 01:36:672 (4,1) -. . Why not also add a small jump here? the beat here is the same with here 01:36:672 (4,1) -

I like this diff~

Insane:
  1. 00:24:005 (3,4) - This spacing here is weird because the beat is kinda strong. I suggest you add a jump here.
  2. 00:48:005 - I highly suggest you add a note here. It feels really empty here.
  3. 01:00:838 (1) - I don't really like this flow here. . Why not try something like this:
  4. 01:10:838 (3,4) - I'm not sure with other modders. . but this flow is really terrible >.< It also looks really nazi. Please try something like this instead:

    Like you did here for instance: 01:14:172 (1,2) -

I'm not really an expert with Insanes. . but I think this diff needs a lot of work.

This is all from me! Wish you good luck with this map~
Topic Starter
Yasaija 714

Aihuro wrote:

Hey~! M4M request in-game.

General:
  1. There's an off-screen object in Extra. Please fix this since it's unrankable. I can not understand...
  2. Why not change the combo colors to blue or a color that is not pink lol. (In easy) I think that it is the same color to me
Easy:
  1. 00:05:506 (1,2,3) - This pattern is kinda messy. . why not try clean it up by improving the triangle shape or blanket (3) with (2).
  2. 00:25:505 (2,3) - I highly suggest you don't put hitcircles on places where the beat is hard to map. It would be really hard for newbies to play. Why not add a slider here: 00:25:338 - and end it here: 00:25:838 - .
  3. 00:32:838 (5,1) - It would be nice if you could blanket these two sliders.
  4. 00:34:172 (1,2) - This flow has a really sharp angle. . And the placement doesn't really make sense to me so why not place the hitcircle under the slider? Or here: X: 20 Y: 84
  5. 01:21:505 (2,3,5,1) - This is not really recommended because this sort of stacking can confuse newbies. Why not blanket 01:23:172 (5) - with 01:22:172 (4) - ? Something like this:
  6. 01:31:505 (1,2) - This is kinda weird placing. . why not just move the slider to the left like this:
  7. 01:34:172 (1,2) - Blanket here can be improved.
  8. 01:37:505 (2,3) - ^ Same like I mentioned above. Rather just remove the hitcircles and add a slider.

Some placements are a little nazi. This diff needs more mods before it's prefect~!

Normal:
  1. The spacing is very big imo. . Because the BPM is very fast. Why not change the DS to 0.8 ot 0.9? I think it looks way better.
  2. 00:25:838 (3,4) - For better flow, you can try to make them in a straight line. Just move the slider just a little bit to the right.
  3. 00:37:505 (2,3,4) - This flow can be improved. Just rotate (4) by 50 degrees. Imo the flow is way better and it also just looks much neater.
  4. 00:38:672 - Add a note here.
  5. 00:47:505 (1) - This slider shape can be improved. At the moment it looks really nazi. . Try to change it to:
  6. 00:50:172 (6) - This placement really looks ugly. . Instead of curving all this sliders why not change (6) into a straight slider and place it here:
  7. 01:00:172 (5,1) - This blanket here is very nazi. Please improve it.
  8. 01:33:838 (5,3) - The overlap here is very visible. Please try to ignore any sort of overlaps like this one here.

I really suggest you change the DS to 0.8 or 0.9. I just don't like these kind of spacings in normals.


Insane:
  1. 00:24:005 (3,4) - This spacing here is weird because the beat is kinda strong. I suggest you add a jump here.
  2. 00:48:005 - I highly suggest you add a note here. It feels really empty here.
  3. 01:00:838 (1) - I don't really like this flow here. . Why not try something like this:
  4. 01:10:838 (3,4) - I'm not sure with other modders. . but this flow is really terrible >.< It also looks really nazi. Please try something like this instead:

    Like you did here for instance: 01:14:172 (1,2) -

I'm not really an expert with Insanes. . but I think this diff needs a lot of work.

This is all from me! Wish you good luck with this map~
Thanks for mod!
I have not changed some places according to your image
William K
Hi, sorry for a very late mod :3

[General]

  1. This map's Normal only has some 1/2s. But the Hard has most of its rhythm 1/2, and even 1/4s. So the spread is kinda imbalanced, Maybe you could make another "Advanced" difficulty?

[Easy]

  1. 00:05:506 (1) - Please check Distance Snap, it's on 1.46x, please make it consistent with the others.
  2. 00:44:838 (1) - Shouldn't this have the same rhythm as 00:42:172 (1) - ? They sound pretty much the same.

[Normal]

  1. 00:20:672 - Please add a note here, the instrument of 00:20:672 - is pretty much the same with 00:18:005 (3) - and 00:23:338 (3) - so it's better to add a note for consistency.
  2. 01:19:505 (3,4,5) - Isn't this the same as 01:08:838 - ? It should've been the same according to the similarity of the music. So please be consistent with the rhythming.

[Insane]

  1. 00:01:506 (1) - Actually, I can't hear anything from the reversed slider. How about changing it into something similar to 00:03:506 (1) - ?
  2. 00:22:838 (4) - Why's this not emphasized but 00:24:172 (4) - is emphasized? Both of them have the same instrument playing. How about emphasizing 00:22:838 (4) - too?
  3. 00:38:338 (2,3,4) - How about making a reversed slider instead for the triplet? The part is pretty calm so a triplet would be too much here imo. And you even don't do triplet at an intense part like 00:50:339 (2,3) - .
  4. 01:10:172 (1,2,3,4) - Seems pretty random on patterning, you did a pattern at 01:20:838 (1,2,3,4) - but why not at 01:10:172 (1,2,3,4) - ? Please stay consistent.

That's all I guess, but please stay consistent on mapping something, as you can see in the mod. :3 GL!
Topic Starter
Yasaija 714

William K wrote:

Hi, sorry for a very late mod :3

[General]

  1. This map's Normal only has some 1/2s. But the Hard has most of its rhythm 1/2, and even 1/4s. So the spread is kinda imbalanced, Maybe you could make another "Advanced" difficulty?

[Easy]

  1. 00:05:506 (1) - Please check Distance Snap, it's on 1.46x, please make it consistent with the others.
  2. 00:44:838 (1) - Shouldn't this have the same rhythm as 00:42:172 (1) - ? They sound pretty much the same.

[Normal]

  1. 00:20:672 - Please add a note here, the instrument of 00:20:672 - is pretty much the same with 00:18:005 (3) - and 00:23:338 (3) - so it's better to add a note for consistency.
  2. 01:19:505 (3,4,5) - Isn't this the same as 01:08:838 - ? It should've been the same according to the similarity of the music. So please be consistent with the rhythming.

[Insane]

  1. 00:01:506 (1) - Actually, I can't hear anything from the reversed slider. How about changing it into something similar to 00:03:506 (1) - ?
  2. 00:22:838 (4) - Why's this not emphasized but 00:24:172 (4) - is emphasized? Both of them have the same instrument playing. How about emphasizing 00:22:838 (4) - too?
  3. 00:38:338 (2,3,4) - How about making a reversed slider instead for the triplet? The part is pretty calm so a triplet would be too much here imo. And you even don't do triplet at an intense part like 00:50:339 (2,3) - .
  4. 01:10:172 (1,2,3,4) - Seems pretty random on patterning, you did a pattern at 01:20:838 (1,2,3,4) - but why not at 01:10:172 (1,2,3,4) - ? Please stay consistent.

That's all I guess, but please stay consistent on mapping something, as you can see in the mod. :3 GL!
All fix!

thank you for mod! :)
-Nanaka-

kajiyatta wrote:

M4M
[Hard]
Placement
00:36:172(1,2) ここだけdownbeatでNCかかってないのでNC入れ替え。
ここのPartのDbは特に強い音もありませんし、手前が5.5.5と来てるのでbalance重視でいいと思います
Rhythm
00:58:172 不要な緑線。
Hit Sound
00:52:672(6) finishをつけるならこっちで、次の(1)は削除。
00:52:672 (6) - になってるのはハイハットでシンバルではないと思います、6に付けてみてもかなり違和感があります
01:14:172~ このパートだけ音がないのはやや気になります。
ここは折り返し地点なのでうるさくするよりもおとなしめに付けてgapを出す方が好きです
Good Luck.
Modありがとうございました :)


Aihuro wrote:

Hey~! M4M request in-game.
7ka's Hard:
  1. 00:30:172 (3,4,5) - Make sure that the spacing here is similar. As you can see there is a difference:

    So just move (4) so that the distance is the same.
    ok,fix
  2. 00:52:838 (1) - I don't really understand why you add a jump here. Cause the music sounds like calm here. Just make the DS the same here.
    sure
  3. 01:24:838 (1,2,3,4,1) - You can improve the flow here. Just turn 01:25:505 (1) - so that it looks like this:

    We can handle it.
  4. 01:36:672 (4,1) - This jump is kinda big. Just try to decrease the jump.
    This jump is just right!
  5. 01:37:172 (2,3) - This DS is inconsistent with 01:36:672 (4,1) -. . Why not also add a small jump here? the beat here is the same with here 01:36:672 (4,1) -
    01:36:838 (1,2) - I make anti-Jump here.Because there is Break of 1/1, it is different from 01:37:338 (3,4) -
I like this diff~
This is all from me! Wish you good luck with this map~
Thank you for modding :)
NewRulerNA
Mod力が衰えているので簡易的な音取りに関してのModが主になります。低難易度帯のチェックとのことでしたので、EasyとNormalのみです。
ヒットサウンドと配置に関してはあまり触れていません。

red: unrankable issue.
blue: maybe unrankable issue.
bold: problem/suggestion
underline: reason
italic: solution

[Easy]
  1. 00:31:505 (3) - 前のオブジェクトとの距離間が、これのスライダーエンドによって伝わりにくくなっている印象を受けました。リズムが2/1になっているため、より分かりやすい配置にする事を提案します。
    形そのままx260、y368のような下の位置に持っていくだけでも印象が代わります。
  2. 00:32:838 (4) - これについても上記と同じことがいえます。スライダーのエンドの先に次のオブジェクトがあるため流れも悪く、距離感を惑わすリスクも存在しています。

    少し大きな調整がこの後に必要となりますが、横に移動させてしまうのが自然で、かつ比較的広いエリアを活用した配置となります。
  3. 00:55:505 (1,2,1,2) -この後の00:58:172 (1,2,3,4) -と比べて曲調に対して密度が薄く、後者が曲調に対して濃い密度をしています。なので密度のバランスをそのまま入れ替えたリズムにする勧告をします。
  4. 01:14:172 (3) - このオブジェクトが複数の音を中途半端に拾ってしまった印象があります。
    01:14:172 ~ 01:14:672 - は楽器の音を拾っているのに対し、01:14:838 - はボーカルを合わせて拾っているため、そこを分けて音を拾ったほうが自然なリズムとなります。
  5. 01:14:172 (3) - 1/1 Slider
01:14:838 (4) - Cricle01:29:505 (2) - このスライダーでは01:29:838 - の音を拾っていないためミスマッチをしているように感じました。2/1スライダーを仮に入れたいのであれば01:30:172 - からの開始にしたほうが自然に入ります。


01:29:505 (2) - 1/1 Slider01:30:172 (3) - 2/1 Slider01:31:172 (4) - Circle01:33:838 (4) - 画面の外に触れてるので必ず修正してください

[Normal]
  1. 00:34:172 (1) - スライダーの00:34:505 - のピアノの音を拾わないのは仕様でしょうか?

  2. 00:48:838 (4,5) - ここも00:46:172 (4,5) - のようなスライダーリバースに繫げて短いスライダーを入れるパターンをここでもぜひ採用して欲しい。
    一貫性がどうとかではなく、あのボーカルを長いスライダーのリバース込みで拾って、楽器の音を1/2スライダーで拾う音取りが綺麗に分けられていて、曲と高い一体性を持っているためです。
  3. 00:50:172 (1,2) - サークルを、とまでは言わないので、1/2スライダーをそれぞれの白線で入れて密度を上げて忙しいパートとするとより一体感が増します。

  4. 01:36:672 - ここの音も拾い、手前の01:36:505 (6) - と合わせてスライダーでまとめてみてはどうでしょうか?
    (6)と同じ音があり、01:33:838 (6) - からの入りで聞くとこの部分の抜けが際立って聞こえてしまいます。

音取りに関しては特別深刻な問題はありませんでした。
Topic Starter
Yasaija 714

NewRulerNA wrote:

Mod力が衰えているので簡易的な音取りに関してのModが主になります。低難易度帯のチェックとのことでしたので、EasyとNormalのみです。
ヒットサウンドと配置に関してはあまり触れていません。

red: unrankable issue.
blue: maybe unrankable issue.
bold: problem/suggestion
underline: reason
italic: solution

[Easy]
  1. 00:31:505 (3) - 前のオブジェクトとの距離間が、これのスライダーエンドによって伝わりにくくなっている印象を受けました。リズムが2/1になっているため、より分かりやすい配置にする事を提案します。
    形そのままx260、y368のような下の位置に持っていくだけでも印象が代わります。
  2. 00:32:838 (4) - これについても上記と同じことがいえます。スライダーのエンドの先に次のオブジェクトがあるため流れも悪く、距離感を惑わすリスクも存在しています。

    少し大きな調整がこの後に必要となりますが、横に移動させてしまうのが自然で、かつ比較的広いエリアを活用した配置となります。
  3. 00:55:505 (1,2,1,2) -この後の00:58:172 (1,2,3,4) -と比べて曲調に対して密度が薄く、後者が曲調に対して濃い密度をしています。なので密度のバランスをそのまま入れ替えたリズムにする勧告をします。
  4. 01:14:172 (3) - このオブジェクトが複数の音を中途半端に拾ってしまった印象があります。
    01:14:172 ~ 01:14:672 - は楽器の音を拾っているのに対し、01:14:838 - はボーカルを合わせて拾っているため、そこを分けて音を拾ったほうが自然なリズムとなります。
  5. 01:14:172 (3) - 1/1 Slider
01:14:838 (4) - Cricle01:29:505 (2) - このスライダーでは01:29:838 - の音を拾っていないためミスマッチをしているように感じました。2/1スライダーを仮に入れたいのであれば01:30:172 - からの開始にしたほうが自然に入ります。


01:29:505 (2) - 1/1 Slider01:30:172 (3) - 2/1 Slider01:31:172 (4) - Circle01:33:838 (4) - 画面の外に触れてるので必ず修正してください

[Normal]
  1. 00:34:172 (1) - スライダーの00:34:505 - のピアノの音を拾わないのは仕様でしょうか?

  2. 00:48:838 (4,5) - ここも00:46:172 (4,5) - のようなスライダーリバースに繫げて短いスライダーを入れるパターンをここでもぜひ採用して欲しい。
    一貫性がどうとかではなく、あのボーカルを長いスライダーのリバース込みで拾って、楽器の音を1/2スライダーで拾う音取りが綺麗に分けられていて、曲と高い一体性を持っているためです。
  3. 00:50:172 (1,2) - サークルを、とまでは言わないので、1/2スライダーをそれぞれの白線で入れて密度を上げて忙しいパートとするとより一体感が増します。

  4. 01:36:672 - ここの音も拾い、手前の01:36:505 (6) - と合わせてスライダーでまとめてみてはどうでしょうか?
    (6)と同じ音があり、01:33:838 (6) - からの入りで聞くとこの部分の抜けが際立って聞こえてしまいます。

音取りに関しては特別深刻な問題はありませんでした。
全て変えました! modありがとうございます!
Depths
thzz requested me w

[baka's utakata]
  1. 00:24:005 (4,1) - maybe you can blanket here? http://puu.sh/uWquC/5a54f904df.jpg
  2. 00:25:838 (5) - what if you stack under 00:25:338 (3) - ? I feel it is more comfortable and more emphasis for 00:25:838 (5,1) - with this spacing
  3. 00:27:505 (1,2,3,4) - maybe tails sounld be clickable?
  4. 00:40:672 (2,3) - this feels confusing to read imo
  5. 00:59:172 (5) - what did you stack under 00:58:838 (4) - here? though this section this is the only stack. maybe something like this? http://puu.sh/uWqLm/a4a55f3e7d.jpg
  6. 01:00:672 (6) - stack on 01:00:838 (1) - ? since this seems to be the common pattern you use~
  7. 01:37:338 (3,5) - can stack these if you agree with my earlier statement at 00:25:838 (5) - :3

thats all really great diff still baka w
Meg
from in-game
thzz's utakata

  1. 00:11:506 (1) - これも1/2sliderにしません?00:11:506 (1,2,3) - ボーカルがこの部分を一息で歌ってるから3つとも音合わせたほうがいい気がしました
  2. 00:19:505 (1) - 音が強い割に前のcircleと近いから配置が若干弱く感じます。00:18:672 (4,5) - がこれだけ離れてるしこっちももうちょっと離してみては?00:19:338 (7) - を移動させるのもアリ
  3. 00:21:505 (1) - remove NC? ここだけ余分な気がします
  4. 00:25:838 (5,1) - この二つのspacingがちょっと近くて歪に見えるのと00:26:172 (1,2,3,4) - の流れがあんまり良くない感じがしたので00:26:172 (1) - の位置を変えるのはどうでしょうか。自分なら00:26:172 (1) - を00:26:838 (6) - の頭に置いてギザギザな流れを作るかな~
  5. 00:30:172 (1) - ちょっと前のsliderと近い?これくらいは離してあげたほうが見た目もスッキリすると思います
  6. 00:34:838 (2,3) - ^
  7. 00:40:672 (2,3) - play中だとかなり読みづらく感じるから(2)を上にずらすか(3)を下にずらすかした方がいいかも
  8. 00:43:505 (1,2,3,4) - 1/2sliderを2つ、もしくは00:43:838 (3,4) - だけを1/2sliderで置くのはどうでしょうか。個人的には00:44:172 (5,6,7) - の音を強調させたく感じたので全てcircleだと薄れてしまう気がしました。
  9. 00:48:838 (1,2,3,4) - ^
  10. 00:52:672 (6) - このdrum-hitnormal3の音ちょっと小さすぎませんか?打鍵感がなさすぎて気になりました
  11. 00:56:005 (5,6) - 普通にvocalフォローでこの音取りの方が合いそう。cymbalも大きいけどplaying的にはこっちの方が自然です
  12. 00:57:005 (2,4) - ちょっと離しすぎ?これくらいでいいんじゃないかな。 https://osu.ppy.sh/ss/7640019 あと音取りも上と同じで気になったけどさっきと連打鳴り始めるところが違うからここは多分このままでいいと思います
  13. 00:59:172 (5) - このパートの3/4slider+circleの配置でここだけstackになってたからここもずらしちゃいませんか
  14. 01:00:505 (5,6) - vocal強いしここstackは合わない気がします。(6)を別のところに置いてみては
  15. 01:05:505 (5) - 01:08:172 (4) - と合わせてここも3/4sliderとかどうですか
  16. 01:24:172 (1,2,1,2) - ちょっと飛ばしすぎな気がする。音は全然違うけど01:25:505 (1,2,3,4,5,6,1) - を強調させるためにこっちはもう少し抑めのspacingでいいんじゃないかな
  17. 01:25:338 (5) - これも少し遠いと思います

頑張ってください~
thzz

Depths wrote:

thzz requested me w

[baka's utakata]
  1. 00:24:005 (4,1) - maybe you can blanket here? http://puu.sh/uWquC/5a54f904df.jpg prefer flow around here~
  2. 00:25:838 (5) - what if you stack under 00:25:338 (3) - ? I feel it is more comfortable and more emphasis for 00:25:838 (5,1) - with this spacing stack rather can emphasize the snare sound. also follow point between (5,1) isn't visible and (4,5) stack make flow stop, therefore current distance should work as emphasize enough.
  3. 00:27:505 (1,2,3,4) - maybe tails sounld be clickable? this section is going to calm part. circle pattern is too much imo.
  4. 00:40:672 (2,3) - this feels confusing to read imo change sv a bit
  5. 00:59:172 (5) - what did you stack under 00:58:838 (4) - here? though this section this is the only stack. maybe something like this? http://puu.sh/uWqLm/a4a55f3e7d.jpg ok, change:3
  6. 01:00:672 (6) - stack on 01:00:838 (1) - ? since this seems to be the common pattern you use~ preparing emphasis of kick sound at 01:00:838 -
  7. 01:37:338 (3,5) - can stack these if you agree with my earlier statement at 00:25:838 (5) - :3 sry ;_;

thats all really great diff still baka w thank you :Dand you also baka
thanks for mod~!

Meg wrote:

from in-game
thzz's utakata

  1. 00:11:506 (1) - これも1/2sliderにしません?00:11:506 (1,2,3) - ボーカルがこの部分を一息で歌ってるから3つとも音合わせたほうがいい気がしました ピアノですね……
  2. 00:19:505 (1) - 音が強い割に前のcircleと近いから配置が若干弱く感じます。00:18:672 (4,5) - がこれだけ離れてるしこっちももうちょっと離してみては?00:19:338 (7) - を移動させるのもアリ 調整!
  3. 00:21:505 (1) - remove NC? ここだけ余分な気がします 明らかに余分でした
  4. 00:25:838 (5,1) - この二つのspacingがちょっと近くて歪に見えるのと00:26:172 (1,2,3,4) - の流れがあんまり良くない感じがしたので00:26:172 (1) - の位置を変えるのはどうでしょうか。自分なら00:26:172 (1) - を00:26:838 (6) - の頭に置いてギザギザな流れを作るかな~ ちょっとだけ遠くしてみました、aimの角度もマシになってると思われる
  5. 00:30:172 (1) - ちょっと前のsliderと近い?これくらいは離してあげたほうが見た目もスッキリすると思います ok
  6. 00:34:838 (2,3) - ^ ok、このセクション全体的に調整
  7. 00:40:672 (2,3) - play中だとかなり読みづらく感じるから(2)を上にずらすか(3)を下にずらすかした方がいいかも ないす
  8. 00:43:505 (1,2,3,4) - 1/2sliderを2つ、もしくは00:43:838 (3,4) - だけを1/2sliderで置くのはどうでしょうか。個人的には00:44:172 (5,6,7) - の音を強調させたく感じたので全てcircleだと薄れてしまう気がしました。00:30:172 (1,2,3,4,5) - このあたりの流れを汲んでいるのでちょっと欲張りたい、保留~
  9. 00:48:838 (1,2,3,4) - ^ ^
  10. 00:52:672 (6) - このdrum-hitnormal3の音ちょっと小さすぎませんか?打鍵感がなさすぎて気になりました soft-whistle追加
  11. 00:56:005 (5,6) - 普通にvocalフォローでこの音取りの方が合いそう。cymbalも大きいけどplaying的にはこっちの方が自然です やっぱり00:57:338 (4) - と合わせたいしcymbal優先でkeepしたい
  12. 00:57:005 (2,4) - ちょっと離しすぎ?これくらいでいいんじゃないかな。 https://osu.ppy.sh/ss/7640019 あと音取りも上と同じで気になったけどさっきと連打鳴り始めるところが違うからここは多分このままでいいと思います nerf, ok
  13. 00:59:172 (5) - このパートの3/4slider+circleの配置でここだけstackになってたからここもずらしちゃいませんか yes
  14. 01:00:505 (5,6) - vocal強いしここstackは合わない気がします。(6)を別のところに置いてみては 01:00:838 - ここのkickの感じを出して行きたい
  15. 01:05:505 (5) - 01:08:172 (4) - と合わせてここも3/4sliderとかどうですか 後者の3/4は01:08:422 - の"su"なんですよね……
  16. 01:24:172 (1,2,1,2) - ちょっと飛ばしすぎな気がする。音は全然違うけど01:25:505 (1,2,3,4,5,6,1) - を強調させるためにこっちはもう少し抑めのspacingでいいんじゃないかな 調整!
  17. 01:25:338 (5) - これも少し遠いと思います ok

頑張ってください~
modありがとう~~

http://puu.sh/uWFN5/174733402d.osu
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