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Himeringo - World Lampshade

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Topic Starter
Milan-
This beatmap was submitted using in-game submission on Sunday, September 20, 2015 at 3:09:21 AM

Artist: Himeringo
Title: World Lampshade
Tags: buzzg utaite Warrudo Ranpusheedo cut short version
BPM: 193
Filesize: 15075kb
Play Time: 01:55
Difficulties Available:
  1. Easy (1.63 stars, 156 notes)
  2. Extra (5.51 stars, 579 notes)
  3. Hard (3.37 stars, 353 notes)
  4. Insane (4.33 stars, 466 notes)
  5. Normal (2.3 stars, 253 notes)
Download: Himeringo - World Lampshade
Download: Himeringo - World Lampshade (no video)
Information: Scores/Beatmap Listing
---------------
ty







Check swd3e2 stuff
Mint
hihi~ from PM request
wtf is the name of the song lol its gud

:idea: General


* Everything in the general stuffs is wrong. Fix before modding process.

:arrow: Testplay


* Expert - Score ~ Replay

Expert


* 00:04:419 (4,5,6) - Felt a bit uncomfortable for me, having up and down movement/jumps in such a small space felt weird lol. Consider moving these three to the left, like a lot xd?
* 00:16:699 (1,2,3) - Don't really get the logic behind the placement here tbh, this pattern already has quite some single-tapping so this awkward angle doesn't make it better. What about stacking 00:16:855 (2,3) - like you do all the time?
* 00:30:456 (3,4,5,6) - I don't really think you care a lot, but (3,4) is different than (5,6) - and (5,6) is also different from 00:23:305 (4,5) - ... I remember you being more consistent with this.
* 00:31:000 (7,1) - Could be closer imo... rather calm part and feels a bit unneeded.
* 00:37:373 (1) - Would be great if the whole reverse arrow was visible.
* 00:42:969 (3,4,5,6,7) - Should have much more spacing. The back and forth jumps, kicksliders, and even other streams have such large spacing. This shape combined with low DS makes this really out of the place ;w;
* 00:50:430 (4,5,6,7) - .... so confusing x_x
* 00:52:450 (2) - Would also be better here if the whole reverse arrow was visible, tho this one isn't that bad because of the 1/1 space in between the hitburst from (5)
* 00:53:072 (4) - Ehh, almost larger than regular 1/2 spacing before, move closer ;w;??
* 01:08:461 (1,2) - Didn't see this coming as a 3/4 slider at all, since you have numerous of stacks with 1/2 (example of what I mean 00:58:513 (1,2,3) - ). Hope you can have something like 01:18:098 (3,1) - instead to avoid confusion.
* 01:40:792 (1) - Just something personal, but this slider shape is really meh ;w;
* 01:53:228 (1) - Stream could use a new combo in the middle somewhere. It'd help significantly as the stream has a unique shape that even overlaps, and combo's over 15 aren't nice anyways :p

ayy lmao, just took a quick look
ur style looks so much like pishi's... you've changed a lot xd
nice =w=b
Topic Starter
Milan-
so i did everything
tybae<3
Santtu
Hello! M4M as I requested :3
[Insane]
00:02:554 (1,2) - just a small thing, you can replace these to x262 y134 so Distant snap is right
00:07:994 (2,3) - Maybe blanketing them right would be better
00:10:015 (1) - Imo this note could have bigger jump between (1) and 00:10:171 (2) - .
00:13:435 (4) - For better flow and look you can rotate this slider 30 degree to clockwise, and make a blanket with 00:13:124 (3) - for example
00:14:212 (2) - check stacking with 00:13:746 (1) -
00:14:523 (4) - move bit left to have perfect 2,00x jump to 00:14:678 (5) -
00:25:715 (3) - Having bigger (like 1,20x) distant betwee (3) and (4) would be maybe better
00:34:108 (2,1) - check stacking
00:37:062 (5,1) - I don't really know, but something here would be mapped a bit differently... I can't imagine better rhythm or everything. The vocal somehow is strange here. Maybe it's just me.... (if you come up with better rhythm or something maybe change it a bit D:)
00:39:393 - and 00:40:637 - missing a triple that you did before every time (for example 00:37:994 (3,4,5) - ) I think you should keep mapping those, it's bit weird to leave them out of mapping, when you did it already before. But ofc this is just my opinion and this is your map and you do what ever you like to.
00:50:585 (3) - NC would fit here because you did it before in 00:49:031 (1) - and 00:49:497 (1) -
00:50:274 (2,1) - check stacking
00:53:538 (1) - Not sure is this meant to be like this, but I'll still notice: Blanket could be improved
01:10:015 (3,6) - blanket could be improved
01:24:316 (3,2) - check stacking
01:33:331 (1,2) - blanket could be improved
01:40:171 - If you wanted to, you could end the kiai time here and start it again at 01:40:792 - :P
01:48:720 (2) - replace to x359 y229 for perfect distants
Since this diff doesn't have spinner, I recommend to add it to 01:55:792 - and end it at 01:58:202 - . It fits pretty well here! I hope you like it too

[Hard]
00:02:865 (2,3) - check stacking
00:05:352 (2) - blanket would be improved
00:14:678 (4) - Keep prev. 1,30x distant
00:34:264 (3) - The rhythms here would be maybe better if this was 1/2 slider
01:10:326 (3) - This could flow better if the tail were down, something like this. Make yourself better than my example xD
01:16:855 (1) - blanket would be improved
01:28:435 - Adding break or spinner here would be nice :)

Well that's all what I could find from finished diffs (others than extra ://). Good Luck with map, really good mapping style~ <3
Ringating
here's your video

and here's a potential 1366x768 bg
Topic Starter
Milan-

smsh150 wrote:

Hello! M4M as I requested :3
[Insane]
00:02:554 (1,2) - just a small thing, you can replace these to x262 y134 so Distant snap is right what ds o.o
00:07:994 (2,3) - Maybe blanketing them right would be better it's semi blanket'd, which is right too
00:10:015 (1) - Imo this note could have bigger jump between (1) and 00:10:171 (2) - . (2) has more impact tho
00:13:435 (4) - For better flow and look you can rotate this slider 30 degree to clockwise, and make a blanket with 00:13:124 (3) - for example ok
00:14:212 (2) - check stacking with 00:13:746 (1) - ok)?
00:14:523 (4) - move bit left to have perfect 2,00x jump to 00:14:678 (5) - .xx doesnt matter in osu
00:25:715 (3) - Having bigger (like 1,20x) distant betwee (3) and (4) would be maybe better tru
00:34:108 (2,1) - check stacking ok
00:37:062 (5,1) - I don't really know, but something here would be mapped a bit differently... I can't imagine better rhythm or everything. The vocal somehow is strange here. Maybe it's just me.... (if you come up with better rhythm or something maybe change it a bit D:) it's fine imo
00:39:393 - and 00:40:637 - missing a triple that you did before every time (for example 00:37:994 (3,4,5) - ) I think you should keep mapping those, it's bit weird to leave them out of mapping, when you did it already before. But ofc this is just my opinion and this is your map and you do what ever you like to. it's fine, those are different rhythms and you don't need to map every sound in a song
00:50:585 (3) - NC would fit here because you did it before in 00:49:031 (1) - and 00:49:497 (1) - sure
00:50:274 (2,1) - check stacking k
00:53:538 (1) - Not sure is this meant to be like this, but I'll still notice: Blanket could be improved blankets are fine. You don't need to make everything so curved, this way works too
01:10:015 (3,6) - blanket could be improved
01:24:316 (3,2) - check stacking
01:33:331 (1,2) - blanket could be improved
01:40:171 - If you wanted to, you could end the kiai time here and start it again at 01:40:792 - :P will think about it >w<
01:48:720 (2) - replace to x359 y229 for perfect distants it's fine
Since this diff doesn't have spinner, I recommend to add it to 01:55:792 - and end it at 01:58:202 - . It fits pretty well here! I hope you like it too I didnt like it : ( sounds unfitting with the drums in the background to just spin for the vocals

[Hard]
00:02:865 (2,3) - check stacking ok(?
00:05:352 (2) - blanket would be improved na
00:14:678 (4) - Keep prev. 1,30x distant k
00:34:264 (3) - The rhythms here would be maybe better if this was 1/2 slider I mapped the whole section using 3/4 so ill keep it here too
01:10:326 (3) - This could flow better if the tail were down, something like this. Make yourself better than my example xD flow is fine, made the slider bit more curved tho
01:16:855 (1) - blanket would be improved
01:28:435 - Adding break or spinner here would be nice :) same

Well that's all what I could find from finished diffs (others than extra ://). Good Luck with map, really good mapping style~ <3 thank you <3

also thank you ringating <333
pishifat
3:59 PM - pishizor.: 00:10:171 (1) -
4:00 PM - pishizor.: 00:49:963 (2) - <-- better
4:00 PM - pishizor.: easy tho
4:04 PM - Nagato~ is now Away.
4:06 PM - pishizor.: 01:20:274 (3,4,1) - 00:23:072 (3,4) - 00:28:046 (3,4) - on hard all those 4s
4:06 PM - pishizor.: 1/2
4:06 PM - pishizor.: better
4:06 PM - pishizor.: less forcedalternating on hard where people usually dont alternate
4:07 PM - pishizor.: also missing the break before kiai on hard
4:11 PM - Nagato~ is now Online.
4:13 PM - pishizor.: 00:04:108 (3) - 00:09:083 (3) - 00:14:057 (3) - on extra make me sad for reasons you can guess
Frey
From PM REQ

  • General
  1. Reset all bookmarks please...cuz I see lots of them are out of the timeline
  2. add 'cut version' into Tags? However, ppl would know it when they see the creator ._ .

    Insane

  3. untick Widescreen Support
  4. 00:07:994 (2,3) - Blanket can be improved

Yep, no more thing to say, hope you rank this asap. Star attached
pishifat

Frey wrote:

add 'cut version' into Tags? However, ppl would know it when they see the creator ._ .
Topic Starter
Milan-
did everything except for the bookmarks thing, cuz it doesn't affect anything and i like to know where a section ends : ( thank you <3

also fk u people
pishifat
osu!
Monstrata
[Extra]

  1. 00:18:564 (4,1,2) - I'd move 1 a bit more to the left cuz right now there isn't really much of a jump from 4>1 when there could be. Also the flow is kinda linear atm so making the angle a bit sharper would be nice.
  2. 00:37:839 (2,3,4,5) - Idk, this felt uncomfortable cuz theres no angle change so its hard to snap.
  3. 01:00:689 (6,7,1) - Hmm... idk about the spacing. Doesn't reflect the emphasis in the song too well.
[Insane]

  1. 00:21:051 - 00:41:103 - You use so many triplets here xPP. I think it's enough to warrant a possible DQ over spread issues. I mean, all the 1/4 beat you mapped on Extra were also mapped on the Insane. It feels too dense compared to Hard :P.
  2. 00:42:969 (3,4,5,6,7) - Additionally you have these spaced streams in Insane too
  3. 01:53:228 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1) - Compare this rhythm to Hard, its a huuuge difficulty gap xP.
[Hard]

  1. 00:04:264 (2,3) - This triggers me because i have stacking disabled lol. (it's fine dw about it)
  2. 00:51:518 (2,1) - They're like almost touching, if you want to move 1 up just a bit more lol.
Lower diff's are fine~ Can you just like, maybe nerf Insane a bit, convert a few triplets into 1/4 repeats? And also do something about that huge stream at the end of Insane to there a more linear difficulty increase from Hard to Insane. Oh, also is there a reason that Hard/Insane/Extra is tickrate 2? I don't see a reason for that tickrate but its fine if you wanna keep.
Mazzerin
00:46:077 (1,2) - ctrl+g would be good, or just something that doesn't force that awkward angle which is formed right now by these 00:45:766 (4,5,1,2) -
00:49:963 (1) - place to x201 y352, better flow, just like you did with 00:49:031 (1,2,3,1) -
01:41:259 (2) - would place this at around x199 y272 or even behind 01:41:725 (5) - , like x175 y181, also then you have to reshape your 01:40:792 (1) - slider a bit
01:46:233 (2) - kinda stops all momentum in the chorus(most intense part?), maybe move 01:45:766 (1) - up so you can space 01:46:233 (2) - a bit away from the slider
01:52:917 (4) - would be MUCH better if this was at x359 y265 and you moved/reshaped 01:52:450 (1,2,3) - to x109 y244 or something, also can space 01:53:072 (5) - away more then too https://osu.ppy.sh/ss/3701961
Topic Starter
Milan-

monstrata wrote:

[*]00:37:839 (2,3,4,5) - Idk, this felt uncomfortable cuz theres no angle change so its hard to snap. i dont really see a problem using linear flow too ;w;

Oh, also is there a reason that Hard/Insane/Extra is tickrate 2? I don't see a reason for that tickrate but its fine if you wanna keep. I used to use tick rate 2 for all the diffs, but it suddenly become a dq reason to have tick rate 1 in lower diffs (which is quite lame lmao) So i'm just using them in the highest difficulties
I did some minor changes to the 1/4 usage in insane. I don't think it's a big problem since, it's an insane and having some streams are fine at this level.
Others points were changed/fixed in a very ugly way, cuz i suck mapping aaaaaaaaaaaaaaa halp.

Thank you!


Also did every mazzerin said, thank you <3
Pho
Beautiful song ~

oh...fffff
Topic Starter
Milan-

Milan- wrote:

fk u people
Monstrata
Rebubble cuz i got too many maps to qualify.
pishifat
Heart cuz i got too many maps to bubble.
Gaia
nyan (=^・ω・^)b
Mint

Gaia wrote:

nyan (=^・ω・^)b
Kingkevin30
Whats with this trend of 0-Spinner Songs? qwq, Where is the Love?
Ranakade
The HP Drain rate makes me flip a table.
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