Apart of the adressed issues, why did you use a negative offset for your beatmap? It should be 1132 instead. It could've get DQ'd only for that anyway.
[Farewell]
See this DQ as an opportunity to get your difficulty improved. Ranting in other social media or criticising a ranking system you were part of won't help anybody.
Deleted? Are you pulling my leg?
[Farewell]
- 00:09:132 (1) - Not necessary to have that new combo at all.
- 00:58:404 (3,4) - Quite surprised about the slider (3) having such a great distance, where other similar patterns used a hyperdash instead.
- 01:00:768 (1,2) - On the other hand, I don't understand why you used a 3/4 slider and a hyperdash for this part instead, where neither the music nor the vocals are intense enough for them. If you wanna follow the vocals, make (1) a 1/2 slider instead.
- 01:31:132 (1) - I agree with Kurokami that this slider doesn't give the intensity the song offers and therefore 2 circles with a rather big distance is the best option. Who cares about the symmetry with the next slider (2)?
- 01:36:768 (5) - I'd go for a horizontal slider on this one to break the monotony with the 3/4 sliders and let the player know there's something different coming up. Moving the end to the right would be the best option in my opinion.
- 01:38:404 (1,2) - I believe those sliders are just misplaced in the timeline, since they don't go with the vocals at all. There should be a single note at 01:38:404 - to face the next sentence of the vocals at 01:38:586 - , so you should theoretically move those sliders 1/2 ahead so they fit with the melody: http://puu.sh/nPXyE/1b5fdefc92.jpg
- 01:41:677 (2,3,4,5,6,7) - I also agree with Kurokami on this one since the strongest jumps aren't placed according to the intensity of the vocals. This is an example on how could you rearrange those notes: https://osu.ppy.sh/ss/4771657
- 01:47:313 (1) - Move this slider more to the right, please. The cymbals deserve at least a dash for this transition.
- 01:48:222 (1) - That NC doesn't look necessary either and could be removed.
- 01:51:950 (2,3) - No hyperdash for those notes, as you did with 01:49:041 (2,3) - and 01:50:495 (2,3) - ?
- 02:36:041 - and 02:36:768 - Use the custom whistle instead. That hitsound is pretty much out of place there.
- 02:40:586 (1) - The usage of that 1/8 kick-slider isn't justified by the music at all.
- 02:52:586 (5,6,7,8,1) - Same here. Don't add beats where they don't even belong at.
- 02:55:313 (4) - There was a similar example before where the tone of the vocals changed as well. This slider should be horizontal as well to add some movement. Moving the beginning of it to the left and keeping the end where it is sounds better.
- 02:58:768 (2) - I sorta expected a rather extreme jump with that scream lol.
- 04:22:132 (3) - That beat in the blue tick isn't that noticeable. I'd recommend you to go with the option of keeping just the 1/1 ones for those hyperjumps, which would make you avoid this slider and placing a circle at 04:22:223 - instead.
See this DQ as an opportunity to get your difficulty improved. Ranting in other social media or criticising a ranking system you were part of won't help anybody.
Deleted? Are you pulling my leg?