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Culprate - Yin

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themizerable
hi bro, very nice and hard map ;) :D

Aka's Hard

00:09:771 (3,4,1) - NC adds at this point (1,2,3,4,5,6)

00:16:908 - It would take more pace if you added a note at this point sounds more fluid

00:19:124 (6) - This slider does not fit at all well, you could try with this

good job buddy :) :)
Bonzi
very shor tmod xddd
genreral
  1. I wonder if that ranking criteria rule that doesn't let you rank a map if you haven't mapped more than the 80% of the mp3 still exists because at the moment the mp3 is mapped for its 73% xd
Abyss
  1. 00:08:536 (2) - highly based on preferences, but i would put a new combo here cuz th real song starts there xddd.
  2. 01:38:183 (8) - dude put nc or something here, the speed is changing xddd (if you do so, consider removing the nc at 01:38:536 (1) - xdd)
Asphyxia's Extra
  1. 00:18:594 (1,2,3,4) - I would totally silence the end of these sliders, like aiceo did. They sound kinda bad the way they are now.
Sharkie's Insane
  1. All the object are unsnapped by a few ms.
Bonzi's Light Sane
  1. bad map imo
Fizz's Normal
  1. All the object are unsnapped by a few ms.
Topic Starter
Aiceo
FIXED SOMETHING SOMETHING NICE THANK
Aka
W H E N
Topic Starter
Aiceo
I CANT GET MODS :(
Aka
JUST
DO IT
Asphyxia
Thank you so much Bonzi! Fixed your suggestion when I was applying hitsounds! :)
Side
Yang was a better diff name /me runs
DeletedUser_4329079
Is there any hope left for this map :(
guineaQ
Aka
osu file format v14

[General]
AudioFilename: mp3.mp3
AudioLeadIn: 0
PreviewTime: 73477
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 8536,22653,31124,50888,53712,275400,278223,300370
DistanceSpacing: 1.3
BeatDivisor: 6
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Yin
TitleUnicode:Yin
Artist:Culprate
ArtistUnicode:Culprate
Creator:Aiceo
Version:Aka's Hard
Source:
Tags:appleeaterx Seikatu Aka Asphyxia Sharkie Fizz Bonzi
BeatmapID:774515
BeatmapSetID:351403

[Difficulty]
HPDrainRate:6
CircleSize:3.7
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
2889,352.941176470588,4,2,0,40,1,0
8536,-125,4,2,1,40,0,0
11359,-111.111111111111,4,2,1,40,0,0
14183,-105.263157894737,4,2,1,40,0,0
18594,-105.263157894737,4,2,1,30,0,0
18859,-105.263157894737,4,2,1,35,0,0
19124,-105.263157894737,4,2,1,40,0,0
19359,-105.263157894737,4,2,1,45,0,0
19594,-105.263157894737,4,2,1,50,0,0
19830,-105.263157894737,4,2,1,40,0,0
31124,-100,4,2,1,45,0,0
50888,-125,4,2,1,25,0,0
53712,-100,4,2,1,75,0,1
53800,-100,4,2,1,75,0,0
76300,-90.9090909090909,4,2,1,80,0,1
98888,-133.333333333333,4,2,0,40,0,0


[Colours]
Combo1 : 102,102,102
Combo2 : 253,177,162
Combo3 : 247,87,60

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129,335,68536,2,0,P|170:326|217:293,1,70,0|4,0:0|0:3,0:0:0:0:
250,241,68888,1,0,0:0:0:0:
315,304,69065,2,0,P|389:321|477:299,1,140,8|0,0:0|0:0,0:0:0:0:
503,235,69594,2,0,P|500:195|489:154,1,70,0|0,0:0|3:0,0:0:0:0:
429,78,69947,6,0,L|431:41,2,35,0|0|0,3:0|3:0|3:0,0:0:0:0:
359,137,70300,2,0,L|361:171,3,35,0|0|4|4,3:0|3:0|3:0|3:0,0:0:0:0:
339,212,70653,5,4,0:3:0:0:
251,184,70830,2,0,B|203:181|203:181|89:207,1,140,0|0,0:0|0:0,0:0:0:0:
28,166,71359,2,0,P|30:131|37:87,1,70,0|8,0:0|0:0,0:0:0:0:
115,52,71712,2,0,P|165:49|203:53,1,70,0|0,0:0|0:0,0:0:0:0:
275,43,72065,2,0,L|269:0,2,35,0|0|4,0:0|0:0|0:3,0:0:0:0:
290,132,72418,1,8,0:0:0:0:
236,305,72771,6,0,L|305:299,1,70,0|8,0:0|0:0,0:0:0:0:
389,260,73124,2,0,P|391:242|392:225,3,35,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
365,188,73477,1,4,0:1:0:0:
275,170,73653,1,4,0:1:0:0:
186,147,73830,2,0,P|170:108|167:77,1,70,8|4,0:0|0:1,0:0:0:0:
193,44,74094,1,0,0:0:0:0:
193,44,74183,6,0,L|292:38,1,70,4|4,0:1|0:3,0:0:0:0:
331,100,74536,1,0,0:0:0:0:
414,64,74712,1,8,0:0:0:0:
437,151,74888,2,0,L|447:194,3,35,0|0|0|0,3:0|3:0|3:0|3:0,0:0:0:0:
432,229,75241,6,0,B|372:257|359:207|290:236,1,140,0|0,3:0|0:0,0:0:0:0:
225,293,75771,1,0,3:0:0:0:
153,237,75947,2,0,P|150:218|158:185,3,35,2|2|0|2,0:0|0:0|0:0|0:0,0:0:0:0:
173,157,76300,5,2,0:2:0:0:
76,129,76477,1,0,0:0:0:0:
127,43,76653,2,0,P|170:31|205:32,1,77.0000023498536,4|0,1:0|0:0,0:0:0:0:
274,101,77006,2,0,P|264:138|264:176,1,77.0000023498536,0|8,0:0|0:0,0:0:0:0:
310,265,77359,2,0,P|366:252|457:317,1,154.000004699707,0|0,0:0|0:0,0:0:0:0:
363,353,77888,1,4,3:0:0:0:
251,330,78065,6,0,B|254:279|254:279|276:246|276:246|277:170,1,154.000004699707,8|4,0:0|3:0,0:0:0:0:
310,145,78506,1,0,0:0:0:0:
310,145,78594,2,0,B|248:160|248:160|148:151,1,154.000004699707,8|0,0:0|0:0,0:0:0:0:
43,138,79124,5,2,0:0:0:0:
70,233,79300,1,0,3:0:0:0:
170,237,79477,2,0,L|264:247,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
286,275,79741,1,0,0:0:0:0:
286,275,79830,2,0,L|289:326,2,38.5000011749268,0|0|4,0:0|0:0|0:3,0:0:0:0:
386,267,80183,1,0,0:0:0:0:
479,203,80359,6,0,B|496:158|496:158|480:53,1,154.000004699707,8|0,0:0|3:0,0:0:0:0:
384,83,80888,2,0,L|291:76,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
237,149,81241,2,0,P|239:173|245:205,2,38.5000011749268,0|0|8,0:0|0:0|0:0,0:0:0:0:
144,109,81594,2,0,P|129:121|117:136,3,38.5000011749268,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
87,177,81947,6,0,L|92:268,1,77.0000023498536,4|0,3:1|0:0,0:0:0:0:
150,334,82300,2,0,P|194:346|249:338,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
273,329,82565,1,0,0:0:0:0:
273,329,82653,2,0,L|269:238,1,77.0000023498536,2|2,0:0|0:0,0:0:0:0:
318,164,83006,1,2,0:0:0:0:
430,149,83183,6,0,P|412:96|322:53,1,154.000004699707,0|4,3:0|0:3,0:0:0:0:
285,77,83624,1,0,0:0:0:0:
285,77,83712,2,0,L|177:73,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
115,113,84065,2,0,P|90:144|86:152,2,38.5000011749268,0|0|0,3:0|0:0|3:0,0:0:0:0:
175,193,84418,2,0,P|188:248|193:262,2,57.7500017623902,0|0|0,0:0|0:0|0:0,0:0:0:0:
197,147,84771,5,0,3:0:0:0:
380,227,85124,1,8,0:0:0:0:
211,334,85477,1,0,0:0:0:0:
204,337,85565,1,0,0:0:0:0:
197,340,85653,1,0,0:0:0:0:
107,294,85830,1,0,0:0:0:0:
190,239,86006,5,8,0:0:0:0:
379,304,86359,1,0,3:0:0:0:
462,247,86536,2,0,B|470:216|470:216|457:143,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
437,128,86800,1,0,0:0:0:0:
437,128,86888,2,0,L|441:80,2,38.5000011749268,0|0|0,0:0|0:0|0:0,0:0:0:0:
340,100,87241,2,0,L|329:49,3,38.5000011749268,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
343,13,87594,5,2,0:2:0:0:
247,43,87771,2,0,P|193:45|82:19,1,154.000004699707,0|0,0:0|0:0,0:0:0:0:
51,114,88300,2,0,P|72:155|78:191,1,77.0000023498536,0|8,0:0|0:0,0:0:0:0:
53,282,88653,1,0,0:0:0:0:
127,348,88830,2,0,L|179:347,2,38.5000011749268,0|0|0,0:0|0:0|3:0,0:0:0:0:
147,249,89183,1,0,3:0:0:0:
249,309,89359,6,0,B|297:322|297:322|421:298,1,154.000004699707,8|0,0:0|0:0,0:0:0:0:
471,231,89888,1,0,3:0:0:0:
476,225,89977,1,0,3:0:0:0:
480,218,90065,2,0,L|474:161,3,38.5000011749268,0|0|0|0,3:0|3:0|3:0|3:0,0:0:0:0:
457,132,90418,5,4,3:0:0:0:
364,94,90594,1,0,0:0:0:0:
282,152,90771,2,0,P|228:157|197:153,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
120,100,91124,2,0,P|131:51|130:9,2,77.0000023498536,0|0|0,0:0|3:0|3:0,0:0:0:0:
113,200,91653,2,0,P|125:263|189:343,1,154.000004699707,0|4,3:0|0:1,0:0:0:0:
288,303,92183,6,0,B|335:306|335:306|370:321,1,77.0000023498536,8|0,0:0|3:0,0:0:0:0:
449,368,92536,1,0,3:0:0:0:
501,283,92712,2,0,B|492:228|492:228|511:190|511:190|497:129,1,154.000004699707,0|0,3:0|3:0,0:0:0:0:
388,88,93241,5,4,0:1:0:0:
302,139,93418,1,0,0:0:0:0:
219,82,93594,2,0,P|163:87|131:102,1,77.0000023498536,8|0,0:0|3:0,0:0:0:0:
108,130,93859,1,0,3:0:0:0:
108,130,93947,2,0,L|116:209,1,77.0000023498536,0|0,3:0|3:0,0:0:0:0:
159,296,94300,1,0,3:0:0:0:
211,210,94477,5,8,0:0:0:0:
41,317,94830,1,4,0:1:0:0:
118,379,95006,2,0,L|195:382,1,77.0000023498536,0|0,3:0|3:0,0:0:0:0:
241,362,95271,1,0,3:0:0:0:
241,362,95359,2,0,L|237:313,3,38.5000011749268,0|0|0|0,3:0|3:0|3:0|3:0,0:0:0:0:
272,286,95712,2,0,L|276:237,3,38.5000011749268,0|0|0|0,3:0|3:0|3:0|3:0,0:0:0:0:
305,206,96065,6,0,P|348:211|401:210,1,77.0000023498536,0|0,3:0|3:0,0:0:0:0:
468,161,96418,2,0,L|456:77,1,77.0000023498536,8|0,0:3|3:0,0:0:0:0:
413,59,96683,1,0,3:0:0:0:
413,59,96771,2,0,P|383:55|359:55,3,38.5000011749268,0|0|0|0,3:0|0:0|3:0|3:0,0:0:0:0:
324,57,97124,2,0,P|301:58|283:64,3,38.5000011749268,0|0|0|0,3:0|3:0|3:0|3:0,0:0:0:0:
240,85,97477,6,0,P|213:87|190:83,3,38.5000011749268,4|4|4|4,3:0|3:0|3:0|3:0,0:0:0:0:
153,70,97830,2,0,P|126:68|103:72,3,38.5000011749268,8|8|8|8,3:3|3:3|3:3|3:3,0:0:0:0:
65,80,98183,2,0,P|47:87|30:97,3,38.5000011749268,8|8|12|12,3:3|3:3|3:3|3:3,0:0:0:0:
4,140,98536,5,4,3:3:0:0:
Spaghetti
irc
2016-07-12 08:33 Aiceo: SPAGHOOTI
2016-07-12 08:33 Aiceo: MOD
2016-07-12 08:33 Aiceo: PLS
2016-07-12 08:33 Spaghetti: LOL
2016-07-12 08:34 Spaghetti: i love anime
2016-07-12 08:34 Spaghetti: what am i supposed to mod again
2016-07-12 08:34 Aiceo: are you
2016-07-12 08:34 Aiceo: shit me
2016-07-12 08:34 Aiceo: i hate anime
2016-07-12 08:34 Aiceo: ACTION is editing [https://osu.ppy.sh/b/774514 Culprate - Yin [Abyss]]
2016-07-12 08:34 Aiceo: ill bash u
2016-07-12 08:34 Spaghetti: irc? :^)
2016-07-12 08:38 Aiceo: in
2016-07-12 08:38 Aiceo: 30min
2016-07-12 08:38 Spaghetti: kk
2016-07-12 08:43 Aiceo: go
2016-07-12 08:44 Spaghetti: that was not 30 mins
2016-07-12 08:44 Aiceo: too bad
2016-07-12 08:44 Aiceo: go mod
2016-07-12 08:45 Spaghetti: ima be nazi
2016-07-12 08:45 Spaghetti: cuz why not
2016-07-12 08:45 Spaghetti: 00:12:771 (1,2,3) - itd be cool if this spacing was even
2016-07-12 08:45 Aiceo: it would
2016-07-12 08:45 Aiceo: but its not
2016-07-12 08:45 Spaghetti: or at least more emphasis on 3
2016-07-12 08:45 Spaghetti: o
2016-07-12 08:45 Spaghetti: well nice
2016-07-12 08:46 Aiceo: ok fix
2016-07-12 08:46 Spaghetti: THIS MAP IS SO GOOD WTF
2016-07-12 08:47 Spaghetti: 00:58:300 (3,4,5,6,7,8,9,10,11,12,13,14,1) - but this stream isnt
2016-07-12 08:47 Spaghetti: looks ugly asf
2016-07-12 08:47 Spaghetti: pls fix
2016-07-12 08:47 Spaghetti: 01:03:947 (3,4,5,6,7) - i love u
2016-07-12 08:48 Aiceo: what
2016-07-12 08:48 Aiceo: the stream
2016-07-12 08:48 Aiceo: is
2016-07-12 08:48 Aiceo: godly
2016-07-12 08:48 Aiceo: fuk off
2016-07-12 08:48 Spaghetti: 01:09:771 (1,2,3,4,5,6,1,2,3,4,5) - i like this but i think itll look like death/be super hard to read ingame
2016-07-12 08:48 Spaghetti: u should use that stream pattern rlc used in haelequin
2016-07-12 08:49 Spaghetti: ACTION is editing [https://osu.ppy.sh/b/619051 orangentle / Yu_Asahina - HAELEQUIN (Extended ver.) [Another]]
2016-07-12 08:49 Spaghetti: 03:55:142 (1,2,3,4,5,6,7,8,1) -
2016-07-12 08:49 03:54:444 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - *
2016-07-12 08:50 Aiceo: it fits in his map
2016-07-12 08:50 Aiceo: doesnt really need more spacing in mine
2016-07-12 08:50 Aiceo: plus
2016-07-12 08:50 Aiceo: not enough notes to make it look like that
2016-07-12 08:50 Aiceo: would look like shit
2016-07-12 08:50 Spaghetti: hm true
2016-07-12 08:50 Spaghetti: well shit i have nothing more to say LOL
2016-07-12 08:50 Spaghetti: this map is rlly good
2016-07-12 08:50 Spaghetti: lemme check MA
2016-07-12 08:51 Spaghetti: fix the letterbox in fizz and sharkies dif
2016-07-12 08:51 Spaghetti: f
2016-07-12 08:51 Aiceo: yeah
2016-07-12 08:51 Aiceo: will
2016-07-12 08:51 Spaghetti: soft hitfinish has a delay
2016-07-12 08:51 Aiceo: that bad
2016-07-12 08:52 Spaghetti: lo
2016-07-12 08:52 Spaghetti: and uh some diffs have a ton of unsnapped shit
2016-07-12 08:52 Spaghetti: ill post irc for this and mod some others
2016-07-12 08:53 Aiceo: mkay
2016-07-12 08:53 Aiceo: does the soft hitfinish delay even matter
2016-07-12 08:53 Spaghetti: is the hitsound meant to give feedback
2016-07-12 08:54 Aiceo: no
2016-07-12 08:55 Spaghetti: then ur fine
2016-07-12 08:55 Spaghetti: wait
2016-07-12 08:55 Spaghetti: all ur hitsounds are meant to give feedback wh
2016-07-12 08:55 Spaghetti: i can hear it LOL
2016-07-12 08:55 Spaghetti: yes the delay does matter
2016-07-12 08:56 Spaghetti: http://puu.sh/pZaG9/6a7536bd55.wav
2016-07-12 08:56 Spaghetti: this is an example of a hitsound that isnt meant to give feedback
2016-07-12 08:56 Spaghetti: its just a cool sound effect
2016-07-12 08:57 Aiceo: sounds like terminal cancer
2016-07-12 08:57 Spaghetti: LOL
2016-07-12 08:57 Aiceo: so i guess
2016-07-12 08:57 Aiceo: also i used this one for many maps
2016-07-12 08:57 Aiceo: it works?
2016-07-12 08:57 Aiceo: idk
2016-07-12 08:57 Aiceo: how to fix
2016-07-12 08:57 Aiceo: so i wont fix
2016-07-12 08:57 Aiceo: XD
2016-07-12 08:57 Spaghetti: i can fix for u
2016-07-12 08:57 Spaghetti: its unrankable as it is tho
2016-07-12 08:59 Spaghetti: http://puu.sh/pZaSW/051a07e88d.wav
2016-07-12 08:59 Spaghetti: here u go
2016-07-12 09:00 Aiceo: thank

[Asphyxia]
00:08:183 (1,1) - first 2 objects and youre already tilting me pls make slider point at circle better thank
00:12:065 (1,2) - if u ctrl h'd this and put it somewhere like here itd play better with a right to left to right motion (as opposed to the right to right to left motion you had) and not lose too much on aesthetics since it doesnt look bad with 00:12:771 (3) - and creates a pattern with 00:12:418 (2,4) -
00:48:594 (7,8,9,10,11,1,2,3,4,5) - this is so overdone wh pls, lowering spacing would fit the quietness of this section much much better
01:23:183 (9) - i definitely feel like this slider should be faster but idk why, probably cuz the weird glitchy transition comes in there

[Sharkie]
00:20:359 (3,4,5) - this would make more sense with the motion if you moved 00:20:447 (4) - to 352|195
00:30:947 - I definitely feel like there should be an object here to compliment that wub. 00:30:594 (8) - maybe add a repeat to this? if not move 00:31:124 (1) - further away to prevent misreadings
00:47:006 (2,3,4,5,6,7,8,9) - this is misread heaven, those 1/2 are definitely very underspaced, id space them out more cuz rn it just looks like its going into a 1/3 stream
01:03:683 (1,2) - maybe space this further away from 9 to prevent misreadings? it looks like the double starts on the downbeat here

[Bonzi]
despite what SR says, this definitely should be an insane, not a light insane. the rhythms and stacks that you use here are definitely much harder than what a light insane would have.

[Aka]
hardest hard ever xd

[Fizz]
SNAP UR STUFF HOLY CHECK AIMOD
Asphyxia

Spaghetti wrote:

[Asphyxia]
00:08:183 (1,1) - first 2 objects and youre already tilting me pls make slider point at circle better thank Ya sure
00:12:065 (1,2) - if u ctrl h'd this and put it somewhere like here itd play better with a right to left to right motion (as opposed to the right to right to left motion you had) and not lose too much on aesthetics since it doesnt look bad with 00:12:771 (3) - and creates a pattern with 00:12:418 (2,4) - Doesn't make a differnece imo so left it as it is
00:48:594 (7,8,9,10,11,1,2,3,4,5) - this is so overdone wh pls, lowering spacing would fit the quietness of this section much much better It's not that quiet though, and the spacing isn't even that big here either. Tested multiple times and it feels just fine, might ask for few more opinions on this later
01:23:183 (9) - i definitely feel like this slider should be faster but idk why, probably cuz the weird glitchy transition comes in there Ya I made it 1,3x slider velo and changed shape, feels better now
Thank you so much! :)

http://puu.sh/pZfJ6/b6b57c99db.txt
Aka
):
Izzz
tfw it isn't rankable because it only maps 79.7% (or 79.5% for bonzi's diff) of the map.

Cut the mp3 to 02:02:888 and rank it pls



it'd be just enough to make bonzi's diff rankable so there you go

seriously though rank it
hehe
2016-08-28 23:45 handsome: 00:25:300 (9) - do something cooler here
2016-08-28 23:45 handsome: 3/8 or slider or something
2016-08-28 23:46 handsome: wtih sv up
2016-08-28 23:46 Aiceo: true
2016-08-28 23:47 handsome: 00:31:653 (2) - the fuck is t hsi snap
2016-08-28 23:47 handsome: 00:31:300 (2,1,2) - figure this snap out
2016-08-28 23:47 handsome: 00:31:830 (1,2) - 1/4 repeat
2016-08-28 23:47 Aiceo: what
2016-08-28 23:47 Aiceo: do you mean
2016-08-28 23:47 handsome: its definitely not 1/2
2016-08-28 23:48 handsome: its probably on 1/3
2016-08-28 23:48 handsome: snap on a slider or something
2016-08-28 23:48 handsome: sliderned*
2016-08-28 23:48 Aiceo: oh right
2016-08-28 23:49 handsome: 00:34:918 (10) - delete it removes impact from 00:34:829 (9) -
2016-08-28 23:49 Aiceo: no its 1/4 but
2016-08-28 23:49 Aiceo: its just a long sound
2016-08-28 23:49 handsome: could jsut nc 00:34:829 (9) - and do le triangle jump
2016-08-28 23:49 Aiceo: i think
2016-08-28 23:49 Aiceo: it starts on 1/4
2016-08-28 23:49 handsome: ic
2016-08-28 23:49 handsome: 00:35:359 (1) - mask this under a sliderend since the sound is soft, slider starting form 00:35:183 (12) -
2016-08-28 23:51 handsome: 00:36:594 (13,14,1,2) - 1/8 starts on 00:36:594 - not sure about 14, but i think 00:36:771 (1,2) - should be a 1/8 slider either way
2016-08-28 23:51 handsome: rn it doesnt give any rhythmical contrast frokm the prcusisson to the synths/w/e
2016-08-28 23:51 handsome: 00:37:830 (9,10,11,12,1,2,3) - view > stacking
2016-08-28 23:52 handsome: 00:40:565 (8) - delete
2016-08-28 23:52 handsome: 00:41:006 (1) - mask over from00:40:830 (10) -
2016-08-28 23:53 handsome: 00:41:712 (3,1,2) - nc on 3 or nc all 3, b ecase the 3/4 stars from 3
2016-08-28 23:53 handsome: its on a white tick so no excuse
2016-08-28 23:56 handsome: 00:43:124 (1,2,3,4,5,6) - http://i.imgur.com/qsLWSTu.png to differentiate the 'melody' from the percussion
2016-08-28 23:56 handsome: rather than merging them
2016-08-28 23:57 handsome: 00:46:477 (8) - ctrlg reads better imo
2016-08-29 00:00 handsome: 00:47:359 (8,9,10) - hello ds????
2016-08-29 00:01 Aiceo: what do you mean
2016-08-29 00:01 Aiceo: its
2016-08-29 00:01 Aiceo: a trap
2016-08-29 00:01 Aiceo: XD
2016-08-29 00:01 handsome: no like
2016-08-29 00:02 handsome: the spacing is fucked for the triple itself
2016-08-29 00:02 Aiceo: no its not
2016-08-29 00:02 handsome: its like
2016-08-29 00:02 Aiceo: 0.20x
2016-08-29 00:02 Aiceo: on both ends
2016-08-29 00:02 handsome: 0.19 0.12
2016-08-29 00:02 handsome: for me
2016-08-29 00:02 Aiceo: maybe not updated
2016-08-29 00:02 Aiceo: yeah i might have fixed it
2016-08-29 00:02 handsome: did u
2016-08-29 00:02 handsome: view > stacking
2016-08-29 00:02 handsome: that might be it
2016-08-29 00:03 Aiceo: oh
2016-08-29 00:03 Aiceo: wtfi sthat
2016-08-29 00:03 handsome: 00:47:447 (5) - id delete this tbh anyway
2016-08-29 00:03 handsome: but your clal
2016-08-29 00:03 Aiceo: tru
2016-08-29 00:03 Aiceo: e
2016-08-29 00:04 handsome: 01:03:683 (1,2,3) - nc on 3 sounds cooler
2016-08-29 00:04 handsome: 01:04:477 (1) - then you can nc this too
2016-08-29 00:04 Aiceo: true
2016-08-29 00:04 Aiceo: also true
2016-08-29 00:05 handsome: 01:09:241 (1,2,3,4) - u on drugs m8
2016-08-29 00:05 handsome: 01:11:447 - add note
2016-08-29 00:05 handsome: 01:11:977 - here too
2016-08-29 00:06 Aiceo: man i thought
2016-08-29 00:06 Aiceo: i would have too many
2016-08-29 00:06 handsome: 01:14:359 (7,8,9,10) - 1/2 slider, then 1/4 slider merging stremas like 01:14:712 (9,10,1,2,3,4,5,6) - suk balls
2016-08-29 00:06 Aiceo: strims
2016-08-29 00:06 Aiceo: :(
2016-08-29 00:06 handsome: x)
2016-08-29 00:06 handsome: at least use a 1/4 slider
2016-08-29 00:07 handsome: 01:23:183 (10,1) - swap nc
2016-08-29 00:07 handsome: 01:29:888 (7,8,9,10,11,12) - doubles sound cool
Strategas
[g]

soft-hitfinish.wav has like 10 ms delay, cut it off pls
offset seems off, needs atleast +10


[abyss]

00:17:977 (1) - why from all sounds do you choose to map this one alone, it's just awkward to play and throw you off rhythm to have 3/4gap here, especially with no indication, the other ones are fine more or less but this one is just ew

00:26:447 - it's weird not to map a snare here and mapping quiet note on 00:26:359 (7) -

00:39:947 (3) - can you move this to like 258,318 so it wouldn't be so linear and have more spacing?

00:47:359 (8,9,10) - is this even intentional, it's hard to read and looks lol

01:01:300 (4) - what's with this jump and then you have 01:01:653 (7) - right next to it when it's a strong snare? then jump to weak sound of 01:01:830 (8) - again

01:03:241 (6,7,8) - this looks like a regular triangle but nope, it has a random 3/4 gap in it, can you make some indication?

01:26:888 (6,7,8) - flow is not good - linear half screen jumps :X


[Asphyxia]

00:34:388 (5,6,7,8,9,10,11) - turn autostacking on and look

00:42:241 - add note?

01:18:241 (4) - 01:18:771 (8) - don't space so much, you lose all emphasis for the cymbals when you make quiet sounds spaced the same

[Sharkie]

00:31:477 (3) - fix snapping to 1/2

00:47:006 (2,3,4,5,6,7,8) - not very easy to read, easy do misjudge that the 7 and 8 are a part of the stream

[Bonzi]

00:47:006 (2,3,4,5,6,7,8) - autostacking destroys your star patern here, looks super gross when 6 is so close to that tripple

01:30:771 (2,3,4) - 00:32:006 (5,6,7) - 00:34:300 (2,3,4) - is also something you probably didn't intend with autsotacking

01:38:888 - add note?

[Aka]

00:42:418 (1) - doesn't sound too nice, if you follow the wub sound it doesn't really land on the slider end there, drum is much more natural here

[apple]

00:27:418 (6) - ds

00:33:594 (8) - don't really understand what's with this jump

[Fizz]

you could make your new combos more consistant, now it just switches all over the place

00:05:712 (1,1) - needs more recovery time for a normal even if it fits :/


well as said before get some mods for other diffs, you can then call me after that
Akali
Fizz normal

Like post above, fix NCs, don't spam them for no reason on a normal (like 00:12:771 (1,2,1) - ) just do one every 2 measures (or one measure)

01:18:947 (3,1) - this is the only time objects are stacked, keep it consistent

01:21:947 (1,2) - move to 350:106 looks better, resnap distance on next object

Apples Advanced

01:10:653 (1,2) - string instrument is so high pitched and stands out, maybe change the order of these on timeline?

01:33:241 (1) - again, note into this slider somehow

01:34:300 (3,4) - sliderend deserves to be clickable more than this note

Aka's hard

00:13:477 (4,5) - this would be better as a slider

01:10:653 (1,2) - could increase the distance just a little bit (1,6x , ctr+j (2) )

Sharkie's insane

Use OD8, 7 is for CtB

01:16:300 (1,2) - note + 1/4 triple after medium jump would be better

01:21:947 (1,2) - ^

01:27:594 (1) - again, 3/4 slider use sort of random, it the same as previously

01:33:241 (1) - this definitely needs a bigger jump, not 1/2 slider

Bonzi's light insane

00:36:771 (1) - skip's downbeat and very strong sound for no reason, use 2*1/2 maybe

00:42:418 (1,2) - 3/4 stack is pretty hard to read, will be mistaken as 1/2 pretty often, return slider or space out

00:48:065 (1) - like before

01:05:006 (1) - ^
Topic Starter
Aiceo
fixed most of the stuff on my part ty
Asphyxia
Adjusted everything Strategas mentioned, thank you! :)


http://puu.sh/rta0F/1d818049e1.txt
Secretpipe
nice!

good to see you back Aiceo
Rohit6
bc aiceo forced me

[Normla]

00:41:183 (1) - seems confusing because you dont use mutiple repeats often but then again the rhythm is on blue so ur fucked anyhow lo

[Advanced]

whole diff overall seems a bit too hard to read for an advanced

00:48:418 (2,4) - this one doesnt seem very intuitive atm like other ones which have a reverse arrow leading into them like 01:19:124 (1,2,3,4)
01:29:888 (10,1) - this one is hard to read because you only had double repeats in this pattern but now you have a quadruple repeat which might throw off players , maybe do a stacked triple into the double repeat?

rest seems goo
Side
Repeat's coolio tbh it's more intuitive than separating that blue tick rhythm.

Did a thing and some stuffs based off some small suggestions from a Spaghetti IRC (namely using 1.0x on 01:08:536 (3,4) - )and added some temp shitsounds


Feel free to copy over other hitsounds cuz its probably better than this


Thanks Rohulk!
osu file format v14

[General]
AudioFilename: mp3.mp3
AudioLeadIn: 0
PreviewTime: 73477
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Yin
TitleUnicode:Yin
Artist:Culprate
ArtistUnicode:Culprate
Creator:Aiceo
Version:Side's Normal
Source:
Tags:Side appleeaterx Seikatu Aka Asphyxia Sharkie Fizz Bonzi
BeatmapID:1097580
BeatmapSetID:351403

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:2.5
ApproachRate:4.5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,51088,52452
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
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191,185,95712,1,8,0:0:0:0:
256,192,96065,12,4,98888,0:0:0:0:
Side
Oh baby here comes dat double-post oshitwaddup (bc I was forced to)

[Normal]

Hol ybeautiful diff daaaaaayum (update it!!)


[Apple's Pear]

00:11:359 (1,2) - Ehhhh (1) feels so forced and overall feels empty cuz its mapped like this. I think if you wanna emphasize the pause you could change (1) to just a note so it feels more like a pause but if you wanna emphasize the 1/2 or 1/4 sound playing here you could have another 1/2 slider at 00:11:712 - and delete (2) that way its more clear what you're going for. Also 00:17:006 (1,2,3) - here you don't have that same 1/2 tone but at least it's not so empty so ye

00:24:947 (7) - Add clap to head

00:31:124 (1) - Also this would be better as a finish than a clap eye em oh

00:37:124 (1,2,3,4,5,6,7,8) - hoyl #the_relentless (it's fine tho)

01:28:300 (5,6,7,8) - kinda dull tbh maybe change (7) or (8) to two stacked notes? or maybe change 01:29:006 (7,8,9) - to something like this but a bit of rhythm variety would be cool like you did in sections before


[Aka]

00:09:771 (3,4,1,2,3,4) - Something about the jump from 00:10:653 (3) - to 00:11:183 (4) - makes me feel like it's not 3/2 it just visually looks like it would be 1/1 like the other notes before it and part of the reason is probably cuz 00:11:183 (4) - uses 1.4x instead of 1.5x. Might not seem like much but it can be a bit misleading because of the angle. So maybe moving 00:11:183 (4) - to x:448 y:332 would help slightly or a bit more even.

00:13:124 (3,4,5) - See like this is a better example of emphasizing the 3/2 spacing because even though it uses 2.0x vs the 1.4x, a player can see the bigger gap and realize there's a much bigger pause time and read the approach circle instead of the distance so it would be nice to do that in the example before but obviously not needed I just feel it helps visualize snaps better.

00:19:830 (1,2) - Also not really a problem but if you wanted to simplify the rhythm you could change (1) to a 1/2 slider also since there is a sound there but again not really needed if u dont want

00:36:065 (2) - If you want you can add a soft clap at 00:36:241 - this segment. Don't forget to use soft addition though since ur using drum samples

00:37:477 (3,4) - Move the clap from (4) to (3). That's where it goes. Also add a clap in the slider tail of (4)

00:46:300 (3) - Also clap on slider tail

00:48:771 (2,3) - Same as 00:37:477 (3,4) -

00:53:888 (2,3) - Move these a bit closer to (1). Highlight both and move (2) to x:204 y:44 so it looks like this using 1.3x spacing

01:25:477 (3,4,5) - Might sound a bit petty but please stack this. I remember having so many issues reading off-stacks like this when I was a noob because of the approach circles doing this

01:26:888 (5) - Add clap to the last repeat at 01:27:065 -

01:29:888 (2,3,4) - Note that off-stacks like this are more readable than 01:25:477 (3,4,5) - and I can't really explain why but I guess its because you can see the notes before you notice the approach circles? idk...Just leave this like it is this ones okay xd

01:31:653 (5) - Clap on slider head and make sure to use soft addition

01:38:183 (3) - Use finish on all the segments not just the last two so the samples better represent the toms. You could also get rid of the claps if you want and it would just be finishes here. Sounds better but up to you


[Bonsai]

00:17:888 (5) - Don't be afraid to start on dat blue tick yo (please don't be afraid ;-; [PLEASE!!!!! ;A;])

00:18:594 (1) - I love you for this. Dunno if it really matters to u but you could try to move the red node more to the center. Use 1/8 snap so you can see it's not centered.

00:20:447 (2) - This is fine as it is but somehow I wanna double. I guess it's okay for the difficulty lvl tho

00:32:006 (5,6,7) - Might wanna manual stack this. Looks weird auto stacked. If you do this it applies for others such as 00:34:300 (2,3,4) - etc.

01:05:712 (3,4) - imo clap should be on (3) not (4)

01:38:183 (2) - Add finishes on the first two repeats


[Shark]

00:08:183 (1) - Thank you :v

00:21:947 - I can see why the first two would be left empty but idk here there's a few more samples you could map to and leaving it empty just doesn't feel right. As an example you could change 00:21:947 (5) - to a 1/2 slider and then have two 1/4 small slider jumps at 00:22:300 - 00:22:477 - or something :^)

00:26:183 (6) - Minor but you could add a repeat to this. No need to change anything afterward either because the rhythm should be readable and if anything all sections before this do a good job of explaining the rhythm. Besides it's not like readability is a concern when you have something like 00:27:418 (2,3,4,5,6,7,8) - right after xd

00:29:888 (3) - Add clap to final repeat at 00:30:065 -

00:30:594 (8) - Similar suggestion as 00:26:183 (6) - but again minor

00:52:300 (1,2) - Move clap to (2) instead of (1)

00:53:006 (4) - Also remove clap from the slider head. Also 00:52:653 (3,4) - Sounds better to move the whistle to (4) instead of (3) trust

00:54:065 (3) - Clap but make sure to add a soft addition to this.

00:58:300 (2) - Same as above

00:58:653 (3) - Same as above but at 00:58:830 - Maybe also a whistle.

00:59:359 (1) - Remove clap from (1) and move it to 00:59:712 (2) - thanks

01:03:683 (1,2,3,4,5) - Lol damn this is trippy as hell tbh. Since you wanted to get the small hi hat at 01:03:683 (1) - I'd also make sense to map to the other drum sounds at 01:04:124 - and 01:04:212 - or maybe just the one at 01:04:212 - so it's at least another doubles rhythm and feels more intuitive...if that makes sense xd. If you wanna keep the rhythm though I'd highly suggest this change.

What I did was moved 01:03:683 (1,2) - to x:92 y:312 to keep that pseudo triangle with 01:03:241 (8,9) - , then stacked 01:03:947 (3) - and01:04:477 (5) - with 01:03:418 (9) - and finally moved 01:04:300 (4) - to x:4 y:240 to make dat sort of triangle with the other notes and a straight line with (8) and (9) again. This should at least make the spacing a bit more uh...digestible? idk it sounds better saying that in spanish xd like you can absorb the rhythm a bit more cuz of the spacing if that makes sense :v

01:34:830 (1) - Minor but might make more sense stacked over (10)


[Asphyxiation]

00:08:183 (1) - Minor af but move to x:192 y:96 so it makes a better line with 00:08:536 (1) -

00:17:712 (1,2,3) - Uh...I think you're trying to simplify rhythm here? idk. I really don't like this because the strongest sound is at 00:17:977 - and even if you wanted to argue that there's a very small click sound at 00:18:065 - I wouldn't say it warrants a note here vs that 3/4 rhythm.

00:41:183 (7) - NC to keep the 4/1 NC pattern consistent.

01:07:477 (10,11,12,13,1) - Minor also but I kinda see this playing better if it curved down a bit. Sloppy example

[Yang (rip)]

00:14:191 (6) - NC

00:15:426 (1,2,3) - NCs are backwards. Remove NC from (1) and start it at (3) like in the first few segments 00:08:191 (1,2,3,4,5,6,7,8,1,2,3,1,2,3,4,5,6,1,2,3) -

00:17:014 (8) - Following that guideline this also needs NC and maybe also 00:17:720 (5) - cuz you NC'd 00:17:985 (1,1) -

00:19:661 (2) - Meh...maybe this too xd...I'll stop pointing out NCs I think you get the idea :v

00:41:985 (2) - okay last one NC this cuz you did that in the first 3/4 part at 00:17:985 (1,1) - etc xd

Eh I'll be honest I was kinda sleepy by the time I got to this diff but it seemed fine for the most part...except the NCs ;)


KDS me in like 3 days so I get dat fatty 2 kds ;^)
Topic Starter
Aiceo
updated ur diff fixed some ncs

kds my ass
Asphyxia
@Side Fixed everything else except the last suggestion, I think keeping it iscool, gives some variation to the streams I suppose

Thank you! :)
Bonzi

Strategas wrote:

[Bonzi]

00:47:006 (2,3,4,5,6,7,8) - autostacking destroys your star patern here, looks super gross when 6 is so close to that tripple i believe you were referring to 01:19:830 (4,5,6,7,1,2,3) - ? Anyways fixed

01:30:771 (2,3,4) - 00:32:006 (5,6,7) - 00:34:300 (2,3,4) - is also something you probably didn't intend with autsotacking fixed

01:38:888 - add note? ok

Akali wrote:

Bonzi's light insane

00:36:771 (1) - skip's downbeat and very strong sound for no reason, use 2*1/2 maybe i know skipping a downbeat is meh, but i think following the wub sounds (00:36:771 (1) - , 00:36:771 (1) - and 00:36:771 (1) -) works better

00:42:418 (1,2) - 3/4 stack is pretty hard to read, will be mistaken as 1/2 pretty often, return slider or space out i think you can tell the difference pretty easily actually, there are quite a few 3/4 which are not that difficult to read. In my opinion the real problems are things like 00:43:124 (1,2,3,4,5) - and the following 00:44:183 (1,2,3,4,5,6) - , which make just for quite a terrible mess.

00:48:065 (1) - like before ^

01:05:006 (1) - ^ ^^

Side wrote:

[Bonsai]

00:17:888 (5) - Don't be afraid to start on dat blue tick yo (please don't be afraid ;-; [PLEASE!!!!! ;A;]) How about we don't mess further with this already messed up rhythm? eh xd

00:18:594 (1) - I love you for this. Dunno if it really matters to u but you could try to move the red node more to the center. Use 1/8 snap so you can see it's not centered. Yeah sure

00:20:447 (2) - This is fine as it is but somehow I wanna double. I guess it's okay for the difficulty lvl tho yeah id rather have it as it is

00:32:006 (5,6,7) - Might wanna manual stack this. Looks weird auto stacked. If you do this it applies for others such as 00:34:300 (2,3,4) - etc. fixed both

01:05:712 (3,4) - imo clap should be on (3) not (4) doesn't quite make sense, given the rhythm

01:38:183 (2) - Add finishes on the first two repeats okay
Thanks for the mods guys
https://puu.sh/sh9Gr/d37fe2f8b3.osu
Spaghetti
Nominated.
Izzz
so is the "You must cut your mp3 if you're using less than 80% of it." rule outdated? Because if it is all of the diffs are between 77.5 to 77.9%
Topic Starter
Aiceo
there's a thing called intro and outro
Izzz

Aiceo wrote:

there's a thing called intro and outro
I might just be reading the rule wrong but the intro does count towards that 80%, but the outro doesn't. so just based on the percentage of the song over at the last note (since the intro comes before the song and is included in that too) all of the difficulties fall at about 79.7%, with aka's hard falling at 79.5% and Kyshiro's insane falling at 79.9% I think I already posted a time to cut the mp3 to that would still cause it to cut out after the music fades and would also get the shortest map to be over 80% in this case.
Stjpa
So what's the reason you don't want to map the ending? It's normally mappable.

Bubble popped because there's no explicit explanation on why you didn't map to the 80%.
Ascendance
Pretty sure it's unrankable regardless if he has an explanation or not lol
Stjpa

Ranking Criteria wrote:

However, if you have a legitimate reason for keeping your full mp3 (e.g. a storyboard after the map ends), then that is fine.
Izzz
As I mentioned before cutting to 02:02:888 would just remove some silence at the end and put every diff above the 80% mark.
Side
Consider the mapping with rewards. cYsmix made it clear he didn't want people to map the outro because while it COULD be mapped, it just made more sense NOT to map it. It's a nice little outro to play during the results screens.

Now consider this song; it's almost the same thing tbh. You COULD possibly map a bit of the ending but it won't add to the song in any meaningful way. And it won't add to the map because it's at best a slow section. And the few ways that it COULD be mapped to aren't very appealing when you think about it. What do you map to? the 1/4 synthy instrument on a slow section? the 4/1 (or 8/1 whatever) holding instrument for over 15 seconds? Sure there are a few ways that it could be done but it's just not as good as leaving it unmapped regardless of how you look at it.

At the same time it makes no sense to cut the mp3 any further because it ends on a nice resolution with the fading guitar near the end. It isn't laziness it's just music interpretation. Frankly the whole 80% rule is absolutely silly and should be revised. This thread is a good example of why this rule is imo ridiculous

Anyway I'll leave this to aiueo. Worst case scenario cutting the mp3 a bit more shouldn't be too hard.

Edit: more words
Izzz

Side wrote:

Consider the mapping with rewards. cYsmix made it clear he didn't want people to map the outro because while it COULD be mapped, it just made more sense NOT to map it. It's a nice little outro to play during the results screens.

Now consider this song; it's almost the same thing tbh. You COULD possibly map a bit of the ending but it won't add to the song in any meaningful way. And it won't add to the map because it's at best a slow section. And the few ways that it COULD be mapped to aren't very appealing when you think about it. What do you map to? the 1/4 synthy instrument on a slow section? the 4/1 (or 8/1 whatever) holding instrument for over 15 seconds? Sure there are a few ways that it could be done but it's just not as good as leaving it unmapped regardless of how you look at it.

At the same time it makes no sense to cut the mp3 any further because it ends on a nice resolution with the fading guitar near the end. It isn't laziness it's just music interpretation. Frankly the whole 80% rule is absolutely silly and should be revised. This thread is a good example of why this rule is imo ridiculous
You dont need to map the end, they all work well ending where it is, but the mp3 could be cut to remove the silence at the end, which would put all of the diffs over the 80% mark.
Spaghetti
The percent mapped is 78.32%, so I really do not see the issue. According to Aiceo, the purpose of the outro is to provide a music for the ranking panel that fits very well as it introduces a synth that was not heard in the song eariler, as well as coming out slow and giving a sense of completeness to the end of the song.

Edit 1: I completely agreed with his reasoning. Also, he claimed that he tried cutting it in other spots and it decreased the overall quality of the song.

Edit 2: Grammar n' stuffs.
Topic Starter
Aiceo
SALTY SALTY. I thin the mp3 is cut perfectly find. I have found the best spot to cut it with a nice fade out. Cutting it somewhere else would ruin the outro. Making the fade faster would also ruin it.
Side

Joezapy wrote:

You dont need to map the end, they all work well ending where it is, but the mp3 could be cut to remove the silence at the end, which would put all of the diffs over the 80% mark.
It was mostly a reply to stjpa.

I just feel a lot of songs have a 8-16 bar intro and outro that usually lead into the "actual song" if you will, so this rule really plays against that as shown in Naitoshi's example set. Personally I feel this rule should be revised hell 75% or even 70% makes a bit more sense to me than 80% when you consider the way most music is composed.
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