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HoneyWorks feat. Sana - Akatsuki Zukuyo

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Topic Starter
Jujuba
This beatmap was submitted using in-game submission on domingo, 15 de novembro de 2015 at 22:05:00

Artist: HoneyWorks feat. Sana
Title: Akatsuki Zukuyo
Tags: Honeyworks Sana 鎖那 Oji cake AtsuyuK! Orebanana Rokoru Yamako ziro MrSergio
BPM: 155
Filesize: 7144kb
Play Time: 04:16
Difficulties Available:
  1. Easy (1,48 stars, 210 notes)
  2. Insane (5,07 stars, 881 notes)
  3. MrSergio's Hard (3,51 stars, 660 notes)
  4. Normal (2,02 stars, 342 notes)
Download: HoneyWorks feat. Sana - Akatsuki Zukuyo
Information: Scores/Beatmap Listing
---------------
The morning sun rises


Easy ~
Normal ~
Hard ~ By MrSergio
Insane ~



MOD PLS ;WWWW;

Special Thanks
MrSergio - For your moe diff ♥
Hoen - Thank you so much for your awesome hitsound skills in my diffs ♥ ♥ ♥
Bolachazi - Best playtester ever, luv ya ♥
Seijiro
Just letting you know that I accepted your GD request from my queue :3
Working on the Hard, but I dunno how much I'll be able to map since I can work almost only on weekends x)
Topic Starter
Jujuba

MrSergio wrote:

Just letting you know that I accepted your GD request from my queue :3
Working on the Hard, but I dunno how much I'll be able to map since I can work almost only on weekends x)
Woaaa thank you so much ♥
it's ok, take your time, i'm not rush

:)
Seijiro
So... umh... yeah, just passing by to let you know you miss the last 20 seconds of timing, or so

[Timing points]
256834,606.060606060606,4,2,1,95,1,0
259255,392.156862745098,4,2,1,95,1,0
260038,419.58041958042,4,2,1,95,1,0
260876,416.666666666667,4,2,1,95,1,0
261711,410.958904109589,4,2,1,95,1,0
262534,410.958904109589,4,2,1,95,1,0
263357,434.782608695652,4,2,1,95,1,0
264226,379.746835443038,4,2,1,95,1,0
264985,504.201680672269,4,2,1,95,1,0
265489,434.782608695652,4,2,1,95,1,0
265923,408.163265306122,4,2,1,95,1,0
266740,392.156862745098,4,2,1,95,1,0
267133,370.37037037037,4,2,1,95,1,0
267319,504.201680672269,4,2,1,95,1,0
267570,389.61038961039,4,2,1,95,1,0
267765,425.531914893617,4,2,1,95,1,0
267977,437.956204379562,4,2,1,95,1,0
268418,413.793103448276,4,2,1,95,1,0
268626,444.444444444444,4,2,1,95,1,0
268849,387.096774193548,4,2,1,95,1,0
269320,454.545454545455,4,2,1,95,1,0
269774,431.654676258993,4,2,1,95,1,0
270205,468.75,4,2,1,95,1,0
270675,508.474576271186,4,2,1,95,1,0
271183,526.315789473684,4,2,1,95,1,0
272236,397.350993377483,4,2,1,95,1,0
273427,631.578947368421,4,2,1,95,1,0
273585,397.350993377483,4,2,1,95,1,0

Add them after your last timing point directly into the .osu file while you're out of the editor


As for the mapping... I'm currently at 2:12 while writing this post and I'll work at it tomorrow for sure (maybe I can even finish it by tomorrow evening, who knows...)
Cheers~
Topic Starter
Jujuba

MrSergio wrote:

So... umh... yeah, just passing by to let you know you miss the last 20 seconds of timing, or so

[Timing points]
256834,606.060606060606,4,2,1,95,1,0
259255,392.156862745098,4,2,1,95,1,0
260038,419.58041958042,4,2,1,95,1,0
260876,416.666666666667,4,2,1,95,1,0
261711,410.958904109589,4,2,1,95,1,0
262534,410.958904109589,4,2,1,95,1,0
263357,434.782608695652,4,2,1,95,1,0
264226,379.746835443038,4,2,1,95,1,0
264985,504.201680672269,4,2,1,95,1,0
265489,434.782608695652,4,2,1,95,1,0
265923,408.163265306122,4,2,1,95,1,0
266740,392.156862745098,4,2,1,95,1,0
267133,370.37037037037,4,2,1,95,1,0
267319,504.201680672269,4,2,1,95,1,0
267570,389.61038961039,4,2,1,95,1,0
267765,425.531914893617,4,2,1,95,1,0
267977,437.956204379562,4,2,1,95,1,0
268418,413.793103448276,4,2,1,95,1,0
268626,444.444444444444,4,2,1,95,1,0
268849,387.096774193548,4,2,1,95,1,0
269320,454.545454545455,4,2,1,95,1,0
269774,431.654676258993,4,2,1,95,1,0
270205,468.75,4,2,1,95,1,0
270675,508.474576271186,4,2,1,95,1,0
271183,526.315789473684,4,2,1,95,1,0
272236,397.350993377483,4,2,1,95,1,0
273427,631.578947368421,4,2,1,95,1,0
273585,397.350993377483,4,2,1,95,1,0

Add them after your last timing point directly into the .osu file while you're out of the editor


As for the mapping... I'm currently at 2:12 while writing this post and I'll work at it tomorrow for sure (maybe I can even finish it by tomorrow evening, who knows...)
Cheers~
Sure, updated... i won't use that part thats why there is no timing points there.. But now i added :)
Seijiro
Oh, I thought you wanted to use it lol

Anyway, here's my diff: http://puu.sh/llBP5/e79ddc08cb.rar
(no hitsounds yet since I had other things to do xD)
Moeruattack
M4M Request from forum o/

General
Disable Widescreen Support

Mr.Sergio's Hard (I focus this diff first)
(I`m still new modding Hard diff, but alright)

The hitsound seems awfully quiet. But already mention about no hitsound, so ignore this :p
Disable Widescreen Support

OD better use 6, to make flow with the other difficulty, 2/4/6/8.
AR, seems fits using 7.5. So its sort like 3/5/7.5/9.
HP, I suggest use 5 instead.

00:31:501 : Seems better if this notes was similar to (4), but thats my opinion.
00:41:834 : I think this distance between 2 and 3 is inconsistance, move 2 to x:428 y:152 while 3 to x:348 y:120
00:43:668 : Lower a bit distance from (3) to (4), to 2.00x
01:03:324 : Move to x:152 y:116.
01:31:834 : Kinda confusing on this part, which is hidden note in this slider, I wonder if you move to the (5) while (5) position move to (4) position.
01:09:501 (4,1) , 02:16:168 (4,1) and 03:41:501 (4,1) : I think Insane is easier than this, which suppose to be fits more of using Slider instead of 2 notes here.
03:01:334 (5,1) : Sound base seems not fit in here, try use ^ pattern.

Normal
I suggest use DS on some parts, do AIMod and check for Distance Snap after this.

00:49:501 - I think maybe this one can add notes here, but DS seems disallow it, maybe add notes here but slider
00:53:334 - Doesn`t fit to make repeated slider here, better use this timeline :

02:14:334 - The first point, move to x:248 y:112. Fixing Distance.
01:37:334 - Move to x:360, y:236. Fixing Distance.
03:44:001 - A bit down to x:36 y:76
01:10:334 - This distance, 1.50x is high here, make sure to make constant 1.0x distance, by default.
04:08:168 - Move to x:192 y:188

Easy
00:49:334 - There`s no sound in this area.
03:09:001 - No Combo here.
03:51:001 - No combo here, like previous similar sound.

Insane
(I`m not really good at modding Insane btw :()

I think HP should be on 6 instead. If Sergio agree to change HP to 5 on Hard diff.

Good mapset and song :D
_handholding
[easy]
00:41:334 - add a note here
01:01:668 (1) - It would be alot easier and would look nicer to change the rhythm like this. Since the 2 sliders blanket each other you dont even have to move 1 and 2

[hard]
00:41:834 (2,3,4,5) - This part is kind of hard to read, unstack 4 and 5 for an easier read
00:50:168 (2) - what do you think of this rhythm? it fits the vocals better imo, plus bigger sliders are delicious 00:51:834 (4,5) - add a jump between 4 and 5?
00:53:168 (4,5) - ^
01:18:668 (4) - you might really dislike this idea :P but what do you think about moving this note to 01:18:501 and keep its position on the map the same?
02:28:834 (3,4) - A jump between these notes would play great

[asdf]
why do you have all those red timing sections at the end if you dont use them? surely you can just delete them, cant you?

I hope this mod was useful, GL going for ranked!
Seijiro

murutattack wrote:

M4M Request from forum o/

Mr.Sergio's Hard (I focus this diff first)
(I`m still new modding Hard diff, but alright)

The hitsound seems awfully quiet. But already mention about no hitsound, so ignore this :p
Disable Widescreen Support

OD better use 6, to make flow with the other difficulty, 2/4/6/8.
AR, seems fits using 7.5. So its sort like 3/5/7.5/9.
HP, I suggest use 5 instead.
Fixed only the OD. The rest fits better the difficulty

00:31:501 : Seems better if this notes was similar to (4), but thats my opinion. Yep, nice catch
00:41:834 : I think this distance between 2 and 3 is inconsistance, move 2 to x:428 y:152 while 3 to x:348 y:120 Inconsistent with what exactly? And I'd rather avoid ruining that stack, so no, sorry
00:43:668 : Lower a bit distance from (3) to (4), to 2.00x Kinda fixed
01:03:324 : Move to x:152 y:116. Why? .-. That's like moving it by a couple of pixels... I don't really see the point
01:31:834 : Kinda confusing on this part, which is hidden note in this slider, I wonder if you move to the (5) while (5) position move to (4) position. Nobody will die for a hidden circle which is clearly visible since i use frequently a triangle pattern. Also, I don't want to ruin the jump on the next 1
01:09:501 (4,1) , 02:16:168 (4,1) and 03:41:501 (4,1) : I think Insane is easier than this, which suppose to be fits more of using Slider instead of 2 notes here. I want the emphasis on 1 so I have to use circles. It isn't hard anyway
03:01:334 (5,1) : Sound base seems not fit in here, try use ^ pattern. There is no 1/2 note there tho ._.

Good mapset and song :D
Thanks for your mod~

Hi Im Nathan wrote:

[hard]
00:41:834 (2,3,4,5) - This part is kind of hard to read, unstack 4 and 5 for an easier read Converted into a slider
00:50:168 (2) - what do you think of this rhythm? it fits the vocals better imo, plus bigger sliders are delicious That long note you pointed out isn't defined enough imo to use a 1/1 specifically because the vocals kinda fade away. It is also more interesting to switch to the bass rhythm I've been following till now00:51:834 (4,5) - add a jump between 4 and 5? That's why I have a stack there, to create a mini-jump between those 2 notes
00:53:168 (4,5) - ^ ^
01:18:668 (4) - you might really dislike this idea :P but what do you think about moving this note to 01:18:501 and keep its position on the map the same? Using your suggestion I re-arranged the whole combo to fit the rhythm you pointed out since it was inconsistent with the next siomilar pattern
02:28:834 (3,4) - A jump between these notes would play great It's the same reasoning as for the stack: it creates the jump you want (just smaller). Also, we are on an Hard and I won't put "jumps" since it will make the star rating rocket

[asdf]
why do you have all those red timing sections at the end if you dont use them? surely you can just delete them, cant you? My bad, I thought he was going to use it for mapping, but realized it is a pain so rip

I hope this mod was useful, GL going for ranked!
Thank you for the mod~


Jujuba, remove those timing sections since they are useless x)

UPDATE (still no hitsounds, sorry)
Topic Starter
Jujuba

murutattack wrote:

M4M Request from forum o/

General
Disable Widescreen Support Yas

Normal
I suggest use DS on some parts, do AIMod and check for Distance Snap after this.

00:49:501 - I think maybe this one can add notes here, but DS seems disallow it, maybe add notes here but slider I added a slider and fixed DS of all parts
00:53:334 - Doesn`t fit to make repeated slider here, better use this timeline :

02:14:334 - The first point, move to x:248 y:112. Fixing Distance.
01:37:334 - Move to x:360, y:236. Fixing Distance.
03:44:001 - A bit down to x:36 y:76 ^^ i fixed all this part, not exactly how you said, but it's fixed..
01:10:334 - This distance, 1.50x is high here, make sure to make constant 1.0x distance, by default. thank you, that 1.50x wasn't purpose
04:08:168 - Move to x:192 y:188 okay

Easy
00:49:334 - There`s no sound in this area. And now there no note too
03:09:001 - No Combo here. Wut thank you i didn't notice that before
03:51:001 - No combo here, like previous similar sound.
Same

Insane
(I`m not really good at modding Insane btw :()

I think HP should be on 6 instead. If Sergio agree to change HP to 5 on Hard diff. Even being a insane 5*, it's easy.. i won't change by now but if other people say so than ok

Good mapset and song :D
Thank you for your mod ♥

~~~~

Hi Im Nathan wrote:

easy
00:41:334 - add a note here already added
01:01:668 (1) - It would be alot easier and would look nicer to change the rhythm like this. Since the 2 sliders blanket each other you dont even have to move 1 and 2 wow you're right thank you :)


asdf
why do you have all those red timing sections at the end if you dont use them? surely you can just delete them, cant you? So.. i thought MrSergio would use that part.. thats why, but i'll remove

I hope this mod was useful, GL going for ranked!
Thank you so much ♥

~~~~

MrSergio wrote:

Jujuba, remove those timing sections since they are useless x)

UPDATE (still no hitsounds, sorry)
Sure, updated, thanks ♥ :)

(and i'm no "he" ;-;)
Doyak
Hi~ This is an M4M with MrSergio for the queue, but I'll mod some other difficulties too here, since you seem to be looking for more mods.

[General]
* 128kbps mp3? You should be able to find a better quality one! Btw, isn't this same as https://osu.ppy.sh/b/795627 this? I don't know about metadata, but maybe you can take the mp3 from there and make sure which artist name is correct.
* The volume is a little too loud overall. It's fine to use loud volume for the highlight parts, but you can probably reduce more for the start(about 50% or below) 00:20:334 - 70% 00:32:334 - 60% and so on.
* The gap between Normal and Hard could be too big. I suggest to get another GD between them.

[Easy]
* I hope you would use consistent combo for the overall map. I'll give you some examples later below.
* Also I recommend to NOT use grip snap for easier difficulties unless you're making a symmetry pattern or something. Since the distance between notes are very close, those little distance error(up to 0.05x in this case) are pretty much visible.
* 00:05:065 (4) - NC here and remove from 00:06:613 (1) -
* 00:14:355 (1) - Expand the spinner to 00:16:335 - . It fits much better imo.
* 00:22:668 (2) - This is inconsistent with the later ones( 00:25:501 (2) - 00:28:168 (2) - etc). So try to make them have same distance.
* 00:36:334 (1) - 00:47:001 (1) - Remove NC and add on 00:45:668 (3) -
* 01:04:334 (1) - Wrong distance! Do not make jumps on Easies and I think you just mistook there :3
* 01:08:001 (2,3) - Same as before, you should make this consistent with 01:10:834 (2,3) - and 01:13:501 (2,1) -
* 01:14:334 (1) - Also remove NC from here and add on 01:15:001 (2) -
* 01:18:668 - 01:20:001 - I think you can fill these out, since this part is kinda one of the hightlight parts and too much break on them is too boring imo.
* 01:36:334 - 01:37:668 - Unused green lines.
* 01:41:668 (3) - NC here and remove from 01:43:001 (1) -
* 02:03:001 (1,2) - Stacking isn't recommended for an Easy diff. I strongly suggest to seperate them (RIP heart shape)
* 02:13:668 (1,2,3,4,1,2,3,1,2,3,4,5,6) - Same consistency issue. If you want to make diverse rhythm patterns, at least not on this diff. It's too confusing to use different rhythm for the same parts.
* Also 02:21:668 (5) - NC here
* 02:22:334 (6,1) - Nothing very wrong here, but it's better to put them closer when they have enough time gap. This is almost like a screen-crossing movement which is not very satisfying for beginners.
* 02:22:834 - Also, I think this big gap isn't very necessary, considering how you managed this part before( 01:16:168 (3) - ) You can at least make them consistent. Consistency is very important to improve the map's quality.
* 02:25:334 - 02:26:668 - Same, how about filling them out?
* 02:32:334 (1) - You can fill this spinner out with some notes imo, and I think the break from 02:37:668 - here is a bit awkward. Since there is a good break on 02:59:001 - , I suggest to just map them out.
* 02:45:668 (1) - If you're NOT going to map the break out, I suggest to remove this note since it's pretty much irrelevant to the next part and is included on the break part.
* 02:53:668 (3) - NC
* 03:09:001 (1,2) - Reverse NC
* 03:12:001 - Remove break here. This short break is pretty meaningless and rather confusing.
* 03:17:668 (3) - 03:28:334 (3) - NC
* 03:39:001 (1,2,3,4,1,2,3,1,2,3,1,2,3) - Same, please make it consistent with each other.
* 03:50:668 - 03:52:001 - Fill them out
* 03:52:334 (3) - NC here. I know you're not NCing this since you want to keep the NC with the patterns, but for easier difficulties, NC should especially go with the consistent term.
* Also I suggest you to learn how to make prettier sliders. They look kinda untidy and could be improved.

[Normal]
* I don't recommend to use too much twisted slider patterns, as it's hard to read the actual length. I want to say same thing for Easy, but it's not very significant.
* 00:05:065 (1,3) - The walls are sticking to each other and it looks bad, seperating them would be better.
* 00:12:807 (1) - Remove NC and 00:14:355 (3) - Add NC
* 00:22:668 (2,3) - and so on - I suggest you to use this rhythm for ALL of those parts, or at least represent 00:22:834 - this beat, since I think it's much more important than 00:23:001 - this? You're not hesitating to use 1/2 rhythms for this diff so why not? You even represented those beats on Easy.
* 00:29:668 (1,2,3,4,5) - This pattern looks to be twisted too much. One suggetion is to loosen the curve of eash sliders and change 00:30:168 (2) - this slider as same as 00:29:668 (1,3) -
* 00:35:001 (5,1) - Reverse NC
* 00:38:834 (4) - Would be better to use 3/2 slider like 00:33:501 (3) - since the voice keeps coming out. Too awkward to leave them with a long break.
* 00:38:334 (2,1) - Try to stack those. It makes the map much cleaner.
* 00:45:668 (5,1) - Reverse NC
* 00:54:001 (5) - Add NC here, or, I think it's better to put a circle 00:53:334 - here and put another note from 00:53:668 - since this beat is too important to be represented with a slider end. Clicking is stronger than slider ends.
* 00:59:001 (3) - NC
* 01:01:668 (1,3) - This sounds too noisy compared to 01:02:168 (2,4) - those. I suggest to use this rhythm x2: http://puu.sh/lnwsZ/2db14c2254.jpg
* 01:19:001 (1) - Remove NC
* 01:23:834 (2) - Don't think too intense rhythm is necessary here imo, just remove this and put a circle on 01:24:001 -
* 01:39:001 - This part feels too intense compared to how the song is there. For example, you can just bind 01:39:001 (1,2) - them as a 1/1 slider and it still plays pretty well. 01:41:334 (4) - You can just put one circle here and it's still good. It's a Normal diff, so you don't need to fill everything out. This applies to the whole part, so think over and try to find what you can fix more to make it easier.
* And the NC term is ruined as well, try to keep 2 downbeats-term NC, unless it's a must-be-emphasized-pattern or something.
* 01:54:668 - A lot of drums on the background. Add note? It's not an Easy diff anyway.
* 01:57:334 (1,2) - Reverse NC
* 02:05:668 (3) - NC
* 02:32:334 (1) - Same as Easy, you can fill this out. Too vague and short break after this.
* 02:45:668 (1,2) - From here the song has more drums appearing, so using same simple rhythm as before is too boring. At least, you can add a circle on 02:48:001 -
* 03:12:168 - Remove break
* 03:25:668 (1,2,1,2,1,2,1) - Double the NC term please.
* 03:39:001 (1) - Should be better with 1 circle.
* 04:16:501 (4,5) - lol this distance
* And you know what? 04:15:001 (1,2,3,4,5) - this is a little confusing since 04:15:001 - 04:15:501 - 04:16:001 - are all melodies, and you represented them as a click, which is a good way to represent them. BUT, you used 04:16:334 - as a slider end which is the same level of melody. Since 04:16:501 - this is not even a white tick, it's a little out of the 'Normal' rhythm as well. So I suggest this instead: http://puu.sh/lnx4I/7e1cf1ed9d.jpg

[MrSergio's Hard]
* Yeah... definitely the gap between Normal is too big... your diff is even a harder one than regular Hard diffs. I think it's better to ask the creator to find another GD between your diff and Normal.
* 00:17:668 (4) - NC?
* 00:18:334 (6) - Since you don't hesitate to use 1/4 gap after a trembling slider, why not expand this by 1/4 more? It has same drum for 00:18:584 -
* 00:44:001 (1,2) - NC should be reversed imo
* 01:04:334 (1,2,3,4) - 02:11:001 (1,2,3,4) - These could have bigger scale imo, with more circles instead of sliders, since it's a very strong part.
* 02:10:168 (2,3) - Could have more distance as like 02:08:834 (2,3) -
* 02:34:168 (2) - This sv change is too confusing and sudden. It's not an Extra diff, so I suggest to just use 1.00 sv there.
* 02:56:251 (1) - There are many good drums to map, so why not just fill them out with notes?
* 03:12:251 - Remove break here, this short break isn't necessary and only confusing imo.
* 03:35:001 (3,1) - Make these two notes to be in 1 independent comboset maybe?
* 04:04:334 (3) - NC? because the NC term is inconsistent there...
* lol my m4m part is done xD

Oh well... seems that the gap between Hard and Insane is too big as well... might be better to get one another GD between them I guess...
Leaving Insane to be modded to many other good modders, good luck!

Jujuba wrote:

(and i'm no "he" ;-;)
I think "he" is used on internet to point someone if you don't know she/he's actual gender. Just like I said now, I can't decide which I should use, so it has been a kind of rule on the internet, I guess.
Topic Starter
Jujuba

Doyak wrote:

Hi~ This is an M4M with MrSergio for the queue, but I'll mod some other difficulties too here, since you seem to be looking for more mods.

[General]
* 128kbps mp3? You should be able to find a better quality one! Btw, isn't this same as https://osu.ppy.sh/b/795627 this? I don't know about metadata, but maybe you can take the mp3 from there and make sure which artist name is correct. Offset is different... Oh my goodness don't tell me that i'll need to replace all inherit points one by one in all diffs.. :cry: is there some way easier to do this?
* The volume is a little too loud overall. It's fine to use loud volume for the highlight parts, but you can probably reduce more for the start(about 50% or below) 00:20:334 - 70% 00:32:334 - 60% and so on. Yes i know... all diffs aren't hitsounded yet, but they will be soon, maybe today or tomorrow
* The gap between Normal and Hard could be too big. I suggest to get another GD between them. So 2 others GD, hard and insane, right? Okay...

[Easy]
* I hope you would use consistent combo for the overall map. I'll give you some examples later below.
* Also I recommend to NOT use grip snap for easier difficulties unless you're making a symmetry pattern or something. Since the distance between notes are very close, those little distance error(up to 0.05x in this case) are pretty much visible. I didn't knew this, i thought we should always use grid snap and spacing snap on easy.. Thank you
* 00:05:065 (4) - NC here and remove from 00:06:613 (1) - Sure
* 00:14:355 (1) - Expand the spinner to 00:16:335 - . It fits much better imo. ^
* 00:22:668 (2) - This is inconsistent with the later ones( 00:25:501 (2) - 00:28:168 (2) - etc). So try to make them have same distance. Yas, i'm reviewing the entire map
* 00:36:334 (1) - 00:47:001 (1) - Remove NC and add on 00:45:668 (3) - Yes
* 01:04:334 (1) - Wrong distance! Do not make jumps on Easies and I think you just mistook there :3 Wow i hadn't seen it, it wasn't on purpose sorry and thank you for notice @_@
* 01:08:001 (2,3) - Same as before, you should make this consistent with 01:10:834 (2,3) - and 01:13:501 (2,1) - Same
* 01:14:334 (1) - Also remove NC from here and add on 01:15:001 (2) - Yas
* 01:18:668 - 01:20:001 - I think you can fill these out, since this part is kinda one of the hightlight parts and too much break on them is too boring imo. you're right..
* 01:36:334 - 01:37:668 - Unused green lines. it was from normal i think, forgot to remove it
* 01:41:668 (3) - NC here and remove from 01:43:001 (1) - Ok
* 02:03:001 (1,2) - Stacking isn't recommended for an Easy diff. I strongly suggest to seperate them (RIP heart shape) Oh i'm sad, my heart.. :cry:
* 02:13:668 (1,2,3,4,1,2,3,1,2,3,4,5,6) - Same consistency issue. If you want to make diverse rhythm patterns, at least not on this diff. It's too confusing to use different rhythm for the same parts. I don't get this very well, i need to make rhythm exactly like the first part, or in all 3 parts rhythm needs to be equal?
* Also 02:21:668 (5) - NC here Yes
* 02:22:334 (6,1) - Nothing very wrong here, but it's better to put them closer when they have enough time gap. This is almost like a screen-crossing movement which is not very satisfying for beginners. i see
* 02:22:834 - Also, I think this big gap isn't very necessary, considering how you managed this part before( 01:16:168 (3) - ) You can at least make them consistent. Consistency is very important to improve the map's quality. fixed, i added a reverse slider
* 02:25:334 - 02:26:668 - Same, how about filling them out? Yes
* 02:32:334 (1) - You can fill this spinner out with some notes imo, and I think the break from 02:37:668 - here is a bit awkward. Since there is a good break on 02:59:001 - , I suggest to just map them out. I'm not sure if now it's better but okay
* 02:45:668 (1) - If you're NOT going to map the break out, I suggest to remove this note since it's pretty much irrelevant to the next part and is included on the break part. I'm going to map
* 02:53:668 (3) - NC y
* 03:09:001 (1,2) - Reverse NC y
* 03:12:001 - Remove break here. This short break is pretty meaningless and rather confusing. yes
* 03:17:668 (3) - 03:28:334 (3) - NC y
* 03:39:001 (1,2,3,4,1,2,3,1,2,3,1,2,3) - Same, please make it consistent with each other. Same i said before
* 03:50:668 - 03:52:001 - Fill them out y
* 03:52:334 (3) - NC here. I know you're not NCing this since you want to keep the NC with the patterns, but for easier difficulties, NC should especially go with the consistent term. by now i'll put NC, but i will change the patterns then..
* Also I suggest you to learn how to make prettier sliders. They look kinda untidy and could be improved. i'm a newbie on all this stuffs, so thank you very much for your suggertions, it helps me a lot :)

[Normal]
* I don't recommend to use too much twisted slider patterns, as it's hard to read the actual length. I want to say same thing for Easy, but it's not very significant.
* 00:05:065 (1,3) - The walls are sticking to each other and it looks bad, seperating them would be better.
* 00:12:807 (1) - Remove NC and 00:14:355 (3) - Add NC
* 00:22:668 (2,3) - and so on - I suggest you to use this rhythm for ALL of those parts, or at least represent 00:22:834 - this beat, since I think it's much more important than 00:23:001 - this? You're not hesitating to use 1/2 rhythms for this diff so why not? You even represented those beats on Easy.
* 00:29:668 (1,2,3,4,5) - This pattern looks to be twisted too much. One suggetion is to loosen the curve of eash sliders and change 00:30:168 (2) - this slider as same as 00:29:668 (1,3) -
* 00:35:001 (5,1) - Reverse NC
* 00:38:834 (4) - Would be better to use 3/2 slider like 00:33:501 (3) - since the voice keeps coming out. Too awkward to leave them with a long break.
* 00:38:334 (2,1) - Try to stack those. It makes the map much cleaner.
* 00:45:668 (5,1) - Reverse NC
* 00:54:001 (5) - Add NC here, or, I think it's better to put a circle 00:53:334 - here and put another note from 00:53:668 - since this beat is too important to be represented with a slider end. Clicking is stronger than slider ends.
* 00:59:001 (3) - NC
* 01:01:668 (1,3) - This sounds too noisy compared to 01:02:168 (2,4) - those. I suggest to use this rhythm x2: http://puu.sh/lnwsZ/2db14c2254.jpg
* 01:19:001 (1) - Remove NC
* 01:23:834 (2) - Don't think too intense rhythm is necessary here imo, just remove this and put a circle on 01:24:001 -
* 01:39:001 - This part feels too intense compared to how the song is there. For example, you can just bind 01:39:001 (1,2) - them as a 1/1 slider and it still plays pretty well. 01:41:334 (4) - You can just put one circle here and it's still good. It's a Normal diff, so you don't need to fill everything out. This applies to the whole part, so think over and try to find what you can fix more to make it easier.
* And the NC term is ruined as well, try to keep 2 downbeats-term NC, unless it's a must-be-emphasized-pattern or something.
* 01:54:668 - A lot of drums on the background. Add note? It's not an Easy diff anyway.
* 01:57:334 (1,2) - Reverse NC
* 02:05:668 (3) - NC
* 02:32:334 (1) - Same as Easy, you can fill this out. Too vague and short break after this.
* 02:45:668 (1,2) - From here the song has more drums appearing, so using same simple rhythm as before is too boring. At least, you can add a circle on 02:48:001 -
* 03:12:168 - Remove break
* 03:25:668 (1,2,1,2,1,2,1) - Double the NC term please.
* 03:39:001 (1) - Should be better with 1 circle.
* 04:16:501 (4,5) - lol this distance
* And you know what? 04:15:001 (1,2,3,4,5) - this is a little confusing since 04:15:001 - 04:15:501 - 04:16:001 - are all melodies, and you represented them as a click, which is a good way to represent them. BUT, you used 04:16:334 - as a slider end which is the same level of melody. Since 04:16:501 - this is not even a white tick, it's a little out of the 'Normal' rhythm as well. So I suggest this instead: http://puu.sh/lnx4I/7e1cf1ed9d.jpg


Oh well... seems that the gap between Hard and Insane is too big as well... might be better to get one another GD between them I guess...
Leaving Insane to be modded to many other good modders, good luck!

Jujuba wrote:

(and i'm no "he" ;-;)
I think "he" is used on internet to point someone if you don't know she/he's actual gender. Just like I said now, I can't decide which I should use, so it has been a kind of rule on the internet, I guess.
Hello, thank you very much for your mod, i will check normal, i'm busy by now, i'll edit this post with reply to normal diff mod soon... and you did a great job... Thank you for your suggestions it helps me a lot :)
Doyak
You can move all timing points at once, and move all notes too. I made an example video before, so here it is: http://puu.sh/l4n93/ac92ee36d4.avi
Press Ctrl+A to select all timing points(or notes). You should do this for all diffs of course.

And by the consistency, I mean, when you make a map, you should follow 'something' primarily for each parts. When they're pretty much same, it means the map should be similar there as well, especially for the rhythm. The rhythms you followed there are VERY different from others. It makes the map look so random and unexpecting. So make all those 3 parts with similar rhythm, if not exactly equal.
BanchoBot
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