Mystyk!! Congrats <3
Variable, 182kpbs averageKrfawy wrote:
EDIT: Is it just me and my PC or the mp3 file is 304kb/s instead of the maximum value which is 192kb/s?
Come on, Krfawy. We both know this pattern is pretty much sightreadable. The triplets on the Normal are more than okay, it's not a 280 BPM map. Pretty simple and slow pattern overall.Krfawy wrote:
Seriously, clicking CIRCLES is not easy for easy/normal players and you expect them to move cursor so quickly for a real triplet
Sorry for being bluntly honest but let me know when someone with rank 500K or lower quotes you in this thread.Yuii- wrote:
Come on, Krfawy.We bothknow this pattern is pretty much sightreadable.
Hanjamon explained already.Krfawy wrote:
I'm not sure if you guys are aware Raiden's maps last longer than Mystyk's maps in this particular mapset if you calculate all the non-break sections because he mapped everything without any real break when there is a real one in Normal from 01:36:006 - until 01:52:006 - and maybe it is arguable like 'but there is no need to map it', however, still GDer mapped more than the host and I don't think it's okay at all. :/ Similar thing happened there: *CLICK* and the difference was smaller than here, so...
And I have concers about Normal as it is the easiest difficulty in the mapset. The thing is, why are 00:53:006 (2,3,4) - those triples so far away from each other? Seriously, clicking CIRCLES is not easy for easy/normal players and you expect them to move cursor so quickly for a real triplet made of circles? I doubt noobs will be able to click it quickly without doing extra effort while playing. The same goes for other triples like 00:57:006 (2,3,4) - here and 01:13:006 (2,3,4) - here and so on. The problem is not that you're using triples but the spacing between the notes is a real issue as it will prevent noobs from playing your diff. Yes, for sure, people with 3000 playcount may play it quite decently with mods but they are not beginners anymore and the difficulty is aimed for noobs, right? How about you use 0.7x distance for circle triples then?Same as Yuii- and Natsu said already. Ths is a Normal difficulty, not an easy, moreover it is already easier than it should be. The BPM is very low and if my diff didn't have those 1/2 circles it would be pretty much an Easy difficulty. There is a Hard difficulty as you can see, so the normal needed this kind of "challenge" to have a better difficulty gap. The spacing is equal, just how it should be.
Sorry for coming so late, I remembered I had to mod it as you modded my Cheryl Cole mapset but I've just seen the mapset in qualified section and I had a feeling I wanted to play it and I noticed those things. Please don't blame me for trying to learn how to taco. ;_;Well I'm sorry that nowadays maps have to be qualified to get some attention.
No guest mapper should have more difficulties in the mapset than the creator, all modes together. For collaboration mapsets, the uploader should take part in all collab difficulties. The person who should upload the map is the one who contributed most to it. Maps with an ambiguous set of difficulties such as collabs will be evaluated on a case-by-case basis to ensure that the submitting mapper is properly accounted for.No one has more difficulties than me.