Updated!
02:24 *ByBy13 is editing [http://osu.ppy.sh/b/843448 Dirty Elegance - Leaves Of Autumn [Normal]]
02:24 Mystyk: oh hi
02:24 ByBy13: 00:59:006 (1,2)- I suggest to swap the NC here because 01:00:006 (2)- needs new combo not this object
02:24 ByBy13: and hi c:
02:25 Mystyk: okay done
02:27 ByBy13: 03:04:006 (5)- adding new combo here for reset of the instruments wouldn't hurt at all
02:28 Mystyk: well okay I didn't really find it necessary because it's the end of the map but fine xd
02:28 ByBy13: okay c:
02:29 Mystyk: vass is not online though so if you have anything to tell her or him I guess it's better to post on forum xD
02:29 ByBy13: okay
02:29 ByBy13: xD
02:30 Mystyk: thanks :3
02:31 ByBy13: np :3
02:41 Mystyk: meanwhile I have to change something
02:41 Mystyk: on taiko diff
02:41 ByBy13: okay
02:48 Mystyk: okay it's fixed
02:48 Mystyk: xD
02:48 ByBy13: okay :D
02:48 ByBy13: i can't access the website ;_;
02:48 Mystyk: wow xD
02:48 Mystyk: it works for me o.o weird
02:49 ByBy13: 400 bad request
02:49 ByBy13: :P
02:49 Mystyk: lmao
02:56 *ByBy13 is editing [http://osu.ppy.sh/b/772216 Dirty Elegance - Leaves Of Autumn [Insane]]
02:56 Mystyk: brb lunch
02:56 ByBy13: 02:36:006 (1)- change the drum sampleset to auto on slider's body because it sounds too noisy for this part of music
02:57 ByBy13: oh enjoy your lunch ^^
03:09 Mystyk: back thanks :D
03:09 ByBy13: np :3
03:09 ByBy13: :D
03:09 ByBy13: also about finishes there
03:09 Mystyk: lol that might have been a mistake tbh, fixed it
03:09 Mystyk: ?
03:10 ByBy13: why you don't use them all soft finish instead of drum finishes and soft finishes? that's why I said to improve the hitsounding /w
03:11 Mystyk: in the whole set or that part? o.o
03:11 Mystyk: I mean whole diff
03:12 ByBy13: whole diff
03:12 ByBy13: insane
03:12 ByBy13: normal and hard are alright
03:13 Mystyk: what do you mean soft finish instead of soft finsih? xD
03:14 ByBy13: instead of drum finishes
03:14 ByBy13: and I saw a soft finish throught the diff
03:15 Mystyk: 00:49:006 (5) -
03:15 Mystyk: so like this drum finish?
03:15 Mystyk: using soft finsih instead of it?
03:15 Mystyk: it's too loud
03:15 ByBy13: yes
03:15 ByBy13: well it's up to you
03:16 Mystyk: well I don't want to change it because imo it would be way too much but I might use some soft finishes at some places which sound louder
03:16 ByBy13: okay ;o
03:16 Mystyk: 00:52:006 (1) -
03:16 Mystyk: here I used soft finish
03:16 ByBy13: okay
03:16 Mystyk: so I only want to use soft finish at similar parts
03:16 ByBy13: ok
03:17 Mystyk: oh first one was actually normal finish lmao XD
03:17 Mystyk: not soft
03:17 ByBy13: hehe XD
03:21 ByBy13: okay tell me when you will finish with the hitsounds
03:22 Mystyk: okay
03:22 Mystyk: it's almost done
03:22 ByBy13: ok
03:22 Mystyk: I mean I'M basically done I just wanted to tell you i changed something LOL
03:22 ByBy13: oh XD
03:22 Mystyk: but I can't find it anymore XD
03:22 ByBy13: okay xD
03:22 Mystyk: but it was just the angle of the sliders
03:22 ByBy13: oh
03:22 Mystyk: it was really disturing me
03:22 ByBy13: *disturbing :P
03:23 Mystyk: 02:41:506 (8,9) -
03:23 Mystyk: yeah misspelled it i know
03:23 ByBy13: in insane?
03:23 ByBy13: is that pattern
03:24 Mystyk: yes insane xD
03:24 ByBy13: okay XD
03:24 ByBy13: update pls
03:24 Mystyk: it was like that before too lmao
03:24 ByBy13: yea
03:24 Mystyk: just slightly different angle
03:24 Mystyk: i already did
03:24 ByBy13: okay ;o
03:24 Mystyk: I only changed some soft finished in kiai parts
03:24 ByBy13: ok
03:24 Mystyk: i hope it's more consistent now
03:24 ByBy13: oki
03:34 ByBy13: yup looks much better
03:35 Mystyk: alright then
03:36 ByBy13: mp3 must be fine
03:36 Mystyk: aimod would show if it wasn't XD
03:36 ByBy13: it is between 128 kbps and 192 kbps
03:36 ByBy13: oh one last thing
03:36 ByBy13: audio conflicts with taiko diffs
03:36 ByBy13: so you have to fix the preview points in taiko
03:36 ByBy13: or I have to redl?
03:37 Mystyk: let me see
03:37 Mystyk: iircI fixed that last time o.o but I'll check it
03:37 ByBy13: ok
03:37 ByBy13: o.o
03:38 Mystyk: preview points are fine
03:38 Mystyk: maybe redownload
03:38 Mystyk: xD
03:38 ByBy13: okay xD
03:39 ByBy13: yup it's fine xD
03:39 Mystyk: huh okay then xD
03:39 ByBy13: we are ready for bubble
03:39 Mystyk: aww thank you! *-*
03:39 ByBy13: np *_*
03:40 Mystyk: *-*
03:40 ByBy13: ready? steady? :D
03:40 Mystyk: haha
03:40 Mystyk: ofc
03:40 ByBy13: okay :D
03:40 ByBy13: checked the settings too
03:41 Mystyk: well
03:41 Mystyk: taiko diff have differen combo colors, does it matter?
03:41 Mystyk: XD
03:41 ByBy13: not it doesn't matter
03:41 ByBy13: *no
03:42 Mystyk: okay lmao
03:42 Mystyk: I can still fix it though
03:42 ByBy13: ok
03:42 ByBy13: up to you
03:42 Mystyk: okay
03:43 Mystyk: wait a bit
03:45 Mystyk: okay it should be fixed now
03:45 Mystyk: imo
03:45 ByBy13: ok
03:45 ByBy13: update
03:45 Mystyk: i did
03:45 Mystyk: you might have to redownload because of colors o.o but I'm not sure
03:45 ByBy13: yes
03:46 Mystyk: okay
03:49 ByBy13: we are ready now
Thank you! (I hope I can call you back later ;_;)Bakari wrote:
Alright, let's have a good look at this.
[General][Normal]
- How about tags specifying the genre of the track? Downtempo and ambient would do, if you ask me. - alright
[Insane]
- As this is the lowest difficulty I would slightly reduce OD and HP. Let's say 3,5 for both. Give that a try and let me know what you think about this. - sure, looks fine to me
Should be good to go!
Any creative idea for the difficulty name? THis is absolutely up to you. - I can't really come up with anything, but if you have ideas I would consider (since default name might be better than an "Insane" because the Insane is quite easy xD)I am dissatisfied with the N>H gap being too big and I am generally not happy with the overall quality of the Hard. Try to lower its difficulty to make a nice shift from Normal to Hard, while keeping a H>I gap reasonable? Apart from that the set looks alright. [b]- I'll be waiting for Vass about this.[/b]
- 01:23:256 (2,3) - try to reduce the distance of the jump here? It feels a bit overdone for the slow part/low sound level. - didn't really feel that high but I reduced it a little bit
- 01:39:256 (4,5,6) - the volume is pretty low here, so, I'd use spacing a bit lower than x2,2. Try x1,6 or something around these values. Similar to the issue above. - mmm I looked at it and tested it but I don't feel like it's too high or anything like that, I like the current distance (and it's similar to that in the whole difficulty) so I don't want to change this one
Note: 01:42:506 (2,3,4,5,6) - and a little reduction here could be a good idea. - I agree with this, but rather changed the pattern- 01:53:881 (3) - should've been placed to the beat at 01:53:631 - as this one is much stronger. Give that a try now! - you're right, it fits better there
Not a bad one! I like it, though some jumps feel a bit over the edge. [b]- Thank you! Mmmm well then tell me which ones exactly if they are different from the ones you mentioned already?[/b]
~~~~~~~~~~~~~~~~~~~~~~
Best of luck!
Edit: official website of the artist is down, metadata confirmation can be obtained from the band's CD cover. While the site is not official, the CD cover is. I have to agree with ByBy13 here, metadata is 100% correct.
Variable, 182kpbs averageKrfawy wrote:
EDIT: Is it just me and my PC or the mp3 file is 304kb/s instead of the maximum value which is 192kb/s?
Come on, Krfawy. We both know this pattern is pretty much sightreadable. The triplets on the Normal are more than okay, it's not a 280 BPM map. Pretty simple and slow pattern overall.Krfawy wrote:
Seriously, clicking CIRCLES is not easy for easy/normal players and you expect them to move cursor so quickly for a real triplet
Sorry for being bluntly honest but let me know when someone with rank 500K or lower quotes you in this thread.Yuii- wrote:
Come on, Krfawy.We bothknow this pattern is pretty much sightreadable.
Hanjamon explained already.Krfawy wrote:
I'm not sure if you guys are aware Raiden's maps last longer than Mystyk's maps in this particular mapset if you calculate all the non-break sections because he mapped everything without any real break when there is a real one in Normal from 01:36:006 - until 01:52:006 - and maybe it is arguable like 'but there is no need to map it', however, still GDer mapped more than the host and I don't think it's okay at all. :/ Similar thing happened there: *CLICK* and the difference was smaller than here, so...
And I have concers about Normal as it is the easiest difficulty in the mapset. The thing is, why are 00:53:006 (2,3,4) - those triples so far away from each other? Seriously, clicking CIRCLES is not easy for easy/normal players and you expect them to move cursor so quickly for a real triplet made of circles? I doubt noobs will be able to click it quickly without doing extra effort while playing. The same goes for other triples like 00:57:006 (2,3,4) - here and 01:13:006 (2,3,4) - here and so on. The problem is not that you're using triples but the spacing between the notes is a real issue as it will prevent noobs from playing your diff. Yes, for sure, people with 3000 playcount may play it quite decently with mods but they are not beginners anymore and the difficulty is aimed for noobs, right? How about you use 0.7x distance for circle triples then?Same as Yuii- and Natsu said already. Ths is a Normal difficulty, not an easy, moreover it is already easier than it should be. The BPM is very low and if my diff didn't have those 1/2 circles it would be pretty much an Easy difficulty. There is a Hard difficulty as you can see, so the normal needed this kind of "challenge" to have a better difficulty gap. The spacing is equal, just how it should be.
Sorry for coming so late, I remembered I had to mod it as you modded my Cheryl Cole mapset but I've just seen the mapset in qualified section and I had a feeling I wanted to play it and I noticed those things. Please don't blame me for trying to learn how to taco. ;_;Well I'm sorry that nowadays maps have to be qualified to get some attention.
No guest mapper should have more difficulties in the mapset than the creator, all modes together. For collaboration mapsets, the uploader should take part in all collab difficulties. The person who should upload the map is the one who contributed most to it. Maps with an ambiguous set of difficulties such as collabs will be evaluated on a case-by-case basis to ensure that the submitting mapper is properly accounted for.No one has more difficulties than me.