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Dirty Elegance - Leaves Of Autumn [Osu|Taiko]

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meii18
Hello! M4M

[General]
  1. Both the artist and title are correct.Here is the proof http://www.dirtyelegance.net/albums.html . Also,I'd like to add Finding Beauty In The Wretched because this is the name of album in which the song is included
[Normal]
  1. 00:35:010(1,2,3)- If I'm not wrong,I think this is a noticeable spacing issue.You can easily fix it having consistency in spacing with other objects from this difficulty
  2. 00:54:010(4,1)- This flow seems a bit odd to me.After you aim that 1/1 slider,the slider goes up but the next slider is exactly down in left which result an odd flow in my opinion.I suggest to do ctrl+J on that 1/1 slider (00:54:010(4)- ) and the next slider can be moved to 216|171 for example.The pattern will be like >>this<< which will improve the flow in my opinion
  3. 01:04:010(1,2)- Don't you think that this pattern looks a bit awful? This pattern can be improved in my opinion.You can make like >>this<< or like >>this one<<.Also improving the pattern,it will give a pleasant flow as I can see for players let's say
  4. 01:53:010(2)- If you listen carefully the instruments,you will see that on 01:53:260 (1/2 tick) there is a strong beat which is left empty using here an 1/1 slider.Moreover,I think that the instruments are calling here for an 1/2 slider with a repeat or an 1/2 slider + note which is almost similar with that 1/2 slider with a repeat.I suggest to replace this 1/1 slider with an 1/2 slider with a repeat as you did previously with some notes from this difficulty or if you don't want to make a 1/2 sliders with a repeat spam,you can do the rhythm like >>this one<<.In that way,that strong beat would be followed and emphasized let's say instead leaving it empty.This is just my own opinion.
[Vass' Hard]
  1. 00:43:506(2)- There's a missing finish on the slider's tail as I can see so you have to add it to have consistency with other finish hitsounds
  2. 01:01:006(4)- The repeat arrow of this slider is nearly covered as you can see>>here<< which in my opinion should be avoided because it could be a bit difficulty to read it just saying :D .You can avoid hidding nearly the reverse arrow moving this slider like in this >>image<<
[Insane]
  1. 00:56:756(3,4,5)- Perhaps you had to use drum sampleset here and not soft sampleset as you did with the other notes like these
  2. 01:31:256(2)- This note overlaps with 01:30:506(6)- and also it is visible in game field so it doesn't look really clean.You can avoid this overlappin moving this note (2) to 351|102 for example

    I guess this difficult needs some improvement on hitsounding.In kiais for example,some are using drum sampleset while other notes are using soft sampleset.For example 01:56:756(6,7,8)- I guess this needs drum sampleset as you did with previously notes like this and so on.
That's must be all! Maybe after you will improve a bit the hitsounds,especially in Insane,you can call me back.
Good Luck!
Topic Starter
Mystyk

ByBy13 wrote:

Hello! M4M

[General]
  1. Both the artist and title are correct.Here is the proof http://www.dirtyelegance.net/albums.html . Also,I'd like to add Finding Beauty In The Wretched because this is the name of album in which the song is included - tags added and title changed, I saw no problem with the artist though o.o
[Normal]
  1. 00:35:010(1,2,3)- If I'm not wrong,I think this is a noticeable spacing issue.You can easily fix it having consistency in spacing with other objects from this difficulty - as I told you in-game this is the only place where I used a little bit smaller distance because I wanted to make it easier and obvious for players to read, so this should be fine
  2. 00:54:010(4,1)- This flow seems a bit odd to me.After you aim that 1/1 slider,the slider goes up but the next slider is exactly down in left which result an odd flow in my opinion.I suggest to do ctrl+J on that 1/1 slider (00:54:010(4)- ) and the next slider can be moved to 216|171 for example.The pattern will be like >>this<< which will improve the flow in my opinion - I changed it a bit
  3. 01:04:010(1,2)- Don't you think that this pattern looks a bit awful? This pattern can be improved in my opinion.You can make like >>this<< or like >>this one<<.Also improving the pattern,it will give a pleasant flow as I can see for players let's say - I think your version isn't really good for flow because it would go like this - http://puu.sh/mA8Lv/ba54a40312.jpg - and the way I did the pattern has a good flow imo (since the slider doesn't have a weird direction) and the song is slow it doesn't feel uncomfortable to play at all, oh and also, the song goes kinda the same at those 2 sliders that's why it fits for both of them to lead downwards
  4. 01:53:010(2)- If you listen carefully the instruments,you will see that on 01:53:260 (1/2 tick) there is a strong beat which is left empty using here an 1/1 slider.Moreover,I think that the instruments are calling here for an 1/2 slider with a repeat or an 1/2 slider + note which is almost similar with that 1/2 slider with a repeat.I suggest to replace this 1/1 slider with an 1/2 slider with a repeat as you did previously with some notes from this difficulty or if you don't want to make a 1/2 sliders with a repeat spam,you can do the rhythm like >>this one<<.In that way,that strong beat would be followed and emphasized let's say instead leaving it empty.This is just my own opinion. - I follow the melody here that's why 1/1 slider fits, and I think that the sound at 1/2 isn't so loud and it doesn't have to be emphasized (that's what hard and insane is for), but the reason is mainly that I followed the melody
[Insane]
  1. 00:56:756(3,4,5)- Perhaps you had to use drum sampleset here and not soft sampleset as you did with the other notes like these - the hitsounds were changed in the whole diff (I tried to make in consistent everywhere)
  2. 01:31:256(2)- This note overlaps with 01:30:506(6)- and also it is visible in game field so it doesn't look really clean.You can avoid this overlappin moving this note (2) to 351|102 for example - okay, changed a bit on my own way

    I guess this difficult needs some improvement on hitsounding.In kiais for example,some are using drum sampleset while other notes are using soft sampleset.For example 01:56:756(6,7,8)- I guess this needs drum sampleset as you did with previously notes like this and so on. - I changed the hitsounds in the whole diff (went from beginning to the end and tried to make everything consistent so I think now there should be no problems with hitsounds)
That's must be all! Maybe after you will improve a bit the hitsounds,especially in Insane,you can call me back.
Good Luck!
Thank you so much for the mod! I'm waiting for Vass_Bass!
Vass_Bass
http://puu.sh/mHxHa/7894af3d09.osu hey, sorry for long reply
fixed, thanks
Topic Starter
Mystyk
Updated!
meii18
My apologies for my delay.Rechecked and the hitsounds seems alright but we did some improvements in hitsounds at Insane difficulty,chnged the combo colours of Taiko difficulties and did some changes at NCs in Normal difficulty.
IRC Recheck
02:24 *ByBy13 is editing [http://osu.ppy.sh/b/843448 Dirty Elegance - Leaves Of Autumn [Normal]]
02:24 Mystyk: oh hi
02:24 ByBy13: 00:59:006 (1,2)- I suggest to swap the NC here because 01:00:006 (2)- needs new combo not this object
02:24 ByBy13: and hi c:
02:25 Mystyk: okay done
02:27 ByBy13: 03:04:006 (5)- adding new combo here for reset of the instruments wouldn't hurt at all
02:28 Mystyk: well okay I didn't really find it necessary because it's the end of the map but fine xd
02:28 ByBy13: okay c:
02:29 Mystyk: vass is not online though so if you have anything to tell her or him I guess it's better to post on forum xD
02:29 ByBy13: okay
02:29 ByBy13: xD
02:30 Mystyk: thanks :3
02:31 ByBy13: np :3
02:41 Mystyk: meanwhile I have to change something
02:41 Mystyk: on taiko diff
02:41 ByBy13: okay
02:48 Mystyk: okay it's fixed
02:48 Mystyk: xD
02:48 ByBy13: okay :D
02:48 ByBy13: i can't access the website ;_;
02:48 Mystyk: wow xD
02:48 Mystyk: it works for me o.o weird
02:49 ByBy13: 400 bad request
02:49 ByBy13: :P
02:49 Mystyk: lmao
02:56 *ByBy13 is editing [http://osu.ppy.sh/b/772216 Dirty Elegance - Leaves Of Autumn [Insane]]
02:56 Mystyk: brb lunch
02:56 ByBy13: 02:36:006 (1)- change the drum sampleset to auto on slider's body because it sounds too noisy for this part of music
02:57 ByBy13: oh enjoy your lunch ^^
03:09 Mystyk: back thanks :D
03:09 ByBy13: np :3
03:09 ByBy13: :D
03:09 ByBy13: also about finishes there
03:09 Mystyk: lol that might have been a mistake tbh, fixed it
03:09 Mystyk: ?
03:10 ByBy13: why you don't use them all soft finish instead of drum finishes and soft finishes? that's why I said to improve the hitsounding /w
03:11 Mystyk: in the whole set or that part? o.o
03:11 Mystyk: I mean whole diff
03:12 ByBy13: whole diff
03:12 ByBy13: insane
03:12 ByBy13: normal and hard are alright
03:13 Mystyk: what do you mean soft finish instead of soft finsih? xD
03:14 ByBy13: instead of drum finishes
03:14 ByBy13: and I saw a soft finish throught the diff
03:15 Mystyk: 00:49:006 (5) -
03:15 Mystyk: so like this drum finish?
03:15 Mystyk: using soft finsih instead of it?
03:15 Mystyk: it's too loud
03:15 ByBy13: yes
03:15 ByBy13: well it's up to you
03:16 Mystyk: well I don't want to change it because imo it would be way too much but I might use some soft finishes at some places which sound louder
03:16 ByBy13: okay ;o
03:16 Mystyk: 00:52:006 (1) -
03:16 Mystyk: here I used soft finish
03:16 ByBy13: okay
03:16 Mystyk: so I only want to use soft finish at similar parts
03:16 ByBy13: ok
03:17 Mystyk: oh first one was actually normal finish lmao XD
03:17 Mystyk: not soft
03:17 ByBy13: hehe XD
03:21 ByBy13: okay tell me when you will finish with the hitsounds
03:22 Mystyk: okay
03:22 Mystyk: it's almost done
03:22 ByBy13: ok
03:22 Mystyk: I mean I'M basically done I just wanted to tell you i changed something LOL
03:22 ByBy13: oh XD
03:22 Mystyk: but I can't find it anymore XD
03:22 ByBy13: okay xD
03:22 Mystyk: but it was just the angle of the sliders
03:22 ByBy13: oh
03:22 Mystyk: it was really disturing me
03:22 ByBy13: *disturbing :P
03:23 Mystyk: 02:41:506 (8,9) -
03:23 Mystyk: yeah misspelled it i know
03:23 ByBy13: in insane?
03:23 ByBy13: is that pattern
03:24 Mystyk: yes insane xD
03:24 ByBy13: okay XD
03:24 ByBy13: update pls
03:24 Mystyk: it was like that before too lmao
03:24 ByBy13: yea
03:24 Mystyk: just slightly different angle
03:24 Mystyk: i already did
03:24 ByBy13: okay ;o
03:24 Mystyk: I only changed some soft finished in kiai parts
03:24 ByBy13: ok
03:24 Mystyk: i hope it's more consistent now
03:24 ByBy13: oki
03:34 ByBy13: yup looks much better
03:35 Mystyk: alright then
03:36 ByBy13: mp3 must be fine
03:36 Mystyk: aimod would show if it wasn't XD
03:36 ByBy13: it is between 128 kbps and 192 kbps
03:36 ByBy13: oh one last thing
03:36 ByBy13: audio conflicts with taiko diffs
03:36 ByBy13: so you have to fix the preview points in taiko
03:36 ByBy13: or I have to redl?
03:37 Mystyk: let me see
03:37 Mystyk: iircI fixed that last time o.o but I'll check it
03:37 ByBy13: ok
03:37 ByBy13: o.o
03:38 Mystyk: preview points are fine
03:38 Mystyk: maybe redownload
03:38 Mystyk: xD
03:38 ByBy13: okay xD
03:39 ByBy13: yup it's fine xD
03:39 Mystyk: huh okay then xD
03:39 ByBy13: we are ready for bubble
03:39 Mystyk: aww thank you! *-*
03:39 ByBy13: np *_*
03:40 Mystyk: *-*
03:40 ByBy13: ready? steady? :D
03:40 Mystyk: haha
03:40 Mystyk: ofc
03:40 ByBy13: okay :D
03:40 ByBy13: checked the settings too
03:41 Mystyk: well
03:41 Mystyk: taiko diff have differen combo colors, does it matter?
03:41 Mystyk: XD
03:41 ByBy13: not it doesn't matter
03:41 ByBy13: *no
03:42 Mystyk: okay lmao
03:42 Mystyk: I can still fix it though
03:42 ByBy13: ok
03:42 ByBy13: up to you
03:42 Mystyk: okay
03:43 Mystyk: wait a bit
03:45 Mystyk: okay it should be fixed now
03:45 Mystyk: imo
03:45 ByBy13: ok
03:45 ByBy13: update
03:45 Mystyk: i did
03:45 Mystyk: you might have to redownload because of colors o.o but I'm not sure
03:45 ByBy13: yes
03:46 Mystyk: okay
03:49 ByBy13: we are ready now

Bubbled!

You have to find now a taiko BN for qualify perhaps.Another standard BN wouldn't hurt too
Topic Starter
Mystyk
Thank You! :33 *-*
riffy
Alright, let's have a good look at this.

[General]
  1. How about tags specifying the genre of the track? Downtempo and ambient would do, if you ask me.
[Normal]
  1. As this is the lowest difficulty I would slightly reduce OD and HP. Let's say 3,5 for both. Give that a try and let me know what you think about this.

    Should be good to go!
[Vass' Hard]
  1. The into could use breaks in the long gaps, so it is less accuracy heavy and helps players to relax and play the intro relatively easily.
  2. 01:36:006 (1) - 01:40:006 (1) - 01:44:006 (1) - 01:48:006 (1) - within the rather agressive rhythm used in the other parts, long sliders here feel way too slow and out of place. Consider replacing them with circles or 1/1 sliders in order to make each of these beats clickable. This would result in far more enjoyable feedback to the player and make the rhythm work better with the rest of the difficulty.
  3. 02:38:006 (6) - I would add another new combo here as well. For the sake of consistency and stressing the downbeat.

    I am generally uncomfortable with the way you used 3/4s in this difficulty. The polarity breaks and I don't find it quite necessary at this difficulty level. Could use more opinions. In case you need examples, 02:00:006 (1,2) - 02:04:006 (1,2) - take these just to name a few. There are a lot more of these.
[Insane]
Any creative idea for the difficulty name? THis is absolutely up to you.
  1. 01:23:256 (2,3) - try to reduce the distance of the jump here? It feels a bit overdone for the slow part/low sound level.
  2. 01:39:256 (4,5,6) - the volume is pretty low here, so, I'd use spacing a bit lower than x2,2. Try x1,6 or something around these values. Similar to the issue above.
    Note: 01:42:506 (2,3,4,5,6) - and a little reduction here could be a good idea.
  3. 01:53:881 (3) - should've been placed to the beat at 01:53:631 - as this one is much stronger. Give that a try now!

    Not a bad one! I like it, though some jumps feel a bit over the edge.
I am dissatisfied with the N>H gap being too big and I am generally not happy with the overall quality of the Hard. Try to lower its difficulty to make a nice shift from Normal to Hard, while keeping a H>I gap reasonable? Apart from that the set looks alright.

~~~~~~~~~~~~~~~~~~~~~~

Best of luck!

Edit: official website of the artist is down, metadata confirmation can be obtained from the band's CD cover. While the site is not official, the CD cover is. I have to agree with ByBy13 here, metadata is 100% correct.
Topic Starter
Mystyk

Bakari wrote:

Alright, let's have a good look at this.

[General]
  1. How about tags specifying the genre of the track? Downtempo and ambient would do, if you ask me. - alright
[Normal]
  1. As this is the lowest difficulty I would slightly reduce OD and HP. Let's say 3,5 for both. Give that a try and let me know what you think about this. - sure, looks fine to me

    Should be good to go!
[Insane]
Any creative idea for the difficulty name? THis is absolutely up to you. - I can't really come up with anything, but if you have ideas I would consider (since default name might be better than an "Insane" because the Insane is quite easy xD)
  1. 01:23:256 (2,3) - try to reduce the distance of the jump here? It feels a bit overdone for the slow part/low sound level. - didn't really feel that high but I reduced it a little bit
  2. 01:39:256 (4,5,6) - the volume is pretty low here, so, I'd use spacing a bit lower than x2,2. Try x1,6 or something around these values. Similar to the issue above. - mmm I looked at it and tested it but I don't feel like it's too high or anything like that, I like the current distance (and it's similar to that in the whole difficulty) so I don't want to change this one
    Note: 01:42:506 (2,3,4,5,6) - and a little reduction here could be a good idea. - I agree with this, but rather changed the pattern
  3. 01:53:881 (3) - should've been placed to the beat at 01:53:631 - as this one is much stronger. Give that a try now! - you're right, it fits better there

    Not a bad one! I like it, though some jumps feel a bit over the edge. [b]- Thank you! Mmmm well then tell me which ones exactly if they are different from the ones you mentioned already?[/b]
I am dissatisfied with the N>H gap being too big and I am generally not happy with the overall quality of the Hard. Try to lower its difficulty to make a nice shift from Normal to Hard, while keeping a H>I gap reasonable? Apart from that the set looks alright. [b]- I'll be waiting for Vass about this.[/b]

~~~~~~~~~~~~~~~~~~~~~~

Best of luck!

Edit: official website of the artist is down, metadata confirmation can be obtained from the band's CD cover. While the site is not official, the CD cover is. I have to agree with ByBy13 here, metadata is 100% correct.
Thank you! (I hope I can call you back later ;_;)
Vass_Bass
@Bakari
Не думаю, что ставить брейки в начале это хорошая идея. Во-первых это "ломает" трек, во-вторых на дрейн сильно не влияет, учитывая, что это хард
Длинные слайдеры, в медленной части, делались под завывания в треке, а последующие, чтобы поддержать эти слайдеры. Не думаю, что это так критично
Комбо изменено
3/4 я так же не могу поменять, потому что там отчетливо слышно как прерывается звук и в последующем идет эта двойка. Ничего не могу поделать, и представить другой ритм

Fixed so stuff by myself, and thanks for moddin
Hope you'll rank it soon
http://puu.sh/nMkTn/c13c9125a2.osu
Topic Starter
Mystyk
updated
riffy
@Vass
Я там тройки слышу, на 1/2 тоже можно объекты ставить ведь. Посмотри на ритм у Mystyk, что-то типа такого вполне применимо.

If the 3/4s stay, and nothing gets simplified/toned down, we'll have to consider doing something else in order to fix the N>H difficulty gap.
Topic Starter
Mystyk
well, should I make the normal a little bit harder then?
Vass_Bass
@Bakari
бат итс вронг...да и слышу по-другому, плюс не вижу проблем с играбельностью :( если ритм будет слишком простой, то будет провал в сложностях

sorry for a non english speech
riffy
@Vass
There is a huge N>H gap already. And it needs to be fixed in some way.
Topic Starter
Mystyk
I made Normal a little bit harder, so the gap is only about 1 star difference now, I hope it's fine T_T
riffy
To the next BN, pay attention to Vass' rhythm and the difficulty gap. They should be alright, but an extra couple of eyes wouldn't hurt.
Topic Starter
Mystyk
Thank you Bakari! :3
Irreversible
We have fixed some inconsistencies, reworked some NCs in Insane and did some other small tweakings which helped improving the maps overall quality.

qualified
Topic Starter
Mystyk
Thank you so much Irri! <3333
Yuii-
Mystyk!! Congrats <3
Topic Starter
Mystyk
Thank you! <3
meii18
Congratz :c
TicClick
однако!
Kazuya
Gratz Hencegnő
SKSalt
Did the Taiko diffs QF without receiving Mod????? I see it like that as far as I watch a forum
Krfawy
I'm not sure if you guys are aware Raiden's maps last longer than Mystyk's maps in this particular mapset if you calculate all the non-break sections because he mapped everything without any real break when there is a real one in Normal from 01:36:006 - until 01:52:006 - and maybe it is arguable like 'but there is no need to map it', however, still GDer mapped more than the host and I don't think it's okay at all. :/ Similar thing happened there: *CLICK* and the difference was smaller than here, so...

And I have concers about Normal as it is the easiest difficulty in the mapset. The thing is, why are 00:53:006 (2,3,4) - those triples so far away from each other? Seriously, clicking CIRCLES is not easy for easy/normal players and you expect them to move cursor so quickly for a real triplet made of circles? I doubt noobs will be able to click it quickly without doing extra effort while playing. The same goes for other triples like 00:57:006 (2,3,4) - here and 01:13:006 (2,3,4) - here and so on. The problem is not that you're using triples but the spacing between the notes is a real issue as it will prevent noobs from playing your diff. Yes, for sure, people with 3000 playcount may play it quite decently with mods but they are not beginners anymore and the difficulty is aimed for noobs, right? How about you use 0.7x distance for circle triples then?

Васс, могу я задать вопроса, почему ты делаешь разные стаки для 00:47:506 (2,1) - 00:48:506 (2,3) - 00:50:506 (2,3) - 00:52:506 (2,3) - 00:54:506 (2,3) - 00:56:506 (2,3) - 00:58:506 (2,3) - 00:59:506 (4,1) - и так далее? Это было бы лучше если ты бы могла делать то же самые стаки а не такие... ОЧЕНЬ разные когда ритм и звуки такие самые. Да, я знаю, очень креативные паттерны, ет це те ра, но так... не вижу смысла, ни почему так это есть как теперь. :C



Sorry for coming so late, I remembered I had to mod it as you modded my Cheryl Cole mapset but I've just seen the mapset in qualified section and I had a feeling I wanted to play it and I noticed those things. Please don't blame me for trying to learn how to taco. ;_;

EDIT: Is it just me and my PC or the mp3 file is 304kb/s instead of the maximum value which is 192kb/s?
Sieg

Krfawy wrote:

EDIT: Is it just me and my PC or the mp3 file is 304kb/s instead of the maximum value which is 192kb/s?
Variable, 182kpbs average

Hanjamon
About Taiko, it's fine IMO, usually, Taiko doesn't has too many breaks compared with Standard, it's a different gamemode
Yuii-

Krfawy wrote:

Seriously, clicking CIRCLES is not easy for easy/normal players and you expect them to move cursor so quickly for a real triplet
Come on, Krfawy. We both know this pattern is pretty much sightreadable. The triplets on the Normal are more than okay, it's not a 280 BPM map. Pretty simple and slow pattern overall.

Don't know what you said in Russian so that might be important, I guess.
Krfawy

Yuii- wrote:

Come on, Krfawy. We both know this pattern is pretty much sightreadable.
Sorry for being bluntly honest but let me know when someone with rank 500K or lower quotes you in this thread.
Natsu
This normal difficulty is really easy to play, new players should be playing Easy diffs, if you are starting your map with a normal difficulty, you should map a normal difficulty not an Easy difficulty, the triple circle pattern is not hard for a normal diff level, in fact is the only thing in this normal difficulty that require a little challenge, the rest is mapped in 1/1, was expecting something really hard, but this normal difficulty is really new player friendly.
Topic Starter
Mystyk

Krfawy wrote:

I'm not sure if you guys are aware Raiden's maps last longer than Mystyk's maps in this particular mapset if you calculate all the non-break sections because he mapped everything without any real break when there is a real one in Normal from 01:36:006 - until 01:52:006 - and maybe it is arguable like 'but there is no need to map it', however, still GDer mapped more than the host and I don't think it's okay at all. :/ Similar thing happened there: *CLICK* and the difference was smaller than here, so...
Hanjamon explained already.

And I have concers about Normal as it is the easiest difficulty in the mapset. The thing is, why are 00:53:006 (2,3,4) - those triples so far away from each other? Seriously, clicking CIRCLES is not easy for easy/normal players and you expect them to move cursor so quickly for a real triplet made of circles? I doubt noobs will be able to click it quickly without doing extra effort while playing. The same goes for other triples like 00:57:006 (2,3,4) - here and 01:13:006 (2,3,4) - here and so on. The problem is not that you're using triples but the spacing between the notes is a real issue as it will prevent noobs from playing your diff. Yes, for sure, people with 3000 playcount may play it quite decently with mods but they are not beginners anymore and the difficulty is aimed for noobs, right? How about you use 0.7x distance for circle triples then?
Same as Yuii- and Natsu said already. Ths is a Normal difficulty, not an easy, moreover it is already easier than it should be. The BPM is very low and if my diff didn't have those 1/2 circles it would be pretty much an Easy difficulty. There is a Hard difficulty as you can see, so the normal needed this kind of "challenge" to have a better difficulty gap. The spacing is equal, just how it should be.

Sorry for coming so late, I remembered I had to mod it as you modded my Cheryl Cole mapset but I've just seen the mapset in qualified section and I had a feeling I wanted to play it and I noticed those things. Please don't blame me for trying to learn how to taco. ;_;
Well I'm sorry that nowadays maps have to be qualified to get some attention.
Irreversible
Yo, the pattern in normal is okay, I personally don't see what's wrong with it. About the break time in taiko, it's actually conflicting with the RC where the mapowner needs to have more or equal parts mapped of a mapset.

Even though I think it's really unnecessary in this case, a rule is a rule, so please fix that up and call me for rebubble.

EDIT: Actually the RC is not quite clear in terms of that, it says most contribution but it does not define "contribution".. as for my understanding, the amount of diffs is contribution, other people say draintime. Collabs are something different. As soon as it is cleared up, this can be requalified in no time again.
Topic Starter
Mystyk
I think it's not right to compare difficulties like this...just because his drain time was more we still both mapped 2 difficulties.

No guest mapper should have more difficulties in the mapset than the creator, all modes together. For collaboration mapsets, the uploader should take part in all collab difficulties. The person who should upload the map is the one who contributed most to it. Maps with an ambiguous set of difficulties such as collabs will be evaluated on a case-by-case basis to ensure that the submitting mapper is properly accounted for.
No one has more difficulties than me.
Stefan
That's not good if we start to be nitpicky because of contribution (aka how many seconds did every mapper mapped) in this case. :v
riffy
I personally have no issues with that set. Contribution is a case by case thing and linking other sets as examples makes absolutely no sense, whatsoever. In this very set, we can see that there is an even number of difficulties made by GD mapper and Host mapper, so it's a fair share. The drain time is something that does not really decide anything in this case.
Bonsai
Taiko is much easier to map than Std so Mystyk contributed way more

:^)

/runs
Yuii-
Just map a couple of seconds or we could even make an Easy Collab in like 30 minutes if you wish. I have no problem with that. Actually, yeah, Raiden has mapped a couple of seconds more than you and that's what causing your map to be unrankable.
Irreversible
So we can agree on that it is okay for this mapset?

After discussing it with some QATs + some people of the community, we have decided to requalify this mapset.

GJ again, Mystyk!
Topic Starter
Mystyk
Thank you!
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