Updated diffs after a bit of self modding
Oni: http://puu.sh/m0qAp.txt
Muzukashii: http://puu.sh/m0qzV.txt
Oni: http://puu.sh/m0qAp.txt
Muzukashii: http://puu.sh/m0qzV.txt
Thanks for the mod!-Nya- wrote:
Whee~ M4M!General:
- Even though Vass’ diff is a GD, I still don’t think it’s necessary that the combo colours are different since the same BG is used in every diff. - I changed the combo colors on my diffs (wasn't really satisfied with it anyway)
- The preview point isn’t snapped. Snap it to 00:47:260 – in every diff. - sure
- Silence the sliderslide? http://puu.sh/m8seT/02e92844a7.wav Just rename that same soundfile to normal-sliderslide as well. - okay
Insane:
- 00:35:010 (1,2,3,4,5) –You can try to place these more into a curve and less straight to make it less boring. - okay
Meh, my image can maybe be a bit better, lol.- 00:44:010 (2) –Can’t you maybe space this a bit more? It looks a bit too close to 00:43:010 (1) – I mean you spaced these: 00:32:010 (1,2,3) – further away and they had a shorter pause between them than 00:44:010 (2) – - I want to keep this, it's a kind of an "anti-jump" (not exactly), but the previous ones you mentioned...I followed the distance because they are in equal distance and there isn't much pause between them, but the one you mentioned has a bit higher pause between them, and 00:43:010 (1) - disappears by the time people have to hit (2), and I don't want people to move their mouses tabs whatever, for me it plays better like this and it might be a bit weird with higher distance
- 00:47:010 (1,2,3) –Seems inconsistent since you didn’t do it anywhere else in the previous part of the diff, but if you want to keep it, perhaps you can place them like this instead to make them into a nicer shape: - could be an "intro" for the fast part but still, the sounds go from high to low so I want to keep it, and your shape has smaller distance them, but I made the distance like that intentionally, so I want to keep mine
- 00:49:760 (9,6) –I would try to arrange the stream so that those two circles can stack. Just for neatness reasons. - it isn't visible while playing so no point in it moreover this is a triangle 00:49:260 (7,8,9) - so I don't want to replace it even a little
- 00:51:510 (1) –Inconsistent combo’ing here since you didn’t add a new combo here: 00:49:510 (8) – for the same beat. Remember to add new combo here then: 00:52:010 (4) – - because I hate going above 9 (since 2 digit numbers don't look nice imo) but I changed it here since (10) isn't that much visible
- 00:54:510 (1) -^ - ? this is a really loud beat, it deserves a new combo
- 00:54:010 (5,6,1) –Not nice flow here since the (6) is placed way behind (5) so the entire pattern is like a quick up and quick down flow which isn’t really nice. I suggest just lowering (6) a bit so it isn’t so far above (5). - changed a bit
- 00:57:010 (5,1) –Same thing about flow. (1) is right behind (5) so the player have to jump quickly from the end of the slider to the circle at the back. A bit uncomfortable to play. - changed a bit
- 00:58:010 (5,6) –This is an example of nicer flow since the path to (6) is more clear.
- 01:06:885 (3,7) –Why not stack properly here? - there are too many stacks before so it won't be perfect and it can't be seen anyway
- 01:09:010 (4) –Ctrl+H? Would create a nicer flow to 01:09:510 (5) – - doesn't make too much difference tbh but changed
- 01:10:010 (1,2) –Not nice flow, since the tail of the slider goes a bit down and then the (2) is placed right parallel to it which means that the player has to jump back sharply and break the flow. Maybe do this to the slider: - I disagree, this is like this intentionally because I like the flow like this, and I wanted to place a "jump" here because the beat here 01:10:510 (2) - is loud, if I made the slider go upwards it wouldn't be a jump anymore, and the jump was my purpose originally, and even if I placed (2) on 01:09:510 (5) – then the distance would be too much between (2) and 01:10:760 (3) - and I don't want big distance between them
If you want to create more distance, you can place the (2) on 01:09:510 (5) –- 01:12:010 (1,2) –Example of better flow.
- 01:27:510 (3,4) –Maybe place them like this to make them stand out more: Also better flow. - no, becase I wanted to make it intentionally like this, leading backwards instead of placing them somewhere else, I don't want to make them stand out more since they are too similar for that
- 01:33:760 (4) –Stacking like this prevents smooth flow. Rather unstack. - I think this fits really well because the music on (4) is really soft so I think it doesn't need that much movement and I think it flows well
- 01:35:010 (3,4) –I would place them more like this:
Makes more sense. I dislike (3) placing’s the most. - doesn't make more sense because (3) has a higher sound than (2) so placing it as you suggested doesn't fit in my opinion, and they make a pattern like this: https://osu.ppy.sh/ss/4208466- 01:36:010 (1) –This is quite a big (and bad flow) especially since the music isn’t even that strong. I highly suggest you make the spacing lesser. - changed
- 01:39:510 (5,6) –Same suggestion as 01:27:510 (3,4) – etc. - same
- 01:44:760 (2) –Stacking thing. Same as 01:33:760 (4) – etc. - same
- 01:48:010 (1) –This jump also looks a bit too big to me. >.< - changed pattern
I didn’t point out everything cuz then I’ll just repeat myself and the mod will get too long. Basically I feel the flow can still be improved since there are a lot of patterns where the circles are placed right behind the previous slider making it uncomfortable to play. I did point out which flow of yours is nice and which is not. I know that many mappers love anti-flow, but I’m not sure if it’s a good idea with this song. (And nice flow is just more comfortable for players to play.) Also, check your combos. I didn’t want to point out too much cuz I’m scared I might make you confused and you know what you’re doing, so I suggest just to go over the diff and make sure the combos are consistent. Still a nice diff though~
I changed a few things myself but I like the flow and what I did is intentional and I like it like this because I like the way the jumps are emphasized, I think it fits the song, but I was curious about some jumps so thank you for pointing them out!Normal:
- AR 5 is too high for the easiest diff. I remember one of my maps got DQ’ed because of this. AR 4 would be fine. - okay
- The circle size looks so small. This is still the easiest diff. 3 would be nice. - okay
- Check AiMod. Spacing errors apparently. - there are no spacing errors for me, even if there were, it's probably because I used smaller distance between 1/2 notes for easier readability
- 00:34:010 (1) –I would rather remove NC here and add it here instead: 00:35:010 (3) – The beat on (3) sounds stronger. - okay
- 01:36:010 (5) –Maybe this instead? - no, because the piano is higher than before so I want to keep (5) higher than the other notes
- 02:06:510 (4,1) –This overlap can be avoided. - (4) disappears by the time (1) is there so there is no point in it
Not much here. Nice diff.
Overall a very nice mapset.
Good Luck getting this ranked~!
Thank You! :3BeatofIke wrote:
Mystyk moe. Here's my mod! - I'm not moe xD
[General][Normal]
- Timing did......sound a bit weird. I think it's because the piano and the percussions are off-sync from the metronome (like the piano plays later from the metronome, while the drums plays slightly earlier from the metronome). At least the hitsounds are on sync with the music so......yeah. It's most likely not going to be an issue since it's just a slight fluctuation and for the fact that the BPM is intended to be 120 for this music o3o - hmm okay I'll try to get someone to check it just to make sure
[Insane]
- This difficulty is good. My only observation is that 00:35:010 (1,2,3) is the only combo with different spacing, which I think it's fine in this case since this the calm/beginning part of the music. - well I usually use a bit lower spacing when I use 1/2 because I want beginners to be able to clearly tell that they have to hit it faster than other notes
Good luck =w=b
- 01:20:760 - I'll probably add a note here, since a piano key is playing there o3o. - sure
Foolish? That's a bit harsh. I'm just a modder/mapper that prefer overall neatness in a diff. Never call a mod foolish, since any type of mod can contribute to the improvement of a map.Vass_Bass wrote:
http://puu.sh/m97QA/2815487a28.osu
a little bit foolish opinion about these stacks, but thanks anyway for the mod
Thanks for the mod!-Inyafaze- wrote:
M4M c:Insane So first off, I'd suggest to turn the AR down to like 8,5. The BPM is slow and it would fit better for DT players as it is only 5* with DT
00:34:010 (3) - Ctrl + J and move back to it's place, for a better transition to the hits - doesn't make too much difference but changed it
00:47:010 (1,2,3) - This looks and feels weird while moving to the next slider - not really, and it makes sense to place them like that because of the piano, it goes from high to low, so it fits like this
01:23:260 (2,3) - Why increase the spacing so drastically? Feels weird - it fits the melody
01:23:760 (4,1) - ^ Even worse - piano is even louder
01:27:010 (1) - Here it is okay to have a bigger spacing because the song somehow gets more exciting with the following slider and the piano note on it, but before this, reduce the spacing - the rest is also similar to this, I'm not changing it
01:50:010 (5,6,1) - What about stacking these 3 hits to that slider 01:52:010 (1) - and making the jumps like that https://gyazo.com/98c69ded244bd14c66061e546eae44e8 that gives it a nice flow and matches with these 01:47:010 (1,2,3,4) - no, that would really be a big jump...
02:30:760 (7) - This hit is very irritating, as it doesn't match with the rhythm of the other jumps - it makes sense but I changed it
02:34:510 (1,2,3,4,5) - These are even more irritating, the spacing here is too big 02:34:760 (2,3) - - the piano is very loud, it fits and it's not too big at all
02:52:760 (1,2,3,4,5,6,7,8,9,1) - These have a weird shape, imo - no, their shape is quite average
I couldn't find any issues with the diff.
Overall I think that this is a nice mapset, I like the maps. Good luck and I hope that i can help you!
Thank you for the mod!Bonsai wrote:
ByBy always brings my attention to nice maps by asking me for the offset lol - As BeatofIke already mentioned, the piano is always a bit off compared to the rest, but I think overall offset 6 would be better (Kiai-parts would actually be even earlier ^^)
Also, have a star because lately I'm just shooting stars a lot~ - wow thank you! I really don't know about the offset though, just as many people I ask give me a different offset...so I'll just ask Charles or someone to make it sure
NormalInsane
- 00:47:010 (1) - Since the tail is overmapped anyways, I'd suggest making this just a 1/1-slider, as that would also build a better contrast to 00:48:010 (1) which is the start of the Kiai but is mapped the exact same way, not even higher SV or stuff - it is not overmapped because of the piano and this is a normal of course there is no slider velocity change o.o
- 03:01:010 (2,3,4) - While two consecutive 1/2-reverse-sliders is unusual I don't dislike it, I just dislike leaving out 03:03:260 since that has never been left out previously and it feels weird to map the 'perpetual' drum-1/2s twice but leave out these prominent piano-hits : \ - changed
- I don't really understand why you don't put the spinner at 03:04:510 already - If 03:04:010 (5) were the last note it wouldn't be that peculiar to suddenly put a spinner there because there's no other piano-note for a long time, whereas now the last note is a drum-kick, and there's a drum-kick 2/1 later so that is kinda weird imo. I'd just like to hear your reasoning for this ^^ For some reason I like it better in the Insane, maybe because 03:04:010 (1) is a slider there so it feels more like it's mapped to the fading-out piano-note if you know what I mean, maybe try in the Normal to make 03:03:010 (4) two circles and 03:04:010 (5,6) a slider instead? Anyways, I also think there should be a NC at 03:04:010 ^^ - 03:04:010 (5,6) - both are loud so I want to make both of them clickable and afterwards the music becomes softer (not as loud as before) gradually I think it's a good spot to place the spinner, there would be no point in mapping the rest of the beats because they are not as loud as before, moreover the spinner on insane starts here as well, I think NC is unnecessary, it's already the end of the map and NC just for 2 circles at this point doesn't really make sense imo
- Maybe make the spinner-volume fade out too? So setting a green line with 30% at 03:06:010 and 20% at 03:07:010 - It would fit better to the music imo. Same for Insane ofc - okay
That's it, good luck! one day I'll try to get into Taiko-mapping.. - do it!
- 00:47:010 (1,2) - Since (2) is overmapped I'd recommend making these into a slider - it is not overmapped, it is put on the piano sound! and because of the piano circle fits better than a slider
- 01:22:010 (5,6,1) - All of these stacks kinda bother me because the last note is a different tone, that's really unsettling for me q_q - I understand what you're saying but I wouldn't feel good about placing (1) far away, imo it doesn't fit and it's more comfortable to play if they are stacked
- 01:32:760 (2,3) - Spacing is really inconsistent with 01:28:760 (2,3) -, the music justifies a jump but it feels weird to force it at the first one when you don't stay consistent with it. Same with 01:40:760 (2,3) and 01:41:760 (5,1) where not as much stuff is happening in the music but the jumps are still that high and kinda make all the non-jumps inconsistent because of it - tried to rearrange these a bit, hopefully it's better
- 02:35:760 (5,1) - Seems also pretty low compared to 02:27:760 (4,1) and 02:31:760 (4,1) lol - changed it
- 02:41:885 (9,1) - Uh this is the only 1/4 that is spaced like that lol, either use it more often or nerf this - I guess I was waiting for someone to mention this because it was also disturbing me xD changed it
Thank you so much for the mod! I'm waiting for Vass_Bass!ByBy13 wrote:
Hello! M4M
[General][Normal]
- Both the artist and title are correct.Here is the proof http://www.dirtyelegance.net/albums.html . Also,I'd like to add Finding Beauty In The Wretched because this is the name of album in which the song is included - tags added and title changed, I saw no problem with the artist though o.o
[Insane]
- 00:35:010(1,2,3)- If I'm not wrong,I think this is a noticeable spacing issue.You can easily fix it having consistency in spacing with other objects from this difficulty - as I told you in-game this is the only place where I used a little bit smaller distance because I wanted to make it easier and obvious for players to read, so this should be fine
- 00:54:010(4,1)- This flow seems a bit odd to me.After you aim that 1/1 slider,the slider goes up but the next slider is exactly down in left which result an odd flow in my opinion.I suggest to do ctrl+J on that 1/1 slider (00:54:010(4)- ) and the next slider can be moved to 216|171 for example.The pattern will be like >>this<< which will improve the flow in my opinion - I changed it a bit
- 01:04:010(1,2)- Don't you think that this pattern looks a bit awful? This pattern can be improved in my opinion.You can make like >>this<< or like >>this one<<.Also improving the pattern,it will give a pleasant flow as I can see for players let's say - I think your version isn't really good for flow because it would go like this - http://puu.sh/mA8Lv/ba54a40312.jpg - and the way I did the pattern has a good flow imo (since the slider doesn't have a weird direction) and the song is slow it doesn't feel uncomfortable to play at all, oh and also, the song goes kinda the same at those 2 sliders that's why it fits for both of them to lead downwards
- 01:53:010(2)- If you listen carefully the instruments,you will see that on 01:53:260 (1/2 tick) there is a strong beat which is left empty using here an 1/1 slider.Moreover,I think that the instruments are calling here for an 1/2 slider with a repeat or an 1/2 slider + note which is almost similar with that 1/2 slider with a repeat.I suggest to replace this 1/1 slider with an 1/2 slider with a repeat as you did previously with some notes from this difficulty or if you don't want to make a 1/2 sliders with a repeat spam,you can do the rhythm like >>this one<<.In that way,that strong beat would be followed and emphasized let's say instead leaving it empty.This is just my own opinion. - I follow the melody here that's why 1/1 slider fits, and I think that the sound at 1/2 isn't so loud and it doesn't have to be emphasized (that's what hard and insane is for), but the reason is mainly that I followed the melody
That's must be all! Maybe after you will improve a bit the hitsounds,especially in Insane,you can call me back.
- 00:56:756(3,4,5)- Perhaps you had to use drum sampleset here and not soft sampleset as you did with the other notes like these - the hitsounds were changed in the whole diff (I tried to make in consistent everywhere)
- 01:31:256(2)- This note overlaps with 01:30:506(6)- and also it is visible in game field so it doesn't look really clean.You can avoid this overlappin moving this note (2) to 351|102 for example - okay, changed a bit on my own way
I guess this difficult needs some improvement on hitsounding.In kiais for example,some are using drum sampleset while other notes are using soft sampleset.For example 01:56:756(6,7,8)- I guess this needs drum sampleset as you did with previously notes like this and so on. - I changed the hitsounds in the whole diff (went from beginning to the end and tried to make everything consistent so I think now there should be no problems with hitsounds)
Good Luck!
02:24 *ByBy13 is editing [http://osu.ppy.sh/b/843448 Dirty Elegance - Leaves Of Autumn [Normal]]
02:24 Mystyk: oh hi
02:24 ByBy13: 00:59:006 (1,2)- I suggest to swap the NC here because 01:00:006 (2)- needs new combo not this object
02:24 ByBy13: and hi c:
02:25 Mystyk: okay done
02:27 ByBy13: 03:04:006 (5)- adding new combo here for reset of the instruments wouldn't hurt at all
02:28 Mystyk: well okay I didn't really find it necessary because it's the end of the map but fine xd
02:28 ByBy13: okay c:
02:29 Mystyk: vass is not online though so if you have anything to tell her or him I guess it's better to post on forum xD
02:29 ByBy13: okay
02:29 ByBy13: xD
02:30 Mystyk: thanks :3
02:31 ByBy13: np :3
02:41 Mystyk: meanwhile I have to change something
02:41 Mystyk: on taiko diff
02:41 ByBy13: okay
02:48 Mystyk: okay it's fixed
02:48 Mystyk: xD
02:48 ByBy13: okay :D
02:48 ByBy13: i can't access the website ;_;
02:48 Mystyk: wow xD
02:48 Mystyk: it works for me o.o weird
02:49 ByBy13: 400 bad request
02:49 ByBy13: :P
02:49 Mystyk: lmao
02:56 *ByBy13 is editing [http://osu.ppy.sh/b/772216 Dirty Elegance - Leaves Of Autumn [Insane]]
02:56 Mystyk: brb lunch
02:56 ByBy13: 02:36:006 (1)- change the drum sampleset to auto on slider's body because it sounds too noisy for this part of music
02:57 ByBy13: oh enjoy your lunch ^^
03:09 Mystyk: back thanks :D
03:09 ByBy13: np :3
03:09 ByBy13: :D
03:09 ByBy13: also about finishes there
03:09 Mystyk: lol that might have been a mistake tbh, fixed it
03:09 Mystyk: ?
03:10 ByBy13: why you don't use them all soft finish instead of drum finishes and soft finishes? that's why I said to improve the hitsounding /w
03:11 Mystyk: in the whole set or that part? o.o
03:11 Mystyk: I mean whole diff
03:12 ByBy13: whole diff
03:12 ByBy13: insane
03:12 ByBy13: normal and hard are alright
03:13 Mystyk: what do you mean soft finish instead of soft finsih? xD
03:14 ByBy13: instead of drum finishes
03:14 ByBy13: and I saw a soft finish throught the diff
03:15 Mystyk: 00:49:006 (5) -
03:15 Mystyk: so like this drum finish?
03:15 Mystyk: using soft finsih instead of it?
03:15 Mystyk: it's too loud
03:15 ByBy13: yes
03:15 ByBy13: well it's up to you
03:16 Mystyk: well I don't want to change it because imo it would be way too much but I might use some soft finishes at some places which sound louder
03:16 ByBy13: okay ;o
03:16 Mystyk: 00:52:006 (1) -
03:16 Mystyk: here I used soft finish
03:16 ByBy13: okay
03:16 Mystyk: so I only want to use soft finish at similar parts
03:16 ByBy13: ok
03:17 Mystyk: oh first one was actually normal finish lmao XD
03:17 Mystyk: not soft
03:17 ByBy13: hehe XD
03:21 ByBy13: okay tell me when you will finish with the hitsounds
03:22 Mystyk: okay
03:22 Mystyk: it's almost done
03:22 ByBy13: ok
03:22 Mystyk: I mean I'M basically done I just wanted to tell you i changed something LOL
03:22 ByBy13: oh XD
03:22 Mystyk: but I can't find it anymore XD
03:22 ByBy13: okay xD
03:22 Mystyk: but it was just the angle of the sliders
03:22 ByBy13: oh
03:22 Mystyk: it was really disturing me
03:22 ByBy13: *disturbing :P
03:23 Mystyk: 02:41:506 (8,9) -
03:23 Mystyk: yeah misspelled it i know
03:23 ByBy13: in insane?
03:23 ByBy13: is that pattern
03:24 Mystyk: yes insane xD
03:24 ByBy13: okay XD
03:24 ByBy13: update pls
03:24 Mystyk: it was like that before too lmao
03:24 ByBy13: yea
03:24 Mystyk: just slightly different angle
03:24 Mystyk: i already did
03:24 ByBy13: okay ;o
03:24 Mystyk: I only changed some soft finished in kiai parts
03:24 ByBy13: ok
03:24 Mystyk: i hope it's more consistent now
03:24 ByBy13: oki
03:34 ByBy13: yup looks much better
03:35 Mystyk: alright then
03:36 ByBy13: mp3 must be fine
03:36 Mystyk: aimod would show if it wasn't XD
03:36 ByBy13: it is between 128 kbps and 192 kbps
03:36 ByBy13: oh one last thing
03:36 ByBy13: audio conflicts with taiko diffs
03:36 ByBy13: so you have to fix the preview points in taiko
03:36 ByBy13: or I have to redl?
03:37 Mystyk: let me see
03:37 Mystyk: iircI fixed that last time o.o but I'll check it
03:37 ByBy13: ok
03:37 ByBy13: o.o
03:38 Mystyk: preview points are fine
03:38 Mystyk: maybe redownload
03:38 Mystyk: xD
03:38 ByBy13: okay xD
03:39 ByBy13: yup it's fine xD
03:39 Mystyk: huh okay then xD
03:39 ByBy13: we are ready for bubble
03:39 Mystyk: aww thank you! *-*
03:39 ByBy13: np *_*
03:40 Mystyk: *-*
03:40 ByBy13: ready? steady? :D
03:40 Mystyk: haha
03:40 Mystyk: ofc
03:40 ByBy13: okay :D
03:40 ByBy13: checked the settings too
03:41 Mystyk: well
03:41 Mystyk: taiko diff have differen combo colors, does it matter?
03:41 Mystyk: XD
03:41 ByBy13: not it doesn't matter
03:41 ByBy13: *no
03:42 Mystyk: okay lmao
03:42 Mystyk: I can still fix it though
03:42 ByBy13: ok
03:42 ByBy13: up to you
03:42 Mystyk: okay
03:43 Mystyk: wait a bit
03:45 Mystyk: okay it should be fixed now
03:45 Mystyk: imo
03:45 ByBy13: ok
03:45 ByBy13: update
03:45 Mystyk: i did
03:45 Mystyk: you might have to redownload because of colors o.o but I'm not sure
03:45 ByBy13: yes
03:46 Mystyk: okay
03:49 ByBy13: we are ready now
Thank you! (I hope I can call you back later ;_;)Bakari wrote:
Alright, let's have a good look at this.
[General][Normal]
- How about tags specifying the genre of the track? Downtempo and ambient would do, if you ask me. - alright
[Insane]
- As this is the lowest difficulty I would slightly reduce OD and HP. Let's say 3,5 for both. Give that a try and let me know what you think about this. - sure, looks fine to me
Should be good to go!
Any creative idea for the difficulty name? THis is absolutely up to you. - I can't really come up with anything, but if you have ideas I would consider (since default name might be better than an "Insane" because the Insane is quite easy xD)I am dissatisfied with the N>H gap being too big and I am generally not happy with the overall quality of the Hard. Try to lower its difficulty to make a nice shift from Normal to Hard, while keeping a H>I gap reasonable? Apart from that the set looks alright. [b]- I'll be waiting for Vass about this.[/b]
- 01:23:256 (2,3) - try to reduce the distance of the jump here? It feels a bit overdone for the slow part/low sound level. - didn't really feel that high but I reduced it a little bit
- 01:39:256 (4,5,6) - the volume is pretty low here, so, I'd use spacing a bit lower than x2,2. Try x1,6 or something around these values. Similar to the issue above. - mmm I looked at it and tested it but I don't feel like it's too high or anything like that, I like the current distance (and it's similar to that in the whole difficulty) so I don't want to change this one
Note: 01:42:506 (2,3,4,5,6) - and a little reduction here could be a good idea. - I agree with this, but rather changed the pattern- 01:53:881 (3) - should've been placed to the beat at 01:53:631 - as this one is much stronger. Give that a try now! - you're right, it fits better there
Not a bad one! I like it, though some jumps feel a bit over the edge. [b]- Thank you! Mmmm well then tell me which ones exactly if they are different from the ones you mentioned already?[/b]
~~~~~~~~~~~~~~~~~~~~~~
Best of luck!
Edit: official website of the artist is down, metadata confirmation can be obtained from the band's CD cover. While the site is not official, the CD cover is. I have to agree with ByBy13 here, metadata is 100% correct.