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Uncle Kracker - Smile

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Total Posts
5
Topic Starter
ZombieSlayerDom
This beatmap was submitted using in-game submission on Wednesday, September 9, 2015 at 5:14:53 PM

Artist: Uncle Kracker
Title: Smile
Tags: Uncle Kracker, Smile, Music,
BPM: 150
Filesize: 4732kb
Play Time: 03:21
Difficulties Available:
  1. Normal (1.49 stars, 160 notes)
Download: Uncle Kracker - Smile
Information: Scores/Beatmap Listing
---------------
My first map still not finished but I'm working on it.
(UPDATE)
Furthter into progress now just don't know where to end it!
(COMPLETED)
Finally finished hope ya'll enjoy!
message me if you have a beatmap request remember this is my first map!
Hopefully this is possible
tried it myself some of it is out of time, sorry D:
Med-Draak
Fitting; this is your first beatmap, this is my first mod. Novice power, ACTIVATE!

Anywhozzle-howzer,

General

-Switch to 1/4 timing, it'll give you more options for placement.
-The notes feel frantic outside of the chorus and don't seem to follow one pattern, they jump between lyrics
and beats.
-I'd suggest using more combos. There's a section from 00:41:400 (1) - 00:59:200 (22) -.
If it's a long stream, maybe, but if they're pretty slow, a new combo's something
worth thinking about.
-Fix any issues AIMod finds.
-Place in some kiai times (Ctrl+Shift+P, go to Style, check Kiai mode). I'd suggest a start point at 02:37:000 and end it at 03:04:400.
-A preview point, generally placed at the start of the chorus, would be a nice addition.

Placement

-Move 00:04:966 (3) - over to 00:04:900, as it fits the rhythm better here.
-00:42:400 (2) - Same as :04:996, I'd suggest 00:42:300.
-00:45:600 (6) - Move to 00:45:700.
-00:49:200 (10) - Over to 00:49:100.
-00:53:400 (15) - This seems like the place for a new combo as discussed in General.
-00:56:000 (18) - Over to 00:55:900.
-00:56:800 (19) - Back to 00:56:700.
-00:57:800 (20) - If you move none others, I'd say this one. It feels really off, and would be better at
00:57:600.
-00:59:200 (22) - Move this forward to 00:59:300.
- I like how you mapped the chorus, and think you should add two notes, one at 01:00:000 and another at 01:01:000, so that
it continues with "buzz like a bee".
-I'd suggest putting a spinner from 01:05:200 to 1:06:800 to account for "wild" and "Oh".
-01:08:600 (1) - I'd suggest moving this to 01:08:700, but where you've got it at is fine.
-01:18:200 (4) - I see why this note is here, but it sounds very awkward to me. I'd suggest putting it at 01:18:100.
-01:19:000 (5) - Over to 01:18:900.
-01:25:800 (13) - Back to 01:25:600.
-01:30:400 (1) - This is way too long, and will get boring for players. I'd recommend you cut it off at 1:32:400, and find another way to note the lead-in. The way you did it with the first lead-in at 0:38:000 should suffice here.
-01:42:600 (1) - Same as above, except you've got the timing pretty nailed down. If you throw in some new sliders every four notes or so with varying shapes but same lengths, it could be a really interesting part of the song. More so, you could give each part its own slider, mapped similarly to the other chorus. Here's a list of slider designs if you need some inspiration. t/37194
-02:03:800 (1) - Move to 02:03:600.
-02:04:200 (1) - Over to 02:04:000.
-02:05:400 (1) & 02:05:600 (1) - For a Normal map, this is a large distance to cover for two notes that are in pretty quick succession to eachother. Move them closer together.
-On the same note move the first one to here 02:05:200 for "with" and the other to 02:05:500 for "out".
-02:06:200 (1) - Over to 02:06:100.
-02:02:600 (1,1,1,1,1,1,1,1,1,1,1,1) - In a beatmap I did, the modder warned me about combospamming, which is definitely something that occurs here. Try to find a way to separate these.
-02:17:800 (1) - Move this forward to 02:18:000.
-02:23:000 - I'd suggest adding a note here to account for "me".
-02:26:200 (1) - Move it on over to 02:26:100.
-02:33:000 (1) - Move to 02:32:800 (I never noticed how nasally he sounded here).
-02:33:400 (1) - Move to 02:33:200.
-02:33:800 (1) - Move to 02:33:600.
-02:37:000 (1) - This spinner is incredibly long, and will not only bore the player, but cause fatigue in their arm. I'd re-recommend what I suggested for 1:42:600.
-03:06:000 (3) - Move to 03:06:100.
-03:20:000 (1) - This spinner serves no purpose, as the song is already over at 03:18:200 (18). You could replace the note with the spinner, or remove the spinner outright.

This is my first mod, and I'm not the greatest at osu!, so there could be things that I missed or don't understand. Either way, I wish you best with your beatmap(s)!
Topic Starter
ZombieSlayerDom
Alright, thanks for your help I'll try fix it soon maybe mapping is not my thing. But again thanks and hope you have a nice Day/Night :)
SkinnyJommy
I LOVE THIS SONGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG
jamesby
Cool! 8-)
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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