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penoreri - Preserved Valkyria

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Patchouli Desu

Battle wrote:

[Hyp]
00:14:738 (3,4,5,6,7,8,9) - Isn't this a little hard for 4.4~ stars? - moved and stacked the notes to make it easier
00:50:263 (1,2,3,4,1,2,3,4) - Just seems inconsitent compared to rest, try making it like rest - done
00:54:082 (3,1) - Try not to overlap - ok
00:59:809 (5,3) - ^ - ok
01:02:809 (3) - Four point slider out of nowhere, make it 3 point slider like rest - didn't see that
01:32:127 (2,3,4,1) - lol, this on a 4.4~ star map, you need to make somethings in general a lot easier to be a fitting hyper because the diff between this and advanced is astronomically high. - this seems like a natural streaming part but since that would make it even harder I went for kick sliders instead, any suggestions on things I can do to make it fit with the song without being to difficult?
Nathan
all the objects sound very late, I'd give everything like a -25~ in offset
that's probably still slightly off because I'm deaf but I'm sure it's more accurate than your current timing


wait oops I forgot to redl for new mp3 nice
Ciyus Miapah

Morbon wrote:

OD 7 on last diff? I think it needs 9 at least, its 7.28* after all
pls :<

OD8.5 pls
3312
Random short mod coming through,no kd pls xd

[QQ]
00:10:674 (1,2,3,1,2,3,1,2,3,1,2,3,4) - the beat placement should be like this but its ok if you dont want to change it xddd
Topic Starter
NerO

3312 wrote:

Random short mod coming through,no kd pls xd

[QQ]
00:10:674 (1,2,3,1,2,3,1,2,3,1,2,3,4) - the beat placement should be like this but its ok if you dont want to change it xddd I don't think so
TequilaWolf
mod
I needed +10ms to get a nice hit error across all diffs

QQ-

00:03:125 (1) - maybe use a 3/4 slider and a circle behind, 00:03:513 feels like it needs to be clicked
00:04:674 (3,4,5,6,7) - hmm..maybe move 3 to head of 00:03:706 (2) - instead of 7
00:05:642 (1,2) - maybe space these further slightly
00:06:029 (1,2,3,4,5,6,7,8,9,1) - this was really difficult to read for me, kept overstreaming a note and missing. just bad player
00:16:867 (1,2,3,4,5) - nazi distance point, I noticed this 3 is particularly far from 2, further than everything else in the same combo
00:18:996 (1,2,3,4,5,6,7,8,9,10,1) - was your idea to gradually increase spacing for this stream? good all the way to 8 then 8 to 9 has reduced distance and suddenly 9 to 10 has a lot of distance
00:24:029 (1,2) - maybe ctrl+g, feels better
00:28:383 (2,1,2,3,4,5,6,1) - really hard to read, only nailed it once out of my 5 tries. hmm..consider deleting 00:28:480 (1) - and changing 00:28:383 (2) - to 1/4 slider
00:35:448 (1) - I can hear sounds from 00:36:029 to 00:36:609, also from 00:37:577 to 00:38:158, sure you don't wanna map those? sounds soft but ya
00:44:545 (1,2,3) - maybe make it a quad? add note at 00:44:835. kinda fits the even number stack theme also consistent with 00:42:900 (1,2,3,4) -
00:46:287 (1) - x176y252 nazi perfect diamond centre
00:47:561 (2) - maybe change to 1/2 slider
01:06:354 (2) - maybe change to 1/2 slider sounds better?
01:07:718 (4) - maybe make this 01:08:536 clickable
01:13:172: 01:13:309: 01:13:445: 01:13:582: - add notes maybe for piano
01:16:172 (3) - maybe consider this rhythm http://puu.sh/mpdW7/6994f8960e.jpg, fits more
01:18:627 (4) - move slightly up so that distance between 01:18:082 (2) - slider tail, 01:18:354 (3) - tail and 01:18:627 (4) - tail looks visually the same
01:19:036 (1,2,1,2) - a little hard to read because first 2 are not stacked and next 2 are stacked, a little odd
01:29:809 (1,2,3) - pattern right here is pretty hard to catch, saying as a player. don't have any suggestions
01:31:309 (5,6,7) - maybe arrange so that pattern looks neater
01:31:718 (1,2,3,4,5,6,7,8,9,1,2,3,1,2,3,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4) - this whole bit, I feel there are some places you should have started a fresh stream pattern (also new combo) on but didn't, due to music changes, I'll just give some examples 01:32:809: 01:33:900: 01:34:991: also maybe make it softer
01:57:900 (1,2,3,4) - really hard to play after all those huge jump movements. I understand there are sounds there to be mapped to, but going from 01:57:627 (6) - to 01:57:763 (7) - then the quad, it is really hard to move along that 1/3 quad well. maaaybe stack all
01:58:354 (1) - consider removing
#
Topic Starter
NerO

TequilaWolf wrote:

mod
I needed +10ms to get a nice hit error across all diffs i guess i badly retimed ;w;

QQ-

00:03:125 (1) - maybe use a 3/4 slider and a circle behind, 00:03:513 feels like it needs to be clicked I don't like doing a 3/4 slider here
00:04:674 (3,4,5,6,7) - hmm..maybe move 3 to head of 00:03:706 (2) - instead of 7 ok
00:05:642 (1,2) - maybe space these further slightly ok
00:06:029 (1,2,3,4,5,6,7,8,9,1) - this was really difficult to read for me, kept overstreaming a note and missing. just bad player moved the last note
00:16:867 (1,2,3,4,5) - nazi distance point, I noticed this 3 is particularly far from 2, further than everything else in the same combo they have same distance spacing o_o
00:18:996 (1,2,3,4,5,6,7,8,9,10,1) - was your idea to gradually increase spacing for this stream? good all the way to 8 then 8 to 9 has reduced distance and suddenly 9 to 10 has a lot of distance Fixed
00:24:029 (1,2) - maybe ctrl+g, feels better ok
00:28:383 (2,1,2,3,4,5,6,1) - really hard to read, only nailed it once out of my 5 tries. hmm..consider deleting 00:28:480 (1) - and changing 00:28:383 (2) - to 1/4 slider ok
00:35:448 (1) - I can hear sounds from 00:36:029 to 00:36:609, also from 00:37:577 to 00:38:158, sure you don't wanna map those? sounds soft but ya yes i'm sure
00:44:545 (1,2,3) - maybe make it a quad? add note at 00:44:835. kinda fits the even number stack theme also consistent with 00:42:900 (1,2,3,4) - ok
00:46:287 (1) - x176y252 nazi perfect diamond centre
00:47:561 (2) - maybe change to 1/2 slider no
01:06:354 (2) - maybe change to 1/2 slider sounds better? no
01:07:718 (4) - maybe make this 01:08:536 clickable no
01:13:172: 01:13:309: 01:13:445: 01:13:582: - add notes maybe for piano I think it's better not following it
01:16:172 (3) - maybe consider this rhythm http://puu.sh/mpdW7/6994f8960e.jpg, fits more ok for 3 and 5 but not 4
01:18:627 (4) - move slightly up so that distance between 01:18:082 (2) - slider tail, 01:18:354 (3) - tail and 01:18:627 (4) - tail looks visually the same ok
01:19:036 (1,2,1,2) - a little hard to read because first 2 are not stacked and next 2 are stacked, a little odd yea but i can't find other pattern ;w;
01:29:809 (1,2,3) - pattern right here is pretty hard to catch, saying as a player. don't have any suggestions I don't intend to change it ^^
01:31:309 (5,6,7) - maybe arrange so that pattern looks neater ok
01:31:718 (1,2,3,4,5,6,7,8,9,1,2,3,1,2,3,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4) - this whole bit, I feel there are some places you should have started a fresh stream pattern (also new combo) on but didn't, due to music changes, I'll just give some examples 01:32:809: 01:33:900: 01:34:991: also maybe make it softer I was wondering that too, but nobody made a notice of it. and no i won't make them softer
01:57:900 (1,2,3,4) - really hard to play after all those huge jump movements. I understand there are sounds there to be mapped to, but going from 01:57:627 (6) - to 01:57:763 (7) - then the quad, it is really hard to move along that 1/3 quad well. maaaybe stack all it's already easy for a 7* map (except for someone like me who can't stream 220~bpm) so... and it feels like it need to be spaced (in my opinion)
01:58:354 (1) - consider removing There's a sound here (the same as the quad i think)
#
Thanks for Modding!
Makeli
hei

generäl
i'd add some offset cuz right now it seems to be a bit off. maybe add like + 8 or something
combo colors yo
disable that letterboxing and widescreen support on diffs that have it

what is this QQ diffname lel

i don't really like that hard kick hitnormal you have there at the start. Doesn't really fit with the piano
AR 9,7 for the love of god
OD 9 for the love of god
HP 6 for the love of god
00:01:394 (1) - i think you should just map these as circles cuz both of the sounds are pretty audible here
00:01:974 (2) - and now you can remove this overmapped circle here
00:02:168 (3) - this should be fine as a slider to introduce these "from white to blue tick" thing (i have absolutely no idea what they are called)
00:05:458 - pretty sure you skipped a sound here
00:14:845 (1) - don't nc like this cuz people are gonna think nc's are on white (or maybe red) ticks and that might fuck up their rythm. You could just make (3) a circle and then put nc on the red tick. That would make your map look more consistent too
00:15:910 (1) - shouldn't the spacing in the stream go lower here too since the piano goes down in pitch right?
00:19:199 (3,4,5,6,7,8,9,10) - how about kicksliders to emphasize the white and the red ticks. Or do that Hanzer thing and get yelled at
00:19:974 (1,2,3) - this is a 7 star extra and yet you decided not to map the 1/6 piano. Imo you should do this but remember to introduce it somehow so that it's not completely random
00:20:748 (3) - the sliderend does not emphasize the sound on the red tick very much
00:28:619 (3,4,5,6,7) - i can't play this diff at all but i think that this will be a problem for many
00:33:135 (1,1) - the nc thing i mentioned earlier. Imo the sound on the big white tick is strong enough to have a circle on it
00:39:329 (1) - circle on the big white tick here too
00:40:490 (2,1,2,3) - this might be a reading problem but normal people should have no problems with this lol
00:44:361 (8) - this might be a bit complicated but there is some 1/6 drums here too lol
00:46:297 (5) - this is not really emphasized well when it only has like half of the spacing that 00:45:523 (1,2,3,4) - these have. And imo it should be more emphasized than those 4
00:48:364 (3,1) - you won't stack these but you stacked the ones after this ok (not really important but i'm a consistency freak)
00:56:751 (1) - stop this blue tick nc thing you're triggering meh
00:56:819 (2) - you could give this song a little kick by raising the sv here since the song gets more hype if you know what i mean but that's your choice
01:07:728 (4) - oh i hate how you end this slider on that sound but asd
01:19:046 (1,2,1) - reading problems
01:27:228 (4) - i like how you decided to emphasize this more with spacing than 01:27:364 (1) - ... jk no i don't
01:31:728 (1,2,3,4,5,6,7,1,2,3,1,2,3,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10) - 1/3 aaaaaa
01:35:001 (4,1,2,3,4,1,2,3,4,5,6,1,2,3,4) - i think this is 1/3 too
01:36:501 (1,2,3,4,5,6,1,2,3,4) - not sure about these but 01:37:592 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6) - is 1/3 again
01:58:455 (2) - hey cool slider!

musty's äx

OD 8.5 or something higher than 8 for the love of all good and kind
00:01:781 (2) - just like i said in the previous diff, i hate sliders that end on really audible piano sounds ya
00:07:587 (1,2,3,4,5,6,7,8,1,2) - this rythm should fit better imo and should be a bit better to play http://puu.sh/mGoPy/03df6c3d21.jpg
00:11:974 (5,1) - it's only gay if they touch and now it's a little bit gay
00:19:974 (1,2,3,4,5,6) - this might throw some players off that you suddenly change to 1/6 so i'd try to figure out some other way to map that
00:28:490 (1,2,3,4,5,6) - same thing i said in the previous diff. This might be a bit difficult to read idk i can't play this
00:33:135 (1) - silence the sliderend since there is nothing on it
00:35:458 (1) - add a circle to map that piano sound and then add the spinner on the blue tick
00:46:297 (5) - space this further from the other 4 to emphasize it properly
01:02:819 (1) - ctrl+g?
01:11:137 (1) - http://puu.sh/mGp30/e1ac2e1982.jpg
01:12:092 (1) - change this sliderend to circle
01:24:364 (3) - ctrl+g should play better
01:26:001 (5) - i like how you completely ignore the piano with this slider... no i don't
01:30:637 (1,2,3,4,5,6,7,8,9,10,11,12) - i like how you mapped this in 1/3 when it's actually 1/4 aaaaaaand then from 01:31:728 (1) - in 1/4 when it's actually 1/3 lelll akdhj
01:38:273 (1) - this is 1/3 again
01:49:182 (1,2,3,4,5,6,1,2,3,4,1,2,3,1,2,3,4,5,1,2) - do a 9 star jump pattern lol adkjhlgg jk

Get a 5.5~ star extra here

ShäpYnsäne

OD 8 for rustling jimmies
00:01:394 (1) - i have said this many times now but i hate when sliders end on cool piano sounds aakldjlh
00:33:135 (1) - silence sliderend cuz no sound there
00:46:103 (3,4) - wow this stack takes all the emphasis away
01:05:546 (1) - you know what i mean when i link this
01:06:364 (1) - ^
01:07:728 (4) - ^ and this especially
01:12:773 - you skipped a sound
01:13:046 - ^
01:23:001 (1) - hey bell sound awesome !!!
01:25:728 (3,4,1) - this flow felt a bit clunky i don't know how to explain it. It just didn't feel nice
01:33:978 (3) - let's make a deal and never place kicksliders on blue ticks ok cool
01:42:364 (5) - if you ctrl+g this, it will be more comfortable to play when coming from (4) but pretty annyoing to play when transitioning to 01:42:637 (1) - so imo you should figure something else out here
01:53:273 (4) - ctrl+g, plays better and gives more emphasis to 01:53:546 (5) -
01:58:455 (1) - circle pls and then the spinner on the blue tick

i'm gonna end my mod here but fix those 1/4 streams that are actually 1/3 streams in the upper diffs and emphasize the piano better and you will have a much better map at hand. Make your streams more beautiful by using that ctrl+f tool that transforms sliders into streams or use circles as blankets and yea, make stream shapes better looking. If you can fix those i think you could go for rank with this since the flow seems to be pretty cool and all and after that testplay my maps (jk don't)
Good luck!
Shapy

Maakkeli wrote:

ShäpYnsäne

OD 8 for rustling jimmies 7.5 Better
00:01:394 (1) - i have said this many times now but i hate when sliders end on cool piano sounds aakldjlh
00:33:135 (1) - silence sliderend cuz no sound there
00:46:103 (3,4) - wow this stack takes all the emphasis away
01:05:546 (1) - you know what i mean when i link this
01:06:364 (1) - ^
01:07:728 (4) - ^ and this especially
01:12:773 - you skipped a sound
01:13:046 - ^
01:23:001 (1) - hey bell sound awesome !!!
01:25:728 (3,4,1) - this flow felt a bit clunky i don't know how to explain it. It just didn't feel nice
01:33:978 (3) - let's make a deal and never place kicksliders on blue ticks ok cool
01:42:364 (5) - if you ctrl+g this, it will be more comfortable to play when coming from (4) but pretty annyoing to play when transitioning to 01:42:637 (1) - so imo you should figure something else out here
01:53:273 (4) - ctrl+g, plays better and gives more emphasis to 01:53:546 (5) -
01:58:455 (1) - circle pls and then the spinner on the blue tick
All Fixed, Thanks for your mod :3
Waiting NerO now
Topic Starter
NerO
Still haven't finished, i'll edit this post when it'll be done ;w;

Maakkeli wrote:

hei

generäl
i'd add some offset cuz right now it seems to be a bit off. maybe add like + 8 or something
combo colors yo
disable that letterboxing and widescreen support on diffs that have it

what is this QQ diffname lel

i don't really like that hard kick hitnormal you have there at the start. Doesn't really fit with the piano
AR 9,7 for the love of god
OD 9 for the love of god
HP 6 for the love of god
00:01:394 (1) - i think you should just map these as circles cuz both of the sounds are pretty audible here
00:01:974 (2) - and now you can remove this overmapped circle here
00:02:168 (3) - this should be fine as a slider to introduce these "from white to blue tick" thing (i have absolutely no idea what they are called)
00:05:458 - pretty sure you skipped a sound here
00:14:845 (1) - don't nc like this cuz people are gonna think nc's are on white (or maybe red) ticks and that might fuck up their rythm. You could just make (3) a circle and then put nc on the red tick. That would make your map look more consistent too
00:15:910 (1) - shouldn't the spacing in the stream go lower here too since the piano goes down in pitch right?
00:19:199 (3,4,5,6,7,8,9,10) - how about kicksliders to emphasize the white and the red ticks. Or do that Hanzer thing and get yelled at
00:19:974 (1,2,3) - this is a 7 star extra and yet you decided not to map the 1/6 piano. Imo you should do this but remember to introduce it somehow so that it's not completely random
00:20:748 (3) - the sliderend does not emphasize the sound on the red tick very much
00:28:619 (3,4,5,6,7) - i can't play this diff at all but i think that this will be a problem for many
00:33:135 (1,1) - the nc thing i mentioned earlier. Imo the sound on the big white tick is strong enough to have a circle on it
00:39:329 (1) - circle on the big white tick here too
00:40:490 (2,1,2,3) - this might be a reading problem but normal people should have no problems with this lol
00:44:361 (8) - this might be a bit complicated but there is some 1/6 drums here too lol
00:46:297 (5) - this is not really emphasized well when it only has like half of the spacing that 00:45:523 (1,2,3,4) - these have. And imo it should be more emphasized than those 4
00:48:364 (3,1) - you won't stack these but you stacked the ones after this ok (not really important but i'm a consistency freak)
00:56:751 (1) - stop this blue tick nc thing you're triggering meh
00:56:819 (2) - you could give this song a little kick by raising the sv here since the song gets more hype if you know what i mean but that's your choice
01:07:728 (4) - oh i hate how you end this slider on that sound but asd
01:19:046 (1,2,1) - reading problems
01:27:228 (4) - i like how you decided to emphasize this more with spacing than 01:27:364 (1) - ... jk no i don't
01:31:728 (1,2,3,4,5,6,7,1,2,3,1,2,3,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10) - 1/3 aaaaaa
01:35:001 (4,1,2,3,4,1,2,3,4,5,6,1,2,3,4) - i think this is 1/3 too
01:36:501 (1,2,3,4,5,6,1,2,3,4) - not sure about these but 01:37:592 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6) - is 1/3 again
01:58:455 (2) - hey cool slider!

i'm gonna end my mod here but fix those 1/4 streams that are actually 1/3 streams in the upper diffs and emphasize the piano better and you will have a much better map at hand. Make your streams more beautiful by using that ctrl+f tool that transforms sliders into streams or use circles as blankets and yea, make stream shapes better looking. If you can fix those i think you could go for rank with this since the flow seems to be pretty cool and all and after that testplay my maps (jk don't)
Good luck!
Thanks for Modding!
fixed mostly what you said (idk about 1/3 streams tho, but i'll think about it)

Shapy wrote:

Maakkeli wrote:

ShäpYnsäne

OD 8 for rustling jimmies
00:01:394 (1) - i have said this many times now but i hate when sliders end on cool piano sounds aakldjlh
00:33:135 (1) - silence sliderend cuz no sound there
00:46:103 (3,4) - wow this stack takes all the emphasis away
01:05:546 (1) - you know what i mean when i link this
01:06:364 (1) - ^
01:07:728 (4) - ^ and this especially
01:12:773 - you skipped a sound
01:13:046 - ^
01:23:001 (1) - hey bell sound awesome !!!
01:25:728 (3,4,1) - this flow felt a bit clunky i don't know how to explain it. It just didn't feel nice
01:33:978 (3) - let's make a deal and never place kicksliders on blue ticks ok cool
01:42:364 (5) - if you ctrl+g this, it will be more comfortable to play when coming from (4) but pretty annyoing to play when transitioning to 01:42:637 (1) - so imo you should figure something else out here
01:53:273 (4) - ctrl+g, plays better and gives more emphasis to 01:53:546 (5) -
01:58:455 (1) - circle pls and then the spinner on the blue tick
All Fixed, Thanks for your mod :3
Waiting NerO now
done
Jon
is it too late to gd :( diff gap between hypad and advanced is >1 star

if you want i could try it... if your still accepting gd
Topic Starter
NerO

zshadowjon wrote:

is it too late to gd :( diff gap between hypad and advanced is >1 star

if you want i could try it... if your still accepting gd

what >had< so far
osu file format v14

[General]
AudioFilename: Preserved Valkyria.mp3
AudioLeadIn: 0
PreviewTime: 48061
Countdown: 0
SampleSet: Normal
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 10684,91697,96061
DistanceSpacing: 1.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3.199999

[Metadata]
Title:Preserved Valkyria
TitleUnicode:Preserved Valkyria
Artist:penoreri
ArtistUnicode:ぺのれり
Creator:NerO
Version:Jon's Insane
Source:SOUND VOLTEX III GRAVITY WARS
Tags:sdvx musty shapy patchoulidesu
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5.5
CircleSize:4
OverallDifficulty:5
ApproachRate:9
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bgPV.png",0,0
//Break Periods
2,29464,32535
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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82455,-166.666666666667,4,2,0,20,0,0
82728,-111.111111111111,4,2,0,20,0,0
83001,-90.9090909090909,4,1,4,50,0,1
84364,-90.9090909090909,4,1,4,50,0,1
88455,-66.6666666666667,4,1,4,50,0,1
93228,-76.9230769230769,4,1,4,50,0,1
96637,-90.9090909090909,4,1,4,50,0,1
100455,-90.9090909090909,4,1,1,50,0,0
100932,-90.9090909090909,4,1,1,50,0,0
118364,-200,4,1,4,20,0,0


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116,120,1394,5,0,0:0:0:0:
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but it's still rankable even if the diff gap is >1 star no ?
I mean i randomly browse a mapset (Highscore) and there's a 1> star diff gap
Jon
yeah it's still rankable but im just saying that because every other diff is less than 1* gap

but it's okay
Makeli

NerO wrote:

fixed mostly what you said (idk about 1/3 streams tho, but i'll think about it)
I'm like 99.99999999% sure that you won't be able to rank this without proper snaps on the timeline
liaoxingyao
QQ
01:31:736 - 01:34:463
01:38:827 - 01:40:463 I think it's 1/3
no kd
Topic Starter
NerO

Maakkeli wrote:

NerO wrote:

fixed mostly what you said (idk about 1/3 streams tho, but i'll think about it)
I'm like 99.99999999% sure that you won't be able to rank this without proper snaps on the timeline

liaoxingyao wrote:

QQ
01:31:736 - 01:34:463
01:38:827 - 01:40:463 I think it's 1/3
no kd
Yeah i planned to change the stream part, I just don't really have time for now ;w;
Thanks you :D
SnowNiNo_
From my queue
NerO <3

  • [QQ]
  1. 00:09:143 (9) - NC here instead of 00:09:821 (1) -
  2. 00:14:563 (1) - unnecessary NC
  3. 00:33:982 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19) - highly recommend to delete this since you follow the ball 00:33:143 (1,1) - and this stream doesnt have the obvious beat as 00:38:563 (1,2,3,4,5,6,7,1,2,3,4,5) - either, imo this part is really hard to play
  4. 00:45:531 - volume 25% or 20%
  5. 01:02:418 (1,2,3) - in order to follow the flow here i suggest to make this 3 notes similar as 01:01:190 (1,2,3) -
  6. 01:05:281 (1) - NC off and 01:05:554 (2) - NC here instead of 01:05:963 (1) -
  7. 01:23:963 (4) - NC here instead of 01:24:372 (1) - since is the start of the kiai
  8. 01:26:827 (1) - unnecessary NC
  9. 01:29:009 (1) - ^
  10. 01:29:554 (5) - NC here instead of 01:29:827 (1) -
  11. 01:30:168 (3) - consider to delete this note, although the flow seems good but here doesnt have a sound so you shouldnt map sth here
  12. 01:30:645 (4) - NC here instead of 01:30:781 (1) -
  13. 01:33:372 (1,2,3) - the spacing here should be larger then 01:33:645 (4,5,6) -
  14. 01:42:236 (5,6,7,1) - suggest to change like this, since is the most diffcuclt diff and 01:42:645 (1) - should be more exphasized
  15. 01:44:418 (5,6,7,1) - ^ same here
  16. 01:46:600 (5,6,7,1) - same here
  17. 01:54:781 (1,2,3) - same as 01:02:418 (1,2,3) -
  • [Musty's EX]
  1. THE AR SfOULDNT BE HIGHER THEN QQ DIFF
  2. THE OD SHOULDNT BE LOWER THEN ShapYnsane diff
  3. some hs problem on this map, make sure is consistent with other part
  4. 00:05:458 (1) - delete, no sound here
  5. 00:20:748 (8) - NC
  6. 00:38:555 - volume to 30%
  7. 00:29:264 - volume to 20%
  8. 00:54:364 (1) - NC off
  9. 01:00:637 (9) - NC here, otherwise will be inconsistent with other part like 00:58:455 (1,2) - 01:02:819 (1,2) -
  10. 01:05:001 (5,6,1) - inconsistent spacing
  11. 01:06:773 - mute, no sound here
  12. 01:11:410 (2,3) - not good blanket
  13. 01:26:273 (6) - NC
  14. 01:41:546 (5) - NC
  15. 01:51:637 (3) - doesnt fit the music
  16. 01:51:910 (1) - NC off
  • [ShapYnsane]
  1. 00:19:200 (2) - NC
  2. 00:39:329 (2) - NC
  3. 01:22:046 (1,2,3) - dont stick together, play weird
  4. 01:24:501 (4) - the slider should be at 01:24:364 -
  5. 01:33:092 - add sth here
  6. 01:45:228 (2,3,4,5,6,1) - make the star shape nicer
  7. 01:51:364 (6) - NC here instead of 01:51:637 (1) -
  8. 01:53:546 (5,1) - ^
  9. 01:57:364 (4,5,6,7,8) - make the star shape nicer
wont mod the HS lol took me soo long ;w;
GL~
Topic Starter
NerO

SnowNiNo_ wrote:

From my queue
NerO <3 <3

  • [QQ]
  1. 00:09:143 (9) - NC here instead of 00:09:821 (1) - ok
  2. 00:14:563 (1) - unnecessary NC removed
  3. 00:33:982 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19) - highly recommend to delete this since you follow the ball 00:33:143 (1,1) - and this stream doesnt have the obvious beat as 00:38:563 (1,2,3,4,5,6,7,1,2,3,4,5) - either, imo this part is really hard to play ok
  4. 00:45:531 - volume 25% or 20% ok
  5. 01:02:418 (1,2,3) - in order to follow the flow here i suggest to make this 3 notes similar as 01:01:190 (1,2,3) - I prefer keeping those notes like this, so the spacing is "almost" the same as 01:01:600 (1,2,3) -
  6. 01:05:281 (1) - NC off and but there's a big piano sound here :o 01:05:554 (2) - NC here instead of 01:05:963 (1) - < ok
  7. 01:23:963 (4) - NC here instead of 01:24:372 (1) - since is the start of the kiai ok
  8. 01:26:827 (1) - unnecessary NC removed
  9. 01:29:009 (1) - ^ ^
  10. 01:29:554 (5) - NC here instead of 01:29:827 (1) - ok
  11. 01:30:168 (3) - consider to delete this note, although the flow seems good but here doesnt have a sound so you shouldnt map sth here but that mean i should delete 01:29:759 (2) - too ?
  12. 01:30:645 (4) - NC here instead of 01:30:781 (1) - ok
  13. 01:33:372 (1,2,3) - the spacing here should be larger then 01:33:645 (4,5,6) - ok
  14. 01:42:236 (5,6,7,1) - suggest to change like this, since is the most diffcuclt diff and 01:42:645 (1) - should be more exphasized ok
  15. 01:44:418 (5,6,7,1) - ^ same here ok
  16. 01:46:600 (5,6,7,1) - same here ok
  17. 01:54:781 (1,2,3) - same as 01:02:418 (1,2,3) -
^

wont mod the HS lol took me soo long ;w;
GL~
Thank you for Modding!
Musty

SnowNiNo_ wrote:

  • [Musty's EX]
  1. 00:05:458 (1) - delete, no sound here there is a significant sound there :o
  2. 01:05:001 (5,6,1) - inconsistent spacing on purpose
  3. 01:06:773 - mute, no sound here to be honest, you can barely hear the hitsound, i think it is fine like that (as long as there is no clickable notes in blanks)
Everything that i didn't mention is fixed, Thanks a lot dude =)

Musty's EX
SnowNiNo_

NerO wrote:

SnowNiNo_ wrote:

From my queue
NerO <3 <3

  • [QQ]
  1. 01:30:168 (3) - consider to delete this note, although the flow seems good but here doesnt have a sound so you shouldnt map sth here but that mean i should delete 01:29:759 (2) - too ? imo, yes you should delete 01:29:759 (2) - either
Topic Starter
NerO

SnowNiNo_ wrote:

NerO wrote:

From my queue
NerO <3 <3

  • [QQ]
  1. 01:30:168 (3) - consider to delete this note, although the flow seems good but here doesnt have a sound so you shouldnt map sth here but that mean i should delete 01:29:759 (2) - too ? imo, yes you should delete 01:29:759 (2) - either okay i removed both notes, Thanks you :D
Shapy

SnowNiNo_ wrote:

  • [ShapYnsane]
  1. 00:19:200 (2) - NC Fix
  2. 00:39:329 (2) - NC Fix
  3. 01:22:046 (1,2,3) - dont stick together, play weird Fix
  4. 01:24:501 (4) - the slider should be at 01:24:364 - Fix
  5. 01:33:092 - add sth here Added
  6. 01:45:228 (2,3,4,5,6,1) - make the star shape nicer It's nice for me
  7. 01:51:364 (6) - NC here instead of 01:51:637 (1) -
  8. 01:53:546 (5,1) - ^ Fix
  9. 01:57:364 (4,5,6,7,8) - make the star shape nicer Fix
Thanks for the mod o/
(ShapYnsane)
Cryptic
I don't remember where I saw this (a few days ago) but it was posted somewhere and so now I'm here?

[General]
  1. Gap between the Novice and Advanced is almost 1.5*, which IIRC is unrankable, also your AR Spread is really bad (3 > 4 > 7.5) so buffing the NOVICE to be closer to 2.5* would be worth your time (and you could also fix the AR spread with 5 if you did). The difference between ShapYnsane and Musty's EX is 1.6* as well. Theres only about .4* between Musty's and QQ, though, so I recommend nerfing Musty's for a better spread.
  2. Advanced and HyPaD have the same OD, I personally think HyPaD's should be buffed to 6.5 but this is also a concern of diffspread so its being mentioned here as well as in the diff-mod.
  3. Apparently QQ's uninherited timing points are conflicting with literally every other diff? Check AIMod about that.
  4. Disable widescreen support for every diff since you have no storyboard/video.
  5. Add the following to your tags: 'konami, bemani, kac, song, contest, champion, episode, 06' If you don't change QQ to "Ortlinde=NBLG=Valkyria" add that to the tags as well. (All tags pulled from here.)
  6. The 1/6th streams at 00:29:264 - are 1/8th streams with a drifting-ish BPM. So... they're undermapped technically? You should probably sort this out among your diffs or with a BN, but I've listened to a shitload and as far as I can hear, its 1/8th with a slight drift.
[QQ]
  1. The diffname should make sense in my opinion, this really doesn't. I'd recommend doing something related to the song like: Ortlinde=NBLG=Valkyria or Byakko. Both are related to the song (the first being the boss on the jacket of the song, the second being a reference that the jacket credits make).
  2. This isn't a style I'm used to modding really, so bear with me.
  3. 00:16:885 (1,2,3,4,5,6,7,8) - I'd honestly make this curve out a bit more so that you don't have that weird curve at the end. It doesn't fit musically as it isn't turning on a strong beat and it makes the 8 which is a fairly strong note musically feel rather cramped. Changing this will also help the transition between these two streams (00:18:143 (6,1) - ) which is also suffering at the moment.
  4. 00:33:143 (1,1) - I personally think the area between these is super empty and boring. Maybe instead of having 00:33:143 (1) - hit that other note with it's slider end, you could make it slightly shorter and start another slider where the end is now.
  5. 00:38:563 (1,2,3,4,5,6,7,1,2,3,4,5,1) - Aesthetically, this is pretty bad. I'd put a curve on both the first and second stream.
  6. 00:47:118 (6,7) - NC these to emphasize the piano? This is highly optional though.
  7. 01:33:372 (1,2,3,4,5,6) - If anything this should be a repeating slider or you shouldn't have the stream-jump. The DS change is fine, though.
  8. 01:39:099 (4,5,6) - Why no DS change here when you did it earlier? Also, same suggestion applies as earlier. To elaborate a bit more on this one since its more noticeable, the 4,5,6 is significantly quieter than the 1,2,3 which is why I feel as if they are mapped a bit too difficult for their volume level (if that makes sense).
  9. Ending Jumps: It feels really lazy, though I know as a player it'll be intense. I just feel as if something more could be done there...

    Overall its not that bad, I feel like a BN would be a lot more picky in the kiai and those 1/3rd stream sections though.
[Musty's EX]
  1. Nerf to 6.1ish*, the map itself seems really unpolished to me and the diffspread its completely screwed with this being this hard. This mod will mostly be suggestions on what to nerf. (It needs to be modded more than this, but I'm not sure how things will be changed so I'll only be modding parts I feel are going to stay.)
  2. 00:11:974 (5,6,1) - Make this a triangle.
  3. 00:19:974 (1,2,3,4,5,6,7) - Decrease DS.
  4. 00:35:458 (1) - Why a spinner? I think a slider fits better here.
  5. 00:39:329 (1) - Soften the curve a bit so that the stream flows better into it (make your middle anchor point at x360 y228 and then move your final point somewhere else.
  6. After this, you pretty much just nerf most of your jumps and decrease some of your stream DS.
Thats all I really had time to mod for, I wanted to get more done, sorry ;;
Musty

Cryptic wrote:

[Musty's EX]
  1. Nerf to 6.1ish*, the map itself seems really unpolished to me and the diffspread its completely screwed with this being this hard. This mod will mostly be suggestions on what to nerf. (It needs to be modded more than this, but I'm not sure how things will be changed so I'll only be modding parts I feel are going to stay.) Id rather see a new difficulty instead of destroying my difficulty, also why are you implying my difficulty is "unpolished"? I mean, give clean exemples on whats wrong please :(
  2. 00:11:974 (5,6,1) - Make this a triangle. that is super nazi but ok
  3. 00:19:974 (1,2,3,4,5,6,7) - Decrease DS. it was noticeable but i reduced it even more
  4. 00:35:458 (1) - Why a spinner? I think a slider fits better here. i don't want to make more ugly shaped sliders im sorry, this just feels really fine, most of the maps do that
  5. 00:39:329 (1) - Soften the curve a bit so that the stream flows better into it (make your middle anchor point at x360 y228 and then move your final point somewhere else. could i ask you why? i don't see anything that is affecting playability right there
Thanks

just a quick note about 1/8th at 00:29:264 - you can clearly hear them though it just sucks in terms of playability, id rather stick with my current pattern. (it is basically the same with one beat less)
Chiieko
Chiieko
Astaroth
This map is so bad

Sorry NerO
BanchoBot
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