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penoreri - Preserved Valkyria

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Topic Starter
NerO
This beatmap was submitted using in-game submission on mercredi 11 septembre 2019 at 20:40:32

Artist: penoreri
Title: Preserved Valkyria
Source: SOUND VOLTEX III GRAVITY WARS
Tags: sdvx musty shapy patchoulidesu
BPM: 155
Filesize: 7889kb
Play Time: 02:02
Difficulties Available:
  1. ADVANCED (3,58 stars, 264 notes)
  2. BASIC (1,72 stars, 78 notes)
  3. HyPaD (5,01 stars, 320 notes)
  4. Musty's EX (6,98 stars, 699 notes)
  5. NOVICE (2,19 stars, 138 notes)
  6. QQ (7,46 stars, 679 notes)
  7. ShapYnsane (5,39 stars, 456 notes)
Download: penoreri - Preserved Valkyria
Information: Scores/Beatmap Listing
---------------
idk how to map low diff
- BASIC by Me
- NOVICE by Me
- ADVANCED by Me
- HyPaD by Patchouli Desu
- ShapYnsane by Shapy
- Musty's EX by Musty
- QQ by Me
mraihani
[metadata]
artist: ぺのれり

[NOVICE]
circle szie: 3 :idea:
00:07:169 (2) - move to x=24 y=64 -- invisible for hidden mod players
00:26:330 (1) - soft whistle?
00:48:061 (1,2,3) - offsync, and too hard for novice diff. Try this pattern?

00:50:242 (1,2,3) - same complaint as above
00:52:424 (1,2,3) - ^
01:27:333 (1,2,3,4,5) - sync, but too hard for novice diff. try this pattern?

01:30:197 (1) - replace New combo to 01:29:788 (4) -
01:34:561 (2) - move nc to 01:33:879 (1) -
01:34:561 (2) - this slider feels awkward. change with a slider (start: 01:34:424 - , end: 01:34:697 - ). if you want to keep your slider, add circle at 01:34:424 -
add circles at 01:36:879 - and 01:37:970 -
01:40:424 - continue beatmapping

[ADVANCED]
00:14:524 (3) - move to (x,y) (240,80) -- invisible for hidden players
00:10:653 (1,2,3,4,5) - add more distance please
00:20:911 (1) - remove NC
00:15:298 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10) - try to not use streams on ENH diffs. Try this code
code at .osu file
296,204,15298,6,0,L|344:232,3,31.4999990386963
364,244,15685,2,0,L|416:248,3,31.4999990386963
444,240,16072,2,0,P|480:200|480:168,1,62.9999980773926
464,128,16459,2,0,L|468:48,1,62.9999980773926
372,52,16846,6,0,L|292:60,1,62.9999980773926
216,76,17233,2,0,L|160:76,3,31.4999990386963
136,80,17621,2,0,L|73:83,1,62.9999980773926
180,148,18008,2,0,L|144:220,1,62.9999980773926
72,204,18395,6,0,P|91:252|108:268,1,62.9999980773926
172,284,18782,2,0,L|260:292,1,62.9999980773926
265,217,19169,2,0,L|222:211,3,31.4999990386963
190,195,19556,2,0,P|155:180|116:180,1,62.9999980773926

Nice song - rank please
Topic Starter
NerO

mraihani wrote:

[metadata]
artist: ぺのれり Added

[NOVICE]
circle szie: 3 :idea: Ok
00:07:169 (2) - move to x=24 y=64 -- invisible for hidden mod players Ok
00:26:330 (1) - soft whistle? you mean 00:26:137 ? (Added anyway)
00:48:061 (1,2,3) - offsync, and too hard for novice diff. Try this pattern? yea seems good

00:50:242 (1,2,3) - same complaint as above ok
00:52:424 (1,2,3) - ^ ok
01:27:333 (1,2,3,4,5) - sync, but too hard for novice diff. try this pattern? ok

01:30:197 (1) - replace New combo to 01:29:788 (4) - ok
01:34:561 (2) - move nc to 01:33:879 (1) - ok
01:34:561 (2) - this slider feels awkward. change with a slider (start: 01:34:424 - , end: 01:34:697 - ). if you want to keep your slider, add circle at 01:34:424 - ok
add circles at 01:36:879 - and 01:37:970 - ok
01:40:424 - continue beatmapping I prefer stopping here, but if it's needed to be ranked i'll do it

[ADVANCED]
00:14:524 (3) - move to (x,y) (240,80) -- invisible for hidden players ok
00:10:653 (1,2,3,4,5) - add more distance please ok
00:20:911 (1) - remove NC ok
00:15:298 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10) - try to not use streams on ENH diffs. Try this code seems good :D thx!
code at .osu file
296,204,15298,6,0,L|344:232,3,31.4999990386963
364,244,15685,2,0,L|416:248,3,31.4999990386963
444,240,16072,2,0,P|480:200|480:168,1,62.9999980773926
464,128,16459,2,0,L|468:48,1,62.9999980773926
372,52,16846,6,0,L|292:60,1,62.9999980773926
216,76,17233,2,0,L|160:76,3,31.4999990386963
136,80,17621,2,0,L|73:83,1,62.9999980773926
180,148,18008,2,0,L|144:220,1,62.9999980773926
72,204,18395,6,0,P|91:252|108:268,1,62.9999980773926
172,284,18782,2,0,L|260:292,1,62.9999980773926
265,217,19169,2,0,L|222:211,3,31.4999990386963
190,195,19556,2,0,P|155:180|116:180,1,62.9999980773926

Nice song - rank please
Thanks for Modding!
I am not ready for mods tho, i'm waiting for Musty's Diff ^^
Patchouli Desu
It appears that you are using a N diff instead of a E diff, which is fine as long as it follows the general guidelines of Easy or else it wont be ranked.
(See https://osu.ppy.sh/wiki/Difficulty_appropriate_gameplay_elements)

00:04:653 - Kick slider needs to be replaced with something else.
00:05:621 - Stacked note
00:09:879 and 00:10:653 - Kick sliders
00:26:330 - 2 spinners bunched together is inappropriate for a Novice diff.
00:40:846 - Kick slider
01:23:055 - The slider aswell as the recovery time is too short for Novice.
01:25:973 - Stacked note

00:58:924 - This part shows pretty much why the tempo on this diff is way too high for a easy diff, I won't mark every kick slider or overlap since it would clutter the post but the star rating for Easy is 0-1.5 and Normal is 1.5-2.25, thing being a 2.11 its borderline "hard" and are overall unfitting for a easy.

I would recommend you make this a "normal" diff and add a difficulty below this one since it fits the "normal" criteria well if you turn up the CS and AR a tad and making it fit the Easy criteria would require more work than making an new one would.

You should also consider another insade in the 3.5-4.5 range since the step between 3.42 an 5.00 is quite a lot (and the Osu wiki recommends adding a lower range Insane if the map contains a very high-range insane).

All in all its a good work but I think a rank 56 player such as yourself should try to put yourself in the shoes of a player with say, 500pp. If you find it hard to make a genuinely easy difficulty you should request a guest diff, I am barely below #100k and even I find it hard to map anything below 3 stars.
Topic Starter
NerO

Patchouli Desu wrote:

It appears that you are using a N diff instead of a E diff, which is fine as long as it follows the general guidelines of Easy or else it wont be ranked.
(See https://osu.ppy.sh/wiki/Difficulty_appropriate_gameplay_elements)

00:04:653 - Kick slider needs to be replaced with something else.
00:05:621 - Stacked note
00:09:879 and 00:10:653 - Kick sliders
00:26:330 - 2 spinners bunched together is inappropriate for a Novice diff.
00:40:846 - Kick slider
01:23:055 - The slider aswell as the recovery time is too short for Novice.
01:25:973 - Stacked note

00:58:924 - This part shows pretty much why the tempo on this diff is way too high for a easy diff, I won't mark every kick slider or overlap since it would clutter the post but the star rating for Easy is 0-1.5 and Normal is 1.5-2.25, thing being a 2.11 its borderline "hard" and are overall unfitting for a easy.

I would recommend you make this a "normal" diff and add a difficulty below this one since it fits the "normal" criteria well if you turn up the CS and AR a tad and making it fit the Easy criteria would require more work than making an new one would.

You should also consider another insade in the 3.5-4.5 range since the step between 3.42 an 5.00 is quite a lot (and the Osu wiki recommends adding a lower range Insane if the map contains a very high-range insane).

All in all its a good work but I think a rank 56 player such as yourself should try to put yourself in the shoes of a player with say, 500pp. If you find it hard to make a genuinely easy difficulty you should request a guest diff, I am barely below #100k and even I find it hard to map anything below 3 stars.
Thanks for modding!
Fixed everything you said
Kimitakari
I have found a liitle mistakes in your map

- QQsty
HP Drain Rate ~ 7!?... 7!?!?!? 6 plz ;w; :idea:


- QQ
HP Drain Rate ~ 7!? Are you kidding me switch to 6 or something :idea:
00:10:653 (1,2,3,1,2,3,1,2,3,1,2,3,4) ~ TRIANGLES make a little bit closer and all those triangles move to x:144 y:354
01:26:788 (1,2,3,4,1,2,3,4,5,6,7,8) ~ What a far jumps!

Sorry if it's short for you I just suck at it ;w;
Topic Starter
NerO

Nelly wrote:

I have found a liitle mistakes in your map

- QQsty
HP Drain Rate ~ 7!?... 7!?!?!? 6 plz ;w; :idea:


- QQ
HP Drain Rate ~ 7!? Are you kidding me switch to 6 or something :idea: well, can you tell me why ? I don't see any problem <.< (same for Musty)
00:10:653 (1,2,3,1,2,3,1,2,3,1,2,3,4) ~ TRIANGLES make a little bit closer and all those triangles move to x:144 y:354 ok
01:26:788 (1,2,3,4,1,2,3,4,5,6,7,8) ~ What a far jumps! Should I do it farther ?

Sorry if it's short for you I just suck at it ;w;
Thanks for modding!
gameuse_old
This is a really nice song!!! Ranked please!!

BASIC
click me
BASIC
there is a few rhythm problems, but not a lot
for this map only, use 1/2 beat snap divisor, i don't see the need to use 1/4
00:33:104(1) delete note and move slider 1 tick forward
00:39:298(1) ^same
00:48:061 to 01:03:333 make the beats stand out more by adding more volume to the beat. Do not use (soft, soft) for anything
00:49:970 add a note here
00:54:333 add a note here
00:58:424 make this slider shorter (preferably on the white tick) and turn it into a return slider
01:01:697 move this to the red tick
01:20:788 remove the note
01:23:788 to 01:58:288 the volume could be 5x louder (80-100%)
01:22:970, 01:23:242, 01:23:515 add notes here
01:29:242 add note here
01:32:515 add note here
01:35:788 ^same
01:36:879 ^same
01:40:424 why end the song here? there is much more to play for!!
01:58:288 consider adding a spinner here
NOVICE
click me
NOVICE
again this should be in 1/2 beat snap divisor
this beatmap is near perfect, however you need to still watch out wit the volume of the beats at certain phrases
00:19:943 to 00:23:040 the volume could be louder
00:22:266 add a note here
00:48:061 to 01:05:515 louder in the beats
01:21:879 remove slider and replace with notes/sliders in 01:22:424, 01:22:697, 01:22:970
01:23:106 add a return slider here
01:23:924 add a note here
01:24:333 to 01:40:424 kiai time should have harder beats (increase volume)
01:40:424 to 01:58:288 could have more notes added (idk why u ended the song)
01:58:697 slider could be added here
ADVANCED
click me
ADVANCED
timing on this map is really good :D
I also would recommend getting another modder to help you out since I am not that good at making maps at 3 star plus difficulties
00:48:061 to 01:05:515 beats should be louder
01:23:651 add a note here
01:40:424 remove the whistle
01:40:424 why end the song here? more to go
01:58:697 slider could be added here

For the rest of the difficulties, I would recommend getting a modder that has more experience than me because I am not really good at keeping up with the tempo after the diff. reaches over 4 stars.

Good luck ;)
Darson
Hello from #modreqs! le noob mod inc

General
General

Cool ass song, pretty af :D
I think you should map out the last 18 seconds on the the 3 easier difficulties, not sure if you can get away with not mapping the rest out :/ unless you're not done ofc but I don't think you would be asking for mods if it wasn't done :P
I'll do my best to help you improve your map, please do not give kudos if this mod didn't help you!!

BASIC
BASIC

  1. 00:48:061 (1,2) - These would look better if they were blanketed like this
  2. 00:55:424 (2) - Move this slider down a bit so it stacks on 00:57:606 (2)
  3. 00:56:788 (1) - Move this slider over to the right a bit for neatness, like so
  4. 01:01:151 (1) - Move this note up and to the left a bit so it forms a triangle with 01:00:197 (2,3) like so
  5. 01:02:515 (3,4) - Take these 2 together and move them so 01:03:061 (4) stacks on 01:00:879 (3)

NOVICE
NOVICE

  1. 00:02:427 (2) - I realize this note is mapped to the blue tick, so it comes up faster but maybe move it down a tad so the spacing is even between 00:01:363 (1,3)
  2. 00:05:814 (1,2,1) - Spacing is a bit close compared to 00:08:330 (2,3,4,1)
  3. 00:12:201 (3) - Stack this on 00:14:137 (2)
    00:47:079 (1) - Stack this on 00:48:879 (2)
  4. 00:52:424 (1) - Move this up like this for teh neatness
  5. 00:53:242 (2) - Move this over to the left like this also for neatness
  6. 00:54:606 (1) - Move this up so the slider end stacks on 00:53:242 (2)
  7. 00:56:788 (1,2) - Fix the spacing between these 2, it's inconsistent compared to 00:57:606 (3,4,5)
  8. 01:04:151 (3,4) - Spacing between these is off a bit compared to 01:03:333 (1,2,3)
  9. 01:23:242 - you should put some notes here, some pretty big beats you're missing out on
  10. 01:30:606 (3) - Move this to x:84 y:216 so it's right in between 01:29:788 (1,2)
  11. 01:33:879 (1) - Move this down to x:88 y:152 to blanket 01:32:788 (3) better
  12. 01:34:970 (4) - Move this to x:208 y:260 to make a neater triangle pattern
  13. 01:35:515 (5) - Move this to x:312 y:196, looks better

ADVANCED
ADVANCED

  1. 00:03:104 (3,4) - Weird spacing when comparing to 00:01:363 (1,2,3)
  2. 00:08:330 (2) - Stack this on 00:06:782 (5) then move 00:09:104 (3,4) accordingly
  3. 00:10:653 (1,2,3,4,5) - Spacing is inconsistent here
  4. 00:14:137 (2,3,4) - Weird spacing here, make it more like 00:13:750 (1,2) for consistency
  5. 00:28:169 (4,1,2) - Inconsistent spacing
  6. 00:44:330 (6,7,8,9) - This would be better as a slider because it's 4 notes which would cause the player to end the stream on their off-finger
  7. 00:45:492 (1,2,3) - Adjust the spacing here a bit
  8. 00:51:470 (4) - Have the slider end stack on 00:50:242 (1) then move 00:51:879 (1) to x:324 y:184, 00:52:151 (2) to x:464 y:232, 00:52:424 (1) - to x:388 y:348, then have 00:52:833 (2) stack on 00:51:061 (3) then ofc move 00:53:242 (3,4,1,2,1) - according, this imo looks much cleaner and more organized
  9. 01:22:697 (2,3) - Fix the spacing, make it like 01:22:424 (1,2) -
  10. 01:31:697 (1) - Move this to like x:292 y:232, makes it flow better with the return sliders before it the ofc move 01:32:106 (2,3,4) accordingly

HyPaD
HyPadD

>>This diff needs quite a bit of work, note placement is a bit random and its't very intuitive<<

  1. 00:02:427 (3) - Move to x:428 y:160 for a better blanket then move 00:01:363 (1) close to 00:01:750 (2) for spacing consistency, then stack 00:03:104 (4) under the slider end as it was
  2. 00:04:266 (7) - Move to x:140 y:152 this way it has the same effect with the end sound and it looks neater
  3. 00:09:104 (3) - Probably stack the slider end on 00:08:330 (2) or just move it a bit further so it doesn't look as messy
  4. 00:12:201 (9) - move this to x:220 y:152 so it matches 00:11:040 (4,8)
  5. 00:13:750 - Maybe lower the SV to 1.25? 1.5 seems to fats for part since it isn't Kiai
  6. 00:14:717 (3,4,5,6,7) - Probably lower the spacing on those, it's a bit too hard for this difficulty, 00:15:588 (8,9) this is fine however, just move them to be a bit closer to 00:15:298 (7)
  7. 00:22:459 (3) - Stack on 00:21:685 (1)
  8. 00:28:653 (1,2,3,4,5) - Maybe it's just me, this is fine but maybe have the notes touching at least so it isn't so difficult? idk maybe this is fine
  9. 00:48:061 - The SV is super fast, probably slow it down a bit :x
  10. 00:49:697 (3) - have the shape of this slider match the others within it's combo
  11. 00:53:515 (1,2,3,4) - ^ sliders in the same combo should have the same shape
  12. 00:54:606 (1) - ^
  13. 00:55:697 (1) - ^
  14. 00:56:788 (1,3) - ^
  15. 00:57:879 (1) - ^
  16. 00:58:970 (1) - ^
  17. 01:01:151 (1) - ^
  18. 01:02:788 (3) - ^ this ones just super weird lol
  19. 01:03:879 (3) - ^ (sorry for the load of carrots but it's necessary to fix those sliders imo)
  20. 01:09:879 (1,2,1,2,3,1,2,1,2,3,4,1,2,3,4,1,2,3) - There's some parts in this section that skip important beats, consider rearranging it
  21. 01:22:970 (1,2) - Extend these sliders to the red tick
  22. I won't go through and list all the sliders that need to be changed in shape like I said before but in this 2nd kiai go through and change the slider shapes to match the others in their combo
  23. 01:25:424 (2) - stack the slider end on 01:24:879 (5)
  24. 01:27:197 (5,1,2,3,4,1,2,3,4) - This looks sloppy, change it around so that notes aren't overlapping other notes for no reason, overlapping is OK as long as it follows a pattern, and don't forget about stacking, this is highly encouraged
  25. 01:28:424 - Ok this SV is way too high LOL, please turn it down
  26. 01:46:288 (2) - stack this on 01:45:197 (2)

ShapYnsane
ShapYnsane

Fucking bad ass diff great job :D

  1. 00:15:298 (1,2) - Close the distance between these for consistency
  2. 00:16:846 (1,2) - ^
  3. 00:53:242 (5) - Stack on 00:52:288 (5)
  4. 01:04:288 (4,5,6,7,8) - This star pattern could be prettier
  5. Big beats at 01:22:424 and 01:22:697 consider adding some single notes with a big gap to emphasize the loud sounds
  6. 01:24:879 (6) - Maybe stack on 01:23:379 (2) ? ehh idk maybe not
  7. 01:25:015 (7) - Move this note to x:404 y:56 makes a better triangle pattern and looks cleaner
  8. 01:26:106 (4) - Move to x:268 y:120 so it forma a pattern with 01:26:651 (3,5) and 01:26:651 (3,5), gives it a cleaner look
  9. 01:31:015 (2) - Have this lider end one tick sooner and add a note to 01:31:356, other wise the player would end on 01:31:697 (1) with their off-finger
  10. 01:32:106 (2) - Either move this note to to x:204 y:136 or move 01:32:242 (3,4,5) a bit closer to give a better consistency of spacing between 01:31:697 (1,2,3)
  11. 01:34:561 (5,1) - The gap is pretty big there, consider reducing it
  12. 01:38:924 (3) - move this up to x:132 y:316 to make a better triangle with 01:38:242 (1,2)
  13. 01:39:333 (1,2,3) - I don't think this is timed properly
  14. 01:45:197 (2,3,4,5,6,1) - This star pattern needs a bit of adjustment, could be prettier
  15. 01:54:197 (4) - Move to x:48 y:120 and move 01:54:333 (5) to x:20 y:328 and move 01:54:470 (6) to x:232 y:244 for a cleaner triangle

QQsty
QQsty

Some patterns need to be better thought out and organized but this is fun nonetheless!

  1. 00:03:975 (3,4) - Listen closely, this should just be a slider, no reason for a double
  2. 00:04:459 (5) - This piano note is soo soft idk if it's worth mapping
  3. 00:12:201 (1) - Move this to x:272 y:212, makes a triangle with 00:11:943 (5,6) - and looks cleaner
  4. 00:13:362 (9) - stack on 00:12:201 (1)
  5. 00:17:621 (1,2,3,4,5,6,7,8) - The spacing should remain the same as 00:16:072 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8), there's no reason to make the spacing different as the piano doesn't lower in volume, it doesn't flow well
  6. 00:21:298 (11) - Move to x:372 y:204, makes a cleaner triangle with 00:20:911 (9,10)
  7. 00:30:589 (10,1) - Probably an unrankable gap lol, have it match 00:30:589 (10,1)
  8. 00:31:362 (10,1) - The gap here is a bit big compared to 00:29:814 (10,1), probably lessen the gap
  9. 00:32:137 (10,1) - ^
  10. 00:33:975 - Maybe add a spinner here?
  11. 00:38:524 (1,2,3,4,5,6,7,8,9,10,11,12) - ehh too much curve I think, doesn't really look good or play well
  12. 00:43:750 (6) - Stack on 00:42:685 (5)
  13. 00:43:169 (1,2,3,4,5,6) - Probably change the spacing a bit, as well as the pattern, weird af to stream in a triangle shape imo
  14. 00:48:061 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,1,2,3,1,1,2,3,4,5,6,7,8,9) - These jump patterns need to be change around a bit, they're pretty random and it looks messy
  15. 00:56:242 (1,2,3,4,5,6,7,8) - You can make this stream accelerate a bit if you want, the piano gets louder in the duration of that stream, just a thought, doesn't have to be
  16. 01:03:333 (3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5) - Really weird stream shape here, the spacing is fine as the piano gets a bit deeper in pitch which creates for lower volume which = less spacing but the curve might be too sudden consider making thee turn more wide
  17. 01:25:833 (4) - stack on 01:26:787 (8)
  18. 01:27:333 (1,2,3,4,5,6,7) - Really random note placement, you should organize it more, something like this I did this in like 2 seconds, you could make it look better, this is just to give you an idea
  19. 01:32:515 (7,1) - Big gap here, lessen it a bit like 01:32:515 (7,1)
  20. 01:33:333 (11,1) - Holy shit this gap LOL, please close it a bit like 01:32:515 (7,1)
  21. 01:34:697 (1,2,3) - The gap between these needs to be less, that's super hard to land, I understand it's a hard map but even that might be too hard
  22. 01:53:924 (1,2,3,4,5,6,7) - Sloppy looking jumps, a bit random, you can clean it up a bit to make it look better
  23. 01:54:879 (1,2,3,4,5,6) - fucking 10/10 pattern, but it could look a little prettier, use this pattern as a guide to help with making the patterns I noted to be less random and more organized, this pattern is excellent and has a good intuitive thought behind it and flows well
  24. 01:57:970 (2) - This slider should be mapped to the red tick and on the next red tick

QQ
QQ

This diff is amazing, I only found a few things, I'm sure there's more that I can't find but man I love it! Very well thought out and the patterns are very pretty and organized :D

  1. 01:01:151 (1,2,3,1,2,3,1,2,3) - Something like this would look better, that looks pretty sloppy, you could make it look better :P
  2. 01:25:151 (1,2,3,4,5,6) - This could look better
  3. 01:30:197 (1,2,3,4,1,2,3,4,5,6,7) - Holy shit this is REALLY hard you should probably tone that wayyy down, I don't think that's rankable
  4. 01:49:151 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,1,2,3,1,2,3,1,2,3) - As a jump love this made me jizz a little bit
DONE!


Good luck with ranking! I hope this mod helped you!
Patchouli Desu
HyPadD

>>This diff needs quite a bit of work, note placement is a bit random and its't very intuitive<<

  1. 00:02:427 (3) - Move to x:428 y:160 for a better blanket then move 00:01:363 (1) close to 00:01:750 (2) for spacing consistency, then stack 00:03:104 (4) under the slider end as it was done
  2. 00:04:266 (7) - Move to x:140 y:152 this way it has the same effect with the end sound and it looks neater ok
  3. 00:09:104 (3) - Probably stack the slider end on 00:08:330 (2) or just move it a bit further so it doesn't look as messy moved it away
  4. 00:12:201 (9) - move this to x:220 y:152 so it matches 00:11:040 (4,8) thank you
  5. 00:13:750 - Maybe lower the SV to 1.25? 1.5 seems to fats for part since it isn't Kiai the difficulty is based on SV and spacing rather than streams or fast taps
  6. 00:14:717 (3,4,5,6,7) - Probably lower the spacing on those, it's a bit too hard for this difficulty, 00:15:588 (8,9) this is fine however, just move them to be a bit closer to 00:15:298 (7) its hard but not that hard
  7. 00:22:459 (3) - Stack on 00:21:685 (1) Done
  8. 00:28:653 (1,2,3,4,5) - Maybe it's just me, this is fine but maybe have the notes touching at least so it isn't so difficult? idk maybe this is fine its probably fine
  9. 00:48:061 - The SV is super fast, probably slow it down a bit :x but we already have a normal diff - jokes aside SV is what makes this challanging since it lacks streams or intense jump patterns
  10. 00:49:697 (3) - have the shape of this slider match the others within it's combo Thanks a lot! Made a lot of changes to this to make it more varied interesting and to have the combos seem less random and have each color follow a distinct pattern :)
  11. 00:53:515 (1,2,3,4) - ^ sliders in the same combo should have the same shape
  12. 00:54:606 (1) - ^
  13. 00:55:697 (1) - ^
  14. 00:56:788 (1,3) - ^
  15. 00:57:879 (1) - ^
  16. 00:58:970 (1) - ^
  17. 01:01:151 (1) - ^
  18. 01:02:788 (3) - ^ this ones just super weird lol
  19. 01:03:879 (3) - ^ (sorry for the load of carrots but it's necessary to fix those sliders imo)
  20. 01:09:879 (1,2,1,2,3,1,2,1,2,3,4,1,2,3,4,1,2,3) - There's some parts in this section that skip important beats, consider rearranging it Its a relax section to fill the calmer part of the song before the intense section begins
  21. 01:22:970 (1,2) - Extend these sliders to the red tick Done, lets hope the mouse users have high sens so the arm doesnt know over something on the desk (muahaha)
  22. I won't go through and list all the sliders that need to be changed in shape like I said before but in this 2nd kiai go through and change the slider shapes to match the others in their combo Thanks again for that
  23. 01:25:424 (2) - stack the slider end on 01:24:879 (5) This probably made sense before but after I changed how the sliders go to match the shape of the rest of the combo it kinda doesn't anymore
  24. 01:27:197 (5,1,2,3,4,1,2,3,4) - This looks sloppy, change it around so that notes aren't overlapping other notes for no reason, overlapping is OK as long as it follows a pattern, and don't forget about stacking, this is highly encouraged Changed it to make it more "kick", but tbh it feels half-asses both before and after the change, maybe Nero can look into it
  25. 01:28:424 - Ok this SV is way too high LOL, please turn it down Rip scratchless tablet, keeping it as it is because it is hard
  26. 01:46:288 (2) - stack this on 01:45:197 (2)Made a lot of changes to the section in general for better and more interesting sliders
Thanks for the mod, very impressive that you went through all diffs so thoroughly.
Nero I'll send you the updated file.
Shapy
ShapYnsane

Fucking bad ass diff great job :D

  1. 00:15:298 (1,2) - Close the distance between these for consistency
  2. 00:16:846 (1,2) - ^
  3. 00:53:242 (5) - Stack on 00:52:288 (5)
  4. 01:04:288 (4,5,6,7,8) - This star pattern could be prettier
  5. Big beats at 01:22:424 and 01:22:697 consider adding some single notes with a big gap to emphasize the loud sounds
  6. 01:24:879 (6) - Maybe stack on 01:23:379 (2) ? ehh idk maybe not
  7. 01:25:015 (7) - Move this note to x:404 y:56 makes a better triangle pattern and looks cleaner
  8. 01:26:106 (4) - Move to x:268 y:120 so it forma a pattern with 01:26:651 (3,5) and 01:26:651 (3,5), gives it a cleaner look
  9. 01:31:015 (2) - Have this lider end one tick sooner and add a note to 01:31:356, other wise the player would end on 01:31:697 (1) with their off-finger
  10. 01:32:106 (2) - Either move this note to to x:204 y:136 or move 01:32:242 (3,4,5) a bit closer to give a better consistency of spacing between 01:31:697 (1,2,3)
  11. 01:34:561 (5,1) - The gap is pretty big there, consider reducing it
  12. 01:38:924 (3) - move this up to x:132 y:316 to make a better triangle with 01:38:242 (1,2)
  13. 01:39:333 (1,2,3) - I don't think this is timed properly
  14. 01:45:197 (2,3,4,5,6,1) - This star pattern needs a bit of adjustment, could be prettier
  15. 01:54:197 (4) - Move to x:48 y:120 and move 01:54:333 (5) to x:20 y:328 and move 01:54:470 (6) to x:232 y:244 for a cleaner triangle
All Fixed, Thanks for your mod man :3
I'm waiting NerO for Uptdate o/
Topic Starter
NerO

gameuse wrote:

This is a really nice song!!! Ranked please!!

BASIC
click me
BASIC
there is a few rhythm problems, but not a lot
for this map only, use 1/2 beat snap divisor, i don't see the need to use 1/4
00:33:104(1) delete note and move slider 1 tick forward done
00:39:298(1) ^same done
00:48:061 to 01:03:333 make the beats stand out more by adding more volume to the beat. Do not use (soft, soft) for anything ok
00:49:970 add a note here I prefer not, it's an easy diff so i don't want to add much notes
00:54:333 add a note here ^
00:58:424 make this slider shorter (preferably on the white tick) and turn it into a return slider ok
01:01:697 move this to the red tick It feels off, but i changed the pattern
01:20:788 remove the note done
01:23:788 to 01:58:288 the volume could be 5x louder (80-100%) ok
01:22:970, 01:23:242, 01:23:515 add notes here As I said before
01:29:242 add note here ^
01:32:515 add note here ^
01:35:788 ^same ^
01:36:879 ^same ^
01:40:424 why end the song here? there is much more to play for!! I guess i'll continue then
01:58:288 consider adding a spinner here ok
NOVICE
click me
NOVICE
again this should be in 1/2 beat snap divisor
this beatmap is near perfect, however you need to still watch out wit the volume of the beats at certain phrases
00:19:943 to 00:23:040 the volume could be louder ok
00:22:266 add a note here As I said on BASIC i prefer not adding much notes
00:48:061 to 01:05:515 louder in the beats ok
01:21:879 remove slider and replace with notes/sliders in 01:22:424, 01:22:697, 01:22:970 I didn't understant, but I changed the pattern
01:23:106 add a return slider here Changed the pattern
01:23:924 add a note here ^
01:24:333 to 01:40:424 kiai time should have harder beats (increase volume) ok
01:40:424 to 01:58:288 could have more notes added (idk why u ended the song)
01:58:697 slider could be added here I prefer to add Spinner

ADVANCED
click me
ADVANCED
timing on this map is really good :D
I also would recommend getting another modder to help you out since I am not that good at making maps at 3 star plus difficulties
00:48:061 to 01:05:515 beats should be louder ok
01:23:651 add a note here sorry i don't see why i should add note here
01:40:424 remove the whistle I don't agree sorry
01:40:424 why end the song here? more to go ok
01:58:697 slider could be added here spinner ftw

For the rest of the difficulties, I would recommend getting a modder that has more experience than me because I am not really good at keeping up with the tempo after the diff. reaches over 4 stars.

Good luck ;)

Reclaimer wrote:

Hello from #modreqs! le noob mod inc

General
General

Cool ass song, pretty af :D
I think you should map out the last 18 seconds on the the 3 easier difficulties, not sure if you can get away with not mapping the rest out :/ unless you're not done ofc but I don't think you would be asking for mods if it wasn't done :P
I'll do my best to help you improve your map, please do not give kudos if this mod didn't help you!!

BASIC
BASIC

  1. 00:48:061 (1,2) - These would look better if they were blanketed like this ok
  2. 00:55:424 (2) - Move this slider down a bit so it stacks on 00:57:606 (2) ok
  3. 00:56:788 (1) - Move this slider over to the right a bit for neatness, like so ok
  4. 01:01:151 (1) - Move this note up and to the left a bit so it forms a triangle with 01:00:197 (2,3) like so ok
  5. 01:02:515 (3,4) - Take these 2 together and move them so 01:03:061 (4) stacks on 01:00:879 (3) ok

NOVICE
NOVICE

  1. 00:02:427 (2) - I realize this note is mapped to the blue tick, so it comes up faster but maybe move it down a tad so the spacing is even between 00:01:363 (1,3) I think it's better to follow BeatSnap Divisor here
  2. 00:05:814 (1,2,1) - Spacing is a bit close compared to 00:08:330 (2,3,4,1) Yea but the song goes "up" a little
  3. 00:12:201 (3) - Stack this on 00:14:137 (2) ok
    00:47:079 (1) - Stack this on 00:48:879 (2) ok
  4. 00:52:424 (1) - Move this up like this for teh neatness ok
  5. 00:53:242 (2) - Move this over to the left like this also for neatness ok
  6. 00:54:606 (1) - Move this up so the slider end stacks on 00:53:242 (2) ok
  7. 00:56:788 (1,2) - Fix the spacing between these 2, it's inconsistent compared to 00:57:606 (3,4,5) fixed
  8. 01:04:151 (3,4) - Spacing between these is off a bit compared to 01:03:333 (1,2,3) fixed
  9. 01:23:242 - you should put some notes here, some pretty big beats you're missing out on done
  10. 01:30:606 (3) - Move this to x:84 y:216 so it's right in between 01:29:788 (1,2) done
  11. 01:33:879 (1) - Move this down to x:88 y:152 to blanket 01:32:788 (3) better ok
  12. 01:34:970 (4) - Move this to x:208 y:260 to make a neater triangle pattern ok
  13. 01:35:515 (5) - Move this to x:312 y:196, looks better ok

ADVANCED
ADVANCED

  1. 00:03:104 (3,4) - Weird spacing when comparing to 00:01:363 (1,2,3) I don't see what's weird
    Fucking bad ass diff great job :D Thanks!
  2. 00:08:330 (2) - Stack this on 00:06:782 (5) then move 00:09:104 (3,4) accordingly ok
  3. 00:10:653 (1,2,3,4,5) - Spacing is inconsistent here fixed
  4. 00:14:137 (2,3,4) - Weird spacing here, make it more like 00:13:750 (1,2) for consistency done
  5. 00:28:169 (4,1,2) - Inconsistent spacing fixed
  6. 00:44:330 (6,7,8,9) - This would be better as a slider because it's 4 notes which would cause the player to end the stream on their off-finger ok
  7. 00:45:492 (1,2,3) - Adjust the spacing here a bit ok
  8. 00:51:470 (4) - Have the slider end stack on 00:50:242 (1) then move 00:51:879 (1) to x:324 y:184, 00:52:151 (2) to x:464 y:232, 00:52:424 (1) - to x:388 y:348, then have 00:52:833 (2) stack on 00:51:061 (3) then ofc move 00:53:242 (3,4,1,2,1) - according, this imo looks much cleaner and more organized Idk if i stacked as you wanted but well <.<
  9. 01:22:697 (2,3) - Fix the spacing, make it like 01:22:424 (1,2) - ffixed
  10. 01:31:697 (1) - Move this to like x:292 y:232, makes it flow better with the return sliders before it the ofc move 01:32:106 (2,3,4) accordingly fixed

QQ
QQ

This diff is amazing, I only found a few things, I'm sure there's more that I can't find but man I love it! Very well thought out and the patterns are very pretty and organized :D Thanks!

  1. 01:01:151 (1,2,3,1,2,3,1,2,3) - Something like this would look better, that looks pretty sloppy, you could make it look better :P Well, idk how to make it better xD
  2. 01:25:151 (1,2,3,4,5,6) - This could look better Fixed (I guess?)
  3. 01:30:197 (1,2,3,4,1,2,3,4,5,6,7) - Holy shit this is REALLY hard you should probably tone that wayyy down, I don't think that's rankable Fixed too (I think..)
  4. 01:49:151 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,1,2,3,1,2,3,1,2,3) - As a jump love this made me jizz a little bit \o/
DONE!


Good luck with ranking! I hope this mod helped you!
Thanks for Modding!
HyPaD & ShapYnsane updated

@gameuse : I'll probably mod your map tomorrow, if it isn't, it'll be this week anyway
Bonsai
yo I don't have time for a mod but I looked at [QQ] out of curiosity (didn't know you you were mapping ^^) and one thing I spotted is at 01:17:924 (1,2,3) the more important piano-hits are actually at the slidertails, so I'd suggest changing it to circle-slider-slider to give the right emphasis (like at 01:19:970 (3,4,5)

no kds, good luck ^^
Topic Starter
NerO

Bonsai wrote:

yo I don't have time for a mod but I looked at [QQ] out of curiosity (didn't you you were mapping ^^) and one thing I spotted is at 01:17:924 (1,2,3) the more important piano-hits are actually at the slidertails, so I'd suggest changing it to circle-slider-slider to give the right emphasis (like at 01:19:970 (3,4,5)

no kds, good luck ^^
Fixed, Thanks! :D
EncoreW
hi

[QQ]

00:07:169 (10) - NC here? after a stream and 00:06:782 (9) - differ 1/1 but the same sapcing

00:29:233 (1) - this stream really noisy, just a piano part, needn't so loud volume, try to decrease that like 30%

00:45:488 (1,1) - add whistle? i think it's necessary, two accent in this two note

01:05:515 (2,1,2) - use a 6/4 reverse slider to instead maybe better? after a deathstream, a soothing and long slider maybe more suitable

01:22:424 (1,1,1) - not perfect blanket, try to handle details

01:23:788 (3) - why not move this note to (252,142)? a great blanket here, i think better than your overlap

[QQsty]

only the highest diff can use custom diffname, so change this diffname plz

00:05:427 - maybe piano part just need soft, not normal hitsound,so noisy this stream, until 00:13:750 -

00:29:233 (1) - like QQ diff, to noisy

01:06:333 (3) - why use a finish hitsound here...i think whistle is enough

01:30:606 (1) - cry thunder LOL

[ShapYnsane]

maybe this gap a little too large with QQsty diff

00:56:242 (4) - use a stream here? violin sounds very exicting

00:58:424 (2,3) - why not use the same pattern like 01:00:606 (1,2) - ? really similar music this two part

01:21:197 (3,5) - NC?



sry not good at mod this kind song and maps :(
Topic Starter
NerO

T-Mac wrote:

hi

[QQ]

00:07:169 (10) - NC here? after a stream and 00:06:782 (9) - differ 1/1 but the same sapcing ok

00:29:233 (1) - this stream really noisy, just a piano part, needn't so loud volume, try to decrease that like 30% ok

00:45:488 (1,1) - add whistle? i think it's necessary, two accent in this two note ok

01:05:515 (2,1,2) - use a 6/4 reverse slider to instead maybe better? after a deathstream, a soothing and long slider maybe more suitable yea maybe, but here i prefer the notes to be "hit"

01:22:424 (1,1,1) - not perfect blanket, try to handle details fixed

01:23:788 (3) - why not move this note to (252,142)? a great blanket here, i think better than your overlap I prefer keeping that overlap so we can see that 01:23:788 (3) - is on the slider end of 01:24:606 (2) -
Also it touches this slider so i'll have to move it a bit, but that would kill the next pattern



sry not good at mod this kind song and maps :( It's ok that was useful :D
Thanks for modding!
Shapy

T-Mac wrote:

[ShapYnsane]

maybe this gap a little too large with QQsty diff

00:56:242 (4) - use a stream here? violin sounds very exicting I don't want to put a stream here so i don't change

00:58:424 (2,3) - why not use the same pattern like 01:00:606 (1,2) - ? really similar music this two part Because i don't want to copy past a paterne like this :')

01:21:197 (3,5) - NC? Fix



sry not good at mod this kind song and maps :(
Chibi Maruko
Hai! From Modding Queue

HyPad are too great O.o ham

ShapYnsane
  • 00:13:750 (2) - Add Finish/Whistle if u want
    00:22:459 (4) - Blanket
    00:59:242 (3) - ^
    01:33:947 (3) - ^
    01:58:288 - Add note if u want
QQsty
  • 00:07:556 (1) - Add Finish
    00:13:750 (1) - ^
    00:33:104 (1) - The overlap doesn't look nice. If u want keep it, ignore dat
    00:44:717 (9) - NC
    01:03:333 (3) - ^
    01:58:151 - The Inherited points is not same 1/4. Move it
QQ
  • 00:13:750 (1) - Add Whistle
    00:44:717 - Add circle
    01:05:515 (2) - Add Finish
    01:12:470 (2) - Blanket
    01:27:333 (1) - Add Whistle
    01:40:833 (1) - Why New Combo?
The stream are toooo legit for me O.o
Topic Starter
NerO

Chibi Maruko wrote:

Hai! From Modding Queue

QQ
  • 00:13:750 (1) - Add Whistle ok
    00:44:717 - Add circle ok
    01:05:515 (2) - Add Finish It was already added
    01:12:470 (2) - Blanket ok
    01:27:333 (1) - Add Whistle I think a Finish is better here
    01:40:833 (1) - Why New Combo? There's the "piano" that starts here
The stream are toooo legit for me O.o

Thanks for Modding!
Shapy

Chibi Maruko wrote:

Hai! From Modding Queue

ShapYnsane
  • 00:13:750 (2) - Add Finish/Whistle if u want Added
    00:22:459 (4) - Blanket I didn't see any blanket here Oo
    00:59:242 (3) - ^ ^
    01:33:947 (3) - ^ ^
    01:58:288 - Add note if u want Nope
Morbon
OD 7 on last diff? I think it needs 9 at least, its 7.28* after all
Topic Starter
NerO

Morbon wrote:

OD 7 on last diff? I think it needs 9 at least, its 7.28* after all
ok
Electoz
Hi, from my modding queue~ My English might screwed up sometimes, sorry for that in advance. I stalked into your profile(sorry) and I saw that this is probably your first map EDIT : now I feel like an idiot because I just saw 14 beatmaps in the graveyard later so I'll point things out a lot. Please feel free to no kd or skip my mod if it's useless.

[General]

  1. I'll point out things according to AImod here (why's no one mentioning this!?), correct me if I'm wrong. > http://puu.sh/lMhAf/43252b1317.png
  2. Audio bitrate is higher than 192kbps, (I checked and yours is 226, it's unrankable) Here is the rankable version just in case you need to use it.
  3. Filesize of the mapset > actually the total file size will be under 10MB if you replaced the mp3. file I provided. But I recommend you to compress bgPV.png to a smaller file size if possible.
  4. Your mapset have 2 different bgs, while bgPV.png's size is 1366*768 , PreservedValkyria2.png's size is 920*581 which I would recommend the latter bg to have the same size with the first one.
  5. I'd strongly recommend you to set combo colours, if combo colours fit with the bg then the map will become more appealing. (For those who isn't using skins ofc.)
[BASIC]

  1. TBH this might probably going to be a long mod, so here we go~ (By the way, if I did say some technical words that you don't understand please use Osu!'s glossary as a reference > https://osu.ppy.sh/wiki/Glossary )
  2. What I did colored in blue means that applies to BASIC and NOVICE. You may take "BASIC" as Easy and "NOVICE" as Normal because they do have similar guidelines.
  3. First off, SV changes are strongly not recommended in BASIC and NOVICE , because beginners are unlikely to catch up with the changes of the speed, if you decided to keep this there's a very high chance that BNs might mention this later on.
  4. Unused inherited points, those are not necessary to be deleted but some people do care about this for neatness so I'll just mention this anyway.
    1. 00:35:427 - 00:39:298 - 00:41:814 - 01:05:242 - 01:20:788 - 01:22:697 - 01:24:333
    2. Unused inherited points came from when you mapped higher difficulties and then you set them up, but easier difficulties tend to have less objects so some inherited points doesn't even have an object in it.
  5. Distance Spacing(DS) should be consistent through out the song. Here's an example~
    1. According to this > http://puu.sh/lMkeX/4f5df8b084.JPG This part has 1.2 DS while some parts of the song like this > http://puu.sh/lMkfN/51bfdf6bf0.JPG has only 1.0.
    2. What I'm trying to say is, DS should be either 1.0 or 1.2 to the entire song. If you checked AImod it won't spot anything like this unless you removed all of your NCs from the map.
    3. Here's when you're not removing NC. > http://puu.sh/lMk77/cdd994a0be.jpg and this is what happens when you removed them all. > http://puu.sh/lMkdx/235ce9faaf.jpg
  6. If you decided to fix those problems I mentioned above, that will probably cost a remap. But just in case you decided not to change(which is not recommended) I'll just do a normal mod for you.

    Everything I pointed out below are just my suggestions.

  7. I wouldn't prefer to do a little overlaps like these > http://puu.sh/lMlSO/335d224701.JPG because they won't look neat, two ways to make things better is either overlapping them more or don't overlap them at all. To avoid overlap you can increase your DS by 0.1 or more and vice versa.
  8. 00:13:750 (1) - Very long slider like this (and a few more in the map) can be made into many shapes. You can use your sliderart skills to reshape sliders, so long sliders would become more attractive and beginners won't get bored. (Like what you did in ADVANCED)
  9. 00:20:330 (1,2) - You can do blanket this so the shape of both sliders will become more symmetrical. Same applies to 00:48:061 (1,2) .
  10. 00:36:201 - You can map sth here, leaving those empty spaces for too long and beginners will get bored < like this case I'd put a slider on 00:36:201 and end it at 00:38:524 . (If my timing isn't right it's up to you, but the main point is not to leave such empty spaces.)
  11. 01:30:606 (1) - This slider's completely off in terms of rhythm, I would end it here instead 01:31:151 .
  12. 01:32:788 (2) - This is unrankable issue because this slider overlaps the life bar. > http://puu.sh/lMlM8/265016b856.jpg
[NOVICE]

  1. Unused inherited points > 00:41:621 - 00:45:492 - 00:46:266 - 01:24:333
  2. I'd recommend OD and HP to be at least 4.
  3. Distance snapping is still inconsistent, but better than BASIC.
  4. 00:22:459 (2) - Please avoid putting objects on the blue tick. Because beginners will mostly unable to follow 1/4 beats correctly.
  5. Objects look mostly fine in terms of rhythm.
[ADVANCED]

  1. Unused inherited points > 00:29:233 - 01:24:333
  2. 00:05:621 (1,2,3) - This is very hard for the players to read, because you have to handle stacked objects + continuous kicksliders in the same time.
  3. 00:14:717 (4,1,2) - This one is very hard to read too. Because 00:14:717 (4) has 4 kicks, while 00:15:298 (1,2) have only 2 kicks. No one can read how many kicks each slider has in playtime. My suggestion is to put the same amount of kicks on every kicksliders in that section.
  4. 00:22:459 (1,1) - Try to avoid unintentional like this as much as possible, it won't make the map look neat as it should be.
  5. 00:55:697 (1,2,3,4,1) - Not sure if this is too hard for players in this level lol. You should try asking someone else's opinion about this.
  6. 01:04:151 (3,1) - Considering how fast the flow is, most players might interpet this as a 1/2 beat spacing and miss on 01:04:151 (3,1) .
  7. 01:36:470 (2,3,4) - Now, with this 01:36:811 (3) on the blue tick, players might not recognize it, or even if they do, there's a very high chance that they will mash their keyboards here, because 01:36:811 (3) is stacked so hard lol, same applies to 01:37:560 (2,3,4) .
  8. 01:44:242 (5) - I'd make this slider a straight one for a better symmetry with 01:43:424 (3) .
  9. 01:46:970 (1,2) - Their shapes should be the same for a better symmetry.
Feel free to catch me in game if you have any questions. Sorry for a wall of text.

Also, since I spam too much things, if you don't bother to read it, then skip it lol. What I wrote might have some words misspelled or grammatical errors.
Good luck!
Topic Starter
NerO
owo 2nd long mod, editing this post when everything will done (only General/Basic(1/2) done for now ;w;)

Thanks for Modding!

edit

Electoz wrote:

Hi, from my modding queue~ My English might screwed up sometimes, sorry for that in advance. I stalked into your profile(sorry) and I saw that this is probably your first map EDIT : now I feel like an idiot because I just saw 14 beatmaps in the graveyard later so I'll point things out a lot. Please feel free to no kd or skip my mod if it's useless.

[General]

  1. I'll point out things according to AImod here (why's no one mentioning this!?), correct me if I'm wrong. > http://puu.sh/lMhAf/43252b1317.png
  2. Audio bitrate is higher than 192kbps, (I checked and yours is 226, it's unrankable) Here is the rankable version just in case you need to use it. Thanks!
  3. Filesize of the mapset > actually the total file size will be under 10MB if you replaced the mp3. file I provided. But I recommend you to compress bgPV.png to a smaller file size if possible. done
  4. Your mapset have 2 different bgs, while bgPV.png's size is 1366*768 , PreservedValkyria2.png's size is 920*581 which I would recommend the latter bg to have the same size with the first one. I've deleted PreservedValkyria2.png
  5. I'd strongly recommend you to set combo colours, if combo colours fit with the bg then the map will become more appealing. (For those who isn't using skins ofc.) idk how to do it \o/


[BASIC]

  1. TBH this might probably going to be a long mod, so here we go~ (By the way, if I did say some technical words that you don't understand please use Osu!'s glossary as a reference > https://osu.ppy.sh/wiki/Glossary )
  2. What I did colored in blue means that applies to BASIC and NOVICE. You may take "BASIC" as Easy and "NOVICE" as Normal because they do have similar guidelines.
  3. First off, SV changes are strongly not recommended in BASIC and NOVICE , because beginners are unlikely to catch up with the changes of the speed, if you decided to keep this there's a very high chance that BNs might mention this later on. fixed
  4. Unused inherited points, those are not necessary to be deleted but some people do care about this for neatness so I'll just mention this anyway.
    1. 00:35:427 - 00:39:298 - 00:41:814 - 01:05:242 - 01:20:788 - 01:22:697 - 01:24:333
    2. Unused inherited points came from when you mapped higher difficulties and then you set them up, but easier difficulties tend to have less objects so some inherited points doesn't even have an object in it. fixed
  5. Distance Spacing(DS) should be consistent through out the song. Here's an example~
    1. According to this > http://puu.sh/lMkeX/4f5df8b084.JPG This part has 1.2 DS while some parts of the song like this > http://puu.sh/lMkfN/51bfdf6bf0.JPG has only 1.0.
    2. What I'm trying to say is, DS should be either 1.0 or 1.2 to the entire song. If you checked AImod it won't spot anything like this unless you removed all of your NCs from the map. Fixed
    3. Here's when you're not removing NC. > http://puu.sh/lMk77/cdd994a0be.jpg and this is what happens when you removed them all. > http://puu.sh/lMkdx/235ce9faaf.jpg Thanks for the tips :D
  6. If you decided to fix those problems I mentioned above, that will probably cost a remap. But just in case you decided not to change(which is not recommended) I'll just do a normal mod for you. It's ok, i didn't have to entirely remap

    Everything I pointed out below are just my suggestions.

  7. I wouldn't prefer to do a little overlaps like these > http://puu.sh/lMlSO/335d224701.JPG because they won't look neat, two ways to make things better is either overlapping them more or don't overlap them at all. To avoid overlap you can increase your DS by 0.1 or more and vice versa. fixed
  8. 00:13:750 (1) - Very long slider like this (and a few more in the map) can be made into many shapes. You can use your sliderart skills to reshape sliders, so long sliders would become more attractive and beginners won't get bored. (Like what you did in ADVANCED) [/color]
  9. 00:20:330 (1,2) - You can do blanket this so the shape of both sliders will become more symmetrical. Same applies to 00:48:061 (1,2) . ok
  10. 00:36:201 - You can map sth here, leaving those empty spaces for too long and beginners will get bored < like this case I'd put a slider on 00:36:201 and end it at 00:38:524 . (If my timing isn't right it's up to you, but the main point is not to leave such empty spaces.) added spinner
  11. 01:30:606 (1) - This slider's completely off in terms of rhythm, I would end it here instead 01:31:151 . hum i think you've mistaken somewhere^^ nvm i think it was because i remapped here
  12. 01:32:788 (2) - This is unrankable issue because this slider overlaps the life bar. > http://puu.sh/lMlM8/265016b856.jpg
^

[NOVICE]

  1. Unused inherited points > 00:41:621 - 00:45:492 - 00:46:266 - 01:24:333 fixed
  2. I'd recommend OD and HP to be at least 4. ok
  3. Distance snapping is still inconsistent, but better than BASIC.
  4. 00:22:459 (2) - Please avoid putting objects on the blue tick. Because beginners will mostly unable to follow 1/4 beats correctly. fixed
  5. Objects look mostly fine in terms of rhythm.
[ADVANCED]

  1. Unused inherited points > 00:29:233 - 01:24:333 fixed
  2. 00:05:621 (1,2,3) - This is very hard for the players to read, because you have to handle stacked objects + continuous kicksliders in the same time. fixed
  3. 00:14:717 (4,1,2) - This one is very hard to read too. Because 00:14:717 (4) has 4 kicks, while 00:15:298 (1,2) have only 2 kicks. No one can read how many kicks each slider has in playtime. My suggestion is to put the same amount of kicks on every kicksliders in that section. fixed
  4. 00:22:459 (1,1) - Try to avoid unintentional like this as much as possible, it won't make the map look neat as it should be. fixed
  5. 00:55:697 (1,2,3,4,1) - Not sure if this is too hard for players in this level lol. You should try asking someone else's opinion about this.
  6. 01:04:151 (3,1) - Considering how fast the flow is, most players might interpet this as a 1/2 beat spacing and miss on 01:04:151 (3,1) . Changed pattern (maybe that'll work :D)
  7. 01:36:470 (2,3,4) - Now, with this 01:36:811 (3) on the blue tick, players might not recognize it, or even if they do, there's a very high chance that they will mash their keyboards here, because 01:36:811 (3) is stacked so hard lol, same applies to 01:37:560 (2,3,4) . Fixed (idk if it's better tho xd)
  8. 01:44:242 (5) - I'd make this slider a straight one for a better symmetry with 01:43:424 (3) . ok
  9. 01:46:970 (1,2) - Their shapes should be the same for a better symmetry. ok
Feel free to catch me in game if you have any questions. Sorry for a wall of text.

Also, since I spam too much things, if you don't bother to read it, then skip it lol. What I wrote might have some words misspelled or grammatical errors.
Good luck!
Battle
let's ignore the fact that the request was 21 days old and act like it's all new and stuffs lol

[General]
Make sure widescreen support and letterbox during break are checked off for all diffs
I'm not sure if that stack leniency is rankable for some diffs, probably are since the wiki rules are pretty outdated

[B]
Maybe consider a little higher ds to avoid notes touching each other?
00:01:384 (1,2) - Maybe move so that the don't overlap? will look nicer visually
00:35:835 (1,1) - Unrankable since you need 4 white ticks (downbeat) of recovery time for easy diffs
01:33:900 (2,1) - Maybe not overlap?

[N]
00:17:254 (2,3,1,2) - kinda looks messy with all the overlaps and whatnot
01:21:627 (3,4) - Maybe make a slider, tbh I don't even know if beginners can tap 1/2 220 bpm lol

[A]
00:19:964 (1,2,3,4) - Maybe no overlap here?
00:34:093 (1,1) - Hard = 1 beat of recovery time, so you can fix by ending on 00:35:061 -
00:38:351 (1,1) - Similar
00:59:400 (2,5) - Overlaps but w/e, you choose if you want to make it a little more cleaner

[Hyp]
00:14:738 (3,4,5,6,7,8,9) - Isn't this a little hard for 4.4~ stars?
00:50:263 (1,2,3,4,1,2,3,4) - Just seems inconsitent compared to rest, try making it like rest
00:54:082 (3,1) - Try not to overlap
00:59:809 (5,3) - ^
01:02:809 (3) - Four point slider out of nowhere, make it 3 point slider like rest
01:32:127 (2,3,4,1) - lol, this on a 4.4~ star map, you need to make somethings in general a lot easier to be a fitting hyper because the diff between this and advanced is astronomically high. moving on

[I]
01:05:536 - There are two timing points here, remove one

[Musty]
01:49:172 - Why don't the sliders in this part have whistles on head like 00:56:809 - apart from all the whistles you're missing at the end, this diff is good

QQ seems fine

That's all from me, this map would be even more amazing if you keysounded it xd
Topic Starter
NerO

Battle wrote:

let's ignore the fact that the request was 21 days old and act like it's all new and stuffs lol np :D

[General]
Make sure widescreen support and letterbox during break are checked off for all diffs done
I'm not sure if that stack leniency is rankable for some diffs, probably are since the wiki rules are pretty outdated

[B]
Maybe consider a little higher ds to avoid notes touching each other?
00:01:384 (1,2) - Maybe move so that the don't overlap? will look nicer visually ok
00:35:835 (1,1) - Unrankable since you need 4 white ticks (downbeat) of recovery time for easy diffs fixed
01:33:900 (2,1) - Maybe not overlap? ok

[N]
00:17:254 (2,3,1,2) - kinda looks messy with all the overlaps and whatnot fixed
01:21:627 (3,4) - Maybe make a slider, tbh I don't even know if beginners can tap 1/2 220 bpm lol ok

[A]
00:19:964 (1,2,3,4) - Maybe no overlap here? ok
00:34:093 (1,1) - Hard = 1 beat of recovery time, so you can fix by ending on 00:35:061 -
00:38:351 (1,1) - Similar This and ^ looked short so i deleted them
00:59:400 (2,5) - Overlaps but w/e, you choose if you want to make it a little more cleaner ok

That's all from me, this map would be even more amazing if you keysounded it xd
Thanks for Modding!
Patchouli Desu

Battle wrote:

[Hyp]
00:14:738 (3,4,5,6,7,8,9) - Isn't this a little hard for 4.4~ stars? - moved and stacked the notes to make it easier
00:50:263 (1,2,3,4,1,2,3,4) - Just seems inconsitent compared to rest, try making it like rest - done
00:54:082 (3,1) - Try not to overlap - ok
00:59:809 (5,3) - ^ - ok
01:02:809 (3) - Four point slider out of nowhere, make it 3 point slider like rest - didn't see that
01:32:127 (2,3,4,1) - lol, this on a 4.4~ star map, you need to make somethings in general a lot easier to be a fitting hyper because the diff between this and advanced is astronomically high. - this seems like a natural streaming part but since that would make it even harder I went for kick sliders instead, any suggestions on things I can do to make it fit with the song without being to difficult?
Nathan
all the objects sound very late, I'd give everything like a -25~ in offset
that's probably still slightly off because I'm deaf but I'm sure it's more accurate than your current timing


wait oops I forgot to redl for new mp3 nice
Ciyus Miapah

Morbon wrote:

OD 7 on last diff? I think it needs 9 at least, its 7.28* after all
pls :<

OD8.5 pls
3312
Random short mod coming through,no kd pls xd

[QQ]
00:10:674 (1,2,3,1,2,3,1,2,3,1,2,3,4) - the beat placement should be like this but its ok if you dont want to change it xddd
Topic Starter
NerO

3312 wrote:

Random short mod coming through,no kd pls xd

[QQ]
00:10:674 (1,2,3,1,2,3,1,2,3,1,2,3,4) - the beat placement should be like this but its ok if you dont want to change it xddd I don't think so
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