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ZUN - Touhou Compilation

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Topic Starter
AruOtta
This beatmap was submitted using in-game submission on lundi 8 mai 2017 at 10:58:20

Artist: ZUN
Title: Touhou Compilation
Source: 東方Project
Tags: senpi
BPM: 146
Filesize: 74833kb
Play Time: 61:34
Difficulties Available:
  1. Marathon (6,59 stars, 17206 notes)
Download: ZUN - Touhou Compilation
Information: Scores/Beatmap Listing
---------------
FOR APPROVAL
100% DONE (with SB too)

NEW VERSION (wip) -> Touhou marathon (update)

Every song are from ZUN except Momiji Inubashiri's theme !
(there's not Wakasagihime, I forgot ;w;)

Details
Stage 1 00:01:912 - 04:10:515 | modded 3 times
Stage 2 04:10:515 - 10:37:267 | modded 2 times
Stage 3 10:37:267 - 15:57:803 | modded 1 time
Stage 4 15:57:803 - 21:20:473 | modded 1 time
Stage 5 21:20:473 - 29:03:747 | modded 2 times
Stage 6 29:03:747 - 39:33:762 | modded 2 times
Extra 39:33:762 - 53:28:547 | modded 1 time
Phantasm 53:28:547 - 61:34:363 | modded 1 time


It's like a 7 min map with 9 diffs :333 (Extra = 2 diffs since it's very long)

Changelog
Changed Sagume's timing offset
Applied Kaitjuh's mod
Applied Kin's mod (1/3)
Changed Eirin's timing and some little stuff
Applied LawL4Ever's mod
Applied Kin's mod (2/3)
Applied Jean-Michel Jr's mod
Changed Hatate's timing
Applied Kin's mod (3/3)
Applied Cloudchaser's mod


(red = not updated
green = updated)
Akiyama Mizuki
holy shit
Rapthorn
Bro you better finish this one day
Topic Starter
AruOtta

Rapthorn wrote:

Bro you better finish this one day
Yeah don't worry :3
Surono

Kenterz wrote:

Hello
I'm crazy
yeahs bcus yous is Kenterz... *Meaning of Crazy on Javanese Language is Kenter * yeahz Crazyz, okay. /gone
Stefan
Kenterz loves long maps.
Topic Starter
AruOtta

Stefan wrote:

Kenterz loves long maps.
I'm beatmapsexual :3
meii18
Also the source must be 東方Project and touhou should be moved then to the tags since 東方 means touhou in japanese (it is the alternative title of 東方 )
no kds for this post
Topic Starter
AruOtta

ByBy13 wrote:

Also the source must be 東方Project and touhou should be moved then to the tags since 東方 means touhou in japanese (it is the alternative title of 東方 )
no kds for this post
I wish I could update it...
But yeah thanks :3
felys
Holy gawd, I enjoyed it so far! Would love to see it finished, keep up with the good work!
Okoratu
yea lets make one more map with the score issue which isn't being addressed by anyone
Topic Starter
AruOtta

Okoratu wrote:

yea lets make one more map with the score issue which isn't being addressed by anyone
But before ranking I have to upload
lol
LOL
BSS <3
Topic Starter
AruOtta
How do you upload 1 hour maps ?
Topic Starter
AruOtta

Kenterz wrote:

How do you upload 1 hour maps ?
You don't
Topic Starter
AruOtta
I'm around 75% mapped, it should be finished "soon" (I hope i'll be able to update)
DaxMasterix

Kenterz wrote:

I'm around 75% mapped, it should be finished "soon" (I hope i'll be able to update)
Just mediafire it, we can work without osu anyways, everybody! never update after this tho... xD
xtrem3x
poor scoreboard ... pure bug XD !!
Topic Starter
AruOtta
Finally done :D

Just need to update now ;_; (there's a DL link in the description)

EDIT : okay the score bug also happen with standard xD

Rapthorn
Could you make it so there's one big difficulty too? Right now im only getting the stages+extra+phantasm, which makes playing the whole thing in a multi or whatever impossible :c
Topic Starter
AruOtta

Rapthorn wrote:

Could you make it so there's one big difficulty too? Right now im only getting the stages+extra+phantasm, which makes playing the whole thing in a multi or whatever impossible :c
Arf. I thought the link was already the full version, my bad :/
(I'll try to update soon)
felys
please remove the black combo colour it's unreadable ;_;
Topic Starter
AruOtta

felys wrote:

please remove the black combo colour it's unreadable ;_;
okay updated
Topic Starter
AruOtta
Let's try to update it.

The file size is lower (it was around 120 Mb and now it's 73 Mb) so it should be fine, just need to try hard

EDIT : Holy shit YES

EDIT² : Now with the SB :D (every images are kinda bad quality but I can't do better (and it's not that much annoying)
Ideal
oooo
Topic Starter
AruOtta
Let's wait until scorev2. It'd be wonderful if this is approved :3
Kaitjuh
from queue, gonna select a smaller section to mod because sanity

also modding a map thats meant for Loved makes me question whether to base my modding on RC or not lol, since its not necessary.

also this map lags the shit out of osu on my end, even moving objects freezes my game.. lol

Marathon

  1. 21:53:266 (3) - and 21:55:650 (5) - have red->white tick sliders which might seem rhythmically unnatural since the stronger sound ends on the sliderends which are passive beats. Consider changing up the rhythm for consistency sake?
  2. 23:16:571 - this section could use more NC's like on 23:19:252 (10) - 23:21:934 (9) - etc, also 23:27:632 (9) - might be better to NC for readability?
  3. 24:06:560 (6,7,8,9,10) - 24:08:306 (6,7,8,9) - I feel like these two spacings could be swapped since 24:06:560 (6,7,8,9,10) - seem to have stronger sounds than 24:08:306 (6,7,8,9) - .
  4. 25:11:486 (2,3,4,5) - same distance but yet different rhythm, this is pretty hard to read properly so consider decreasing the distance on this 25:11:873 (4,5) - or increasing the distance on 25:11:486 (2,3) -
  5. 25:15:163 (5,6,7,8) - (suggestion) maybe Ctrl+G 25:15:163 (5,6) - and then select both and stack (5) on 25:14:776 (3) - and the same for 25:15:454 (7,8) - Example. I think this plays nicely.
  6. 28:07:325 (1,2,3) - why did you suddenly switch your mapping focus here to the guitar? Since the instrument you were following at the time (synth? idk) is still pretty prominent in that part.
  7. 28:30:456 (1,2,3,4,5,6) - because of the high speed / high spacing sliders in the previous pattern, this sudden slower jump section heavily kills the players momentum, since the the music didnt change but the map still slowed down. Consider increasing object density here?
  8. 28:59:256 (1) - maybe map a circle here since the beat is quite strong and start the spinner slightly later.
The higher bpm/difficulty songs I can't comprehend very well, sorry xd

Good Luck o/
Topic Starter
AruOtta

Kaitjuh wrote:

from queue, gonna select a smaller section to mod because sanity

also modding a map thats meant for Loved makes me question whether to base my modding on RC or not lol, since its not necessary.

also this map lags the shit out of osu on my end, even moving objects freezes my game.. lol

Marathon

  1. 21:53:266 (3) - and 21:55:650 (5) - have red->white tick sliders which might seem rhythmically unnatural since the stronger sound ends on the sliderends which are passive beats. Consider changing up the rhythm for consistency sake?
  2. 23:16:571 - this section could use more NC's like on 23:19:252 (10) - 23:21:934 (9) - etc, also 23:27:632 (9) - might be better to NC for readability?
  3. 24:06:560 (6,7,8,9,10) - 24:08:306 (6,7,8,9) - I feel like these two spacings could be swapped since 24:06:560 (6,7,8,9,10) - seem to have stronger sounds than 24:08:306 (6,7,8,9) - .
  4. 25:11:486 (2,3,4,5) - same distance but yet different rhythm, this is pretty hard to read properly so consider decreasing the distance on this 25:11:873 (4,5) - or increasing the distance on 25:11:486 (2,3) -
  5. 25:15:163 (5,6,7,8) - (suggestion) maybe Ctrl+G 25:15:163 (5,6) - and then select both and stack (5) on 25:14:776 (3) - and the same for 25:15:454 (7,8) - Example. I think this plays nicely. Yep but I want to keep the first note of the 2 circles on 1/4 stacked because it's how the pattern is done
  6. 28:07:325 (1,2,3) - why did you suddenly switch your mapping focus here to the guitar? Since the instrument you were following at the time (synth? idk) is still pretty prominent in that part. But the note I should follow is 1/6 beat before the white tick, there's no pattern I can do with it :/
  7. 28:30:456 (1,2,3,4,5,6) - because of the high speed / high spacing sliders in the previous pattern, this sudden slower jump section heavily kills the players momentum, since the the music didnt change but the map still slowed down. Consider increasing object density here?
  8. 28:59:256 (1) - maybe map a circle here since the beat is quite strong and start the spinner slightly later.
The higher bpm/difficulty songs I can't comprehend very well, sorry xd

Good Luck o/
Thanks for the mod :3
Kin
Okay, donc je commence!
J'vais mod en anglais, si jamais des gens sont intéressé par mes propos

mod part 1/3
  1. 00:03:350 (7,8,9) - I can't really understand why those 3 have different spacing when 00:03:761 - 00:04:172 - have the same pitch & intensity. I think I'd be better if this pattern have the same spacing.
  2. 00:20:816 (7) - 00:24:103 (7) - not really necessary, but how about NC those 2 to make difference between slider reverse 1/4 & 1/3 ?
  3. 00:31:507 (2,3,4,5) - I personally don't really like how the transition between the triplet & the slider is. I think i picture would be better to understand : https://puu.sh/uejiP/6fe7ef00b3.jpg
  4. 00:32:281 (6) - Even, if this pattern is similar to this one : 00:38:474 (6) - . I highly suggest to use this slider 00:32:281 (6) - as 1/2 to follow this 00:32:474 - 00:32:571 - . I currently feel a bit weird to ignore those melody. Tho, this one is okay 00:38:474 (6) - since, there's nothing here 00:38:668 -
  5. 01:18:921 (7,8) - Maybe you should change those 2 cirlces into a 1/4 slider to follow the melody. Like this pattern : 01:20:921 (5) -
  6. 01:52:235 (1) - This spinner feels a bit too short. Idk if this rule is still up to date, but I remember, there was a rule sayin "spinner must at least have 3000 with auto". And also, I really wanna click this note 01:52:235 - . So, how about just changing this spinner into a slider ?
  7. 02:54:408 (3) - maybe just me, but I'd have a different spacing for this back & forth. specifically on this slider, since it's a downbeat.
  8. 03:13:041 (13) - I think, having this note with a bit more different spacing from those one 03:11:364 (6,7,8,9,10,11,12) - could be better, since the melody here 03:13:041 - ; is like a new sentence in a song.
  9. 03:17:906 - 03:41:179 - on this part, I feel like some note you wanna emphasized, are not really emphasized the way you want, or not really emphasized at all. As Exemple, I feel like those sliders : 03:25:179 (1,2) - 03:28:088 (1) - are not emphasized at all. Tho, this one 03:19:361 (1) - is emphasized thanks to the stack.
  10. 04:25:489 (2,3,4,5) - maybe just me, but I think starting this pattern with a slider 1/4 to finish the pattern with 2 circles 1/4 seems better to play.
  11. 05:00:777 (3) - this slider feel awkward to me, when you wanna follow the melody with this 05:00:387 (1,2) - . And suddenly, this slider 05:00:777 (3) - ; doesn't allow you to click this melody : 05:00:972 -
  12. 05:45:320 (6) - I have no idea if it was made on purpose, but the structure itself feel awkward.
  13. 06:22:481 (1) - this slider 1/4 reverse seems to be a bit out of place to me. Since for similar moment of the music, you used triplet/stream (something clickable on red tick) : 06:09:849 (1,2,3) - 06:13:007 (1,2,3) - 06:14:586 (1,2) - 06:16:165 (1,2,3) - 06:17:744 (1,2,3) - 06:27:218 (1,2,3) -
    06:24:948 (5,6) - I almost though it was 1/4 snapped with the spacing/position
  14. 08:31:711 (1) - not quite sure about the rankability of this pattern. But if you wanna make it a bit more rankable, I'd highly suggest to have a slider end a bit more unstack to the slider head.
  15. 08:59:671 (9) - I almost though it was a 3/4 slider while playing it.
  16. 09:35:902 (9,1) - I'd space them a bit more according to this sound : 09:35:808 -
  17. 09:47:621 (1,2,3) - I'd prefer use slider like this in the beginning of the spamming repetitive melody. To have an increasing difficulty. Not necessary tho, but I just like it this way.
  18. 10:29:462 (1,2,3,4,5,6,7,8,9,10,11,12,1) - without a proper changing of angle, the DS change feels a bit awkward to me.
  19. 10:56:018 (4) - hitting only this 1/8 feels kinda offbeat. even tho the melody is 1/8. Having this lil part as 1/8 isn't really bad, but clicking here 10:56:018 - is a bit awkward when this note 10:55:969 - is passive. (as example, this one 11:20:904 (5) - is fine)
  20. 11:08:485 (5) - same case goes here.
  21. 11:47:308 (2,3,4,5,6) - spacing are so alike. I almost choked this 11:47:977 (6) - by thinking it was still 1/4
  22. 12:25:886 (1,2) - not really a fan of those mimic, but well ¯\_(ツ)_/¯
  23. btw, you have some really long combo on your nuclear fusion
  24. 13:36:127 (7,1) - maybe you could move a lil bit one of those slider to make this arrow 13:36:821 - more visible.
  25. 15:57:803 - 16:27:398 - some choice on this part doesn't really feel right to me. 16:18:419 (4) - 16:19:643 (4) - 16:22:092 (5) - . Those sliders feel really empty to me. What I wanna say is, the melody being really strong on those note, I feel kinda bad to have those note passively played (slider end)
  26. 16:48:554 (8) - this spacing seems to be a bit out of place.
  27. 18:10:296 (1,2,3,4) - the way it is, is currently cool for me, but I'd find it a bit cooler if : each time you use this mimic, the spacing increase. Having an increasing spacing after each triplet seems to be better with the melody being more and more intense. ofc, the spacing will start as a really lil jump.
  28. 18:37:042 (2,3,4,5,6,7) - 18:38:621 (2,3,4,5,6,7) - 18:40:200 (2,3,4,5,6,7) - 18:43:358 (2,3,4,5,6,7) - 18:44:937 (2,3,4,5,6,7) - 18:46:516 (2,3,4,5,6,7) - as slider, it play fine, but as circle, I find it a way too much.
  29. 19:22:888 (11) - 19:37:537 (3) - 19:43:811 (3) - I've already talked about those kind of 1/8 slider, starting on 1/8 tick D:
  30. 19:28:417 (7,8,9,10,11) - Maybe just me, but the forced zigzag feel a bit weird to play.
  31. 21:16:654 (1) - I was trying to figure out, why this slider was like this, and I just remember it was Murasa's theme
  32. 21:56:643 (1) - 22:06:180 (1) - this spinner is a way too short, refer to what I said earlier on this mod.

Kin wrote:

mod part 2/3
  1. 22:59:365 (1,2) - How about changing the structure into 1/2 slider and then circle, instead of circle and the 1/2 slider ? I think having this note 22:59:656 - clickable, is better (according to the fact, you're following the melody)
  2. if you fix this ^ ; don't forget about this one 23:11:752 (1,2) -
  3. 23:17:911 - 23:39:364 - dunno if it's intentional, but this part have some reeeeeeeaaaaally long combo
  4. 23:22:604 (13,14,15,16) - I don't really know why you suddenly use a lower spacing. Specifically when this note 23:22:939 (15) - isn't low as those one 23:22:604 (13,14,16) -
  5. Changing the angle of this stream 23:47:142 (9,10,11) - was a really good idea. It goes very well with the melody. But I'd maybe, use a little lower spacing for this one 23:46:834 (6,7,8) - to have those melody 23:47:142 (9,10,11,1) - more emphasized. Something similar to this : 23:53:409 (6,7,8,9,10,11,1) -
  6. 24:32:267 (1) - make this angle change on this note for the stream more visible here might be a good idea (since you used some angle change on this stream). The melody is higher pitched on this note + the cymbal crush.
  7. If you fixed this ^ ; don't forget about this one : 24:50:495 (1) -
  8. 25:11:486 (2,3,4,5) - I find this one really confusing. Maybe it'd be better to use at least 0.8 DS between this ? 25:11:486 (2,3) -
  9. Just wanna say, this pattern is really cool 25:35:833 (4,5,6,7,1) -
  10. 25:39:560 (1) - this downbeat doesn't really feel emphasized as it should be. Maybe because the angle is the pretty much the same as this 25:39:001 (6,7) - ; and the spacing is equal to this one : 25:39:187 (7,8) - . I'd suggest to make the spacing of this downbeat 25:39:560 (1) - a lil higher.
  11. 27:56:416 (3) - 28:08:052 - I'd NC this one since you used SV change
  12. if you really want to follow the melody with your slider 28:07:689 (2) - ; It's actually on 1/6. Might be weird tho, so I guess, it's currently fine.
  13. 29:07:933 (9) - according to your structure, I think a back & forth here would be better since 29:07:933 (9) - is pretty much like this note 29:07:235 (5) - . With a lil different pitch ofc.
  14. 29:18:368 (1) - be careful, the wobbling affect a way too much the SV
  15. 30:20:891 (5,6) - I kinda have to disagree with the structure circle+slider1/2 here. Because the melody you're mapping is clearly 30:21:092 - 30:21:193 - . Just swap it to slider 1/2 + circle would be better. but this one 30:22:502 (5,6) - is ok, since it's not the same case.
  16. 31:21:861 (10) - eeh; I feel weird starting a 1/8 slider on 1/8 tick. in this case, it feel a bit offbeat.
  17. 32:14:724 (5,6,7,8) - cool representation of Utsuho with your sliders!
  18. 33:14:445 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - why is it the only stream full NC ?
  19. 33:53:333 (8,9) - I'd use a higher spacing between those 2 notes instead of those one : 33:52:708 (5,6,7,8) - . Since the melody "restart" here : 33:53:541 (9) - .
  20. 34:28:509 - 34:45:842 - Maybe you should use a custom normal-slidertick for this part. The default one almost gave me cancer with the volume. Or, you can use 5% audio on slider tick.
  21. 36:30:577 (7,9) - I think I'd use the decreased spacing on 7 or 9. Since the decrescendo start on 7~9
  22. 36:56:670 (1) - this object is offscreen (even when you play it)
  23. 37:19:568 (5,6,7) - feel bit weird for me to play. Maybe, move 37:19:751 (7) - to get between 37:19:568 (5,6) - perfectly ?
  24. 37:50:848 (1) - you used to change angle for last note (spell card hitsound), so, maybe change for this one too ?
  25. 38:17:665 (3,1) - I think changing the angle of the stream here 38:17:755 (1) - is a better choice than here : 38:17:665 (3) - . Since you changed angle of the stream on melody/clap.
  26. 38:53:837 (10,1) - I'm not quite sure about this lil overlap back & forth D:
    tho, I found this one more confortable : 38:59:036 (7,8,1) -
  27. 39:13:354 (2) - I'd move it a bit more to make it more readable (something similar to this : 39:15:741 (1,2) - ). Having this note stacked might be too much.
  28. 41:09:495 (2,3,4,5) - maybe just me, but the almost stacked circle/slider kinda break the flow (for me)

Kin wrote:

mod 3/3
  1. 41:57:296 (12) - my taiko spirit told me to add clap here D:
  2. maybe use another spacing for those slider ? 42:29:719 (11) - 42:35:795 (9) -
  3. 43:15:288 (8,9,10) - maybe just me, but I kinda feel like 1.5 is a bit too high. Your previous triplet is 0.8 ; and this one is almost the double. I'd highly suggest 1.2~1.0
  4. 43:41:261 (5,6,7,8,9,10,11,12) - I think using high spacing on the 1st part of the stream is better than the 2nd one according to the melody. Because those note : 43:41:261 (5,6,7,8,9) - have the right hand piano? While those 43:41:718 (10,11,12) - on have the left one.
  5. 44:14:554 (11) - maybe just me, but the linear flow with the spacing change here, kinda feel weird to me
  6. 44:22:602 (2,3,4,5,6) - 44:38:882 (2,3,4,5) - I listened this part with 0.25 speed, and 1/8 burst here is overmapped D:
    tho, this one is ok to me 44:27:175 (2,3,4,5,6) - . Since I can hear the 1/8 soft snare/hit hat
  7. 45:09:721 (1) - 45:11:124 (1) - maybe just me, but I'd really like to click those note 45:10:422 - 45:11:826 -
  8. 45:13:756 (5) - 45:15:159 (5) - 45:16:563 (5) - 45:19:370 (5) - no whistle for those slider's head ? The clickable object on those sliders are almost inaudible. Same for similar one.
  9. 45:32:177 (1,2) - swap NC ? The slow down is on the 2nd slider.
  10. 46:25:811 - 46:32:005 - just sayin in case you want it. But sliders starting on red tick feels better if you wanna follow melody.
  11. 47:04:510 (4,1) - 56:09:401 (3) - if you mind about guideline, it's touching bar life.
  12. 48:52:017 (5,6,7) - it's almost noticable. But 48:52:017 (5,6) - 48:52:107 (6,7) - have 0.1 difference spacing.
  13. 49:11:446 - 49:22:927 - j'aime bien le ressenti que donne ce mimic \o
  14. 52:26:971 (9,10) - I'd say, changing angle seems to be better on 9 instead of 10.
  15. 54:34:048 (5) - maybe it should be better to unstack it a bit to make it a lil more readable.
  16. 57:59:994 (12) - maybe NC to "emphasize" the 1/8 burst ?
  17. 58:00:437 (2) - 61:08:488 - 1/8 flash might be too much D:
    How about flash on 1/4 D:
    I'm not even epileptic but my head hurt with those flashes
  18. 59:33:988 - 59:57:988 - some combo are really long. consider add some.
  19. 60:28:644 (5,6,7,8) - since 60:28:925 (8) - is stronger than the other. Maybe it should be better to have a higher spacing between those 2 60:28:831 (7,8) - instead of those 2 : 60:28:644 (5,6) - ?

j'pense que j'ai fait le tour!
Plus la difficulté augmente, moins je suis capable de suggest :c
good luck en tout cas!
Topic Starter
AruOtta

Kin wrote:

Okay, donc je commence!
J'vais mod en anglais, si jamais des gens sont intéressé par mes propos

mod part 1/3
  1. 00:03:350 (7,8,9) - I can't really understand why those 3 have different spacing when 00:03:761 - 00:04:172 - have the same pitch & intensity. I think I'd be better if this pattern have the same spacing.
  2. 00:20:816 (7) - 00:24:103 (7) - not really necessary, but how about NC those 2 to make difference between slider reverse 1/4 & 1/3 ? I would need to keep the NC pattern also when there's no 1/3 slider, so it's a bit useless (and it can be notices by the length of the slider)
  3. 00:31:507 (2,3,4,5) - I personally don't really like how the transition between the triplet & the slider is. I think i picture would be better to understand : https://puu.sh/uejiP/6fe7ef00b3.jpg I understand but it's not necesserly annoying to break the flow (though you can avoid the flow with slider because you can go out of the sliderball's size)
  4. 00:32:281 (6) - Even, if this pattern is similar to this one : 00:38:474 (6) - . I highly suggest to use this slider 00:32:281 (6) - as 1/2 to follow this 00:32:474 - 00:32:571 - . I currently feel a bit weird to ignore those melody. Tho, this one is okay 00:38:474 (6) - since, there's nothing here 00:38:668 -
  5. 01:18:921 (7,8) - Maybe you should change those 2 cirlces into a 1/4 slider to follow the melody. Like this pattern : 01:20:921 (5) -
  6. 01:52:235 (1) - This spinner feels a bit too short. Idk if this rule is still up to date, but I remember, there was a rule sayin "spinner must at least have 3000 with auto". And also, I really wanna click this note 01:52:235 - . So, how about just changing this spinner into a slider ? The rules says at least 1000 if I remember well (DON'T LOOK AT FLANDRE'S PART xD) Though it's the only time in the song that there's a sound like that, so I prefer a spinner (and in fact you click to spin, even if there's no hitsound)
  7. 02:54:408 (3) - maybe just me, but I'd have a different spacing for this back & forth. specifically on this slider, since it's a downbeat.
  8. 03:13:041 (13) - I think, having this note with a bit more different spacing from those one 03:11:364 (6,7,8,9,10,11,12) - could be better, since the melody here 03:13:041 - ; is like a new sentence in a song.
  9. 03:17:906 - 03:41:179 - on this part, I feel like some note you wanna emphasized, are not really emphasized the way you want, or not really emphasized at all. As Exemple, I feel like those sliders : 03:25:179 (1,2) - 03:28:088 (1) - are not emphasized at all. Tho, this one 03:19:361 (1) - is emphasized thanks to the stack. 03:28:088 (1) isn't because the songs changes. Fixed the other one though
  10. 04:25:489 (2,3,4,5) - maybe just me, but I think starting this pattern with a slider 1/4 to finish the pattern with 2 circles 1/4 seems better to play.
  11. 05:00:777 (3) - this slider feel awkward to me, when you wanna follow the melody with this 05:00:387 (1,2) - . And suddenly, this slider 05:00:777 (3) - ; doesn't allow you to click this melody : 05:00:972 -
  12. 05:45:320 (6) - I have no idea if it was made on purpose, but the structure itself feel awkward. The movement you make is kind of a loop, it emphasize the fact that it's the same note in the melody, and I don't find it ugly :3
  13. 06:22:481 (1) - this slider 1/4 reverse seems to be a bit out of place to me. Since for similar moment of the music, you used triplet/stream (something clickable on red tick) : 06:09:849 (1,2,3) - 06:13:007 (1,2,3) - 06:14:586 (1,2) - 06:16:165 (1,2,3) - 06:17:744 (1,2,3) - 06:27:218 (1,2,3) -
    06:24:948 (5,6) - I almost though it was 1/4 snapped with the spacing/position
  14. 08:31:711 (1) - not quite sure about the rankability of this pattern. But if you wanna make it a bit more rankable, I'd highly suggest to have a slider end a bit more unstack to the slider head.
  15. 08:59:671 (9) - I almost though it was a 3/4 slider while playing it.
  16. 09:35:902 (9,1) - I'd space them a bit more according to this sound : 09:35:808 -
  17. 09:47:621 (1,2,3) - I'd prefer use slider like this in the beginning of the spamming repetitive melody. To have an increasing difficulty. Not necessary tho, but I just like it this way.
  18. 10:29:462 (1,2,3,4,5,6,7,8,9,10,11,12,1) - without a proper changing of angle, the DS change feels a bit awkward to me.
  19. 10:56:018 (4) - hitting only this 1/8 feels kinda offbeat. even tho the melody is 1/8. Having this lil part as 1/8 isn't really bad, but clicking here 10:56:018 - is a bit awkward when this note 10:55:969 - is passive. (as example, this one 11:20:904 (5) - is fine)
  20. 11:08:485 (5) - same case goes here.
  21. 11:47:308 (2,3,4,5,6) - spacing are so alike. I almost choked this 11:47:977 (6) - by thinking it was still 1/4
  22. 12:25:886 (1,2) - not really a fan of those mimic, but well ¯\_(ツ)_/¯
  23. btw, you have some really long combo on your nuclear fusion
  24. 13:36:127 (7,1) - maybe you could move a lil bit one of those slider to make this arrow 13:36:821 - more visible.
  25. 15:57:803 - 16:27:398 - some choice on this part doesn't really feel right to me. 16:18:419 (4) - 16:19:643 (4) - 16:22:092 (5) - . Those sliders feel really empty to me. What I wanna say is, the melody being really strong on those note, I feel kinda bad to have those note passively played (slider end)
  26. 16:48:554 (8) - this spacing seems to be a bit out of place.
  27. 18:10:296 (1,2,3,4) - the way it is, is currently cool for me, but I'd find it a bit cooler if : each time you use this mimic, the spacing increase. Having an increasing spacing after each triplet seems to be better with the melody being more and more intense. ofc, the spacing will start as a really lil jump.
  28. 18:37:042 (2,3,4,5,6,7) - 18:38:621 (2,3,4,5,6,7) - 18:40:200 (2,3,4,5,6,7) - 18:43:358 (2,3,4,5,6,7) - 18:44:937 (2,3,4,5,6,7) - 18:46:516 (2,3,4,5,6,7) - as slider, it play fine, but as circle, I find it a way too much. I find it fine, and it's also a way to say "You should be able to do some 1/8 because there's a lot at the end, so be prepared"
  29. 19:22:888 (11) - 19:37:537 (3) - 19:43:811 (3) - I've already talked about those kind of 1/8 slider, starting on 1/8 tick D: Actually, for those in Satori, the sound doesn't start on the red tick, so I think it's fine (it emphasize this gimmick of the sound)
  30. 19:28:417 (7,8,9,10,11) - Maybe just me, but the forced zigzag feel a bit weird to play.
  31. 21:16:654 (1) - I was trying to figure out, why this slider was like this, and I just remember it was Murasa's theme I improved it, it was kind of weird
  32. 21:56:643 (1) - 22:06:180 (1) - this spinner is a way too short, refer to what I said earlier on this mod. nup :c

self reminder : I was here : 22:49:301 -

Okay, ça devrait le faire pour le moment, le reste arrive plus tard!
LwL
Hey, from my q

I thought my editor crashed when I first loaded this lol

Stage 6
30:32:267 (10,11) - I think this would be better if it just continued the stream, there isn't really much of a change in the music to prompt the sudden change to a slider

31:10:678 (5) - The sound on the sliderend is much stronger than on the sliderhead, 31:11:063 (6) is also rather weak, so making the sliderhead into a circle and then the end into a 1/2 slider would fit better imo, since the sliderend is a held sound as well.

31:51:067 (3) - Again sliderend is stronger than sliderhead, prob just make it into 2 circles

31:54:324 (10) - Same thing, could make 31:53:981 (9) into a repeat slider since the sound on the sliderhead of (10) is very weak.

31:57:238 (10,11) - DS here is larger than the previous jump, even though (11) is on a very weak sound

33:13:299 (3) - Maybe I'm deaf but I don't hear anything here

33:14:063 (7) - There's a sound on 33:14:255 that goes unmapped, I think if you made (7) into a 1/2 slider it'd fit nicely, as it is there's a musical clue to start the stream earlier than it's mapped, and with a small jump from the sliderend it'd keep the emphasis on the same tick

34:26:842 (5) - Sliderstart and end are both strong sounds, might be better as 2 circles, especially since this kind of clashes with the 3 weaker notes before it all being circles.

34:32:509 (1) - ^, the sounds on the slider are both stronger than the ones on the circles before, though the difference isn't as crass as in the previous instance

35:37:225 (15,1) - The strong sounds are on (15) and the end of (1), as it is it goes against the music's emphasis.

35:43:151 (10,1) - ^

35:38:614 (13,1,2,3) - Assuming you're trying to emphasize the sound on the head of (13) and (1), it would fit better if (1) repeated once and the following two sounds were mapped as a duoble (second note can be a kickslider to keep the rest of the current rhythm), otherwise these feel like random kicksliders that don't emphasize the music

35:41:762 (1,2,3) - ^, also NC of this and the previous one is inconsistent

35:47:596 (13,1,2,3) - Combines the previous points, the first kickslider doesn't start on the strong sound, and the kicksliders after don't emphasize the 1/2 - 1/2 - 3/4 - 1/4 rhythm properly. These two things repeat pretty much through the whole song up until it changes near the end

36:20:640 (10,11) - Straight angle jumps are pretty awkward to play as it is, making them kicksliders on top of that doesn't help. Doesn't really need changing if you want to keep it, but it's not that nice to play and could catch people off guard since it doesn't really occur otherwise (well, from the parts that I looked at at least)

36:29:249 (9) - Should be NC'd to be consistent with previous NCs I think

36:54:905 (1,2) - (2) isn't really that strong to warrant such a large jump imo

37:41:337 (5,6) - Should make these kicksliders imo, you're following the 1/4 rhythm the entire time, so suddenly undermapping like this is a bit confusing

37:42:800 (7,8) - ^ etc.

38:04:292 (3,4) - There's a triple here, don't really see a reason not to map the last note of it

38:15:858 (3,4) - ^ etc.

38:05:376 (9) - NC?

38:46:252 (3,4,5) - This spacing with that kind of flow is pretty tough to play as it ia, I think you should at least equalize the distance between the 3 to make it a bit easier to follow

38:53:582 (9,10,1) - Curve the slider the other way, or otherwise make it more like 38:59:036 (7,8,1) in terms of flow, the latter feels much more natural since the next note follows the slidercurve

This is pretty cool overall, GL and have a few stars~
Kin
okay, donc je reprends mon mod la ou je l'ai laissé!

mod part 2/3
  1. 22:59:365 (1,2) - How about changing the structure into 1/2 slider and then circle, instead of circle and the 1/2 slider ? I think having this note 22:59:656 - clickable, is better (according to the fact, you're following the melody)
  2. if you fix this ^ ; don't forget about this one 23:11:752 (1,2) -
  3. 23:17:911 - 23:39:364 - dunno if it's intentional, but this part have some reeeeeeeaaaaally long combo
  4. 23:22:604 (13,14,15,16) - I don't really know why you suddenly use a lower spacing. Specifically when this note 23:22:939 (15) - isn't low as those one 23:22:604 (13,14,16) -
  5. Changing the angle of this stream 23:47:142 (9,10,11) - was a really good idea. It goes very well with the melody. But I'd maybe, use a little lower spacing for this one 23:46:834 (6,7,8) - to have those melody 23:47:142 (9,10,11,1) - more emphasized. Something similar to this : 23:53:409 (6,7,8,9,10,11,1) -
  6. 24:32:267 (1) - make this angle change on this note for the stream more visible here might be a good idea (since you used some angle change on this stream). The melody is higher pitched on this note + the cymbal crush.
  7. If you fixed this ^ ; don't forget about this one : 24:50:495 (1) -
  8. 25:11:486 (2,3,4,5) - I find this one really confusing. Maybe it'd be better to use at least 0.8 DS between this ? 25:11:486 (2,3) -
  9. Just wanna say, this pattern is really cool 25:35:833 (4,5,6,7,1) -
  10. 25:39:560 (1) - this downbeat doesn't really feel emphasized as it should be. Maybe because the angle is the pretty much the same as this 25:39:001 (6,7) - ; and the spacing is equal to this one : 25:39:187 (7,8) - . I'd suggest to make the spacing of this downbeat 25:39:560 (1) - a lil higher.
  11. 27:56:416 (3) - 28:08:052 - I'd NC this one since you used SV change
  12. if you really want to follow the melody with your slider 28:07:689 (2) - ; It's actually on 1/6. Might be weird tho, so I guess, it's currently fine.
  13. 29:07:933 (9) - according to your structure, I think a back & forth here would be better since 29:07:933 (9) - is pretty much like this note 29:07:235 (5) - . With a lil different pitch ofc.
  14. 29:18:368 (1) - be careful, the wobbling affect a way too much the SV
  15. 30:20:891 (5,6) - I kinda have to disagree with the structure circle+slider1/2 here. Because the melody you're mapping is clearly 30:21:092 - 30:21:193 - . Just swap it to slider 1/2 + circle would be better. but this one 30:22:502 (5,6) - is ok, since it's not the same case.
  16. 31:21:861 (10) - eeh; I feel weird starting a 1/8 slider on 1/8 tick. in this case, it feel a bit offbeat.
  17. 32:14:724 (5,6,7,8) - cool representation of Utsuho with your sliders!
  18. 33:14:445 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - why is it the only stream full NC ?
  19. 33:53:333 (8,9) - I'd use a higher spacing between those 2 notes instead of those one : 33:52:708 (5,6,7,8) - . Since the melody "restart" here : 33:53:541 (9) - .
  20. 34:28:509 - 34:45:842 - Maybe you should use a custom normal-slidertick for this part. The default one almost gave me cancer with the volume. Or, you can use 5% audio on slider tick.
  21. 36:30:577 (7,9) - I think I'd use the decreased spacing on 7 or 9. Since the decrescendo start on 7~9
  22. 36:56:670 (1) - this object is offscreen (even when you play it)
  23. 37:19:568 (5,6,7) - feel bit weird for me to play. Maybe, move 37:19:751 (7) - to get between 37:19:568 (5,6) - perfectly ?
  24. 37:50:848 (1) - you used to change angle for last note (spell card hitsound), so, maybe change for this one too ?
  25. 38:17:665 (3,1) - I think changing the angle of the stream here 38:17:755 (1) - is a better choice than here : 38:17:665 (3) - . Since you changed angle of the stream on melody/clap.
  26. 38:53:837 (10,1) - I'm not quite sure about this lil overlap back & forth D:
    tho, I found this one more confortable : 38:59:036 (7,8,1) -
  27. 39:13:354 (2) - I'd move it a bit more to make it more readable (something similar to this : 39:15:741 (1,2) - ). Having this note stacked might be too much.
  28. 41:09:495 (2,3,4,5) - maybe just me, but the almost stacked circle/slider kinda break the flow (for me)

selfreminder : I'm here : 41:46:623 -
Jean-Michel Jr
Salut !

j'ai mal à la main
Je fais surtout des suggestions, j'ai pense pas avoir le niveau pour pouvoir vraiment trouver des gros problèmes :L
D'ailleurs, ça pourrait être bien un hitsound spécial entre chaque stage, ingame je passais mon temps à me demander où j'en étais

Stage 1
00:44:861 (4,5) - pourquoi pas mettre un reverse en 1/8 à la place ici ?

01:10:721 (4,5) - je verrai mieux un stream/un triple à la place, les percus sont plutôt importantes
01:13:027 (1) - Peut-être déplacer un peu le dernier point du slider vers la gauche pour arrondir un peu la forme ?

01:49:378 (3) - Un triple ?
01:51:010 (5,6,7) - Pourquoi pas faire un petit stream qui lie les deux sliders ?

02:23:804 (1,2,3,4,5) - Tant qu'à suivre le piano ici, pourquoi ne pas le faire ici 02:24:510 (6) - ?

03:53:078 (1,3,5) - ce serait cool que ces trois sliders soient séparés de la même façon (là, le troisième est bien plus décalé sur la gauche)

Stage 2
04:34:720 (9) - Un slider 1/4 serait plus approprié je pense
04:38:496 - le cut fait vraiment bizarre ici, avec la note super aigue coupée au tout début

04:58:342 (4,5) - Peut-être décaler ça pour que ce soit plus comme ça : 05:01:069 (4,5,6,7,8) - vu que dans cette partie de la musique, le stack sur le sliderend correspond plus souvent à une pause 1/2

06:12:613 (5) - La distance est bien plus grande qu'aux autres passages similaires
06:20:507 (7,8,9,10) - je comprends pas trop pourquoi le stream est plus compact ici, puisque les 3 sons les plus puissants sont ceux-là 06:20:507 (7,8,9) -
06:36:692 - j'étais prêt pour le refrain :(

07:17:536 - le changement brutal de luminosité dans la storyboard est pas nécessaire je pense, faire le fondu directement sur cette luminosité là pourrait aller

10:32:731 (2,3,4,1) - ça fait bizarre de jouer cette petite partie

J'ai pas l'impression d'être très utile... Je continuerai peut-être une autre fois
Bonne chance ! J'adore :)
Topic Starter
AruOtta
So let's go... xD

LawL4Ever wrote:

Hey, from my q

I thought my editor crashed when I first loaded this lol

Stage 6
30:32:267 (10,11) - I think this would be better if it just continued the stream, there isn't really much of a change in the music to prompt the sudden change to a slider I think the clap emphasizes a lot, whereas the stream melody just fades out

31:10:678 (5) - The sound on the sliderend is much stronger than on the sliderhead, 31:11:063 (6) is also rather weak, so making the sliderhead into a circle and then the end into a 1/2 slider would fit better imo, since the sliderend is a held sound as well.

31:51:067 (3) - Again sliderend is stronger than sliderhead, prob just make it into 2 circles 1 1/4 slider and a circle

31:54:324 (10) - Same thing, could make 31:53:981 (9) into a repeat slider since the sound on the sliderhead of (10) is very weak.

31:57:238 (10,11) - DS here is larger than the previous jump, even though (11) is on a very weak sound It's for the pattern, and it's also a little warning for the next part which is a bit intense

33:13:299 (3) - Maybe I'm deaf but I don't hear anything here Deaf to all but the song <3 (yes it's overmapped but feels well with the sound, so I'll keep it)

33:14:063 (7) - There's a sound on 33:14:255 that goes unmapped, I think if you made (7) into a 1/2 slider it'd fit nicely, as it is there's a musical clue to start the stream earlier than it's mapped, and with a small jump from the sliderend it'd keep the emphasis on the same tick 2 circles emphasizes well (and the sound you hear isn't as emphasized as the claps)

34:26:842 (5) - Sliderstart and end are both strong sounds, might be better as 2 circles, especially since this kind of clashes with the 3 weaker notes before it all being circles.

34:32:509 (1) - ^, the sounds on the slider are both stronger than the ones on the circles before, though the difference isn't as crass as in the previous instance

35:37:225 (15,1) - The strong sounds are on (15) and the end of (1), as it is it goes against the music's emphasis. disagree, I don't hear it like this (and it would rhythm and plays horrible)

35:43:151 (10,1) - ^ ^

35:38:614 (13,1,2,3) - Assuming you're trying to emphasize the sound on the head of (13) and (1), it would fit better if (1) repeated once and the following two sounds were mapped as a duoble (second note can be a kickslider to keep the rest of the current rhythm), otherwise these feel like random kicksliders that don't emphasize the music It's just another pattern with 1/4 sliders, it's not a need to map every 1/4 beats

35:41:762 (1,2,3) - ^, also NC of this and the previous one is inconsistent No ?? every big white ticks for NC :3

35:47:596 (13,1,2,3) - Combines the previous points, the first kickslider doesn't start on the strong sound, and the kicksliders after don't emphasize the 1/2 - 1/2 - 3/4 - 1/4 rhythm properly. These two things repeat pretty much through the whole song up until it changes near the end ^

36:20:640 (10,11) - Straight angle jumps are pretty awkward to play as it is, making them kicksliders on top of that doesn't help. Doesn't really need changing if you want to keep it, but it's not that nice to play and could catch people off guard since it doesn't really occur otherwise (well, from the parts that I looked at at least) I don't think so :o (at least for this one)

36:29:249 (9) - Should be NC'd to be consistent with previous NCs I think nop

36:54:905 (1,2) - (2) isn't really that strong to warrant such a large jump imo The jump isn't used in order to emphasize the next object

37:41:337 (5,6) - Should make these kicksliders imo, you're following the 1/4 rhythm the entire time, so suddenly undermapping like this is a bit confusing No I especially ignore these ones because there's a more emphasized sond in front of them

37:42:800 (7,8) - ^ etc.

38:04:292 (3,4) - There's a triple here, don't really see a reason not to map the last note of it Not a triplet from the main melody

38:15:858 (3,4) - ^ etc.

38:05:376 (9) - NC? nuuh

38:46:252 (3,4,5) - This spacing with that kind of flow is pretty tough to play as it ia, I think you should at least equalize the distance between the 3 to make it a bit easier to follow Whaat it was supposed to be I'm just blind xD

38:53:582 (9,10,1) - Curve the slider the other way, or otherwise make it more like 38:59:036 (7,8,1) in terms of flow, the latter feels much more natural since the next note follows the slidercurve You shouldn't speak about "natural flow", it's junko, the flow is totally broken xD (in purpose) (and fixed)

This is pretty cool overall, GL and have a few stars~
Thanks for the mod and stars \:D/


Kin wrote:

okay, donc je reprends mon mod la ou je l'ai laissé!

mod part 2/3
  1. 22:59:365 (1,2) - How about changing the structure into 1/2 slider and then circle, instead of circle and the 1/2 slider ? I think having this note 22:59:656 - clickable, is better (according to the fact, you're following the melody)
  2. if you fix this ^ ; don't forget about this one 23:11:752 (1,2) -
  3. 23:17:911 - 23:39:364 - dunno if it's intentional, but this part have some reeeeeeeaaaaally long combo Fixed with a previous mod (it's better with short combo because this part is very hard)
  4. 23:22:604 (13,14,15,16) - I don't really know why you suddenly use a lower spacing. Specifically when this note 23:22:939 (15) - isn't low as those one 23:22:604 (13,14,16) - That's really sadistic but yeah, fixed
  5. Changing the angle of this stream 23:47:142 (9,10,11) - was a really good idea. It goes very well with the melody. But I'd maybe, use a little lower spacing for this one 23:46:834 (6,7,8) - to have those melody 23:47:142 (9,10,11,1) - more emphasized. Something similar to this : 23:53:409 (6,7,8,9,10,11,1) -
  6. 24:32:267 (1) - make this angle change on this note for the stream more visible here might be a good idea (since you used some angle change on this stream). The melody is higher pitched on this note + the cymbal crush. Un peu délicat de fix, j'ai opté pour un plus gros DS
  7. If you fixed this ^ ; don't forget about this one : 24:50:495 (1) -
  8. 25:11:486 (2,3,4,5) - I find this one really confusing. Maybe it'd be better to use at least 0.8 DS between this ? 25:11:486 (2,3) -
  9. Just wanna say, this pattern is really cool 25:35:833 (4,5,6,7,1) - Fallait que je réserve des pattern cools pour Orin <3
  10. 25:39:560 (1) - this downbeat doesn't really feel emphasized as it should be. Maybe because the angle is the pretty much the same as this 25:39:001 (6,7) - ; and the spacing is equal to this one : 25:39:187 (7,8) - . I'd suggest to make the spacing of this downbeat 25:39:560 (1) - a lil higher.
  11. 27:56:416 (3) - 28:08:052 - I'd NC this one since you used SV change
  12. if you really want to follow the melody with your slider 28:07:689 (2) - ; It's actually on 1/6. Might be weird tho, so I guess, it's currently fine. so weird
  13. 29:07:933 (9) - according to your structure, I think a back & forth here would be better since 29:07:933 (9) - is pretty much like this note 29:07:235 (5) - . With a lil different pitch ofc. It'd break the pattern, instead I used CTRL+G
  14. 29:18:368 (1) - be careful, the wobbling affect a way too much the SV Huge wobbling isn't SV modification, so it really should be okay
  15. 30:20:891 (5,6) - I kinda have to disagree with the structure circle+slider1/2 here. Because the melody you're mapping is clearly 30:21:092 - 30:21:193 - . Just swap it to slider 1/2 + circle would be better. but this one 30:22:502 (5,6) - is ok, since it's not the same case.
  16. 31:21:861 (10) - eeh; I feel weird starting a 1/8 slider on 1/8 tick. in this case, it feel a bit offbeat.
  17. 32:14:724 (5,6,7,8) - cool representation of Utsuho with your sliders! Ohhh it wasn't on purpose (this structure just came in my head xD) In fact this one 32:20:895 (1,2,3,4,5,6) - was on purpose (nuclear symbol)
  18. 33:14:445 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - why is it the only stream full NC ? because she's badass fixed
  19. 33:53:333 (8,9) - I'd use a higher spacing between those 2 notes instead of those one : 33:52:708 (5,6,7,8) - . Since the melody "restart" here : 33:53:541 (9) - .
  20. 34:28:509 - 34:45:842 - Maybe you should use a custom normal-slidertick for this part. The default one almost gave me cancer with the volume. Or, you can use 5% audio on slider tick. Bon faut que j'attende 5 min que ça dé-freeze pour poser un inherited point... Mais fixed xD
  21. 36:30:577 (7,9) - I think I'd use the decreased spacing on 7 or 9. Since the decrescendo start on 7~9 In fact there's not really any crescendo or anything, I just tried to make the pattern like how the song feels
  22. 36:56:670 (1) - this object is offscreen (even when you play it)
  23. 37:19:568 (5,6,7) - feel bit weird for me to play. Maybe, move 37:19:751 (7) - to get between 37:19:568 (5,6) - perfectly ? No it's done on purpose, it's a new pattern introduced in the map so I'll keep it
  24. 37:50:848 (1) - you used to change angle for last note (spell card hitsound), so, maybe change for this one too ?
  25. 38:17:665 (3,1) - I think changing the angle of the stream here 38:17:755 (1) - is a better choice than here : 38:17:665 (3) - . Since you changed angle of the stream on melody/clap. I can't if I want the pattern to go up :/
  26. 38:53:837 (10,1) - I'm not quite sure about this lil overlap back & forth D:
    tho, I found this one more confortable : 38:59:036 (7,8,1) - Already fixed :3
  27. 39:13:354 (2) - I'd move it a bit more to make it more readable (something similar to this : 39:15:741 (1,2) - ). Having this note stacked might be too much.
  28. 41:09:495 (2,3,4,5) - maybe just me, but the almost stacked circle/slider kinda break the flow (for me)

selfreminder : I'm here : 41:46:623 -
Thanks 2/3 :3


Jean-Michel Jr wrote:

Salut !

j'ai mal à la main
Je fais surtout des suggestions, j'ai pense pas avoir le niveau pour pouvoir vraiment trouver des gros problèmes :L
D'ailleurs, ça pourrait être bien un hitsound spécial entre chaque stage, ingame je passais mon temps à me demander où j'en étais

Stage 1
00:44:861 (4,5) - pourquoi pas mettre un reverse en 1/8 à la place ici ? A cause de la basse difficulté

01:10:721 (4,5) - je verrai mieux un stream/un triple à la place, les percus sont plutôt importantes
01:13:027 (1) - Peut-être déplacer un peu le dernier point du slider vers la gauche pour arrondir un peu la forme ?

01:49:378 (3) - Un triple ? C'est un beat assez secondaire, et j'essaye de limiter les triplets
01:51:010 (5,6,7) - Pourquoi pas faire un petit stream qui lie les deux sliders ?

02:23:804 (1,2,3,4,5) - Tant qu'à suivre le piano ici, pourquoi ne pas le faire ici 02:24:510 (6) - ?

03:53:078 (1,3,5) - ce serait cool que ces trois sliders soient séparés de la même façon (là, le troisième est bien plus décalé sur la gauche) Car on sort du rythme en 3 temps, et pas besoin d'avoir un flow un peu cassant pour le circle à la fin du slider car y'en a pas, donc le flow est assez smooth

Stage 2
04:34:720 (9) - Un slider 1/4 serait plus approprié je pense Pas trop d'accord (je les ai unstack btw)
04:38:496 - le cut fait vraiment bizarre ici, avec la note super aigue coupée au tout début Haha je peux pas fix

04:58:342 (4,5) - Peut-être décaler ça pour que ce soit plus comme ça : 05:01:069 (4,5,6,7,8) - vu que dans cette partie de la musique, le stack sur le sliderend correspond plus souvent à une pause 1/2

06:12:613 (5) - La distance est bien plus grande qu'aux autres passages similaires
06:20:507 (7,8,9,10) - je comprends pas trop pourquoi le stream est plus compact ici, puisque les 3 sons les plus puissants sont ceux-là 06:20:507 (7,8,9) - Le but est pas d'emphasize ici
06:36:692 - j'étais prêt pour le refrain :( huhu nique

07:17:536 - le changement brutal de luminosité dans la storyboard est pas nécessaire je pense, faire le fondu directement sur cette luminosité là pourrait aller On s'attend à une partie un peu emphasized mais en fait c'est calme (puis changer le SB ça me fait bug et ça me delete mon SB xDD)

10:32:731 (2,3,4,1) - ça fait bizarre de jouer cette petite partie je sais MAIS c'est une des mélodies que je préfére de toutes les musiques de Touhou (ça fait aussi ça pour Ran mais pour lui elle je sais plus trop pourquoi :/

J'ai pas l'impression d'être très utile... Je continuerai peut-être une autre fois
Bonne chance ! J'adore :)
Merci pour le bout de mod :3

(par contre je sais pas quand ça va vouloir update)
Pachiru
Bon courage pour ta map Kenterz ! :3
Topic Starter
AruOtta

Pachiru wrote:

Bon courage pour ta map Kenterz ! :3
Merci \:D/
Kin
Je reprends ou j'en était!

mod 3/3
  1. 41:57:296 (12) - my taiko spirit told me to add clap here D:
  2. maybe use another spacing for those slider ? 42:29:719 (11) - 42:35:795 (9) -
  3. 43:15:288 (8,9,10) - maybe just me, but I kinda feel like 1.5 is a bit too high. Your previous triplet is 0.8 ; and this one is almost the double. I'd highly suggest 1.2~1.0
  4. 43:41:261 (5,6,7,8,9,10,11,12) - I think using high spacing on the 1st part of the stream is better than the 2nd one according to the melody. Because those note : 43:41:261 (5,6,7,8,9) - have the right hand piano? While those 43:41:718 (10,11,12) - on have the left one.
  5. 44:14:554 (11) - maybe just me, but the linear flow with the spacing change here, kinda feel weird to me
  6. 44:22:602 (2,3,4,5,6) - 44:38:882 (2,3,4,5) - I listened this part with 0.25 speed, and 1/8 burst here is overmapped D:
    tho, this one is ok to me 44:27:175 (2,3,4,5,6) - . Since I can hear the 1/8 soft snare/hit hat
  7. 45:09:721 (1) - 45:11:124 (1) - maybe just me, but I'd really like to click those note 45:10:422 - 45:11:826 -
  8. 45:13:756 (5) - 45:15:159 (5) - 45:16:563 (5) - 45:19:370 (5) - no whistle for those slider's head ? The clickable object on those sliders are almost inaudible. Same for similar one.
  9. 45:32:177 (1,2) - swap NC ? The slow down is on the 2nd slider.
  10. 46:25:811 - 46:32:005 - just sayin in case you want it. But sliders starting on red tick feels better if you wanna follow melody.
  11. 47:04:510 (4,1) - 56:09:401 (3) - if you mind about guideline, it's touching bar life.
  12. 48:52:017 (5,6,7) - it's almost noticable. But 48:52:017 (5,6) - 48:52:107 (6,7) - have 0.1 difference spacing.
  13. 49:11:446 - 49:22:927 - j'aime bien le ressenti que donne ce mimic \o
  14. 52:26:971 (9,10) - I'd say, changing angle seems to be better on 9 instead of 10.
  15. 54:34:048 (5) - maybe it should be better to unstack it a bit to make it a lil more readable.
  16. 57:59:994 (12) - maybe NC to "emphasize" the 1/8 burst ?
  17. 58:00:437 (2) - 61:08:488 - 1/8 flash might be too much D:
    How about flash on 1/4 D:
    I'm not even epileptic but my head hurt with those flashes
  18. 59:33:988 - 59:57:988 - some combo are really long. consider add some.
  19. 60:28:644 (5,6,7,8) - since 60:28:925 (8) - is stronger than the other. Maybe it should be better to have a higher spacing between those 2 60:28:831 (7,8) - instead of those 2 : 60:28:644 (5,6) - ?

j'pense que j'ai fait le tour!
Plus la difficulté augmente, moins je suis capable de suggest :c
good luck en tout cas!
Topic Starter
AruOtta

Kin wrote:

Je reprends ou j'en était!

mod 3/3
  1. 41:57:296 (12) - my taiko spirit told me to add clap here D:
  2. maybe use another spacing for those slider ? 42:29:719 (11) - 42:35:795 (9) -
  3. 43:15:288 (8,9,10) - maybe just me, but I kinda feel like 1.5 is a bit too high. Your previous triplet is 0.8 ; and this one is almost the double. I'd highly suggest 1.2~1.0
  4. 43:41:261 (5,6,7,8,9,10,11,12) - I think using high spacing on the 1st part of the stream is better than the 2nd one according to the melody. Because those note : 43:41:261 (5,6,7,8,9) - have the right hand piano? While those 43:41:718 (10,11,12) - on have the left one.
  5. 44:14:554 (11) - maybe just me, but the linear flow with the spacing change here, kinda feel weird to me I never had any problem with it, it's fine imo :o
  6. 44:22:602 (2,3,4,5,6) - 44:38:882 (2,3,4,5) - I listened this part with 0.25 speed, and 1/8 burst here is overmapped D: I actually hear it, even if it's a little bit, plus I always had the feeling there was 1/8 here while listening to it, so I'll keep it
    tho, this one is ok to me 44:27:175 (2,3,4,5,6) - . Since I can hear the 1/8 soft snare/hit hat
  7. 45:09:721 (1) - 45:11:124 (1) - maybe just me, but I'd really like to click those note 45:10:422 - 45:11:826 -
  8. 45:13:756 (5) - 45:15:159 (5) - 45:16:563 (5) - 45:19:370 (5) - no whistle for those slider's head ? The clickable object on those sliders are almost inaudible. Same for similar one. No whistle but I added a sound for soft-hitnormal (since it's unrankable else)
  9. 45:32:177 (1,2) - swap NC ? The slow down is on the 2nd slider.
  10. 46:25:811 - 46:32:005 - just sayin in case you want it. But sliders starting on red tick feels better if you wanna follow melody.
  11. 47:04:510 (4,1) - 56:09:401 (3) - if you mind about guideline, it's touching bar life.
  12. 48:52:017 (5,6,7) - it's almost noticable. But 48:52:017 (5,6) - 48:52:107 (6,7) - have 0.1 difference spacing.
  13. 49:11:446 - 49:22:927 - j'aime bien le ressenti que donne ce mimic \o merci :3
  14. 52:26:971 (9,10) - I'd say, changing angle seems to be better on 9 instead of 10.
  15. 54:34:048 (5) - maybe it should be better to unstack it a bit to make it a lil more readable.
  16. 57:59:994 (12) - maybe NC to "emphasize" the 1/8 burst ?
  17. 58:00:437 (2) - 61:08:488 - 1/8 flash might be too much D:
    How about flash on 1/4 D:
    I'm not even epileptic but my head hurt with those flashes I'll change later (SB is fucking annoying to change)
  18. 59:33:988 - 59:57:988 - some combo are really long. consider add some. I like having longer combos for slow parts
  19. 60:28:644 (5,6,7,8) - since 60:28:925 (8) - is stronger than the other. Maybe it should be better to have a higher spacing between those 2 60:28:831 (7,8) - instead of those 2 : 60:28:644 (5,6) - ?

j'pense que j'ai fait le tour!
Plus la difficulté augmente, moins je suis capable de suggest :c
good luck en tout cas!
Merci énormément du mod :D
Cloudchaser
I love your maps.

Stage 1 (I think)
remap pls, kd ty

  • Much antiflow tbh but I think that is what it makes this special somehow, I like it.
  1. 00:36:539 (3) - Personally I feel like doing a stream here. Since your patterns in this stage you follow the drum, you may try making a stream instead of follow the melody (I don't think it's overmapping).
  2. 00:40:313 - Add a circle here, it would be better for your rhythm pattern which sound really nice with your custom hitsounds as well.
  3. 01:38:357 (1,2) - Stacking here would feel more natural to play.
  4. 01:38:357 (1,2,3) - I'd make a small curve (pointing to above) to make a pretty pattern with 01:41:929 (2) -
  5. 01:51:826 (2) - I think this can be better if you ctrl+g this, it'd give an special flow since it's the last note before finish.
  6. 02:40:267 (11) - This note is overmapping here, you should remove. If you don't believe me, hear it with 25% speed.
  7. 02:45:986 - Don't you have finish hitsound for this :c?
  8. 02:59:625 (4,1) - Blankets could be improved here, don't you think the same?
  9. 03:27:452 - I can hear a triplet here!! add a noteeee~
  10. 04:18:979 - for consistency of your previous note, it may be appropiated to add a note here (cymbal pattern, if you're understanding me).
  11. 04:20:265 - there's no sound here, it's like this pattern that you mapped correctly 04:21:657 (4,5,6) -
  12. 04:24:015 (1,2,3,1,2,3,4) - I don't know how to explain actually... but I think this is a bit disastrous in terms of flow, it breaks entirely. It is probably of the huge change of rhythm that can be perfectly perceptible for both of us... It feels like 1/3 instead of 1/4. what do you think?

AAAA
this is all for now, maybe if I'm in mood I'm gonna mod this a little more.
If something is not clear at all please, make me notice. My english may not be perfect, but feedback is always good for improving. Looking forward to see this ranked someday!!!
ninfia
49:12:160 (4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - one of the best patterns i've ever seen a map o.o
Topic Starter
AruOtta

ninfia wrote:

49:12:160 (4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - one of the best patterns i've ever seen a map o.o
Thank you :3

At first I thought people would not like it (it's strange to play) but I'm happy it's not the case :3
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