코펭님 제발 일루미나티 1/3돌리기는 너무했음 ㅋㅋㅋㅋㅋㅋㅋ
너무하긴했죠, 근데 저 이제 매핑할줄몰라서 어케 고쳐야될지모름Moeka wrote:
코펭님 제발 일루미나티 1/3돌리기는 너무했음 ㅋㅋㅋㅋㅋㅋㅋ
Rinzler wrote:
ah goblok ada yang ngepost gw kira BN, ternyata elu ... `L_`
yes please check this map ;w;BeatofIke wrote:
4 month old bubble. RIP
LOLDoyak wrote:
Yeah I think it's inappropriate too,but I'll take it, thanks
alright, its an error or smth then.Sieg wrote:
@Haruto they are properly snapped to 1/4, nothing is wrong
MA automatically decides maximum beat snap it will check depending on the calculated difficulty. For a Normal diff, the default value is 1/3, because it doesn't expect for a Normal diff to have 1/4 beats. You can manually increase the limit to get rid of those warnings.Haruto wrote:
Sieg, your MA detect an unsnapped objects too on Doyak's Normal
00:22:775 - and 01:56:109 - Slider repeat. try moving some of this objects on the timeline and you'll see its still adjustable like, didnt properly "sticked" to blue tick. but i dont know, sieg's MA may be wrong so i need others confirmation too about this. btw, im just asking a question for this but yeah, it seems a bit unsnapped for me.
Alright, Let me talk with Rinzler first and ask to proplayers about this for more opinionsalacat wrote:
01:06:360 (1,2,3,1,2,3,1,2,3,1,2,3) - I feel this part is enough for highest difficulty (seems huge jumps ) But, It would be better to reduce distance or make another pattern for players at here. well, I think no need to fix it because it's playbale jumps and good flow. if koreapenguin wants to fix it, Please ask me for DQ.