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EGOIST - The Everlasting Guilty Crown (pocotan ...

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Mystyk
Egy kis további mod, természetesen NE adj kudosu-t mert az előbb már adtál.

  1. 00:58:807 (5) - ehelyett igazán kitalálhatnál valami jobb formát, ez eléggé...nem esztétikus, de ha most nem hallgatsz rám később mások is úgyis mondani fogják szóval xD szerintem ha nagyon hosszú slidereket akarsz csinálni akkor legalább legyenek szimmetrikusak, vagy nem tudom de ez így ;_;
  2. 01:13:140 (2) - ugyanez mint fent, bár nekem az se nagyon tetszik amit én csináltam xD - http://puu.sh/jSyzi/203a149181.jpg
    A blanketeken is van még mit javítani, az a baj te nem nagyon nézted hozzá az approach circle-t és most még ugyanúgy "nem szép", de egy-két helyen már tényle sokkal jobb lett!
  3. 00:47:807 (4,5) - az ilyen elrendezés pl. szerintem nem annyira szép mert mindkét slider úgy mond..."egy irányba mutat" szóval: http://puu.sh/jSyId/b1cc74ceff.jpg - így jobb a flow is hiszen --> http://puu.sh/jSyJP/8eb916540f.jpg ehelyett http://puu.sh/jSyKN/4388d5938f.jpg
    ezt igazából nehéz elmagyarázni, meg annyira talán nem is érződik de mégis jobb lenne így szerintem
  4. 00:50:807 (3,4,5,1,2) - úgy láttam hogy ezen a részen van még mit javítani amúgy xD a mostani állapotában nagyon eltérnek: http://puu.sh/jSyNz/74628cbaa3.jpg ezen pedig http://puu.sh/jSySG/08fcba726e.jpg tisztán látszódik hogy jobban illeszkednek a görbék
  5. 00:51:140 (4,5) - ennél is az a baj, hogy a te slidereid túl görbék így nem tudnak "egymáshoz simulni" xD de ha kicsit is változtatsz rajta már rögtön jó lesz:
    http://puu.sh/jSyVr/a23dc676c1.jpg
    ezen a képen látszódik jól. hogy nem illeszkedik szépen: http://puu.sh/jSyXl/e398194d15.jpg
  6. 00:51:807 (1,2) - ezeket picit arréb kell rakni meg alakítani rajtuk és jó lesz - http://puu.sh/jSz1j/085910bdbf.jpg - persze még ez a kép sem tökéletes csak a TE slidereidhez képest közelebb áll, mert nem változtattam rajta sokat X_X
  7. 01:05:807 (3,5) - itt csúnyán mutat ha ennyire közel rakod őket egymáshoz ráadásul ez is csúnya 01:05:140 (1,3) - hogy (3) nincs pontosan az (1)-es alatt
    szóval próbáld meg úgy, hogy az előzőek helyére rakod az új jumpnak megfelelő noteokat, így --> https://osu.ppy.sh/ss/3603523
    utána pedig a (5)-öst tedd távolabb és úgy próbálj meg blanket-et csinálni, mert tényleg nem néz ki jól, ha ennyire közel teszed őket: http://puu.sh/jSzbU/60d90c8264.jpg
  8. 00:26:808 (1,2) - itt is ugyanez, túl közel rakod őket és így "össze-visszának" néz ki --> http://puu.sh/jSz6h/3b6918bdb0.jpg
  9. 01:07:307 (3,6) - blanket, megint túl görbe a slidered - http://puu.sh/jSzfv/afd92340fb.jpg
  10. 01:08:140 (1,4) - az (1)-es görbéjén van még mit szépíteni, és a 4-est próbáld még laposabbra, így jobban fog illeszkedni az (1)-eshez (és ahogy elnézem az is volt a célod) - http://puu.sh/jSzi4/47488dd9e7.jpg
  11. 01:12:140 (5,2) - ezeket meg próbáld úgy rendezni/formázni, hogy ne érjenek egymásba, mert az sem mutat jól - http://puu.sh/jSzn3/61004a7e53.jpg
  12. 01:17:473 (4) - fura sliderek
  13. 01:36:139 (1,2,3,4) - ennél azért szebben is menne ez a pattern 01:36:806 (3) - ezt pedig egyenesre vagy görbére akartad? ha ilyen kis görbét akarsz neki akkor már inkább egyenes legyen >.< --> https://osu.ppy.sh/ss/3603556 és https://osu.ppy.sh/ss/3603557
    meg persze a távolságra ne felejts el figyelni!
  14. 01:37:806 (7,8) - ezeket miért nem rakod pontosan ezek közé 01:37:473 (5,6) - középre? valahogy így: https://osu.ppy.sh/ss/3603563 - és akkor mehetne a (8)-as slider vége arra a helyre, ahol a (4)-es slider vége van
  15. 01:38:473 (1,3) - ez ilyen félig blanket félig nem, melyiket akartad? ha nem blanket akkor látványosan ne legyen az, ha az akkor meg szép legyen, tehát:
    https://osu.ppy.sh/ss/3603572 és https://osu.ppy.sh/ss/3603576 (a (4,1) blanketre is figyelj, mert úgy láttam azt annak szántad csak nem lett elég szép)
    VAGY
    https://osu.ppy.sh/ss/3603582
    akármelyiket is választod, használd a distance snap-et, mert attól egységesebb lesz köztük a távolság (hiszen ezeket nem szántad jumpnak) és szebb lesz

Ja és ezt még idebiggyesztem neked hátha segít :D
t/37194&start=0
valamint
https://osu.ppy.sh/b/88207
Pani! difficulty-n is vannak szép sliderek, szerintem nézd meg!

Surono hozzászólásával pedig ne törődj, az ilyen kommenteket el se kéne küldeni -.-"

UI.:
Combo színek: http://puu.sh/jSDRY/c91ab11521.png
[Colours]
Combo1 : 200,119,173
Combo2 : 230,230,230
Combo3 : 255,191,228
Combo4 : 189,34,38
De ha nem is ezek de valami normálisabbat, és ne a default színeket használd. :D
Topic Starter
[ Another ]

Mystyk wrote:

  1. 00:58:807 (5) - ehelyett igazán kitalálhatnál valami jobb formát, ez eléggé...nem esztétikus, de ha most nem hallgatsz rám később mások is úgyis mondani fogják szóval xD szerintem ha nagyon hosszú slidereket akarsz csinálni akkor legalább legyenek szimmetrikusak, vagy nem tudom de ez így ;_; Javitva
  2. 01:13:140 (2) - ugyanez mint fent, bár nekem az se nagyon tetszik amit én csináltam xD - http://puu.sh/jSyzi/203a149181.jpg Javitva
    A blanketeken is van még mit javítani, az a baj te nem nagyon nézted hozzá az approach circle-t és most még ugyanúgy "nem szép", de egy-két helyen már tényle sokkal jobb lett! Mégtöbb blanket javitva
  3. 00:47:807 (4,5) - az ilyen elrendezés pl. szerintem nem annyira szép mert mindkét slider úgy mond..."egy irányba mutat" szóval: http://puu.sh/jSyId/b1cc74ceff.jpg - így jobb a flow is hiszen --> http://puu.sh/jSyJP/8eb916540f.jpg ehelyett http://puu.sh/jSyKN/4388d5938f.jpg
    ezt igazából nehéz elmagyarázni, meg annyira talán nem is érződik de mégis jobb lenne így szerintem Javitva
  4. 00:50:807 (3,4,5,1,2) - úgy láttam hogy ezen a részen van még mit javítani amúgy xD a mostani állapotában nagyon eltérnek: http://puu.sh/jSyNz/74628cbaa3.jpg ezen pedig http://puu.sh/jSySG/08fcba726e.jpg tisztán látszódik hogy jobban illeszkednek a görbék Javitva
  5. 00:51:140 (4,5) - ennél is az a baj, hogy a te slidereid túl görbék így nem tudnak "egymáshoz simulni" xD de ha kicsit is változtatsz rajta már rögtön jó lesz:
    http://puu.sh/jSyVr/a23dc676c1.jpg
    ezen a képen látszódik jól. hogy nem illeszkedik szépen: http://puu.sh/jSyXl/e398194d15.jpg Javitva
  6. 00:51:807 (1,2) - ezeket picit arréb kell rakni meg alakítani rajtuk és jó lesz - http://puu.sh/jSz1j/085910bdbf.jpg - persze még ez a kép sem tökéletes csak a TE slidereidhez képest közelebb áll, mert nem változtattam rajta sokat X_X Javitva
  7. 01:05:807 (3,5) - itt csúnyán mutat ha ennyire közel rakod őket egymáshoz ráadásul ez is csúnya 01:05:140 (1,3) - hogy (3) nincs pontosan az (1)-es alatt
    szóval próbáld meg úgy, hogy az előzőek helyére rakod az új jumpnak megfelelő noteokat, így --> https://osu.ppy.sh/ss/3603523
    utána pedig a (5)-öst tedd távolabb és úgy próbálj meg blanket-et csinálni, mert tényleg nem néz ki jól, ha ennyire közel teszed őket: http://puu.sh/jSzbU/60d90c8264.jpg Javitva
  8. 00:26:808 (1,2) - itt is ugyanez, túl közel rakod őket és így "össze-visszának" néz ki --> http://puu.sh/jSz6h/3b6918bdb0.jpg Javitva
  9. 01:07:307 (3,6) - blanket, megint túl görbe a slidered - http://puu.sh/jSzfv/afd92340fb.jpg Javitva
  10. 01:08:140 (1,4) - az (1)-es görbéjén van még mit szépíteni, és a 4-est próbáld még laposabbra, így jobban fog illeszkedni az (1)-eshez (és ahogy elnézem az is volt a célod) - http://puu.sh/jSzi4/47488dd9e7.jpg Javitva
  11. 01:12:140 (5,2) - ezeket meg próbáld úgy rendezni/formázni, hogy ne érjenek egymásba, mert az sem mutat jól - http://puu.sh/jSzn3/61004a7e53.jpg
  12. 01:17:473 (4) - fura sliderek Ezt nem érzem furának, játszani sem az
  13. 01:36:139 (1,2,3,4) - ennél azért szebben is menne ez a pattern 01:36:806 (3) - ezt pedig egyenesre vagy görbére akartad? ha ilyen kis görbét akarsz neki akkor már inkább egyenes legyen >.< --> https://osu.ppy.sh/ss/3603556 és https://osu.ppy.sh/ss/3603557
    meg persze a távolságra ne felejts el figyelni! Javitva
  14. 01:37:806 (7,8) - ezeket miért nem rakod pontosan ezek közé 01:37:473 (5,6) - középre? valahogy így: https://osu.ppy.sh/ss/3603563 - és akkor mehetne a (8)-as slider vége arra a helyre, ahol a (4)-es slider vége van Javitva
  15. 01:38:473 (1,3) - ez ilyen félig blanket félig nem, melyiket akartad? ha nem blanket akkor látványosan ne legyen az, ha az akkor meg szép legyen, tehát:
    https://osu.ppy.sh/ss/3603572 és https://osu.ppy.sh/ss/3603576 (a (4,1) blanketre is figyelj, mert úgy láttam azt annak szántad csak nem lett elég szép)
    VAGY
    https://osu.ppy.sh/ss/3603582
    akármelyiket is választod, használd a distance snap-et, mert attól egységesebb lesz köztük a távolság (hiszen ezeket nem szántad jumpnak) és szebb lesz Javitva
UI.:
Combo színek: http://puu.sh/jSDRY/c91ab11521.png
[Colours]
Combo1 : 200,119,173
Combo2 : 230,230,230
Combo3 : 255,191,228
Combo4 : 189,34,38
Javitva
Köszönet.
KASUM1
Hello~ from #modreqs

Little thing : your bg should be 1366x768

00:00:142 (1,5) - overlap
00:03:808 (5,8) - how are stacking these?
00:11:474 (5,2) - ^ to avoid overlap
00:51:807 (1,2,5,6) - stack the circles with sliders head
01:07:307 (3,1) - stack
01:10:973 (9,2) - ^
01:52:806 (5,3) - stack with the slider trail
02:02:139 (9,1) - stack with the slider head
02:34:305 (2,6) - stack these if possible
02:57:804 (6,8) - overlap, try to blanket (8)
03:07:471 (3,5) - overlap try to stack them
03:19:804 (4,6) - overlap blanket (6)
03:20:804 (1,3) - stack (3) trail with (1) head
03:36:303 (2,5) - stack with (5) trail
04:56:135 (3,5) - overlap
05:38:801 (1,4) - ^


I hope my mod helps ♥
Topic Starter
[ Another ]

KASUM1 wrote:

Little thing : your bg should be 1366x768 Fixed

00:00:142 (1,5) - overlap I don't think overlaps are issues in extra difficulties if they are that far on the timeline.
00:51:807 (1,2,5,6) - stack the circles with sliders head I would have to break that line pattern, it plays well how it's placed now.
01:07:307 (3,1) - stack Done
01:10:973 (9,2) - ^ Done
01:52:806 (5,3) - stack with the slider trail Done
02:02:139 (9,1) - stack with the slider head Fixed that part in another way.
02:34:305 (2,6) - stack these if possible Done
02:57:804 (6,8) - overlap, try to blanket (8) Done
03:07:471 (3,5) - overlap try to stack them Done
03:19:804 (4,6) - overlap blanket (6) Done
03:20:804 (1,3) - stack (3) trail with (1) head Fixed that part in another way.
03:36:303 (2,5) - stack with (5) trail Done
Thank you for the mod!
KASUM1

[ Another ] wrote:

KASUM1 wrote:

Little thing : your bg should be 1366x768 Fixed

00:00:142 (1,5) - overlap I don't think overlaps are issues in extra difficulties if they are that far on the timeline.
00:51:807 (1,2,5,6) - stack the circles with sliders head I would have to break that line pattern, it plays well how it's placed now.
01:07:307 (3,1) - stack Done
01:10:973 (9,2) - ^ Done
01:52:806 (5,3) - stack with the slider trail Done
02:02:139 (9,1) - stack with the slider head Fixed that part in another way.
02:34:305 (2,6) - stack these if possible Done
02:57:804 (6,8) - overlap, try to blanket (8) Done
03:07:471 (3,5) - overlap try to stack them Done
03:19:804 (4,6) - overlap blanket (6) Done
03:20:804 (1,3) - stack (3) trail with (1) head Fixed that part in another way.
03:36:303 (2,5) - stack with (5) trail Done


Glad I was able to help you
Lumael
Hello!

[General]
  • Timing:
  1. BPM: OK!
  2. Offset: OK!

    Folder:
  3. BG: Bad.. Size is unrankeable, 1228x768 it should be 1366x768
  4. HS: OK!
  5. LeadIn: Add some Time LeadIn on the diff file because the song starts on the beginning of the mp3 (Around 1500~2000 should be fine)

    Other Stuff:
  6. Combo Color: Bad... They don't fit at all the background, here I have some suggestions:
    collapsed text
    [Colours]
    Combo1 : 129,145,188
    Combo2 : 230,230,230
    Combo3 : 0,64,128
    Combo4 : 22,16,135
  7. Song Setup: OK!
  8. General AiMod: AiMod says that your folder has over 10 MB, consider reducing it
  9. Storyboard: Some pictures have dimentions more than the allowed by ranking criteria
[Void Genome]
  1. 00:03:308 (2,3,4,5,6,7,8,9,10) - It is a bit odd to play something so hard (kind of) whith lots of singletapping, when the pattern used right before on the same rhythm was very calm and easy to play 00:00:142 (1,2,3,4,5,6,7) - You have to be consistent with the spread of difficulty through a same section of the song
  2. 00:08:141 (1,2,3,4,5,6,7,8) - This jump feels unecessary and random to my eyes, the rhythm is the same from the beginning which you didn't use any
  3. 00:46:307 (5,6,7,8,9) - Any reason for jump here too? You didn't use it here 00:43:807 (5,6,7,8,9,10) - and it is the same rhythm
  4. 00:48:140 (5) - NC here sounds good imo
  5. 00:51:807 (1,3) - Very minor but they overlap 00:51:807 (1,3) - it is possible to see
  6. 01:06:640 (1,2) - Increase DS here to make a jump
  7. This part feels a bit random 01:04:140 - to 01:24:223 - some parts you are following vocals and the other the drums from the remix, it is a bit hard to guess what you will follow next, I suggest you going for the drums all the time
  8. 01:46:139 (5,6,7,8,1,2,3,4) - This long stacked stream may be too hard to read, don't you think?
  9. 01:57:972 (5,6) - Flow here is a bit awful , doing Control H on 01:58:139 (6) - will help a bit
  10. 02:00:140 (2,4) - Minor: overlap here
  11. 02:21:138 (7,1) - ^
  12. 02:22:138 (3,5) - ^ this one is a bit ugly imo
  13. 02:42:805 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - and on: This is such a very long streamy section lol, are you sure you want people to keep streaming all this long? the beginning of the stream is very calm on the song and it's even hard to hear, I think should spam more 1/4 sliders with reverse arrows
  14. 02:56:138 (1,3,4) - Triple kill overlap :3
  15. 02:57:138 (4,6) - ^
  16. 02:59:471 (3,5) - ^
  17. 03:00:138 (5,7) - Try a blanket here to make the pattern prettier?
  18. 03:02:137 (4,6) - Tiny overlap here
  19. 03:13:971 (3,5) - ^
  20. 03:39:470 (3,1) - ^
  21. 03:39:803 (4,2) - ^ (I am only linking overlaps that I found ugly, the good ones I didn't)
  22. 03:49:803 (2,4) - ^
  23. 04:07:469 (1,2,3,4,5) - What about Distance Snap here ? :3
  24. 04:09:136 (8,1) - Overlap here
  25. 04:10:136 (4,5,6) - Try a 1/1 slider at 04:10:136 - this will follow the rhythm much better
  26. 04:27:136 (2,4) - Overlap here
  27. 05:05:801 (7,1) - ^
  28. 05:37:467 (5,7) - ^ Stacking will solve this problem
  29. 05:39:801 (4,6) - Overlap again here :3
  30. 05:56:967 (7,9) - NC here will work nicely

Overall the set is not bad, you just need some improvement at patterns and rhythm, I hope this was helpful :), don't forget to vote on my Poll
Topic Starter
[ Another ]

Lumael wrote:

[General]

  • Folder:
  1. LeadIn: Add some Time LeadIn on the diff file because the song starts on the beginning of the mp3 (Around 1500~2000 should be fine) Done

    Other Stuff:
  2. Combo Color: Bad... They don't fit at all the background, here I have some suggestions:
    collapsed text
    [Colours]
    Combo1 : 129,145,188
    Combo2 : 230,230,230
    Combo3 : 0,64,128
    Combo4 : 22,16,135
    Done
  3. Storyboard: Some pictures have dimentions more than the allowed by ranking criteria
    Fixed

[Void Genome]
  1. 00:03:308 (2,3,4,5,6,7,8,9,10) - It is a bit odd to play something so hard (kind of) whith lots of singletapping, when the pattern used right before on the same rhythm was very calm and easy to play 00:00:142 (1,2,3,4,5,6,7) - You have to be consistent with the spread of difficulty through a same section of the song Fixed that part
  2. 00:08:141 (1,2,3,4,5,6,7,8) - This jump feels unecessary and random to my eyes, the rhythm is the same from the beginning which you didn't use any 00:05:475 (1) - With this slider a new section starts in he music but the 1/1 slider fits more than a jump not like the part you mentioned, that jumos fits well on that part
  3. 00:46:307 (5,6,7,8,9) - Any reason for jump here too? You didn't use it here 00:43:807 (5,6,7,8,9,10) - and it is the same rhythm 00:43:807 (5,6,7,8,9,10) - Changed on that part a bit
  4. 00:48:140 (5) - NC here sounds good imo Done
  5. 00:51:807 (1,3) - Very minor but they overlap 00:51:807 (1,3) - it is possible to see Done
  6. 01:06:640 (1,2) - Increase DS here to make a jump Done
  7. This part feels a bit random 01:04:140 - to 01:24:223 - some parts you are following vocals and the other the drums from the remix, it is a bit hard to guess what you will follow next, I suggest you going for the drums all the time These are 2 triangle jumps embedded to each other, polished it to make it more clear
  8. 01:46:139 (5,6,7,8,1,2,3,4) - This long stacked stream may be too hard to read, don't you think? I don't think so and it fits better than a spaced stream
  9. 01:57:972 (5,6) - Flow here is a bit awful , doing Control H on 01:58:139 (6) - will help a bit Done
  10. 02:00:140 (2,4) - Minor: overlap here Fixed
  11. 02:21:138 (7,1) - ^ Fixed
  12. 02:22:138 (3,5) - ^ this one is a bit ugly imo Fixed
  13. 02:42:805 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - and on: This is such a very long streamy section lol, are you sure you want people to keep streaming all this long? the beginning of the stream is very calm on the song and it's even hard to hear, I think should spam more 1/4 sliders with reverse arrows It's very easy to play, low spacing and it's not even that long, should be okay
  14. 02:56:138 (1,3,4) - Triple kill overlap :3 02:56:138 (1,4) - These 2 sliders are far enough on the timeline to not be a problem, 3-4 fixed
  15. 02:57:138 (4,6) - ^ Fixed
  16. 02:59:471 (3,5) - ^ Fixed that part
  17. 03:00:138 (5,7) - Try a blanket here to make the pattern prettier? ^Fixed
  18. 03:02:137 (4,6) - Tiny overlap here Fixed
  19. 03:13:971 (3,5) - ^ Fixed
  20. 03:39:470 (3,1) - ^ Fixed
  21. 03:39:803 (4,2) - ^ (I am only linking overlaps that I found ugly, the good ones I didn't) Fixed
  22. 03:49:803 (2,4) - ^ Fixed
  23. 04:07:469 (1,2,3,4,5) - What about Distance Snap here ? :3 Fixed
  24. 04:09:136 (8,1) - Overlap here Fixed
  25. 04:10:136 (4,5,6) - Try a 1/1 slider at 04:10:136 - this will follow the rhythm much better The circles are good there imo
  26. 04:27:136 (2,4) - Overlap here Fixed
  27. 05:05:801 (7,1) - ^ Fixed
  28. 05:37:467 (5,7) - ^ Stacking will solve this problem Fixed
  29. 05:39:801 (4,6) - Overlap again here :3 Fixed
  30. 05:56:967 (7,9) - NC here will work nicely Fixed
Thank you for the mod!
Okoratu
A few questions and general advice

  1. seems like you're using images from the sb of https://osu.ppy.sh/b/544993 in here, with pretty similar graphic stuff, did you ask Ashasaki for them or is that unintentional?
  2. most of your normal whistles are a bit too loud for my tastes, p/4492818 charles explains the problem i currently have with them pretty well in that post
  3. the volume for most of the beginning is a bit very loud, the normal sampleset nearly overpowers everything else
  4. most of your streams and patterns look really messy, I assume you drew the streams by h hand while activating distance snap or something, at least that's the only way i can explin shapes like 02:08:139 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - where just placing sliders and then going to compose -> convert slider to stream would easily make fore a much neater streamshape (see the random space at around 02:09:805 (1,2,3) - )
  5. generally a lot of your jumps feel out of place with a song as steady as this, to explain this a bit better I'll explain what happens when you place a jump
    -> when placing a jump betwen 2 notes, you obviously have to move faster in order to hit the note that is jumped to, thus it puts pressure on the player that has to play the pattern. Logically Jumps would make sense at places that are stressed in the song, and with a song as constant as this one you could try to be more consistent about their usage (e.g. you make one sound instance a jump while making another instance of the same sound an antijump it leads to your map being messy as hell pretty quickly because the song has a really strict system while your map does not)
    examples of this:
    00:08:141 (1,2,3,4,5,6,7,8) - why is this so drastically different than the 2 previous patterns
    01:04:140 (1,2,3,4,5,6) - i can't really see what you're focusing here, it's neither instruments nor vocals because for that 01:04:473 (3,1) - should have more spacing than the whole rest if it was instruments and if it was vocals 01:03:807 (4,1) - should have more space as well as 01:04:973 (6) - in relation to 01:04:640 (4,5,6) - so yes it seems like you're placing 2 trianglepatterns for the sake of placing triangle patterns
    01:09:473 (5,1,2,3,4,5,6,7,8,9) - what exactly is building up here to make you use a buildup spacing pattern?
    01:13:140 (2) - if this is supposed to follow the vocal... uhh that vocal you may want to follow starts in 01:13:307 - ????
    01:20:140 (1,2,3,4) - oh look a place where you could use buildup spacing circle patterns because that's what the bass in the song does and you placed sliders all over them :/
    01:54:806 (1) - judging by the way you spaced patterns for vocals i don't get why this doesn't get space but has vocals
    01:59:472 (7) - this plays more like a stop than an actual motion
    02:32:138 - why doies this part get much higher overall spacing than 00:42:807 - onwards while being the same kind of thing repeating?
    so ya, overall i don't have that much a clue of what's going on and what isn't, spacing could make more sense overall this aren't like the only thing, it's all over the place i just decided that this is enough to show you the idea
  6. starting from 02:32:138 - inori's hand will be cut off in 4:3 resolution is that intended?
  7. overlapping patterns like 02:56:138 (1,3,4) - look unappealing visually, especially when only sliderborders touch, there are a few other instances of these kinda pattern 03:22:804 (1,3) - 03:27:137 (1,3) - etc etc :/
[]
overall i think this map could use a lot more logic to its patterns to fit the song better and could be tidied up in general, it didn't play badly it just spiked difficulty rather randomly imo so it should probably make more sense
do whatever you want with these advices, i can only tell you where i think you should pay more attention to, what you do with it is entirely up to you
Topic Starter
[ Another ]

Okoratu wrote:

  1. seems like you're using images from the sb of https://osu.ppy.sh/b/544993 in here, with pretty similar graphic stuff, did you ask Ashasaki for them or is that unintentional? No, all of the SB elements were found by me or created by me, havent touched any other SB for it.
  2. most of your normal whistles are a bit too loud for my tastes, p/4492818 charles explains the problem i currently have with them pretty well in that post Decreased the volumes by 5%, i dont know if it will fix the problem since on my setup it wasnt that loud
  3. the volume for most of the beginning is a bit very loud, the normal sampleset nearly overpowers everything else Decreased the volume of the first 3 sections from 55% to 45%
  4. most of your streams and patterns look really messy, I assume you drew the streams by h hand while activating distance snap or something, at least that's the only way i can explin shapes like 02:08:139 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - where just placing sliders and then going to compose -> convert slider to stream would easily make fore a much neater streamshape (see the random space at around 02:09:805 (1,2,3) - ) Fixed that stream and some other to be more consistent
  5. generally a lot of your jumps feel out of place with a song as steady as this, to explain this a bit better I'll explain what happens when you place a jump
    -> when placing a jump betwen 2 notes, you obviously have to move faster in order to hit the note that is jumped to, thus it puts pressure on the player that has to play the pattern. Logically Jumps would make sense at places that are stressed in the song, and with a song as constant as this one you could try to be more consistent about their usage (e.g. you make one sound instance a jump while making another instance of the same sound an antijump it leads to your map being messy as hell pretty quickly because the song has a really strict system while your map does not)
    examples of this:
    00:08:141 (1,2,3,4,5,6,7,8) - why is this so drastically different than the 2 previous patterns Remapped that part
    01:04:140 (1,2,3,4,5,6) - i can't really see what you're focusing here, it's neither instruments nor vocals because for that 01:04:473 (3,1) - should have more spacing than the whole rest if it was instruments and if it was vocals 01:03:807 (4,1) - should have more space as well as 01:04:973 (6) - in relation to 01:04:640 (4,5,6) - so yes it seems like you're placing 2 trianglepatterns for the sake of placing triangle patterns I think that pattern fits that part of the song as it is, i tried different possibilites but none of them were better
    01:09:473 (5,1,2,3,4,5,6,7,8,9) - what exactly is building up here to make you use a buildup spacing pattern? Remapped to be more consistent
    01:13:140 (2) - if this is supposed to follow the vocal... uhh that vocal you may want to follow starts in 01:13:307 - ???? Fixed
    01:54:806 (1) - judging by the way you spaced patterns for vocals i don't get why this doesn't get space but has vocals Fixed(? im not sure what you mean)
    01:59:472 (7) - this plays more like a stop than an actual motion Fixed
    02:32:138 - why doies this part get much higher overall spacing than 00:42:807 - onwards while being the same kind of thing repeating?
    so ya, overall i don't have that much a clue of what's going on and what isn't, spacing could make more sense overall this aren't like the only thing, it's all over the place i just decided that this is enough to show you the idea Remapped that part a bit
  6. starting from 02:32:138 - inori's hand will be cut off in 4:3 resolution is that intended? Fixed
  7. overlapping patterns like 02:56:138 (1,3,4) - look unappealing visually, especially when only sliderborders touch, there are a few other instances of these kinda pattern 03:22:804 (1,3) - 03:27:137 (1,3) - etc etc :/ Fixed most unintentional overlaps
Thanks a lot.

Edit: Checked the storyboard of Ashasaki's map, yeah it has some similarites but its totally unintentional, i made the SB by my idea.
ZLOdeuka-
hello~ from my mq.

[General]

• I found no gross violations! The only thing that can prevent rank this colors new combos: they should not merge with the background and to be almost identical. I suggest that instead of 4 colors add shade of pink or red... SB also present in other colors.

Kiai time

• 2nd kiai time You can ends here 03:57:470 - because the music here has calmed down sharply

[Void Genome]

• 00:18:474 (5,6) - Why are there different spacings? This confuses. can do the same spacing as in the rest of the stream
• 00:23:974 (7,8) - This is a very sudden jump - Mark it with a new combo ( as here 00:26:808 (1) )
• 00:29:474 (8) - ^
• 00:52:140 (2,6) - overlap. Try to remove the imposition of a curve
• 00:58:807 (5) - new combo
• 01:05:140 (1,2) - blanket (Make neater blanket) that's what you have now and this is something that will look better
• 01:19:640 (3) - move here x:364 y:145 -that to maintain a smooth flow of the game after the slider and will look neater
• 01:20:140 (1,2,3,4) - I propose to increase a little distance between them. in order to avoid overlapping of. that's what you have now and and this is something that will look better
• 01:21:473 (1,2,3,4,5,6) - this 01:21:473 (1,3,5) - must be a copy of the 01:21:640 (2,4,6) - . But here 01:21:640 (2,4,6) - direct flow. Make the same side 01:21:473 (1,3,5). and 01:22:140 (5,1) - remove overlap
• 01:37:473 (5) - new combo: here it is necessary to allocate the change spacings.
• 01:49:472 (1,2) - blanket
• 02:34:138 (1,2,3,4) - Do it in a rhombus or square. it looks bad . it will be better this way
• 02:53:471 (1,2,3) - do the same spacings
• 03:26:804 (6,1,2) - sliders do the same. and make it so that the circle was exactly between them
• 03:28:137 (6) - new combo
• 03:29:137 (10) - move here 03:29:470. Otherwise lost rhythm with the large white teak
• 03:57:553 (1) - move end here 03:59:803 . suitable for vocals and music. because the spinner to finish on a blue tick strange
• 04:54:135 (1,2) - blanket
• 04:58:635 (3,4) - ^
• 05:14:385 (4,1,2,3,4,1,2) -It looks very crooked :< Better to do something like this
• 05:57:466 (3) - new combo. because after a sharp jump is hard to understand
• 05:57:550 (1) - ends here 06:00:300

the rest is in order. But I think you should check out the new combo. because where there is a change spacings should be new combos

Good luck!
Topic Starter
[ Another ]

ZLOdeuka- wrote:

[General]

• I found no gross violations! The only thing that can prevent rank this colors new combos: they should not merge with the background and to be almost identical. I suggest that instead of 4 colors add shade of pink or red... SB also present in other colors. Readded the colours from Mystyk's mod.

Kiai time

• 2nd kiai time You can ends here 03:57:470 - because the music here has calmed down sharply Fixed

[Void Genome]

• 00:18:474 (5,6) - Why are there different spacings? This confuses. can do the same spacing as in the rest of the stream Fixed
• 00:23:974 (7,8) - This is a very sudden jump - Mark it with a new combo ( as here 00:26:808 (1) ) Done
• 00:29:474 (8) - ^ Done
• 00:52:140 (2,6) - overlap. Try to remove the imposition of a curve Fixed
• 00:58:807 (5) - new combo I dont really think that this should be a NC
• 01:05:140 (1,2) - blanket (Make neater blanket) that's what you have now and this is something that will look better Fixed
• 01:19:640 (3) - move here x:364 y:145 -that to maintain a smooth flow of the game after the slider and will look neater Fixed
• 01:20:140 (1,2,3,4) - I propose to increase a little distance between them. in order to avoid overlapping of. that's what you have now and and this is something that will look better Fixed
• 01:21:473 (1,2,3,4,5,6) - this 01:21:473 (1,3,5) - must be a copy of the 01:21:640 (2,4,6) - . But here 01:21:640 (2,4,6) - direct flow. Make the same side 01:21:473 (1,3,5). and 01:22:140 (5,1) - remove overlap Fixed
• 01:37:473 (5) - new combo: here it is necessary to allocate the change spacings. Fixed
• 01:49:472 (1,2) - blanket Fixed
• 02:34:138 (1,2,3,4) - Do it in a rhombus or square. it looks bad . it will be better this way Fixed
• 02:53:471 (1,2,3) - do the same spacings Fixed
• 03:26:804 (6,1,2) - sliders do the same. and make it so that the circle was exactly between them Fixed
• 03:28:137 (6) - new combo Fixed
• 03:29:137 (10) - move here 03:29:470. Otherwise lost rhythm with the large white teak Remapped that part a bit.
• 03:57:553 (1) - move end here 03:59:803 . suitable for vocals and music. because the spinner to finish on a blue tick strange Fixed
• 04:54:135 (1,2) - blanket Fixed
• 04:58:635 (3,4) - ^ Fixed
• 05:14:385 (4,1,2,3,4,1,2) -It looks very crooked :< Better to do something like this Fixed
• 05:57:466 (3) - new combo. because after a sharp jump is hard to understand Fixed
• 05:57:550 (1) - ends here 06:00:300 Fixed
Thank you for the mod!
Makeli
Yo! From my que. I cannot mod anything storyboard related sorry.

[Void Genome]

Well first, you have no custom hitsounds and that makes me sad since you even have a storyboard but no custom hitsounds.
Okay now that this totally irrelevant thing has been gotten out of the way let the real mod begin.

00:02:141 (7) - http://puu.sh/kki4w/78492275a7.jpg ?
00:04:475 (7) - Fix blanket
00:05:308 (10) - Hmm... maybe just make 00:05:141 (9) - a 1/2 slider it just feels better imo since there's really nothing playing at 00:05:308 (10) - except some random super silent kick
00:05:975 (2,3,4,5,6) - This does not sound right to my ear.
00:15:891 (11,12,13,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4) - I feel like this kind of long streams are just boring to play. You could maybe add something like kicksliders for some kind of buildup.
00:18:891 (6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4) - ^
00:21:474 (1,2,1,2,3,4,5,6,7,1,2,1,2,3,4,5,6,7,1,2,1,2,3,4,5,1,2,1,2,3,4,5,6,7,1,2,1,2,3,4,5,6,7,1,2,1,2,3,1,2,3,4,1,2,1,2,3,1,2,3,4,1,2,1) - Gonna talk a little about this part now
00:23:974 (7,1) - Idk about this. This spacing feels too big (5,53 distance) 00:26:641 (7,1) - and then this jump which is inconsistent with the spacing of the latter. I feel like the more you do these the bigger the spacing should get. Maybe start from something like 3,00 and the last jump could maybe be at 5,00 or more distance but you should experiment this yourself and see what feels the best. Also this 00:40:141 (1) - slider is too round. Yea I got infected with Azer's buttslider thing. Okay now I'm done with this part
00:43:474 (4) - Ctrl+g?
00:50:140 (2) - Should the red controlpoint be on the center or something? Anyways I feel like when you do these kind of sliders you make them too sharp but that is just my preference.
00:51:140 (5) - Ctrl+g?
00:58:807 (5) - This just feels too fast. Idk maybe take the sv a bit down
01:14:807 (1,2,3) - You can give these more space
01:20:140 (1,2,3,4) - These too
01:38:973 (2) - I feel like this would be better when stacked to 01:39:139 (3) -
01:40:473 (4,5) - This feels very awkward when you transition from a huge jump to this kind of super small jump
01:44:473 (2) - Ctrl+g?
01:44:806 (3,4) - If you did that then: http://puu.sh/klwIt/dc2c110415.jpg ?
02:04:139 (1,2,3,4,5) - You use this pattern so ofthen that it becomes boring. Come up with more jump patterns
02:08:139 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - Kicksliders do cool buildups. Kickstreams too but kickstreams might not fit this idk
02:12:139 (4) - This whistle sounds random
02:48:804 (1,2,3,4) - You can give kicksliders more space
02:50:804 (1,2,3,4,5,6) - ^
03:00:138 (5) - Ctrl+g?
03:08:137 (5) - ^
03:09:471 (1) - Again the fast slider thing
03:13:471 (7,8,9) - This triple just sounds awkward
03:16:470 (2) - Ctrl+g?
03:25:470 (1,2,3) - Space more
03:30:637 (4,5,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - Jump patterns m8. Jump patterns
03:52:136 (1,2,3,4) - Spaced inconsistently and you can again give these more space
04:00:136 (1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,1,2,3,4,1,2,3,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - You could still put more slower sv
04:16:136 (4) - This is ugly. Too wiggly that might be the case.
05:15:635 (1,2,3,1,2,3,1) - Now this is just lazy repeating the same pattern over and over but just increasing the spacing
05:25:801 (3,4,5) - Space more. Now these overlap a bit and look dumb
05:30:801 (1,2,3,4) - ^
05:32:134 (1,2,3,4) - ^
05:38:133 (7) - http://puu.sh/klxEU/f5989531cf.jpg ?
05:43:801 (3) - This maps nothing
05:52:134 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4) - Meh meh.. boring long streams with nothing but streams
05:54:884 (2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1) - ^

This concludes my mod. I feel like you were a bit lazy making this when you just copy paste (jump)patterns here and there. Hopefully this helped at least in some way and hopefully you don't feel like I'm trying to force my mapping style all over you.

Good luck! :)

My 100th post time to open the champagne lol I'm underage and it's the middle of the week
Topic Starter
[ Another ]

Maakkeli wrote:

[Void Genome]

I didnt agree with the kickslider suggestions because i think they are more boring to play than a normal stream and i didnt agree woth most of the ctrl+g suggestions so i wont commentate them one by one.

Tried to add more diversity to the jump patterns but the ones that i used fit the music the most imo so i wont commentate them one by one.

00:02:141 (7) - http://puu.sh/kki4w/78492275a7.jpg ? Thats one of the rare places where a reverse slider fits the music imo, so i dont agree
00:04:475 (7) - Fix blanket Fixed
00:05:308 (10) - Hmm... maybe just make 00:05:141 (9) - a 1/2 slider it just feels better imo since there's really nothing playing at 00:05:308 (10) - except some random super silent kick Done
00:05:975 (2,3,4,5,6) - This does not sound right to my ear. Remapped that part a bit
00:23:974 (7,1) - Idk about this. This spacing feels too big (5,53 distance) 00:26:641 (7,1) - and then this jump which is inconsistent with the spacing of the latter. I feel like the more you do these the bigger the spacing should get. Maybe start from something like 3,00 and the last jump could maybe be at 5,00 or more distance but you should experiment this yourself and see what feels the best. Also this 00:40:141 (1) - slider is too round. Yea I got infected with Azer's buttslider thing. Okay now I'm done with this part Decreased few spacings and fixed that slider
00:50:140 (2) - Should the red controlpoint be on the center or something? Anyways I feel like when you do these kind of sliders you make them too sharp but that is just my preference. Fixed
00:58:807 (5) - This just feels too fast. Idk maybe take the sv a bit down It would cause some readability/playability problems i think
01:14:807 (1,2,3) - You can give these more space Done
01:20:140 (1,2,3,4) - These too Done
01:38:973 (2) - I feel like this would be better when stacked to 01:39:139 (3) - Done
01:40:473 (4,5) - This feels very awkward when you transition from a huge jump to this kind of super small jump Fixed
02:12:139 (4) - This whistle sounds random Fixed, probably it was a misclick
02:48:804 (1,2,3,4) - You can give kicksliders more space I dont want them to be to hard but i gave them a bit more spacing
02:50:804 (1,2,3,4,5,6) - ^ ^
03:13:471 (7,8,9) - This triple just sounds awkward Fixed
03:25:470 (1,2,3) - Space more Done
03:52:136 (1,2,3,4) - Spaced inconsistently and you can again give these more space Fixed
04:00:136 (1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,1,2,3,4,1,2,3,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - You could still put more slower sv Yeah this is the slowest part of the music but the vocal is strong enough to keep this SV i think
04:16:136 (4) - This is ugly. Too wiggly that might be the case. Fixed
05:15:635 (1,2,3,1,2,3,1) - Now this is just lazy repeating the same pattern over and over but just increasing the spacing Remapped that part a bit
05:25:801 (3,4,5) - Space more. Now these overlap a bit and look dumb Done
05:30:801 (1,2,3,4) - ^ Done
05:32:134 (1,2,3,4) - ^ Done
05:38:133 (7) - http://puu.sh/klxEU/f5989531cf.jpg ? Like the first one
05:43:801 (3) - This maps nothing I think you mean 05:43:634 (2) - but without that circle its sounds weird to me
Thank you for the mod!
Asserin

Void Genome

  1. 00:46:807 (9) - It look nice but i think it will be better if CTRL+G :3 It will have nice flow
  2. 00:00:142 (1,2,3) - Correct blanket cus its uneven a little :D if u will see this AR on circle u will see that one overlaps the slider and the second not http://puu.sh/krpft/a57208cb9a.jpg
  3. 00:06:641 (4) - CTRL+G ? Its just sugestion :D
  4. 00:51:140 (5) - CTRL+G work nice with song :3 But i know what u wanted to make but i think its not bad thats all
  5. 02:04:972 (6,7,8) - I think it will be better to play if u will stack this on slider 02:05:305 (1)
  6. 02:21:472 (1,2) - Uneven blanet a little
  7. 02:22:138 (3,4,5) - Correct blanket cus its uneven a little :D if u will see this AR on circle u will see that one overlaps the slider and the second not
  8. 02:24:805 (3) - CTRL+G make nice flow :3
  9. 02:40:805 (7) - ^
  10. 03:02:471 (5) - CTRL+G pls :3
  11. 03:03:471 (8) - ^

This mod is only opinion and if u will change some CTRL+G u will have to change patterns a little ;-; I just wanted make perfect flow :D
Topic Starter
[ Another ]

Asserin wrote:

Void Genome

  1. 00:46:807 (9) - It look nice but i think it will be better if CTRL+G :3 It will have nice flow Done
  2. 00:00:142 (1,2,3) - Correct blanket cus its uneven a little :D if u will see this AR on circle u will see that one overlaps the slider and the second not http://puu.sh/krpft/a57208cb9a.jpg Fixed
  3. 00:06:641 (4) - CTRL+G ? Its just sugestion :D Done
  4. 00:51:140 (5) - CTRL+G work nice with song :3 But i know what u wanted to make but i think its not bad thats all That would break the pattern and it plays well as it is
  5. 02:04:972 (6,7,8) - I think it will be better to play if u will stack this on slider 02:05:305 (1) I dont really like when there is a triplet on a slider start but there is an unmapped blue tick between them, i dont know i just dont like it at all, if you refering to the slider end it wouldnt look so good
  6. 02:21:472 (1,2) - Uneven blanet a little Fixed
  7. 02:22:138 (3,4,5) - Correct blanket cus its uneven a little :D if u will see this AR on circle u will see that one overlaps the slider and the second not Fixed
  8. 02:24:805 (3) - CTRL+G make nice flow :3 Done
  9. 02:40:805 (7) - ^ Done
  10. 03:02:471 (5) - CTRL+G pls :3 Same with the same patten above
  11. 03:03:471 (8) - ^ ^
Thank you for the mod!
riktoi


Hi, mod from my queue.

[Void Genome]

00:01:475 (5,3) - these could be converted to hitcircles

00:09:475 (1,2,3,4,5,6,7,8) - I think the spacing could be lower for these as they act like bursts
00:13:308 (1,2,3) - ^
01:02:807 (4,5,6) - ^
01:03:307 (1,2,3) - ^
01:19:640 (4,5,6) - ^
(there's more of these but you got my point)

00:48:057 - try adding a hitcircle here and see if it sounds any better
01:07:723 - ^
01:12:057 - ^
01:13:223 - ^
01:18:723 - ^ (not sure about this one)
02:22:722 - ^ ^
02:26:055 - ^
03:05:387 - ^
03:09:387 - ^
03:19:720 - ^
03:23:720 - ^
03:38:053 - ^
03:40:387 - ^
03:42:720 - ^
03:43:387 - ^
03:46:053 - ^ (not sure about this one either)
03:48:220 - ^
03:50:886 - ^
04:54:885 - ^
04:55:385 - ^
04:58:552 - ^
04:58:718 - ^
05:00:052 - ^
05:03:385 - ^

02:48:804 (1,2,3,4) - you could make these a bit prettier :x (02:48:804 (1,1) - follow the same angle and 02:48:971 (2,2) - follow the same angle)
02:50:804 (1,2,3,4,5,6) - ^ (maybe increase sv?)

02:52:138 (1,2,3,4,5,6,1,2,3,4,5,6,7) - following the vocals might be better here

03:13:471 (7,8,1,2,3) - I think you should make this pattern follow the drum better

05:33:467 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - make the spacing really small in the start and then make it gradually increase (to maybe to the ds where it's currently)
also you should totally lower the hitsounds on these

Good luck with your map! Love the remix <3
Topic Starter
[ Another ]

riktoi wrote:

[Void Genome]

00:01:475 (5,3) - these could be converted to hitcircles Done with 00:01:475 (5) -

00:09:475 (1,2,3,4,5,6,7,8) - I think the spacing could be lower for these as they act like bursts Imo they fit the music and the style of the map so they should be okay with that spacing

I will on list the ones that i agree withˇ
01:07:723 -
01:12:057 -
03:19:720 -
03:23:720 -
03:42:720 -
05:03:385 -

02:48:804 (1,2,3,4) - you could make these a bit prettier :x (02:48:804 (1,1) - follow the same angle and 02:48:971 (2,2) - follow the same angle) Done
02:50:804 (1,2,3,4,5,6) - ^ (maybe increase sv?) Adjusted a bit on the notes, increased SV from .70 to .80

02:52:138 (1,2,3,4,5,6,1,2,3,4,5,6,7) - following the vocals might be better here

03:13:471 (7,8,1,2,3) - I think you should make this pattern follow the drum better The music strong here and the vocal too, i will stick with the stream

05:33:467 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - make the spacing really small in the start and then make it gradually increase (to maybe to the ds where it's currently) It wouldnt fit the music that well i think
also you should totally lower the hitsounds on these Done
Thank you for the mod.
Pereira006
Hi, my inbox

[Void Genome]

Gameplay:

  1. 00:00:142 (1,2,3,4,5,6,7,8) - this spacing is weird, you use random, 1.00, 1.40. etc..., I don't feel this song have "high" or "quiet", fix all spacing 1.20x ? because this number, I can see other parts is 1.40x. So you must fix your consistency
  2. 00:02:808 (1,2,3,4,5,6,7,8,9) - ^ same
  3. 00:14:975 (7) - should be NC because you style, you put NC in 00:10:975, but other parts not, if you don't wanna NC in 00:14:975 (7), I would said remove nc 00:09:475 (1) and 00:12:141 (1), you really be carefully by you style consistency
  4. 00:22:474 (1) - I don't feel need NC, the song is like "continue" prefer remove nc IMO
  5. 00:25:141 (1) - ^ same
  6. 00:30:474 (1) - ^ same
  7. 00:33:141 (1) - ^ same
  8. 00:35:807 (1) - ^ same
  9. 00:36:807 (1) - you shouldn't NC this, because is inconsistency with you style, example in part 00:34:141 that is not NC, so in 00:36:807 (1) remove nc
  10. 00:38:474 (1) - ^ same
  11. 00:39:474 (1) - ^ same
  12. 00:25:474 (3) - I don't like this curve, try improve curve like you did in 00:22:474 (1)
  13. 00:30:807 (3) - ^ same curve
  14. 00:32:474 (2) - ^ same
  15. 00:38:807 (3) - ^ same
  16. 00:46:640 (8,9) - inconsistency spacing, the spacing should 1.40x
  17. 00:48:140 (5,6,7,8,9) - ^ same
  18. 00:42:807 at 01:04:140 - you spacing is kindy random, lot spacing doesn't make sense, lt me give example 00:50:807 (4,5,6) - this spacing you make 1.20x but in part similiar like this in 00:51:807 (1,2) is 1.40x. I suggest recheck your spacing and fix spacing all objects ith DS 1.40x (expect jump and anti-spacing)
  19. 01:16:473 (1,2,3) - the shape are different, try use same shape curve ?
  20. 01:20:140 (1,2,3,4) - is unsysmentric, if fix symentric is better like this http://puu.sh/kHLkM/c897aee759.jpg
  21. 01:22:473 (1) - this should keep same place like 01:21:473 (1,3,5), I mean move place to x:304 y:104 and fix spacing stream, http://puu.sh/kHLuI/d3b5ed074a.jpg
  22. 01:56:139 (5,6,7) - this flow is weird the 01:56:472 (6) - should be CTRL+G then in 01:56:806 (7) - make jump or normal spacing like this http://puu.sh/kHLSQ/98dcae6a25.jpg better flow IMO
  23. 02:15:472 (1) - shouldn't NC
  24. 03:20:470 (8,9) - CTRL + G better flow
[]
you folllow the song is pretty good but my main problem is Combo and spacing
The combo only matter to follow is music and not put NC because jump or whatever, example in 00:36:807 (1) - you put NC but in 00:34:141 (4) - you don't put NC, the music is same i mean loop but nc are different, that mean you style is showing inconsistency, not only this part, there more parts
The spacing, you spacing is kindy random, if the song is like normal, you have to pick 1 DS normal spacing only (you DS normal is 1.40x) example in 00:00:142 (1,2) - this part is 1.40x but in 00:02:808 (1,2) - is 1.20, why different ? is not make sense different because the song is "normal" I don't feel is high or quiet so in 00:02:808 (1,2) - should 1.40x, not only this part, is there more
I could bigger mod but this mapset is huge and I m lazy to do bigger mod. This mapset need more work
I suggest recheck all objects the combo and spacing, you need more consistency
Any question or you don't understand my english ask me in-game and i will explain better
I will back mod this again if this map improve a lott
Good luck
Topic Starter
[ Another ]

Pereira006 wrote:

[Void Genome]

Gameplay:

  1. 00:00:142 (1,2,3,4,5,6,7,8) - this spacing is weird, you use random, 1.00, 1.40. etc..., I don't feel this song have "high" or "quiet", fix all spacing 1.20x ? because this number, I can see other parts is 1.40x. So you must fix your consistency Fixed most of the spacing problems on the entire map
  2. 00:14:975 (7) - should be NC because you style, you put NC in 00:10:975, but other parts not, if you don't wanna NC in 00:14:975 (7), I would said remove nc 00:09:475 (1) and 00:12:141 (1), you really be carefully by you style consistency Fixed
  3. 00:22:474 (1) - I don't feel need NC, the song is like "continue" prefer remove nc IMO Fixed
  4. 00:25:141 (1) - ^ same Fixed
  5. 00:30:474 (1) - ^ same Fixed
  6. 00:33:141 (1) - ^ same Fixed
  7. 00:35:807 (1) - ^ same Fixed
  8. 00:36:807 (1) - you shouldn't NC this, because is inconsistency with you style, example in part 00:34:141 that is not NC, so in 00:36:807 (1) remove nc Fixed
  9. 00:38:474 (1) - ^ same Fixed
  10. 00:39:474 (1) - ^ same Fixed
  11. 00:25:474 (3) - I don't like this curve, try improve curve like you did in 00:22:474 (1) Fixed
  12. 00:30:807 (3) - ^ same curve Fixed
  13. 00:32:474 (2) - ^ same Fixed
  14. 00:38:807 (3) - ^ same Fixed
  15. 01:16:473 (1,2,3) - the shape are different, try use same shape curve ? Fixed
  16. 01:20:140 (1,2,3,4) - is unsysmentric, if fix symentric is better like this http://puu.sh/kHLkM/c897aee759.jpg Fixed
  17. 01:22:473 (1) - this should keep same place like 01:21:473 (1,3,5), I mean move place to x:304 y:104 and fix spacing stream, http://puu.sh/kHLuI/d3b5ed074a.jpg Fixed
  18. 01:56:139 (5,6,7) - this flow is weird the 01:56:472 (6) - should be CTRL+G then in 01:56:806 (7) - make jump or normal spacing like this http://puu.sh/kHLSQ/98dcae6a25.jpg better flow IMO Fixed
  19. 02:15:472 (1) - shouldn't NC Fixed
  20. 03:20:470 (8,9) - CTRL + G better flow Fixed
Thank you for the mod!
HappyRocket88
placeholder \o
MISAMISA
00:04:975 (8) - Delete note, also you can use use 2 short sliders starting 00:04:475 (7) - and ending 00:04:975 (8) -
00:09:975 (6,7,8) - Move to 1 tick left and add here slider 00:10:141 (8) - in the ending of this stream
00:10:308 (9) - Should end on the red tick 00:10:641
00:10:808 (1) - Place note here
00:10:975 (1) - Trriple here as well
00:11:475 (5) - Trriple which have slider in the end
00:11:975 (8) - Trriple
00:12:308 (3) - note
00:12:475 (4) - ^
00:12:641 (5) - ^
00:12:808 (6,7,8) - Trriple with long slider at the end or slider with reverse arrow
00:20:808 (5) - Slider should end here 00:21:141 also ucan put here a sible note
00:24:641 (2) - Slider for vocal
00:25:141 (3,4) - Rechange for slider
00:26:808 (1) - 1/2 slider 00:27:141 (1) - 1/2 slider with reverse arrow
00:27:808 (1) - ^Same
00:28:808 (1) - Add note
00:29:474 (1) - 1/2 + add note 00:29:808 (2) -
00:30:474 (4) - 1/2 slider
00:32:141 (1) - Remade for 1/2 slider
00:32:474 (2) - Delete slider and put here 2 notes
Same things for following rhythm in this part
01:25:473 (1) - Do this break please SV 0.5-0.75 audio 20-40%
01:37:806 (3,4) - remade for 2 1/2 sliders
01:48:222 (1) - 1/3 for this moment
03:13:471 (7) - Stream should starting from there
04:30:802 (1) - After this timing you need to use sliders with reverse arrows for following rhythm
05:11:801 (7) - 1/3
05:41:300 (2) - delete
Wha't all \:D/
Topic Starter
[ Another ]

Midana wrote:

00:04:975 (8) - Delete note, also you can use use 2 short sliders starting 00:04:475 (7) - and ending 00:04:975 (8) - Done (a bit differently)
00:09:975 (6,7,8) - Move to 1 tick left and add here slider 00:10:141 (8) - in the ending of this stream Done (a bit differently)
I got your idea but i mapped that whole part differently and it fits the music too so i dont really think that i should change it
00:10:975 (1) - Trriple here as well
00:11:475 (5) - Trriple which have slider in the end
00:11:975 (8) - Trriple
00:12:308 (3) - note
00:12:475 (4) - ^
00:12:641 (5) - ^
00:12:808 (6,7,8) - Trriple with long slider at the end or slider with reverse arrow
00:20:808 (5) - Slider should end here 00:21:141 also ucan put here a sible note

00:24:641 (2) - Slider for vocal Done
00:25:141 (3,4) - Rechange for slider Done
00:26:808 (1) - 1/2 slider 00:27:141 (1) - 1/2 slider with reverse arrow Done (a bit differently)
00:27:808 (1) - ^Same Done
00:28:808 (1) - Add note Done
00:29:474 (1) - 1/2 + add note 00:29:808 (2) - Done
00:30:474 (4) - 1/2 slider Done
00:32:141 (1) - Remade for 1/2 slider Done
00:32:474 (2) - Delete slider and put here 2 notes Done
Same things for following rhythm in this part
01:25:473 (1) - Do this break please SV 0.5-0.75 audio 20-40% The map is 6 mins long so its really exhausting so i think where a break is appropriate its should be there
01:37:806 (3,4) - remade for 2 1/2 sliders I dont agree with it
01:48:222 (1) - 1/3 for this moment Why? there is a 1/4 stream in the music
03:13:471 (7) - Stream should starting from there It sounds better as it is
04:30:802 (1) - After this timing you need to use sliders with reverse arrows for following rhythm I got the point but i prefer the stream
05:11:801 (7) - 1/3 As above
05:41:300 (2) - delete There is a pretty loud beat in the music so i dont agree with this
Thanks for the mod!
Darson
Void Genome

  1. 00:15:891 (5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4) - This stream is quite long, consider adding some return sliders
  2. 00:18:891 (6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4) - ^
  3. 00:47:474 (1,2,3,4) - Consider revising this pattern, the notes are placed pretty randomly try something like this that was done in like 2 seconds so it looks sloppy but you get the idea
  4. 02:08:139 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - Again this stream is pretty lengthy, maybe add some return sliders
  5. 02:19:472 (1,2,3,4,1,2,3,4,1,2,3,4) - This acceleration doesn't make much sense, the music doesn't get anymore intense and 02:20:138 (1,2,3,4) here it's almost silent, consider making the stream evenly spaced to fit the music
  6. 04:54:635 (2,3,4,5,6) - This star pattern is really sloppy, it could look better than that
  7. 05:04:801 (1,2,3,4,5,6) - ^
  8. 05:08:801 (7,8,1) - Inconsistent spacing
  9. 05:56:967 (1,2) - That's a really sharp turn, that would mess a lot of players up lol
Done!


Hopefully this mod helps, good luck! :D
Topic Starter
[ Another ]
Void Genome

  1. 00:15:891 (5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4) - This stream is quite long, consider adding some return sliders I really dont like 1/4 sliders instead of streams and they dont really fit this music imo
  2. 00:47:474 (1,2,3,4) - Consider revising this pattern, the notes are placed pretty randomly try something like this that was done in like 2 seconds so it looks sloppy but you get the idea Polished up a bit
  3. 02:19:472 (1,2,3,4,1,2,3,4,1,2,3,4) - This acceleration doesn't make much sense, the music doesn't get anymore intense and 02:20:138 (1,2,3,4) here it's almost silent, consider making the stream evenly spaced to fit the music The acceleration itself is appropriate, but i agree that the end of the stream is out of place, changed it
  4. 04:54:635 (2,3,4,5,6) - This star pattern is really sloppy, it could look better than that Fixed
  5. 05:04:801 (1,2,3,4,5,6) - ^ Fixed
  6. 05:08:801 (7,8,1) - Inconsistent spacing Fixed
  7. 05:56:967 (1,2) - That's a really sharp turn, that would mess a lot of players up lol Fixed

Thank you for the mod!
Cheesecake
Hi, from modding queue

[Void Genome]

00:11:474 (6) - This flows better if you make it a straight slider and rotate by -40 degrees selection centre
00:20:808 (5) - The angle of this slider is pretty sharp compared to the stream before, try moving the end anchor point to X:412 Y:312
00:46:640 (8,9) - I've noticed that this blanket is slightly different to 00:45:307 (4,5,6,7) - , you can see this clearly at 00:46:390, (7) is completely overlapped whereas (9) is slightly off.
00:53:140 (5) - This would be more interesting if you moved it either up or down, rather than having 00:52:974 (4,5,6) - as a straight line
01:02:473 (3,4) - Blanket?
01:10:973 (6,1) - Make a blanket? Might make the distance from (5) to (6) too short though
01:18:806 (2,3) - Improper blanket
01:35:806 (1,2,3,4) - ^
01:40:639 (5) - Move the final anchor point a tiny bit down so that the blanket on (4) is even
01:44:139 (1,2,3,4) - Blankets
02:05:305 (1) - Slider ends on a new measure
02:13:305 (4) - Have this be similiar to (2)?
02:42:138 (3) - End point to X:434 Y:294 ?
02:42:805 (1,2,3,4,1,2,3,4) - This could look and play better if you use 3.5x ds (omg that's a thing now :) )
02:48:804 (1,2,3,4) - Similarly, especially since this overlap 02:48:971 (2,3,4) - looks weird
03:01:304 (1,2) - Make it so that the new combo starts on the new measure
03:11:804 (3,4) - This blanket is a bit off
03:12:971 - It feels like there's a hit object missing here
03:55:636 (3,4,5) - You should try and keep this kind of change in direction on a new combo
03:56:386 (4,5,6) - ^
04:00:136 (1,2,3) - Uneven spacing, set DS to 1.0x and reselect (2) and it should fix itself
04:00:803 (4,5) - Improper blanket, using slider follow circle as a guide
04:00:803 (4,5) - NC since long hold starting on a new measure
04:02:636 (2,1) - Similarly, have the NC start on the new measure
04:04:136 (1) - NC
04:04:636 - Feels like there's a hit object missing again
04:05:303 - ^
04:07:469 (1,2,3,4) - Either have it as a perfectly straight line or a zig zag pattern, looks untidy as it is now
04:31:469 (1,2,3,4,1,2,3,4,5) - Increasing the distance spacing here would be appropriate, 1.0x seemed good but it's your choice
04:50:302 (1) - You could delete the second spinner and extend this to 04:53:802 , the hitsound on a blue tick doesn't sound nice
04:55:385 (7,1) - Move this as a selection to X:466 Y:307 ? The curve of the triplet doesn't feel right with that jump
05:12:135 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - This should be reduced to the DS of the previous streams imo
05:15:468 (4,1) - Blanket
05:29:634 (6,1) - Bad flow

Very nice :) Good luck
Topic Starter
[ Another ]

Cheesecake wrote:

[Void Genome]

00:11:474 (6) - This flows better if you make it a straight slider and rotate by -40 degrees selection centre I dont fully agree but changed a little bit
00:20:808 (5) - The angle of this slider is pretty sharp compared to the stream before, try moving the end anchor point to X:412 Y:312 Fixed
00:46:640 (8,9) - I've noticed that this blanket is slightly different to 00:45:307 (4,5,6,7) - , you can see this clearly at 00:46:390, (7) is completely overlapped whereas (9) is slightly off. Fixed
00:53:140 (5) - This would be more interesting if you moved it either up or down, rather than having 00:52:974 (4,5,6) - as a straight line The line pattern plays pretty well and i dont really want to break it
01:02:473 (3,4) - Blanket?Fixed
01:10:973 (6,1) - Make a blanket? Might make the distance from (5) to (6) too short though Changed it a bit
01:18:806 (2,3) - Improper blanket Fixed
01:35:806 (1,2,3,4) - ^ They are not supposed to be blankets
01:40:639 (5) - Move the final anchor point a tiny bit down so that the blanket on (4) is even it was already even
01:44:139 (1,2,3,4) - Blankets They are not supposed to be blankets
02:13:305 (4) - Have this be similiar to (2)? Done
02:42:138 (3) - End point to X:434 Y:294 ? Done
02:42:805 (1,2,3,4,1,2,3,4) - This could look and play better if you use 3.5x ds (omg that's a thing now :) ) It would break the build up feeling that is in the song
03:01:304 (1,2) - Make it so that the new combo starts on the new measure Fixed
03:11:804 (3,4) - This blanket is a bit off Fixed
03:12:971 - It feels like there's a hit object missing here Fixed
03:55:636 (3,4,5) - You should try and keep this kind of change in direction on a new combo
03:56:386 (4,5,6) - ^
04:00:136 (1,2,3) - Uneven spacing, set DS to 1.0x and reselect (2) and it should fix itself Fixed
04:00:803 (4,5) - Improper blanket, using slider follow circle as a guide Fixed
04:00:803 (4,5) - NC since long hold starting on a new measure I wnet with another way of placing NCs and it would break the consistency of them
04:02:636 (2,1) - Similarly, have the NC start on the new measure The new rhythm starts on 04:02:636 (1) -, this is why i have the NC on the red tick
04:04:136 (1) - NC Done
04:04:636 - Feels like there's a hit object missing again That sound is intentionally not mapped
04:07:469 (1,2,3,4) - Either have it as a perfectly straight line or a zig zag pattern, looks untidy as it is now Fixed
04:31:469 (1,2,3,4,1,2,3,4,5) - Increasing the distance spacing here would be appropriate, 1.0x seemed good but it's your choice I will leave it as it is
04:50:302 (1) - You could delete the second spinner and extend this to 04:53:802 , the hitsound on a blue tick doesn't sound nice The spinner is almost silent so its not a problem
04:55:385 (7,1) - Move this as a selection to X:466 Y:307 ? The curve of the triplet doesn't feel right with that jump Its fine as it is imo
05:12:135 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - This should be reduced to the DS of the previous streams imo It fits that part of the song, i will leave it as it is
05:15:468 (4,1) - Blanket Fixed
05:29:634 (6,1) - Bad flow Fixed
Thank you for the mod!
xDarxen
Hullo, from my queue

[Void Genome]
  1. 00:13:475 (3) - Add new combo here instead of 00:13:308 (1) ? It feels better that way, because it indicates the downbeat
  2. ^ 00:14:975 (1) - Remove new combo and add it to 00:15:474 (4). Same as above.
  3. 01:01:140 (1,2) - The body of the second slider is really close to the first and it feels ugly IMO. Try to curve it in a way that they don't nearly overlap.
  4. 03:22:637 (6,1) - Same ^
Well, that's all. Nothing too serious. This song is wonderful and the map is really well done. Good luck!
Topic Starter
[ Another ]

xDarxen wrote:

[Void Genome]
  1. 00:13:475 (3) - Add new combo here instead of 00:13:308 (1) ? It feels better that way, because it indicates the downbeat Done
  2. ^ 00:14:975 (1) - Remove new combo and add it to 00:15:474 (4). Same as above. Done
  3. 01:01:140 (1,2) - The body of the second slider is really close to the first and it feels ugly IMO. Try to curve it in a way that they don't nearly overlap. Fixed
  4. 03:22:637 (6,1) - Same ^I dont agree, that pattern plays fine and its not ugly imo
Thank you for the mod!
Seijiro
Mod as requested in PM :3

[General]
  • I find that your HP is a bit too low, while the OD is a bit too high... HP7, OD8 would be the best imo

    I'm not that good at checking SBs, so I'll leave that to someone else :/

[Void Genome]
  • 00:02:141 (8) - I usually try to avoid wasting strong beats with slider ends, unless I'm making a particular pattern or something like that. So here's an option on how to remove that repeat: Image

    00:05:141 (9) - Since you use the same shape as for 00:04:475 (7,8) - means that you followed an exact same sound for all, right? Imo 9 shouldn't be a slider tho, because you have a double strong beat (your whistles are saying the same thing too). Convert 9 into 2 circles maybe. Coordinates... well, let's stack them on 284,112 maybe

    00:06:641 (4,7) - These are called passive sliders, since you start them on a red tick. It's not right/wrong, but in this case they feel a bit off because you used only sliders starting on white ticks till now... Above all 00:07:641 (7) - the last beat is completely wasted :/

    00:09:975 (6,7,8) - Just a little/personal suggestion here: since this part is a bit different from the rest you should emphasize it with a different pattern imo. So what about stacking those 3 objects on 6's coordinates? This way you also give more impact to 8's tail

    00:13:225 - Imo you should add a note here, because there's still a stream in the song I can hear. Either convert 6 into 2 circles or put another circle after the current slider...

    00:15:808 - Tbh, that deathstream is placed where there isn't any actual deathstream imo, but well, it's a matter a matter of style I guess...

    00:41:224 (1) - Isn't this spinner finishing 1/2 earlier? I can clearly hear that the sounds end at 00:42:474 - (or maybe something like 1/8 earlier of that, but who cares)

    00:44:807 (1,2,3) - These objects stand out among the combo, for the sole reason that they have higher spacing. Should I assume they have a particular meaning or were they just random?

    00:46:807 (9,1) - This spacing is a bit short now, compared to the other similar 1/1 breaks you used before. Options are to either increase spacing (obviously) or to stack the circle under the slider...

    01:20:140 - 01:24:140 - Oh God my ears @.@ Too many finishes. Halve their number please: on white ticks is already more than enough imo

    01:35:806 (1,2,3) - Ok... I have a couple of concerns here: 01:35:806 (1) - should be converted into 2 circles if you hear the vocals, and the overlap between 01:35:806 (1,3) - stands out too much seeing you don't have such cramped parts anywhere else in your combo. So, here's the solution: Convert 1 into 2 circles and stack them both at around 296,272

    01:38:473 (1) - Am I the only one hearing a beat in the middle of this slider? xD And I do not hear at all the slider's start...
    Ok, so, if you want to keep the slider's start beat, consider using something like this (I could explain all the pattern I did there, but it takes quite a few time xD)

    01:48:806 (8,9) - Imo, 8 should be with 1/8 snap and 9 should either be a single circle or with a SV change, because you waste the particular sound which this object follows in the music. Image

    02:00:472 (3,5) - The second object is not visible, try to move it. This is a serious matter actually and you must move it, even by just few pixels, but you have to

    02:03:139 (4,6) - Same ^. There isn't enough time to make the first object disappear completely, therefore the second one is totally obscured

    02:04:972 (6,7,8,1) - This is completely counter-rhythm-wise. The slider start has to be placed on the white tick no matter what here.
    What happens here is that the previous triplet puts a lot of emphasis on each of the 3 notes forming it, but the real emphasis goes to your next slider's start because of the jump. But there is no strong beat there!
    Little suggestion to clear up the mess x)

    02:06:139 (5,7) - Visually speaking, the distance between these notes isn't the same as between 02:06:472 (7,9,11) - :P

    02:07:139 (11,1) - NC goes always on white ticks, unless you have some sliders ruining the pattern :3

    02:10:805 (9,1) - NC on 9, since that's where the change in spacing happens

    02:12:472 (5) - No whistle here?

    02:18:638 (2) - The spacing here feels way too short after having all those giant triangle patterns :/ Maybe move it to around... 64,184 or 348,168 (depending in which direction you want that last triangle)

    02:18:805 (3) - Missing NC?

    02:20:472 (2) - This slider doesn't look that great, it's too cramped :/ What about using the same shape of 1 maybe? Like this

    02:28:138 (5) - This is the only slider not copypasted in this combo x) Maybe something like this?

    02:28:805 (7) - Since this slider has a different meaning, what about making it straight? Just to make it stand out more among the others...

    02:30:805 (3) - Seeing the spacing before this object and the spacing after it, I'd suggest using a NC here

    02:34:471 (3,4,5) - This passage feels a bit awkward seeing your other patterns :/ Try doing a Ctrl + G on 02:34:471 (3,4) - and another Ctrl + G on 02:34:805 (5) - (but you could even leave it like this if you don't mind the big jump)

    02:37:471 (5) - Another Ctrl +G ? (just for a better flow and consistency with your spacing)

    Consider that passages like 02:36:138 (9,1) - or 02:38:805 (9,1) - are a bit too short (spacing) compared to the rest of your jumps

    02:42:638 (5,1) - This is almost a 1/4 seeing your streams at the start of the map, so can you increase the spacing a little?

    The only complain about the nest deathstream is that 02:42:805 (1,2,3,4,1,2,3,4) - is a bit too cramped, or rather, they aren't really tidy: While you keep curving constantly with 02:44:138 (1,2,3,4) - , I can't really understand the meaning behind 02:42:805 (1,2,3,4) - (apart from seeing that 1 and 4 have the same angle, as well as 2 and 3)

    02:51:471 (5,6,1,2,3,4) - Whether convert 5 and 6 into circles or convert 1,2,3,4 into 1/4 sliders for consistency

    03:03:804 (8,9) - Instead of claps here, I'd rather put a finish on 03:04:137 (1) -

    03:13:721 - I would have mapped this beat tho... it feels strange to interrupt the stream like that

    03:22:804 (1) - Can you make more room for the circle you have there? It feels a bit too cramped >.< (A blanket could be 1000 times better *runs*)

    03:28:804 (3,4,5) - 4 shouldn't have that big jump to it, because it is on a red tick and the beat on it isn't strong as much as for 3 and 5
    What about stacking 4 on top of 5?

    03:30:970 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - The problem in this case is the fact that your claps are each 2 beats, while your triangles, well, they have 3 beats each xD The way they are now, your claps end on a different spot each time. It's not wrong, obviously, but since you have those claps I would have made a pattern to use their even number and emphasize them more...

    03:33:304 (3,1) - Awfully short compared to your previous patterns :/ And also, your stream's curve goes counter-clock-wise, while your triangles were clock-wise...

    03:34:803 (5) - NC?

    03:34:887 (1,1) - Having the spinner like that is... I dunno what it is lol. I'd prefer using the spinner's end more wisely, either as a beat (moving the end at 03:36:137 - ) or either like an introduction to the next pattern (moving the end at 03:35:803 - )

    03:39:137 (2) - Ctrl + G? You did it for 03:39:803 (4) - x)

    03:44:970 (6) - Seeing that the jump 6 --> 1 is a bit anti-climatic with the rest of the spacing, what about moving it at around 460,108

    04:00:136 (1,2,3,4,5) - A bit too many whistles here @.@ I would remove whistles from all the slider heads of 04:00:470 (3,4,5) - ... but imo the pattern is way more problematic in this case: it doesn't follow the rhythm. I'm not gonna tell you exactly in detail how and what here, but you basically skipped all the strong beats and put emphasis on the weaker ones.
    Something like this follows the same rhythm you follow later on from 04:02:636 (1) - on ward

    04:04:136 (1,2) - Spacing too short compared to the rest :/

    04:07:469 (1,2,3,4) - --> this ?

    04:10:136 (4,5) - Imo stacking too many of them is really boring and doesn't fit that well too. So what about moving these 2 away? Maybe converting them into a slider too...

    04:25:969 (6,7,8,9) - --> [url=http://osu.ppy.sh/ss/3997247][this/url] ?

    04:28:802 (3) - Ctrl + G?

    04:29:469 (5) - Missing NC?

    04:30:802 - I'd rather follow vocals from here on tbh... (missing NC on 04:32:135 (5) - btw)

    04:50:302 (1,1) - The first one should end at 04:52:135 - imo tho...

    04:56:135 (3,5) - Kinda uncool overlap :/

    05:06:801 (2) - Ctrl + G?

    05:08:468 (5,6) - This is clock-wise, while 05:07:801 (1,2,3,4,5) - are counter-clock-wise :/ That's why that passage feels a bit too "forced" on the player

    05:20:134 (3,4) - Better stacking them than having that strange decrease in spacing (which isn't even balanced: 3->4 =/= 4->5)

    05:25:301 (7,1) - You put way more emphasis on 7 which is on a red tick than 1. Maybe move 7 to around 108,156? Or something like that, I dunno...

    05:33:467 - The first half of the stream looks a bit random tho... The shape is like hand-drawn compared to the second half

    05:49:217 - As for the beginning of the map, I'd rather use this beat

    05:57:550 (1) - This spinner should end at 06:00:425 - (using 1/8 snaps) (Use 25% playback rate and you'll notice it)
Generally speaking, the map is solid, but there are also some not-so-cool things which I'd like to mention:
- Quite a lot of your streams seem to be done manually. While I do understand that it is not easy to make them perfect I'd like you to check them once again and make better curves where possible (use also the "Convert slider into stream" from your tools to help you).
- You tend to stack your sliders like 02:57:138 (4,6) - where you use the previous slider as a starting point for the next one. Even if it isn't really a problem, I find it a bit ugly to see aesthetically, because beside the stack there is no other meaning to it and the overall "figure" (try to connect all your sliders together and see if you can create some sort of image) isn't really defined *if not at all).
- Those spinners are used a bit carelessly, because you make them end on a tick which makes the rhythm go strange after them. I already pointed them out tho, so there is nothing more to say on this matter here and now.
- Be careful about sudden spacing changes, as well as sudden direction changes (I mentioned them both in my mod). Try always to play them with the mentality of a player which plays your map for the first time, without knowing what awaits ahead.


Alright, that's all from me :3
Good luck with your map :)
Topic Starter
[ Another ]

MrSergio wrote:

[General]
  • I find that your HP is a bit too low, while the OD is a bit too high... HP7, OD8 would be the best imo HP increased to 6.5, OD should be fine on 9

[Void Genome]
  • 00:02:141 (8) - I usually try to avoid wasting strong beats with slider ends, unless I'm making a particular pattern or something like that. So here's an option on how to remove that repeat: Image Fixed

    00:05:141 (9) - Since you use the same shape as for 00:04:475 (7,8) - means that you followed an exact same sound for all, right? Imo 9 shouldn't be a slider tho, because you have a double strong beat (your whistles are saying the same thing too). Convert 9 into 2 circles maybe. Coordinates... well, let's stack them on 284,112 maybe Fixed

    00:06:641 (4,7) - These are called passive sliders, since you start them on a red tick. It's not right/wrong, but in this case they feel a bit off because you used only sliders starting on white ticks till now... Above all 00:07:641 (7) - the last beat is completely wasted :/

    00:09:975 (6,7,8) - Just a little/personal suggestion here: since this part is a bit different from the rest you should emphasize it with a different pattern imo. So what about stacking those 3 objects on 6's coordinates? This way you also give more impact to 8's tail Fixed

    00:13:225 - Imo you should add a note here, because there's still a stream in the song I can hear. Either convert 6 into 2 circles or put another circle after the current slider... Fixed

    00:15:808 - Tbh, that deathstream is placed where there isn't any actual deathstream imo, but well, it's a matter a matter of style I guess... There is a stream in the music

    00:41:224 (1) - Isn't this spinner finishing 1/2 earlier? I can clearly hear that the sounds end at 00:42:474 - (or maybe something like 1/8 earlier of that, but who cares) Fixed

    00:44:807 (1,2,3) - These objects stand out among the combo, for the sole reason that they have higher spacing. Should I assume they have a particular meaning or were they just random? I mapped most of the piano-ish sounds as jumps, so i did it here too

    00:46:807 (9,1) - This spacing is a bit short now, compared to the other similar 1/1 breaks you used before. Options are to either increase spacing (obviously) or to stack the circle under the slider... Fixed

    01:20:140 - 01:24:140 - Oh God my ears @.@ Too many finishes. Halve their number please: on white ticks is already more than enough imo Removed finnishes.

    01:35:806 (1,2,3) - Ok... I have a couple of concerns here: 01:35:806 (1) - should be converted into 2 circles if you hear the vocals, and the overlap between 01:35:806 (1,3) - stands out too much seeing you don't have such cramped parts anywhere else in your combo. So, here's the solution: Convert 1 into 2 circles and stack them both at around 296,272 Fixed

    01:38:473 (1) - Am I the only one hearing a beat in the middle of this slider? xD And I do not hear at all the slider's start...
    Ok, so, if you want to keep the slider's start beat, consider using something like this (I could explain all the pattern I did there, but it takes quite a few time xD) Fixed

    01:48:806 (8,9) - Imo, 8 should be with 1/8 snap and 9 should either be a single circle or with a SV change, because you waste the particular sound which this object follows in the music. Image 1/8 slider fixed, no SV change needed there imo

    02:00:472 (3,5) - The second object is not visible, try to move it. This is a serious matter actually and you must move it, even by just few pixels, but you have to Fixed

    02:03:139 (4,6) - Same ^. There isn't enough time to make the first object disappear completely, therefore the second one is totally obscured Fixed

    02:04:972 (6,7,8,1) - This is completely counter-rhythm-wise. The slider start has to be placed on the white tick no matter what here.
    What happens here is that the previous triplet puts a lot of emphasis on each of the 3 notes forming it, but the real emphasis goes to your next slider's start because of the jump. But there is no strong beat there!
    Little suggestion to clear up the mess x) Fixed

    02:06:139 (5,7) - Visually speaking, the distance between these notes isn't the same as between 02:06:472 (7,9,11) - :P Fixed

    02:07:139 (11,1) - NC goes always on white ticks, unless you have some sliders ruining the pattern :3 Fixed

    02:10:805 (9,1) - NC on 9, since that's where the change in spacing happens Fixed

    02:12:472 (5) - No whistle here? Fixed

    02:18:638 (2) - The spacing here feels way too short after having all those giant triangle patterns :/ Maybe move it to around... 64,184 or 348,168 (depending in which direction you want that last triangle) Fixed

    02:18:805 (3) - Missing NC? Fixed

    02:20:472 (2) - This slider doesn't look that great, it's too cramped :/ What about using the same shape of 1 maybe? Like this Fixed

    02:28:138 (5) - This is the only slider not copypasted in this combo x) Maybe something like this? Fixed

    02:28:805 (7) - Since this slider has a different meaning, what about making it straight? Just to make it stand out more among the others... Fixed

    02:30:805 (3) - Seeing the spacing before this object and the spacing after it, I'd suggest using a NC here

    02:34:471 (3,4,5) - This passage feels a bit awkward seeing your other patterns :/ Try doing a Ctrl + G on 02:34:471 (3,4) - and another Ctrl + G on 02:34:805 (5) - (but you could even leave it like this if you don't mind the big jump)

    02:37:471 (5) - Another Ctrl +G ? (just for a better flow and consistency with your spacing) Fixed

    Consider that passages like 02:36:138 (9,1) - or 02:38:805 (9,1) - are a bit too short (spacing) compared to the rest of your jumps Fixed

    02:42:638 (5,1) - This is almost a 1/4 seeing your streams at the start of the map, so can you increase the spacing a little? Fixed

    The only complain about the nest deathstream is that 02:42:805 (1,2,3,4,1,2,3,4) - is a bit too cramped, or rather, they aren't really tidy: While you keep curving constantly with 02:44:138 (1,2,3,4) - , I can't really understand the meaning behind 02:42:805 (1,2,3,4) - (apart from seeing that 1 and 4 have the same angle, as well as 2 and 3) Fixed? idk, should be fine now

    02:51:471 (5,6,1,2,3,4) - Whether convert 5 and 6 into circles or convert 1,2,3,4 into 1/4 sliders for consistency I dont really see a reason for that

    03:03:804 (8,9) - Instead of claps here, I'd rather put a finish on 03:04:137 (1) - I dont agree

    03:13:721 - I would have mapped this beat tho... it feels strange to interrupt the stream like that I dont agree

    03:22:804 (1) - Can you make more room for the circle you have there? It feels a bit too cramped >.< (A blanket could be 1000 times better *runs*) Fixed

    03:28:804 (3,4,5) - 4 shouldn't have that big jump to it, because it is on a red tick and the beat on it isn't strong as much as for 3 and 5
    What about stacking 4 on top of 5? Fixed

    03:33:304 (3,1) - Awfully short compared to your previous patterns :/ And also, your stream's curve goes counter-clock-wise, while your triangles were clock-wise... Fixed the distance

    03:34:803 (5) - NC? Fixed

    03:34:887 (1,1) - Having the spinner like that is... I dunno what it is lol. I'd prefer using the spinner's end more wisely, either as a beat (moving the end at 03:36:137 - ) or either like an introduction to the next pattern (moving the end at 03:35:803 - ) Fixed

    03:39:137 (2) - Ctrl + G? You did it for 03:39:803 (4) - x) Fixed

    03:44:970 (6) - Seeing that the jump 6 --> 1 is a bit anti-climatic with the rest of the spacing, what about moving it at around 460,108 Fixed

    04:00:136 (1,2,3,4,5) - A bit too many whistles here @.@ I would remove whistles from all the slider heads of 04:00:470 (3,4,5) - ... but imo the pattern is way more problematic in this case: it doesn't follow the rhythm. I'm not gonna tell you exactly in detail how and what here, but you basically skipped all the strong beats and put emphasis on the weaker ones.
    Something like this follows the same rhythm you follow later on from 04:02:636 (1) - on ward Thats my favourite part of the song and i mapped it as i think it should be mapped, no change will happen

    04:04:136 (1,2) - Spacing too short compared to the rest :/ Fixed

    04:07:469 (1,2,3,4) - --> this ? No

    04:10:136 (4,5) - Imo stacking too many of them is really boring and doesn't fit that well too. So what about moving these 2 away? Maybe converting them into a slider too... I already mentioned it in a previous mod

    04:25:969 (6,7,8,9) - --> [url=http://osu.ppy.sh/ss/3997247][this/url] ? No

    04:28:802 (3) - Ctrl + G? Fixed

    04:29:469 (5) - Missing NC? Fixed

    04:30:802 - I'd rather follow vocals from here on tbh... (missing NC on 04:32:135 (5) - btw) Fixed NC

    04:50:302 (1,1) - The first one should end at 04:52:135 - imo tho... Fixed

    04:56:135 (3,5) - Kinda uncool overlap :/ Fixed

    05:06:801 (2) - Ctrl + G? Fixed

    05:08:468 (5,6) - This is clock-wise, while 05:07:801 (1,2,3,4,5) - are counter-clock-wise :/ That's why that passage feels a bit too "forced" on the player Fixed

    05:20:134 (3,4) - Better stacking them than having that strange decrease in spacing (which isn't even balanced: 3->4 =/= 4->5) Fixed

    05:25:301 (7,1) - You put way more emphasis on 7 which is on a red tick than 1. Maybe move 7 to around 108,156? Or something like that, I dunno... Fixed

    05:33:467 - The first half of the stream looks a bit random tho... The shape is like hand-drawn compared to the second half Fixed

    05:49:217 - As for the beginning of the map, I'd rather use this beat Fixed

    05:57:550 (1) - This spinner should end at 06:00:425 - (using 1/8 snaps) (Use 25% playback rate and you'll notice it) Fixed
Thank you for the mod.
Pereira006
HELLLLLLOOOO!!!!!

[Void Genome]

Gameplay:

  1. 00:04:141 (5,6,7,8,9,10) - would be nice if you keep spacing 1.30x DS if you fix this don't forget stuff blanket, etc.. what you did
  2. 00:08:475 (3) - you sure wanna keep this overlap with 00:07:641 (8) - ? my view is ugly overlap IMO I feel this can improve overlap or change placements
  3. 00:14:975 (5) - put NC here and remove in 00:15:474 (1)
  4. 00:27:808 (1,2) - NC in 1 and remove 2 Talk in irc
  5. 00:51:807 (1,2) - should be keep 1.40x
  6. 00:58:807 (5) - as you style you put NC every 2/1 with this part, so this should be NC
  7. 01:02:473 (3,4) - missing fix spacing 1.40x
  8. 01:57:972 (4,1,2,3,4,5,6,7,8,1) - wrong place NC, remove NC in 01:58:139 (1) - and 01:59:972 (1) - and put NC in 01:59:472 (8), this should be fix by you style like you did in 01:49:472 (1,2,3,4,5,6,7,8,1) and vocals is same before
  9. 02:32:805 (3,4,5) - weird spacing should be 1.40x
  10. 02:35:471 (7,8,9) - ^ same
  11. 02:59:971 (4,5,6,7,8) - ^ same
  12. 03:04:637 (2,3) - WHY 1.20x ? I don't getting, isn't should 1.40x ? you have to be carefully spacing because you style is inconsistency :(:(:(:(:(:(:(:(:
  13. 03:05:304 (4,5) - I know you do this but 1.40x with blanket still nice
  14. 03:12:137 (4) - Missing NC
  15. 03:15:137 (3,4) - inconsistency spacing
  16. 03:22:637 (6,1) - well just saying the vocal is high, make jump or 1.40x is make sense fit with this vocal IMO
[]
Well look like you improve a lot and getting better but still need more improve, there lot inconsistency spacing and NC by you style, I feel this need more work
Any question or you don't understand my english pm me in game I can explain better
I can back mod this map again when you get more mods
Good luck

EDIT: no need kudosu
Topic Starter
[ Another ]

Pereira006 wrote:

HELLLLLLOOOO!!!!! HIIIIII

[Void Genome]

Gameplay:

  1. 00:04:141 (5,6,7,8,9,10) - would be nice if you keep spacing 1.30x DS if you fix this don't forget stuff blanket, etc.. what you did Fixed
  2. 00:08:475 (3) - you sure wanna keep this overlap with 00:07:641 (8) - ? my view is ugly overlap IMO I feel this can improve overlap or change placements Fixed
  3. 00:14:975 (5) - put NC here and remove in 00:15:474 (1) Fixed
  4. 00:27:808 (1,2) - NC in 1 and remove 2 Talk in irc Fixed
  5. 00:51:807 (1,2) - should be keep 1.40x Fixed
  6. 00:58:807 (5) - as you style you put NC every 2/1 with this part, so this should be NC Fixed
  7. 01:02:473 (3,4) - missing fix spacing 1.40x Fixed
  8. 01:57:972 (4,1,2,3,4,5,6,7,8,1) - wrong place NC, remove NC in 01:58:139 (1) - and 01:59:972 (1) - and put NC in 01:59:472 (8), this should be fix by you style like you did in 01:49:472 (1,2,3,4,5,6,7,8,1) and vocals is same before Fixed
  9. 02:32:805 (3,4,5) - weird spacing should be 1.40x Fixed
  10. 02:35:471 (7,8,9) - ^ same Fixed
  11. 02:59:971 (4,5,6,7,8) - ^ same Fixed
  12. 03:04:637 (2,3) - WHY 1.20x ? I don't getting, isn't should 1.40x ? you have to be carefully spacing because you style is inconsistency :(:(:(:(:(:(:(:(: Fixed
  13. 03:05:304 (4,5) - I know you do this but 1.40x with blanket still nice Fixed
  14. 03:12:137 (4) - Missing NC Fixed
  15. 03:15:137 (3,4) - inconsistency spacing Fixed
  16. 03:22:637 (6,1) - well just saying the vocal is high, make jump or 1.40x is make sense fit with this vocal IMO Fixed
Thank you for the mod!
HappyRocket88
Yoo~ Not removing placeholder cuz reasons. ;w;


[Positive aspects]
The overall mapset has some intuitive streams that make stuffs easier to read. I feel I must highlight here as a good aspect since it's not easy to do streams in maps with a high BPM. Good job for that! Also, It's indubitable that you have got a nice storyboard that fits perfectly in the mapset. Seem you really put effort on what you're doing. Congratulations! Regarding the jumps, I have some issues I'd like to discuss with you. They're not bad, but some of them just make an awkward spacing that might mislead players. Keep working and never give up!
[General]
  1. The source should be: ギルティクラウン according to this website
  2. Add "OP2" since it was the second OP of this song.
  3. AR -0.2 for a better flow. I don't think it would make a big difference by setting the AR on 9.
  4. HP -0.5 to lead players don't die too soon. the streams at the beginning might possibly make kill the players.
  5. Reduce the OD a bit. You have very short spinners like this 00:41:224 (1) that players might get 100 if they don't spin faster. Considering reducing to 8.2 ~ 8.7
[Void Genome]
  1. 00:15:891 (5,6,7,1,2) - This pattern makes an awkward flow because the movement is forced and creates a very stuck pattern. It would make more sense if you have consistency the DS in this part as well as you did in the long next stream.
  2. 00:47:807 (3,4) The spacing of these two objects isn't the same as the previous 00:47:474 (1,2) - So it would be better if it managed 1.40x as well as you did before.
  3. 00:47:640 (2,4) Remove the whistles of these objects. They're really noisy imo and I think it would fit better if you leave with the auto hitsound. Consider doing the same here 00:44:974 (2,4) -
  4. 00:48:140 (5) Add NC here to keep consistency with the NC combing you managed in the previous pattern 00:44:807 (1,2,3,4,1) -
  5. 00:52:974 (4,6) Change the sample-set of these two objects from Normal to Soft to leave the song instruments be audible here.
  6. 00:56:474 (1,2,3,4) This 1/1 rhythm doesn't play bad, but it's ignoring a lot of important beats that would've made a more enjoyable pattern. Like this
  7. 01:07:473 (4) I'd rather don't do a hidden stack since you placed a jump here to (4) to (5). It would be better if you placed it here 228|104
  8. 01:10:640 (4,6) These two circles make a very monotonous jump since they're a bit closer to each other, It would be better if you move these objects a bit to the left to make a readable flow. Like this
  9. 01:40:473 (4) Stack this object over this 01:40:639 (5) slider's head - as well as you did before with this 01:37:806 (3,4) -
  10. 02:31:305 (4,1) Remove the stack of the (4) to the (1). It really kills the momentum of what the stream gives.
  11. 03:20:470 (8,9) This is bit exaggerated compared to the density of the previous jumps. Consider reducing the DS of this section.
  12. 03:37:970 (4) Remove the stack of the (4) to the (5). It plays really awkward since you built up jumps before. Consider doing the same here 03:45:970 (5,6) and here 03:48:636 (8,9)
  13. From 04:30:802 (1) to 04:32:052 (4) is clearly overmapped. It would have flowed better a big slider that had followed the vocals as you did it in the whole set.
  14. 04:54:802 (3,6) Ctrl + G these to make a proper shape star pattern. (Just in the jumpy part) Also recommend you to use the same DS here.
  15. 04:56:468 (4) The flow of this slider is a big stuck because it's not really intuitive. I highly suggest to do Ctrl + G here to improve the readability. Consider doing the same here 04:56:802 (5) -
  16. 05:01:968 (4,1) Same as the stack suggestion above in the mods.
  17. 05:05:801 (7) Turn this slider into a 1/2 with a reverse and remove this object 05:06:301 (8) -
  18. 05:41:300 (2) Overmapped. There's no audible beat here to emphasize with a circle. It would be better if you remove it.
[]
Call me if Pereira bubbles. XD
Topic Starter
[ Another ]

HappyRocket88 wrote:

[General]
  1. The source should be: ギルティクラウン according to this website Fixed
  2. Add "OP2" since it was the second OP of this song. Fixed
  3. AR -0.2 for a better flow. I don't think it would make a big difference by setting the AR on 9. Done
  4. HP -0.5 to lead players don't die too soon. the streams at the beginning might possibly make kill the players. Fixed
  5. Reduce the OD a bit. You have very short spinners like this 00:41:224 (1) that players might get 100 if they don't spin faster. Considering reducing to 8.2 ~ 8.7 I will staay with OD9, im pretty slow on spinners but i managed to not get 100 on the spinners everytime i played the map, it shouldnt be a problem for the average
[Void Genome]
  1. 00:15:891 (5,6,7,1,2) - This pattern makes an awkward flow because the movement is forced and creates a very stuck pattern. It would make more sense if you have consistency the DS in this part as well as you did in the long next stream. Fixed
  2. 00:47:807 (3,4) The spacing of these two objects isn't the same as the previous 00:47:474 (1,2) - So it would be better if it managed 1.40x as well as you did before. Fixed the distance, not 1.40 because its supposed to be a short jump
  3. 00:47:640 (2,4) Remove the whistles of these objects. They're really noisy imo and I think it would fit better if you leave with the auto hitsound. Consider doing the same here 00:44:974 (2,4) - It would sound really bad and i did the same with most of the piano sounds so it would break the consistency
  4. 00:48:140 (5) Add NC here to keep consistency with the NC combing you managed in the previous pattern 00:44:807 (1,2,3,4,1) - Fixed
  5. 00:52:974 (4,6) Change the sample-set of these two objects from Normal to Soft to leave the song instruments be audible here. Done
  6. 00:56:474 (1,2,3,4) This 1/1 rhythm doesn't play bad, but it's ignoring a lot of important beats that would've made a more enjoyable pattern. Like this I want to have some easier parts and there are very few parts in the music where it fits so i will stay with the 1/1
  7. 01:07:473 (4) I'd rather don't do a hidden stack since you placed a jump here to (4) to (5). It would be better if you placed it here 228|104 I agee but on that coordinate it looks a bit strange, placed somewhere else
  8. 01:10:640 (4,6) These two circles make a very monotonous jump since they're a bit closer to each other, It would be better if you move these objects a bit to the left to make a readable flow. Like this Fixed
  9. 01:40:473 (4) Stack this object over this 01:40:639 (5) slider's head - as well as you did before with this 01:37:806 (3,4) - Fixed
  10. 02:31:305 (4,1) Remove the stack of the (4) to the (1). It really kills the momentum of what the stream gives. Fixed
  11. 03:20:470 (8,9) This is bit exaggerated compared to the density of the previous jumps. Consider reducing the DS of this section. Fixed
  12. 03:37:970 (4) Remove the stack of the (4) to the (5). It plays really awkward since you built up jumps before. Consider doing the same here 03:45:970 (5,6) and here 03:48:636 (8,9) I dont agree, for me theose stacks are pretty enjoyable
  13. From 04:30:802 (1) to 04:32:052 (4) is clearly overmapped. It would have flowed better a big slider that had followed the vocals as you did it in the whole set. I agree on 04:30:802 (1,2,3,4,1,2,3,4) - but on 04:31:469 (1,2,3,4,1,2,3,4,1) - there is definitely a a stream, changed the pattern a bit
  14. 04:54:802 (3,6) Ctrl + G these to make a proper shape star pattern. (Just in the jumpy part) Also recommend you to use the same DS here. I dont really understand this, the pattern is already a proper star pattern
  15. 04:56:468 (4) The flow of this slider is a big stuck because it's not really intuitive. I highly suggest to do Ctrl + G here to improve the readability. Consider doing the same here 04:56:802 (5) - Fixed
  16. 05:05:801 (7) Turn this slider into a 1/2 with a reverse and remove this object 05:06:301 (8) - Agree with the 1/2 reverse but the 05:06:301 (8) - should be there
  17. 05:41:300 (2) Overmapped. There's no audible beat here to emphasize with a circle. It would be better if you remove it. There is definitely
[]
Call me if Pereira bubbles. XD See you in 2020 then :o
Thank you for the mod!
Yuii-
I don't have to go to work today sooo... probably I will be here in a couple of hours just for you? Maaaaybe! <3
GranDSenpai
From Pulse modding queue



Sorry if you don't like any of my ideas~

IMO AR 9.6 suits this song A LOT better.

00:15:474 (4) - Plays better if you don't make the slider repeat.
00:15:808 - If you take above suggestion. place a note here and it sounds the same as it did before
00:58:807 (1) - i like it. but IMO you could map the bass notes.
02:04:805 (5,6,7,1) - sightreading this is very confusing. at least for me. you could try to move 5 and it makes it more readable.
02:06:639 (8,9,10,1) - dunno if it's just me but this part seems very repetitive. even though it's only a couple of notes :P
02:18:805 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - tidy this stream up. it looks kinda un-even (the way i do it is change CS to 7 then spacing on streams become really obvious :P. i think it's only 02:19:555 (2) - this note thats a bit to the left that makes it look wonky
02:45:471 (1) - this whole stream. the same thing as above :* 02:47:721 (4,5,6) - this is wonky <3
02:49:554 (2) - move down a tiny bit (you can find the rest)
03:09:471 (1) - sry if modding is repetitive. same thing as last long note~
03:18:470 (7) - slider seems to start earlier than it should. try making this slider start at 03:18:637 - and place a note 03:18:470 - here ~~~
03:54:803 (1) - same as last stream~
05:25:468 (1) - love the hitsounding here~

i have nothing else to say. you did a good job on this map :P
Topic Starter
[ Another ]

GranDSenpai wrote:

IMO AR 9.6 suits this song A LOT better. I dont think that a 180BPM map with only 5.74 stars should be anything above 9.5 (even 9.5 sounds too high). AR9 should be fine

00:15:474 (4) - Plays better if you don't make the slider repeat. I dont agree
00:58:807 (1) - i like it. but IMO you could map the bass notes. This is one of the few spots where mapping the vocal is better imo
02:04:805 (5,6,7,1) - sightreading this is very confusing. at least for me. you could try to move 5 and it makes it more readable. I never had an issue with it neither testplayers and it also would break the pattern
02:06:639 (8,9,10,1) - dunno if it's just me but this part seems very repetitive. even though it's only a couple of notes :P I want to stay consistent with the mapping of the similar parts and imo it plays well
02:18:805 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - tidy this stream up. it looks kinda un-even (the way i do it is change CS to 7 then spacing on streams become really obvious :P. i think it's only 02:19:555 (2) - this note thats a bit to the left that makes it look wonky Cleaned up a little, now it should be fine
02:45:471 (1) - this whole stream. the same thing as above :* 02:47:721 (4,5,6) - this is wonky <3 Cleaned up a little, now it should be fine
03:18:470 (7) - slider seems to start earlier than it should. try making this slider start at 03:18:637 - and place a note 03:18:470 - here ~~~ Fixed
03:54:803 (1) - same as last stream~ I dont really see much problem with it but cleaned this one up too a bit
Thank you for the mod!
EAT MY COMB OUT
Just make this map ranked already ;_;
12Jan21
So cool map qwq.... shooting few stars~
Pereira006
I will mod this 589347589348534 time not matter what happen because I will make happen you to became rank. Let's begin hard work

[Void Genome]

Gameplay:

  1. 00:05:308 (10,1) - I'm fine this spacing but as play, I when I hear this beat in 00:05:475 (1) of begin, the beat is sooo high, I would like if you keep jump spacing 1.60x with 00:05:308 (10,1) , then next object 00:05:975 (2) make fix spacing 1.30x, for me look better to play and listen with this song.
  2. 00:08:808 (4,5,1) - the symentric triangule would be nice if you improve more symentric like this http://puu.sh/maioF/b57f9a4a73.jpg this triangule look un-symentric for me. if you do this, don' forget next object spacing
  3. 00:11:474 (6,7) - I don't know why this is 1.00x, is don't make sense if song have low or something, I prefer keep Normal spacing 1.30x
  4. 00:47:474 (1,2,3,4) - the Square look unsymentric for me, try fix symentric more square, like happen triangule
  5. 00:52:974 (4,5,6,7) - just saying I don't like this flow follow as dioginal, would better if you change pattern like zig-zag or something like this http://puu.sh/majtt/72c26f9b79.jpg this as play is more better that pattern IMO
  6. 00:58:807 (1,1) - isn't should be keep 1.40x ? look inconsistency spacing
  7. 01:04:140 (1,2) - CTRL+G i feel better flow between 01:03:807 (4) and 01:04:473 (3) -
  8. 01:10:140 (1,2,3,4,5,6) - the spacing look weird for me, there jump+anti-spacing+normal spacing with together, is kindy play bad IMO, the real bad spacing is 01:10:640 (4), this is anti-spacing, I would like rempa this part only jump pattern or Jump+Normal spacing pattern without anti-spacing, I just you style are inconsistency
  9. 01:10:973 (6,1) - keep 1.40x pls, I don't feel low song or quiet~
  10. 01:11:140 (1,2) - inconsistency spacing
  11. 01:18:806 (2,3) - inconsistency spacing I know you wanna keep it because blanket but still
  12. 01:51:972 (2,3,4,5,6) - again, 1.00x why? Inconsisterncy spacing
  13. 01:56:472 (6,7) - ^ same
  14. 02:07:972 (6,1) - the play, would be nice 1.40x, is better than ani-spacing because to follow song IMO
  15. 02:24:138 (1,2,3) - I don't know why you use this 1.30x, mostle other pattern is 1.20x, 1.30x and 1.20x is don't make sense difference as jump. keep 1.20x, if you wanna keep 1.30x then this need increassing spacing to make as jump, but 1.20x to 1.30x is don't make difference as jump IMO
  16. 02:26:805 (1,2,3) - ^ same
  17. 02:35:305 (6) - you don't stack with 02:34:305 (2) ? then next object fix spacing
  18. 02:37:471 (5,6,7,8,9) - this could keep 1.40x like you did other pattern
  19. 02:53:471 (1,2,3,4,5) - ^ same
  20. 03:11:471 (2) - this isn't should Nc ? like you did in 01:46:806 (5,1) -
  21. 03:25:470 (1,2,3) - try improve more symentric like this http://puu.sh/manCp/020fd8cca5.jpg
  22. 03:36:303 (2,3) - why increassing spacing ? i don't see....
  23. 03:36:470 (3,4,5) - try use same shape, just improve beautifull >_>
  24. 03:36:803 (4,5) - should be 1.30x
  25. 03:37:803 (3) - can you improve better triangule between 03:37:637 (2) and 03:37:470 (1)
  26. 03:41:970 (9,1) - 1.30x
  27. 03:46:136 (6,1) - I know is blanket but spacing still problem, same happen before
  28. 03:48:803 (9,1,2) - symentric triangules pls
  29. 04:00:803 (4,5) - inconsistency spacing
  30. 04:01:469 (6,1) - ^ same
  31. 04:07:469 (1,2,3,4,5) - this pattern before like that, change pattern like zig-zag or something
  32. 04:09:469 at 04:17:136 the spacing could be improve lot, i can see there lot inconsistency
  33. 04:54:135 (1,2) - this could spacing 1.40x
  34. 04:58:802 (4,5,1) - again why anti-spacing ? :( is don't make sense because there no song low, i mean is kiai
  35. 05:04:135 (3,4) - same before ^
  36. 05:05:801 (7,8) - 1.40x pls
  37. 05:08:135 (3,4) - I feel CTRL+G is better IMO
  38. 05:17:135 (1,2,3) - this spacing is weird could keep 1.10x like before spacing you did, this part is weird
  39. 05:19:468 (7,8) - keep 1.80x before object and next object is better as play
[]
almost there, I find all parts inconsistencys spacing I hope, but almost there get betters
call me when you done, will mod again
Ho man i deserve 574395873415 kudosu orz
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