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nao - Kami Jigen! Fortune Material [Osu|Taiko]

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Silverdesu
just some quick silly mod by a silly person (all of this is for VICTORY diff)

00:52:962 (5,6,7,8,9,10,11) - if this is part of the same stream, why such a large jump?
01:03:281 (6,7) - this should probably either be a single or a triple
00:38:058 (1,2,3,4,5,6,7,8,9,10,11) - remake this right here (use the slider to stream conversion tool)
01:21:242 (7,8,9,10,11) - ^
01:32:707 (6,7,8,9,10) - same shit as before; what's with these really weird jumps in streams?
01:42:452 (8) - try beziers

shit that is probably of personal complaint:

00:17:038 (1,2,3,4,5,6,7,8,9,10) - this is not a fuckin shape yo
00:32:134 (1,2,3,4,5,6,7) - if this was just a bit later it would've actually matched up with the song
00:40:733 (3,4,5,6) - looks really awkward
00:46:847 (6,7,8,9,10,11,12) - this looks really spastic
01:12:070 (1,2,3,4,5,6,7,8,1) - this sounds wrong because the notes cover up all of the syllables except for the ending of 'sekai'
01:17:803 (1) - having this cover up a vocal syllable does nothing because you don't do anything else with it and immediately part off to map the rhythm
01:17:803 (1,1,2,3) - grid snapping in a nutshell
01:37:102 (1,2,3,4,5,6,7,8,1) - same issue as the previous spinner

things to note in general:

1 - for whatever reason your streams constrict as the song goes on (meaning they get easier and easier)
2 - this feels like this was mapped for difficulty
3 - most of your time points and your preview point isn't snapped to anything
4 -

this is a pain in the ass to play
it's okay to use it for emphasis, but when it's in the middle of nothing special all it does is confuse the player
Topic Starter
huu

SilverStarlight wrote:

just some quick silly mod by a silly person (all of this is for VICTORY diff)

00:52:962 (5,6,7,8,9,10,11) - if this is part of the same stream, why such a large jump? - Just went overboard, I guess.
01:03:281 (6,7) - this should probably either be a single or a triple - Done. I hadn't noticed that I had placed a note on blue tick (rip me)
00:38:058 (1,2,3,4,5,6,7,8,9,10,11) - remake this right here (use the slider to stream conversion tool) - It's a bit spaced, so I'll experiment with this later.
01:21:242 (7,8,9,10,11) - ^ - same as above
01:32:707 (6,7,8,9,10) - same shit as before; what's with these really weird jumps in streams? - I was told to make the map more "jumpy" with the cursor.
01:42:452 (8) - try beziers - Oh my god...

shit that is probably of personal complaint:

00:17:038 (1,2,3,4,5,6,7,8,9,10) - this is not a fuckin shape yo - Not supposed to be. Just a jump.
00:32:134 (1,2,3,4,5,6,7) - if this was just a bit later it would've actually matched up with the song - Would require remapping the entire thing. Denied.
00:40:733 (3,4,5,6) - looks really awkward - How?
00:46:847 (6,7,8,9,10,11,12) - this looks really spastic - It's supposed to be like that.
01:12:070 (1,2,3,4,5,6,7,8,1) - this sounds wrong because the notes cover up all of the syllables except for the ending of 'sekai' - Was going more for the rhythm here, not the lyrics.
01:17:803 (1) - having this cover up a vocal syllable does nothing because you don't do anything else with it and immediately part off to map the rhythm - I don't get it, what's wrong here?
01:17:803 (1,1,2,3) - grid snapping in a nutshell - Same as above.
01:37:102 (1,2,3,4,5,6,7,8,1) - same issue as the previous spinner - Same as above, again.

things to note in general:

1 - for whatever reason your streams constrict as the song goes on (meaning they get easier and easier) - That's part of my personal style.
2 - this feels like this was mapped for difficulty - It was.
3 - most of your time points and your preview point isn't snapped to anything - Looked at my timing points, found only 2 that weren't snapped properly. The preview point is based off of the Hard difficulty, as that was the original difficulty that this map was submitted in. Resnapping it will cause issues with other difficulties.
4 -

this is a pain in the ass to play
it's okay to use it for emphasis, but when it's in the middle of nothing special all it does is confuse the player - That's part of the weirdly f*cked up charm this difficulty has, at least in my opinion.
Green - accepted mod.
Yellow - will think about it.
Red - declined mod.


Thanks for taking the time to mod, by the way.
Silverdesu
yaaay update
inb4 "stop spamming kiai" :^)
Topic Starter
huu

SilverStarlight wrote:

yaaay update
inb4 "stop spamming kiai" :^)
Good job. :^)
Silverdesu
SilverStarlight presents
STARLIGHT - ENJOY THE REFRESHING TASTE OF 2011 MAPPING
Topic Starter
huu

Silverdesu wrote:

Silverdesu presents
STARLIGHT - ENJOY THE REFRESHING TASTE OF 2011 MAPPING
featuring vert
Silverdesu
slight side note: we defs need to change video.
some people have told me that they get nauseous from video (not sure if quality or all the purple)
Topic Starter
huu

SilverStarlight wrote:

slight side note: we defs need to change video.
some people have told me that they get nauseous from video (not sure if quality or all the purple)
Hurriname has also told me that the bitrate & video format are all wrong.
I'm gonna update the map to without the video.
Silverdesu

Iffy-Chan wrote:

Hurriname has also told me
i'm jealous
xaxxer just yelled at me
Topic Starter
huu
Updated map with better video, thanks to Shad0w1and.
Silverdesu
As per Lach's modding, I have done the following changes to my GD:

00:15:510 (1,2,1,2,3,1,2,3,4,5,6,7) - cut down the number of new combos
00:23:153 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,3) - changed patterns and cut down the number of combos used, changing the combos to 1,2,3,4,1,2,3,4,1,2,3,4,1,2,3
00:46:656 (4,5,6,7) - fixed inconsistent spacing related to time
00:29:650 (7) - added a circle to fill in weird song gaps
01:27:166 (3) - replaced slider with a questionably-looking stream
00:37:484 (1,2,3) - filled in some gaps that I thought would be appropriate
00:50:096 (1) - filled in the gaps around it
01:05:956 - gap
01:15:319 - huge-ass gap, filled in w/ a questionable AF pattern
01:24:491 - gapperino
01:24:873 (1,2,3,1) - added a sixteenth to create a stream (in other words, GAAAAAAAAAAAAAAAAAAAAAAAAAP)

Other changes suggested by Lach that I didn't do:
remove the half-millions of time points

Other miscellaneous changes not suggested:
00:13:599 (1) - removed

The entire chatlog:
SPOILER
21:11 Lach: 00:13:981 (1,2,1,2,3,1,2,3,4,5,6,7) - basically this could be an entire combo
21:12 Lach: every 2 measures (8 bars) you could just place a new combo
21:12 Lach: and do that consistently throughout the map
21:14 Lach: 00:46:656 (4,5,6,7) - this kind of thing isn't good because it looks like it's 1/4 between 4 and 5
21:14 Lach: but it's actually a gap, and then a triplet
21:14 Lach: the spacing should reflect what kind of gap is between objects
21:14 SilverStarlight: ooh whoops
21:14 SilverStarlight: that was definitely not supposed to happen
21:15 SilverStarlight: does [https://osu.ppy.sh/ss/4251845 this] look more reasonable
21:16 Lach: sure
21:16 Lach: tbh i don't think people have ever liked playing this kind of pattern 00:23:153 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,3) -
21:18 Lach: also some of the gaps feel really weird, i know you're primarily mapping to the vocals but stuff like 01:05:956 - could be filled in
21:19 Lach: 01:15:223 - lol
21:19 SilverStarlight: i felt lazy
21:19 SilverStarlight: :^)
21:19 Lach: 01:13:599 - this could be filled in with some kind of expanding spaced 1/2 pattern
21:20 Lach: and a big jump or something to yet another similar type of pattern at 01:15:128 -
21:20 Lach: and then shrink it to like stacked at this point 01:16:656 -
21:23 Lach: also did you know you can switch between drum, soft, normal without placing an inheriting section
21:23 Lach: using the sampleset options on the left side below the timeline
21:24 Lach: you can also set a default sample for that object and have a finish/whistle/clap from another sampleset as a hitsound all without fucking with the inheriting sections
21:24 SilverStarlight: gg wish someone would tell me that earler
21:24 SilverStarlight: hell if i can do that now though
21:25 SilverStarlight: I legit am dodging opening the timing panel now
21:25 SilverStarlight: osu crashed like 5 times while i was doing this
21:26 Lach: don't do this 01:27:166 (3) -
21:26 Lach: lol
21:29 SilverStarlight: l0l
21:32 SilverStarlight: i'm actually moderately surprised the shit that was gonna piss people off didn't
21:32 SilverStarlight: :D
Edit: fuk didn't link
https://www.mediafire.com/?t65lg97vptpyd9o
Topic Starter
huu

SilverStarlight wrote:

As per Lach's modding, I have done the following changes to my GD:

00:15:510 (1,2,1,2,3,1,2,3,4,5,6,7) - cut down the number of new combos
00:23:153 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,3) - changed patterns and cut down the number of combos used, changing the combos to 1,2,3,4,1,2,3,4,1,2,3,4,1,2,3
00:46:656 (4,5,6,7) - fixed inconsistent spacing related to time
00:29:650 (7) - added a circle to fill in weird song gaps
01:27:166 (3) - replaced slider with a questionably-looking stream
00:37:484 (1,2,3) - filled in some gaps that I thought would be appropriate
00:50:096 (1) - filled in the gaps around it
01:05:956 - gap
01:15:319 - huge-ass gap, filled in w/ a questionable AF pattern
01:24:491 - gapperino
01:24:873 (1,2,3,1) - added a sixteenth to create a stream (in other words, GAAAAAAAAAAAAAAAAAAAAAAAAAP)

Other changes suggested by Lach that I didn't do:
remove the half-millions of time points

Other miscellaneous changes not suggested:
00:13:599 (1) - removed

The entire chatlog:
SPOILER
21:11 Lach: 00:13:981 (1,2,1,2,3,1,2,3,4,5,6,7) - basically this could be an entire combo
21:12 Lach: every 2 measures (8 bars) you could just place a new combo
21:12 Lach: and do that consistently throughout the map
21:14 Lach: 00:46:656 (4,5,6,7) - this kind of thing isn't good because it looks like it's 1/4 between 4 and 5
21:14 Lach: but it's actually a gap, and then a triplet
21:14 Lach: the spacing should reflect what kind of gap is between objects
21:14 SilverStarlight: ooh whoops
21:14 SilverStarlight: that was definitely not supposed to happen
21:15 SilverStarlight: does [https://osu.ppy.sh/ss/4251845 this] look more reasonable
21:16 Lach: sure
21:16 Lach: tbh i don't think people have ever liked playing this kind of pattern 00:23:153 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,3) -
21:18 Lach: also some of the gaps feel really weird, i know you're primarily mapping to the vocals but stuff like 01:05:956 - could be filled in
21:19 Lach: 01:15:223 - lol
21:19 SilverStarlight: i felt lazy
21:19 SilverStarlight: :^)
21:19 Lach: 01:13:599 - this could be filled in with some kind of expanding spaced 1/2 pattern
21:20 Lach: and a big jump or something to yet another similar type of pattern at 01:15:128 -
21:20 Lach: and then shrink it to like stacked at this point 01:16:656 -
21:23 Lach: also did you know you can switch between drum, soft, normal without placing an inheriting section
21:23 Lach: using the sampleset options on the left side below the timeline
21:24 Lach: you can also set a default sample for that object and have a finish/whistle/clap from another sampleset as a hitsound all without fucking with the inheriting sections
21:24 SilverStarlight: gg wish someone would tell me that earler
21:24 SilverStarlight: hell if i can do that now though
21:25 SilverStarlight: I legit am dodging opening the timing panel now
21:25 SilverStarlight: osu crashed like 5 times while i was doing this
21:26 Lach: don't do this 01:27:166 (3) -
21:26 Lach: lol
21:29 SilverStarlight: l0l
21:32 SilverStarlight: i'm actually moderately surprised the shit that was gonna piss people off didn't
21:32 SilverStarlight: :D
Edit: fuk didn't link
https://www.mediafire.com/?t65lg97vptpyd9o
Updated.
Shyotamaze
Hi,

General
  1. Combo colours in Starlight but not in VICTORY
  2. Disable grid snap, it prevents your creativity
  3. You shouldn't use x2 SV, it's really fast and tricky, maybe up to 1,75 but not more imo
  4. Try to make the difficulty gap between VICTORY and Starlight bigger
VICTORY
  1. 00:14:937 (6,1) - Collides, also fix blanket
  2. 00:15:510 (1,2) - Maybe something like this http://prntscr.com/9unqvf
  3. and then 00:16:083 (2,3) - blanket 3 with 2's end
  4. 00:23:153 (1,2,3,4) - Collides
  5. 00:28:886 (7) - Maybe curve the end a bit more
  6. 00:30:223 (12,1,2,3) - Collides
  7. 00:33:089 (9,10) - Collides with 00:32:516 (5,6) - , space a bit more for better reading
  8. 00:33:472 (11) - ^
  9. 00:33:663 (12) - Move it to the left of 11 for better flow/less spacing with the following slider
  10. 00:34:809 (7,8,9) - Unexpected, nerf them a bit
  11. 00:38:058 (1,2,3,4,5,6,7,8,9,10,11) - Weird shape/spacing, make a slider with a nice shape instead and convert it into a stream in the "Compose" section
  12. 00:40:351 (2,3) - Maybe blanket 3's end
  13. 00:41:115 (4,5) - and stack with 3's end
  14. 00:43:026 (4) - This slider may be too fast
  15. 00:48:758 (1,2,3,4,5,6) - Space the "stream" a bit more away from the slider for better reading
  16. 00:49:714 (7,8) - Unexpected, nerf a bit
  17. 00:54:873 (6,7,8,9,10) - Weird shape, use slider convert as said before
  18. 01:05:191 (3,4,5,6,7,8,9) - Place it more away from the slider for better reading
  19. 01:24:873 (1,2,3,4,5) - Space it a bit more
  20. 01:31:943 (1,2,3) - ^
  21. 01:32:707 (6,7,8,9,10) - ^
  22. 01:36:147 (11) - Too fast, also blanket with 01:36:720 (12) - when SV lowered
  23. 01:37:102 (1,2,3,4,5,6,7,8) - Space it a bit more
  24. 01:47:230 (1,2,3,4,1,2) - Collides
Starlight
  1. 00:32:994 (1,1,1,1,1,1,1,1,1,1) - Unnecessary NCs imo
  2. 00:45:319 (5,1,1,1,1,1,1,1,1) - Weird shape and ^
  3. 00:50:478 (3) - Make the SV for this one faster to make it shorter, it could be confusing
  4. 00:52:962 (8,1,1,1,1,1,1) - Hard to aim after 7, try to rotate it a bit for better flow also unnecessary NCs
  5. 00:54:491 (6,1,1,1,1,1,1) - NCs :(
  6. 00:56:019 (5,1,1,1,1) - k I won't say it anymore ;_;
  7. 01:02:707 (1,2,3) - Collides
  8. Maybe make the diff's lenght as long as VICTORY
Nice map pls get more mods -Vert- ily
Good luck! :)
Silverdesu

Shyotamaze wrote:

Hi,
Starlight
  1. 00:32:994 (1,1,1,1,1,1,1,1,1,1) - Unnecessary NCs imo removed
  2. 00:45:319 (5,1,1,1,1,1,1,1,1) - Weird shape and ^ shaped changed
  3. 00:50:478 (3) - Make the SV for this one faster to make it shorter, it could be confusing ...? i'm not sure what you mean, but I've raised SV to 2x for now
  4. 00:52:962 (8,1,1,1,1,1,1) - Hard to aim after 7, try to rotate it a bit for better flow also unnecessary NCs moved the stream to 00:52:198 (4) -
  5. 00:54:491 (6,1,1,1,1,1,1) - NCs :( k b00s
  6. 00:56:019 (5,1,1,1,1) - k I won't say it anymore ;_; ok I fixed the rest too
  7. 01:02:707 (1,2,3) - Collides added gaps between each slider
  8. Maybe make the diff's lenght as long as VICTORY 2laze (I don't want to raise difficulty as it is)
I also caught an unused inherited timepoint at 00:13:599 - which I've removed
The slider timepoints on 01:10:542 (6) - and 01:37:867 (9) - are supposed to make a sort of churning noise to simulate player clicks (I didn't feel like mapping it out because it felt more appropriate to not do something jumpy there)
no I will not be removing the kiai points near the end of the song, they're there to emphasize some notes
new stats are: AR 9.2 (might change), CS 4 (not changing), HP 8, OD 8
might be tweaked because the ending part seems a bit too sparse to hold it up

http://puu.sh/mJjL4/4aeed333f8.osu
Silverdesu
was informed this morning my gd still has your old name on it
http://puu.sh/mQFBt/cb331cf242.osu
Topic Starter
huu

Silverdesu wrote:

was informed this morning my gd still has your old name on it
http://puu.sh/mQFBt/cb331cf242.osu
I had already changed it when I messaged you.
Unless the version you sent changes something else, not including the creator name.
Vert
From PM

[V]
00:19:714 (3,2) - spacing between these 2note is to close with the end of 00:20:096 (1) - this slider it seems very crowded
00:22:962 (4,1) - ^
00:28:503 (4,5) - why put 5 that far?00:28:503 (4,5,6,7) - I think this part should be same distance because No ups and downs of the rhythm here
00:34:427 (3,4,5) - I think you can put it further
00:50:478 (11) - too lazy
00:59:459 (6) - I think you can change this to a 1/2 slider + a circle
01:08:058 (3) - ^
01:00:892 - add a circle
01:27:166 - ^
01:28:695 - ^
01:36:147 (4,5,6) - blanket?
01:42:452 (7) - I think you can make this one more pretty,just make it like a letter 'V'?

Poor mod
Hope it helps

GOOOOOD Luck!!! :)
Topic Starter
huu

Vert wrote:

From PM

[V]
00:19:714 (3,2) - spacing between these 2note is to close with the end of 00:20:096 (1) - this slider it seems very crowded
00:22:962 (4,1) - ^
00:28:503 (4,5) - why put 5 that far?00:28:503 (4,5,6,7) - I think this part should be same distance because No ups and downs of the rhythm here
00:34:427 (3,4,5) - I think you can put it further
00:50:478 (11) - too lazy
00:59:459 (6) - I think you can change this to a 1/2 slider + a circle
01:08:058 (3) - ^
01:00:892 - add a circle
01:27:166 - ^
01:28:695 - ^
01:36:147 (4,5,6) - blanket?
01:42:452 (7) - I think you can make this one more pretty,just make it like a letter 'V'?

Poor mod
Hope it helps

GOOOOOD Luck!!! :)
They helped, thanks. :)
toara_fict
Hi. from #modreqs

[ about]
  1. d is don note
  2. k is kat note
  3. D is Finish don note
  4. K is Finish kat note

  5. Purple is UnRankable , Please change
  6. Green is I would strongly recommend
  7. black is Pointed out that

[ General]
  1. Okay.

- - - - - - - - - - - - - - - - - - - - - - - - -


[ Thong Song's Muzu]
  1. Change name Muzu -> Muzukashii
  2. Change SV 1.6 -> 1.4
  3. Delete Widescreen Support.


  4. 00:13:981 (1) - ~ 00:25:446 (55) - note is very often. Please be a little removed :3

  5. 00:14:172 (2) - 00:19:618 (27) - 00:20:287 (30) - delete.

  6. 00:45:414 (128,129,130,131,132,133) - O.o ... / Change 00:44:937 (126) - ~ 1 or 2 is better ? if you want to follow 00:45:128 (126) - . 2 is better

  7. 00:52:007 (155) - Change k ? ( some sonds 00:51:816 (154) - & 00:48:758 (142,143,144) - )

  8. 00:57:357 (174) - & 00:57:739 (176) - delete ? ( very long ddkkddkkd _(:3JL )

  9. 01:08:822 (215) - move 01:08:440 (214) - & 01:09:968 (221) - delete. ( some ^ )

  10. 01:11:593 (226) - 01:13:121 (232) - delete ? ( this diff is 'Muzu' not Oni :3 )

  11. 01:13:599 (235) - 01:15:128 (243) - 01:15:892 (247) - ( add finish please ;__; )

  12. 01:13:790 (236) - 01:14:172 (238) - 01:14:554 (240) - 01:15:701 (246) - ( delete is better. :3 very long ddddkkkkddddkkk ~ )

  13. 01:22:007 (11) - delete & 01:21:816 (10) - Change k / 01:24:109 (20) - add k ? ( The balance of the Notes will be better. )

  14. 01:31:179 (50) - move 01:30:988 (50) - and change d ? ( follow Vocal :3 ? )

  15. 01:36:338 (70) - some 01:24:109 (20) - :3

  16. 01:50:287 (29) - Change spin plz. Slider is very long _(:3JL
- - - - - - - - - - - - - - - - - - - - - - - - -


[ CC's Taiko Oni]
  1. For Rank だとHitsoundはN固定がいいかと思います (アンランク要素なのか推奨程度なのかは今知らないので他の人にも言われたらでいいので一応頭に入れておく程度に受け止めてください )
  2. Delete Widescreen Support. ( Song setup から Designを開いてMisc. Togglesの1番上のチェック入ってるやつですー )


  3. 01:37:962 (45,46) - change kk ? ( VocalもBacksoundのキーボード系の音?も高音であるのでkにしてもいいかなあと思います )

  4. 01:42:357 (76) - delete ? ( おとないのでけしちゃってもいいかなあ...と )


    初心者なのかな?と思えない譜面でした! ただBメロ部分00:52:198 (1) - ~ 01:16:656 (1) - が少しノーツ詰まりすぎてる感じがしたのでもうちょっと易しめにしたほうがいいかも!

    - - - - - - - - - - - - - - - - - - - - - - - - -
[ Normal]
  1. Use DS please ( it's very difficult to get ranked. I think )

    - - - - - - - - - - - - - - - - - - - - - - - - -

[ Hard]


  • none.

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[ VICTORY]


  • Hit sounds

    http://puu.sh/neOwn/da1fbe598f.png why almost use 50% ?????

    00:51:433 - 00:51:624 - 00:51:816 - add clap ? ( have drum sounds. )

    01:22:580 (8) - 01:28:886 (7) - 01:35:000 (4) - 01:42:452 (7) - add finish.
     
    01:27:357 (10,11) - Delete Finish ( not have Finish )

    NC

    00:18:567 (8) - add / 00:18:949 (1) - delete
    00:25:637 (4) - add / 00:25:828 (1) - delete
    00:29:077 (7) - add
    00:35:382 (9) - add
    00:50:478 (11) - add
    00:53:726 (12) - add / 00:53:917 (1) - delete
    01:19:714 (2) - add / 01:20:096 (1) - delete


    note

    01:30:605 (9) - x164 y116 is better ? ( some 01:31:561 (5) - ) It looks beautiful

    01:36:529 (5,6) - move x284 y100 ? ( https://osu.ppy.sh/ss/4571326 )

    01:40:542 (1,2,3,4,5) - wtf 01:40:924 (5) - move x416 y160 plz

    01:47:612 (2,3) - swap ? ( https://osu.ppy.sh/ss/4571335 )

    Hmmm...

    - - - - - - - - - - - - - - - - - - - - - - - - -
GL
Topic Starter
huu

toara_fict wrote:

Hi. from #modreqs

[ about]
  1. Purple is UnRankable , Please change
  2. Green is I would strongly recommend
  3. black is Pointed out that

[ Normal]
  1. Use DS please ( it's very difficult to get ranked. I think ) - Already used it. Distance Snap 1.0 and mapped the entire map with it.

    - - - - - - - - - - - - - - - - - - - - - - - - -

[ Hard]


  • none. - Really? o.o

    - - - - - - - - - - - - - - - - - - - - - - - - -
[ VICTORY]


  • Hit sounds

    http://puu.sh/neOwn/da1fbe598f.png why almost use 50% ????? - Because the hit sounds are louder than the song itself.

    00:51:433 - 00:51:624 - 00:51:816 - add clap ? ( have drum sounds. ) - Sounds really weird. Declined.

    01:22:580 (8) - 01:28:886 (7) - 01:35:000 (4) - 01:42:452 (7) - add finish. - Done.
     
    01:27:357 (10,11) - Delete Finish ( not have Finish ) - Done.

    NC

    00:18:567 (8) - add / 00:18:949 (1) - delete - Done.
    00:25:637 (4) - add / 00:25:828 (1) - delete - Done.
    00:29:077 (7) - add - Done.
    00:35:382 (9) - add - Done.
    00:50:478 (11) - add - Done.
    00:53:726 (12) - add / 00:53:917 (1) - delete - Done.
    01:19:714 (2) - add / 01:20:096 (1) - delete - Done.


    note

    01:30:605 (9) - x164 y116 is better ? ( some 01:31:561 (5) - ) It looks beautiful - Good call. Done.

    01:36:529 (5,6) - move x284 y100 ? ( https://osu.ppy.sh/ss/4571326 ) - Done.

    01:40:542 (1,2,3,4,5) - wtf 01:40:924 (5) - move x416 y160 plz - Done. Didn't even notice, that was just my screw up lol

    01:47:612 (2,3) - swap ? ( https://osu.ppy.sh/ss/4571335 ) - I like the way it is here currently. Declined.

    Hmmm...

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GL
Green text = accepted
Yellow text = will think about it
Red text = declined
Uncolored text = I don't understand
CuticleThong
Mekadoth~ Diphthong the Void Modder

toara_fict wrote:

Hi. from #modreqs

[ about]
  1. d is don note
  2. k is kat note
  3. D is Finish don note
  4. K is Finish kat note

  5. Purple is UnRankable , Please change
  6. Green is I would strongly recommend
  7. black is Pointed out that
[ Thong Song's Muzu]
  1. Change name Muzu -> Muzukashii
  2. Change SV 1.6 -> 1.4
  3. Delete Widescreen Support. All fixed


  4. 00:13:981 (1) - ~ 00:25:446 (55) - note is very often. Please be a little removed :3 I decided to self mod those, along with these deletions >
  5. 00:14:172 (2) - 00:19:618 (27) - 00:20:287 (30) - delete.

  6. 00:45:414 (128,129,130,131,132,133) - O.o ... / Change 00:44:937 (126) - ~ 1 or 2 is better ? if you want to follow 00:45:128 (126) - . 2 is better Well, if remain unchanged it will still confusing to players

  7. 00:52:007 (155) - Change k ? ( some sonds 00:51:816 (154) - & 00:48:758 (142,143,144) - ) fixed

  8. 00:57:357 (174) - & 00:57:739 (176) - delete ? ( very long ddkkddkkd _(:3JL ) self-modded and fixed

  9. 01:08:822 (215) - move 01:08:440 (214) - & 01:09:968 (221) - delete. ( some ^ ) fixed

  10. 01:11:593 (226) - 01:13:121 (232) - delete ? ( this diff is 'Muzu' not Oni :3 ) Due to the beat, and its stable BPM this 2-note clusters are kept

  11. 01:13:599 (235) - 01:15:128 (243) - 01:15:892 (247) - ( add finish please ;__; ) and 01:13:790 (236) - 01:14:172 (238) - 01:14:554 (240) - 01:15:701 (246) - ( delete is better. :3 very long ddddkkkkddddkkk ~ ) fixed

  12. 01:22:007 (11) - delete & 01:21:816 (10) - Change k / 01:24:109 (20) - add k ? ( The balance of the Notes will be better. ) fixed

  13. 01:31:179 (50) - move 01:30:988 (50) - and change d ? ( follow Vocal :3 ? ) No, I do not follow vocal because 1/4 fifth () so I have to do some spacing after said note cluster[/color]

  14. 01:36:338 (70) - some 01:24:109 (20) - :3 fixed

  15. 01:50:287 (29) - Change spin plz. Slider is very long _(:3JL welp


- - - - - - - - - - - - - - - - - - - - - - - - -

GL Thank you... :D
Vert, take it!
osu file format v14

[General]
AudioFilename: Hyperdimension Neptunia Victory - V _ NeptuneV (Guide 002) Opening movie.mp3
AudioLeadIn: 0
PreviewTime: 78714
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 114873
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.800002

[Metadata]
Title:Kami Jigen! Fortune Material
TitleUnicode:神次元!ふぉーちゅん・まてりある
Artist:nao
ArtistUnicode:nao
Creator:-Vert-
Version:Cuticle's Muzukashii
Source:神次元ゲイムネプテューヌV
Tags:hyperdimension neptunia victory opening nepnep silverstarlight cuticlethong mcwc2307 classicchocolat
BeatmapID:776179
BeatmapSetID:349506

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:0
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Taiko BG.jpg",0,0
Video,0,"optc.flv"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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12453,382.165605095541,4,1,0,100,1,0
25446,-100,4,1,0,47,0,0
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192,192,85828,1,12,0:0:0:0:
224,160,86210,1,8,0:0:0:0:
224,160,86402,1,0,0:0:0:0:
224,160,86784,1,0,0:0:0:0:
224,160,86975,1,8,0:0:0:0:
224,160,87166,1,0,0:0:0:0:
224,160,87357,1,0,0:0:0:0:
224,160,87739,1,0,0:0:0:0:
224,160,87930,1,8,0:0:0:0:
224,160,88312,1,0,0:0:0:0:
224,160,88503,1,8,0:0:0:0:
224,160,88695,1,0,0:0:0:0:
224,160,88886,1,12,0:0:0:0:
224,160,89268,1,8,0:0:0:0:
224,160,89459,1,0,0:0:0:0:
224,160,89841,1,0,0:0:0:0:
224,160,90032,1,2,0:0:0:0:
224,160,90223,1,2,0:0:0:0:
224,160,90414,1,8,0:0:0:0:
192,160,90510,1,8,0:0:0:0:
192,160,90605,1,8,0:0:0:0:
192,160,90701,1,8,0:0:0:0:
224,160,90796,1,8,0:0:0:0:
192,160,91370,1,2,0:0:0:0:
192,160,91561,1,8,0:0:0:0:
192,160,91752,1,0,0:0:0:0:
192,96,91943,1,4,0:0:0:0:
192,96,92325,1,8,0:0:0:0:
192,96,92516,1,0,0:0:0:0:
192,96,92898,1,0,0:0:0:0:
192,96,93089,1,8,0:0:0:0:
192,96,93472,1,0,0:0:0:0:
192,96,93854,1,0,0:0:0:0:
192,96,94045,1,8,0:0:0:0:
192,96,94236,1,0,0:0:0:0:
192,96,94427,1,0,0:0:0:0:
192,96,94618,1,8,0:0:0:0:
192,96,95000,1,4,0:0:0:0:
192,96,95382,1,8,0:0:0:0:
192,96,95574,1,0,0:0:0:0:
192,96,95956,1,0,0:0:0:0:
192,96,96147,1,8,0:0:0:0:
192,96,96338,1,2,0:0:0:0:
192,96,96529,1,0,0:0:0:0:
192,96,96911,1,8,0:0:0:0:
192,96,97102,1,0,0:0:0:0:
192,96,97293,1,0,0:0:0:0:
192,96,97484,1,0,0:0:0:0:
192,96,97675,1,8,0:0:0:0:
192,96,98058,1,0,0:0:0:0:
192,96,98440,1,8,0:0:0:0:
192,96,98631,1,0,0:0:0:0:
192,96,99013,1,0,0:0:0:0:
192,96,99204,1,8,0:0:0:0:
192,96,99395,1,0,0:0:0:0:
192,96,99586,1,0,0:0:0:0:
192,96,99968,1,8,0:0:0:0:
192,96,100160,1,0,0:0:0:0:
192,96,100351,1,0,0:0:0:0:
192,96,100542,1,0,0:0:0:0:
192,96,100733,1,8,0:0:0:0:
192,96,101115,1,4,0:0:0:0:
192,96,101497,1,8,0:0:0:0:
192,96,101688,1,8,0:0:0:0:
192,96,101879,1,0,0:0:0:0:
192,96,102070,1,0,0:0:0:0:
192,96,102261,1,8,0:0:0:0:
192,96,102452,1,0,0:0:0:0:
256,192,102644,8,0,103981,0:0:0:0:
192,224,104172,5,4,0:0:0:0:
192,224,104363,1,0,0:0:0:0:
192,224,104554,1,8,0:0:0:0:
192,224,104746,1,0,0:0:0:0:
192,224,104937,1,0,0:0:0:0:
192,224,105128,1,8,0:0:0:0:
192,224,105319,1,2,0:0:0:0:
192,224,105701,1,0,0:0:0:0:
192,224,105892,1,0,0:0:0:0:
192,224,106083,1,8,0:0:0:0:
192,224,106274,1,0,0:0:0:0:
192,224,106465,1,0,0:0:0:0:
192,224,106656,1,8,0:0:0:0:
192,224,106847,1,8,0:0:0:0:
192,224,107230,1,0,0:0:0:0:
192,224,107421,1,0,0:0:0:0:
192,224,107612,1,8,0:0:0:0:
192,224,107803,1,0,0:0:0:0:
192,224,107994,1,0,0:0:0:0:
192,224,108185,1,8,0:0:0:0:
192,224,108376,1,8,0:0:0:0:
192,224,108758,1,0,0:0:0:0:
192,224,108949,1,0,0:0:0:0:
192,224,109140,1,8,0:0:0:0:
192,224,109331,1,8,0:0:0:0:
192,224,109523,1,0,0:0:0:0:
192,224,109714,1,0,0:0:0:0:
192,224,109905,1,8,0:0:0:0:
192,224,110096,1,8,0:0:0:0:
256,192,110287,12,0,114873,0:0:0:0:
Topic Starter
huu
Waiting for BSS to come back up.

EDIT: All done.
Y527

toara_fict wrote:

Hi. from #modreqs

[CC's Taiko Oni]
  1. For Rank だとHitsoundはN固定がいいかと思います (アンランク要素なのか推奨程度なのかは今知らないので他の人にも言われたらでいいので一応頭に入れておく程度に受け止めてください ) なるほど、わかりました。
  2. Delete Widescreen Support. ( Song setup から Designを開いてMisc. Togglesの1番上のチェック入ってるやつですー ) 無効にしました。


  3. 01:37:962 (45,46) - change kk ? ( VocalもBacksoundのキーボード系の音?も高音であるのでkにしてもいいかなあと思います ) ddkkdにしてみました。

  4. 01:42:357 (76) - delete ? ( おとないのでけしちゃってもいいかなあ...と ) 消しました。この方がいいですね。


    初心者なのかな?と思えない譜面でした! ただBメロ部分00:52:198 (1) - ~ 01:16:656 (1) - が少しノーツ詰まりすぎてる感じがしたのでもうちょっと易しめにしたほうがいいかも! 少しノーツを減らしてみました。

    - - - - - - - - - - - - - - - - - - - - - - - - -
modありがとうございます!

Vert,update please~
http://puu.sh/nh2Nl/6d52840eef.zip
6th
[Normal]
SPOILER
Spacing isn't consistent enough
SV changes are too high
There are many overlaps unpleasant to read that could be avoided

Needs rework imo ;)

[Hard]
SPOILER
Again, many overlaps can be avoided
00:21:243 (2) - Spacing
00:22:771 (5) - ^
00:23:918 (2) - ^
00:29:077 (3) - ^
00:49:141 (2,3,4) - ^
00:55:638 (2,3,4) - ^

00:37:294 (4,5) - Why not stacking them ?
00:50:096 (5,6) - ^

00:41:498 (7) - Totally unpredictable
Well, I think continuing is useless cuz you would feel like if I was repeating the same thing... just check spacing that can be confusing as those strange squares and maybe flow in some parts like 00:27:931 (1,2,3) - or overlaps like here 00:43:408 (4,5) - 01:34:045 (1,2,3) -
Also, I recommand using this : 00:52:198 - https://osu.ppy.sh/ss/4624224

[VICTORY]
SPOILER
SV looks a bit high at the beginning
00:15:319 (6) - This is exagerated
00:19:331 (3) - CTRL+G and make it closer from (2)
00:21:911 - Missed something here ?
00:23:917 (3) - Spacing
00:25:637 (1,2,3,4,5,6,1,2,3,4,5,1) - It is full of overlaps
00:41:115 (4,5) - Unpredictable
00:55:446 (1,2) - ^
01:22:962 (9) - Exagerated spacing
01:24:873 (1) - ^ starting a stream after a jump like this one is a bad idea
01:25:828 (1) - ^

Good luck ! (:
Topic Starter
huu

6th wrote:

[Normal]
SPOILER
Spacing isn't consistent enough
SV changes are too high
There are many overlaps unpleasant to read that could be avoided

Needs rework imo ;) - Not a really helpful mod here to be honest.

[Hard]
SPOILER
Again, many overlaps can be avoided
00:21:243 (2) - Spacing - I don't understand what's wrong.
00:22:771 (5) - ^ - I see what was wrong here. Good eye.
00:23:918 (2) - ^ - I don't understand again.
00:29:077 (3) - ^ - Saw what was wrong here.
00:49:141 (2,3,4) - ^ - Stacked (3) and (4).
00:55:638 (2,3,4) - ^ - Stacked (2) with (1), replaced (3) with a slider. Not really happy with this change, so I might revert.

00:37:294 (4,5) - Why not stacking them ? - Fixed.
00:50:096 (5,6) - ^ - Fixed.

00:41:498 (7) - Totally unpredictable - Tried fixing.
Well, I think continuing is useless cuz you would feel like if I was repeating the same thing... just check spacing that can be confusing as those strange squares and maybe flow in some parts like 00:27:931 (1,2,3) - or overlaps like here 00:43:408 (4,5) - 01:34:045 (1,2,3) -
Also, I recommand using this : 00:52:198 - https://osu.ppy.sh/ss/4624224 - That will make it all the more confusing to read. Declined.

[VICTORY]
SPOILER
SV looks a bit high at the beginning - Lowered.
00:15:319 (6) - This is exagerated - What?
00:19:331 (3) - CTRL+G and make it closer from (2) - Done.
00:21:911 - Missed something here ? - https://osu.ppy.sh/ss/4626985 This is a slider lol
00:23:917 (3) - Spacing - What?
00:25:637 (1,2,3,4,5,6,1,2,3,4,5,1) - It is full of overlaps - I tried fixing.
00:41:115 (4,5) - Unpredictable - Moved.
00:55:446 (1,2) - ^ - Changed.
01:22:962 (9) - Exagerated spacing - I tried fixing.
01:24:873 (1) - ^ starting a stream after a jump like this one is a bad idea - Lowered distance.
01:25:828 (1) - ^ - Lowered distance.

Good luck ! (:
Green text = accepted
Yellow text = will think about it
Red text = declined
Uncolored text = I don't understand
Blue text = comment
Silverdesu
i guess it's about time I actually mod shit
Key
Probably unrankable
Possibly needs changing
Opinion
Something commendable





mcwc2307's easy

SPOILER
name change to "mcwc2307's Easy?"
00:12:453 (1) - spinner recovery time?
00:33:854 (1,2) - weird rhythm for an easy diff but w/e
00:36:529 (1,2) - ^
00:38:631 (1) - spinner recovery time?
00:46:083 (1,2,3,4) - see, this rhythm actually makes sense here
00:50:669 (1) - again these spinners' recovery time looks fishy
01:05:191 (2) - possibly orient these the other way so they don't overlap on other notes?
01:06:720 (3) - ^
01:10:542 (4,5) - looks weird, especially when they're overlapping eachother
01:10:542 (4,5) - they don't really conform to any rhythm do they
01:10:542 (4,5) - feels like this goes on way longer than it actually should
01:17:803 (1) - more complaints about spinner recovery
01:31:561 (1) - weird starting position :L
01:29:459 (5) - you can actually probably extend this out to the next red tick and get away with it
01:30:988 - not sure if i want to complain about this white space so i'm complaining about this white space
Normal

SPOILER
decrease slider velocity
i actually recommend a remap, it's so jagged
half of this map doesn't conform to distance snapping

hell, fix all issues in aimod first, then i'll remod
don't go overkill with the beziers, this isn't 2012
00:25:828 - useless break time
00:32:325 (4) - no
00:37:293 (2,3,4,5) - feels weird to play, period
00:42:644 (1,3) - this just looks really bad when it's overlapping like that
00:50:669 (1) - similar to mcwc2307's easy, watch the recovery time
00:56:784 (3) - extend this for another two repeats?
01:17:803 (1) - spinner ending doesn't match up to anything in the song
01:19:714 - the sv increase makes the sv issue even worse; this looks more like a hard than an easy
01:19:714 - for this section overall you picked a really bad rhythm
01:31:179 (1) - okay you were actually heading in the right direction for like half a second
01:38:058 (2) - if the shit i said before didn't make this unrankable, this slider sure as hell will
Hard

SPOILER
00:13:790 - okay already this is looking better than the normal diff
00:13:831 - timing point doesn't snap to anything (same goes with a lot of other ones)
00:21:625 (3,4) - inconsistent spacing with your notes (pointed out by 6th)
00:23:918 (2) - also inconsistent, but it's better because it's not some bull jump (pointed out by 6th)
00:26:211 (6,7) - shorten jump just a tiny bit
00:30:415 (1,2,3,4,5) - try to avoid shit like this mainly because it looks bad and really sloppy
00:32:135 (7,8,9,10,11,12) - why not just match up with the song for once
00:35:574 (5,6) - don't stack this: hard difficulty actually allows some reasonable jumps
00:36:529 (1,2,3,4,5,6,7,8,9,10,11,12) - highly recommended: rework entire sequence
00:39:969 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11) - actually really displeasing to look at because it's all bunched in the middle
00:40:160 (2,3) - decent jump imo
00:42:644 (1,2,3,4) - stacking is a gateway drug
00:46:083 (1,2,3) - oh shit i didn't see this coming but do shorten the jumps a little bit
00:47:803 (4) - this jump is too far
00:50:669 (7) - feels late in the song
00:52:580 (2,3,4) - outlaw stacking now
00:53:536 (5,1) - riiiight... shorten jump
00:54:109 (2,3,4) - stack me once, shame on you
00:58:695 (2,3,4) - stack me twice, shame on me
01:00:224 (2,3,4) - stack me thrice and i start making dank memes 8-)
01:02:326 (1,2,3,4,5,6,7) - this spacing just looks wrong
01:05:765 (5,1) - jumpville 2: bullshit escape
01:06:338 (2,3,4) - oh come on i thought the stacks were over
01:07:294 (5,1) - shorten jump a tiny bit
01:17:038 (2,1) - ^
01:21:052 (5,1) - looks bad w/ overlapping
01:24:872 (1,2) - shorten jump
01:29:077 (4,1) - here's an example of a decent jump in your map
01:31:561 (4) - overlapping unnecessary
01:31:752 - fill in this gap with something
01:33:472 (8,1) - shorten jump a tiny bit
01:34:810 (2) - don't stack, it's hard to see
01:35:001 (3) - no.
01:37:294 (1,2,3) - sounds late
01:38:058 (3) - random sv change not cool
01:38:058 (3) - slider sounds like it ends too early
01:40:542 (1,2,3,4,1) - i'm not sure if it's just me but the rhythm leading into the spinner makes no sense
01:40:542 (1,2,3,4) - at the same time these are the best jumps in your map
01:45:701 (2) - sounds too slow
VICTORY
Mapped for difficulty, modded for pain

SPOILER
i love how this went from a 5.1(?) map to a 4.6
despite that, this map has actually seen significant improvement over the last several mods
00:14:937 (5,6) - one keystone issue with this map is the really exaggerated, haphazard jumping (pointed out by 6th)
00:22:580 (3,4) - don't hide notes like this in this kind of map
00:22:962 (4,1) - this jump (pointed out by 6th)
00:23:153 (1,2,3,4) - come up with a new pattern for these
00:40:733 (3) - weird rhythm on this slider
00:45:701 (1,2,3) - space these bastards out, this is an insane diff right?
00:47:421 (1,2,3) - ^
00:48:758 (1,2,3,4,5) - ^
00:50:478 (1) - you could probably change this
00:52:962 (5,6,7,8,9,10,11) - that 5 is so separated from the rest of the stream
00:52:962 (5,6,7,8,9,10,11) - as a note in general, make your streams more fluid instead of a thick, stationary stack. it helps with making it play and flow better while at the same time increasing difficulty without bullshit jumps.
00:54:491 (4,5,6,7,8,9,10) - ^
00:55:064 (10) - this 10 technically belongs on the stream ^ so don't push it so far away
01:01:370 (10) - random sv change for two ticks, not cool bro
01:02:134 - your slider velocity here makes me want to kill a bitch
01:07:293 (9,1) - jump
01:19:714 - REDO THIS ENTIRE KIAI. you have a good rhythm but the streams are nothing more than stacks and it looks pretty lousy
01:19:714 - but you keep bunching around the center instead of explore a little
01:19:714 - and this sv is like me giving up and drowning in a river
01:19:905 (3,4) - plus the jumps are still a tiny bit fishy
01:20:669 (7,1,2) - i legit can't tell if these are rankable anymore
01:30:414 - missed stream opportunity
01:37:102 (1,2,3,4,5,6,7,8) - this stream makes sense but at the same time it doesn't (spinnerstarts don't make noise so it sounds incomplete)
01:42:452 (7) - NO BAD TOO FAST
01:46:083 (3,4) - k
Silver's Starlight

SPOILER
"What is this, 2012?"
- end of mods -

in other news:

just maybe i might do this as a gd but at this rate i don't expect it to be

gonna go die on bed now bye
Topic Starter
huu

Silverdesu wrote:

i guess it's about time I actually mod shit
Key
Probably unrankable
Possibly needs changing
Opinion
Something commendable


Normal

SPOILER
decrease slider velocity
i actually recommend a remap, it's so jagged
half of this map doesn't conform to distance snapping

hell, fix all issues in aimod first, then i'll remod
don't go overkill with the beziers, this isn't 2012
00:25:828 - useless break time
00:32:325 (4) - no
00:37:293 (2,3,4,5) - feels weird to play, period
00:42:644 (1,3) - this just looks really bad when it's overlapping like that
00:50:669 (1) - similar to mcwc2307's easy, watch the recovery time
00:56:784 (3) - extend this for another two repeats?
01:17:803 (1) - spinner ending doesn't match up to anything in the song
01:19:714 - the sv increase makes the sv issue even worse; this looks more like a hard than an easy
01:19:714 - for this section overall you picked a really bad rhythm
01:31:179 (1) - okay you were actually heading in the right direction for like half a second
01:38:058 (2) - if the shit i said before didn't make this unrankable, this slider sure as hell will


Removed this entire difficulty. Not going to remap. Discussed with mcwc2307 to change his diff into a Normal. Should be coming soon-ish?

Hard

SPOILER
00:13:790 - okay already this is looking better than the normal diff - I haven't updated this entire difficulty in MONTHS.
00:13:831 - timing point doesn't snap to anything (same goes with a lot of other ones) - Fixed.
00:21:625 (3,4) - inconsistent spacing with your notes (pointed out by 6th) - Tried?
00:23:918 (2) - also inconsistent, but it's better because it's not some bull jump (pointed out by 6th) - And yet no one still gives me any clue on how to fix.
00:26:211 (6,7) - shorten jump just a tiny bit - Done (I think?)
00:30:415 (1,2,3,4,5) - try to avoid shit like this mainly because it looks bad and really sloppy - Yeah, noted.
00:32:135 (7,8,9,10,11,12) - why not just match up with the song for once - Well, I tried something.
00:35:574 (5,6) - don't stack this: hard difficulty actually allows some reasonable jumps - Yeah, okay.
00:36:529 (1,2,3,4,5,6,7,8,9,10,11,12) - highly recommended: rework entire sequence - Done.
00:40:160 (2,3) - decent jump imo
00:39:969 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11) - actually really displeasing to look at because it's all bunched in the middle - Well, I tried spreading this out though still looks kinda bad lmao
00:42:644 (1,2,3,4) - stacking is a gateway drug - Unstacked.
00:46:083 (1,2,3) - oh shit i didn't see this coming but do shorten the jumps a little bit - Done.
00:47:803 (4) - this jump is too far - Shortened.
00:50:669 (7) - feels late in the song - Fixed.
00:52:580 (2,3,4) - outlaw stacking now - okay dad
00:53:536 (5,1) - riiiight... shorten jump - Done.
00:54:109 (2,3,4) - stack me once, shame on you - : )
00:58:695 (2,3,4) - stack me twice, shame on me - : D
01:00:224 (2,3,4) - stack me thrice and i start making dank memes 8-) - pls no
01:02:326 (1,2,3,4,5,6,7) - this spacing just looks wrong - Redone, but it's probably shit still lmao
01:05:765 (5,1) - jumpville 2: bullshit escape - okay mom i fixed it
01:06:338 (2,3,4) - oh come on i thought the stacks were over - nope
01:07:294 (5,1) - shorten jump a tiny bit - Done.
01:17:038 (2,1) - ^ - ^
01:21:052 (5,1) - looks bad w/ overlapping - Moved.
01:24:872 (1,2) - shorten jump - Done.
01:29:077 (4,1) - here's an example of a decent jump in your map
01:31:561 (4) - overlapping unnecessary - Moved.
01:31:752 - fill in this gap with something - Done.
01:33:472 (8,1) - shorten jump a tiny bit - Done.
01:34:810 (2) - don't stack, it's hard to see - Unstacked.
01:35:001 (3) - no. - okay sorry
01:37:294 (1,2,3) - sounds late - Fixed, I think.
01:38:058 (3) - random sv change not cool - : )
01:38:058 (3) - slider sounds like it ends too early - Fixed.
01:40:542 (1,2,3,4,1) - i'm not sure if it's just me but the rhythm leading into the spinner makes no sense - Fixed, I think.
01:40:542 (1,2,3,4) - at the same time these are the best jumps in your map
01:45:701 (2) - sounds too slow - Fixed.

VICTORY
Mapped for difficulty, modded for pain

SPOILER
i love how this went from a 5.1(?) map to a 4.6 - It used to be 5.44, actually. lmao
despite that, this map has actually seen significant improvement over the last several mods
00:14:937 (5,6) - one keystone issue with this map is the really exaggerated, haphazard jumping (pointed out by 6th) - So THAT'S what he meant.
00:22:580 (3,4) - don't hide notes like this in this kind of map - Yeah okay.
00:22:962 (4,1) - this jump (pointed out by 6th) - Fixed.
00:23:153 (1,2,3,4) - come up with a new pattern for these - Eh, I tried.
00:40:733 (3) - weird rhythm on this slider - Vocals, yo.
00:45:701 (1,2,3) - space these bastards out, this is an insane diff right? - Uh, okay.
00:47:421 (1,2,3) - ^ - ^
00:48:758 (1,2,3,4,5) - ^ - Sigh...
00:50:478 (1) - you could probably change this - Into what? It was a spinner before and that was too sudden.
00:52:962 (5,6,7,8,9,10,11) - that 5 is so separated from the rest of the stream - That was a legit fuck-up that I didn't notice lmao
00:52:962 (5,6,7,8,9,10,11) - as a note in general, make your streams more fluid instead of a thick, stationary stack. it helps with making it play and flow better while at the same time increasing difficulty without bullshit jumps. - I'll look into it when I won't be exceedingly lazy, as I am now.
00:54:491 (4,5,6,7,8,9,10) - ^ - For now, corrected just these 2 streams. Will do more later.
00:55:064 (10) - this 10 technically belongs on the stream ^ so don't push it so far away - Another fuck-up that I made my accident, rip.
01:01:370 (10) - random sv change for two ticks, not cool bro - : )
01:02:134 - your slider velocity here makes me want to kill a bitch - dude nice (lowered)
01:07:293 (9,1) - jump - oops
01:19:714 - REDO THIS ENTIRE KIAI. you have a good rhythm but the streams are nothing more than stacks and it looks pretty lousy - NO I WON'T REDO THIS KIAI BECAUSE IT'LL TAKE FOREVER. Also, like I said above, I will look into stream spacing later. Not now.
01:19:714 - but you keep bunching around the center instead of explore a little - Uh...what?
01:19:714 - and this sv is like me giving up and drowning in a river - okay sorry
01:19:905 (3,4) - plus the jumps are still a tiny bit fishy - rippi in pippi (fixed)
01:20:669 (7,1,2) - i legit can't tell if these are rankable anymore - lmao sorry
01:30:414 - missed stream opportunity - Uh???
01:37:102 (1,2,3,4,5,6,7,8) - this stream makes sense but at the same time it doesn't (spinnerstarts don't make noise so it sounds incomplete) - ...what?
01:42:452 (7) - NO BAD TOO FAST - OKAY, I SLOWED IT DOWN, FUCK.
01:46:083 (3,4) - k - nice
in other news:

just maybe i might do this as a gd but at this rate i don't expect it to be - pls no

gonna go die on bed now bye
Well, this is gonna cause some confusion.
My text is bold.
Green text = accepted
Yellow text = will think about it
Red text = declined
Blue text = comment
Uncolored text = basically me saying "what the fuck"
Silverdesu
MORE MODDING FROM SILVER

R.I.P. Normal Edition

Key
Probably unrankable
Possibly needs changing
Opinion
Something commendable
---------------

Hard

SPOILER
00:24:682 (3) - put this slider to the right of the previous one
00:24:682 (3,4) - too far?
00:28:504 (2) - this slider looks bad
00:30:415 (1,2,3,4,5) - actually doesn't look half bad, gj m8erino
00:32:134 (6,7) - #modhelp says this jump is unfair
00:39:969 (1,2,3,4,5,6,7,8,9,10) - all of these should be a bit closer to eachother
00:42:644 (1,2,3,4,5,6,7,8,9,10,11) - now that i think about it the spacing here makes it look like this is a stream
00:50:478 (6) - sv change might actually be complaint-worthy but i can't tell

p l e a s e d o n o t g i v e k u d o s u
Topic Starter
huu

Silverdesu wrote:

MORE MODDING FROM SILVER

R.I.P. Normal Edition

Key
Probably unrankable
Possibly needs changing
Opinion
Something commendable
---------------

Hard

SPOILER
00:24:682 (3) - put this slider to the right of the previous one
00:24:682 (3,4) - too far?
00:28:504 (2) - this slider looks bad
00:30:415 (1,2,3,4,5) - actually doesn't look half bad, gj m8erino
00:32:134 (6,7) - #modhelp says this jump is unfair
00:39:969 (1,2,3,4,5,6,7,8,9,10) - all of these should be a bit closer to eachother
00:42:644 (1,2,3,4,5,6,7,8,9,10,11) - now that i think about it the spacing here makes it look like this is a stream
00:50:478 (6) - sv change might actually be complaint-worthy but i can't tell

p l e a s e d o n o t g i v e k u d o s u
Literally changed everything apart from the SV at 00:50:478 (6) lmao
mcwc2307
Mcwc2307's Normal (See? its in caps)


Changed circle size to 3 since it became a normal diff...


will try to reply to the mod Silverdesu gave soooooon. :)
mcwc2307
mcwc2307's Normal

SPOILER
name change to "mcwc2307's Easy?" Changed to mcwc2307's Normal
00:12:453 (1) - spinner recovery time? Fixed that
00:33:854 (1,2) - weird rhythm for an easy diff but w/e Fixed, but what does w/e even means?
00:36:529 (1,2) - ^
00:38:631 (1) - spinner recovery time? Also fixed this
00:46:083 (1,2,3,4) - see, this rhythm actually makes sense here Not understanding how this can work while the other set of sliders you mention doesn't.
00:50:669 (1) - again these spinners' recovery time looks fishy Okay okay, i get it ,no beginner can react to such a combination of a spinner and a direct note behind it. NOTED
01:05:191 (2) - possibly orient these the other way so they don't overlap on other notes?Fixed that.
01:06:720 (3) - ^
01:10:542 (4,5) - looks weird, especially when they're overlapping eachother
01:10:542 (4,5) - they don't really conform to any rhythm do they
01:10:542 (4,5) - feels like this goes on way longer than it actually shouldREMAPPED THE WHOLE THING. There was no need to convince me three times to change those sliders -____-
01:17:803 (1) - more complaints about spinner recovery Well, practically i had enough, so i removed this spinner. No more spinners to complain about
-____-

01:31:561 (1) - weird starting position :LThats an official mapping technique, called the end-cutter hit circle. So its not considered weird.
01:29:459 (5) - you can actually probably extend this out to the next red tick and get away with itI just went to remap it...
01:30:988 - not sure if i want to complain about this white space so i'm complaining about this white spaceNot sure if i want to fix this, so i fixed it. Honestly, what kind of thought is that? -________-

Because of all the remapped parts, i have to add more hitsounds, ugh...
Topic Starter
huu
Lemme know when it's ready.
mcwc2307
DONE WITH THE EDIT!

SPOILER
osu file format v14

[General]
AudioFilename: Hyperdimension Neptunia Victory - V _ NeptuneV (Guide 002) Opening movie.mp3
AudioLeadIn: 0
PreviewTime: 78714
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Kami Jigen! Fortune Material
TitleUnicode:神次元!ふぉーちゅん・まてりある
Artist:nao
ArtistUnicode:nao
Creator:-Vert-
Version:mcwc2307's Normal
Source:神次元ゲイムネプテューヌV
Tags:hyperdimension neptunia victory opening nepnep silverdesu cuticlethong mcwc2307 classicchocolat
BeatmapID:776782
BeatmapSetID:349506

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:0.800000005960464
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Wallpaper_collab_pulse_by_mackaged-d5xr81i.jpg",0,0
//Break Periods
2,76856,77891
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1752,764.331210191083,4,2,0,50,1,0
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13981,-100,4,1,0,50,0,0
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BTW please add [ and ] to the list elements. Or else it wont key in
Topic Starter
huu
All done.
Silverdesu
i swear i'm not going to mod any more q.q
mcwc2307
The mods were good, keep them coming. :)
mcwc2307
aww thats sad that you arent working on this anymore...
Topic Starter
huu

mcwc2307 wrote:

aww thats sad that you arent working on this anymore...
This map has too many problems. Problems that can be fixed by remapping and I'll most likely do that instead on a separate mapset entirely.
mcwc2307
Okay im done with the easy diff
Lewdcream
cool map dude.
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