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Camellia as "Bang Riot" - Blastix Riotz [OsuMania]

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juankristal
I am willing (even tho I dont like the music) to help you in anything that you need related to this map. You have my respect o/
Frizu
What other people see: "F_C is trying to rank an EZ pp farm map."
What mapper and player masters see: "F_C is trying to get the map patterns appropriate to the SR so that it would be enjoyable to play."
What I see: "A raw food is making history to be told by further generations in this game." jk
Halogen-
Yeah, Fresh Chicken - you deserve some credit for being patient and trying hard to make something that is worth the difficulty. Kudos to you for not just ignoring people, and additional kudos to you for having a positive attitude.

Shirou: if you're here and around - your INFINITE could use some more meat for that SR. I think Shoegazer is the better one for taking on the GRAVITY difficulty - he's the one who can handle the batshit insane stuff, but I'd be more than willing to help but some meat back on that INFINITE and make it a bit more technical as well - your earlier version of this map (note: talking like 6 months ago earlier) had a very good structure and it was got pushed further than further away from what it could have been as a low-end 6* map.

I do share similar sentiments about the HP/OD; they could go up a bit to prevent spamming for survival, but let's try to work on the map structure some.

I'm definitely ready to help out with this - let's make these top two maps memorable in a good way, not a bad one.
Ayydar

[Shana Lesus] wrote:

Tidek wrote:

I hope you considered to make HP 9-9,5 in all extra diffs.
HP10
OD10
Tidek

[Shana Lesus] wrote:

-Kamikaze- wrote:

I would appreciate it if you would not disturb the thread with your sarcastic posts, thank you
I do not see the sarcasm here, all serious.
You already praised that map and called retina a nonsense map when both maps are jumptrill oriented, so you can go back to Spy with that ridiculus logic : /
Arzenvald
i am so glad the map getting a lot of attention, feedback, free-mods, and building criticism from community as this map getting qualified.. i respect your decision to keep chill and disqualify this.. :3

please improve the set further as community wants... also i'll keep watching the thread and drop some mods again (now we know what community wants from this map esp. GRV diff) and until its ready, call me (or some other bn) back..!

Can you guys believe it this song is 200% my taste?
yass you know i love speedcore because of this song, thanks to influence me with your taste haha.. screw the other's opinion about song taste lmao
sankansuki
hp 9 or 9.5 and there goes my dream of DT-ing GRAVITY

RIP

that aside, good job for choosing to improve your map rather than forcing it through to get ranked like some people do.
Raediaufar
there's always room for improvement, not expect FC decided to dq this map by himself tbh but I really like if this dq would improve this map more better. For the hp, I think something around 8.5 - 9 is better, but let's see your opinion about it
DeletedUser_259972

👌 OD10 HP10 👌


👌 SPEEDCORE 👌

AncuL
this is basically how community modding needs to be
Deep Sea

Tidek wrote:

You already praised that map and called retina a nonsense map when both maps are jumptrill oriented, so you can go back to Spy with that ridiculus logic : /
Please do not be an idiot , if you have personal issues with Spy , it's just yours problems , it did not interest me.
TheRandomYordle
00:29:412 (29412|0) - in [NOVICE] should probably be put 2/4 below (to match 00:28:240 (28240|3,28357|1) and 00:28:709 (28709|2,28826|3)
Tidek
I will take a look on that map soon too, big kudos for fresh chicken attitude, not like some people in that community (hopefully their "leader* is finally banned)



[Shana Lesus] wrote:

Tidek wrote:

You already praised that map and called retina a nonsense map when both maps are jumptrill oriented, so you can go back to Spy with that ridiculus logic : /
Please do not be an idiot , if you have personal issues with Spy , it's just yours problems , it did not interest me.
Man, you are the one who is acting like a idiot here, without any single argument, shame that you only answered about second part of my post.
[ A v a l o n ]

Tidek wrote:

I will take a look on that map soon too, big kudos for fresh chicken attitude, not like some people in that community (hopefully their "leader* is finally banned)

Man, you are the one who is acting like a idiot here, without any single argument, shame that you only answered about second part of my post.
sssstttt, can we just stop this unnecessary talk ?
and man, she is a girl
xch00F

Tidek wrote:

I hope you considered to make HP 9-9,5 in all extra diffs.

Overrated map in terms of starrating should be harder to pass in my opinion.
artificially inflating the difficulty of a map that's already inflated SOUNDS LIKE A GREAT IDEA TO ME
xch00F

[Shana Lesus] wrote:

Tidek wrote:

You already praised that map and called retina a nonsense map when both maps are jumptrill oriented, so you can go back to Spy with that ridiculus logic : /
Please do not be an idiot , if you have personal issues with Spy , it's just yours problems , it did not interest me.
Seiryuu

[ A v a l o n ] wrote:

Tidek wrote:

I will take a look on that map soon too, big kudos for fresh chicken attitude, not like some people in that community (hopefully their "leader* is finally banned)

Man, you are the one who is acting like a idiot here, without any single argument, shame that you only answered about second part of my post.
sssstttt, can we just stop this unnecessary talk ?
and man, she is a girl
As long as you're a girl, you get instant protection from trying to start a shitstorm ? _ ?. It's a shame that you're just trying to defend your friend.

Gonna stop this unnecessary stuff anyway, cluttering up FC's thread isn't really nice.
Rido
Kartini coy
[Crz]Makii
try to say sth.
[GRV]
00:08:084 - 00:11:365 - there are some patterns are too hard to play.
like 00:08:142 (8142|1,8201|3,8201|0,8259|2,8318|0,8318|3,8376|1,8435|0,8435|3,8494|2) - needs 256bpm beat in a hand,and it follows a very hard 1/8,means if you break a note with 100/50,it will make a effort that lot's of notes will be beated wrong.
Another,00:08:669 (8669|1,8669|2,8728|0,8787|3,8816|2,8845|1,8875|0,8904|3,8933|2,8962|1,8962|0,9021|2,9021|3) - if you use 25%rate to listen there music,in every 1/2 lines have a strong voice.So if you want to follow the 1/8,try to start in 00:08:669 - and finish in 00:09:021 - ,or put double notes in every 1/2 line,keep now 1/8.
In second Kiai,there are full of 12 34 beats and regular 1/8,shows that you only need to explore your explosive power to beat your keyboard to play,don't need to look screen clearly.In other words,it's much easier than first Kiai.There are 3 parts of 12 34,how to remove a note(means first white line 2 notes,then 1 in blue,1 in red,2 in blue,1 in white,1 in blue,2 in red...) in part 1,remove 00:12:830 (12830|3) - 00:12:888 (12888|0) - 00:13:064 (13064|3) - 00:13:123 (13123|0) - in part 2,keep part 3.it will be more funny and challenging,though stars will change for 6.95.
Only my opinion,for top players all above these are easy to play,but there are more Normal players in game.PP rain is always good for players?If you play this diff with HT,it become quite easy and can get lots of pp.HT for 5.49 stars is difficult than Night 2006's Insane?everyone will say no,So try to make this map more challenging to fit it's 7 stars.
which is most difficultly?like 00:46:521 (46521|2,46521|0,46580|3,46580|1,46638|2,46638|0,46697|3,46697|1,46755|2,46755|0,46873|1,46873|3,46931|2,46931|0,46990|3,46990|1,47048|0,47048|2,47107|3,47107|1) - .256bpm streams in one hand frequently is a challenge point,but too much 13 24 13 24and 14 23 14 23 is confusing to play for everyone.it isn't necessary to fix it,but too much these patterns is bad,how to try another way to show the music in 00:58:826 - to 00:59:763 - ?more funny patterns will make people want to play this map.For example,how to use more LN notes?
00:57:302 - sounds like miss a rhythm,put 2 notes in there is better.You put every rhythem for notes,why miss this rhythm?xD
01:08:201 - music is stronger than before,try to use some double notes.Another,there are good place to put LN notes.try it?xD
01:21:560 (81560|2,81560|1,81677|1,81677|2,81794|1,81794|2,81912|1,81912|2,82029|1,82029|2,82146|2,82146|1,82263|2,82263|1,82380|2,82380|1,82498|2,82498|1,82615|1,82615|2,82732|1,82732|2) - god......I GIVE UP
01:38:787 (98787|0) - sounds like to change a LN.
01:40:544 (100544|2,100544|0,100603|1,100603|3,100662|2,100691|3) - oh god,it's quite hard.01:40:603 (100603|3,100691|3) - only 88ms distance,like a jack but not 1/8.01:40:603 (100603|3) - try to remove it?might be better to play.
01:41:365 (101365|2,101365|3,101443|2,101443|3,101521|1,101521|0,101599|1,101599|0,101677|3,101677|2,101755|2,101755|3) - 1/3?? use 1/2 to show there is okay enough.

01:55:046 (115046|0,115076|1,115105|2,115134|3,115134|0,115164|1,115193|2,115222|3,115251|0,115281|1,115310|2,115310|3,115339|0,115369|1,115398|2,115427|0,115427|3,115457|1,115486|2,115515|3,115544|1,115574|0) -??? why use 1/8???
3rd Kiai and 4th Kiai full of 12 34's pattern.It's true it will make the stars become abnormally,fake high stars with easy way to play.there are abundant rhythm to follow,00:16:521 - 00:24:021 - it's much better than these 12 34.
WE NEED CHALLENGING AND INTERESTING MAP,NOT PP RAIN.
all above these are my own opinion,It's a great map.
GL to requalified. :)
[ A v a l o n ]

Rido wrote:

Kartini coy
i agree ! lol
@seiryuu
seems you don't understand what i mean, but nvm
FrenzyLi
I recommend to raise the HP of Jinjin's EXTRA (4K) to HP 8.8. There are many challenging patterns in this difficulty. The current HP settings is not enough to punish incorrect reading of patterns such as
  1. 00:09:724 (9724|0,9753|1,9783|2,9812|3,9841|0,9871|1,9900|2,9929|3) - Rolls,
  2. 00:13:503 (13503|2,13533|0,13562|1,13591|3,13621|2,13650|0,13679|1,13709|2,13709|3,13767|1,13767|0,13826|3,13826|2,13884|0,13884|1) - Transition from vibro to jumptrill,
  3. 00:14:353 (14353|0,14353|1,14412|3,14441|2,14470|1,14500|0,14529|3,14558|2,14587|1,14587|0,14646|2,14646|3) - Transition from jumptrill to rolls,
  4. 00:25:076 (25076|3,25076|2,25134|1,25193|3,25193|2,25310|0,25310|1,25369|2,25427|1,25427|0) - bursts
  5. 00:29:177 (29177|3,29177|2,29236|1,29294|3,29294|0,29353|2,29353|1,29412|0,29412|3,29470|2,29529|0,29529|1,29587|3,29587|2,29646|0,29646|1,29705|3,29763|2,29822|1,29880|3,29880|0) - jumpstreams
  6. 00:42:888 (42888|0,42888|3,42947|2,42947|1,43005|0,43005|3,43123|2,43123|1,43240|0,43240|3,43298|2,43298|1,43357|0,43357|3,43474|2,43474|1,43591|3,43591|0,43650|2,43650|1,43709|3,43709|0) - more jump bursts
which collectively define the characteristic of this difficulty. HP8 allows people to spam pass this map fairly easy with 88% accuracy without the need to understand these patterns correctly. After a few testing, HP 8.5 exhibits the same issues while HP 8.8 or HP 9.0 will be very ideal anti-spam measure.

In my humble opinion, only the people who can read the above patterns should be awarded the PP which is brought by
  1. 02:03:396 (123396|3,123396|2,123455|1,123455|0,123513|2,123513|3,123572|1,123572|0,123630|2,123630|3,123689|0,123689|1,123748|2,123748|3,123806|0,123806|1,123865|3,123865|2,123923|1,123923|0,123982|2,123982|3,124041|0,124041|1) - this and one more section after this
Because lower difficulties can have higher HP than higher SR difficulties, I think Shirou's INFINITE having HP 8.5 doesn't disallow Jinjin's Extra from being HP 8.8 or more. Fresh Chicken, thanks for this map and hope it can get re-qualified with appropriate improvements.
YatsuKaori
woah DQ-ed
Hope ranked again
Daikyi
posting again because of mod while still qualified i guess

excited to see this map reworked though
DoNotMess
i see drama everywhere
Topic Starter
Aruel
Thank you for mod!

I'll check this mods later at same time!

Also Jinjin applied to increase his OD and HP too!
Staravia
I think hp/od 10 or 9.5+ isn't bad because the pattern in the map is so simple
Shoegazer
Right, let's begin.

I use 1|2|3|4, to clear up any potential confusion.

GRAVITY mod
[GRAVITY]
So let's talk about the older GRAVITY chart (the one that was ranked before) first, just to understand where I'm coming from. The main complaint that I had is the fact that it's just not very ambitious as a chart. Sure, it's a jumptrilling test - but it's a very clean and straight-forward jumptrilling test, to the point where the chart is a bit of a disservice to how chaotic and noisy the track is. Most of the patterns in the old GRAVITY chart were made to be as easy as possible - when it could have been a lot more interesting.

Your newer chart for GRAVITY is better, there are some interesting patterning that I'm fond of but there are some patterning that could be a tiny bit more polished.

Side note, HP9/OD9 is quite applicable here. It's the hardest difficulty, having a relatively low OD (or at least OD that's comparable to a lower difficulty) is quite odd.

00:08:787 - I've always liked the 1/8 triplet rolls which you've put in beforehand - it gives the harsher buzz sounds a strong differentiation compared to the rest of the sounds in this section, without making the patterning too difficult. I do want to see those patterns back, something like this would be nice to see (I Ctrl-H'd the part after the burst). As it is, the harsher buzz sounds are just not captured strongly enough in my opinion. If you want to keep the double at 00:08:962 - , you can do something like this instead.

Basically, I think you should change the 12341234 (or 43214321) rolls to 12312312 or 43243243 instead - it makes the harsher buzz sounds very noticeable, it's more than justifiable and sets up the mood for the chart quite nicely. If you want to keep the double (that replaces 34 or 21 at the end), you can do something similar with this.

00:09:724 - ^ - though you can probably keep it as 43214321 because the buzz sounds are a bit lighter compared to the burst above.
00:10:662 - Refer to 00:08:787 - .
00:11:248 - This should be 1/8s up to 00:11:365 - I think? The buzzes stop at 00:11:365 - .
00:11:365 - You can afford to have a [124] here if you want to be a bit mean, there's a kick that justifies a triple.
00:12:537 - , 00:13:474 - , 00:14:412 - Refer to 00:08:787 - .
00:14:646 - You can place a LN (on 1) up to 00:15:115 - , if you like.
00:18:279 - Maybe shift this to [13]? It creates a minijack yes, but you also create a lot of minijacks later on which I think is a nice touch to the chart overall.
00:19:334 - Seems weird to break away from the jack patterning here. If you don't want to make the patterning too repetitive, you can follow the synth (which is rising in pitch), so I'd do [13][23][34] instead of [13][24][13]. It helps to keep the jack patterning consistent, while also not making it seem too repetitive.
00:21:912 - haha, this is mean. I think this pattern might be a bit too overkill (in terms of difficulty) given how light the buzz sounds are, I think a 43214321 would suffice for the first half of the burst, and then a 431431431 for the second half. It would look something like [url=http://i.imgur.com/R4uOEbW.png]. The reason for this is because the second half's buzz sounds are harsher (or at least, louder) than the first half. You can use a split roll like 4231 instead, but I personally think a triplet roll is the way to go. Up to you for that one.
00:26:013 - Really like the patterning here. It's a nice way to step away from the conventional/easy jumptrill, while not making it too difficult (something too difficult would be something like [12][23][34] (which has two hidden minijacks) or [13][23][34] (one long jack) - the ideal pattern for this would be one minijack per set I feel). I think it would be a good idea to use this pattern more often if viable. You can use it in 00:25:076 - for example - something like this would be a nice touch.
00:28:240 - You can do the minijack patterning you did earlier here if you want. I used [23][12][34].
00:28:709 - ^ - only for the first three doubles however. The last two doubles should be singles, the sounds in 00:28:884 (and the note after) is far too soft to justify doubles. I did something like this, but it's up to you as how you want to approach it.
00:31:287 - I don't think this is loud enough to be a triple. There's definitely sounds going on that justify a triple, but considering your use of triples as it is I think this is better suited as a [34]. The kick just isn't strong enough.
00:33:396 - Preferably a single here? The main sound is a vocal sample (which isn't too loud), which is arguably too soft for a double. I used a 3 here.
00:35:037 (35037|0,35095|1,35154|2) - You can probably be a little bit mean and have a 121 instead of a 123. There's a synth rhythm going on that sounds like a minitrill, so you can capture that here.
00:37:146 - Refer to 00:33:396 - but I used 4 here instead.
00:39:021 - Another section which you can use minijacks. You can do something like this for this section (I missed out a [12][24][13] at 00:40:076 - , but you get the idea), and something similar like [23][13][24] and [23][24][13] for 00:41:013 - as well.
00:42:888 - ^
00:44:099 - Maybe you can shift this to [24] to differentiate the pattern from 00:44:255 (44255|3,44255|0,44334|2,44334|1,44412|3,44412|0) - .
00:44:568 - You can be a little mean and place this at 3 instead of 1, it's not a bad transition by any means but it certainly will startle the player a little bit.
00:46:052 - Rhythm here is a bit more distorted than 00:45:701 - , so I think a more rigid (or at least less smooth) pattern here would be justified. Something like 4231[234] would be nice? It's a slight differentiation but the player would definitely feel the difference in patterning.
00:58:650 - Should be the same chord as 00:58:474 - , as it is the same sound.
01:31:990 - You can do something like a minijack in the second/third chord here and a minijack in the first/second chord in
01:32:341 - instead of what you have. An example would be something like this (notice the hidden minijacks). It would create good difficulty consistency.
01:33:865 - You can do something similar to the above. Something like this would be nice. (This is taken at 1:33.865).
01:35:740 - Pattern is fine as it is (more minijacks because it's a harsher set of sounds), but [12][24][34] is generally the easier pattern and I'd prefer you use that instead. Your current pattern is a bit mindblockable. You can still do the minijack thing in 01:36:091 - , similar to what you would do in the previous two points. An example would be something like this.
01:39:490 - ^
01:41:013 - Minijack, you get the idea.
01:43:240 - ^
01:57:771 - Have to change this triple, since it creates a 1/2 minijack, and it's not consistent with the layering scheme in the intro. You have to either redo the layering scheme in the intro or change this triple (and a few others), up to you.
02:01:521 - ^
02:02:634 - Move this to 1 to differentiate this pattern from 02:02:459 (122459|2,122459|1,122517|3,122517|0,122576|2) - .
02:04:128 - Now this point will only be relevant if you want to change the ending [14][23] jumptrill or not. I think it would be a good idea to get rid of the jumptrill and use [43][21] instead, but it's up to you. You can turn this to a triplet roll burst, just like what you would do in the intro. If you do this however, you have to change the jumptrill afterwards to [43][21]. It would look something like this, basically. I think this would be good, but again it's up to you as to whether or not you want to keep the split jumptrill.

That's basically about it. What you'd end up with is a minijack-heavy + jumptrilling hybrid chart, which probably does the track more justice than just jumptrilling. The star rating would basically be the same (7.01), but the chart would be a lot more unique. Do understand that you'll probably still get backlash for this chart however, as people will pretty much complain about anything that gives too much PP. Those are really complaints about you can ignore though, because most of the complaints will be to no fault of your own. The star rating system is mainly to blame here.

You might want to look at the layering as a whole as well by someone like Daikyi too, because I'm not 100% sure if the layering is correct. I can see how certain layering is done, so I closed one eye towards it, but I'm also really open-minded when it comes to layering in general. Might also want to see if the pitch relevancy of the section in 01:00:701 - is done properly too. Didn't really look at that section in too much depth.

I'm not sure if Halogen- is going to look at Shirou's INFINITE - I personally don't see too much issue with it but I know he has a couple of reservations about the chart. I think you can ask Halogen- as to what made the old version of Shirou's INFINITE so much better, but I'm not sure if you can catch him online in the first place.

Also if you don't understand any of the things I've said in the post, please ask either iJinjin or me instead of blindly applying or rejecting something. I want you to understand thought processes behind certain patterning at the end of the day, so you can apply it to later charts.

Anyway, hope this helps. Good luck with getting your mapset ranked.
Topic Starter
Aruel

Shoegazer wrote:

Right, let's begin.

I use 1|2|3|4, to clear up any potential confusion.

GRAVITY mod
[GRAVITY]
So let's talk about the older GRAVITY chart (the one that was ranked before) first, just to understand where I'm coming from. The main complaint that I had is the fact that it's just not very ambitious as a chart. Sure, it's a jumptrilling test - but it's a very clean and straight-forward jumptrilling test, to the point where the chart is a bit of a disservice to how chaotic and noisy the track is. Most of the patterns in the old GRAVITY chart were made to be as easy as possible - when it could have been a lot more interesting.

Your newer chart for GRAVITY is better, there are some interesting patterning that I'm fond of but there are some patterning that could be a tiny bit more polished.

Side note, HP9/OD9 is quite applicable here. It's the hardest difficulty, having a relatively low OD (or at least OD that's comparable to a lower difficulty) is quite odd.

00:08:787 - I've always liked the 1/8 triplet rolls which you've put in beforehand - it gives the harsher buzz sounds a strong differentiation compared to the rest of the sounds in this section, without making the patterning too difficult. I do want to see those patterns back, something like this would be nice to see (I Ctrl-H'd the part after the burst). As it is, the harsher buzz sounds are just not captured strongly enough in my opinion. If you want to keep the double at 00:08:962 - , you can do something like this instead.

Basically, I think you should change the 12341234 (or 43214321) rolls to 12312312 or 43243243 instead - it makes the harsher buzz sounds very noticeable, it's more than justifiable and sets up the mood for the chart quite nicely. If you want to keep the double (that replaces 34 or 21 at the end), you can do something similar with this.

00:09:724 - ^ - though you can probably keep it as 43214321 because the buzz sounds are a bit lighter compared to the burst above.
00:10:662 - Refer to 00:08:787 - .
00:11:248 - This should be 1/8s up to 00:11:365 - I think? The buzzes stop at 00:11:365 - . ummm I'm not sure about this snapping, I may ask to someone
00:11:365 - You can afford to have a [124] here if you want to be a bit mean, there's a kick that justifies a triple. - Used 1.4 instead
00:12:537 - , 00:13:474 - , 00:14:412 - Refer to 00:08:787 - .
00:14:646 - You can place a LN (on 1) up to 00:15:115 - , if you like. - hmm maybe my mind says not, I want to finish it clean
00:18:279 - Maybe shift this to [13]? It creates a minijack yes, but you also create a lot of minijacks later on which I think is a nice touch to the chart overall.
00:19:334 - Seems weird to break away from the jack patterning here. If you don't want to make the patterning too repetitive, you can follow the synth (which is rising in pitch), so I'd do [13][23][34] instead of [13][24][13]. It helps to keep the jack patterning consistent, while also not making it seem too repetitive.
00:21:912 - haha, this is mean. I think this pattern might be a bit too overkill (in terms of difficulty) given how light the buzz sounds are, I think a 43214321 would suffice for the first half of the burst, and then a 431431431 for the second half. It would look something like [url=http://i.imgur.com/R4uOEbW.png]. The reason for this is because the second half's buzz sounds are harsher (or at least, louder) than the first half. You can use a split roll like 4231 instead, but I personally think a triplet roll is the way to go. Up to you for that one. - Changed first buzz but second one is may I need to consider
00:26:013 - Really like the patterning here. It's a nice way to step away from the conventional/easy jumptrill, while not making it too difficult (something too difficult would be something like [12][23][34] (which has two hidden minijacks) or [13][23][34] (one long jack) - the ideal pattern for this would be one minijack per set I feel). I think it would be a good idea to use this pattern more often if viable. You can use it in 00:25:076 - for example - something like this would be a nice touch. - Thanks for praise! Also applied!
00:28:240 - You can do the minijack patterning you did earlier here if you want. I used [23][12][34].
00:28:709 - ^ - only for the first three doubles however. The last two doubles should be singles, the sounds in 00:28:884 (and the note after) is far too soft to justify doubles. I did something like this, but it's up to you as how you want to approach it.
00:31:287 - I don't think this is loud enough to be a triple. There's definitely sounds going on that justify a triple, but considering your use of triples as it is I think this is better suited as a [34]. The kick just isn't strong enough. - hmm Sorry but I'd like to keep here, seems not loud sounds but the louder of sound is kinda big also it has some difference with other sections so I want to keep here
00:33:396 - Preferably a single here? The main sound is a vocal sample (which isn't too loud), which is arguably too soft for a double. I used a 3 here.
00:35:037 (35037|0,35095|1,35154|2) - You can probably be a little bit mean and have a 121 instead of a 123. There's a synth rhythm going on that sounds like a minitrill, so you can capture that here.
00:37:146 - Refer to 00:33:396 - but I used 4 here instead.
00:39:021 - Another section which you can use minijacks. You can do something like this for this section (I missed out a [12][24][13] at 00:40:076 - , but you get the idea), and something similar like [23][13][24] and [23][24][13] for 00:41:013 - as well.
00:42:888 - ^
00:44:099 - Maybe you can shift this to [24] to differentiate the pattern from 00:44:255 (44255|3,44255|0,44334|2,44334|1,44412|3,44412|0) - .
00:44:568 - You can be a little mean and place this at 3 instead of 1, it's not a bad transition by any means but it certainly will startle the player a little bit.
00:46:052 - Rhythm here is a bit more distorted than 00:45:701 - , so I think a more rigid (or at least less smooth) pattern here would be justified. Something like 4231[234] would be nice? It's a slight differentiation but the player would definitely feel the difference in patterning.
00:58:650 - Should be the same chord as 00:58:474 - , as it is the same sound. hmm? They're same already owo
01:31:990 - You can do something like a minijack in the second/third chord here and a minijack in the first/second chord in
01:32:341 - instead of what you have. An example would be something like this (notice the hidden minijacks). It would create good difficulty consistency.
01:33:865 - You can do something similar to the above. Something like this would be nice. (This is taken at 1:33.865).
01:35:740 - Pattern is fine as it is (more minijacks because it's a harsher set of sounds), but [12][24][34] is generally the easier pattern and I'd prefer you use that instead. Your current pattern is a bit mindblockable. You can still do the minijack thing in 01:36:091 - , similar to what you would do in the previous two points. An example would be something like this.
01:39:490 - ^
01:41:013 - Minijack, you get the idea.
01:43:240 - ^ - hmm Sorry but I want to keep here (Only here)
01:57:771 - Have to change this triple, since it creates a 1/2 minijack, and it's not consistent with the layering scheme in the intro. You have to either redo the layering scheme in the intro or change this triple (and a few others), up to you.
02:01:521 - ^
02:02:634 - Move this to 1 to differentiate this pattern from 02:02:459 (122459|2,122459|1,122517|3,122517|0,122576|2) - .
02:04:128 - Now this point will only be relevant if you want to change the ending [14][23] jumptrill or not. I think it would be a good idea to get rid of the jumptrill and use [43][21] instead, but it's up to you. You can turn this to a triplet roll burst, just like what you would do in the intro. If you do this however, you have to change the jumptrill afterwards to [43][21]. It would look something like this, basically. I think this would be good, but again it's up to you as to whether or not you want to keep the split jumptrill.

That's basically about it. What you'd end up with is a minijack-heavy + jumptrilling hybrid chart, which probably does the track more justice than just jumptrilling. The star rating would basically be the same (7.01), but the chart would be a lot more unique. Do understand that you'll probably still get backlash for this chart however, as people will pretty much complain about anything that gives too much PP. Those are really complaints about you can ignore though, because most of the complaints will be to no fault of your own. The star rating system is mainly to blame here.

You might want to look at the layering as a whole as well by someone like Daikyi too, because I'm not 100% sure if the layering is correct. I can see how certain layering is done, so I closed one eye towards it, but I'm also really open-minded when it comes to layering in general. Might also want to see if the pitch relevancy of the section in 01:00:701 - is done properly too. Didn't really look at that section in too much depth.

I'm not sure if Halogen- is going to look at Shirou's INFINITE - I personally don't see too much issue with it but I know he has a couple of reservations about the chart. I think you can ask Halogen- as to what made the old version of Shirou's INFINITE so much better, but I'm not sure if you can catch him online in the first place.

Also if you don't understand any of the things I've said in the post, please ask either iJinjin or me instead of blindly applying or rejecting something. I want you to understand thought processes behind certain patterning at the end of the day, so you can apply it to later charts.

Anyway, hope this helps. Good luck with getting your mapset ranked.
Thanks for mod Shoe!
No reply means fixed.
Also it is now more closed to 7* map.
It was most helpful mod I've ever seen at this map!
Thanks again!
Shoegazer
Went through the chart one more time, no kudosu for this please.
00:09:724 (9724|0,9753|1,9783|2,9812|3,9841|0,9871|1,9900|2,9929|3,9959|0,9959|1,10017|3) - Probably need to Ctrl-H (mirror) this, this is a really difficult transition.

Missing minijacks: 01:34:216 - , 01:34:451 - , 01:36:091 - , 01:36:560 - , 01:39:841 - , 01:40:310 - .
You can follow the same layering scheme as 01:31:990 - .

One last thing, it's regarding the very ending of the chart - I didn't look through it at first but it felt really off. Evening gave me timestamps for where the last four doubles should be: 02:05:584 - , 02:05:818 - , 02:06:033 - and 02:06:209 - .

Anyway, the chart seems fine otherwise now. Thanks for your cooperation, really appreciate it.
Topic Starter
Aruel

Shoegazer wrote:

Went through the chart one more time, no kudosu for this please.
00:09:724 (9724|0,9753|1,9783|2,9812|3,9841|0,9871|1,9900|2,9929|3,9959|0,9959|1,10017|3) - Probably need to Ctrl-H (mirror) this, this is a really difficult transition.

Missing minijacks: 01:34:216 - , 01:34:451 - , 01:36:091 - , 01:36:560 - , 01:39:841 - , 01:40:310 - .
You can follow the same layering scheme as 01:31:990 - .

One last thing, it's regarding the very ending of the chart - I didn't look through it at first but it felt really off. Evening gave me timestamps for where the last four doubles should be: 02:05:584 - , 02:05:818 - , 02:06:033 - and 02:06:209 - . - aaaaa I don't know actually about it @w@

Anyway, the chart seems fine otherwise now. Thanks for your cooperation, really appreciate it.
Applied!

Really appreciate to you Shoe!
DeletedUser_259972
wow
i hate this map now
i hate it
i just
hate it
Topic Starter
Aruel

jakads wrote:

wow
i hate this map now
i hate it
i just
hate it
It means it's no more PP map, thanks lol
puxtu

Fresh Chicken wrote:

no more PP map
bye bye mapping style
Aras

Fresh Chicken wrote:

Now, let see you can get PP easily.
easy PP their F :^)
GL on the next icon FC-san owo owo
NlHIL

jakads wrote:

wow
i hate this map now
i hate it
i just
hate it
クソ譜面すぎて泣くわ~wwww
Topic Starter
Aruel

NlHIL wrote:

jakads wrote:

wow
i hate this map now
i hate it
i just
hate it
クソ譜面すぎて泣くわ~wwww
クソ... ;ㅅ;
stryver12
I dunno what the drama is all about... but nevermind. Good luck with the re-qualification!

I don't know what most mappers are mapping at 02:06:267. The start of syllabus imo is 02:06:150 (or maybe following official chart or something?)
Topic Starter
Aruel

stryver12 wrote:

I dunno what the drama is all about... but nevermind. Good luck with the re-qualification!

I don't know what most mappers are mapping at 02:06:267. The start of syllabus imo is 02:06:150 (or maybe following official chart or something?)
It's just following Rio"tz" sound, maybe you''re focusing on Ri"o"tz
Amethyst507
Basically... just came around and have fun with this map... not sure if it is useful

GRAVITY
VVV


Notes 00:25:076 (25076|0,25310|3) - ,move to 00:25:076 (25076|3,25310|0) -

Extra, Infinite & GRAVITY
Add notes here? (Based onlight pianos found in BASIC
01:01:990 - ,01:02:459 - ,01:04:334 - ,01:06:209 - , 01:08:084 - ,01:09:490 - ,01:09:959 - ,01:11:834 - ,01:13:709 -

That's all for this time... If it's not enough, then never mind. Anyway good luck re-qualify this.
Tidek
I will mainly check rhythm consistency and playability.

1|2|3|4
12 in brackets = chord

BASIC
  1. 00:23:318 - - add note on 4, to fully follow those claps in music. current rhythm is pretty chaotical, especially for begginers
  2. 01:42:771 (102771|1,103240|2,103709|0) - - make [12] [34] [12] chords?

    Rest is fine and simple

NOVICE
  1. 00:25:427 (25427|3,25544|1) - change them to 3 [24] to keep chord consistency
  2. 00:44:646 (44646|0,44880|1,45115|2,45349|3) - pretty strong sounds, better if you use chords instead of just single notes.
  3. 01:40:896 (100896|2) - delete it, I cant hear any significant sound to make a chord here
  4. 01:41:834 (101834|3,102009|0,102185|3) - what about to make them [34] [12] [34], it will fit pretty nice
  5. 01:58:709 - 01:59:646 - add 1/2 notes? to keep consistency with that part 00:03:396 -

    Fine

ADVANCED
  1. I highly suggest OD8 and HP8, 7,5 is pretty low for advanced difficulty
  2. 00:11:130 (11130|2,11189|1,11248|0,11306|3,11365|2) - repattern them to 24321 and ctrl H that part whole part 00:11:482 (11482|0,11541|3,11658|0,11716|3,11834|0,11892|1,11951|3,12009|2,12068|0,12126|1,12185|3,12244|2,12302|0,12361|1,12419|3,12478|2,12537|0,12712|1,12771|2,12830|3,12888|1,12947|0,13005|2,13064|3,13123|1,13181|0,13240|2,13298|3,13357|1,13416|0,13474|3,13709|0,13767|1,13826|2,13884|0,13943|1,14001|2,14060|3,14119|2,14177|1,14236|3,14294|2,14353|1,14412|0,14646|2,14646|3) -
  3. 00:26:716 (26716|1,26775|0,26834|2) - make 234 to keep consistency with stair patterns
  4. 01:43:826 (103826|1,103884|2) - delete, no reason to put chords here

    Fine, nice speed staircase map

EXHAUST
  1. OD7,8 and HP7,8 for 4,5* EXHAUST difficulty? way TOO LOW. Make atleast something like 8,3 for both HP and OD
  2. 00:03:865 - http://puu.sh/oWxFX/67af0dc121.jpg ??? on the right side is ADV difficulty, make that part significantly harder.
  3. 00:27:771 - add 1? pretty strong crash
  4. 00:31:287 (31287|3) - delete it, sounds are the same like before. No reason to put 3chord here
  5. 00:31:521 - and here we hear strong crash, add note on 1
  6. 00:43:357 (43357|1) - move to 4 and 00:43:474 (43474|3) - move to 2, better flow and consistency
  7. 01:29:646 - add 1, strong bass
  8. 01:59:177 - same like in 00:03:865

    Rest is fine

iJinJin's EXTRA
  1. 00:21:560 (21560|3,21560|2,21619|1,21677|0,21677|3,21736|2,21794|0,21794|1) - make something like this? http://puu.sh/oWyKE/b0b1412709.jpg
  2. 01:26:599 (86599|0,86599|3,86599|1,86658|2,86716|1,86716|0,86775|2,86834|0,86834|3,86834|1) - nerf that part, chords are way too strong for that kind of sounds
  3. 01:39:373 (99373|2) - delete to keep chord consistancy

    Nothing more to say, very nice map, the best difficulty in my opinion.

Shirou's INFINITE
  1. 00:19:685 - something like this could be better http://puu.sh/oWzu4/a4c010f644.jpg
  2. 00:59:880 - ughh, that [13] [24] between is really difficult to read, make it more simpler with [14] [23] trilll http://puu.sh/oWzZM/a4cf8c2ffe.jpg
  3. 01:41:365 (101365|3,101365|1,101443|0,101443|2,101521|1,101521|3,101599|0,101599|2,101677|3,101677|1,101755|2,101755|0) - meh, minijack after [13] [24] jumptrill is painfull as hell, try to make minijack after [12] [34] transition or atleast after [14] [23] tranisition.

    I have no idea how was that difficulty before (like halogen said), so I dont really know how to look at it. For me its just ok map with some tricky patterns.

GRAVITY

  • I know that this difficulty was already modded by Shoegazer, but for me some patterns are too harsh now in my opinion, so i have few suggestions.
  1. 00:26:013 (26013|2,26013|3,26072|2,26072|0,26130|1,26130|3,26248|0,26248|3,26365|1,26365|0,26423|3,26423|1,26482|0,26482|2) - make those jacks similar like u did here 00:25:076 (25076|0,25076|2,25134|0,25134|1,25193|2,25193|3,25310|3,25310|1,25369|3,25369|2,25427|1,25427|0) - so I suggest something like this http://puu.sh/oWB2a/7c62b8db84.jpg, way more comfortable transition in my opinion.
  2. 01:30:759 - add 2 and 01:30:994 - add 3?
  3. 01:32:341 (92341|2,92341|3,92400|0,92400|3,92459|1,92459|2) - make [12] [34] [23] (reversed jack u used here 01:31:990 - )
  4. 01:34:451 (94451|3,94451|2,94509|1,94509|2,94568|0,94568|1) - this is waaaaay too harsh, better if u move this 01:34:509 (94509|1) - to 4
  5. 01:35:740 (95740|2,95740|0,95798|1,95798|2,95857|3,95857|0,95974|1,95974|3,96091|2,96091|0,96150|3,96150|2,96209|1,96209|0) - change it to http://puu.sh/oWBNN/53c219828b.jpg ?
  6. 01:36:560 (96560|3,96560|1,96619|0,96619|3,96677|1,96677|2) - better if u change to [12][12][34]
  7. 01:39:548 (99548|2,99548|1,99607|0,99607|3) - change to [34][12]
  8. 01:39:900 (99900|0,99900|3,99959|2,99959|1) - change to [12][34], that kind of jacks are way more comfortable to play


That is all from me, GL in requalify!
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