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Camellia as "Bang Riot" - Blastix Riotz [OsuMania]

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Harbyter
guys stop with the nonsense ,if you have to post do something helpfull




[GRAVITY]

some suggestion

00:08:084 - instead of those consecutive [12] [34] chords why not alterning with pattern like those

01:33:103 (93103|1,93191|1,93279|1) - i think you can avoid this spacing, it's literally a heavy jack with this bpm , maybe something like this


01:40:544 (100544|2,100544|0,100603|3,100603|1) - prefer if you make those a [34] [12]


01:42:419 - ?_? i think you can make this section a little more better

01:48:396 - from here i think making pattern like the first suggestion could be more interesting



also as tidek mentioned already, putting HP at least 8.8 would be perfect to avoid spammersz , also increasing OD too to 8.5
Topic Starter
Aruel

Harbyter wrote:

guys stop with the nonsense ,if you have to post do something helpfull




[GRAVITY]

some suggestion

00:08:084 - instead of those consecutive [12] [34] chords why not alterning with pattern like those - Yeah I've considered about this before it got qualify, seems it was more better

01:33:103 (93103|1,93191|1,93279|1) - i think you can avoid this spacing, it's literally a heavy jack with this bpm , maybe something like this - Maybe it's fine already but seems it's better


01:40:544 (100544|2,100544|0,100603|3,100603|1) - prefer if you make those a [34] [12] - Nice


01:42:419 - ?_? i think you can make this section a little more better - Is there any good suggestion for it?

01:48:396 - from here i think making pattern like the first suggestion could be more interesting - Sorry but I'd like to keep this pattern, it is really nice to fit with this part I tihnk



also as tidek mentioned already, putting HP at least 8.8 would be perfect to avoid spammersz , also increasing OD too to 8.5 - 8.8 is too hard but It can be increase, yeah I think so

Thanks for checking this Habi! I'll fix it when I have a chance to fix this!

This is the real, point out the map with steady and warrantable reason.
Harbyter
01:42:419 - the problem is that here you put double chords at the start of those 1/8 burst (not considering the ending, this is the only section where there are doubles ) and this make the consistency unbalanced imo ,


something like this?_?


this is the first thing that comes in mind, maybe there are other solution
Halogen-
cross-posted from the Disqus:

This map is a big disappointment to me now. Gravity was something that I expected to be pretty poorly structured because it's done for the sole purpose of star rating, but I'm especially upset about Shirou's INFINITE, which was a REALLY good map at the start of this map's life cycle. Now, it's also super PP inflated and legitimately feels like a giveaway. Shirou's INFINITE used to legitimately be one of my favorite unranked maps to play, because it was actually rewarding to play through it and nail it all together...

... now, it's just another map to be forgotten.
Takane6
Damn i hve to mod this

ene's spell coming soon!
Topic Starter
Aruel
I decided to DQ it first
Topic Starter
Aruel

Daikyi wrote:

notes for gravity, by itself
00:06:501 (6501|0) - ghost note?
00:06:853 - note missing
00:07:615 (7615|2,7644|1,7673|0,7703|3,7732|2,7761|1,7791|0,7820|3) - this roll is only a 1/4 roll, not a 1/8
00:18:396 (18396|1,18396|3,18396|0) - i can't hear anything that justifies this as a triple
00:20:271 (20271|0,20271|3,20271|1) - literally all of these triples
00:21:736 (21736|2) - almost not even audible
00:23:962 - there's another tom here that you completely miss. revise your layering because missing this is bad given the difficulty of this chart, and don't use a triple for toms, because there's not much of an extra accent, and forcing the triple handjack into quad here is dumb
00:24:021 (24021|3,24021|1,24021|0,24021|2) - unnecessary quad
00:26:892 (26892|0,27009|3,27244|0) - part is more accurate w/o these 3 notes 00:27:361 (27361|0) - and this one as an afterthought. there's a "sound" here but it's the vocals being a tiny bit slow. adjust as you see fit
00:27:654 (27654|3) - another ghost note. sounds like you were mapping on 25% and you heard something change, so you put this note here. It's not, it's the synth's constant growing in tone which you have covered through your LN
00:28:005 (28005|3) - seems better if it's a jack with extra notes on 00:28:123 - and 00:28:123 - since that's what the vocal is doing
00:28:943 (28943|1) - LN makes no sense because the vocal starts on 00:28:826 -
00:30:701 - how did you miss this note
00:30:876 - or this note
00:31:052 - ????????????????
00:31:228 - ????????????????????????????
00:32:751 - note. change up patterning probably to reflect
00:33:337 - should be a jump here, because it's the stronger snare kick, however you're very inconsistently layering as triples like half a second earlier 00:32:693 (32693|1,32693|2,32693|0) - so what's up w/ that lol
00:34:275 (34275|1) - delete
00:34:802 (34802|2,34802|3) - pretty sure this whole jump doesn't even exist lol
00:36:033 (36033|1,36033|0) - is on 00:36:091 -
00:36:677 - note again
00:38:611 - jump? why is this so inconsistent (this whole section)
00:39:373 (39373|3,39373|0,39373|2) - like literally the same /exact/ sounds as the jumptrills, and you're layering as hands which imo is something that's objectively wrong lol especially for the hardest difficulty of a mapset. Map is 100% able to be hard, but shouldn't be forced to be hard by being wrong
for this entire section, the above comment is magnified like 20x
also if you didn't realize, split trills are pretty bad at 250
00:47:224 (47224|0) - maybe start on like 00:47:166 - (same for 00:49:099 (49099|3) - and further iterations of this LN)
01:02:576 (62576|3,62693|2,62810|1,62927|0,63044|1,63279|2,63513|3,63748|1) - http://puu.sh/osc3Z/2d5083a110.jpg for PR (second 2 notes are flipped to give the 3rd to 4th transition a better feel, since the melody has a jump)
01:05:623 (65623|0) - 3
01:05:974 (65974|2) - 1
01:06:365 (66365|3,66521|2,66677|1) - 123
01:07:029 (67029|2,67146|0) - 24
01:07:498 (67498|3,67849|1) - 31
why do i need to go through to fix PR, cmon it's not hard to do for an easy section
01:23:084 (83084|1,83084|0,83084|2) - this section more inconsistencies in layering
01:28:357 - actually there's a note here you missed.
01:28:533 - and here
01:31:638 (91638|1,91638|3,91697|0,91697|2,91755|3,91755|1) - things like this are seriously like ???? using same layering for all 3 when there's a clear emphasis on the last note ok
01:32:576 (92576|2,92634|1) - like, now take a look at this. the 2 notes highlighted are in the same type of pattern as the above comment, but are more emphasized in the song by a bass kick, and yet is layered with only single notes.
01:32:517 (92517|1) - ghost note
01:36:267 (96267|1) - again
01:41:951 - note
01:42:126 - note
01:43:767 - note
01:43:943 - note (or a hold for the synth decending)
literally not going to say anything about this because it's actually dumb lol
02:01:814 - note

by the way this says absolutely nothing about the jumptrill sections of the song. This is mostly about actual technical mistakes, and horrid inconsistencies in layering lol
Thank you for mod, somethings are applied.
Starry-
Just spoke to Chicken for a while and we decided to disqualify this map.
Hopefully we can get some more mods and help improve the quality of this beatmap before heading to the qualified section again.
All feedback is welcome, let's work together to push this into a rankable state.

I'll try to give a few points about this map when I have time.
ARKlQueenVegaz
on Gravity is hard for me..
so it's look good for me
Tidek
I hope you considered to make HP 9-9,5 in all extra diffs.

Overrated map in terms of starrating should be harder to pass in my opinion.
DeletedUser_259972
I can't even imagine what Fresh Chicken is feeling
Disappointed
Mad
even Sad maybe

Think there have been TOO much drama on this
living yell

ARKlQueenVegaz wrote:

on Gravity is hard for me..
so it's look good for me
What?
SillyFangirl
i'll miss you blastix ;-;
Arkener
Personally i don't think that gravity should change at all, the real problem is the song. Why? because the whole song is really repetitive, it's impossible make a thing better than gravity without deleting some "sounds" in the map. If you only listen the song, the patterns (to map it) are very reduced if you really wanna make a "expert" diff.
WalterToro

jakads wrote:

I can't even imagine what Fresh Chicken is feeling
Disappointed
Mad
even Sad maybe

Think there have been TOO much drama on this
You are right jakads, there was so much drama on this one but at least, one way or another, this can be fixed.
Kind of satisfied with the DQ if this means an improved map, but not if this means even more drama at the end.
Tidek

jakads wrote:

I can't even imagine what Fresh Chicken is feeling
Disappointed
Mad
even Sad maybe

Think there have been TOO much drama on this
True, drama was too strong. Fresh Chicken is overall a great mapper and I can see that he is trying to fix it so people should really calm down a little. Hope that he didnt took that all to himself personally.
puxtu
01:39:255 (99255|1,99255|3) - lol hitsounds
Kamikaze
Have to emphasize that, huge respect to F_C for this decision, hope to see the map improved soon and requalified as well!
Shoegazer

Arkener wrote:

Personally i don't think that gravity should change at all, the real problem is the song. Why? because the whole song is really repetitive, it's impossible make a thing better than gravity without deleting some "sounds" in the map. If you only listen the song, the patterns (to map it) are very reduced if you really wanna make a "expert" diff.
The problem Blastix Riotz has is not the fact that it's "unplayable" or anything like that. It's the fact that the chart structure is very inoffensive - very safely patterned. It's safely patterned to the point where it's detrimental to the enjoyability (and quite frankly, personality) of the chart. Maybe for a calmer or more upbeat song, safe patterning is fine - as it would capture the essence of the song. However, when it comes to something like Blastix Riotz, a noisy and chaotic track - something as smooth as the current GRAVITY difficulty is giving the song a disservice. The layering, while I think it's overdone, is acceptable; and he doesn't need to water the layering down much to get it requalified again.

The main complaint I have with Blastix Riotz [GRAVITY] (and maybe this would apply to Shirou's INFINITE too according to what Halogen- has said) is that the patterns are just way too easy, and that it could really create some spicing up to make it more of a challenge, or more importantly, just a more interesting chart.

Anyway, I really appreciate the cooperation F_C, I'll make a mod in a day or two in regards to GRAVITY and maybe Shirou's INFINITE as well. I hope you can be patient for a little longer.

Also, apologies for not responding after you've redone the map after Halogen and my posts. Was a bad mistake on my part.
DeletedUser_259972

-Kamikaze- wrote:

Have to emphasize that, huge respect to F_C for this decision, hope to see the map improved soon and requalified as well!

👌 _FrEsH_ChICkEn_ 👌

Takane6
Respect 👍
We only need this to be improved...
But some only think about hate...

Edit :
But really, the grv's HP should be higher =_=
Deep Sea

Tidek wrote:

I hope you considered to make HP 9-9,5 in all extra diffs.
HP10
DeletedUser_259972

[Shana Lesus] wrote:

Tidek wrote:

I hope you considered to make HP 9-9,5 in all extra diffs.

Overrated map in terms of starrating should be harder to pass in my opinion.
HP10
no
Kamikaze

[Shana Lesus] wrote:

Tidek wrote:

I hope you considered to make HP 9-9,5 in all extra diffs.
HP10
I would appreciate it if you would not disturb the thread with your sarcastic posts, thank you
Deep Sea

-Kamikaze- wrote:

I would appreciate it if you would not disturb the thread with your sarcastic posts, thank you
I do not see the sarcasm here, all serious.
Ayachi-
gl man
DeletedUser_259972

[Shana Lesus] wrote:

-Kamikaze- wrote:

I would appreciate it if you would not disturb the thread with your sarcastic posts, thank you
I do not see the sarcasm here, all serious.
you seriously want HP10? ._.
dayum
Topic Starter
Aruel
Thanks to all who encourage me and will help me!!

And please chill guys...
WalterToro

Fresh Chicken wrote:

Thanks to all who encourage me and will help me!!

And please chill guys...
Dont worry man, great job taking all the criticism for a better map 👌
juankristal
I am willing (even tho I dont like the music) to help you in anything that you need related to this map. You have my respect o/
Frizu
What other people see: "F_C is trying to rank an EZ pp farm map."
What mapper and player masters see: "F_C is trying to get the map patterns appropriate to the SR so that it would be enjoyable to play."
What I see: "A raw food is making history to be told by further generations in this game." jk
Halogen-
Yeah, Fresh Chicken - you deserve some credit for being patient and trying hard to make something that is worth the difficulty. Kudos to you for not just ignoring people, and additional kudos to you for having a positive attitude.

Shirou: if you're here and around - your INFINITE could use some more meat for that SR. I think Shoegazer is the better one for taking on the GRAVITY difficulty - he's the one who can handle the batshit insane stuff, but I'd be more than willing to help but some meat back on that INFINITE and make it a bit more technical as well - your earlier version of this map (note: talking like 6 months ago earlier) had a very good structure and it was got pushed further than further away from what it could have been as a low-end 6* map.

I do share similar sentiments about the HP/OD; they could go up a bit to prevent spamming for survival, but let's try to work on the map structure some.

I'm definitely ready to help out with this - let's make these top two maps memorable in a good way, not a bad one.
Ayydar

[Shana Lesus] wrote:

Tidek wrote:

I hope you considered to make HP 9-9,5 in all extra diffs.
HP10
OD10
Tidek

[Shana Lesus] wrote:

-Kamikaze- wrote:

I would appreciate it if you would not disturb the thread with your sarcastic posts, thank you
I do not see the sarcasm here, all serious.
You already praised that map and called retina a nonsense map when both maps are jumptrill oriented, so you can go back to Spy with that ridiculus logic : /
Arzenvald
i am so glad the map getting a lot of attention, feedback, free-mods, and building criticism from community as this map getting qualified.. i respect your decision to keep chill and disqualify this.. :3

please improve the set further as community wants... also i'll keep watching the thread and drop some mods again (now we know what community wants from this map esp. GRV diff) and until its ready, call me (or some other bn) back..!

Can you guys believe it this song is 200% my taste?
yass you know i love speedcore because of this song, thanks to influence me with your taste haha.. screw the other's opinion about song taste lmao
sankansuki
hp 9 or 9.5 and there goes my dream of DT-ing GRAVITY

RIP

that aside, good job for choosing to improve your map rather than forcing it through to get ranked like some people do.
Raediaufar
there's always room for improvement, not expect FC decided to dq this map by himself tbh but I really like if this dq would improve this map more better. For the hp, I think something around 8.5 - 9 is better, but let's see your opinion about it
DeletedUser_259972

👌 OD10 HP10 👌


👌 SPEEDCORE 👌

AncuL
this is basically how community modding needs to be
Deep Sea

Tidek wrote:

You already praised that map and called retina a nonsense map when both maps are jumptrill oriented, so you can go back to Spy with that ridiculus logic : /
Please do not be an idiot , if you have personal issues with Spy , it's just yours problems , it did not interest me.
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