aran - Graces of Heaven

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Kalibe
Hey

[General]

Uncheck : Letterbox during break

Decrease HP to 6 because your map takes 6 minutes
If you want CS 4,7, decrease OD to 8
NC are one colour? why?
Add to tags : marathon

[Life's Meaning]

00:01:037 (4) - DS 1,2 x it
00:02:416 (4) - ^
00:06:554 (4) - ^
00:07:934 (4) - you know
00:12:071 (4) -
00:17:589 (4) -
00:18:968 (5) -
00:53:451 (1,2) - symmetry (2) with (1)
01:23:796 (2,3) - woot? :P
01:29:313 (7,5) - overlaping
01:29:658 (1,2,3,4,5,6,7,8) - random jumps? :D
01:29:658 (1,2,3,4) - I don't understand this.
02:35:865 (4,5) - don't overlap it
02:56:554 (1) - bad shapes
03:03:451 (4) - ^
04:01:382 (1,2,3,4,5,6,7,8) - jumps remind me of Remote Control :P
04:23:623 (1,2,3,4,5,6,7) - Why there are small jumps?
04:39:830 (9) - ?

Why this map doesn't have break? :(

That's it. GL :)
Topic Starter
Kirin

Kalibe wrote:

Hey yo

[General]

Uncheck : Letterbox during break done

Decrease HP to 6 because your map takes 6 minutes done
If you want CS 4,7, decrease OD to 8 rip muh hard-to-acc map ;_; done
NC are one colour? why? LOL i forgot to set combo colors
Add to tags : marathon done

[Life's Meaning]

00:01:037 (4) - DS 1,2 x it uhm made it a little closer to the slider
00:02:416 (4) - ^ it's fine imo :v not too much distant not too much close
00:06:554 (4) - ^ made it a litte closer
00:07:934 (4) - you know same
00:12:071 (4) - it's fine like that imo
00:17:589 (4) - made it a little closer
00:18:968 (5) - same
00:53:451 (1,2) - symmetry (2) with (1) tried to make something with them hehe
01:23:796 (2,3) - woot? :Pmoved it like that for more flow :v
01:29:313 (7,5) - overlaping i'll see what to do with them later, if anyone else complain about that
01:29:658 (1,2,3,4,5,6,7,8) - random jumps? :Dyup, haha the map was so easy when i was mapping that part so i made them and no one had to say anything about that so it's fine like that hehe
01:29:658 (1,2,3,4) - I don't understand this. did like that for more difficulty, made it more clear to see now
02:35:865 (4,5) - don't overlap it i'll figure something out for it later
02:56:554 (1) - bad shapes fixed
03:03:451 (4) - ^ fixed
04:01:382 (1,2,3,4,5,6,7,8) - jumps remind me of Remote Control :Phaha yes, my creativity goes to the star when it's about jumps!
04:23:623 (1,2,3,4,5,6,7) - Why there are small jumps? not so small but ok, no reason btw
04:39:830 (9) - ? yep that slider was weird, fixed

Why this map doesn't have break? :(#nobreaks4lyf no ok i wanted to map all the song :3

That's it. GL :)Thank you!!!
Pereira006
Hi

[General]

  1. The Color 2 and 3 they are blind with BG because that BG have similiar color with combo 3 and 2 they are really hard, you need change color or make more little dart to players read better


[Life's Meaning]

Hitsound:

  1. 00:00:347 (2) - missing add clap in end
  2. 00:04:830 (6,7) - wrong place, this should swap Clap, I mean remove clap in (6) and add clap in slider of end
  3. 00:10:347 (6,7) - ^ same
  4. 00:15:865 (4,5) - ^ same
  5. 00:16:209 (6) - No finish with Normal ? the beat is pretty strong, Whistle is don't sense here IMO
  6. 00:21:382 (5,6,7) - same before clap and finish with normal
  7. 00:24:830 at 00:33:106 - my view you style hitsound is pretty inconsistency, why not try hitsound more consistency
  8. 02:08:278 (4,5,6) - don't abuse claps. they are not sense


Not going mod this hitsound, because this is pretty huge more work, my view you style hitsound for this song is pretty inconsistency, example 00:33:796 (5,7) - you put clap this but in 00:35:175 (5,6) - you put clap in red tick, they are different, you must be carefully this part, because there some parts are "loop" there more wrongs places. you need more work this, need consistency

Gameplay:

  1. 00:10:003 (3,4) - the spacing should be same as 00:09:658 (1,2), this would be good gameplay and play
  2. 01:08:968 (5) - the song has change, should put NC
  3. 01:14:485 (6) - ^ same
  4. 01:29:658 (1,2,3,4,5,6,7,8) - this flow look random for me, improve flow ?
  5. 01:48:278 (5) - NC, song change, this part you put every NC stream, so this should be NC too, to fix you style NC
  6. 01:50:347 at 02:34:485 - the NC look random, but if you put NC every 1/1 White tick long would be good, because NC is follow music, not put NC random because jump or something, but just saying this part kiai, NC is random
  7. 02:21:037 (3,4) - i don't know you make blanket or not, but my view that blanket is off
  8. 02:37:244 (7) - if you do CTRL+J you will see the points begin are different place the end, try points same place if you do that, symentric will be perfect
  9. 02:38:623 (9) - ^ same
  10. 03:02:071 (1) - why don't try same shape with 03:03:451 (4) ?
  11. 03:30:003 (2) - you don't wanna do CTRL+G ? woud be good jump and flow
  12. 04:07:416 (5,6) - blanket are off
  13. 04:10:347 (3) - need grid 1 down, to perfect blanket with 04:10:003 (2)
  14. 04:24:830 at 05:20:003 - same happen in 01:50:347 at 02:34:485

[]
there my main problem, you need more work hitsounds, combos, and there some parts flows, blanket etc..., everthing gameplayes need improve but not bad map, is funny to play and you have nice follow song
Any question or something, ask me in game and I will explain better
Good luck
Topic Starter
Kirin

Pereira006 wrote:

Hi hello!

[General]

  1. The Color 2 and 3 they are blind with BG because that BG have similiar color with combo 3 and 2 they are really hard, you need change color or make more little dart to players read better I'll think later about them, but thanks for let me notice that!


[Life's Meaning]

Hitsound:

  1. 00:00:347 (2) - missing add clap in end fixed
  2. 00:04:830 (6,7) - wrong place, this should swap Clap, I mean remove clap in (6) and add clap in slider of end fixed
  3. 00:10:347 (6,7) - ^ same ^
  4. 00:15:865 (4,5) - ^ same ^
  5. 00:16:209 (6) - No finish with Normal ? the beat is pretty strong, Whistle is don't sense here IMO lel forgot about that, fixed
  6. 00:21:382 (5,6,7) - same before clap and finish with normal kinda fixed
  7. 00:24:830 at 00:33:106 - my view you style hitsound is pretty inconsistency, why not try hitsound more consistency i'm pretty much noob with hitsounding since i haven't try to hitsound maps so much and never understand how them works ;_;
  8. 02:08:278 (4,5,6) - don't abuse claps. they are not sense fixed


Not going mod this hitsound, because this is pretty huge more work, my view you style hitsound for this song is pretty inconsistency, example 00:33:796 (5,7) - you put clap this but in 00:35:175 (5,6) - you put clap in red tick, they are different, you must be carefully this part, because there some parts are "loop" there more wrongs places. you need more work this, need consistency uhm, ok i'll figure out what to do with this hitsounding ;_;

Gameplay:

  1. 00:10:003 (3,4) - the spacing should be same as 00:09:658 (1,2), this would be good gameplay and play fixed someway ^^;
  2. 01:08:968 (5) - the song has change, should put NC done
  3. 01:14:485 (6) - ^ same done
  4. 01:29:658 (1,2,3,4,5,6,7,8) - this flow look random for me, improve flow ? what do you mean? i don't see anything wrong :v
  5. 01:48:278 (5) - NC, song change, this part you put every NC stream, so this should be NC too, to fix you style NC fixed
  6. 01:50:347 at 02:34:485 - the NC look random, but if you put NC every 1/1 White tick long would be good, because NC is follow music, not put NC random because jump or something, but just saying this part kiai, NC is random fixed some way ;_;
  7. 02:21:037 (3,4) - i don't know you make blanket or not, but my view that blanket is off improved (?)
  8. 02:37:244 (7) - if you do CTRL+J you will see the points begin are different place the end, try points same place if you do that, symentric will be perfect imo doing like that will just make (7) harder to aim and i already like how the symmetry is so i'll not change it :c
  9. 02:38:623 (9) - ^ same ^
  10. 03:02:071 (1) - why don't try same shape with 03:03:451 (4) ? yup it's better, fixed
  11. 03:30:003 (2) - you don't wanna do CTRL+G ? woud be good jump and flow fixed
  12. 04:07:416 (5,6) - blanket are off i don't see anything wrong with that blanket :o
  13. 04:10:347 (3) - need grid 1 down, to perfect blanket with 04:10:003 (2) done
  14. 04:24:830 at 05:20:003 - same happen in 01:50:347 at 02:34:485 fixed those NCs someway

[]
there my main problem, you need more work hitsounds, combos, and there some parts flows, blanket etc..., everthing gameplayes need improve but not bad map, is funny to play and you have nice follow song
Any question or something, ask me in game and I will explain better ok, at least it's not so much bad :D (as being the first serious attempt to mapping since one year lol)
Good luck
Thank you really much :3
CrystilonZ
Hi
From my queue

[That only one diff]
OD 8.2? omg
01:30:003 (3,4) - I see what you did here, but reversing the flow like this isn't really good for the gameplay
01:28:278 (1,2,3,4,5,6,7,8) - overmap
01:35:175 (1,2,3,4,5,6,7,8) - ^
01:33:796 (1,2,3,4,5,6,7) - ^
etc.
Actually, the calm part starts here 00:44:140 not 00:55:175
03:02:071 (1,2,3,1,2,3) - don't be lazy
01:06:209 (1,2) - false flow
01:07:589 (3,4) - ^

Eventhough this is marathon, calm parts like 03:51:727 should have smaller spacing
04:08:278 (1,2,3,4,5,6,7) - overmap

I'm so sorry that I can't mod much on this map
I am not familiar with this style of mapping
GL
Osuology
[Life's Meaning]
Maybe you should add audio offset to the beginning. Just saying.
00:16:382 (7) - Why does this note exist?
00:44:227 (2) - Also remove this one
00:56:554 (5,6,7,8,9,10) - Dont stop doing this all of a sudden lol
01:23:968 (3,4) - Delete 4 and move 3 1/2 to the right on timeline.
03:51:727 (1,2,3,4,5,6,7,8) - Fix hitsounds
other than tha, WEll dets 👌👀👌👀 some good shizz 👌👀 thats some ✔ re✔lly goo👌d shiz👌zle ✔✔✔✔ my niz👌zle ✔✔if i doƽaү somy self 💯 i say so 💯 thats what im talking about right there right there (chorus: ʳᶦᵍʰᵗ ᵗʰᵉʳᵉ) mMMMMᎷМ💯 👌👌 👌НO0ଠOଠOoooᵒᵒᵒᵒᵒ👌 👌 💯 👌 👀 👀 👀
Topic Starter
Kirin

CrystilonZ wrote:

Hi
From my queue oh hi, thougth you won't mod this because of drain time D:

[That only one diff]
OD 8.2? omg yup, i prefer to keep it "hard" to acc
01:30:003 (3,4) - I see what you did here, but reversing the flow like this isn't really good for the gameplay actually, i don't have any idea on how to improve this jump for gameplay, even if i want to keep it as it is. if i'll have any idea i'll improve it!
01:28:278 (1,2,3,4,5,6,7,8) - overmap not that much, they fits with the rhythm if you listen closer
01:35:175 (1,2,3,4,5,6,7,8) - ^ same
01:33:796 (1,2,3,4,5,6,7) - ^ same
etc.
Actually, the calm part starts here 00:44:140 not 00:55:175 you're right, fixed
03:02:071 (1,2,3,1,2,3) - don't be lazy maybe copy/paste isn't always the solution, i'll fix it
01:06:209 (1,2) - false flow umm, i think those slider fits somehow with the rhythm even if there's those hidden notes (talking about the song) and i wanted to make this part as calm as possible
01:07:589 (3,4) - ^ same thing here, maybe if someone else complaints about this part i'll change it because i'm not sure about it (talking about changes)

Eventhough this is marathon, calm parts like 03:51:727 should have smaller spacing just a little bit, when i'll have ideas i'll change it
04:08:278 (1,2,3,4,5,6,7) - overmap it's like on 01:28:278 (1,2,3,4,5,6,7,8),

I'm so sorry that I can't mod much on this map
I am not familiar with this style of mapping don't worry :3, at least i got a mod!
GL Thank you!!

Osuology wrote:

[Life's Meaning]
Maybe you should add audio offset to the beginning. Just saying. idk what do you mean, maybe you mean a green line on the offset because of 70% audio?
00:16:382 (7) - Why does this note exist? removed :v
00:44:227 (2) - Also remove this one nope, it fits imo
00:56:554 (5,6,7,8,9,10) - Dont stop doing this all of a sudden lol didn't have any idea on how to do that part so made it like that, also i wouldn't like to continue that pattern like adding some slider on 00:58:278 - and 00:58:623 - the sliders on 00:56:554 - was only a special case (?)
01:23:968 (3,4) - Delete 4 and move 3 1/2 to the right on timeline. before i submit this map, i asked to a friend of mine to check it (since he is very good at mapping) and told me to do like that so i don't think i'll change it
03:51:727 (1,2,3,4,5,6,7,8) - Fix hitsounds argh didn't notice that horrible hitsounding, fixed
other than tha, WEll dets 👌👀👌👀 some good shizz 👌👀 thats some ✔ re✔lly goo👌d shiz👌zle ✔✔✔✔ my niz👌zle ✔✔if i doƽaү somy self 💯 i say so 💯 thats what im talking about right there right there (chorus: ʳᶦᵍʰᵗ ᵗʰᵉʳᵉ) mMMMMᎷМ💯 👌👌 👌НO0ଠOଠOoooᵒᵒᵒᵒᵒ👌 👌 💯 👌 👀 👀 👀 nice ghetto maymays m8 :^) thank you
Thank you two and sorry for the delay D: I was very busy with real life ;_;
EDIT: I have problem with connection and BSS, can't upload right now
Osuology

Kirin wrote:

Osuology wrote:

[Life's Meaning]
Maybe you should add audio offset to the beginning. Just saying. idk what do you mean, maybe you mean a green line on the offset because of 70% audio? No I meant to add audio offset to mp3 file but it plays fine so you should be fine
00:16:382 (7) - Why does this note exist? removed :v
00:44:227 (2) - Also remove this one nope, it fits imo
00:56:554 (5,6,7,8,9,10) - Dont stop doing this all of a sudden lol didn't have any idea on how to do that part so made it like that, also i wouldn't like to continue that pattern like adding some slider on 00:58:278 - and 00:58:623 - the sliders on 00:56:554 - was only a special case (?)
01:23:968 (3,4) - Delete 4 and move 3 1/2 to the right on timeline. before i submit this map, i asked to a friend of mine to check it (since he is very good at mapping) and told me to do like that so i don't think i'll change it
03:51:727 (1,2,3,4,5,6,7,8) - Fix hitsounds argh didn't notice that horrible hitsounding, fixed
other than tha, WEll dets 👌👀👌👀 some good shizz 👌👀 thats some ✔ re✔lly goo👌d shiz👌zle ✔✔✔✔ my niz👌zle ✔✔if i doƽaү somy self 💯 i say so 💯 thats what im talking about right there right there (chorus: ʳᶦᵍʰᵗ ᵗʰᵉʳᵉ) mMMMMᎷМ💯 👌👌 👌НO0ଠOଠOoooᵒᵒᵒᵒᵒ👌 👌 💯 👌 👀 👀 👀 nice ghetto maymays m8 :^) thank you
Thank you two and sorry for the delay D: I was very busy with real life ;_;
Synpoo
hi, from my q

Life's Meaning
  1. 00:03:623 (6) - (This applies to every slider in the intro/outro that ends on this beat) This slider starts on a weak beat but ends on a very very strong one making it play poorly. I suggest two circles here for better emphasis on the strong beats like you did 00:01:037 (4,4) -
    If this is because you want variety then use a slider elsewhere in the rhythm, not here
  2. 00:22:934 (4) - Passive slider here again, don't end a slider on that strong beat
  3. 00:31:209 (4) - ^
  4. 00:37:589 (1) - Doesn't fit well here, recommend a circle instead since nothing is audible on this blue tick and the white doesn't need the emphasis from this 1/4 slider
  5. 00:42:761 (1) - This would be a lot better if you mapped it instead of a spinner imo
  6. 00:44:227 (2) - Delete, this has absolutely no place here and the music has a very clear 1/2 rhythm
  7. 01:23:968 (3) - The spacing here is weird because it indicates a 1/1 beat gap instead of a 1/2, either lower the spacing to reflect that or move this to the white tick so it plays properly
  8. 01:28:278 (1,2,3,4,5,6,7,8) - Soooo these kicksliders don't make any sense and are insanely overmapped, these notes can just be represented with circles and 1/2 sliders as they don't need crazy emphasis that these kicksliders are currently giving them
  9. 01:33:796 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - ^^
  10. 01:39:313 (1,2,3,4,5,6,7,1,2,3,4) - These kicksliders and the other ones in this buildup are fine since they properly emphasize the music as it gets more and more intense
  11. 01:50:003 (4) - Plays much better as 1/2 slider -> circle, currently you miss the bass on the red tick and end this slider on a really strong beat/new measure/start of kiai
  12. 02:21:037 (3,4) - Blanket
  13. 02:24:830 (1,4) - Small overlap
  14. 03:54:485 (1) - Maybe lower SV here? This thing moves pretty fast for what it represents...0.75x works pretty well
  15. 04:02:244 (6,7) - 7 definitely needs more spacing from 6
  16. 04:23:968 (3,4,5) - 4 needs more spacing than 3 and 5 because the beat is far stronger on it
  17. 05:08:278 (5) - Remove the repeat and place a circle instead

gl~
Topic Starter
Kirin

Synpoo wrote:

hi, from my q hi!

Life's Meaning
  1. 00:03:623 (6) - (This applies to every slider in the intro/outro that ends on this beat) This slider starts on a weak beat but ends on a very very strong one making it play poorly. I suggest two circles here for better emphasis on the strong beats like you did 00:01:037 (4,4) -
    If this is because you want variety then use a slider elsewhere in the rhythm, not here done in most of the intro
  2. 00:22:934 (4) - Passive slider here again, don't end a slider on that strong beat actually replacing that slider would ruin the pattern imo
  3. 00:31:209 (4) - ^ same
  4. 00:37:589 (1) - Doesn't fit well here, recommend a circle instead since nothing is audible on this blue tick and the white doesn't need the emphasis from this 1/4 slider i'm still not sure about changing it because there starts the fast beat on that part so imo it fits
  5. 00:42:761 (1) - This would be a lot better if you mapped it instead of a spinner imo idk how to map that part, and the spinner still fits
  6. 00:44:227 (2) - Delete, this has absolutely no place here and the music has a very clear 1/2 rhythm ok finally removed
  7. 01:23:968 (3) - The spacing here is weird because it indicates a 1/1 beat gap instead of a 1/2, either lower the spacing to reflect that or move this to the white tick so it plays properly i did something worse but if you say so, fixed
  8. 01:28:278 (1,2,3,4,5,6,7,8) - Soooo these kicksliders don't make any sense and are insanely overmapped, these notes can just be represented with circles and 1/2 sliders as they don't need crazy emphasis that these kicksliders are currently giving them uhm ok, i'll make something different
  9. 01:33:796 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - ^^ fixed
  10. 01:39:313 (1,2,3,4,5,6,7,1,2,3,4) - These kicksliders and the other ones in this buildup are fine since they properly emphasize the music as it gets more and more intense yup
  11. 01:50:003 (4) - Plays much better as 1/2 slider -> circle, currently you miss the bass on the red tick and end this slider on a really strong beat/new measure/start of kiai i don't listen to any bass on the red tick and that slider fits imo
  12. 02:21:037 (3,4) - Blanket the blanket is ok imo
  13. 02:24:830 (1,4) - Small overlap fixed
  14. 03:54:485 (1) - Maybe lower SV here? This thing moves pretty fast for what it represents...0.75x works pretty well i'm not sure about it,
  15. 04:02:244 (6,7) - 7 definitely needs more spacing from 6 yup, fixed
  16. 04:23:968 (3,4,5) - 4 needs more spacing than 3 and 5 because the beat is far stronger on it remade all the jump, fixed
  17. 05:08:278 (5) - Remove the repeat and place a circle instead nope it fits

gl~ thank you!
Thank you for mod and sorry for the delay D: (i have some problems with connection, i can't upload the map right now)
Seijiro
mlmlmlmlmlml song
Topic Starter
Kirin
here we go again..
applied some changes from Synpoo's mod (finally)

note: i lost some of the local changes i did very long time ago so, if there are some really bad kicksliders that doesn't REALLY fit with the rhythm, please tell me that, thanks
Vulkin
Good luck!
_Cryosphere
I thoroughly enjoyed the map. The stream at around 0:32 felt like it was a bit too fast. Everything else seemed ok considering CS 4.7 means unfamiliar spacing to a lower ranked player. You get a thumbs up from me!
silento
This is really damn good! Good luck on ranking and if I can find stuff to mod, I'll put one your way.
[Meo]
No expert on mapping here, far from it actually, but this is probably one of the funnest maps I've played. Good work!
RikiH_
Primo mod in italiano da anni.

Life's Meaning

  1. 00:05:003 - Non ci andrebbe un clap qui?
  2. 00:10:692 (7) - Finish qui? Mi fa strano che sia vuota
  3. 00:22:934 (4) - Uhm, di solito non è una buona idea far iniziare slider da 1/2 sui tick rossi, siccome suonano un po' male. Non ti dico di cambiarli, però fai attenzione perchè qualcuno potrebbe romperti i coglioni su questo
  4. 00:30:175 (7) - Questo è 1/6, non 1/8 (se ascolti con 25% te ne accorgi subito)
  5. 00:32:416 (1) - Invece questo è 1/8 lol. Magari mettici uno o due kickslider, te lo dico anche perchè è l'unico stream da 1/8 della map, e potrebbe confondere i giocatori, e tra l'altro farebbe rompere la combo nel 90% dei casi
  6. 00:38:623 (5) - NC qui assolutamente
  7. 00:41:209 (1) - 1/6
  8. 01:31:037 (1,2,3,4,5) - Questo è molto strano. Hai messo dei jump molto grossi, e poi subito dopo hai usato questo ritmo, con slider da 6/4, nonostante la musica non cambi per niente. Ti consiglio di metterci altri jump, o almeno di continuare a usare un ritmo da 1/2, come hai fatto da 01:33:796 - in poi
  9. 01:44:140 (4) - NC? E magari per enfatizzare il tutto potresti dividerlo in 3 note
  10. 01:46:727 (4,1) - Molto strano come antijump...
  11. 02:19:830 (4,5) - Overlap, sposta un pochino a destra il (4)
  12. 03:18:623 (1,2,3,4) - Questo invece non mi piace proprio, cerca magari di metterli a quadrato, o comunque non allineati in modo strano, tra l'altro l'(1) overlappa lo slider
  13. 03:40:778 (1) - Non so cosa sia successo ma come vedi inizia e finisce 1/4 troppo avanti, rimettilo a posto. Poi ti consiglio di aggiungere un whistle sia su questo spinner che su quello successivo
  14. 03:46:123 (1) - Questo deve iniziare sulla linea bianca immediatamente successiva
  15. 03:51:727 (1) - Finish?
  16. 04:01:899 (4,5,6,7,8) - Questa stella è un po' troppo "schiacciata", se capisci cosa intendo
  17. 05:15:692 (6,2) - Altro overlap, sposta il (2) un pochino


Sarà perchè non moddo da mesi, ma non vedo altri grossi problemi, ti lascio una stella. Good luck!
Topic Starter
Kirin

RikiH_ wrote:

Primo mod in italiano da anni.

Life's Meaning

  1. 00:05:003 - Non ci andrebbe un clap qui? ok l'ho messo
  2. 00:10:692 (7) - Finish qui? Mi fa strano che sia vuota lol l'avevo messo al beat prima, fatto
  3. 00:22:934 (4) - Uhm, di solito non è una buona idea far iniziare slider da 1/2 sui tick rossi, siccome suonano un po' male. Non ti dico di cambiarli, però fai attenzione perchè qualcuno potrebbe romperti i coglioni su questo si me lo avevano già detto in precendeza, vedo cosa fare
  4. 00:30:175 (7) - Questo è 1/6, non 1/8 (se ascolti con 25% te ne accorgi subito) e infatti me ne sono accorto, fixed
  5. 00:32:416 (1) - Invece questo è 1/8 lol. Magari mettici uno o due kickslider, te lo dico anche perchè è l'unico stream da 1/8 della map, e potrebbe confondere i giocatori, e tra l'altro farebbe rompere la combo nel 90% dei casi ci ho messo un repeat, era da tempo che volevo cambiarlo
  6. 00:38:623 (5) - NC qui assolutamente messo
  7. 00:41:209 (1) - 1/6 fixato
  8. 01:31:037 (1,2,3,4,5) - Questo è molto strano. Hai messo dei jump molto grossi, e poi subito dopo hai usato questo ritmo, con slider da 6/4, nonostante la musica non cambi per niente. Ti consiglio di metterci altri jump, o almeno di continuare a usare un ritmo da 1/2, come hai fatto da 01:33:796 - in poi boh in un modo ho sistemato e imho è anche migliorata la qualità
  9. 01:44:140 (4) - NC? E magari per enfatizzare il tutto potresti dividerlo in 3 note NC messo ma non sono sicuro sul farlo in 3 note..
  10. 01:46:727 (4,1) - Molto strano come antijump... non so, non vedo nulla di male
  11. 02:19:830 (4,5) - Overlap, sposta un pochino a destra il (4) fatto
  12. 03:18:623 (1,2,3,4) - Questo invece non mi piace proprio, cerca magari di metterli a quadrato, o comunque non allineati in modo strano, tra l'altro l'(1) overlappa lo slider fixato tutto
  13. 03:40:778 (1) - Non so cosa sia successo ma come vedi inizia e finisce 1/4 troppo avanti, rimettilo a posto. Poi ti consiglio di aggiungere un whistle sia su questo spinner che su quello successivo il whistle l'ho messo ma non vedo errori di flow etc
  14. 03:46:123 (1) - Questo deve iniziare sulla linea bianca immediatamente successiva non saprei, sta bene dove sta imho
  15. 03:51:727 (1) - Finish? mmh si, aggiunto
  16. 04:01:899 (4,5,6,7,8) - Questa stella è un po' troppo "schiacciata", se capisci cosa intendo non avevo l'intenzione di fare una star comunque, se proprio è grave vedo di cambiare in futuro
  17. 05:15:692 (6,2) - Altro overlap, sposta il (2) un pochino sistemato


Sarà perchè non moddo da mesi, ma non vedo altri grossi problemi, ti lascio una stella. Good luck!
Grazie per la mod! c:
iYiyo
Hey! M4M as we talked in-game


  • [General]
  1. Why no custom hitsounds? It isn't hard to add some :3

    [Life's Meaning]
  2. 00:04:140 (1,2,3) - I suggest you to keep the distance consistence from what you did 00:02:761 (1,2,3,4,5,6,7) - here.
  3. 00:05:865 (2,3) - ctrl+g those for better flow? as you can see the transition is smoother if you do so, also you can move 00:06:554 (4) - where the (1) slider ends and stack it.
  4. 00:10:692 (7,8,1) - since this part is a little bit difference, you can make a little jump to emphasize the new note (8)
  5. 00:14:485 (5,6) - this jump look a bit random placed, maybe try this to keep consistence with the pattern: http://puu.sh/q2L44/1a15c9f7f4.jpg Also you can add some distance between 6 & 7 to emphasize.
  6. 00:16:382 - why not add a note here? since you did the same with 00:10:865 (8) - this
  7. 00:21:899 - ^
  8. 00:18:106 (2,3) - this transition lacks of flow since the movement you're doing here feels a bit unnatural to play. Also the spacing is too low compared from what you were doing in all this section, maybe try doing something like this: http://puu.sh/q2LnC/1b596fe62d.jpg stacking 1 & 4.
  9. 00:22:934 (4) - Since the strong beat is 00:23:106 - I suggest to better start the slider there instead, basically you emphasize more if you do so so it plays better.
  10. 00:32:330 - You're missing a note here, so what i suggest you is to follow this rhythm instead: http://puu.sh/q2LJu/151f40d209.jpg
  11. 00:37:761 (2,1) - stack those?
  12. 00:36:554 (5,6) - maybe try some symmetry here? http://puu.sh/q2LUM/c002a95b84.jpg
  13. 00:38:278 (4) - ctrl g for better flow
  14. 00:56:382 (8) - start with a slider instead? for emphasize purpose
  15. This part is a little bit inconsistence since you map a lot 00:55:175 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - here but then there're just a few notes. I highly recommend you to be more consistence here.
  16. 01:06:209 - 01:17:244 - Same as before, here you make a strong change from what u were doing, I think you should follow the instruments here, fit better imo.
  17. 01:50:003 (4) - instead of a 1/1 slider, you can do a 3/4 and then stack a circle 01:50:347 - with 01:50:520 (2) - it creates more emphasis.
  18. 02:17:934 (1,2) - blanket?
  19. 02:29:313 (2,3,4) - For this part, I feel like the jump is a little bit high and sudden, try to reduce it a bit.
  20. 03:04:313 (2,3) - Make the distance like 03:02:934 (2,3) - this
  21. 03:46:209 (1) - the spin should end 03:51:209 - here
  22. 04:10:003 (2) - ctrl g for better flow
  23. 04:21:382 (3,5) - maybe blanket?
  24. 04:28:278 (3) - ctrl g
  25. 05:31:037 - the kiai should end here i think

    I don't know but the hitsounds in general seem to be a little bit random or awkward for me, try adding some custom ones and check them. Also some jumps are come a bit random and sudden, I suggest you to build like a path for those jumps and be a bit more consistence with de spacing.

    Well that's all, nice song and map, good luck!
Topic Starter
Kirin

iYiyo wrote:

Hey! M4M as we talked in-game yo


  • [General]
  1. Why no custom hitsounds? It isn't hard to add some :3 you know, laziness xD

    [Life's Meaning]
  2. 00:04:140 (1,2,3) - I suggest you to keep the distance consistence from what you did 00:02:761 (1,2,3,4,5,6,7) - here. kinda fixed (?)
  3. 00:05:865 (2,3) - ctrl+g those for better flow? as you can see the transition is smoother if you do so, also you can move 00:06:554 (4) - where the (1) slider ends and stack it. done, looks cool
  4. 00:10:692 (7,8,1) - since this part is a little bit difference, you can make a little jump to emphasize the new note (8) uhm, fixed
  5. 00:14:485 (5,6) - this jump look a bit random placed, maybe try this to keep consistence with the pattern: http://puu.sh/q2L44/1a15c9f7f4.jpg Also you can add some distance between 6 & 7 to emphasize. fixed
  6. 00:16:382 - why not add a note here? since you did the same with 00:10:865 (8) - this done
  7. 00:21:899 - ^ ^
  8. 00:18:106 (2,3) - this transition lacks of flow since the movement you're doing here feels a bit unnatural to play. Also the spacing is too low compared from what you were doing in all this section, maybe try doing something like this: http://puu.sh/q2LnC/1b596fe62d.jpg stacking 1 & 4. i actually managed to get some testplays and no one missed that part or complained, but you're right about the spacing tho
  9. 00:22:934 (4) - Since the strong beat is 00:23:106 - I suggest to better start the slider there instead, basically you emphasize more if you do so so it plays better. done
  10. 00:32:330 - You're missing a note here, so what i suggest you is to follow this rhythm instead: http://puu.sh/q2LJu/151f40d209.jpg nah, i just added a note
  11. 00:37:761 (2,1) - stack those? nope
  12. 00:36:554 (5,6) - maybe try some symmetry here? http://puu.sh/q2LUM/c002a95b84.jpg nah, it's cool as it is
  13. 00:38:278 (4) - ctrl g for better flow done
  14. 00:56:382 (8) - start with a slider instead? for emphasize purpose the note is on a red tick, so no
  15. This part is a little bit inconsistence since you map a lot 00:55:175 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - here but then there're just a few notes. I highly recommend you to be more consistence here. eh right, i think i'll just delete the "note spam" and continue with the few notes or viceversa, idk for now
  16. 01:06:209 - 01:17:244 - Same as before, here you make a strong change from what u were doing, I think you should follow the instruments here, fit better imo. i am kinda undecided, i want that part to stay the same tho, it fits the rhythm but it's undermapped and that is what i kinda wanted to do ;-;
  17. 01:50:003 (4) - instead of a 1/1 slider, you can do a 3/4 and then stack a circle 01:50:347 - with 01:50:520 (2) - it creates more emphasis. i still prefere the 1/1 slider, sorry
  18. 02:17:934 (1,2) - blanket? fixed
  19. 02:29:313 (2,3,4) - For this part, I feel like the jump is a little bit high and sudden, try to reduce it a bit. reduced
  20. 03:04:313 (2,3) - Make the distance like 03:02:934 (2,3) - this kinda done
  21. 03:46:209 (1) - the spin should end 03:51:209 - here done
  22. 04:10:003 (2) - ctrl g for better flow done
  23. 04:21:382 (3,5) - maybe blanket? nah i didn't want to make a blanket on that, but maybe in the future i could
  24. 04:28:278 (3) - ctrl g done
  25. 05:31:037 - the kiai should end here i think nope, there is a calm part at 05:20:003 - so it's kinda pointless to let the kiai continue

    I don't know but the hitsounds in general seem to be a little bit random or awkward for me, try adding some custom ones and check them. Also some jumps are come a bit random and sudden, I suggest you to build like a path for those jumps and be a bit more consistence with de spacing. yea, hitsounding is not my best that's why i didn't tried custom ones (also this is one of my first attempt of serious hitsounding so ;_;) btw i'm working about the jumps, some that fits with the rhythm and some that dont

    Well that's all, nice song and map, good luck!
Thank you for the mod! ^^
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