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aran - Graces of Heaven

posted
Total Posts
22
Topic Starter
Kirin
This beatmap was submitted using in-game submission on venerdì 15 luglio 2016 at 21:25:11

Artist: aran
Title: Graces of Heaven
Tags: tanoxc hardcore syndrome 7 marathon
BPM: 174
Filesize: 8659kb
Play Time: 06:15
Difficulties Available:
  1. Life's Meaning (5,58 stars, 1351 notes)


Download: aran - Graces of Heaven
Information: Scores/Beatmap Listing
---------------
masochism


25/08/2015 redownload new bg

Trying again for ranking at least one of my beatmaps.
I hope you enjoy this
Kalibe
Hey

[General]

Uncheck : Letterbox during break

Decrease HP to 6 because your map takes 6 minutes
If you want CS 4,7, decrease OD to 8
NC are one colour? why?
Add to tags : marathon

[Life's Meaning]

00:01:037 (4) - DS 1,2 x it
00:02:416 (4) - ^
00:06:554 (4) - ^
00:07:934 (4) - you know
00:12:071 (4) -
00:17:589 (4) -
00:18:968 (5) -
00:53:451 (1,2) - symmetry (2) with (1)
01:23:796 (2,3) - woot? :P
01:29:313 (7,5) - overlaping
01:29:658 (1,2,3,4,5,6,7,8) - random jumps? :D
01:29:658 (1,2,3,4) - I don't understand this.
02:35:865 (4,5) - don't overlap it
02:56:554 (1) - bad shapes
03:03:451 (4) - ^
04:01:382 (1,2,3,4,5,6,7,8) - jumps remind me of Remote Control :P
04:23:623 (1,2,3,4,5,6,7) - Why there are small jumps?
04:39:830 (9) - ?

Why this map doesn't have break? :(

That's it. GL :)
Topic Starter
Kirin

Kalibe wrote:

Hey yo

[General]

Uncheck : Letterbox during break done

Decrease HP to 6 because your map takes 6 minutes done
If you want CS 4,7, decrease OD to 8 rip muh hard-to-acc map ;_; done
NC are one colour? why? LOL i forgot to set combo colors
Add to tags : marathon done

[Life's Meaning]

00:01:037 (4) - DS 1,2 x it uhm made it a little closer to the slider
00:02:416 (4) - ^ it's fine imo :v not too much distant not too much close
00:06:554 (4) - ^ made it a litte closer
00:07:934 (4) - you know same
00:12:071 (4) - it's fine like that imo
00:17:589 (4) - made it a little closer
00:18:968 (5) - same
00:53:451 (1,2) - symmetry (2) with (1) tried to make something with them hehe
01:23:796 (2,3) - woot? :Pmoved it like that for more flow :v
01:29:313 (7,5) - overlaping i'll see what to do with them later, if anyone else complain about that
01:29:658 (1,2,3,4,5,6,7,8) - random jumps? :Dyup, haha the map was so easy when i was mapping that part so i made them and no one had to say anything about that so it's fine like that hehe
01:29:658 (1,2,3,4) - I don't understand this. did like that for more difficulty, made it more clear to see now
02:35:865 (4,5) - don't overlap it i'll figure something out for it later
02:56:554 (1) - bad shapes fixed
03:03:451 (4) - ^ fixed
04:01:382 (1,2,3,4,5,6,7,8) - jumps remind me of Remote Control :Phaha yes, my creativity goes to the star when it's about jumps!
04:23:623 (1,2,3,4,5,6,7) - Why there are small jumps? not so small but ok, no reason btw
04:39:830 (9) - ? yep that slider was weird, fixed

Why this map doesn't have break? :(#nobreaks4lyf no ok i wanted to map all the song :3

That's it. GL :)Thank you!!!
Pereira006
Hi

[General]

  1. The Color 2 and 3 they are blind with BG because that BG have similiar color with combo 3 and 2 they are really hard, you need change color or make more little dart to players read better


[Life's Meaning]

Hitsound:

  1. 00:00:347 (2) - missing add clap in end
  2. 00:04:830 (6,7) - wrong place, this should swap Clap, I mean remove clap in (6) and add clap in slider of end
  3. 00:10:347 (6,7) - ^ same
  4. 00:15:865 (4,5) - ^ same
  5. 00:16:209 (6) - No finish with Normal ? the beat is pretty strong, Whistle is don't sense here IMO
  6. 00:21:382 (5,6,7) - same before clap and finish with normal
  7. 00:24:830 at 00:33:106 - my view you style hitsound is pretty inconsistency, why not try hitsound more consistency
  8. 02:08:278 (4,5,6) - don't abuse claps. they are not sense


Not going mod this hitsound, because this is pretty huge more work, my view you style hitsound for this song is pretty inconsistency, example 00:33:796 (5,7) - you put clap this but in 00:35:175 (5,6) - you put clap in red tick, they are different, you must be carefully this part, because there some parts are "loop" there more wrongs places. you need more work this, need consistency

Gameplay:

  1. 00:10:003 (3,4) - the spacing should be same as 00:09:658 (1,2), this would be good gameplay and play
  2. 01:08:968 (5) - the song has change, should put NC
  3. 01:14:485 (6) - ^ same
  4. 01:29:658 (1,2,3,4,5,6,7,8) - this flow look random for me, improve flow ?
  5. 01:48:278 (5) - NC, song change, this part you put every NC stream, so this should be NC too, to fix you style NC
  6. 01:50:347 at 02:34:485 - the NC look random, but if you put NC every 1/1 White tick long would be good, because NC is follow music, not put NC random because jump or something, but just saying this part kiai, NC is random
  7. 02:21:037 (3,4) - i don't know you make blanket or not, but my view that blanket is off
  8. 02:37:244 (7) - if you do CTRL+J you will see the points begin are different place the end, try points same place if you do that, symentric will be perfect
  9. 02:38:623 (9) - ^ same
  10. 03:02:071 (1) - why don't try same shape with 03:03:451 (4) ?
  11. 03:30:003 (2) - you don't wanna do CTRL+G ? woud be good jump and flow
  12. 04:07:416 (5,6) - blanket are off
  13. 04:10:347 (3) - need grid 1 down, to perfect blanket with 04:10:003 (2)
  14. 04:24:830 at 05:20:003 - same happen in 01:50:347 at 02:34:485

[]
there my main problem, you need more work hitsounds, combos, and there some parts flows, blanket etc..., everthing gameplayes need improve but not bad map, is funny to play and you have nice follow song
Any question or something, ask me in game and I will explain better
Good luck
Topic Starter
Kirin

Pereira006 wrote:

Hi hello!

[General]

  1. The Color 2 and 3 they are blind with BG because that BG have similiar color with combo 3 and 2 they are really hard, you need change color or make more little dart to players read better I'll think later about them, but thanks for let me notice that!


[Life's Meaning]

Hitsound:

  1. 00:00:347 (2) - missing add clap in end fixed
  2. 00:04:830 (6,7) - wrong place, this should swap Clap, I mean remove clap in (6) and add clap in slider of end fixed
  3. 00:10:347 (6,7) - ^ same ^
  4. 00:15:865 (4,5) - ^ same ^
  5. 00:16:209 (6) - No finish with Normal ? the beat is pretty strong, Whistle is don't sense here IMO lel forgot about that, fixed
  6. 00:21:382 (5,6,7) - same before clap and finish with normal kinda fixed
  7. 00:24:830 at 00:33:106 - my view you style hitsound is pretty inconsistency, why not try hitsound more consistency i'm pretty much noob with hitsounding since i haven't try to hitsound maps so much and never understand how them works ;_;
  8. 02:08:278 (4,5,6) - don't abuse claps. they are not sense fixed


Not going mod this hitsound, because this is pretty huge more work, my view you style hitsound for this song is pretty inconsistency, example 00:33:796 (5,7) - you put clap this but in 00:35:175 (5,6) - you put clap in red tick, they are different, you must be carefully this part, because there some parts are "loop" there more wrongs places. you need more work this, need consistency uhm, ok i'll figure out what to do with this hitsounding ;_;

Gameplay:

  1. 00:10:003 (3,4) - the spacing should be same as 00:09:658 (1,2), this would be good gameplay and play fixed someway ^^;
  2. 01:08:968 (5) - the song has change, should put NC done
  3. 01:14:485 (6) - ^ same done
  4. 01:29:658 (1,2,3,4,5,6,7,8) - this flow look random for me, improve flow ? what do you mean? i don't see anything wrong :v
  5. 01:48:278 (5) - NC, song change, this part you put every NC stream, so this should be NC too, to fix you style NC fixed
  6. 01:50:347 at 02:34:485 - the NC look random, but if you put NC every 1/1 White tick long would be good, because NC is follow music, not put NC random because jump or something, but just saying this part kiai, NC is random fixed some way ;_;
  7. 02:21:037 (3,4) - i don't know you make blanket or not, but my view that blanket is off improved (?)
  8. 02:37:244 (7) - if you do CTRL+J you will see the points begin are different place the end, try points same place if you do that, symentric will be perfect imo doing like that will just make (7) harder to aim and i already like how the symmetry is so i'll not change it :c
  9. 02:38:623 (9) - ^ same ^
  10. 03:02:071 (1) - why don't try same shape with 03:03:451 (4) ? yup it's better, fixed
  11. 03:30:003 (2) - you don't wanna do CTRL+G ? woud be good jump and flow fixed
  12. 04:07:416 (5,6) - blanket are off i don't see anything wrong with that blanket :o
  13. 04:10:347 (3) - need grid 1 down, to perfect blanket with 04:10:003 (2) done
  14. 04:24:830 at 05:20:003 - same happen in 01:50:347 at 02:34:485 fixed those NCs someway

[]
there my main problem, you need more work hitsounds, combos, and there some parts flows, blanket etc..., everthing gameplayes need improve but not bad map, is funny to play and you have nice follow song
Any question or something, ask me in game and I will explain better ok, at least it's not so much bad :D (as being the first serious attempt to mapping since one year lol)
Good luck
Thank you really much :3
CrystilonZ
Hi
From my queue

[That only one diff]
OD 8.2? omg
01:30:003 (3,4) - I see what you did here, but reversing the flow like this isn't really good for the gameplay
01:28:278 (1,2,3,4,5,6,7,8) - overmap
01:35:175 (1,2,3,4,5,6,7,8) - ^
01:33:796 (1,2,3,4,5,6,7) - ^
etc.
Actually, the calm part starts here 00:44:140 not 00:55:175
03:02:071 (1,2,3,1,2,3) - don't be lazy
01:06:209 (1,2) - false flow
01:07:589 (3,4) - ^

Eventhough this is marathon, calm parts like 03:51:727 should have smaller spacing
04:08:278 (1,2,3,4,5,6,7) - overmap

I'm so sorry that I can't mod much on this map
I am not familiar with this style of mapping
GL
Osuology
[Life's Meaning]
Maybe you should add audio offset to the beginning. Just saying.
00:16:382 (7) - Why does this note exist?
00:44:227 (2) - Also remove this one
00:56:554 (5,6,7,8,9,10) - Dont stop doing this all of a sudden lol
01:23:968 (3,4) - Delete 4 and move 3 1/2 to the right on timeline.
03:51:727 (1,2,3,4,5,6,7,8) - Fix hitsounds
other than tha, WEll dets 👌👀👌👀 some good shizz 👌👀 thats some ✔ re✔lly goo👌d shiz👌zle ✔✔✔✔ my niz👌zle ✔✔if i doƽaү somy self 💯 i say so 💯 thats what im talking about right there right there (chorus: ʳᶦᵍʰᵗ ᵗʰᵉʳᵉ) mMMMMᎷМ💯 👌👌 👌НO0ଠOଠOoooᵒᵒᵒᵒᵒ👌 👌 💯 👌 👀 👀 👀
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