These is gonna be pretty picky and focused on minor details since your map is pretty well put together right now.
NC's Adjust and make these locations the start of each combo. Combine old combos where necessary. I read that you did most of the combos this way intentionally but by stacking them I think you lose the whole point of putting the NC's on the downbeats because of how fast the hit circle before it is. I think it makes a lot more sense just to put those hit circles in the same combo and to place emphasis on the downbeats ( if that's your goal) by using a hit sound.
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00:11:058 (9) -
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00:54:789 - Only if you remove 00:54:490 (6) - if removed consider extending the previous slider to where (6) was
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01:01:953 (6) - Only if you remove 01:01:655 (5) - if removed definitely extend the previous slider to where (5) was
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01:09:117 (6) - Only if you remove 01:08:819 (5) - if removed definitely extend the previous slider to where (5) was
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Remove NC's
These are unrelated to the changes NC changes I made above. I just found these combo placements a little strange.
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reupdated NC based on pattern. Does not follow the times you have stated exactly, but it has improvedI have talked to a lot of people regarding this, and they say for a song like this, NC for the pattern is the best choice. Thanks for pointing this out--Minor Changes
I think these changes will give you a more polished look and feel.
00:03:745 (5) - Consider the changing the placement of this hitcircle. I think it looks nicer hear despite making the jump a little larger ( Shift to directly infront of 6)
Reference:
00:05:536 (2) - ^ ( Shift down 1 grid division ( Grid level 2))
Reference:
00:07:028 (6) - ^ ( Shift 1/2 grid division to the right ( Grid level 2))
00:07:327 (7) - ^ ( Shift 1/2 grid division down (Grid level 2))
Reference:
00:11:954 (1) - ^ ( Shift directly under 9)
Reference:
00:27:177 (9) - ^ ( Shift 1 grid division to the right ( Grid Level 2))
Reference:
00:28:819 (3) - ^ (Shift 1/2 grid division downwards (Grid Level 2))
00:30:162 (5) - ^ ( Shift directly ontop of 6)
00:30:759 (7) - ^ ( Shift 1 grid division left and 1 grid division down ( Grid Level 2))
00:43:595 (4) - ^ ( Shift directly under 5)
00:44:192 (7) - ^ ( Shift 1 grid division left (Grid level 2))
01:02:550 (3) - ^ ( Shift a little bit downwards (Grid level 2))
01:09:714 (3) - ^ ( Shift 1 grid division downwards (Grid level 2))
01:10:013 (4) - ^ ( Shift up a little bit and 1 grid division to the left ( Grid level 2))
01:11:804 (3) - ^ ( Shift 1 grid division to the right ( Grid level 2))
went through the entire mapset to polish things up. Moved every single thing slightly because of distance spacing00:22:700 (5) - This is personal preference but this slider in particular stands out from the rest of your sliders. It doesn't look as polished in my opinion. I think a simpler and more rounded slider ( similar to the other sliders you've been using would be a better choice.) A similar jagged slider appears in the other difficulties as well.
I like this the jaggedness of the slider used at this time across all difficulties. Because of the way it transitions from a slightly cheerful tone to a sad tone (like the shattering of happiness{oooh deep, why did I fail english? xc})Reference:
I stopped including references because its the same idea applied to other areas.
00:05:685 (4) - Shift to red tick
applied01:11:953 (4) - Extend to Red tick
applied