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Kayano Ai / Tomatsu Haruka / Hayami Saori - secret base ~Kim

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Topic Starter
Rizen

[ Rizen ] wrote:

OrangeYouGlad wrote:

From my Queue, Great job!

Normal
This needs to be made a little bit more difficult in my opinion. To keep the general feel you have now, you can try adding some of these hit circles. This will help close the gap a little between the hard and make the gap a little larger between the easy. I'm not suggesting that you add all of these, but to choose the ones you like the best if you agree with me.

Consider adding hit circles at the following locations:
  1. 00:05:536 -
  2. 00:11:805 -
  3. 00:18:969 -
  4. 00:26:132 -
  5. 00:33:296 -
  6. 00:57:476 -
  7. 01:03:744 -
  8. 01:07:326 -
  9. 01:09:117 -
  10. 01:10:908 -
  11. 01:12:699 -
  12. 01:21:655 -

If you do happen to add all of them you end up with a SR of about 1.66. If you want the code for either of the mods I made to see what the changes look like as whole before you commit to them feel free to PM me. Do keep in mind that if you request the code, hit circles were placed to give a general idea rather than specific co-ordinates so there may be a nicer way to place them than what I had done in the normal ( this was done fairly quickly).

I have used these times to map a new diff (Advanced) to fix the gap between normal and hard. Thank you!

Hard
These is gonna be pretty picky and focused on minor details since your map is pretty well put together right now.

NC's Adjust and make these locations the start of each combo. Combine old combos where necessary. I read that you did most of the combos this way intentionally but by stacking them I think you lose the whole point of putting the NC's on the downbeats because of how fast the hit circle before it is. I think it makes a lot more sense just to put those hit circles in the same combo and to place emphasis on the downbeats ( if that's your goal) by using a hit sound.

00:04:640 (7) -
00:07:924 -
00:11:058 (9) -
00:15:088 -
00:18:670 -
00:31:505 -
00:35:088 -
00:38:371 -
00:41:953 -
00:45:535 -
00:54:789 - Only if you remove 00:54:490 (6) - if removed consider extending the previous slider to where (6) was
00:56:580 (5) -
00:58:371 -
01:00:162 -
01:01:953 (6) - Only if you remove 01:01:655 (5) - if removed definitely extend the previous slider to where (5) was
01:07:476 -
01:09:117 (6) - Only if you remove 01:08:819 (5) - if removed definitely extend the previous slider to where (5) was
01:10:908 -
01:12:699 -
01:16:729 -
Remove NC's
These are unrelated to the changes NC changes I made above. I just found these combo placements a little strange.
00:49:565 -
00:52:550 -
01:25:386 -

reupdated NC based on pattern. Does not follow the times you have stated exactly, but it has improved

I have talked to a lot of people regarding this, and they say for a song like this, NC for the pattern is the best choice. Thanks for pointing this out--

Minor Changes
I think these changes will give you a more polished look and feel.

00:03:745 (5) - Consider the changing the placement of this hitcircle. I think it looks nicer hear despite making the jump a little larger ( Shift to directly infront of 6)
Reference:
00:05:536 (2) - ^ ( Shift down 1 grid division ( Grid level 2))
Reference:
00:07:028 (6) - ^ ( Shift 1/2 grid division to the right ( Grid level 2))
00:07:327 (7) - ^ ( Shift 1/2 grid division down (Grid level 2))
Reference:
00:11:954 (1) - ^ ( Shift directly under 9)
Reference:
00:27:177 (9) - ^ ( Shift 1 grid division to the right ( Grid Level 2))
Reference:
00:28:819 (3) - ^ (Shift 1/2 grid division downwards (Grid Level 2))
00:30:162 (5) - ^ ( Shift directly ontop of 6)
00:30:759 (7) - ^ ( Shift 1 grid division left and 1 grid division down ( Grid Level 2))
00:43:595 (4) - ^ ( Shift directly under 5)
00:44:192 (7) - ^ ( Shift 1 grid division left (Grid level 2))
01:02:550 (3) - ^ ( Shift a little bit downwards (Grid level 2))
01:09:714 (3) - ^ ( Shift 1 grid division downwards (Grid level 2))
01:10:013 (4) - ^ ( Shift up a little bit and 1 grid division to the left ( Grid level 2))
01:11:804 (3) - ^ ( Shift 1 grid division to the right ( Grid level 2))

went through the entire mapset to polish things up. Moved every single thing slightly because of distance spacing

00:22:700 (5) - This is personal preference but this slider in particular stands out from the rest of your sliders. It doesn't look as polished in my opinion. I think a simpler and more rounded slider ( similar to the other sliders you've been using would be a better choice.) A similar jagged slider appears in the other difficulties as well. I like this the jaggedness of the slider used at this time across all difficulties. Because of the way it transitions from a slightly cheerful tone to a sad tone (like the shattering of happiness{oooh deep, why did I fail english? xc})
Reference:

I stopped including references because its the same idea applied to other areas.
00:05:685 (4) - Shift to red tick applied
01:11:953 (4) - Extend to Red tick applied

This map is definitely on the right track :) If my advice did not help you, (This could be as a result of my general inexperience) please do not give me an undeserved kudosu. However, please reply to my mod letting me know what you think of the suggested changes. This will help me become a better mod in the future. Please take all my criticism as a grain of salt, as at the end of the day it is just another opinion. Feel free to PM me if I'm online in game or on the forums to discuss any of the suggested changes. I look forward to seeing the finished product. Best of luck with your beatmap :D
currently applying mod. Very hard to apply when osu crashes everytime I open a new tab in chrome :c
Thank you for the mod!
Lily Bread
there is nothing i can complain about.
good luck! :)
Topic Starter
Rizen

Lily Bread wrote:

there is nothing i can complain about.
good luck! :)
thank you *-*
Kyle Y
#modding queue
Sorry for my poor modding.
I didn't have any mod request in my modding queue in last 21 hours.
maybe I should consider to close my modding queue, and this will be my last modding in modding queue?
Thanks for your support anyway.

[ Rizen ] wrote:

Question: Should I rename the Easy to Beginner, Normal to Easy, and Advanced to Normal?
Answer to your question, Easy diff is fit the standard for Beginner.

[Easy]
00:49:565 (1) - this spinner is unrankable becasue of recovery time. just change to slider then
00:17:327 (2,3) - For Easy diff, I do not suggest using a lot of circle. becasue slider is easier than circle for new players. but maybe this is okay becasue it is low bpm.
01:18:222 (4) - curve for another sider for flowing

[Normal]
00:24:938 (1,2,3) - just not suggested using too much circle in a row
00:26:282 (4,5) - maybe this 2 can blanket, optional
00:35:983 (2) - start at 00:36:132 - better, becasue of the beat sound. of course end at 00:36:879 -
00:37:476 (3) - this sound really soft, maybe del it?
00:44:192 (3,1) - I will blanket with a common hiddent circle. optional
00:49:565 (1) - If you name it as Normal, then it is okay. I you rename as Easy, then better change to slider becasue of the recovery time.
01:04:640 (2) - same, follow beat sound

[Advanced]
00:22:700 (1) - this shape a little bit meaningless, becasue the shape do not follow anything, just use a common slider is okay.
00:45:983 (1,3) - If you want to use this overlap, better blanket them. But you need to show both head and tail, cannot overlap them
00:57:625 (3,4) - slider is better? 00:57:476 (2,3) - this is not Normal standard, maybe
01:25:386 (1) - it is Normal+ diff, I think you can use note-before-spinner pattern.

[Hard]
00:02:103 (2) - end at 00:02:551 -
00:16:431 (5) - blanket 00:18:670 (1) -
00:52:550 (1,2) - I suggest to del this two for emphasizing 00:53:147 -
01:25:386 (7) - nc

this mod is nothing special.
Nice song. star shot.
Topic Starter
Rizen

Kyle Y wrote:

#modding queue
Sorry for my poor modding. no it's not ;_;
I didn't have any mod request in my modding queue in last 21 hours.
maybe I should consider to close my modding queue, and this will be my last modding in modding queue?
Thanks for your support anyway. maybe people are busy irl and aren't mapping? ;_;

[ Rizen ] wrote:

Question: Should I rename the Easy to Beginner, Normal to Easy, and Advanced to Normal?
Answer to your question, Easy diff is fit the standard for Beginner.
about that, i've talked to some people and they said the SD should not completely determine the difficulty name. the beat snap divisor also plays a part. I'll leave the diff names for now

[Easy]
00:49:565 (1) - this spinner is unrankable becasue of recovery time. just change to slider then decreased spinner end point and increased spinner start point
00:17:327 (2,3) - For Easy diff, I do not suggest using a lot of circle. becasue slider is easier than circle for new players. but maybe this is okay becasue it is low bpm. leaving this for now. hopefully the low bpm will allow it
01:18:222 (4) - curve for another sider for flowing alright ;_;

[Normal]
00:24:938 (1,2,3) - just not suggested using too much circle in a row I think it should be fine
00:26:282 (4,5) - maybe this 2 can blanket, optional not needed
00:35:983 (2) - start at 00:36:132 - better, becasue of the beat sound. of course end at 00:36:879 - applied
00:37:476 (3) - this sound really soft, maybe del it? alright. removed in other diffs too
00:44:192 (3,1) - I will blanket with a common hiddent circle. optional leaving it be
00:49:565 (1) - If you name it as Normal, then it is okay. I you rename as Easy, then better change to slider becasue of the recovery time. no name change ;_;
01:04:640 (2) - same, follow beat sound applied

[Advanced]
00:22:700 (1) - this shape a little bit meaningless, becasue the shape do not follow anything, just use a common slider is okay. alright, changed it
00:45:983 (1,3) - If you want to use this overlap, better blanket them. But you need to show both head and tail, cannot overlap them ok, fixed it
00:57:625 (3,4) - slider is better? 00:57:476 (2,3) - this is not Normal standard, maybe added
01:25:386 (1) - it is Normal+ diff, I think you can use note-before-spinner pattern. added

[Hard]
00:02:103 (2) - end at 00:02:551 - trying to emphasize the vocals for the first measure. The vocals at this part is very sharp, just like the ending of this slider, which is what I wanted to do
00:16:431 (5) - blanket 00:18:670 (1) - fixed it
00:52:550 (1,2) - I suggest to del this two for emphasizing 00:53:147 - already emphasized by NC and slider velocity change. I don't think these beats should be skipped out on in a Hard
01:25:386 (7) - nc applied

this mod is nothing special.
Nice song. star shot.
will apply mod after my school ball ;)

thank you for the mod! helpful as always!
Kyle Y

[ Rizen ] wrote:

Kyle Y wrote:

#modding queue
Sorry for my poor modding. no it's not ;_;
I didn't have any mod request in my modding queue in last 21 hours.
maybe I should consider to close my modding queue, and this will be my last modding in modding queue?
Thanks for your support anyway. maybe people are busy irl and aren't mapping? ;_;

thank you for the mod! helpful as always!
It is the last modding in my modding queue. Thanks for support. Of course, you can send mod request to me directly in the future. I am really down with that comment. I saw a lot of rejection on my modding, even they reject all, but never do they said this mod does not helped at all
Modding suppose be fun. I feel hopeless on it totally.
I will be back when I want to mod again.
Thank you for supporting again.
Shohei Ohtani
it's always a magical experience when the normal is listed as E.

Hard:
00:16:431 (5) - This really sticks out in terms of the rest of the map. I get that a note is being held out and you want to emphasize that, but considering most of your map has been slow sliders, it's really out of place to have something like this. But there's like nothing else in the music to really signify anything else so uhh. . . ? ? ?. Idunno, it'd be nice to think of something fun to put there though without overmapping or creating rhythms out of thin air.
00:22:700 (1) - whistle on end of slider so it doesn't just sound like "doink:
00:49:714 (1) - There's a discussion that I had Located here, starting from the most relevant page to this current thing I'm about to say about why people should view spinner to note distances in MS instead of beats, but overall, viewing it as beats won. Point of the story being, (1) and (2) after this spinner are urnankable because they do not give enough time to recover after the spinner (For a hard, you must have 1 beat of recovery time).
01:22:699 (3) - hitnormal on beginning pls
01:25:535 (1) - Either fade this out to 5% or put a whistle at the end.

Advanced:
I swear to god we just need to make a separate icon for advanced. However then that'd require every map to have an advanced difficulty, which would cause butthurt levels unlike any other.
00:29:864 (3) - I know you're a little pressed for space here, but it's weird having the slider's momentum take me to the top left corner but then being forced to go below (2) to hit this. Maybe rethink the pattern so (3) isn't forced to break flow due to space?
00:31:655 - random jump in difficulty, seeing as the part before it was all metronomic, and the part afterwards is also metronomic.
01:00:311 (1) - You could do a little bit more here. Yeah, it's an advanced difficulty, but you can still explore more complex rhythms

Normal:
00:02:999 (3) - hitnormal on end pls

Easy:
In general, consider making your combos shorter. It's easy to make them long since a combo of 2-3 notes seems way to small, but because it's mostly long slider stuff, the note density is significantly smaller, therefore shorter combos is a neccessity.

Good start on stuff :P. 1/6 is tough to map but you pulled it off pretty well
Topic Starter
Rizen

Reditum wrote:

it's always a magical experience when the normal is listed as E.

Hard:
00:16:431 (5) - This really sticks out in terms of the rest of the map. I get that a note is being held out and you want to emphasize that, but considering most of your map has been slow sliders, it's really out of place to have something like this. But there's like nothing else in the music to really signify anything else so uhh. . . ? ? ?. Idunno, it'd be nice to think of something fun to put there though without overmapping or creating rhythms out of thin air. alright, moved this section's stuff around to get around this problem (changed repeat slider to slider + circles)
00:22:700 (1) - whistle on end of slider so it doesn't just sound like "doink: applied to all difficulties
00:49:714 (1) - There's a discussion that I had Located here, starting from the most relevant page to this current thing I'm about to say about why people should view spinner to note distances in MS instead of beats, but overall, viewing it as beats won. Point of the story being, (1) and (2) after this spinner are urnankable because they do not give enough time to recover after the spinner (For a hard, you must have 1 beat of recovery time). ok, deleted them ;_;
01:22:699 (3) - hitnormal on beginning pls applied to entire chrous
01:25:535 (1) - Either fade this out to 5% or put a whistle at the end. It already is..?

Advanced:
I swear to god we just need to make a separate icon for advanced. However then that'd require every map to have an advanced difficulty, which would cause butthurt levels unlike any other.
00:29:864 (3) - I know you're a little pressed for space here, but it's weird having the slider's momentum take me to the top left corner but then being forced to go below (2) to hit this. Maybe rethink the pattern so (3) isn't forced to break flow due to space? changed it around a bit
00:31:655 - random jump in difficulty, seeing as the part before it was all metronomic, and the part afterwards is also metronomic. removed this type of rhythm in this verse
01:00:311 (1) - You could do a little bit more here. Yeah, it's an advanced difficulty, but you can still explore more complex rhythms ok, added something more complex

Normal:
00:02:999 (3) - hitnormal on end pls I don't want to bring out the drums until the chorus. the hitsounds at the chorus however has been changed across all difficulties to incorporate this hitsound though

Easy:
In general, consider making your combos shorter. It's easy to make them long since a combo of 2-3 notes seems way to small, but because it's mostly long slider stuff, the note density is significantly smaller, therefore shorter combos is a neccessity. recombo'd

Good start on stuff :P. 1/6 is tough to map but you pulled it off pretty well
Tank you for the mod! :)
Sc4v4ng3r

[ Rizen ] wrote:

Tank you for the mod! :)
I totally cracked when I looked at this. (No offence o.o) On with the modding.

NM as requested in my queue~

  1. Unrankable issues
  2. My opinion which I highly recommend changing it
  3. Just small suggestions/nazi

[General]
  1. All looks fine.
[Easy]
  1. 00:08:372 - Make the downbeats on this map clickable, so this should contain a slider's head or a circle, instead of a slider ending on it.
  2. 00:29:864 (2,1,2) - Personally I'm not a fan of going back where a note ended/started, I would rather do this :

  3. 00:53:147 (1,2) - Why not blanket these?
  4. 01:01:207 (2) - The repeat on this slider touches the HP Bar, better fix that.
  5. 01:14:640 (1,2) - The flow would be better if (2) was bit above, which will get blanketed by (3).

  6. 01:28:968 - I know this is on 5% volume, but I still hear the hit-normal sound clearly...
  7. Overall clean, and nice Easy difficulty :D
[Normal]
  1. Not really sure if you want to bring 1/6 for Normal...
  2. 00:02:103 (2,3) - Flow feels awkward, when (2) is pointing upwards rather then downwards.
  3. 00:19:118 (4) - You've missed out NC here.
  4. 00:43:744 (2,3) - Here too, feels bit weird, like the point made above. Would make bit more sense if (3) was ctrl + j-ed.
  5. 00:49:565 (1,1) - I'm not sure myself, but I believe the recovery time after a spinner should be 2 beats for Normal instead of 1 beat... This may be unrankable... I don't know.
  6. 01:21:804 (1,2) - The flow here is again bit awkward, as (1) is pointing up, but (2) is forcing players to go on a straight line. I would change the whole combo to flow this way :

  7. Another good difficulty :D
[Advanced]
  1. 00:11:954 (3,4) - Don't you think these are too close together?
  2. 00:35:237 (1,2) - This plays out bit weird to me, because you were following the beat previously, and here it is following the vocals. I think it would be better to follow the beat for this part too.
  3. 00:56:282 (6,7) - Since this is a difficulty below Hard, circles like this instead should be sliders, hitting these circles as of now is pretty weird o.o
  4. 01:03:446 (6,1) - ^^
  5. 01:07:028 (6,1) - ^^ And so on.
That is all from me. The mapset looks great in my eyes :D 1/6 2hard4me to mod
GL! Have a star for the song being nice :D
Topic Starter
Rizen

[Sc4v4ng3r] wrote:

[ Rizen ] wrote:

Tank you for the mod! :)
I totally cracked when I looked at this. (No offence o.o) On with the modding.
about that, I saw the spelling mistake, but then I thought "oh stuff it, i'm too lazy to add an h, and it sounds kinda childish" so i left it like that :s

NM as requested in my queue~

  1. Unrankable issues
  2. My opinion which I highly recommend changing it
  3. Just small suggestions/nazi

[General]
  1. All looks fine.
[Easy]
  1. 00:08:372 - Make the downbeats on this map clickable, so this should contain a slider's head or a circle, instead of a slider ending on it. alright, changed this part around a bit
  2. 00:29:864 (2,1,2) - Personally I'm not a fan of going back where a note ended/started, I would rather do this : applied

  3. 00:53:147 (1,2) - Why not blanket these? ok, i caved in ;_; (applied)
  4. 01:01:207 (2) - The repeat on this slider touches the HP Bar, better fix that. it's fine. It shouldn't be a reason for a DQ (I asked a QAT about this)
  5. 01:14:640 (1,2) - The flow would be better if (2) was bit above, which will get blanketed by (3). applied

  6. 01:28:968 - I know this is on 5% volume, but I still hear the hit-normal sound clearly... It is clearly quieter than the other hitsounds that are not on 5%. So it's fine atm
  7. Overall clean, and nice Easy difficulty :D
[Normal]
  1. Not really sure if you want to bring 1/6 for Normal... It's actually 1/2, I just set it up to 1/6 by accident :p
  2. 00:02:103 (2,3) - Flow feels awkward, when (2) is pointing upwards rather then downwards. rotated some things around and moved things around to fix this
  3. 00:19:118 (4) - You've missed out NC here. whoops :?
  4. 00:43:744 (2,3) - Here too, feels bit weird, like the point made above. Would make bit more sense if (3) was ctrl + j-ed. I think it's fine, going for the symmetry with 00:44:192 (3,1) -
  5. 00:49:565 (1,1) - I'm not sure myself, but I believe the recovery time after a spinner should be 2 beats for Normal instead of 1 beat... This may be unrankable... I don't know. alright, shortened the spinner to allow two beats
  6. 01:21:804 (1,2) - The flow here is again bit awkward, as (1) is pointing up, but (2) is forcing players to go on a straight line. I would change the whole combo to flow this way : Changed it around but not exactly to the picture

  7. Another good difficulty :D
[Advanced]
  1. 00:11:954 (3,4) - Don't you think these are too close together? but it's rhythmically correct o.o
  2. 00:35:237 (1,2) - This plays out bit weird to me, because you were following the beat previously, and here it is following the vocals. I think it would be better to follow the beat for this part too. alright, changed it
  3. 00:56:282 (6,7) - Since this is a difficulty below Hard, circles like this instead should be sliders, hitting these circles as of now is pretty weird o.o I think these are fine at the moment. However if this is brought up again, I will consider changing it
  4. 01:03:446 (6,1) - ^^ ^
  5. 01:07:028 (6,1) - ^^ And so on. ^
That is all from me. The mapset looks great in my eyes :D 1/6 2hard4me to mod
GL! Have a star for the song being nice :D
Thank you for the mod and star!
Weber
mod, just a few suggestions to an already pretty good map set.

Easy:

00:48:670 (1) - I suggest moving this spinner ahead a full beat or extending it by a full beat to fit better with the lead into kiai time in terms of timing and build-up. http://puu.sh/jVYJr/e9529c1cc0.jpg

Normal:

00:37:476 (3) - This note should be on x:48, y:256 to fit correctly with distance snapping
00:50:461 (1) - Same as Easy.

No problems with other difficulties, although you did do the spinner correctly on both Advanced and Hard.
Topic Starter
Rizen

qzy wrote:

mod, just a few suggestions to an already pretty good map set.

Easy:

00:48:670 (1) - I suggest moving this spinner ahead a full beat or extending it by a full beat to fit better with the lead into kiai time in terms of timing and build-up. http://puu.sh/jVYJr/e9529c1cc0.jpg I cannot change it because I need recovery time after a spinner. It is recommended to have one measure, but I think the bpm is slow enough to just have a 2 beat recovery time :?

Normal:

00:37:476 (3) - This note should be on x:48, y:256 to fit correctly with distance snapping moved things around at this point to patch up this problem
00:50:461 (1) - Same as Easy. same problem mentioned in Easy

No problems with other difficulties, although you did do the spinner correctly on both Advanced and Hard.
thank you for the mod!
Lumael
Hello!

[General]
  • Timing:
  1. BPM: OK!
  2. Offset: OK!

    Folder:
  3. BG: OK!
  4. HS: OK!
  5. LeadIn: Add some Audio LeadIn on the diff file (around 1500~2000 should be fine)

    Other Stuff:
  6. Combo Color: Inconsistent through diffs
  7. Song Setup: OK but the combo colors mentioned above
  8. General AiMod: OK!
  9. 00:01:208 - 00:24:491 - Unused green lines
[Easy]
  1. 00:04:790 (1,2) - Blanket can improve a bit
  2. 01:18:222 (1) - This was the only clap I could hear, is it right?
[Normal]
  1. 00:47:774 (3,4) - Tiny overlap here, you may want to separate them a bit
  2. 01:07:476 (1) - Minor: looking all the sliders on your map this one seens to be curved the most, kinda odd because it doesn't blankets well 01:08:819 (2) - too
  3. 01:14:640 (1,4) - For some miserable ms they overlap each other :3 (you can see on 1/16) I'm quite nazi with this kind of stuff but all I want is your map to be perfect, I swear!
  4. 01:19:117 (2) - Copy 01:18:222 (1) - for consistency, it's quite easy to see that they're curved differently
[Advanced]
  1. 00:11:954 (3,4) - Maybe it is just me, but the fact that they are too crouded kinda makes me don't like this pattern :3
  2. 00:54:938 (5,7,1) - The way they overlap is veryyy confusing for low rank players, I am almost sure this can be a reason for a possible bubble pop or desqualification (lol Lumael the predictor ksodksod)
[Hard]
  1. 00:33:446 (6,2) - Quite don't like how this pattern looks when you can see both sliders on the screen. You may want to make 00:35:237 (2) - exacly like 00:33:446 (6) - by coping it
    00:35:983 (3) - Use the same rhythm you used here 00:35:088 (1,2) - . This will get drums much better

I hope this was helpful, good job on this mapset, it's ready for a bubble. Don't forget to vote on my Poll
Topic Starter
Rizen

Lumael wrote:

Hello!

[General]
  • Timing:
  1. BPM: OK!
  2. Offset: OK!

    Folder:
  3. BG: OK!
  4. HS: OK!
  5. LeadIn: Add some Audio LeadIn on the diff file (around 1500~2000 should be fine) added 1500

    Other Stuff:
  6. Combo Color: Inconsistent through diffs
    fixed
  7. Song Setup: OK but the combo colors mentioned above
  8. General AiMod: OK!
  9. 00:01:208 - 00:24:491 - Unused green lines removed
[Easy]
  1. 00:04:790 (1,2) - Blanket can improve a bit fixed
  2. 01:18:222 (1) - This was the only clap I could hear, is it right? whoops, forgot to remove. now removed
[Normal]
  1. 00:47:774 (3,4) - Tiny overlap here, you may want to separate them a bitmoved thing around a bit to fix this
  2. 01:07:476 (1) - Minor: looking all the sliders on your map this one seens to be curved the most, kinda odd because it doesn't blankets well 01:08:819 (2) - too I think it's fine but I did try to improve the blanket there a little
  3. 01:14:640 (1,4) - For some miserable ms they overlap each other :3 (you can see on 1/16) I'm quite nazi with this kind of stuff but all I want is your map to be perfect, I swear!
  4. 01:19:117 (2) - Copy 01:18:222 (1) - for consistency, it's quite easy to see that they're curved differently applied
[Advanced]
  1. 00:11:954 (3,4) - Maybe it is just me, but the fact that they are too crouded kinda makes me don't like this pattern :3 hmmm, alright. readjusted things around to fix the crowdedness
  2. 00:54:938 (5,7,1) - The way they overlap is veryyy confusing for low rank players, I am almost sure this can be a reason for a possible bubble pop or desqualification (lol Lumael the predictor ksodksod) changed the placement around a bit. Thanks for pointing this out!
[Hard]
  1. 00:33:446 (6,2) - Quite don't like how this pattern looks when you can see both sliders on the screen. You may want to make 00:35:237 (2) - exacly like 00:33:446 (6) - by coping it I see your point. applied
    00:35:983 (3) - Use the same rhythm you used here 00:35:088 (1,2) - . This will get drums much better personally i don't really like it but I can see how it's better. Applied

I hope this was helpful, good job on this mapset, it's ready for a bubble. Don't forget to vote on my Poll
Thank you for the mod! Will apply once my laptop gets recharged and when I can find a stable enough internet connection :)

Thank you so much for the mod!
Crimmi


Thank you for applying at the #modreqsea. Feel free to ignore or reject any parts of your map that you deem unfit and vice versa.


General (Metadata, Timing, etc.)


_________________________________________________________



  1. Clear~

Hard



  1. 00:07:924 (1) - Maybe remove NC from here and apply it to 00:08:372 (2) instead.
  2. 00:49:565 (1) - Maybe move this to x:368|y:136 so players could catch the spinner in time.
  3. 01:07:028 (8) - You could move this to x:280|y:72 so it looks like it's pointing downwards to (1).

Nothing else I could find, nice job~
Topic Starter
Rizen

Crimmi wrote:



Thank you for applying at the #modreqsea. Feel free to ignore or reject any parts of your map that you deem unfit and vice versa.


General (Metadata, Timing, etc.)


_________________________________________________________



  1. Clear~

Hard



  1. 00:07:924 (1) - Maybe remove NC from here and apply it to 00:08:372 (2) instead.
  2. 00:49:565 (1) - Maybe move this to x:368|y:136 so players could catch the spinner in time.
  3. 01:07:028 (8) - You could move this to x:280|y:72 so it looks like it's pointing downwards to (1).

Nothing else I could find, nice job~
applied all suggestions. thank you for the mod!
Sonnyc
Easy:
  1. I think the AR could be lower, but it's you to choose.
[]

Normal:
  1. 01:07:028 (5) - 01:21:356 (4) - Personally a sampleset-normal didn't felt perfectly as 01:06:580 (4). Consider a sampleset-drum instead.
[]

Advanced:
  1. 00:10:163 (5) - Are you sure about these addition-drum hitsound? Soft-whistle suits better imo.
[]

Hard:
  1. 00:22:700 (1) - I believe the whistle at the end was mistakenly added.
[]
Good job, seems you know the basics of mapping.
Topic Starter
Rizen

Sonnyc wrote:

Easy:
  1. I think the AR could be lower, but it's you to choose. alright, I lowered it a bit
[]

Normal:
  1. 01:07:028 (5) - 01:21:356 (4) - Personally a sampleset-normal didn't felt perfectly as 01:06:580 (4). Consider a sampleset-drum instead. I want to avoid using the drum sampleset in this mapset (if I've used it anywhere else, it's probably a mistake)
[]

Advanced:
  1. 00:10:163 (5) - Are you sure about these addition-drum hitsound? Soft-whistle suits better imo. there's a bug on my computer that makes the slider to a drum hitsound set (probably me tapping something wrong with my meaty fingers). Whoops (fixed)
[]

Hard:
  1. 00:22:700 (1) - I believe the whistle at the end was mistakenly added. the whistle there is on purpose to help with the build up to the first verse (as pointed out by reditum)
[]
Good job, seems you know the basics of mapping.
thank you for the mod!
Founntain
Request From my Queue

Easy:

Slider Tickrate 2?
Kiai Time Volume 75-80%

Normal:

Slider Tickrate 2?
Kiai Time Volume 75-80%

Advanced:

Slider Tickrate 2?
Kiai Time Volume 75-80%
00:16:879 - Note here
00:33:446 (4) - Maybe Curve?

Hard:

Kiai Time Volume 75-80%

-----------------
Thats From me
Good Luck
Topic Starter
Rizen

Fluttershy552 wrote:

Request From my Queue

Easy:

Slider Tickrate 2? applied to all diffs
Kiai Time Volume 75-80% too loud ;_;

Normal:

Slider Tickrate 2?
Kiai Time Volume 75-80%

Advanced:

Slider Tickrate 2?
Kiai Time Volume 75-80%
00:16:879 - Note here already one there
00:33:446 (4) - Maybe Curve? I think a straight repeat slider there will emphasize the change in vocals there. (no change)

Hard:

Kiai Time Volume 75-80%

-----------------
Thats From me
Good Luck
Thank you for the mod!
Leorda
Hi there

[Easy]
01:01:207 (2) - Move down a bit to prevent being touched by HP Bar

[Hard]
00:33:446 (6) - The end slider doesn't seems snap at blue tick to following vocal... perhaps, replace with slider and circle?
01:25:386 (1) - Why new combo? Any reason?

Can't find something wrong... good luck~
Founntain

[ Rizen ] wrote:

00:16:879 - Note here already one there
Thank you for the mod!
Then i modded a older version Sorry :/
BigEarsMau
placeholder for my mod :3

I posted it in a new post
Topic Starter
Rizen

Leorda wrote:

Hi there

[Easy]
01:01:207 (2) - Move down a bit to prevent being touched by HP Bar This was pointed out before by a previous modder. I guess I'll adjust it just to be on the safe side

[Hard]
00:33:446 (6) - The end slider doesn't seems snap at blue tick to following vocal... perhaps, replace with slider and circle? Must of accidentally shortened this. fixed this
01:25:386 (1) - Why new combo? Any reason? It was to follow the NC every 2 measure rule, but I guess I can remove this

Can't find something wrong... good luck~
Thank you for the mod!
BigEarsMau
NM
Sorry if I'm late. I got a lot homework and exams recently :o

[Hard]
  1. 00:35:088 (1) - You should stack this circle for better flow and to keep the stack patterns consistent
  2. 00:43:595 (5) - ^
  3. 00:44:938 (8,9) - ^
That's all I can find. Generally, this diff is well-made

I can't mod the other diffs because I have an exam next week, so Idon't have much time. However, from what I saw, they're fine

Again, sorry if I'm late :(

Good luck in being ranked :)
Topic Starter
Rizen

BigEarsMau wrote:

NM
Sorry if I'm late. I got a lot homework and exams recently :o

[Hard]
  1. 00:35:088 (1) - You should stack this circle for better flow and to keep the stack patterns consistent
  2. 00:43:595 (5) - ^
  3. 00:44:938 (8,9) - ^ only applied this one. the vocals at this point is basically the same, so stacking would be better
That's all I can find. Generally, this diff is well-made

I can't mod the other diffs because I have an exam next week, so Idon't have much time. However, from what I saw, they're fine

Again, sorry if I'm late :(

Good luck in being ranked :)
thanks for the mod!
A Mystery
Hello! From my queue

General

  1. Looking good
Hard

00:19:118 (3) - Let it end on the second 1/6 red tick? The slider ends on pretty much nothing atm, while the vocals do this rhythm
00:27:028 - Add a circle for the vocals, it will sound better (you could stack it on 00:27:177 (10) - for example)
00:32:849 (5,6) - I think this rhythm works out way better to map both vocals and the snare
00:35:088 (1) - Move to the right (the current position is off from the other circle+slider patterns)
00:37:774 - You don't have to ignore this sound, why not make a stack on 00:37:923 (7) - ?
01:06:580 (7) - I don't see a reason to use this, there is no (noticeable) sound on the first 1/6 red tick, so maybe a 1/3 slider would work out better
01:11:953 (4) - Let it end one 1/6 tick earlier and add a circle, this way you won't have to ignore the voice
01:13:595 (8,1) - The very slight overlap looks kinda bad to me, but if it doesn't to you ignore it
01:25:535 (1) - I get it, the background music stops here, but it feels kinda weird to just stop mapping and using a spinner for the rest of the vocals. Up to you

Advanced

  1. Uhmm the intro is missing some things... I'll skip that part and mod the rest (since you didn't tell me not to mod this diff)
01:01:207 (3) - Remove the return and map 01:01:953 - for being such a strong vocal note :( (and 01:01:207 (3) - obviously as well)
01:15:535 (4) - Same here

Normal

00:10:163 (3) - Curve it like this? The current way it's curved is kinda meeeh for the movement (even though it's really slow)
00:11:954 (1) - The voice on the white tick is so strong, yet you map a slider which completely ignores it (well, tapping wise, a slider "curve" doesn't seem to justify it). If you want to use long sliders you could do this instead
00:28:968 (2) - Uhm, a normal 1/2 slider instead (I think you made a mistake here)
00:49:565 (1) - You could make the spinner as long as the one used in the advanced. There should be enough time to reach the circle (for a normal)

Easy

00:05:685 (2) - Circle+slider instead? Really, that white tick is way more important than the current slider-start
00:26:282 (3) - Just let it end on the white tick. I think, for an easy, it's easier for the player to follow a basic rhythm (so the 1/2 instead of the vocal), and the distance won't make it easier to read (and you did it here 00:29:864 (2) - )
00:31:655 (1) - The circle overlaps the HP-bar. If you don't care about that you can let it stay, but it might be prettier to move it down
00:33:446 (3) - Same as 00:26:282 (3) - (also the DS is completely wrong if you were to let it stay)
01:01:207 (2) - Circle+slider for the same reason as 00:05:685 (2) -
01:11:953 (2) - And here
01:18:222 (1,2) - Not sure if your intention was a blanket, but this one looks bad

I would've chosen different rhythm patterns, but I think this map doesn't have anything bad or unrankable in particular, but improvements here and there are possible, even if not necessary.
Good luck!
Kaivu
Hi, from my queue!

Easy
00:26:282 (3) - 00:33:446 (3) - These feel really weird ending on the blue tick, especially since it's an easy diff where people generally only stick to the white and red ticks. The rest of the song seems to be mapped to the white ticks, so I would suggest moving the end of these sliders to the white tick.

Normal
00:28:968 (2) - Feels weird. Move the end of the slider to red tick? No other objects in the song start or end on a blue tick.

Advanced
00:03:745 (1,2,3,4,1) - None of these notes are snapped...? This intro is really weird, especially compared to the other three diffs. I can't tell the beat I'm following for these notes. ;_;
00:22:700 (1) - Just something personal, not really a problem. I generally try not to end sliders on a large white tick. Ending this slider earlier and then placing a new object on the large white tick would emphasize the beginning of the new part of the song, I think. (Like what you did for Hard!)

Hard
00:35:088 (1) - I think it would look better if you moved it a bit to the right like this:

Great mapset overall, very fun to play! :D
Doormat
Hello, from my modding queue. Sorry for the wait!

Why must you make me feel the feels with this song ;w;

Difficulties looked at: Easy, Normal, Advanced, Hard
  • - bolded difficulties are the ones that I modded
General

Kiai Time to end (00:53:147 (1) to 01:23:595 (3)) – I think you should put claps on every second and fourth beat in each bar? (second and fourth white tick per bar)

Easy

00:26:282 (3) – I think this slider should end on 00:27:177. It feels weird ending on the blue tick. Also I think the vocals end on the white tick too, since it matches up with the drums
00:33:446 (3) – ^

Normal

00:28:968(2,3) – I think you can use the pattern from 00:32:550 (2,3,4,5) here and follow the drums instead; personally I think this is a better fit over following the guitar.. I’m assuming you were trying to follow the guitars?
00:44:192 (3) – Maybe rotate it by 66 degrees counter clockwise (-66 degrees clockwise) from its selection centre so that the slidertail is blanketed by 00:45:983 (1)
00:56:282 (5) – I think you should move this circle a little more downwards; it might improve the flow

Advanced

00:03:745 (1) to 00:11:357 (1) – Uhhh, I don’t think these are mapped to any beats... They feel really, really weird to play and will probably mess up a lot of people
00:01:208 (1) to 00:11:954 (2) – I think you can map this part to the piano; it feels weirdly empty compared to the other three difficulties
00:13:745 – I think you can fit in a 1/2 slider here
- Everything else about this difficulty is looking good :)

Hard

00:00:611 – I think you can fit in something like this before the first slider? Just a thought
00:02:849 (3,4) – I think these should go in the opposite order (slider first, then circle)
00:10:909 (8) – Missing a beat on the vocals here?
00:35:088 (1,2) – The slider (2) looks weird here, in my opinion. Maybe try curving it in the other direction?
01:06:132 (6) – I think this should be a repeat 1/6 slider like 01:06:580 (7)
01:15:386 – Missing another beat on the vocals, I think
01:20:311 – I think you’re missing a drum beat here

--
That’s all I can find, hope this helps you out ;)
Topic Starter
Rizen
Thanks for the mods guys! Will apply when I have time

About the advanced, I probably accidentally deleted some parts of it prior to uploading. I'm such an idiot T_T
Underforest
Night modding from my queue. Why not? (?

[Easy]
No problems found! Good job

[Normal]
00:28:968 (2) - Replace the slider with a circle
00:29:864 (3) - Reversed slider?
01:03:446 (4) - Move a little down this circle

[Advanced]
00:01:208 - 00:11:954 - More objects for this

Well beatmaped! Good job, rank pls. If I helped you, kudosu pls.
Topic Starter
Rizen
Ok so I've decided to drop this mapset because having half of a diff deleted is painful... If you guys want responses to the mods, tell me and I will apply the mod with feedback. It's just that I think modding a map that I no longer have an intention to get ranked is not worthwhile

PLEASE DO NOT MOD THIS MAP, I HAVE DECIDED TO JUMP SHIP

edit: maybe not
malxsant

F

HappyRocket88
ahhhh! I wanted to mod this. ;W;
Topic Starter
Rizen
I'll revive/remap this sometime at the end of this year ;_;
Topic Starter
Rizen
looks like this might be revived soonish (I will reply to mods!)

damn thing bugged up, deleting some of the advanced diff (now renamed normal), and screwed up a lot of the slider lengths... so I'm gonna be remapping and using mods as pointers for the remap

REMAPPING YAY
Kuki
YAY
Topic Starter
Rizen
I actually redid all of the diffs so they're mostly all from scratch... the previous mods don't really apply to them... so uh... yeah...

Don't get me wrong, I feel terrible that I was filled with angst back then when half of one of my diffs decided to sudoku itself and got me to feel turd about this mapset, but I really want to push this out of my graveyard...

To the modders from before who I didn't answer, if you are reading this, I owe you a mod for one of your mapsets ;_;
-M4x
Hey

[You Found Me]


  • Well what can I say..?
  1. I can't find anything wrong here...
  2. The only thing I would change is the ending.
  3. 01:25:535 (1) - Move the spinner to 01:26:132 and set the spinnerend to 01:28:968
  4. 01:25:685 - Add hitcircle here
  5. Sry but that's all.. (well why do I say sorry? It's a compliment^^)

Good work with the hitsounds btw :)

I hope this helps you at least a bit~

Good luck with the map!

-M4x
Topic Starter
Rizen

-M4x wrote:

Hey

[You Found Me]


  • Well what can I say..?
  1. I can't find anything wrong here...
  2. The only thing I would change is the ending.
  3. 01:25:535 (1) - Move the spinner to 01:26:132 and set the spinnerend to 01:28:968
  4. 01:25:685 - Add hitcircle here
  5. Sry but that's all.. (well why do I say sorry? It's a compliment^^)
about the spinner, it is following the instruments and the spinner starts on the end of those instruments currently.. I don't really want to change that

Good work with the hitsounds btw :)

I hope this helps you at least a bit~

Good luck with the map!

-M4x
thanks for checking!
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