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ZUN - Septette for the Dead Princess [Taiko|Osu]

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Rubgrsch
A small hard diff mod from a hard player~

[Hard]
AR7 maybe?

00:28:319 (2) - Eh..It's really hard here. Make it a single circle
00:40:341 (2,3,4,5,6,7) - Maybe change from xxx_xxx to xxxxx__ , then add a spinner at 00:40:962 (1) -
01:09:289 (3,4,1) - just remove 4...it's a bit annoying :?
01:12:206 (6) - Start time is wrong, it's blue line. Same as 01:18:872 (6) -


Good luck~
Topic Starter
Pereira006

Charon213 wrote:

A small hard diff mod from a hard player~

[Hard]
AR7 maybe? Stay 6.2, better than AR 7

00:28:319 (2) - Eh..It's really hard here. Make it a single circle maybe, ignore drum
00:40:341 (2,3,4,5,6,7) - Maybe change from xxx_xxx to xxxxx__ , then add a spinner at 00:40:962 (1) - but that un fit follow song
01:09:289 (3,4,1) - just remove 4...it's a bit annoying :? i don't feel this annoying...., stay notes
01:12:206 (6) - Start time is wrong, it's blue line. Same as 01:18:872 (6) - I did explain this thing before


Good luck~
DarkDunskin
Taiko Update:

  1. Inserted those greenlines Ono mentioned and deleted old ones.
  2. Accepted every suggestion for muzu. Around 40 Notes vanished into oblivion...
Yeah that's it

http://puu.sh/k318R/bcaeba946b.rar
OnosakiHito
It might appear to be unsignificant, but if possible please delete these notes or other possible notes in this area:

  1. 00:28:108 -
  2. 00:54:914 -
  3. 01:08:247 -
  4. 01:13:143 (12,15) -
  5. 00:45:122 (14) - maybe delete
  6. 00:48:456 (28) - maybe delete
The reason for this is that Muzukashii is still kinda continious mapped. Actually, it might be okay as it is. But somehow I would rather prefer if we delete these notes to be on a "more safer side".

That's all. After that we are done and I will taiko icon this set. Taiko icon because I'm a QAT who is capable of taiko, even though it got an osu-icon.
DarkDunskin
Checked and updated everything~

Onos Mod

OnosakiHito wrote:

  1. 00:28:108 - deleted
  2. 00:54:914 - deleted
  3. 01:08:247 - deleted
  4. 01:13:143 (12,15) - The main melody is too significant there, that it would sound awkward if I deleted these Imo.
  5. 00:45:122 (14) - maybe delete No changes
  6. 00:48:456 (28) - maybe delete No changes

Taiko Update:

http://puu.sh/k5eTO/8c7c1e0392.osu
Topic Starter
Pereira006

OnosakiHito wrote:

That's all. After that we are done and I will taiko icon this set. Taiko icon because I'm a QAT who is capable of taiko, even though it got an osu-icon.
Isn't the rule, when this map hybrid get Icon standard, you are not going bubble? Like other mapset hybrid if have taiko icon, BN standard can bubble, because rule, well if you put this taiko icon, monstrata can bubble

anyway update taiko
OnosakiHito
Seems to be fine now. Yeah, Muzukashii is still kinda dense at some parts, but it does have an appropriate use of breaks, considering how the song is build up. As I said, since I'm QAT and this is not a Taiko set, I will just Taiko icon it. But that shouldn't be a problem.

osu!icon: p/4471520
Monstrata
Seems to be fine now. Yeah, Lunatic is still kinda dense at some parts, but it does have an appropriate use of streams, considering how the song is build up. As I said, since I'm BN, I will just Bubble icon it. But that shouldn't be a problem.

taiko!icon: p/4497362
Yuii-
Hello, so I have a couple of things!

[Easy]

The value stats are rather questionable. OD and HP 1? Come on, Perei! Try using 2, at least \:D/

00:08:209 (4,5,1) - This part is fucked up. I mean, I know what you are doing here, but the fact you're missing a lot, wait... A LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOT of important beat throughout the beginning of the map can mislead players in a way. You're mapping this in a completely different way, instead of doing the typical slider spam thing, you are placing circles every 2 white ticks and that's okay, but you gotta remember that rhythm has its priorities and should not be avoided. Also, I don't think that you need a Normal hit in 00:08:622 (5) - , Drum hit fits way better, imo!

00:14:829 (4) - Try NC'ing + Soft Whistle. You can also add Drum Whistle on 00:15:257 (5) - .

00:42:831 - Try lowering the volume of this line, it sounds really loud ;w;

Time to remove the random claps: 01:23:664 (1) - (tail); 01:24:914 (3) - (try with Soft-Drum Clap instead); 01:26:580 (5) - (Soft Whistle); 01:26:997 (1) - (tail, remove), 01:28:247 (3) - (Soft-Drum Clap); 01:29:914 (5) - (Soft Whistle); 01:30:330 - up to here is the same.

[Normal]

00:08:622 (4) - As I said in Easy, try Drum.

00:51:164 (5) - A NC could work here, avoiding an unnecessary long combo. I guess it's intentional, though since you did it in 01:04:497 (5) - as well.

01:09:289 - afsuiahia after a slider you tend to map 2 more circles... whAt HapPenEd HerE?

01:23:664 - Too lazy to check, but hitsounds...

[Hard]

00:08:416 (4,5,6,1) - Same as the other diffs, although (1) could be a Soft Whistle.

00:50:539 (2,3,4,1) - You should be careful with that, y'know. The spacing between these notes is quite "odd", especially in (4,1) why are you separating them so much when there's really nothing to point out?

00:55:747 (2,3) - Ctrl+G them for emphasis.

01:10:539 (6) - Call me crazy, but this sounds a bit bad :(. What about adding a circle in 01:10:539 - and then the slider from 01:10:643 - to 01:10:956 - ? Do the same with 01:12:206 (6) - if you agree. And, of course, 01:17:206 (6,6) - .

01:23:247 (1,2) - Remove the NC :(

[Lunatic]

00:08:416 (3,4,5,6) - Check Hard. Also, you NC'd 00:09:036 (6) - on Hard, soooo... SOOOOOO... so09o000o001123000oooOOoo...

-------

Okay, call me back, fofo
Topic Starter
Pereira006

Yuii- wrote:

Hello, so I have a couple of things!

[Easy]

The value stats are rather questionable. OD and HP 1? Come on, Perei! Try using 2, at least \:D/ that kindy hard

00:08:209 (4,5,1) - This part is fucked up. I mean, I know what you are doing here, but the fact you're missing a lot, wait... A LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOT of important beat throughout the beginning of the map can mislead players in a way. You're mapping this in a completely different way, instead of doing the typical slider spam thing, you are placing circles every 2 white ticks and that's okay, but you gotta remember that rhythm has its priorities and should not be avoided. Also, I don't think that you need a Normal hit in 00:08:622 (5) - , Drum hit fits way better, imo! I understand you reason, but you should know I follow pretty melody than beat, because this melody is pretty high than rhythm, also i know this part is whole 2 tick notes, but is fine stil because this song is quiet calm also, I like more normal... sorry

00:14:829 (4) - Try NC'ing + Soft Whistle. You can also add Drum Whistle on 00:15:257 (5) - . No NC but fix Whistle soft and Normal hit, not drum

00:42:831 - Try lowering the volume of this line, it sounds really loud ;w; PORQUOI ?! fix

Time to remove the random claps: 01:23:664 (1) - (tail); 01:24:914 (3) - (try with Soft-Drum Clap instead); 01:26:580 (5) - (Soft Whistle); 01:26:997 (1) - (tail, remove), 01:28:247 (3) - (Soft-Drum Clap); 01:29:914 (5) - (Soft Whistle); 01:30:330 - up to here is the same. I'm really sorry, I prefer highly clap

[Normal]

00:08:622 (4) - As I said in Easy, try Drum. NORMAL HIT

00:51:164 (5) - A NC could work here, avoiding an unnecessary long combo. I guess it's intentional, though since you did it in 01:04:497 (5) - as well. You know it, i will refuse BAKA

01:09:289 - afsuiahia after a slider you tend to map 2 more circles... whAt HapPenEd HerE? My name is pereira006 just to know

01:23:664 - Too lazy to check, but hitsounds... stay

[Hard]

00:08:416 (4,5,6,1) - Same as the other diffs, although (1) could be a Soft Whistle. :(

00:50:539 (2,3,4,1) - You should be careful with that, y'know. The spacing between these notes is quite "odd", especially in (4,1) why are you separating them so much when there's really nothing to point out? fix

00:55:747 (2,3) - Ctrl+G them for emphasis. WOOW

01:10:539 (6) - Call me crazy, but this sounds a bit bad :(. What about adding a circle in 01:10:539 - and then the slider from 01:10:643 - to 01:10:956 - ? Do the same with 01:12:206 (6) - if you agree. And, of course, 01:17:206 (6,6) - . GAOFDGHDFGIOHAF you made me cry and I call you crazy, fix

01:23:247 (1,2) - Remove the NC :( NIAOM

[Lunatic]

00:08:416 (3,4,5,6) - Check Hard. Also, you NC'd 00:09:036 (6) - on Hard, soooo... SOOOOOO... so09o000o001123000oooOOoo... let's talk about my life, you know what my name last ? is Pereira SHAUSHUAHSUAHSUAHSHASU

-------

Okay, call me back, fofo
DOMNE

monstrata wrote:

Seems to be fine now. Yeah, Lunatic is still kinda dense at some parts, but it does have an appropriate use of streams, considering how the song is build up. As I said, since I'm BN, I will just Bubble icon it. But that shouldn't be a problem.

taiko!icon: p/4497362
You canada :(
Yuii-
Currently rechecking. Do you know if a rebubble is needed?
OnosakiHito
Rebubble and ask Monstratta to check again. Or ask Monstratta whether he can agree with the changes you did.
Topic Starter
Pereira006
Ask monstrata to rebubble or you @yuii, if monstrata rebubble you are free qualify if you rebubble I find another BN
Yuii-
I will just wait for him, already tell Nathan to recheck, don't worry~
Monstrata
Pereira, You SHAUSHUAHSUAHSUAHSHASU :(
ghm12
its happening
Yuii-
Seems to be fine now. Yeah, Easy is still kinda dense at some parts, but it does have an appropriate use of rhythm, considering how the song is build up. As I said, since I'm BN and this is not a Mania set, I will just Heart icon it. But that shouldn't be a problem.

osu!icon: p/4471520
taiko!icon: p/4497362
bubble!icon: p/4497362
bubble!icon 2: p/4499141/
heart!icon: p/4501550/
ghm12
oh hey gratz <3
Topic Starter
Pereira006
thank guys :D

WHERE DarkDunskin ?!

EDIT: Yuii-, you Argentina... :(
Yuii-

Pereira006 wrote:

EDIT: Yuii-, you Argentina... :(
Hm?
DarkDunskin
Yay so good :3
I hope it stays like this~
-Sh1n1-
Gratz *-*/
Kalibe
Gratz ! :)
DaxMasterix
Congratz :B
Charles445
This is an incredibly janky mp3.

You can hear instruments hitting too soon, hitting to late, the entire track hiccuping... the song isn't following a proper metronome. There HAS to be a better version of this somewhere.

You do have a lower OD setting which is good, but this still shouldn't get ranked like this.

You can most hear this issue in the kiai, by the way.
Topic Starter
Pereira006

Charles445 wrote:

This is an incredibly janky mp3.

You can hear instruments hitting too soon, hitting to late, the entire track hiccuping... the song isn't following a proper metronome. There HAS to be a better version of this somewhere.

The problem ... is hard to find good mp3 somewhere , if you find this soundtrack and mp3 version whatever and hear in kiai or somewhere , this problem is same thing not well follow the proper metronome, I were already looking some month ago and is hard to find, also, I can't edit mp3 with my skill , I was already removed this mapset , but this year my friend gave me this mp3 and timing , was perfect, and, nobody BN's, they saying that this mp3 has no problem. well I can ask QAT to dq this map if you give me good version mp3 and timing

You do have a lower OD setting which is good, but this still shouldn't get ranked like this.

Why? I picking this OD lower because this map, the BPM and SV is pretty low and they are pretty readable and playable, you should know that, mostly all my maps are OD lower, also there lot maps rank that have OD lower with bpm low and bpm high, but the thing this OD lower don't have problem again guidelines because this map have bpm low and music are relax (expect last) and they fine readable and playable, I saw many people get this SS first time is don't make sense change OD, OD lower will stay hard

You can most hear this issue in the kiai, by the way.
well, let's wait QAT and thank
Tari
At first sight, I thought the easy was a bit overwhelming/difficult with the spacing used. but seems fine, I would recommend you not put your notes so far apart.
lovelivenicoc
:? :o :lol: :cry: :o :roll: :( :lol: :cry:
l1mi
01:23:664 (1) - I hit really late here and it sound wierd, suddently im hitting 10-15ms late.

Maybe a rude question but its not ment as one, are the patterns in general good enough for a ranked map 2015?
Topic Starter
Pereira006

Tari wrote:

At first sight, I thought the easy was a bit overwhelming/difficult with the spacing used. but seems fine, I would recommend you not put your notes so far apart.
Not really, I did use because sv, bpm and difficulty setting is low, and all spacing is consistency, I don't really see what hard....
you miss check another on my maps because my diff's easy level is similiar this.


l1mi wrote:

01:23:664 (1) - I hit really late here and it sound wierd, suddently im hitting 10-15ms late.

Maybe a rude question but its not ment as one, are the patterns in general good enough for a ranked map 2015?
yes still possible rank map 2015, everyone mappers have their own version, I have my own version, is old but still possible be rank.

thank guys
Monstrata
Ranked :D Congrats~
l1mi
Interesting, ill keep that in mind for the future.
But I swear there is something wrong with the timing, bad offset after 50% of the map and it start exactly here 01:23:664 (1) - .
Surono
love this taiko diff... dem awsome,.
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