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ZUN - Septette for the Dead Princess [Taiko|Osu]

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Crimmi
Hai, m4m here~

General (Metadata, Timing, etc)




  1. There is some unsnapped green lines in Dunskin's Muzukashii, Oni & Inner Oni:
  2. 00:41:062
  3. 00:42:029
  4. Maybe use 01:36:789 in your kiai to properly end it in the first part before starting the second part.

Easy



  1. 01:28:664 (4) - Maybe you can move this to x:400|y:160?
  2. 01:53:664 (1) - Maybe move this to x:340|y:208 so it could blanket (3)'s slider end.
  3. 02:14:497 (2) - Move this to x:256|y:324, it'll give newbies a chance to catch the spinner from the middle rather than the far right corner.

Normal



  1. 00:08:416 (x) - I really feel that you should add a note, tested the notes after that and without it, it felt a bit weird to play.
  2. 00:14:829 (3) - Remove whistle?
  3. 00:28:319 (4) - This again feels and sounds weird to me, maybe bring this back to the white tick and place a note (optional) in it's place. (You may have to move (5) after if the change is made.)
  4. 00:38:479 (4) - Remove finish?

Hard



  1. 00:56:997 (3,4,1) - Check the spacing with these.

Lunatic



  1. 00:40:962 (1) - I feel that this spinner is forced in since it ends awkwardly and off beat, (It was a faint sound but meh.)
  2. 01:41:997 (1) - Move this to x:316|y:232.

Gl~!
Topic Starter
Pereira006

Crimmi wrote:

Hai, m4m here~

General (Metadata, Timing, etc)




  1. There is some unsnapped green lines in Dunskin's Muzukashii, Oni & Inner Oni:
  2. 00:41:062
  3. 00:42:029
  4. Maybe use 01:36:789 in your kiai to properly end it in the first part before starting the second part.

fix green line expect kiai

Easy



  1. 01:28:664 (4) - Maybe you can move this to x:400|y:160? change my owm placements
  2. 01:53:664 (1) - Maybe move this to x:340|y:208 so it could blanket (3)'s slider end. no, intentional
  3. 02:14:497 (2) - Move this to x:256|y:324, it'll give newbies a chance to catch the spinner from the middle rather than the far right corner.ok

Normal



  1. 00:08:416 (x) - I really feel that you should add a note, tested the notes after that and without it, it felt a bit weird to play. not sure, that will much clicks, but will change if more mods to sayd this
  2. 00:14:829 (3) - Remove whistle? ya
  3. 00:28:319 (4) - This again feels and sounds weird to me, maybe bring this back to the white tick and place a note (optional) in it's place. (You may have to move (5) after if the change is made.) I feel like my more, That sldier red tick start that song because beats stream, feel better IMO
  4. 00:38:479 (4) - Remove finish? ya

Hard



  1. 00:56:997 (3,4,1) - Check the spacing with these. ya

Lunatic



  1. 00:40:962 (1) - I feel that this spinner is forced in since it ends awkwardly and off beat, (It was a faint sound but meh.) change volume, spinner stay
  2. 01:41:997 (1) - Move this to x:316|y:232. ok

Gl~!
Thank you mod !
Monstrata
[General]
  1. Audio Lead-In between standard and taiko are different. Can you double check if this is intentional or not?
[Lunatic]

  1. 00:40:962 (1) - I really think a slider will fit better. The spinner is really random. and you have to spin really fast to even get a 300, it feels really sudden xP. Also, it makes 00:42:154 (1) - kind of hard to aim since there is a bpm change after the spinner. If you make this a slider, ending on 00:41:929 - is pretty nice too.
  2. 00:42:380 (2,3,4,5) - This might play a bit awkwardly for people because the stream is a different bpm, and players won't know there is a bpm change because there are no circles/sliders before here that tell the player the BPM is slowing down. I recommend making these 1/4 sliders instead. Maybe just one 1/4 slider with 2x repeat so it's easier for players to adjust.
  3. 00:46:997 (3,4,1) - I think you can make this jump a bit bigger.
  4. 01:00:331 (3) - I know you like to follow main melody. Here the main melody has a few more notes, like on 01:00:539 - . Try making this a 1/2 slider instead and adding another circle on 01:00:747 - . I think players will enjoy this because it's still very similar to the rhythm you are using for 00:56:164 (1,2,3,4) - . but you just add 1 more circle to follow the main melody better.
  5. 01:24:497 (3,4) - Main melody is 3/4 rhythm here. You can hear the note on 01:24:809 - . I don't know if you want to change this or not, I will just mention it here. If you want to change, easy fix is just to use a 3/4 repeat slider.
  6. 01:59:393 (5) - I recommend removing this and starting the stream on a white tick. It will be easier for players to read, and it will be more consistent whtn your rhythm. Examples: 01:49:497 (2) - 01:51:164 (5) - 01:56:164 (5) - 01:57:414 (3) - . Where you start the stream on a white tick.
  7. 02:03:455 (1,1) - These two circles are very soft. How about just deleting them and having the spinner end at 02:03:664 - . So next combo begins with the piano. Makes more sense imo xD.
  8. 02:12:726 (5) - Also delete this? Same reason as the last stream~
[Hard]

  1. 00:17:400 (1,2,3,1) - The jump from 1>2 is really big but jump from 3>1 is kinda small in comparison. 00:19:114 (1) - Is a much stronger note though, so i think it should have same spacing.
  2. 00:28:319 (2,1) - This might be a bit confusing to read for a Hard.
  3. 01:04:081 (3) - Move this 2 pixels up for perfect blanket. (And move 01:03:872 (2) - two pixels down xD).
  4. 01:56:164 (3,4,5,6) - This kind of rhythm is reallly difficult even for Insane D: It's a polarity change cuz the slider is on a blue tick and not white/red. It's challenging because players only tap 4 times instead of 3 or 5 which is "normal". Try taking out 01:56:372 (5) - and add a repeat to 01:56:476 (6) - .
  5. 01:59:497 (4,5,6,7) - ^
  6. 02:09:497 (3,4,5,6) - ^
  7. 02:12:830 (4,5,6,7) - ^ I'm going to mention all of them because i really feel you should fix them (srry xPP)
[Normal]

  1. 00:28:319 (4) - Try having the slider begin on 00:28:531 - instead? And add a circle to 00:28:319 - . Follows the main melody pretty well imo.
  2. 00:42:154 (1,2,3) - BPM changes aren't very beginner friendly. I think it's better to use 1/2 repeat sliders here rather than putting single-tap rhythm since it's harder for beginners to adjust to a new BPM (and then adjust back).
  3. 01:50:955 - This is an awkward pause imo... How about making 01:50:747 (3) - a 1/2 slider instead. There is a not there that is covered by main melody as well.
  4. 02:04:289 - ^Same idea
[Easy]

  1. 00:42:380 (3) - I think it's better to just leave this blank. It will be weird to click 1 circle on 133 BPM and then change back to 144 BPM lol. A pause fits the music well here imo.
call me back :D
Topic Starter
Pereira006

monstrata wrote:

[General]
  1. Audio Lead-In between standard and taiko are different. Can you double check if this is intentional or not? fix
[Lunatic]

  1. 00:40:962 (1) - I really think a slider will fit better. The spinner is really random. and you have to spin really fast to even get a 300, it feels really sudden xP. Also, it makes 00:42:154 (1) - kind of hard to aim since there is a bpm change after the spinner. If you make this a slider, ending on 00:41:929 - is pretty nice too. remove slider
  2. 00:42:380 (2,3,4,5) - This might play a bit awkwardly for people because the stream is a different bpm, and players won't know there is a bpm change because there are no circles/sliders before here that tell the player the BPM is slowing down. I recommend making these 1/4 sliders instead. Maybe just one 1/4 slider with 2x repeat so it's easier for players to adjust. fix
  3. 00:46:997 (3,4,1) - I think you can make this jump a bit bigger. this jump still big, like other parts 2.00x
  4. 01:00:331 (3) - I know you like to follow main melody. Here the main melody has a few more notes, like on 01:00:539 - . Try making this a 1/2 slider instead and adding another circle on 01:00:747 - . I think players will enjoy this because it's still very similar to the rhythm you are using for 00:56:164 (1,2,3,4) - . but you just add 1 more circle to follow the main melody better. I'm sorry, prefer my own, because that melody is "long" is strong than melody "beat" weak that i prefer make slider long, like other parts, sorry refuse
  5. 01:24:497 (3,4) - Main melody is 3/4 rhythm here. You can hear the note on 01:24:809 - . I don't know if you want to change this or not, I will just mention it here. If you want to change, easy fix is just to use a 3/4 repeat slider. Ho, actualy I hear that when this map wasn't pending, I did this 2 slider jump is really good to follow melody and level this "lunatic" the 3/4 I feel pretty easy, Stay 2 slider
  6. 01:59:393 (5) - I recommend removing this and starting the stream on a white tick. It will be easier for players to read, and it will be more consistent whtn your rhythm. Examples: 01:49:497 (2) - 01:51:164 (5) - 01:56:164 (5) - 01:57:414 (3) - . Where you start the stream on a white tick. no really, there no confuse, Lot players get first time this parts stream all 300 score, also I watch you play this parts, you got too lol
  7. 02:03:455 (1,1) - These two circles are very soft. How about just deleting them and having the spinner end at 02:03:664 - . So next combo begins with the piano. Makes more sense imo xD. fix
  8. 02:12:726 (5) - Also delete this? Same reason as the last stream~ no
[Hard]

  1. 00:17:400 (1,2,3,1) - The jump from 1>2 is really big but jump from 3>1 is kinda small in comparison. 00:19:114 (1) - Is a much stronger note though, so i think it should have same spacing. hooo, is don't really if you see number are big, as Hard level with this bpm <2.50X I don't think this is hard also this is pretty easy catch (like another my maps) but ok fix
  2. 00:28:319 (2,1) - This might be a bit confusing to read for a Hard. change rhythm
  3. 01:04:081 (3) - Move this 2 pixels up for perfect blanket. (And move 01:03:872 (2) - two pixels down xD). still blanket :( there huge types blanket but still :( like in 01:04:497 (1) -
  4. 01:56:164 (3,4,5,6) - This kind of rhythm is reallly difficult even for Insane D: It's a polarity change cuz the slider is on a blue tick and not white/red. It's challenging because players only tap 4 times instead of 3 or 5 which is "normal". Try taking out 01:56:372 (5) - and add a repeat to 01:56:476 (6) - . alright then, fix
  5. 01:59:497 (4,5,6,7) - ^ Remilia
  6. 02:09:497 (3,4,5,6) - ^ Is
  7. 02:12:830 (4,5,6,7) - ^ I'm going to mention all of them because i really feel you should fix them (srry xPP) My waifu
[Normal]

  1. 00:28:319 (4) - Try having the slider begin on 00:28:531 - instead? And add a circle to 00:28:319 - . Follows the main melody pretty well imo.
    fix
  2. 00:42:154 (1,2,3) - BPM changes aren't very beginner friendly. I think it's better to use 1/2 repeat sliders here rather than putting single-tap rhythm since it's harder for beginners to adjust to a new BPM (and then adjust back). fix
  3. 01:50:955 - This is an awkward pause imo... How about making 01:50:747 (3) - a 1/2 slider instead. There is a not there that is covered by main melody as well. fix
  4. 02:04:289 - ^Same idea fix
[Easy]

  1. 00:42:380 (3) - I think it's better to just leave this blank. It will be weird to click 1 circle on 133 BPM and then change back to 144 BPM lol. A pause fits the music well here imo. fix
call me back :D
Thank !"!"
Monstrata
We double-checked the metadata. It looks good to me.

Doublechecked with this site: http://kumikyoku.rintaun.net/wiki/Septe ... d_Princess

Standard'd~ Good luck Pereira!
Neil Watts
FIRETRUCK i'm too late :( wanted to mod this but I never had the time until now...


Well, please call me if your map gets DQ because of mapping issues and if it needs modding again :)
because Touhou OST are still a masterpiece, and because I tried so hard to kill Remilia in EoSD when I was noob...

Good luck for ranking!
Topic Starter
Pereira006

Neil Watts wrote:

FIRETRUCK i'm too late :( wanted to mod this but I never had the time until now...


Well, please call me if your map gets DQ because of mapping issues and if it needs modding again :)
because Touhou OST are still a masterpiece, and because I tried so hard to kill Remilia in EoSD when I was noob...

Good luck for ranking!
you still can mod, is just Icon Standard. you can mod now or just wait this map if get DQ lol
Neil Watts
Alright, since it's possible to update the standard mapset without even removing the icon, I'm gonna mod now :3
(i'll never understand this system lol)



[Hitsounding (based on Lunatic diff)]
- 00:02:829 (2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6) - and after : I felt it a bit overmapped with whistles, I think it may sound better if you remove the whistle at every second circle in your triplets, like this pattern "w.w" (w=whistle, .=no hitsound)
- 00:14:829 (1,2,3,4,5,6,7) - The 50% hitsound volume before this part and the 60% hitsound volume after makes this part really silent, since its current volume is 15%. You should think about make the hitsounds here a bit louder to equilibrate with the other hitsounds. What about 20-25% ?
- 00:29:376 (1) - No hitsound here feels very weird. Make this item with standard hitsounding ?
- The part after is quite calm since you decided to use the soft sampleset, but why did you put some normal hitsounds on it ? I think it may sound better if you just use soft hitsounds, since it's a soft part.
- 01:23:664 - (kiai part) : I think the normal claps are unfitting to this song, I'd rather prefer to use the ticking normal drum you used until now or a fitting custom hitsound, but I guess it's just a personal preference :P
I can't really find mapping issues on this diff, so I'm just gonna mod the hitsounding :3
If you accept an item here, think to report this modification on the other diffs (if you used the same hitsounding).
I won't report the hitsounding issues above in the other diffs.

[Hard]
- 00:21:686 - You're missing a beat here, and it would be nice to map 00:21:900 - in the same way that 00:22:114 (2,3) - have been mapped, for consistency This sound is currently mapped on a slider end, but I think it's strong enough to be mapped on a circle.
- 00:29:376 (1,2) - I feel like you're missing a beat again (the trumpet). It's a Hard diff, not an Easy or Normal, don't hesitate to map the strong notes. Arrange like this? http://puu.sh/jW9me/ef473c1601.jpg
- 00:55:331 - Here again, you're missing something :(
- 00:57:831 (1) - here too ;( etc
- 01:10:643 - why not moving 01:10:539 (6) - to 01:10:643 - ? it doesn't fit the song... (same after)
- 01:28:664 (1) - That's strange, 01:25:330 (1,2) - here you mapped almost the same note with two sliders, but here 01:28:664 (1) - not D: Why are you suddenly mapping another instrument in similar patterns ?
- 01:56:372 (5) - Felt like overmapped here, there's a break from 01:56:580 - to 01:56:789 - .
- 02:09:705 (5) - Same here ^

[Normal]
- 01:10:331 (3) - This slider is really offbeat... Is it impossible to use 1/3 or something in a normal diff ? D: I know it may be hard, but here I find it really out of place (same after)
- 02:11:997 (3,4,1,2) - I think you can use some normal-hitnormal to complete the hitsounding here, because it feels empty compared to the song

[Easy]
- 00:27:686 (3,4) - These sliders are breaking the rhythm imo, it would be nice to change them or play with hitsounds to make them fit
- 00:29:376 (1) - this one and after needs to be louder
- 00:41:687 - Useless timing point here
- 01:09:497 (1,2,1,2) - wow, very nice idea for an Easy diff.
- 01:21:164 (3) - what about a normal-hitfinish here ? :P
- 02:13:664 (1,2) - aaaaaaaaaaa this is sooo silent, when the drums in the song are going crazy, whyyyy

Good luck!
Topic Starter
Pereira006

Neil Watts wrote:

Alright, since it's possible to update the standard mapset without even removing the icon, I'm gonna mod now :3
(i'll never understand this system lol) me neither



[Hitsounding (based on Lunatic diff)]
- 00:02:829 (2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6) - and after : I felt it a bit overmapped with whistles, I think it may sound better if you remove the whistle at every second circle in your triplets, like this pattern "w.w" (w=whistle, .=no hitsound) you right, fix all diff's
- 00:14:829 (1,2,3,4,5,6,7) - The 50% hitsound volume before this part and the 60% hitsound volume after makes this part really silent, since its current volume is 15%. You should think about make the hitsounds here a bit louder to equilibrate with the other hitsounds. What about 20-25% ? increassing to 25% all diff's
- 00:29:376 (1) - No hitsound here feels very weird. Make this item with standard hitsounding ? ups
- The part after is quite calm since you decided to use the soft sampleset, but why did you put some normal hitsounds on it ? I think it may sound better if you just use soft hitsounds, since it's a soft part.
- 01:23:664 - (kiai part) : I think the normal claps are unfitting to this song, I'd rather prefer to use the ticking normal drum you used until now or a fitting custom hitsound, but I guess it's just a personal preference :P I prefer more Clap soft, the drum, the sound is bit different beat normal, prefer soft
I can't really find mapping issues on this diff, so I'm just gonna mod the hitsounding :3
If you accept an item here, think to report this modification on the other diffs (if you used the same hitsounding).
I won't report the hitsounding issues above in the other diffs.

[Hard]
- 00:21:686 - You're missing a beat here, and it would be nice to map 00:21:900 - in the same way that 00:22:114 (2,3) - have been mapped, for consistency This sound is currently mapped on a slider end, but I think it's strong enough to be mapped on a circle. Not gonna add more circles if I do that the spread will be similiar in insane, so I only have to do is hard rhythm and full follow melody high and some low melody I know is hard, but Level still Hard
- 00:29:376 (1,2) - I feel like you're missing a beat again (the trumpet). It's a Hard diff, not an Easy or Normal, don't hesitate to map the strong notes. Arrange like this? http://puu.sh/jW9me/ef473c1601.jpg hmmmmm ok
- 00:55:331 - Here again, you're missing something :( Same before
- 00:57:831 (1) - here too ;( etc Same before
- 01:10:643 - why not moving 01:10:539 (6) - to 01:10:643 - ? it doesn't fit the song... (same after) I did explain other mods, prefer this way
- 01:28:664 (1) - That's strange, 01:25:330 (1,2) - here you mapped almost the same note with two sliders, but here 01:28:664 (1) - not D: Why are you suddenly mapping another instrument in similar patterns ? but melody are different...
- 01:56:372 (5) - Felt like overmapped here, there's a break from 01:56:580 - to 01:56:789 - . not really, melody still there
- 02:09:705 (5) - Same here ^ not really, melody still there

I understand what you saying, but my Style I keep make maps very "easy" I like that, just like others my maps, but this song I prefer follow melody than beats weak and normal. I'm only add beats is not there melody example in 00:28:319 (2,3,4)

[Normal]
- 01:10:331 (3) - This slider is really offbeat... Is it impossible to use 1/3 or something in a normal diff ? D: I know it may be hard, but here I find it really out of place (same after) I... don't see off beat...
- 02:11:997 (3,4,1,2) - I think you can use some normal-hitnormal to complete the hitsounding here, because it feels empty compared to the song prefer whistle soft

[Easy]
- 00:27:686 (3,4) - These sliders are breaking the rhythm imo, it would be nice to change them or play with hitsounds to make them fit when the Beats stream, is better add slider long, not gonna sliders repeats is bit hard
- 00:29:376 (1) - this one and after needs to be louder 50%
- 00:41:687 - Useless timing point here ok
- 01:09:497 (1,2,1,2) - wow, very nice idea for an Easy diff.
- 01:21:164 (3) - what about a normal-hitfinish here ? :P fix, other diff's too
- 02:13:664 (1,2) - aaaaaaaaaaa this is sooo silent, when the drums in the song are going crazy, whyyyy WHISTLE

Good luck!
Thank you mod ! Sorry refuse a lot...
Ploenar
Hi.

[General]
  1. Disable Widescreen Support.
[Dunskin's Muzukashii]
  1. 01:51:997 (6,7,8,9,10,11) - Maybe these 1/3 rhythm feel to be difficult to play for some users. so i'd recommend changing these to k for playing more easier.
  2. 02:05:330 (6,7,8,9,10,11) - Same as above.
[Dunskin's Oni]
  1. 00:26:614 (61) - k?
[Dunskin's Inner Oni]
  1. 00:09:657 - Add note like as Oni?
  2. 00:26:614 (65) - Change to k following sound like as piano?
Sorry for short modding.
purerosefallen
may i have my guest diff? Ive done this song in taikojiro so I feel easy to map this song.
Topic Starter
Pereira006

purerosefallen wrote:

may i have my guest diff? Ive done this song in taikojiro so I feel easy to map this song.
I'm sorry, there no open guest diff taiko
DarkDunskin
Almost posted into the wrong forum ^^"

Taiko Update:

  1. Disabled widescreen support on each diff
  2. Added a note in Inner Oni
Thanks for the mod!

http://puu.sh/jYpii/8216b6eafd.rar
Topic Starter
Pereira006

DarkDunskin wrote:

Almost posted into the wrong forum ^^"
good job lol, update !
Surono
wuh new map XD not old map haha
OnosakiHito
Some things about the Taikos:

00:40:962 - Snap this note to the redline in every diff. and add at the same place a greenline with a multiplier of x1,19. In this way the bar line is attached to the finisher and it doesn't overlap anymore either.

Inner and Oni are fine so far. But Muzukashii should have some breaks. Currently, it is mostly continuously mapped without any break. I will give some examples where you could apply these breaks:

  1. 00:22:543 (32,33,34,35,36) - Not sure if this really fits here well. Rather questionable. And ox xo patterns are rather uncommon in Muzu. You could try having D D instead. Would give you a break as well. (same for similar parts)
  2. 00:33:306 (3,4) - Such notes could be deleted. Would fit better to the pace here, since the trumpet is silence and you could emphasize more the beat here by single 3/4 patterns. Gives you a break, too.
  3. 00:45:331 (15) - Maybe delete this note? Dunno if it is really needed here, even though it differes in this way a bit from the previously part.
  4. 00:49:497 - Same as before.
That's all from me. Don't need to go any further into detail since mapper is experienced anyway. Call me back after this one, Dunskin.
Rubgrsch
A small hard diff mod from a hard player~

[Hard]
AR7 maybe?

00:28:319 (2) - Eh..It's really hard here. Make it a single circle
00:40:341 (2,3,4,5,6,7) - Maybe change from xxx_xxx to xxxxx__ , then add a spinner at 00:40:962 (1) -
01:09:289 (3,4,1) - just remove 4...it's a bit annoying :?
01:12:206 (6) - Start time is wrong, it's blue line. Same as 01:18:872 (6) -


Good luck~
Topic Starter
Pereira006

Charon213 wrote:

A small hard diff mod from a hard player~

[Hard]
AR7 maybe? Stay 6.2, better than AR 7

00:28:319 (2) - Eh..It's really hard here. Make it a single circle maybe, ignore drum
00:40:341 (2,3,4,5,6,7) - Maybe change from xxx_xxx to xxxxx__ , then add a spinner at 00:40:962 (1) - but that un fit follow song
01:09:289 (3,4,1) - just remove 4...it's a bit annoying :? i don't feel this annoying...., stay notes
01:12:206 (6) - Start time is wrong, it's blue line. Same as 01:18:872 (6) - I did explain this thing before


Good luck~
DarkDunskin
Taiko Update:

  1. Inserted those greenlines Ono mentioned and deleted old ones.
  2. Accepted every suggestion for muzu. Around 40 Notes vanished into oblivion...
Yeah that's it

http://puu.sh/k318R/bcaeba946b.rar
OnosakiHito
It might appear to be unsignificant, but if possible please delete these notes or other possible notes in this area:

  1. 00:28:108 -
  2. 00:54:914 -
  3. 01:08:247 -
  4. 01:13:143 (12,15) -
  5. 00:45:122 (14) - maybe delete
  6. 00:48:456 (28) - maybe delete
The reason for this is that Muzukashii is still kinda continious mapped. Actually, it might be okay as it is. But somehow I would rather prefer if we delete these notes to be on a "more safer side".

That's all. After that we are done and I will taiko icon this set. Taiko icon because I'm a QAT who is capable of taiko, even though it got an osu-icon.
DarkDunskin
Checked and updated everything~

Onos Mod

OnosakiHito wrote:

  1. 00:28:108 - deleted
  2. 00:54:914 - deleted
  3. 01:08:247 - deleted
  4. 01:13:143 (12,15) - The main melody is too significant there, that it would sound awkward if I deleted these Imo.
  5. 00:45:122 (14) - maybe delete No changes
  6. 00:48:456 (28) - maybe delete No changes

Taiko Update:

http://puu.sh/k5eTO/8c7c1e0392.osu
Topic Starter
Pereira006

OnosakiHito wrote:

That's all. After that we are done and I will taiko icon this set. Taiko icon because I'm a QAT who is capable of taiko, even though it got an osu-icon.
Isn't the rule, when this map hybrid get Icon standard, you are not going bubble? Like other mapset hybrid if have taiko icon, BN standard can bubble, because rule, well if you put this taiko icon, monstrata can bubble

anyway update taiko
OnosakiHito
Seems to be fine now. Yeah, Muzukashii is still kinda dense at some parts, but it does have an appropriate use of breaks, considering how the song is build up. As I said, since I'm QAT and this is not a Taiko set, I will just Taiko icon it. But that shouldn't be a problem.

osu!icon: p/4471520
Monstrata
Seems to be fine now. Yeah, Lunatic is still kinda dense at some parts, but it does have an appropriate use of streams, considering how the song is build up. As I said, since I'm BN, I will just Bubble icon it. But that shouldn't be a problem.

taiko!icon: p/4497362
Yuii-
Hello, so I have a couple of things!

[Easy]

The value stats are rather questionable. OD and HP 1? Come on, Perei! Try using 2, at least \:D/

00:08:209 (4,5,1) - This part is fucked up. I mean, I know what you are doing here, but the fact you're missing a lot, wait... A LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOT of important beat throughout the beginning of the map can mislead players in a way. You're mapping this in a completely different way, instead of doing the typical slider spam thing, you are placing circles every 2 white ticks and that's okay, but you gotta remember that rhythm has its priorities and should not be avoided. Also, I don't think that you need a Normal hit in 00:08:622 (5) - , Drum hit fits way better, imo!

00:14:829 (4) - Try NC'ing + Soft Whistle. You can also add Drum Whistle on 00:15:257 (5) - .

00:42:831 - Try lowering the volume of this line, it sounds really loud ;w;

Time to remove the random claps: 01:23:664 (1) - (tail); 01:24:914 (3) - (try with Soft-Drum Clap instead); 01:26:580 (5) - (Soft Whistle); 01:26:997 (1) - (tail, remove), 01:28:247 (3) - (Soft-Drum Clap); 01:29:914 (5) - (Soft Whistle); 01:30:330 - up to here is the same.

[Normal]

00:08:622 (4) - As I said in Easy, try Drum.

00:51:164 (5) - A NC could work here, avoiding an unnecessary long combo. I guess it's intentional, though since you did it in 01:04:497 (5) - as well.

01:09:289 - afsuiahia after a slider you tend to map 2 more circles... whAt HapPenEd HerE?

01:23:664 - Too lazy to check, but hitsounds...

[Hard]

00:08:416 (4,5,6,1) - Same as the other diffs, although (1) could be a Soft Whistle.

00:50:539 (2,3,4,1) - You should be careful with that, y'know. The spacing between these notes is quite "odd", especially in (4,1) why are you separating them so much when there's really nothing to point out?

00:55:747 (2,3) - Ctrl+G them for emphasis.

01:10:539 (6) - Call me crazy, but this sounds a bit bad :(. What about adding a circle in 01:10:539 - and then the slider from 01:10:643 - to 01:10:956 - ? Do the same with 01:12:206 (6) - if you agree. And, of course, 01:17:206 (6,6) - .

01:23:247 (1,2) - Remove the NC :(

[Lunatic]

00:08:416 (3,4,5,6) - Check Hard. Also, you NC'd 00:09:036 (6) - on Hard, soooo... SOOOOOO... so09o000o001123000oooOOoo...

-------

Okay, call me back, fofo
Topic Starter
Pereira006

Yuii- wrote:

Hello, so I have a couple of things!

[Easy]

The value stats are rather questionable. OD and HP 1? Come on, Perei! Try using 2, at least \:D/ that kindy hard

00:08:209 (4,5,1) - This part is fucked up. I mean, I know what you are doing here, but the fact you're missing a lot, wait... A LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOT of important beat throughout the beginning of the map can mislead players in a way. You're mapping this in a completely different way, instead of doing the typical slider spam thing, you are placing circles every 2 white ticks and that's okay, but you gotta remember that rhythm has its priorities and should not be avoided. Also, I don't think that you need a Normal hit in 00:08:622 (5) - , Drum hit fits way better, imo! I understand you reason, but you should know I follow pretty melody than beat, because this melody is pretty high than rhythm, also i know this part is whole 2 tick notes, but is fine stil because this song is quiet calm also, I like more normal... sorry

00:14:829 (4) - Try NC'ing + Soft Whistle. You can also add Drum Whistle on 00:15:257 (5) - . No NC but fix Whistle soft and Normal hit, not drum

00:42:831 - Try lowering the volume of this line, it sounds really loud ;w; PORQUOI ?! fix

Time to remove the random claps: 01:23:664 (1) - (tail); 01:24:914 (3) - (try with Soft-Drum Clap instead); 01:26:580 (5) - (Soft Whistle); 01:26:997 (1) - (tail, remove), 01:28:247 (3) - (Soft-Drum Clap); 01:29:914 (5) - (Soft Whistle); 01:30:330 - up to here is the same. I'm really sorry, I prefer highly clap

[Normal]

00:08:622 (4) - As I said in Easy, try Drum. NORMAL HIT

00:51:164 (5) - A NC could work here, avoiding an unnecessary long combo. I guess it's intentional, though since you did it in 01:04:497 (5) - as well. You know it, i will refuse BAKA

01:09:289 - afsuiahia after a slider you tend to map 2 more circles... whAt HapPenEd HerE? My name is pereira006 just to know

01:23:664 - Too lazy to check, but hitsounds... stay

[Hard]

00:08:416 (4,5,6,1) - Same as the other diffs, although (1) could be a Soft Whistle. :(

00:50:539 (2,3,4,1) - You should be careful with that, y'know. The spacing between these notes is quite "odd", especially in (4,1) why are you separating them so much when there's really nothing to point out? fix

00:55:747 (2,3) - Ctrl+G them for emphasis. WOOW

01:10:539 (6) - Call me crazy, but this sounds a bit bad :(. What about adding a circle in 01:10:539 - and then the slider from 01:10:643 - to 01:10:956 - ? Do the same with 01:12:206 (6) - if you agree. And, of course, 01:17:206 (6,6) - . GAOFDGHDFGIOHAF you made me cry and I call you crazy, fix

01:23:247 (1,2) - Remove the NC :( NIAOM

[Lunatic]

00:08:416 (3,4,5,6) - Check Hard. Also, you NC'd 00:09:036 (6) - on Hard, soooo... SOOOOOO... so09o000o001123000oooOOoo... let's talk about my life, you know what my name last ? is Pereira SHAUSHUAHSUAHSUAHSHASU

-------

Okay, call me back, fofo
DOMNE

monstrata wrote:

Seems to be fine now. Yeah, Lunatic is still kinda dense at some parts, but it does have an appropriate use of streams, considering how the song is build up. As I said, since I'm BN, I will just Bubble icon it. But that shouldn't be a problem.

taiko!icon: p/4497362
You canada :(
Yuii-
Currently rechecking. Do you know if a rebubble is needed?
OnosakiHito
Rebubble and ask Monstratta to check again. Or ask Monstratta whether he can agree with the changes you did.
Topic Starter
Pereira006
Ask monstrata to rebubble or you @yuii, if monstrata rebubble you are free qualify if you rebubble I find another BN
Yuii-
I will just wait for him, already tell Nathan to recheck, don't worry~
Monstrata
Pereira, You SHAUSHUAHSUAHSUAHSHASU :(
ghm12
its happening
Yuii-
Seems to be fine now. Yeah, Easy is still kinda dense at some parts, but it does have an appropriate use of rhythm, considering how the song is build up. As I said, since I'm BN and this is not a Mania set, I will just Heart icon it. But that shouldn't be a problem.

osu!icon: p/4471520
taiko!icon: p/4497362
bubble!icon: p/4497362
bubble!icon 2: p/4499141/
heart!icon: p/4501550/
ghm12
oh hey gratz <3
Topic Starter
Pereira006
thank guys :D

WHERE DarkDunskin ?!

EDIT: Yuii-, you Argentina... :(
Yuii-

Pereira006 wrote:

EDIT: Yuii-, you Argentina... :(
Hm?
DarkDunskin
Yay so good :3
I hope it stays like this~
-Sh1n1-
Gratz *-*/
Kalibe
Gratz ! :)
DaxMasterix
Congratz :B
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