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ZUN - Septette for the Dead Princess [Taiko|Osu]

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Taeyang
  • General
  1. i recommend use same 'Combo Colours' ([Lunatic])
  2. MP3('remiliasong') is not 128~192kbps


  • Easy
  1. 00:02:415 (1,1) - stack
  2. 00:35:996 (1,2,3) - 00:36:824 (2) - that's not symmetry you can be better
  3. 00:40:962 (2,3) - unrankable here is 0.6 DS 00:40:962 (2,3) - stack? (i mao you can stack there
  4. 01:19:497 (3) - NC


  • Normal
  1. 00:15:257 - here had drum sound how do you like this rhythm
  2. 00:22:543 (1,2,3,4) - 00:24:257 (1,2,3) - here is same music so you should be use same rhythm(00:49:497 (1,2,3,4,5,6,7,8) - like here)
  3. 00:25:971 (4) - NC
  4. 00:35:996 (1,4) - off-screen?
  5. 01:38:664 (4,1) - check here DS


  • Hard
  1. 00:16:543 (3,4,5) - flow suggest
  2. 00:26:293 - here drum sound a little big add note nor end slide tail there
  3. 00:54:497 (1,2,3,1) - make jump (00:52:831 (1,2,3,4) - then here)
  4. 01:02:831 (1,1) - stack


  • Lunatic
  1. 00:07:795 (1,2,1,2,3) - suggest ; make symmetry
  2. 01:16:581 (3,3) - stack?
  3. 02:00:851 - add note
  4. 02:16:580 (13) - suggest 02:16:893 - end here

good luck~!
Topic Starter
Pereira006

Taeyang wrote:

  • General
  1. i recommend use same 'Combo Colours' ([Lunatic]) ups
  2. MP3('remiliasong') is not 128~192kbps

The song's audio file must be of reasonable quality. Try and source mp3 files yourself; ripping them from a streaming video site often results in low quality audio with high file sizes. The bitrate of a beatmap's audio file must be no lower than 128kbps and no higher than 192kbps. If you are having trouble acquiring an appropriate audio file, contact one of the more audio-savvy BN; they will be more than happy to help find an mp3 for you.

180kbps is fine


  • Easy
  1. 00:02:415 (1,1) - stack ok
  2. 00:35:996 (1,2,3) - 00:36:824 (2) - that's not symmetry you can be better they stil symentric
  3. 00:40:962 (2,3) - unrankable here is 0.6 DS 00:40:962 (2,3) - stack? (i mao you can stack there that really fine, that "break" is little long
  4. 01:19:497 (3) - NC ya


  • Normal
  1. 00:15:257 - here had drum sound how do you like this rhythm no, this I follow melody over than beats and drums
  2. 00:22:543 (1,2,3,4) - 00:24:257 (1,2,3) - here is same music so you should be use same rhythm(00:49:497 (1,2,3,4,5,6,7,8) - like here) holy... fix
  3. 00:25:971 (4) - NC ya
  4. 00:35:996 (1,4) - off-screen? not really but well
  5. 01:38:664 (4,1) - check here DS fix


  • Hard
  1. 00:16:543 (3,4,5) - flow suggest prefer my own flow
  2. 00:26:293 - here drum sound a little big add note nor end slide tail there
  3. 00:54:497 (1,2,3,1) - make jump (00:52:831 (1,2,3,4) - then here) no, intentional
  4. 01:02:831 (1,1) - stack intentional


  • Lunatic
  1. 00:07:795 (1,2,1,2,3) - suggest ; make symmetry prefer my, i like this way flow
  2. 01:16:581 (3,3) - stack? ok
  3. 02:00:851 - add note no, follow melody only
  4. 02:16:580 (13) - suggest 02:16:893 - end here hmm ok

good luck~!
thank you mod !
DarkDunskin
This is just for you~

http://puu.sh/jRQQO/3a09b0c151.rar

Muzu is all like DON DON DON DON and Oni is more like stream stream DON DON stream stream
Have fun! :D
Topic Starter
Pereira006

DarkDunskin wrote:

This is just for you~

http://puu.sh/jRQQO/3a09b0c151.rar

Muzu is all like DON DON DON DON and Oni is more like stream stream DON DON stream stream
Have fun! :D
Done !! yay we our "team" is back :D
ghm12
I'm lazy
You can refuse everything, I'm kinda dumb to modding today
General (Portuguese)
Dá uma olhada no aimod, basicamente algumas diffs (Taikos) tão com source/tags diferentes
Adicione as tags: 亡き王女の為のセプテット naki oujo no tame no seputetto
Nas tags, a primeira é o nome em japonês (mas você optou por usar a tradução oficial, então não acho que pode simplesmente usar o nome em japonês junto) e o segundo é o romaji (de acordo com o JhowM)

General Taiko
Slider Velocity 1,40 please? 1.5 is weird as hell :x
Flash kiais just exist to blind players, please remove then.
The bpm of the music changes a lot, and I don't know if it's a good idea having those slider changes in a low diff like Muzukashii.
One way you can fix it is having a base bpm and adding a green line in every red line with the result of the following calculation:
BaseBPM (144, for example)/currentBPM(like 140). Following this calculation, you should add a greenline in every 140bpm red line with a slider velocity of 1,02857.
If you didn't get this part, you can ask me for the code (my explanation sucks I know). Also, if you do that, don't forget to maintain the volume/soft or normal hitsound THE SAME, or It'll be surely disqualified.
You don't need to apply the BaseBPM in Oni though, but it would be nice to have some slow downs before the bpm change to don't break the map with a sudden change.
There are some useless green lines btw, it's better to remove them.

Muzukashii
Check aimod
00:29:996 - I don't think it's a good idea having ddk and kkd on this part. My suggestion is turning 00:29:996 - into ddd and 00:30:513 - d, 00:31:651 - kkk and 00:32:169 - k, 00:33:307 - ddd and 00:33:824 - d.
00:34:962 - I don't know if it's me, but ddd fits better here
00:37:238 - 00:38:893 - same issue, maybe kkk then? If you want to make this part different than 00:40:548 -, You can turn them into ddd
00:55:331 - 01:08:664 - I don't think this note really needs a finish.
01:25:955 - 01:32:622 - 01:39:289 - 01:45:955 - Same issue about kdd. Maybe ddd then?
01:29:289 - 01:42:622 - kkk here?
01:33:872 - 01:47:205 - This part I recommend ddd and then 01:34:289 - 01:47:622 - k, fits better in my opinion.

Oni
I don't know if it's a good idea using same HP/OD than muzukashii here.
Check aimod
You don't need to aplly the svs I said before, but it would be nice having slow downs to don't have a sudden change
00:08:416 - kkd would fit better here? It's ok to use on oni :p
00:11:105 - Turn this into k? It's different than the other beats, then make it different!
00:26:614 - 00:27:471 - Turn these into k for consistency?
00:48:872 - ddk would fit much better, since the last note is stronger than the others
01:23:872 - 01:27:205 - 01:30:539 - 01:37:205 - 01:40:539 - 01:43:872 - Maybe kkd works better here?
01:34:289 - 01:47:622 - I think kkddk works better than ddddk here
01:34:914 - 01:48:247 - Maybe those as k works better?
01:54:080 - I don't know if it's me, but maaaybe k here?
02:01:684 - 02:15:018 - I don't know if removing this would be better, definitely it's up to you
02:01:580 - This definitely sounds better as d
02:03:872 - This sound as k for me
02:07:414 - 02:07:622 - I guess those as k sounds better
It's very well made tbh, but the last part in Oni may kill the players, and probably need some breaks.
Good luck ~
OzzyOzrock
Wanna pop in to say that the stream stuff is fine! I love Dunskin ZUN maps :D HD DT paradise

But you're going to have to name that diff Inner Oni, and make another diff between the two diffs. The limitations that Muzu has are too confined to correctly give spread during parts like that stream. With Oni you have more freedom to make patterns, so spread becomes nice.

tl;dr muzu player will pass Muzu but explode when they see Oni stream gg
Sky Trias
M4M

[General]
  1. Inconsistency in Combo Colour your Standard Mode and Taiko Mode..
    Here's the Standard's Combo Colour
    81,81,255
    178,0,255
    255,125,255
  2. Better check again Source in Taiko Mode .
    Standard's Source : 東方Project
    Taiko's Source : The Embodiment of Scarlet Devil
  3. Inconsistency in Tags your Standard Mode and Taiko Mode..
    Taiko's lost tags : The - Embodiment - of - Scarlet - Devil
  4. Really don't need Audio Lead-in?
[Easy]
  1. 00:14:829 (4) - better NC this, cause BPM changing
  2. 00:42:380 (3) - ^
  3. 01:06:997 (2) - rotate 15 degree better I think
  4. 01:23:247 (4) - NC?
  5. really nice mapset!
[Normal]
  1. 00:22:328 (5,1) - blanket
  2. 00:27:686 (3) - better NC this, cause BPM changing
  3. 01:02:622 (5,1) - blanket
  4. 01:23:456 (6,1) - better add more spacing on this same like 00:42:605 (3,1)
  5. 01:23:247 (5) - add NC here , same like Hard difficult
  6. 01:41:164 (2) - rotate -25 degree better , and put on 36|176 also 01:41:580 (3) - 136|96 for DS
[Hard]
  1. 00:23:614 (2,4) - Ctrl+G then 00:23:828 (3,4) - Ctrl+G same like you make on 00:50:539 (2,3,4)
  2. 00:40:962 (7) - NC?
  3. 00:55:747 (2,3) - Ctrl+G?
  4. 01:44:497 (2) - maybe move to 80|144 for better flow
[Lunatic]
  1. 00:46:997 (3) - can you make blanket with 00:46:164 (1) - ?? or move middle point to 132|320 then last point to 92|240 or same placement like that
  2. 01:00:331 (3) - 80|96 better , same placement like 00:48:872 (2,3,4)
  3. 01:28:247 (4) - 256|112 better flow I think
  4. 01:41:580 (4) - 344|92 for blanket
  5. 01:31:164 (3) - make same slider like 01:31:580 (4) -
  6. 01:59:184 - add not here , stream start on 01:59:080
[]

The Taiko's have a problem on snapped , better check that again ..

[Taiko]

  • #1 Muzukashii
  1. 00:28:322 (57) -
  2. 00:28:533 (58) -

    #2 Oni
  3. 00:27:900 (69) -
  4. 00:28:005 (70) -
  5. 00:28:111 (71) -
  6. 00:28:322 (72) -
  7. 00:28:533 (74) -
That's all I can help , really nice mapset!
FlamingRok
Hello, a random mod dropping on in!

d = don
k = kat
D = large don
K = large kat

[Dunskin's Muzukashii]
01:35:330 (68) Perhaps change to K to match the high-pitched sound before the spinner?
01:48:663 (50) ^

[Dunskin's Oni]
00:17:721 (16) Seeing as this section has lower pitched instrumentals than the next part, you have the triplets mapped accordingly. Maybe match the quintuplet with it by changing this to a d?
00:23:186 (47) Same reasoning as above, but instead, this part has higher pitched instrumentals, so changing this to k may work better?
00:34:031 (10) The pitch is fairly similar to (11), perhaps change to k accordingly?
00:48:247 (39) Seeing as this part is higher pitched in comparison to it's similarly looking pattern'd brother in a lower pitched section, changing to k may work?
00:49:914 (51) Change to k to differentiate the future pattern in a lower pitched section?
01:01:581 (36) See 00:48:247 (39) for details.
01:12:935 (16,19) Similar to the future pattern in a lower pitched section, k may work better?
01:20:435 (17,20) Similar to the past pattern in a lower pitched section, k may work better?
01:29:706 (66) High pitched section, so k may work better?
01:35:330 (97) See Muzukashii's 01:35:330 (68) for details.
01:43:038 (34) See 01:29:706 (66) for details.
01:48:663 (65) See Muzukashii's 01:35:330 (68) for details.
01:51:268 (5,6,7) Ctrl+G to match the piano better?
01:53:143 (21,22) Ctrl+G for variety?
02:02:830 (109) Change to k for the piano?
02:03:039 (111,112) Change both to d as these pitches aren't too high.
02:04:601 (5,6,7) See 01:51:268 (5,6,7) for details.
02:04:913 (8) Change to k as this section is a higher pitch than the previous section after the kiai time.
02:06:268 (18) ^
02:16:372 (111) Change to d as the piano isn't that high anymore at this point.

Also, you need another diff in between Muzukashii and Oni as Ozzy had pointed out before. Be sure also to fix your unsnapped objects, but stating that when others have would be redundant.
DarkDunskin
Update:
  1. Fixed unsnapped Notes on each Diff
  2. Removed unused greenl-ines/ added 2 green-lines for better SV stuff
  3. Set SV to 1.40 like it should be
  4. Changed almost every point ghm12 suggested for Muzu
  5. Changed one suggestion for Oni FlamingRok made (see below)
  6. Last but not least: Mapped a new Oni and renamed former Oni to Inner Oni.
FlamingRok's mod
00:17:721 (16) Seeing as this section has lower pitched instrumentals than the next part, you have the triplets mapped accordingly. Maybe match the quintuplet with it by changing this to a d?

kudosu! to everyone~
People are modding so fast <.<

http://puu.sh/jT41V/1eeb5cea10.rar
Topic Starter
Pereira006

Sky Trias wrote:

M4M

[General]
  1. Inconsistency in Combo Colour your Standard Mode and Taiko Mode.. taiko is another mode, no need
    Here's the Standard's Combo Colour
    81,81,255
    178,0,255
    255,125,255
  2. Better check again Source in Taiko Mode .
    Standard's Source : 東方Project
    Taiko's Source : The Embodiment of Scarlet Devil
  3. Inconsistency in Tags your Standard Mode and Taiko Mode..
    Taiko's lost tags : The - Embodiment - of - Scarlet - Devil
  4. Really don't need Audio Lead-in? ya
[Easy]
  1. 00:14:829 (4) - better NC this, cause BPM changing I will thinking... but bpm is just +1 but i will thinking
  2. 00:42:380 (3) - ^ same
  3. 01:06:997 (2) - rotate 15 degree better I think ya
  4. 01:23:247 (4) - NC? ya
  5. really nice mapset!
[Normal]
  1. 00:22:328 (5,1) - blanket ya
  2. 00:27:686 (3) - better NC this, cause BPM changing SAme before
  3. 01:02:622 (5,1) - blanket ok
  4. 01:23:456 (6,1) - better add more spacing on this same like 00:42:605 (3,1) not really big problem but fix my own placements
  5. 01:23:247 (5) - add NC here , same like Hard difficult no, this normal is same NC in easy but hard and insane is another level
  6. 01:41:164 (2) - rotate -25 degree better , and put on 36|176 also 01:41:580 (3) - 136|96 for DS ok
[Hard]
  1. 00:23:614 (2,4) - Ctrl+G then 00:23:828 (3,4) - Ctrl+G same like you make on 00:50:539 (2,3,4) ho this better, fix
  2. 00:40:962 (7) - NC?
  3. 00:55:747 (2,3) - Ctrl+G? no
  4. 01:44:497 (2) - maybe move to 80|144 for better flow hmm ok
[Lunatic]
  1. 00:46:997 (3) - can you make blanket with 00:46:164 (1) - ?? or move middle point to 132|320 then last point to 92|240 or same placement like that intentional, Prefer this way
  2. 01:00:331 (3) - 80|96 better , same placement like 00:48:872 (2,3,4) no
  3. 01:28:247 (4) - 256|112 better flow I think ok
  4. 01:41:580 (4) - 344|92 for blanket ok
  5. 01:31:164 (3) - make same slider like 01:31:580 (4) - ok
  6. 01:59:184 - add not here , stream start on 01:59:080 I follow only melody there, no beats
[]

The Taiko's have a problem on snapped , better check that again ..

[Taiko]

  • #1 Muzukashii
  1. 00:28:322 (57) -
  2. 00:28:533 (58) -

    #2 Oni
  3. 00:27:900 (69) -
  4. 00:28:005 (70) -
  5. 00:28:111 (71) -
  6. 00:28:322 (72) -
  7. 00:28:533 (74) -
That's all I can help , really nice mapset!
Thank you mod !

Taiko update
Crimmi
Hai, m4m here~

General (Metadata, Timing, etc)




  1. There is some unsnapped green lines in Dunskin's Muzukashii, Oni & Inner Oni:
  2. 00:41:062
  3. 00:42:029
  4. Maybe use 01:36:789 in your kiai to properly end it in the first part before starting the second part.

Easy



  1. 01:28:664 (4) - Maybe you can move this to x:400|y:160?
  2. 01:53:664 (1) - Maybe move this to x:340|y:208 so it could blanket (3)'s slider end.
  3. 02:14:497 (2) - Move this to x:256|y:324, it'll give newbies a chance to catch the spinner from the middle rather than the far right corner.

Normal



  1. 00:08:416 (x) - I really feel that you should add a note, tested the notes after that and without it, it felt a bit weird to play.
  2. 00:14:829 (3) - Remove whistle?
  3. 00:28:319 (4) - This again feels and sounds weird to me, maybe bring this back to the white tick and place a note (optional) in it's place. (You may have to move (5) after if the change is made.)
  4. 00:38:479 (4) - Remove finish?

Hard



  1. 00:56:997 (3,4,1) - Check the spacing with these.

Lunatic



  1. 00:40:962 (1) - I feel that this spinner is forced in since it ends awkwardly and off beat, (It was a faint sound but meh.)
  2. 01:41:997 (1) - Move this to x:316|y:232.

Gl~!
Topic Starter
Pereira006

Crimmi wrote:

Hai, m4m here~

General (Metadata, Timing, etc)




  1. There is some unsnapped green lines in Dunskin's Muzukashii, Oni & Inner Oni:
  2. 00:41:062
  3. 00:42:029
  4. Maybe use 01:36:789 in your kiai to properly end it in the first part before starting the second part.

fix green line expect kiai

Easy



  1. 01:28:664 (4) - Maybe you can move this to x:400|y:160? change my owm placements
  2. 01:53:664 (1) - Maybe move this to x:340|y:208 so it could blanket (3)'s slider end. no, intentional
  3. 02:14:497 (2) - Move this to x:256|y:324, it'll give newbies a chance to catch the spinner from the middle rather than the far right corner.ok

Normal



  1. 00:08:416 (x) - I really feel that you should add a note, tested the notes after that and without it, it felt a bit weird to play. not sure, that will much clicks, but will change if more mods to sayd this
  2. 00:14:829 (3) - Remove whistle? ya
  3. 00:28:319 (4) - This again feels and sounds weird to me, maybe bring this back to the white tick and place a note (optional) in it's place. (You may have to move (5) after if the change is made.) I feel like my more, That sldier red tick start that song because beats stream, feel better IMO
  4. 00:38:479 (4) - Remove finish? ya

Hard



  1. 00:56:997 (3,4,1) - Check the spacing with these. ya

Lunatic



  1. 00:40:962 (1) - I feel that this spinner is forced in since it ends awkwardly and off beat, (It was a faint sound but meh.) change volume, spinner stay
  2. 01:41:997 (1) - Move this to x:316|y:232. ok

Gl~!
Thank you mod !
Monstrata
[General]
  1. Audio Lead-In between standard and taiko are different. Can you double check if this is intentional or not?
[Lunatic]

  1. 00:40:962 (1) - I really think a slider will fit better. The spinner is really random. and you have to spin really fast to even get a 300, it feels really sudden xP. Also, it makes 00:42:154 (1) - kind of hard to aim since there is a bpm change after the spinner. If you make this a slider, ending on 00:41:929 - is pretty nice too.
  2. 00:42:380 (2,3,4,5) - This might play a bit awkwardly for people because the stream is a different bpm, and players won't know there is a bpm change because there are no circles/sliders before here that tell the player the BPM is slowing down. I recommend making these 1/4 sliders instead. Maybe just one 1/4 slider with 2x repeat so it's easier for players to adjust.
  3. 00:46:997 (3,4,1) - I think you can make this jump a bit bigger.
  4. 01:00:331 (3) - I know you like to follow main melody. Here the main melody has a few more notes, like on 01:00:539 - . Try making this a 1/2 slider instead and adding another circle on 01:00:747 - . I think players will enjoy this because it's still very similar to the rhythm you are using for 00:56:164 (1,2,3,4) - . but you just add 1 more circle to follow the main melody better.
  5. 01:24:497 (3,4) - Main melody is 3/4 rhythm here. You can hear the note on 01:24:809 - . I don't know if you want to change this or not, I will just mention it here. If you want to change, easy fix is just to use a 3/4 repeat slider.
  6. 01:59:393 (5) - I recommend removing this and starting the stream on a white tick. It will be easier for players to read, and it will be more consistent whtn your rhythm. Examples: 01:49:497 (2) - 01:51:164 (5) - 01:56:164 (5) - 01:57:414 (3) - . Where you start the stream on a white tick.
  7. 02:03:455 (1,1) - These two circles are very soft. How about just deleting them and having the spinner end at 02:03:664 - . So next combo begins with the piano. Makes more sense imo xD.
  8. 02:12:726 (5) - Also delete this? Same reason as the last stream~
[Hard]

  1. 00:17:400 (1,2,3,1) - The jump from 1>2 is really big but jump from 3>1 is kinda small in comparison. 00:19:114 (1) - Is a much stronger note though, so i think it should have same spacing.
  2. 00:28:319 (2,1) - This might be a bit confusing to read for a Hard.
  3. 01:04:081 (3) - Move this 2 pixels up for perfect blanket. (And move 01:03:872 (2) - two pixels down xD).
  4. 01:56:164 (3,4,5,6) - This kind of rhythm is reallly difficult even for Insane D: It's a polarity change cuz the slider is on a blue tick and not white/red. It's challenging because players only tap 4 times instead of 3 or 5 which is "normal". Try taking out 01:56:372 (5) - and add a repeat to 01:56:476 (6) - .
  5. 01:59:497 (4,5,6,7) - ^
  6. 02:09:497 (3,4,5,6) - ^
  7. 02:12:830 (4,5,6,7) - ^ I'm going to mention all of them because i really feel you should fix them (srry xPP)
[Normal]

  1. 00:28:319 (4) - Try having the slider begin on 00:28:531 - instead? And add a circle to 00:28:319 - . Follows the main melody pretty well imo.
  2. 00:42:154 (1,2,3) - BPM changes aren't very beginner friendly. I think it's better to use 1/2 repeat sliders here rather than putting single-tap rhythm since it's harder for beginners to adjust to a new BPM (and then adjust back).
  3. 01:50:955 - This is an awkward pause imo... How about making 01:50:747 (3) - a 1/2 slider instead. There is a not there that is covered by main melody as well.
  4. 02:04:289 - ^Same idea
[Easy]

  1. 00:42:380 (3) - I think it's better to just leave this blank. It will be weird to click 1 circle on 133 BPM and then change back to 144 BPM lol. A pause fits the music well here imo.
call me back :D
Topic Starter
Pereira006

monstrata wrote:

[General]
  1. Audio Lead-In between standard and taiko are different. Can you double check if this is intentional or not? fix
[Lunatic]

  1. 00:40:962 (1) - I really think a slider will fit better. The spinner is really random. and you have to spin really fast to even get a 300, it feels really sudden xP. Also, it makes 00:42:154 (1) - kind of hard to aim since there is a bpm change after the spinner. If you make this a slider, ending on 00:41:929 - is pretty nice too. remove slider
  2. 00:42:380 (2,3,4,5) - This might play a bit awkwardly for people because the stream is a different bpm, and players won't know there is a bpm change because there are no circles/sliders before here that tell the player the BPM is slowing down. I recommend making these 1/4 sliders instead. Maybe just one 1/4 slider with 2x repeat so it's easier for players to adjust. fix
  3. 00:46:997 (3,4,1) - I think you can make this jump a bit bigger. this jump still big, like other parts 2.00x
  4. 01:00:331 (3) - I know you like to follow main melody. Here the main melody has a few more notes, like on 01:00:539 - . Try making this a 1/2 slider instead and adding another circle on 01:00:747 - . I think players will enjoy this because it's still very similar to the rhythm you are using for 00:56:164 (1,2,3,4) - . but you just add 1 more circle to follow the main melody better. I'm sorry, prefer my own, because that melody is "long" is strong than melody "beat" weak that i prefer make slider long, like other parts, sorry refuse
  5. 01:24:497 (3,4) - Main melody is 3/4 rhythm here. You can hear the note on 01:24:809 - . I don't know if you want to change this or not, I will just mention it here. If you want to change, easy fix is just to use a 3/4 repeat slider. Ho, actualy I hear that when this map wasn't pending, I did this 2 slider jump is really good to follow melody and level this "lunatic" the 3/4 I feel pretty easy, Stay 2 slider
  6. 01:59:393 (5) - I recommend removing this and starting the stream on a white tick. It will be easier for players to read, and it will be more consistent whtn your rhythm. Examples: 01:49:497 (2) - 01:51:164 (5) - 01:56:164 (5) - 01:57:414 (3) - . Where you start the stream on a white tick. no really, there no confuse, Lot players get first time this parts stream all 300 score, also I watch you play this parts, you got too lol
  7. 02:03:455 (1,1) - These two circles are very soft. How about just deleting them and having the spinner end at 02:03:664 - . So next combo begins with the piano. Makes more sense imo xD. fix
  8. 02:12:726 (5) - Also delete this? Same reason as the last stream~ no
[Hard]

  1. 00:17:400 (1,2,3,1) - The jump from 1>2 is really big but jump from 3>1 is kinda small in comparison. 00:19:114 (1) - Is a much stronger note though, so i think it should have same spacing. hooo, is don't really if you see number are big, as Hard level with this bpm <2.50X I don't think this is hard also this is pretty easy catch (like another my maps) but ok fix
  2. 00:28:319 (2,1) - This might be a bit confusing to read for a Hard. change rhythm
  3. 01:04:081 (3) - Move this 2 pixels up for perfect blanket. (And move 01:03:872 (2) - two pixels down xD). still blanket :( there huge types blanket but still :( like in 01:04:497 (1) -
  4. 01:56:164 (3,4,5,6) - This kind of rhythm is reallly difficult even for Insane D: It's a polarity change cuz the slider is on a blue tick and not white/red. It's challenging because players only tap 4 times instead of 3 or 5 which is "normal". Try taking out 01:56:372 (5) - and add a repeat to 01:56:476 (6) - . alright then, fix
  5. 01:59:497 (4,5,6,7) - ^ Remilia
  6. 02:09:497 (3,4,5,6) - ^ Is
  7. 02:12:830 (4,5,6,7) - ^ I'm going to mention all of them because i really feel you should fix them (srry xPP) My waifu
[Normal]

  1. 00:28:319 (4) - Try having the slider begin on 00:28:531 - instead? And add a circle to 00:28:319 - . Follows the main melody pretty well imo.
    fix
  2. 00:42:154 (1,2,3) - BPM changes aren't very beginner friendly. I think it's better to use 1/2 repeat sliders here rather than putting single-tap rhythm since it's harder for beginners to adjust to a new BPM (and then adjust back). fix
  3. 01:50:955 - This is an awkward pause imo... How about making 01:50:747 (3) - a 1/2 slider instead. There is a not there that is covered by main melody as well. fix
  4. 02:04:289 - ^Same idea fix
[Easy]

  1. 00:42:380 (3) - I think it's better to just leave this blank. It will be weird to click 1 circle on 133 BPM and then change back to 144 BPM lol. A pause fits the music well here imo. fix
call me back :D
Thank !"!"
Monstrata
We double-checked the metadata. It looks good to me.

Doublechecked with this site: http://kumikyoku.rintaun.net/wiki/Septe ... d_Princess

Standard'd~ Good luck Pereira!
Neil Watts
FIRETRUCK i'm too late :( wanted to mod this but I never had the time until now...


Well, please call me if your map gets DQ because of mapping issues and if it needs modding again :)
because Touhou OST are still a masterpiece, and because I tried so hard to kill Remilia in EoSD when I was noob...

Good luck for ranking!
Topic Starter
Pereira006

Neil Watts wrote:

FIRETRUCK i'm too late :( wanted to mod this but I never had the time until now...


Well, please call me if your map gets DQ because of mapping issues and if it needs modding again :)
because Touhou OST are still a masterpiece, and because I tried so hard to kill Remilia in EoSD when I was noob...

Good luck for ranking!
you still can mod, is just Icon Standard. you can mod now or just wait this map if get DQ lol
Neil Watts
Alright, since it's possible to update the standard mapset without even removing the icon, I'm gonna mod now :3
(i'll never understand this system lol)



[Hitsounding (based on Lunatic diff)]
- 00:02:829 (2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6) - and after : I felt it a bit overmapped with whistles, I think it may sound better if you remove the whistle at every second circle in your triplets, like this pattern "w.w" (w=whistle, .=no hitsound)
- 00:14:829 (1,2,3,4,5,6,7) - The 50% hitsound volume before this part and the 60% hitsound volume after makes this part really silent, since its current volume is 15%. You should think about make the hitsounds here a bit louder to equilibrate with the other hitsounds. What about 20-25% ?
- 00:29:376 (1) - No hitsound here feels very weird. Make this item with standard hitsounding ?
- The part after is quite calm since you decided to use the soft sampleset, but why did you put some normal hitsounds on it ? I think it may sound better if you just use soft hitsounds, since it's a soft part.
- 01:23:664 - (kiai part) : I think the normal claps are unfitting to this song, I'd rather prefer to use the ticking normal drum you used until now or a fitting custom hitsound, but I guess it's just a personal preference :P
I can't really find mapping issues on this diff, so I'm just gonna mod the hitsounding :3
If you accept an item here, think to report this modification on the other diffs (if you used the same hitsounding).
I won't report the hitsounding issues above in the other diffs.

[Hard]
- 00:21:686 - You're missing a beat here, and it would be nice to map 00:21:900 - in the same way that 00:22:114 (2,3) - have been mapped, for consistency This sound is currently mapped on a slider end, but I think it's strong enough to be mapped on a circle.
- 00:29:376 (1,2) - I feel like you're missing a beat again (the trumpet). It's a Hard diff, not an Easy or Normal, don't hesitate to map the strong notes. Arrange like this? http://puu.sh/jW9me/ef473c1601.jpg
- 00:55:331 - Here again, you're missing something :(
- 00:57:831 (1) - here too ;( etc
- 01:10:643 - why not moving 01:10:539 (6) - to 01:10:643 - ? it doesn't fit the song... (same after)
- 01:28:664 (1) - That's strange, 01:25:330 (1,2) - here you mapped almost the same note with two sliders, but here 01:28:664 (1) - not D: Why are you suddenly mapping another instrument in similar patterns ?
- 01:56:372 (5) - Felt like overmapped here, there's a break from 01:56:580 - to 01:56:789 - .
- 02:09:705 (5) - Same here ^

[Normal]
- 01:10:331 (3) - This slider is really offbeat... Is it impossible to use 1/3 or something in a normal diff ? D: I know it may be hard, but here I find it really out of place (same after)
- 02:11:997 (3,4,1,2) - I think you can use some normal-hitnormal to complete the hitsounding here, because it feels empty compared to the song

[Easy]
- 00:27:686 (3,4) - These sliders are breaking the rhythm imo, it would be nice to change them or play with hitsounds to make them fit
- 00:29:376 (1) - this one and after needs to be louder
- 00:41:687 - Useless timing point here
- 01:09:497 (1,2,1,2) - wow, very nice idea for an Easy diff.
- 01:21:164 (3) - what about a normal-hitfinish here ? :P
- 02:13:664 (1,2) - aaaaaaaaaaa this is sooo silent, when the drums in the song are going crazy, whyyyy

Good luck!
Topic Starter
Pereira006

Neil Watts wrote:

Alright, since it's possible to update the standard mapset without even removing the icon, I'm gonna mod now :3
(i'll never understand this system lol) me neither



[Hitsounding (based on Lunatic diff)]
- 00:02:829 (2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6) - and after : I felt it a bit overmapped with whistles, I think it may sound better if you remove the whistle at every second circle in your triplets, like this pattern "w.w" (w=whistle, .=no hitsound) you right, fix all diff's
- 00:14:829 (1,2,3,4,5,6,7) - The 50% hitsound volume before this part and the 60% hitsound volume after makes this part really silent, since its current volume is 15%. You should think about make the hitsounds here a bit louder to equilibrate with the other hitsounds. What about 20-25% ? increassing to 25% all diff's
- 00:29:376 (1) - No hitsound here feels very weird. Make this item with standard hitsounding ? ups
- The part after is quite calm since you decided to use the soft sampleset, but why did you put some normal hitsounds on it ? I think it may sound better if you just use soft hitsounds, since it's a soft part.
- 01:23:664 - (kiai part) : I think the normal claps are unfitting to this song, I'd rather prefer to use the ticking normal drum you used until now or a fitting custom hitsound, but I guess it's just a personal preference :P I prefer more Clap soft, the drum, the sound is bit different beat normal, prefer soft
I can't really find mapping issues on this diff, so I'm just gonna mod the hitsounding :3
If you accept an item here, think to report this modification on the other diffs (if you used the same hitsounding).
I won't report the hitsounding issues above in the other diffs.

[Hard]
- 00:21:686 - You're missing a beat here, and it would be nice to map 00:21:900 - in the same way that 00:22:114 (2,3) - have been mapped, for consistency This sound is currently mapped on a slider end, but I think it's strong enough to be mapped on a circle. Not gonna add more circles if I do that the spread will be similiar in insane, so I only have to do is hard rhythm and full follow melody high and some low melody I know is hard, but Level still Hard
- 00:29:376 (1,2) - I feel like you're missing a beat again (the trumpet). It's a Hard diff, not an Easy or Normal, don't hesitate to map the strong notes. Arrange like this? http://puu.sh/jW9me/ef473c1601.jpg hmmmmm ok
- 00:55:331 - Here again, you're missing something :( Same before
- 00:57:831 (1) - here too ;( etc Same before
- 01:10:643 - why not moving 01:10:539 (6) - to 01:10:643 - ? it doesn't fit the song... (same after) I did explain other mods, prefer this way
- 01:28:664 (1) - That's strange, 01:25:330 (1,2) - here you mapped almost the same note with two sliders, but here 01:28:664 (1) - not D: Why are you suddenly mapping another instrument in similar patterns ? but melody are different...
- 01:56:372 (5) - Felt like overmapped here, there's a break from 01:56:580 - to 01:56:789 - . not really, melody still there
- 02:09:705 (5) - Same here ^ not really, melody still there

I understand what you saying, but my Style I keep make maps very "easy" I like that, just like others my maps, but this song I prefer follow melody than beats weak and normal. I'm only add beats is not there melody example in 00:28:319 (2,3,4)

[Normal]
- 01:10:331 (3) - This slider is really offbeat... Is it impossible to use 1/3 or something in a normal diff ? D: I know it may be hard, but here I find it really out of place (same after) I... don't see off beat...
- 02:11:997 (3,4,1,2) - I think you can use some normal-hitnormal to complete the hitsounding here, because it feels empty compared to the song prefer whistle soft

[Easy]
- 00:27:686 (3,4) - These sliders are breaking the rhythm imo, it would be nice to change them or play with hitsounds to make them fit when the Beats stream, is better add slider long, not gonna sliders repeats is bit hard
- 00:29:376 (1) - this one and after needs to be louder 50%
- 00:41:687 - Useless timing point here ok
- 01:09:497 (1,2,1,2) - wow, very nice idea for an Easy diff.
- 01:21:164 (3) - what about a normal-hitfinish here ? :P fix, other diff's too
- 02:13:664 (1,2) - aaaaaaaaaaa this is sooo silent, when the drums in the song are going crazy, whyyyy WHISTLE

Good luck!
Thank you mod ! Sorry refuse a lot...
Ploenar
Hi.

[General]
  1. Disable Widescreen Support.
[Dunskin's Muzukashii]
  1. 01:51:997 (6,7,8,9,10,11) - Maybe these 1/3 rhythm feel to be difficult to play for some users. so i'd recommend changing these to k for playing more easier.
  2. 02:05:330 (6,7,8,9,10,11) - Same as above.
[Dunskin's Oni]
  1. 00:26:614 (61) - k?
[Dunskin's Inner Oni]
  1. 00:09:657 - Add note like as Oni?
  2. 00:26:614 (65) - Change to k following sound like as piano?
Sorry for short modding.
purerosefallen
may i have my guest diff? Ive done this song in taikojiro so I feel easy to map this song.
Topic Starter
Pereira006

purerosefallen wrote:

may i have my guest diff? Ive done this song in taikojiro so I feel easy to map this song.
I'm sorry, there no open guest diff taiko
DarkDunskin
Almost posted into the wrong forum ^^"

Taiko Update:

  1. Disabled widescreen support on each diff
  2. Added a note in Inner Oni
Thanks for the mod!

http://puu.sh/jYpii/8216b6eafd.rar
Topic Starter
Pereira006

DarkDunskin wrote:

Almost posted into the wrong forum ^^"
good job lol, update !
Surono
wuh new map XD not old map haha
OnosakiHito
Some things about the Taikos:

00:40:962 - Snap this note to the redline in every diff. and add at the same place a greenline with a multiplier of x1,19. In this way the bar line is attached to the finisher and it doesn't overlap anymore either.

Inner and Oni are fine so far. But Muzukashii should have some breaks. Currently, it is mostly continuously mapped without any break. I will give some examples where you could apply these breaks:

  1. 00:22:543 (32,33,34,35,36) - Not sure if this really fits here well. Rather questionable. And ox xo patterns are rather uncommon in Muzu. You could try having D D instead. Would give you a break as well. (same for similar parts)
  2. 00:33:306 (3,4) - Such notes could be deleted. Would fit better to the pace here, since the trumpet is silence and you could emphasize more the beat here by single 3/4 patterns. Gives you a break, too.
  3. 00:45:331 (15) - Maybe delete this note? Dunno if it is really needed here, even though it differes in this way a bit from the previously part.
  4. 00:49:497 - Same as before.
That's all from me. Don't need to go any further into detail since mapper is experienced anyway. Call me back after this one, Dunskin.
Rubgrsch
A small hard diff mod from a hard player~

[Hard]
AR7 maybe?

00:28:319 (2) - Eh..It's really hard here. Make it a single circle
00:40:341 (2,3,4,5,6,7) - Maybe change from xxx_xxx to xxxxx__ , then add a spinner at 00:40:962 (1) -
01:09:289 (3,4,1) - just remove 4...it's a bit annoying :?
01:12:206 (6) - Start time is wrong, it's blue line. Same as 01:18:872 (6) -


Good luck~
Topic Starter
Pereira006

Charon213 wrote:

A small hard diff mod from a hard player~

[Hard]
AR7 maybe? Stay 6.2, better than AR 7

00:28:319 (2) - Eh..It's really hard here. Make it a single circle maybe, ignore drum
00:40:341 (2,3,4,5,6,7) - Maybe change from xxx_xxx to xxxxx__ , then add a spinner at 00:40:962 (1) - but that un fit follow song
01:09:289 (3,4,1) - just remove 4...it's a bit annoying :? i don't feel this annoying...., stay notes
01:12:206 (6) - Start time is wrong, it's blue line. Same as 01:18:872 (6) - I did explain this thing before


Good luck~
DarkDunskin
Taiko Update:

  1. Inserted those greenlines Ono mentioned and deleted old ones.
  2. Accepted every suggestion for muzu. Around 40 Notes vanished into oblivion...
Yeah that's it

http://puu.sh/k318R/bcaeba946b.rar
OnosakiHito
It might appear to be unsignificant, but if possible please delete these notes or other possible notes in this area:

  1. 00:28:108 -
  2. 00:54:914 -
  3. 01:08:247 -
  4. 01:13:143 (12,15) -
  5. 00:45:122 (14) - maybe delete
  6. 00:48:456 (28) - maybe delete
The reason for this is that Muzukashii is still kinda continious mapped. Actually, it might be okay as it is. But somehow I would rather prefer if we delete these notes to be on a "more safer side".

That's all. After that we are done and I will taiko icon this set. Taiko icon because I'm a QAT who is capable of taiko, even though it got an osu-icon.
DarkDunskin
Checked and updated everything~

Onos Mod

OnosakiHito wrote:

  1. 00:28:108 - deleted
  2. 00:54:914 - deleted
  3. 01:08:247 - deleted
  4. 01:13:143 (12,15) - The main melody is too significant there, that it would sound awkward if I deleted these Imo.
  5. 00:45:122 (14) - maybe delete No changes
  6. 00:48:456 (28) - maybe delete No changes

Taiko Update:

http://puu.sh/k5eTO/8c7c1e0392.osu
Topic Starter
Pereira006

OnosakiHito wrote:

That's all. After that we are done and I will taiko icon this set. Taiko icon because I'm a QAT who is capable of taiko, even though it got an osu-icon.
Isn't the rule, when this map hybrid get Icon standard, you are not going bubble? Like other mapset hybrid if have taiko icon, BN standard can bubble, because rule, well if you put this taiko icon, monstrata can bubble

anyway update taiko
OnosakiHito
Seems to be fine now. Yeah, Muzukashii is still kinda dense at some parts, but it does have an appropriate use of breaks, considering how the song is build up. As I said, since I'm QAT and this is not a Taiko set, I will just Taiko icon it. But that shouldn't be a problem.

osu!icon: p/4471520
Monstrata
Seems to be fine now. Yeah, Lunatic is still kinda dense at some parts, but it does have an appropriate use of streams, considering how the song is build up. As I said, since I'm BN, I will just Bubble icon it. But that shouldn't be a problem.

taiko!icon: p/4497362
Yuii-
Hello, so I have a couple of things!

[Easy]

The value stats are rather questionable. OD and HP 1? Come on, Perei! Try using 2, at least \:D/

00:08:209 (4,5,1) - This part is fucked up. I mean, I know what you are doing here, but the fact you're missing a lot, wait... A LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOT of important beat throughout the beginning of the map can mislead players in a way. You're mapping this in a completely different way, instead of doing the typical slider spam thing, you are placing circles every 2 white ticks and that's okay, but you gotta remember that rhythm has its priorities and should not be avoided. Also, I don't think that you need a Normal hit in 00:08:622 (5) - , Drum hit fits way better, imo!

00:14:829 (4) - Try NC'ing + Soft Whistle. You can also add Drum Whistle on 00:15:257 (5) - .

00:42:831 - Try lowering the volume of this line, it sounds really loud ;w;

Time to remove the random claps: 01:23:664 (1) - (tail); 01:24:914 (3) - (try with Soft-Drum Clap instead); 01:26:580 (5) - (Soft Whistle); 01:26:997 (1) - (tail, remove), 01:28:247 (3) - (Soft-Drum Clap); 01:29:914 (5) - (Soft Whistle); 01:30:330 - up to here is the same.

[Normal]

00:08:622 (4) - As I said in Easy, try Drum.

00:51:164 (5) - A NC could work here, avoiding an unnecessary long combo. I guess it's intentional, though since you did it in 01:04:497 (5) - as well.

01:09:289 - afsuiahia after a slider you tend to map 2 more circles... whAt HapPenEd HerE?

01:23:664 - Too lazy to check, but hitsounds...

[Hard]

00:08:416 (4,5,6,1) - Same as the other diffs, although (1) could be a Soft Whistle.

00:50:539 (2,3,4,1) - You should be careful with that, y'know. The spacing between these notes is quite "odd", especially in (4,1) why are you separating them so much when there's really nothing to point out?

00:55:747 (2,3) - Ctrl+G them for emphasis.

01:10:539 (6) - Call me crazy, but this sounds a bit bad :(. What about adding a circle in 01:10:539 - and then the slider from 01:10:643 - to 01:10:956 - ? Do the same with 01:12:206 (6) - if you agree. And, of course, 01:17:206 (6,6) - .

01:23:247 (1,2) - Remove the NC :(

[Lunatic]

00:08:416 (3,4,5,6) - Check Hard. Also, you NC'd 00:09:036 (6) - on Hard, soooo... SOOOOOO... so09o000o001123000oooOOoo...

-------

Okay, call me back, fofo
Topic Starter
Pereira006

Yuii- wrote:

Hello, so I have a couple of things!

[Easy]

The value stats are rather questionable. OD and HP 1? Come on, Perei! Try using 2, at least \:D/ that kindy hard

00:08:209 (4,5,1) - This part is fucked up. I mean, I know what you are doing here, but the fact you're missing a lot, wait... A LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOT of important beat throughout the beginning of the map can mislead players in a way. You're mapping this in a completely different way, instead of doing the typical slider spam thing, you are placing circles every 2 white ticks and that's okay, but you gotta remember that rhythm has its priorities and should not be avoided. Also, I don't think that you need a Normal hit in 00:08:622 (5) - , Drum hit fits way better, imo! I understand you reason, but you should know I follow pretty melody than beat, because this melody is pretty high than rhythm, also i know this part is whole 2 tick notes, but is fine stil because this song is quiet calm also, I like more normal... sorry

00:14:829 (4) - Try NC'ing + Soft Whistle. You can also add Drum Whistle on 00:15:257 (5) - . No NC but fix Whistle soft and Normal hit, not drum

00:42:831 - Try lowering the volume of this line, it sounds really loud ;w; PORQUOI ?! fix

Time to remove the random claps: 01:23:664 (1) - (tail); 01:24:914 (3) - (try with Soft-Drum Clap instead); 01:26:580 (5) - (Soft Whistle); 01:26:997 (1) - (tail, remove), 01:28:247 (3) - (Soft-Drum Clap); 01:29:914 (5) - (Soft Whistle); 01:30:330 - up to here is the same. I'm really sorry, I prefer highly clap

[Normal]

00:08:622 (4) - As I said in Easy, try Drum. NORMAL HIT

00:51:164 (5) - A NC could work here, avoiding an unnecessary long combo. I guess it's intentional, though since you did it in 01:04:497 (5) - as well. You know it, i will refuse BAKA

01:09:289 - afsuiahia after a slider you tend to map 2 more circles... whAt HapPenEd HerE? My name is pereira006 just to know

01:23:664 - Too lazy to check, but hitsounds... stay

[Hard]

00:08:416 (4,5,6,1) - Same as the other diffs, although (1) could be a Soft Whistle. :(

00:50:539 (2,3,4,1) - You should be careful with that, y'know. The spacing between these notes is quite "odd", especially in (4,1) why are you separating them so much when there's really nothing to point out? fix

00:55:747 (2,3) - Ctrl+G them for emphasis. WOOW

01:10:539 (6) - Call me crazy, but this sounds a bit bad :(. What about adding a circle in 01:10:539 - and then the slider from 01:10:643 - to 01:10:956 - ? Do the same with 01:12:206 (6) - if you agree. And, of course, 01:17:206 (6,6) - . GAOFDGHDFGIOHAF you made me cry and I call you crazy, fix

01:23:247 (1,2) - Remove the NC :( NIAOM

[Lunatic]

00:08:416 (3,4,5,6) - Check Hard. Also, you NC'd 00:09:036 (6) - on Hard, soooo... SOOOOOO... so09o000o001123000oooOOoo... let's talk about my life, you know what my name last ? is Pereira SHAUSHUAHSUAHSUAHSHASU

-------

Okay, call me back, fofo
DOMNE

monstrata wrote:

Seems to be fine now. Yeah, Lunatic is still kinda dense at some parts, but it does have an appropriate use of streams, considering how the song is build up. As I said, since I'm BN, I will just Bubble icon it. But that shouldn't be a problem.

taiko!icon: p/4497362
You canada :(
Yuii-
Currently rechecking. Do you know if a rebubble is needed?
OnosakiHito
Rebubble and ask Monstratta to check again. Or ask Monstratta whether he can agree with the changes you did.
Topic Starter
Pereira006
Ask monstrata to rebubble or you @yuii, if monstrata rebubble you are free qualify if you rebubble I find another BN
Yuii-
I will just wait for him, already tell Nathan to recheck, don't worry~
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