CROW'SCLAW - Immortal Madness

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Topic Starter
LwL
This beatmap was submitted using in-game submission on Samstag, 16. Juli 2016 at 11:56:38

Artist: CROW'SCLAW
Title: Immortal Madness
Source: 東方Project
Tags: Touhou Instrumental Metal Taka C75 Imperishable Night Brutal Games for Reminding of Death Reach the Moon Smoke
BPM: 132
Filesize: 13319kb
Play Time: 07:54
Difficulties Available:
  1. Madness (5,64 stars, 1761 notes)


Download: CROW'SCLAW - Immortal Madness
Information: Scores/Beatmap Listing
---------------
For approval I guess.

I hate hitsounding.

nicegic, for helping me with a part where I couldn't pin down the timing.
-Kanzaki
You dont have to take a gd. You just can go for rank with one difficulty when the song lenght is more than 5 minutes (marathon,approval)
So good luck.
Topic Starter
LwL

-Kanzaki wrote:

You dont have to take a gd. You just can go for rank with one difficulty when the song lenght is more than 5 minutes (marathon,approval)
So good luck.
I was looking for a mod actually, though ofc you don't wanna mod because you don't like the song enough to do it without m4m that's no problem. Thanks either way ^^
[ Scarlet Red ]
Hey okay. First off... it seems like you're a new mapper. The map has a good amount of problems... so I'll see what to do.

[General]
Reduce the OD to like 8 or 7... I don't think OD9 is appropriate for this map. Especially the intro.
Distance snap... use it more. I see some parts with consistent spacing and others that space really far away from each other.
[Madness]
- I'm not sure if I like the intro being mapped. If you like it then keep it that way but I would definitely work on it... Just a thought. But I wouldn't map that intro it's too slow.
- 00:00:628 (1,2) - If you do want to keep the intro. (and this can give advice throughout the entire map) don't use two consecutive sliders going the same way... there are some occasions when you are able to do this with good flow but this situation is not one of em. (Maybe just CTRL+G (2) at this point)
- 00:02:446 (1,2,3) - Also for the intro since it's slow don't use notes that are this close to each other. I would try to spread them out (like make slow pattern jumps etc.
- 00:07:900 (1,2) - Just pointing it out one more time so you know, situations like this switch up the sliders
- 00:44:264 (1,2) - I would initially start the song here. But one issue with the way you have it is an automatic jump. When I first played it I wasn't ready for it. Either try to reduce the distance or find another way to do something like this.
- 01:08:809 (1,2,3,4,5,6,7) - This is way too close to the last note, I'd suggest moving it away a bit more.
- 01:09:946 (1,2,3) - Place a note in between all these and one after (3)
- Is it just me or did you use 1/6th beat snap? I would not use anything other than 1/4 UNLESS the song calls for it, and I think you can map this in 1/4th. This may also be the reason I got nonstop 100s. (if this was JUST for the streams tho then I think that's okay because I'm unsure if you can snap proper streams to the timeline.)
- 01:16:536 (8) - Stop the stream here and add the slider after it
- 01:16:991 - Make sure there IS a note here!
- 01:17:218 (1,2,3,4,5,6) - Something I don't like to do is break up rhythm into an irregular one. I know it works with the song rhythm but something I like to do is keep a note on every beat but add sliders to show the rhythm. So 01:17:900 (3) - add a slider. 01:18:355 (4) - Make this a reverse slider and keep the last slider. I think that shows the background rhythm a bit better
- 01:19:718 (2,3,4,5,6,7,8,9,10) - This pattern looks really faulty. Change it so it's more fluent. So it's more intuitive to play
- 01:20:855 (1,2,3,4,5,6) - Same thing here about those sliders. Maybe you can use a different rhythm here if you want but to be safe I'd use the same one.
- 01:23:355 (1,2,3,4,5,6,7,8,9,10) - I don't know why but this stream doesn't look completely straight. Also I'm a bit concerned on if your streams are going a little too fast or not. Consider checking that out.
- 01:29:378 (1,2,3,1,2) - Don't like this... maybe use sliders instead of notes. Like (slider, circle, slider)
- 01:30:855 (1,2,3,4,5) - I play guitar I know there are double the notes here so wherever you put a note here, turn that into a slider. Where the slider start is where the original circle is.
- 01:34:264 (1,2,3,4,5,6,7) - Make this a more steady rhythm. Not liking the doubles
- 01:41:537 (1,2,3,4,5,6,7,8,9,10,11,12,13) - I think this would be a lot more fun to play as "slider spam" not randomly placed sliders but 1/1 sliders that are really quick in patterns. Just an idea.
- Okay... now I am just gonna be blatent and I apologize: I do not like the way you mapped all the parts that go like 01:44:491 (1,2,1,2,3,1,2) - which I see a LOT of. (from the part I mentioned I mean) because there is a lot of background. Add sliders that can fill up those beats. Go crazy on possible rhythm changes, but don't make it that boring. I don't mean it's a terrible map, it's definitely fixable and can be quality in no time! You just gotta work to get it there
- 02:27:521 (2,3,4,5,6,7,8,9,10,1) - Also don't like how you mapped parts like these. I'd suggest mapping the lead guitar. Rhythms like: http://prntscr.com/8hj0a2 etc etc would work wonders!
- 02:58:355 (2,3,1,2) - Don't just make these single notes! Make em sliders, and fun to play jumpy ones!
- 03:13:355 (1,2,3,4,5,6) - Messy stream. I understand the rhythm isn't the same among all notes but find another way to make this clear.
- 03:37:559 (1,2,3,1,2,1) - I don't like this part either, try to make it more fluent or make into sliders like I said previously
- 03:51:764 (6) - Go into 1/4th and move this back to the orange tick directly behind it.
- 03:55:173 (4,5) - #1 the rhythm seems off. #2 the notes are way too far away from each other anyway
- 04:01:991 (1,2) - This rhythm doesn't work out. Space (1) and (2) out by one tick. And then re-position the (3) where it would be a proper placement. (keep the rhythm I think it sounds good. If I'm wrong you can change it)
- 04:17:218 (1) - Maybe make an extremely fast reverse slider directly before this note. Or make a fast triplet. You can hear that snare drum kick in there.
- 04:20:855 (1) - Same thing ^
- 04:24:491 (1) - And here ^
- 04:28:128 (1) - And wherever else like here idk if there are more
- 04:45:514 (5,6) - This spacing is way too far apart
- 04:46:082 (1,2) - Too far apart as well
- 04:47:900 (1,2) - ^ and the rest of em like this
- 05:47:673 (1,2,3,4,5,6,7,8) - These look placed randomly, fix em (and every other time something like this shows up)
- 06:18:809 (1,2,3,4,5,6,7,8) - Way too close together honestly
- 06:44:264 (1,2,3,4,5,6) - The first notes are too close to the rest, spread em out in a nice pattern before getting into that couple note stream

There were quite a few more problems I didn't point out, try to find those on your own. Anyway, it definitely needs work but I do think you can get it approved with time and patience. Add these changes and maybe PM me for help or advice in game. Whenever I am on. GOOD LUCK :D
Topic Starter
LwL
I actually wrote a reply to all of this even though it was way too late, and then I managed to accidentally close the tab before sending it. I'll edit in a detailed reply tomorrow I'm too tired to do it again now. For now I've fixed some stuff and will do the rest when I have the time.

Just thank you so much for both the mod and the offer to PM you <3.

EDIT:

[ Scarlet Red ] wrote:

Hey okay. First off... it seems like you're a new mapper. The map has a good amount of problems... so I'll see what to do.

[General]
Reduce the OD to like 8 or 7... I don't think OD9 is appropriate for this map. Especially the intro.
Distance snap... use it more. I see some parts with consistent spacing and others that space really far away from each other.
[Madness]
- I'm not sure if I like the intro being mapped. If you like it then keep it that way but I would definitely work on it... Just a thought. But I wouldn't map that intro it's too slow. Ended up removing it after also trying to start the map at 15s, but it was still very long. I personally didn't really care too much about it being mapped and you're the second person suggesting to skip it, so I did now.
- 00:00:628 (1,2) - If you do want to keep the intro. (and this can give advice throughout the entire map) don't use two consecutive sliders going the same way... there are some occasions when you are able to do this with good flow but this situation is not one of em. (Maybe just CTRL+G (2) at this point)
- 00:02:446 (1,2,3) - Also for the intro since it's slow don't use notes that are this close to each other. I would try to spread them out (like make slow pattern jumps etc.
- 00:07:900 (1,2) - Just pointing it out one more time so you know, situations like this switch up the sliders
- 00:44:264 (1,2) - I would initially start the song here. But one issue with the way you have it is an automatic jump. When I first played it I wasn't ready for it. Either try to reduce the distance or find another way to do something like this.
- 01:08:809 (1,2,3,4,5,6,7) - This is way too close to the last note, I'd suggest moving it away a bit more.
- 01:09:946 (1,2,3) - Place a note in between all these and one after (3)
- Is it just me or did you use 1/6th beat snap? I would not use anything other than 1/4 UNLESS the song calls for it, and I think you can map this in 1/4th. This may also be the reason I got nonstop 100s. (if this was JUST for the streams tho then I think that's okay because I'm unsure if you can snap proper streams to the timeline.)Some of the streams are 1/6, and at some points the lead guitar definitely plays single notes on 1/6 as well. The stream for example at 01:08:801 (1,2,3,4,5,6) is something where I'm not sure anymore that I can map it as a stream, even though it feels like one, since as you said I don't think it's possible to make this a properly snapped stream (and this kind of stream happens like 10 times throughout the map).
- 01:16:536 (8) - Stop the stream here and add the slider after it
- 01:16:991 - Make sure there IS a note here!
- 01:17:218 (1,2,3,4,5,6) - Something I don't like to do is break up rhythm into an irregular one. I know it works with the song rhythm but something I like to do is keep a note on every beat but add sliders to show the rhythm. So 01:17:900 (3) - add a slider. 01:18:355 (4) - Make this a reverse slider and keep the last slider. I think that shows the background rhythm a bit better
- 01:19:718 (2,3,4,5,6,7,8,9,10) - This pattern looks really faulty. Change it so it's more fluent. So it's more intuitive to play
- 01:20:855 (1,2,3,4,5,6) - Same thing here about those sliders. Maybe you can use a different rhythm here if you want but to be safe I'd use the same one.
- 01:23:355 (1,2,3,4,5,6,7,8,9,10) - I don't know why but this stream doesn't look completely straight. Also I'm a bit concerned on if your streams are going a little too fast or not. Consider checking that out.The stream here is another one where I'm not sure it's actually mappable as one. The drums in the background are 1/4 but they aren't even there for the entire duration of the stream. Also redid it just in case.
- 01:29:378 (1,2,3,1,2) - Don't like this... maybe use sliders instead of notes. Like (slider, circle, slider)Ended up making it circle, slider, slider since it seemed to fit the music best and also makes the slight jump a little less harsh while keeping the emphasis.
- 01:30:855 (1,2,3,4,5) - I play guitar I know there are double the notes here so wherever you put a note here, turn that into a slider. Where the slider start is where the original circle is.
- 01:34:264 (1,2,3,4,5,6,7) - Make this a more steady rhythm. Not liking the doubles Replaced the doubles with 1/4 sliders. At first I thought they were 1/6, but after checking with similar parts in the rest of the map it seems they're just played a few ms too early. Not mapping the second sound feels wrong to me but this should make it play less awkward (1/4 doubles might actually be ok to play but I'm not a fan of using doubles that way).
- 01:41:537 (1,2,3,4,5,6,7,8,9,10,11,12,13) - I think this would be a lot more fun to play as "slider spam" not randomly placed sliders but 1/1 sliders that are really quick in patterns. Just an idea.I'm guessing you meant 1/4 or 1/6? Anyway, tried it out with 1/4 sliders to the guitar and I really like it, it's better than a 1/6 stream to the drums in the background.
- Okay... now I am just gonna be blatent and I apologize: I do not like the way you mapped all the parts that go like 01:44:491 (1,2,1,2,3,1,2) - which I see a LOT of. (from the part I mentioned I mean) because there is a lot of background. Add sliders that can fill up those beats. Go crazy on possible rhythm changes, but don't make it that boring. I don't mean it's a terrible map, it's definitely fixable and can be quality in no time! You just gotta work to get it there
- 02:27:521 (2,3,4,5,6,7,8,9,10,1) - Also don't like how you mapped parts like these. I'd suggest mapping the lead guitar. Rhythms like: http://prntscr.com/8hj0a2 etc etc would work wonders!
- 02:58:355 (2,3,1,2) - Don't just make these single notes! Make em sliders, and fun to play jumpy ones!
- 03:13:355 (1,2,3,4,5,6) - Messy stream. I understand the rhythm isn't the same among all notes but find another way to make this clear.It's hard to map this in a way that doesn't look bad. I've made it into 3 repeat sliders now so it at least is nicer to play. Still not great to look at though.
- 03:37:559 (1,2,3,1,2,1) - I don't like this part either, try to make it more fluent or make into sliders like I said previously
- 03:51:764 (6) - Go into 1/4th and move this back to the orange tick directly behind it.Did this for now, I'll redo it anyway though.
- 03:55:173 (4,5) - #1 the rhythm seems off. #2 the notes are way too far away from each other anyway
- 04:01:991 (1,2) - This rhythm doesn't work out. Space (1) and (2) out by one tick. And then re-position the (3) where it would be a proper placement. (keep the rhythm I think it sounds good. If I'm wrong you can change it)
- 04:17:218 (1) - Maybe make an extremely fast reverse slider directly before this note. Or make a fast triplet. You can hear that snare drum kick in there.I like the sound of it with a slider, but 1/8 seems too slow and if I use 1/12 this becomes a problem. Will think about some way to implement this.
- 04:20:855 (1) - Same thing ^
- 04:24:491 (1) - And here ^
- 04:28:128 (1) - And wherever else like here idk if there are more
- 04:45:514 (5,6) - This spacing is way too far apart
- 04:46:082 (1,2) - Too far apart as well
- 04:47:900 (1,2) - ^ and the rest of em like this
- 05:47:673 (1,2,3,4,5,6,7,8) - These look placed randomly, fix em (and every other time something like this shows up)
- 06:18:809 (1,2,3,4,5,6,7,8) - Way too close together honestly
- 06:44:264 (1,2,3,4,5,6) - The first notes are too close to the rest, spread em out in a nice pattern before getting into that couple note streamThis is the same as 03:13:347 (1,2,3,4,5,6) actually, so I'll probably just make it repeat sliders there as well.

There were quite a few more problems I didn't point out, try to find those on your own. Anyway, it definitely needs work but I do think you can get it approved with time and patience. Add these changes and maybe PM me for help or advice in game. Whenever I am on. GOOD LUCK :DDidn't expect anything less than a ton of work if I want to get this approved, and I'll probably take you up on that offer some time soon. Also THANK YOU! :)


Haven't applied all of them yet because it takes a lot of time, but anything without a comment I'll change as you said.
Setsurei
[General]
I've tried playing on this. the offset is kinda off
F6 > ctrl + A on your timings > move selected offsets by +39 > checkbox everything to help you snap all the objects
(this might destroy your 1/6 beat though)

[Madness]
00:45:659 (3,4,5,6,7) - make the stream ends towards the next object
00:52:931 (4,5,6,7,8) - ^
00:57:249 (1,2) - swap these objects? sound better imo (ctrl+G, don't forget to change hitsounds)
00:58:386 (5,6) - ^
01:00:204 (4) - remove reverse, add hircircle at 01:00:659 -
01:03:840 (4,5,1) - swap them
01:09:295 (7) - snap end slider to 01:09:749 - , because the strong beat is there - or if you still want to follow guitar, add a hitcircle there instead of snapping the end slider
01:18:386 (4) - remove reverse, add hircircle at 01:18:840 -
01:22:022 (4) - ^
01:23:386 (2,3,4,5,6,7) - fix the stream (because there's some shifts on timings, this was mesed up)
01:27:022 (5,6,7,8,9,10,11,12) - same as above, also it ends at 01:27:477 - , delete 01:27:552 (12) - , you may want to change 01:27:477 (11) - to a slider that ends at 01:27:855 -
01:29:181 (2) - change to 1/4 slider
01:32:818 (2) - ^
01:37:931 (1,2,3,4,5,6,1,2,3,4,5,6) - fix this one too, was a mess because of the offset shift
01:42:534 (1) - starts 01:42:477 - and ends 01:43:386 -
02:07:704 (1,2,3) - I heard a triplet of beat 1/6
02:22:249 (1,2,3) - same as ^
02:27:931 (2) - changing the slider speed, NC
02:28:329 (3) - snap to 02:28:272 -
02:40:659 (1,2,3,4,5,6,7) - fix the stream
02:42:874 (4) - snap to 02:42:818 -

see through out your diff on snapping obects before I continue this _(:3
don't kudos because I'm not done yet

=== NEW MOD STARTS HERE ===

01:30:886 (1,2,3) - overmapped, change them to hitcircle
01:34:465 (2,3,4) - I heard this part snaps on 1/6 since 1/2 and 1/1 are too late
01:40:431 (4) - change to 1/4 slider, 01:40:545 - this is too faint to be a hitcircle
01:49:977 (2,3) - better to make 1/1 slider
02:28:272 (2) - why silent?
01:57:818 - the guitar starts here
03:10:659 (1,1,1,1) - no need to spam NC
03:27:704 - overmapped streams (emphasizing the drum here is a bad idea, since the sound of the electric guitar is far more worth to be emphasized), change to 1/4 slider, 03:27:931 - change this part to 3/4 slider up to 03:28:272 - , 03:28:386 - change this to 3/4 slider too up to 03:28:727 -
03:20:431 (1,2,3,4,5,6,7) - do something about these too, prefer to focus on the electric guitar
05:15:204 (1,2) - change them to 1/8 slider with 1x reverse (will be 1/4)
05:15:431 - the rest of the streams, do 1/4 sliders (use your own combination on these), it's bad too use streams as the rest of it are emphasized on red and white ticks

well the positions are need to be improved too though, but I'm lazy af since it will need more screenshots _(:3

good luck
Topic Starter
LwL

Setsurei wrote:

[General]
I've tried playing on this. the offset is kinda off
F6 > ctrl + A on your timings > move selected offsets by +39 > checkbox everything to help you snap all the objects
(this might destroy your 1/6 beat though)
This might explain some of the problems I had with determining whether some parts were 1/4 or 1/6 (the speed felt like 1/4 but they fell on the 1/6 ticks), considering that 39 ms is almost exactly the difference between a blue and a purple tick at this bpm.

Also there's a trick to keep all the snaps, just keep the box for resnapping unchecked, then afterwards ctrl+a all the notes and move them in the direction of the offset. For now I've adjusted the offset and went through the map rechecking the note snaps. Less 1/6 now overall. I'll look through the rest of the mod later.

EDIT: Went through what you did up until now, also realized I missed some snaps. Updated it with all the snap errors I found fixed and the things you pointed out for now fixed. I'll post the reply below and either edit the rest in or respond seperately.

Setsurei wrote:

[url=http://osu.ppy.sh/forum/p/4582069][img]

http://dl.dropboxusercontent.com/u/8885 ... uePost.png[/img][/url]


[General]
I've tried playing on this. the offset is kinda off
F6 > ctrl + A on your timings > move selected offsets by +39 > checkbox everything to help you snap all the objects
(this might destroy your 1/6 beat though)

[Madness]
00:45:659 (3,4,5,6,7) - make the stream ends towards the next object I wasn't entirely sure what you meant, I think you meant making the stream go into the direction of the next object? I slightly changed it since it looked kinda shitty, I don't want to remove the angle entirely though.
00:52:931 (4,5,6,7,8) - ^
^
00:57:249 (1,2) - swap these objects? sound better imo (ctrl+G, don't forget to change hitsounds)
Agreed
00:58:386 (5,6) - ^
Disagree with this one.
01:00:204 (4) - remove reverse, add hircircle at 01:00:659 -
Tried playing around with this, if anything I'd use
your suggestion with ctrl-g (nothing click-worthy on the big white tick imo), but I kind of like it the way it is.

01:03:840 (4,5,1) - swap them
agree, ended up adding a repeat slider for consistency with 01:00:204 and making the
other two hits circles.

01:09:295 (7) - snap end slider to 01:09:749 - , because the strong beat is there - or if you still want to follow
guitar, add a hitcircle there instead of snapping the end slider
01:18:386 (4) - remove reverse, add hircircle at 01:18:840 -
Agree this time since there's a drum on the big white tick now. Also changed 01:14:749 (4).
01:22:022 (4) - ^
^
01:23:386 (2,3,4,5,6,7) - fix the stream (because there's some shifts on timings, this was mesed up)
01:27:022 (5,6,7,8,9,10,11,12) - same as above, also it ends at 01:27:477 - , delete 01:27:552 (12) - , you may want
to change 01:27:477 (11) - to a slider that ends at 01:27:855 -
Just made (12) longer, there is a note being played on the white tick. Having it end later is nice though.
01:29:181 (2) - change to 1/4 slider
disagree, technically all of these, including 01:29:409 (1,2), could be mapped as sliders but I want to keep some diversity. As it is now I have what are the strongest notes to me as clicks.
01:32:818 (2) - ^
^
01:37:931 (1,2,3,4,5,6,1,2,3,4,5,6) - fix this one too, was a mess because of the offset shift
01:42:534 (1) - starts 01:42:477 - and ends 01:43:386 -
02:07:704 (1,2,3) - I heard a triplet of beat 1/6
02:22:249 (1,2,3) - same as ^
02:27:931 (2) - changing the slider speed, NC
02:28:329 (3) - snap to 02:28:272 -
02:40:659 (1,2,3,4,5,6,7) - fix the stream
02:42:874 (4) - snap to 02:42:818 -

see through out your diff on snapping obects before I continue this _(:3
don't kudos because I'm not done yet
Anything without a comment I did the way you suggested. I'll be patiently waiting for the rest then. Thanks for the mod! :)


EDIT2:

Setsurei wrote:

01:30:886 (1,2,3) - overmapped, change them to hitcircle Been told by the previous modder that these are in fact 2 notes, and I don't feel like it's unfitting, so I'll leave it in unless a BN complains or this keeps getting pointed out. EDIT: Confirmed this with a friend of mine. The sliders stay.
01:34:465 (2,3,4) - I heard this part snaps on 1/6 since 1/2 and 1/1 are too late
1/2 and 1/1 are slightly too late for the first two sliders, but using the purple tick before them would be too early. It should be fine this way.
01:40:431 (4) - change to 1/4 slider, 01:40:545 - this is too faint to be a hitcircle
Agreed, also redid the spacing to better emphasize the drums.
01:49:977 (2,3) - better to make 1/1 slider
Disagree, both 01:49:977 and 01:50:204 need to be clicks imo.
02:28:272 (2) - why silent?
Fixed, missed a greenline resnap.
01:57:818 - the guitar starts here
EDIT: Ended up reverting this because it played kind of awkwardly, and I'm not mainly mapping to the guitar there.
03:10:659 (1,1,1,1) - no need to spam NC
It's the same as the other parts like that, I'll keep it.
03:27:704 - overmapped streams (emphasizing the drum here is a bad idea, since the sound of the electric guitar is far more worth to be emphasized), change to 1/4 slider, 03:27:931 - change this part to 3/4 slider up to 03:28:272 - , 03:28:386 - change this to 3/4 slider too up to 03:28:727 -
03:20:431 (1,2,3,4,5,6,7) - do something about these too, prefer to focus on the electric guitar
05:15:204 (1,2) - change them to 1/8 slider with 1x reverse (will be 1/4)
05:15:431 - the rest of the streams, do 1/4 sliders (use your own combination on these), it's bad too use streams as the rest of it are emphasized on red and white ticks I don't think the red ticks really need any emphasizing, agree on the white ones though. Kept 1/4 sliders reserved for the final part of this, but changed the spacing for emphasis (should be fine since it's 132 BPM, will see how it actually plays. If it doesn't work I'll use sliders).

well the positions are need to be improved too though, but I'm lazy af since it will need more screenshots _(:3

good luck
Thanks!

Anything without a comment = fixed as you said.
firedigger
00:49:295 (4) - There's fairly large spacing on regular notes but the streams are really stacked. I think it makes them seem faster than they actually are. I would recommend spacing them a little more, that wouldn't change difficulty of the pattern at all. (This logic I took from Mission ASCII map)
00:58:159 (4) - Looks like there should be a short stream here.
00:58:386 (5) - I would add a clap here.
01:11:340 (5) - For me that sounds like a reversed slider
01:19:749 (2) - The stream shape is a little weird and the first note doesn't have a good flow into it. Why not change it to something like this? This way the stream shape is actually symmetrical.
01:34:749 (3) - I think that the sounds these sliders are trying to map onto start on the yellow 1/8 tick.
02:12:590 (4) - Looks like this slider is out of beat(I may be wrong).
03:31:795 (1) - Zigzag stream that you've build at the end of the stream looks cool, why not a full stream like that. However, I would space the next 1,2 notes because of the drastic change of sound.
04:07:931 (1) - Here the streams have really different sounds (2nd is softer). I would recommend to emphasize that by making the 1st stream a little bit more stack and the 2nd a little bit more space(or just leave it like it is now)
04:18:159 (1) - All of a sudden now this music pieces are cross-screen jumps. I would recommend a gradual increase or such a change after 04:22:477 (3) triplet.
04:54:295 (4) - For the sake of variety this could be once a reverse slider instead of a slider and a spaced tap.

Your kiai choice is non-trivial. 04:08:841 (1) to me seems like kiai exit rather than enter. AImod is sad because of soon second kiai. Why not start it here 04:59:749 (4) ?
06:13:386 (2) - I would rather prefer a reversed slider here
06:15:659 (1) - I would move it a little to the end, don't see a reason for it to start inside the prev. slider
06:48:840 (1) - I think that these triplets should be emphasized more by a little more spacing after the streams (here and in similar places)

Overall I like the song and the map consists of patterns that really feel great for the music. Awesome job, even though it is really hard to map such complex dragonforce-esc. insrumental rock track. Do this!
Topic Starter
LwL

firedigger wrote:

00:49:295 (4) - There's fairly large spacing on regular notes but the streams are really stacked. I think it makes them seem faster than they actually are. I would recommend spacing them a little more, that wouldn't change difficulty of the pattern at all. (This logic I took from Mission ASCII map) Valid point. I increased the spacing on them slightly (0.25->0.35), can't make it more or the spacing will become indistinguishable from the 1/6 streams afterwards (they have higher spacing, but if they look almost the exact same visually (0.4 1/4 vs. 0.65 1/6) it might become confusing). This should help a little though.
00:58:159 (4) - Looks like there should be a short stream here. Nice catch. Made it a 1/6 repeat slider because I want to keep the focus on the guitars.
00:58:386 (5) - I would add a clap here. Haven't hitsounded anything yet aside from samplesets and volume changes (might have to get someone else to do it, I suck at it), so I won't change this for now but I'll keep it in mind should I do the hitsounding myself.
01:11:340 (5) - For me that sounds like a reversed slider Disagree with this one.
01:19:749 (2) - The stream shape is a little weird and the first note doesn't have a good flow into it. Why not change it to something like this? This way the stream shape is actually symmetrical. The stream shape not being symmetrical is intended, to me it fits the music better. I tried to improve the flow a bit though.
01:34:749 (3) - I think that the sounds these sliders are trying to map onto start on the yellow 1/8 tick. I noticed that these were played a bit too early, but didn't realize that using the yellow tick would be a perfect fit. Fixed.
02:12:590 (4) - Looks like this slider is out of beat(I may be wrong). Sounds fine to me.
03:31:795 (1) - Zigzag stream that you've build at the end of the stream looks cool, why not a full stream like that. However, I would space the next 1,2 notes because of the drastic change of sound. The zigzag gets stronger together with the music. I added higher spacing before (1) now though, I originally overestimated the difficulty of 1/4 notes at this bpm.
04:07:931 (1) - Here the streams have really different sounds (2nd is softer). I would recommend to emphasize that by making the 1st stream a little bit more stack and the 2nd a little bit more space (or just leave it like it is now) I see where you're coming from, but for me the jump already nicely represents the change in pitch.
04:18:159 (1) - All of a sudden now this music pieces are cross-screen jumps. I would recommend a gradual increase or such a change after 04:22:477 (3) triplet. That was the original intention, but looking at it again I fucked that up. The previous notes now should build up to this nicely (standard spacing -> higher spacing -> fullscreen slider jumps -> fullscreen circle jumps)
04:54:295 (4) - For the sake of variety this could be once a reverse slider instead of a slider and a spaced tap.I prefer it as it is.

Your kiai choice is non-trivial. 04:08:841 (1) to me seems like kiai exit rather than enter. AImod is sad because of soon second kiai. Why not start it here 04:59:749 (4) ? For this song it makes more sense to me to use kiai to emphasize the intense parts rather than the chorus, since the chorus is comparatively calm and doesn't seem a good fit for kiai imo. AIMod doesn't really matter for this, the part directly after the slowdown is the most intense part of the song for me so unless I completely revamp kiai (which won't happen unless BN/QAT complains) this will stay.
06:13:386 (2) - I would rather prefer a reversed slider here Did you mean reversing the slider direction (going from low to high)? If yes, changed it since it matches the pitch change.
06:15:659 (1) - I would move it a little to the end, don't see a reason for it to start inside the prev. slider This is a 1/6 gap between the sliders, this way it allows a click to emphasize the next note without requiring any change of cursor speed.
06:48:840 (1) - I think that these triplets should be emphasized more by a little more spacing after the streams (here and in similar places) Yup, changed this when I changed 03:31:795

Overall I like the song and the map consists of patterns that really feel great for the music. Awesome job, even though it is really hard to map such complex dragonforce-esc. insrumental rock track. Do this!
Thank you, and thanks for the mod! :)
malxsant
ey

Key
  1. Highly recommend changing it
  2. Small/Nazi suggestions

[General]

-Is this even hitsounded? All I hear is just the default hitsound. If you are using claps, finishes, and whistles, you barely do.
-Your NC choices don't make sense to me. I've dedicated a whole section to suggesting some better places to NC.
-A lot of stream patterns before the first kiai and during the second kiai are questionable. Try playing it yourself and see if it works. (Some examples: 05:28:499 (4,5,6) 03:32:022 (3,4,5,6) )

[Madness]

  1. 01:33:613 (6) - Follow the guitar pattern instead of just making this a slider and undermapping it.
  2. 02:32:477 (1) - This slider should look special. Here's a pattern I did.
  3. 02:48:840 (3) - Unappealing slider. Better
  4. 02:50:659 (4) - idk if this is allowed. just pointing it out.
  5. 02:55:204 (2,3,4,5) - Add a curve to this or else it looks weird.
  6. 05:14:295 (11) - I'm pretty sure this isn't allowed.
  7. 05:19:636 (5,6) - There's no reason to space it. Keep it the same.
  8. 05:45:204 (11) - Ugly slider. Better
  9. 05:46:340 (5) - k this needs to change.
  10. 05:47:022 (9) - Ugly slider. Better
  11. 05:48:727 (8) - ^ Better
  12. 05:48:727 - Add a note here
  13. 05:50:318 (6) - This is spaced incorrectly.
  14. 05:50:659 (8) - This is an ugly slider; idk how to fix it.
  15. 05:50:659 (8) - ^ Better
  16. 06:13:386 (2) - Pull the bottom-left point closer to the starting point to make it look better.
[Combo]

All mentioned is NC unless marked with RC (Remove Combo).

02:34:295 (7)
02:35:204 (1) - RC
02:37:477 (1) - RC
02:37:931 (2)
02:41:340 (1) - RC
02:41:568 (2)
02:44:522 (1) - RC
02:45:204 (4)
02:52:022 (1) - RC
02:52:477 (2)
02:53:386 (1) - RC
02:56:113 (10)
02:56:340 (1) - RC
02:59:863 (7)
03:00:204 (1) - RC
03:05:204 (9)
03:05:431 (1) - RC
03:07:022 (4)
03:07:931 (1) - RC
03:08:159 (2)
06:23:386 (4)
06:25:204 (12)
There's A LOT more but I'm hoping you see what I'm trying to get at.


gl!
Topic Starter
LwL

maxandcheese wrote:

ey

Key
  1. Highly recommend changing it
  2. Small/Nazi suggestions

[General]

-Is this even hitsounded? All I hear is just the default hitsound. If you are using claps, finishes, and whistles, you barely do. Not hitsounded yet (aside from sampleset and volume changes). I'll probably have to get someone to extensively help me with that... but I need motivation for it first.
-Your NC choices don't make sense to me. I've dedicated a whole section to suggesting some better places to NC. I did some changes to the NCs once, seems like I made some parts weird with that.
-A lot of stream patterns before the first kiai and during the second kiai are questionable. Try playing it yourself and see if it works. (Some examples: 05:28:499 (4,5,6) 03:32:022 (3,4,5,6) ) These work better than they first appear to because 132 BPM 1/4 is damn slow.

[Madness]

  1. 01:33:613 (6) - Follow the guitar pattern instead of just making this a slider and undermapping it.Yup
  2. 02:32:477 (1) - This slider should look special. Here's a pattern I did. Good Suggestion. Changed.
  3. 02:48:840 (3) - Unappealing slider. Better Oh god how did I not notice that? Changed.
  4. 02:50:659 (4) - idk if this is allowed. just pointing it out. Should be fine.
  5. 02:55:204 (2,3,4,5) - Add a curve to this or else it looks weird. Done
  6. 05:14:295 (11) - I'm pretty sure this isn't allowed. It's rankable, just confirmed it.
  7. 05:19:636 (5,6) - There's no reason to space it. Keep it the same. There's an additional guitar note in the background on (6)
  8. 05:45:204 (11) - Ugly slider. Better Fixed it up a little so that it looks nicer (imo it was mostly the position of the sliderendcircle), but didn't revise it completely.
  9. 05:46:340 (5) - k this needs to change. Made it more standard. Not sure if the actual slider changed but the pattern making it up no longer looks like botched modern art. Definitely ok now.
  10. 05:47:022 (9) - Ugly slider. Better Changed
  11. 05:48:727 (8) - ^ Better Liked it as it is, but redid it because of the added note.
  12. 05:48:727 - Add a note here Nice Catch.
  13. 05:50:318 (6) - This is spaced incorrectly. The spacing change was intentional, but I changed it for readabilities' sake. Still has a spacing change, but only after the slider, not coming into it.
  14. 05:50:659 (8) - This is an ugly slider; idk how to fix it. Changed some stuff. You'll probably still find it ugly though.
  15. 05:50:659 (8) - ^ Better You used the same time stamp for both, which one is this about?
  16. 06:13:386 (2) - Pull the bottom-left point closer to the starting point to make it look better.Done.
[Combo]

All mentioned is NC unless marked with RC (Remove Combo).

02:34:295 (7)
02:35:204 (1) - RC
02:37:477 (1) - RC Kept to give some indication of SV change, the sliders are almost the same length and in a pattern like this it can become confusing.
02:37:931 (2) unchanged because of ^
02:41:340 (1) - RC
02:41:568 (2)
02:44:522 (1) - RC Removed the combo on the slider before this instead.
02:45:204 (4) I don't see a reason to make this combo that short, it's the same musical pattern to me.
02:52:022 (1) - RC SV change as above, removed the NC on the slider before this since it's coming from an irregular slider anyway.
02:52:477 (2) unchanged because of ^
02:53:386 (1) - RC
02:56:113 (10)
02:56:340 (1) - RC
02:59:863 (7) Made the NC on (6) instead since it seemed to fit better.
03:00:204 (1) - RC
03:05:204 (9)
03:05:431 (1) - RC
03:07:022 (4) Would just make it unnecessarily short imo.
03:07:931 (1) - RC
03:08:159 (2)
06:23:386 (4) It's one jump pattern starting from (3), and there's a change in the music on the downbeat, so the way it is makes the most sense to me.
06:25:204 (12)
There's A LOT more but I'm hoping you see what I'm trying to get at.
Yep. Honestly looking at most of these I have no idea why I did them the way I did. Anything I didn't comment on in this section = fixed. Also looked through the rest of the map and fixed some NCs.


gl! ty!
malxsant

LawL4Ever wrote:

maxandcheese wrote:

05:50:659 (8) - ^ Better You used the same time stamp for both, which one is this about?
o its this one ---> 05:57:931 (12)
MyAngelSatania
umm, why is there no mp3? when I download the song there is no music playing at all, and there is no mp3 file in the song's folder
Topic Starter
LwL

veke66 wrote:

umm, why is there no mp3? when I download the song there is no music playing at all, and there is no mp3 file in the song's folder
Empty hitsound file probably. Noticed it some time ago, but since I changed my name updating the map would be a pain in the ass, and tbh the map itself is pretty shit anyway. Tho I do want to remap it at some point.
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