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SUPER HYPER AYA
Hi from Mod Q o/
It was pretty hard to find things to say because of the big amount of passed mods ><

[Normal]

01:08:664 (2) - I would've seen this slider a little bit more on the left for the flow
01:31:716 (2,3,4) - I think there should be more space between those sliders because there's a little pause. and erlier in the map you used kind of same Slider stacking pattern (00:44:795 (2,3,4) - ) So it can be confusing
01:34:332 (2,3,4) - Same

[Advanced]

00:11:771 (1) - Remove NC ?
00:19:618 (1) - Same ?
01:22:397 (1) - This circle should be sticked to this 01:22:561 (2) - one too , like it's the case for all following ones (short : Theres a tiny gap between 1 and 2)

[Kuro's Hyper]

01:41:280 (3,4,5,6) - This part didn't felt natural playing it , I think you should try something like you did here : 00:41:362 (4,1) -


[Insane]

01:32:125 (5,1) - Spacing felt wierd here
01:35:395 (5,1) - Same


Great mapset ! Good luck with you map dude !
Kuro Fuyusaki

Ayato_k wrote:

Hi from Mod Q o/

[Kuro's Hyper]

01:41:280 (3,4,5,6) - This part didn't felt natural playing it , I think you should try something like you did here : 00:41:362 (4,1) - Thought so, and that's a good idea
I'll send the metadata after applying the next mod
Topic Starter
fattypikachu
Hello! ^-^ Sorry for the late reply! (Note: blue/no comment = fixed.)

Seaweed wrote:

nm from queue

[Animate]
00:07:847 (1,2,1) - use ctrl shift d to make a triangle with even spacing instead. Currently it looks messy with random spacing
00:11:117 (3,4) - copy paste this pattern instead 00:10:463 (1,2) -
00:13:079 (1) - I'm assuming you want to use NC for each square pattern, if that's the case then remove this NC to keep the pattern neat
00:14:387 (1) - ^
00:17:656 (6,7,8) - there's clearly mappable beats on each 1/4 tick here, it would make much more sense to the player to just stream the whole thing
00:18:310 (12,1,2) - same with this section but I recommend using kick sliders or repeat sliders (or both) Skipping this one since I don't hear enough to warrant it.
00:18:310 (12) - NC and remove NC for 00:18:637 (1) -
00:19:618 (6) - nc
00:20:272 (1) - remove nc
00:27:956 (7,1) - spacing on this blanket is uneven to this one 00:28:446 (2,1) - I would consider having the same spacing, looks nicer
00:29:100 (3) - I think you can increase the spacing for this, the cursor's momentum supports that better
00:29:591 (6) - ^
00:30:081 (3,6) - ^
00:37:929 (1,2) - ctrl g and ctrl h, that angle flows much better with the previous slider then keep the movement consistent throughout the pattern so, ctrl g 00:38:583 (1,2) - aswell
00:39:237 (7) - inconsistent spacing, player can't recognize that this is still part of the 1/4 burst and will choke Originally there to artificially increase SR, but I agree xP
00:40:544 (5) - ^
00:41:852 (6) - ^
00:42:506 (6) - ^
00:43:487 (1) - ^ player will think it *is* part of the 1/4 burst and choke again Made it part of the stream.
00:45:122 (2,3,4,5) - you can use this part for a 1/3 stream instead, I find patterns like this pretty weird to play plus it gives a little variety in stream speeds.
00:50:027 (1,2,3,4,5,6) - ^
01:10:299 (1,2,3,4,5) - this part opens too wide. Also I found inconsistent spacing there as well. If you're going to increase the ds, first indicate it with an NC and then keep the same ds throughout that section. For example 01:09:564 (4,1) - ds is 0.7 but 01:09:645 (1,2) - is 0.6 and 01:09:727 (2,3) - is 0.8
I would recommend starting at 0.5x going up by 0.1x each section. It should look something like this https://gyazo.com/0269a5b5056ae4e39acfcd0a4e2b1401 (try using sliders to make the shape then ctrl shift f) Not exactly the way you suggested, but I tried to recreate it with your ideas in mind
01:11:280 (2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - I found some parts with inconsistent spacing, you might want to check it's all equal
01:13:896 (2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - ^
01:47:247 (1,2) - there should be something on the red tick
01:50:516 (5,1) - this spacing suggests that the circles are on a 1/1 scale, you should nerf the spacing or use a slider Tried placing them closer, hope it works.

[Normal]
you might want to check ai mod

00:06:539(1) - remove nc
00:07:847 (5) - add nc
00:27:792 (3) - way too close in the timeline for a circle I suggest splitting it up like this Felt too sparse, did something different.
00:43:160 (2,3,4) - ^ this would fit better ^
00:44:795 (2,3,4) - make all these on 1/2 scale. People who play normal can't swap between 1/2 and 1/3 properly yet All the clickable parts land on the white tick, so it should be fine.
00:50:027 (2,3,4) - ^^
01:31:553 (1,2) - not enough space in timeline split up the sliders like this instead Feels too weird since Easy would have a more complex rhythm. I made them 1/2 repeats instead.
01:34:168 (1,2,3,4) - ^
There's a lot more parts that use 1/2 scale but you should keep it all to 1/1 instead. Like easy but just more spacing and sometimes the occasional 1/2 repeat slider

Ayato_k wrote:

Hi from Mod Q o/
It was pretty hard to find things to say because of the big amount of passed mods ><

[Normal]

01:08:664 (2) - I would've seen this slider a little bit more on the left for the flow
01:31:716 (2,3,4) - I think there should be more space between those sliders because there's a little pause. and earlier in the map you used kind of same Slider stacking pattern (00:44:795 (2,3,4) - ) So it can be confusing
01:34:332 (2,3,4) - Same Done in the previous mod

[Advanced]

00:11:771 (1) - Remove NC ?
00:19:618 (1) - Same ? This is a new phrase, so I'll leave it.
01:22:397 (1) - This circle should be sticked to this 01:22:561 (2) - one too , like it's the case for all following ones (short : Theres a tiny gap between 1 and 2)

[Kuro's Hyper]

01:41:280 (3,4,5,6) - This part didn't felt natural playing it , I think you should try something like you did here : 00:41:362 (4,1) -


[Insane]

01:32:125 (5,1) - Spacing felt wierd here
01:35:395 (5,1) - Same Fixed.


Great mapset ! Good luck with you map dude !
Thanks for the mods, Seaweed and Ayato_k!
MaridiuS
wew that's a lot of mods okay, will do a quick one on hardest difficulty

[ANiMAte]
So basically one thing I noticed is spacing emphasis in my opinion not being correctly utilized. Flow and rhythm seems to have no errors so I will now comment on spacing, will now explain my thoughts. Also some patterning issues that are often related to not using spacing emphasis correctly. Please bear in mind that when people see a lot of star priority, they will usually keep their thoughts to themselves instead of doing core criticism because it would probably feel bad putting this much time into a set, now to having a reason to remap some parts. I'm putting my honest opinions, and trying to help, at least before BN's reach you. And after this mod, think it will be in a nice state.

Spacing emphasis
00:31:880 (1,1,1) - for example these notes, they are rather loud don't you think? You've even put finish hitsound to emphasize them, however, it also needs some spacing emphasis, like it is fairly stronger than 00:32:043 (2) - this random beat which doesn't have any special sound or hitsound on it, but it has the same spacing, which leads to boring stuff on a extra difficulty of 6*. http://i.imgur.com/OX1rhUV.jpg doing something like this should give proper emphasis to (1), and low spacing to (2) which deserves it.
00:34:822 (1,2) - moments later you have this kinda huge jump, but the (1)'s I mentioned are kinda special having finish and stuff.
00:23:542 (1) - these two notes could also use some special things, but it is patterned in such a way that it isn't possible I think, or you will need some idea to break the pattern, same for 00:25:504 (1) - but i will not be persistent in changing them, since they are kinda hard to emphasize while preserving similar pattern.
00:26:975 (8,1) - but this jump vs 00:27:138 (1,2) - is even lower, meaning that (1) gets less emphasis than a random filler note 00:27:302 (2) - which is kinda not productive.
00:27:629 (5,6,7) - this pattern for example, it has 2 finishes on 5 and 6 , but they also have same spacing as 6 to 7, 7 isn't a finish or a special note. In fact, 6 should be a slider, since it is so much stronger than (7)
00:29:100 (3,4,5) - here it is again, 4 having lses spacing than 5, 00:29:591 (6,1,2) - think that this was done correctly though.
00:35:967 (9,10) - kinda random big jump, its a bit of a problem that you did such low spacing here 00:37:929 (1,2,3,4) - since if basic filler jumps are big spaced, 2 and 4 are also filler but have 0 spacing.
00:54:931 (1) - random low spacing?
01:05:885 (4,1) - YES YES 01:06:539 (4,1) - YES HOT 01:07:193 (4,1) - meh, change the pattern needs spacing as previous ones.
01:22:397 (1,2,1,2,1,2,1,2,1) - wow these are overscaled af. The beats they're following aren't intense as the map shows them to be. I suggest selecting them and doing ctrl+shift+s on 0.8 or less.
01:25:013 (1,2,1,2,1,2,1,2) - ^
01:28:283 (3) - this note is really strong, probably the strongest in the whole song, yet you give it 0 complete emphasis with spacing
01:29:591 (1,3) - ^
01:44:141 (9,10) - huge ass jump, but this deserves more emphasis 01:44:632 (1) - and it gets a lot less. If you listen in slow motion you can hear that 10 is only a kick, not even accompanied with a strong piano or something.

Structure
00:37:929 (1,2,3,4) - a set of two should be more practical than a set of 3 for patterning, what I mean here is that its okay to break the pattern here in order to follow 00:38:664 - this and 00:38:828 - into making a stream, which suits your piano following in the section.
00:39:237 (7,8,9) - Since the only issue isn't spacing, i'll put this into structuring. All of the 3 sliders are the same, and contain big spacing. However, on similar notes here 00:40:544 (5,6,7) - they change angle, curve, and have even lower spacing than previous sliders. I recommend doing same shape and huge jumps like you did on previous pattern.
00:49:373 (6) - this doesn't look appealing, i see no reason to make it different than (5). So make it the same and put a proper blanket with 00:49:373 (6,7) -
00:50:027 (1,4) - blankets, if 80 mods or something didn't at least make this map have perfect blankets, then I dunno what they did
00:51:335 (2,3) - ^
00:58:692 (1,2,3,1,2,3,1,2,3,1,2,3) - make them all have same curve please, like you did in previous pattern.
01:18:474 (1,2,3,4,5,6,7,8,9) - Fix the curve, as you see, 01:18:474 (1,2,3,4,5) - has a more light curve, while 01:18:801 (5,6,7,8,9) - is sharp, and doesn't even form a circle, make them all like first one. http://i.imgur.com/3vkYVuV.jpg
01:21:743 (4,5) - this seem like a mistake, look at how fast (4) is compared to 5. That is not repeated here 01:24:032 (2,3) - , and also compare their spacing, it should be the same in both instances.
01:31:880 (3,4) - see how you did this? Well that's how you should do 01:32:534 (3,4,3,4) - , meaning copy and paste, and rotate. If it looks really similar, but not the same it really kinda feels meh, if you want to make a difference, then make an obvious one.
01:37:438 (3,4) - since these two aren't touching, so shouldnt 01:37:765 (4,1) - .
01:41:035 (3,2) - don't overlap
01:42:343 (3,4) - blanket please
01:45:613 (5,6,7,8,1) - Don't really like the zigzag stream used for this sounds, I recommend something more usual.

good luck. Also, i gave a quick look at insane, and it seems like spacing emphasis is kinda not used there too. It could be made a more fun map if you play with it a little.
Justysuwu
Hi :D
Easy
00:27:629 (2) - instead this 1-beat slider (started half beat earlier)
Normal
00:06:539 (4) - 1 beat slider instead this circle
00:05:558 (1,2,3,4) - Why is it in a straight line? Put it in some interesting way
01:03:106 (2,3,4) - Set it in a straight line
AR: 5 is better there
Advanced
AR can be little smaller
Insane
01:36:130 (1,2) - Too high a distance here
ANiMAte
00:47:738 (7) - i think 1/4 beat slider with arrow is better there
HP: 7

[lucky:1337]Good Luck :D[/lucky:1337]
Ohwow
from q

[ANiMAte]
00:27:956 (7,1) - spacing emphasis not found :/

00:50:027 (1,2,3,4,5,6,7,8) - this pattern doesn't look great. Extremely difficult to play for a <6* map. You emphasized 00:50:572 (5,6) - but not 00:50:899 (8,1) Pattern is not consistent with 00:44:795 (1,2,3,1,2,3) - (which also has some same problems) Yeah i have too many problems with these 1/3 piano section

00:51:662 (3,4) - these 2 notes are kinda awkward, just make them 1/2 sliders.

00:54:768 (7,1) - not liking how this has smaller spacing than 00:54:604 (6,7) - when it should be bigger, or at least the same spacing

00:57:547 (3) - make it a 1/2 slider, it's really awkward to have some missing beats 00:57:711 - Even though there are no distinguishable beats there, its best to fill them up with sliderends to make it feel like the music is still going.

00:59:836 (3) - loud big white tick beat is mapped on a slider end :/

01:22:397 (1,2,1,2,1,2,1,2,1) - way too big spacing.

the things i listed about may (most likely) occur more than once so better check over the whole map for similar problems that i listed above. gl
Topic Starter
fattypikachu
Hi! ^-^ (Note: blue/no comment = fixed)

MaridiuS wrote:

wew that's a lot of mods okay, will do a quick one on hardest difficulty

[ANiMAte]
So basically one thing I noticed is spacing emphasis in my opinion not being correctly utilized. Flow and rhythm seems to have no errors so I will now comment on spacing, will now explain my thoughts. Also some patterning issues that are often related to not using spacing emphasis correctly. Please bear in mind that when people see a lot of star priority, they will usually keep their thoughts to themselves instead of doing core criticism because it would probably feel bad putting this much time into a set, now to having a reason to remap some parts. I'm putting my honest opinions, and trying to help, at least before BN's reach you. And after this mod, think it will be in a nice state. I'm glad that I can get constructive criticism of any type. It's been quite a journey modding this map for 2 years now.

Spacing emphasis
00:31:880 (1,1,1) - for example these notes, they are rather loud don't you think? You've even put finish hitsound to emphasize them, however, it also needs some spacing emphasis, like it is fairly stronger than 00:32:043 (2) - this random beat which doesn't have any special sound or hitsound on it, but it has the same spacing, which leads to boring stuff on a extra difficulty of 6*. http://i.imgur.com/OX1rhUV.jpg doing something like this should give proper emphasis to (1), and low spacing to (2) which deserves it.
00:34:822 (1,2) - moments later you have this kinda huge jump, but the (1)'s I mentioned are kinda special having finish and stuff.
00:23:542 (1) - these two notes could also use some special things, but it is patterned in such a way that it isn't possible I think, or you will need some idea to break the pattern, same for 00:25:504 (1) - but i will not be persistent in changing them, since they are kinda hard to emphasize while preserving similar pattern. Yeah, unfortunately I don't want to break the pattern, so this will have have to stay. :/
00:26:975 (8,1) - but this jump vs 00:27:138 (1,2) - is even lower, meaning that (1) gets less emphasis than a random filler note 00:27:302 (2) - which is kinda not productive. Angled 00:26:321 (2,3,4) - sections up to lower DS
00:27:629 (5,6,7) - this pattern for example, it has 2 finishes on 5 and 6 , but they also have same spacing as 6 to 7, 7 isn't a finish or a special note. In fact, 6 should be a slider, since it is so much stronger than (7)
00:29:100 (3,4,5) - here it is again, 4 having less spacing than 5, 00:29:591 (6,1,2) - think that this was done correctly though. Flipped 00:28:773 (1,4) -
00:35:967 (9,10) - kinda random big jump, its a bit of a problem that you did such low spacing here 00:37:929 (1,2,3,4) - since if basic filler jumps are big spaced, 2 and 4 are also filler but have 0 spacing.
00:54:931 (1) - random low spacing? Probably a mistake I made. :roll:
01:05:885 (4,1) - YES YES 01:06:539 (4,1) - YES HOT 01:07:193 (4,1) - meh, change the pattern needs spacing as previous ones.
01:22:397 (1,2,1,2,1,2,1,2,1) - wow these are overscaled af. The beats they're following aren't intense as the map shows them to be. I suggest selecting them and doing ctrl+shift+s on 0.8 or less. After going through your mod, yeah, it's a bit over-dramatic.
01:25:013 (1,2,1,2,1,2,1,2) - ^
01:28:283 (3) - this note is really strong, probably the strongest in the whole song, yet you give it 0 complete emphasis with spacing
01:29:591 (1,3) - ^
01:44:141 (9,10) - huge ass jump, but this deserves more emphasis 01:44:632 (1) - and it gets a lot less. If you listen in slow motion you can hear that 10 is only a kick, not even accompanied with a strong piano or something.

Structure
00:37:929 (1,2,3,4) - a set of two should be more practical than a set of 3 for patterning, what I mean here is that its okay to break the pattern here in order to follow 00:38:664 - this and 00:38:828 - into making a stream, which suits your piano following in the section.
00:39:237 (7,8,9) - Since the only issue isn't spacing, i'll put this into structuring. All of the 3 sliders are the same, and contain big spacing. However, on similar notes here 00:40:544 (5,6,7) - they change angle, curve, and have even lower spacing than previous sliders. I recommend doing same shape and huge jumps like you did on previous pattern.
00:49:373 (6) - this doesn't look appealing, i see no reason to make it different than (5). So make it the same and put a proper blanket with 00:49:373 (6,7) -
00:50:027 (1,4) - blankets, if 80 mods or something didn't at least make this map have perfect blankets, then I dunno what they did Haha,
I guess I'm always careless xD

00:51:335 (2,3) - ^
00:58:692 (1,2,3,1,2,3,1,2,3,1,2,3) - make them all have same curve please, like you did in previous pattern. I'm sure they are already,
but I double-checked.

01:18:474 (1,2,3,4,5,6,7,8,9) - Fix the curve, as you see, 01:18:474 (1,2,3,4,5) - has a more light curve, while 01:18:801 (5,6,7,8,9) - is sharp, and doesn't even form a circle, make them all like first one. http://i.imgur.com/3vkYVuV.jpg Thanks for helping me fix this, I've had a lot of trouble about this.
01:21:743 (4,5) - this seem like a mistake, look at how fast (4) is compared to 5. That is not repeated here 01:24:032 (2,3) - , and also compare their spacing, it should be the same in both instances. Changed SV too late originally, so DS was broken.
01:31:880 (3,4) - see how you did this? Well that's how you should do 01:32:534 (3,4,3,4) - , meaning copy and paste, and rotate. If it looks really similar, but not the same it really kinda feels meh, if you want to make a difference, then make an obvious one.
01:37:438 (3,4) - since these two aren't touching, so shouldnt 01:37:765 (4,1) - . Whoops, they should be touching.
01:41:035 (3,2) - don't overlap Argh.
01:42:343 (3,4) - blanket please
01:45:613 (5,6,7,8,1) - Don't really like the zigzag stream used for this sounds, I recommend something more usual.

good luck. Also, i gave a quick look at insane, and it seems like spacing emphasis is kinda not used there too. It could be made a more fun map if you play with it a little. I've tried to apply some of them there.

MyAngelMeinter wrote:

Hi :D
Easy
00:27:629 (2) - instead this 1-beat slider (started half beat earlier) It's probably not what you were saying, but I did move it back.
Normal
00:06:539 (4) - 1 beat slider instead this circle I don't see why I'd do that, there's nothing for the tail to land on.
00:05:558 (1,2,3,4) - Why is it in a straight line? Put it in some interesting way I wanted to keep the beginning rigid and symmetrical in the beginning, so I made it like that.
01:03:106 (2,3,4) - Set it in a straight line Trying to make triangles with 01:02:779 (1,2,3) - and 01:03:433 (3,4,5) -
AR: 5 is better there Sure.
Advanced
AR can be little smaller
Insane
01:36:130 (1,2) - Too high a distance here
ANiMAte
00:47:738 (7) - i think 1/4 beat slider with arrow is better there I don't hear anything that would warrant a 1/4 repeat slider here.
HP: 7

[lucky:1337]Good Luck :D[/lucky:1337]

Ohwow wrote:

from q

[ANiMAte]
00:27:956 (7,1) - spacing emphasis not found :/ Yeah... fixed.

00:50:027 (1,2,3,4,5,6,7,8) - this pattern doesn't look great. Extremely difficult to play for a <6* map. You emphasized 00:50:572 (5,6) - but not 00:50:899 (8,1) Pattern is not consistent with 00:44:795 (1,2,3,1,2,3) - (which also has some same problems) Yeah i have too many problems with these 1/3 piano section. Yeah, I've been on the fence with the way it was. I've toned it down now.

00:51:662 (3,4) - these 2 notes are kinda awkward, just make them 1/2 sliders. While it does feel empty, having them being circles emphasizes those notes more. There also isn't any held sound or something else for the tail to snap to.

00:54:768 (7,1) - not liking how this has smaller spacing than 00:54:604 (6,7) - when it should be bigger, or at least the same spacing

00:57:547 (3) - make it a 1/2 slider, it's really awkward to have some missing beats 00:57:711 - Even though there are no distinguishable beats there, its best to fill them up with sliderends to make it feel like the music is still going.

00:59:836 (3) - loud big white tick beat is mapped on a slider end :/ :roll:

01:22:397 (1,2,1,2,1,2,1,2,1) - way too big spacing. Fixed in the earlier mod.

the things i listed about may (most likely) occur more than once so better check over the whole map for similar problems that i listed above. gl
Thank you all for the mods! :)
Kuro Fuyusaki
seriously, still none, sad ;w;
Shii
Kuro's Hyper
Note that I haven't mapped or modded a hyper before, so this mod might be useless :3
00:05:558 (1) - Slider end should be 212,132. This just feels a little bit nicer to play, since it leads into 00:06:539 (2)
00:11:771 (1) - Move slider up to 196,104. Plays nicer, and kind of blankets 00:10:790 (1) better.
00:30:245 (6) - Move to 428,104. This just follows 00:29:918 (5) better whilst keeping a decent spacing with 00:30:408 (7) (note that the spacing of this circle is about equal for both sliders, which seems to play a bit better).
00:43:324 (2) - Have slider end bend to 90,200. This just leads into 00:43:651 (3) a bit better without compromising this style and movement you have going on.
00:54:441 (4,5,6) - This stack plays a little better at 41,181, as the spacing puts a little bit more emphasis onto the triple.
01:15:858 (1,2,1) - Are these two slider's supposed to have shapes which reflect the piano in the background? It feels as though these should be mapped to the the beginning of a beat using the piano, and ending two beats later on the vocals, without the strange slider shapes. This is more of a preference of visuals though, so feel free to disregard it.
01:43:978 (3) - Perhaps have the slider end come out of the editor area a tiny bit more, unless that makes it break the ranking guidelines/rules.

My first attempt at modding a difficulty like this. It plays quite well, I just have a few small tweaks that I think might improve how the map plays. Good luck to you and the other mappers involved, hopefully you lot get this ranked! If any of you need me again, don't hesitate to pm me ingame or on the forums, or write to my modding queue again :)
Arphimigon
Lab Aesthetics Mod!
Results given in [x, y] formats

[Advanced]
Object at 00:47:738 - should be placed at: [226, 128] currently at: [228, 128] to move in line with slider at time 00:48:065 -
Object at 00:47:738 - should be placed at: [230, 127] currently at: [228, 128] to move in line with slider at time 00:47:411 -
Object at 00:48:555 - should be placed at: [343, 291] currently at: [344, 292] to move in line with slider at time 00:48:719 -
Object at 00:54:604 - should be placed at: [178, 122] currently at: [180, 124] to move in line with slider at time 00:54:277 -
Object at 01:15:694 - should be placed at: [331, 224] currently at: [329, 222] to move in line with slider at time 01:15:858 -
Object at 01:16:185 - should be placed at: [402, 129] currently at: [400, 128] to move in line with slider at time 01:15:858 -

[ANiMAte]
Object at 00:19:536 - should be placed at: [273, 145] currently at: [272, 144] to move in line with slider at time 00:19:618 -
Object at 00:29:100 - should be placed at: [244, 214] currently at: [244, 216] to move in line with slider at time 00:28:937 -
Object at 00:30:081 - should be placed at: [244, 214] currently at: [244, 216] to move in line with slider at time 00:29:918 -
Object at 01:03:106 - should be placed at: [281, 150] currently at: [284, 152] to blanket slider body at time 01:03:433 -
Object at 01:40:054 - should be placed at: [218, 215] currently at: [216, 216] to move in line with slider at time 01:40:381 -
Object at 01:40:708 - should be placed at: [63, 157] currently at: [65, 157] to move in line with slider at time 01:40:544 -
Object at 01:42:670 - should be placed at: [221, 283] currently at: [223, 278] to blanket slider body at time 01:42:343 -
Object at 01:45:694 - should be placed at: [239, 281] currently at: [240, 280] to move in line with slider at time 01:45:940 -
Object at 01:45:858 - should be placed at: [143, 269] currently at: [144, 268] to move in line with slider at time 01:45:940 -

[Easy]
Object at 00:35:313 - should be placed at: [190, 342] currently at: [188, 344] to move in line with slider at time 00:35:640 -
Object at 00:36:294 - should be placed at: [62, 141] currently at: [64, 140] to move in line with slider at time 00:35:640 -

[Insane]
Object at 01:32:861 - should be placed at: [138, 187] currently at: [140, 188] to move in line with slider at time 01:32:534 -
Object at 01:42:179 - should be placed at: [215, 95] currently at: [216, 96] to move in line with slider at time 01:42:343 -

[Kuro's Hyper]
Object at 00:25:013 - should be placed at: [232, 236] currently at: [232, 234] to move in line with slider at time 00:24:523 -
Object at 00:48:065 - should be placed at: [191, 246] currently at: [192, 248] to move in line with slider at time 00:47:738 -
Object at 01:06:376 - should be placed at: [121, 80] currently at: [121, 78] to move in line with slider at time 01:06:049 -
Object at 01:41:280 - should be placed at: [454, 96] currently at: [456, 97] to move in line with slider at time 01:40:708 -

[Normal]
Object at 00:44:468 - should be placed at: [122, 194] currently at: [124, 196] to move in line with slider at time 00:45:449 -
Object at 00:45:122 - should be placed at: [144, 76] currently at: [145, 77] to move in line with slider at time 00:44:795 -
Object at 00:50:681 - should be placed at: [382, 322] currently at: [384, 320] to move in line with slider at time 00:50:354 -

I hope I didn't malfunction!

Also the 3 point beizer sliders are so CUTE
Xinchii
Hihi ~
come from q for CN , so I will mod by Chinese some :D

[ANiMAte]
  1. 00:26:158 (1,5,1) - I think some thing like this will better fit and symmetry with previous part
  2. 00:34:986 (2,3,4,5,6,8) - 包起來感覺比較好看
  3. 00:38:583 - 這一串的弧度感覺有點轉太急了 , 放在這裡看起來有點突兀 , 建議平緩一點
  4. 00:49:373 (6) - ctrl+G ? 其他部分的flow都是順的 , 這個就有一點突兀了
  5. 00:50:354 (2,3,4,5,6) - Although this diff is for Extra player , but this pattern is too hard and different with other part imo.
    maybe normal stream with bigger spacing or arrow slider will be fine.
  6. 00:59:346 (1,3) - maybe finish should be on (3) , I guess.
  7. 01:01:307 (1,2,3,1,2,3,1,2,3,1,2,3) - 覺得移動有點乏味 , 把中間兩組的3連打互換試試 ? flow也滿合的
    雖然前面幾組像這樣的3連都差不多 , ignore if you don't want to fix
  8. 01:09:318 (1) - according to your hitsound style , I guest add a finish here will be better.
  9. 01:13:242 (1) - , 01:16:512 (1) - , 01:17:820 (1) - , 01:19:128 (9) - finish ? these places are enough strong for this.
  10. 01:15:858 (1,2) - increase some spacing like 01:15:776 (8,1) - will be neat
  11. 01:17:166 (1,2) - ^
  12. 01:22:397 (1,2,1,2,1,2,1,2,1) - and 01:25:013 (1,2,1,2,1,2,1,2) - are both from right to left , I will better like if one of them can come from another direction.

one diff modding , hope it can help :)

Good luck ~
Topic Starter
fattypikachu
Hello! ^_^ (Note: anything in blue/no comment = fixed)

Xinchii wrote:

Hihi ~
come from q for CN , so I will mod by Chinese some :D

[ANiMAte]
  1. 00:26:158 (1,5,1) - I think some thing like this will better fit and symmetry with previous part
  2. 00:34:986 (2,3,4,5,6,8) - 包起來感覺比較好看 Originially I was blanketing with 00:34:659 (7) - , but yours makes more sense.
  3. 00:38:583 - 這一串的弧度感覺有點轉太急了 , 放在這裡看起來有點突兀 , 建議平緩一點 Decided to move the stream entirely, flattening the curve wouldn't work with 00:39:564 (2,3) -
  4. 00:49:373 (6) - ctrl+G ? 其他部分的flow都是順的 , 這個就有一點突兀了
  5. 00:50:354 (2,3,4,5,6) - Although this diff is for Extra player , but this pattern is too hard and different with other part imo.
    maybe normal stream with bigger spacing or arrow slider will be fine. Good to know, can't exactly play at this level yet xD Made it a stream,
    since all the other diffs used arrow sliders
  6. 00:59:346 (1,3) - maybe finish should be on (3) , I guess.
  7. 01:01:307 (1,2,3,1,2,3,1,2,3,1,2,3) - 覺得移動有點乏味 , 把中間兩組的3連打互換試試 ? flow也滿合的
    雖然前面幾組像這樣的3連都差不多 , ignore if you don't want to fix I did fix these as best I could.
  8. 01:09:318 (1) - according to your hitsound style , I guest add a finish here will be better.
  9. 01:13:242 (1) - , 01:16:512 (1) - , 01:17:820 (1) - , 01:19:128 (9) - finish ? these places are enough strong for this. Was against this at first because it was a calmer section. Decided to just lower the volume on the section instead.
  10. 01:15:858 (1,2) - increase some spacing like 01:15:776 (8,1) - will be neat
  11. 01:17:166 (1,2) - ^
  12. 01:22:397 (1,2,1,2,1,2,1,2,1) - and 01:25:013 (1,2,1,2,1,2,1,2) - are both from right to left , I will better like if one of them can come from another direction. Interesting, makes sense.

one diff modding , hope it can help :)

Good luck ~
Thanks for the mod, Xinchii! :)
Kanzaki H Aria
Hi, from queue.
General

Snapping
[Normal]
01:09:994 snap to 01:09:972
01:10:726 snap to 01:10:708
[Kuro's Hyper]
01:05:578 snap to 01:05:558
01:10:811 snap to 01:10:790
[Advanced]
01:21:278 snap to 01:21:253
[Insane]
01:44:745 snap to 01:44:713
[ANiMAte]
00:11:692 snap to 00:11:689
00:25:604 snap to 00:25:585
Easy

01:28:937 (3) - NC?
ANiMAte

00:10:463 (1,2,3,4) - uses the same distance?
00:12:752 (2,3) - 00:14:060 (2,3) - ^
00:43:731 (6,7) - uses the same distance?
00:45:449 (1) - NC
01:13:160 (8,1) - why don't place them with same distance?
01:34:740 (6,1) - ^
01:35:394 (6,1) - ^
01:36:048 (6,1) - ^
01:45:940 (1,2,3,4) - It is necessary to using such high distance spacing?
Not much to say, hope it can help you.
Good luck with it.
Topic Starter
fattypikachu
Hello! ^-^ (Note: blue/no comment = fixed)

KanpanRin wrote:

Hi, from queue.
General

Snapping
[Normal]
01:09:994 snap to 01:09:972
01:10:726 snap to 01:10:708
[Kuro's Hyper]
01:05:578 snap to 01:05:558
01:10:811 snap to 01:10:790
[Advanced]
01:21:278 snap to 01:21:253
[Insane]
01:44:745 snap to 01:44:713
[ANiMAte]
00:11:692 snap to 00:11:689
00:25:604 snap to 00:25:585
Small fixes, done!
Easy

01:28:937 (3) - NC?
ANiMAte

00:10:463 (1,2,3,4) - uses the same distance?
00:12:752 (2,3) - 00:14:060 (2,3) - ^ I have no idea what you mean here.

00:43:731 (6,7) - uses the same distance?
00:45:449 (1) - NC It's already has an NC...?
01:13:160 (8,1) - why don't place them with same distance? Trying to emphasize the last circle with spacing difference
01:34:740 (6,1) - ^^
01:35:394 (6,1) - ^^
01:36:048 (6,1) - ^^
01:45:940 (1,2,3,4) - It is necessary to using such high distance spacing?The section is supposed to be super intense, though I removed a reverse arrow on 01:46:594 (3) - since slider leniency won't apply here.
Not much to say, hope it can help you.
Good luck with it.
Thanks for the mod, KanpanRin! :)
-jordan-
find bns already please
Topic Starter
fattypikachu
I know, but finding one that would be willing to check my map is pretty hard already DX
Topic Starter
fattypikachu
[AyanokoRin's Soul Release]

00:03:923 (1) - There's really no use having spacing emphasis here. Especially with the spacing at 00:01:308 (1,2) - . I'd say you keep the spacing the same for 00:01:308 (1,2,1) -
00:06:539 (1,2,1) - Same here, I'd keep the spacing low. The song's as calm as it gets here.
00:13:896 (2,1) - Copy, paste and ctrl-H 00:12:588 (2,1) - for symmetry
00:22:561 (2) - Remove the finish, there's no real sound to emphasize with the finish.
00:25:994 (2,4) - These almost want to overlap. Move (2) to the left a bit.
00:28:610 (2,4) - ^. Move (4) to the left a bit.
00:30:408 (2,1) - ^. Move (1,2,1) up a bit.
00:32:861 (1,1,1,1) - This 1/6 stream seems to come out of nowhere. Since you've used 1/6 repeating sliders up until now, it's probably best (and less rage-inducing) to use another 1/6 repeating slider here.
00:34:659 (1,2) - (2) doesn't land on an important beat, so breaking flow doesn't make much sense. Given what you already have, it looks like it should go here, though this would mean moving 00:34:986 (1,2,3,4,1) -
00:35:640 (1,1,1,1) - , etc.Same here with the 1/6 stream. Unless you can somehow differentiate it from the 1/4 streams somehow, imo it'll just be a place where people break.
00:40:872 (2,3) - The visual spacing make it look like 00:40:545 (1,2) - is a much larger gap than 00:40:872 (2,3). Of course, this isn't the case, so maybe something like this.
00:43:324 (2,3) - These 1/8 sliders feel unnecessary, couldn't they just be circles?
00:49:209 (2) - , 00:49:536 (4) - I would ctrl-H these individually so they flow into 00:49:373 (3,1) -
00:55:476 (1,1) - Blanket?
00:58:201 (1) - You should at least try to blanket or follow the curve of 00:57:874 (1,1,1,1) -
01:05:068 (1,1,1,1,1,1,1) - - I just don't know about these 1/6 streams anymore. Do you think the slider will allow enough time to recover if they miss?

After that should be fine.
:)
jeanbernard8865

fattypikachu wrote:

[AyanokoRin's Soul Release]

00:03:923 (1) - There's really no use having spacing emphasis here. Especially with the spacing at 00:01:308 (1,2) - . I'd say you keep the spacing the same for 00:01:308 (1,2,1) - its mostly visual organisation, but i agree the spacing was a bit confusing. rearranged stuff
00:06:539 (1,2,1) - Same here, I'd keep the spacing low. The song's as calm as it gets here. - again, here the spacing is mostly due to how the objects are visually arranged ; 00:07:847 (2) - is blanketed and 00:09:155 (1) - is stacked on 00:05:558 (2)
00:13:896 (2,1) - Copy, paste and ctrl-H 00:12:588 (2,1) - for symmetry - would be too similar given the finish on 00:14:387 (1) - which i feel needs to be emphasised
00:22:561 (2) - Remove the finish, there's no real sound to emphasize with the finish. - listen closely ; although theres no beat, the cymbal is still there
00:25:994 (2,4) - These almost want to overlap. Move (2) to the left a bit. - okdad
00:28:610 (2,4) - ^. Move (4) to the left a bit. - moved 00:28:610 (2) - and the stuff it was stacked on instead to avoid an overlap with 00:27:793 (2,3)
00:30:408 (2,1) - ^. Move (1,2,1) up a bit. - done
00:32:861 (1,1,1,1) - This 1/6 stream seems to come out of nowhere. Since you've used 1/6 repeating sliders up until now, it's probably best (and less rage-inducing) to use another 1/6 repeating slider here. - disagree ; there are 1/6 beats here which contrasts strongly with the usual 1 beat per white tick rhythm. also, the 1/6 sliders were mainly here to introduce the 1/6 itself, and this shows the player that every 1/6 stream in the map will look like this, thus introducing the concept in what i believe to be an intuitive manner
00:34:659 (1,2) - (2) doesn't land on an important beat, so breaking flow doesn't make much sense. Given what you already have, it looks like it should go here, though this would mean moving 00:34:986 (1,2,3,4,1) - there really isnt such a thing as breaking circular flow after a transition into a 5 note stream ; however i noticed the angle was too wide with 00:34:986 (1,2,3,4,1)s current positioning so i moved it as you suggested
00:35:640 (1,1,1,1) - , etc.Same here with the 1/6 stream. Unless you can somehow differentiate it from the 1/4 streams somehow, imo it'll just be a place where people break. - i have reasons to believe this is absolutely fine ; this maps purpose is to challenge the players ability to play different snappings effectively, and as a result it is built in a way that makes said snappings intuitive. The 1/6s are all differentiated through NC spam and introduced through the part i mentioned above, and the 1/3s are first introduced as repeats with a shape that stands out ( 00:21:580 (1,1) ) to be reintroduced as clickables at 00:45:449 (1,1,1). anyway
i think the 1/6 streams are differentiated enough from 1/4 as its at the core of the maps concepts

00:40:872 (2,3) - The visual spacing make it look like 00:40:545 (1,2) - is a much larger gap than 00:40:872 (2,3). Of course, this isn't the case, so maybe something like this. - rotated 00:40:872 (2) so visual spacing is similar
00:43:324 (2,3) - These 1/8 sliders feel unnecessary, couldn't they just be circles? - nah there are beats there and it would feel awkward to just leave them out considering how my hitsounding works, plus they dont have an impact on gameplay so should be fine
00:49:209 (2) - , 00:49:536 (4) - I would ctrl-H these individually so they flow into 00:49:373 (3,1) - its gonna be back & forth flow either way since theyre kicks, plus if i ctrl g spacing is gonna be bigger than i want it to and i cant reposition them without having ugly overlaps ( especially 00:49:209 (2) )
00:55:476 (1,1) - Blanket? - done
00:58:201 (1) - You should at least try to blanket or follow the curve of 00:57:874 (1,1,1,1) - looks fine as it is imo
01:05:068 (1,1,1,1,1,1,1) - - I just don't know about these 1/6 streams anymore. Do you think the slider will allow enough time to recover if they miss? - ive seen multiple testplayers having trouble keeping up with the 1/6 speed ( which is only to be expected considering this is where all the buildup from 01:02:942 (1,2,3,1,2,3,1,2,3,1,2,1,2,1,2,1,2) - climaxes ) and they didnt have any difficulty getting back on track ; those 2 reverses are mostly here to transition from it, and the rest of the phrase follows the same structure for the sake of consistency

After that should be fine.
:)
thanks for mod !

changes
Celektus
hi. I asked if someone wanted a free mod on the Mentorship programm server and AyanokoRin replied... so yea mod
the new standard for BGs is 1920x1200 (or 1920x1080) so might as well use that if you can. here's a site that can upscale images: http://waifu2x.udp.jp/

[ Easy]
  1. your playfiled usage could improve in future maps Playfield
  2. a few of your patterns have unequal visual spacing like this for example 01:14:550 (2,3,1) - something like this would look better, maybe fiddle around with some patterns and see if you can make them more equally spaced visually
  3. 00:01:307 (1,1,1,1) - would suggest to use the same combo for all of these to make the get recognized as one phrase and then NC 00:06:539 (2) - to separate it from that phrase remove the NC on 00:07:847 (1) - to phrase it with the previous note
  4. lol you used bezier for these 00:54:931 (1) -
  5. 01:31:553 (1,2,3,1,2,3) - 1/2 sliders are actually pretty weird for newbies to play at SVs like this since they want to follow the whole thing but get confused and stuff. I think these are too short so doing something with longer sliders would be more appropriate, I'd suggest 2/1 sliders

[ Normal]
  1. playfiled usage here is really rough too Playfield
  2. 00:13:079 (3,4,1) - a lot of newbies might get confused in which order to play these since 1 and 4 are the same distance away from the slider end, I'd suggest to move the head of 1 further away. This is the problem with a few patterns especially here 01:11:934 (3,4,5,6,1) -
  3. 01:42:016 (2,3) - that's the first 1/2 stack in the entire map, I think that's too random and might even be misread

[ Advanced]
  1. I think it's a bit weird that your Advanced already introduces jumps and overall breaks in visual consistency for different rhythms. Like you have stuff like 1/1 spaced, 1/1 and 1/2 stacks and such which are usually difficulty elements only introduced in Insane difficulties or hinted at in hards, You even have stuff like up to 9 consecutive clicked 1/2 circles 01:11:934 (1,2,3,4,1,2,3,4,1) -.

    What I'm getting at is that your Advanced has too many difficulty elements so the actual spread from normal to Advanced is too big

[ Kuro's Hyper]
  1. I think this diff uses difficulty elements more representative of something like a Light Insane since almost every 1/2 spacing is borderline at jump level and you use elements like 1/1 jumps, 1/2 stacks and 1/2 jumps all together, the spread between this and Advanced is fine though imo

[ Insane]
  1. 00:41:198 (3,1,2,3,4,5,1,2,3,4,5,6,7) - I think the finger positioning of this could be improved. If you don't know what I mean, triples and stuff get more emphasis on the last note when players end them with the strong finger. You use this concept for example on these 00:31:389 (1,2,3,4,5,6,1,2,3) - the slider is held so start with your dominant finger and end on it again (xyx). The pattern I mentioned ends with the players non-dominant finger on 00:41:852 (1) - and 00:42:506 (7) - it would help to map 00:41:444 (1,2) - passively with slider ends. You did it here correctly too btw 00:43:160 (1,2,3,4,5,6,7) - 00:47:084 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7) -
  2. 01:21:416 (2) - mapping the 2 whistles actively here would be better imo
  3. 01:21:907 (3,4,5,1) - I'd suggest a pattern like this to emphasize the notes with whistles slightly more
  4. 01:23:378 (5,6,7,8,1) - mapping this with 1/4 sliders would represent the strings in the back a bit more I think

[ Extra]
  1. 00:12:915 (3,4,3,4) - spacing these out a bit further would add more emphasis on the bells. I'd suggest something like this
  2. 00:24:850 (4,5,6) - these jumps are way stronger than these 00:25:504 (1,2,3,4) - Overall the whole symmetry theme you have doesn't seem to work spacing wise since you have lots of wide and linear angles
  3. 00:50:027 (1,2,3,4,5,6) - different NC structure than here 00:44:795 (1,2,3,1,2,3) - not sure what you want here, but I think the 2nd one expresses your pattern better.
  4. 01:12:915 - you should start building up in spacing here already I think to further express the strings, the last note will get inherently more emphasis since streams increase pressure over their duration.
  5. 01:16:185 (2,1) - you didn't give this more spacing, but did here 01:13:160 (8,1) -

[ AyanokoRin's Soul Release]
  1. I don't really get your NC usage. You seem to use so many that they lose emphasis on any particular phrases. I'd suggest to redo the NC with some clearer idea on what phrases get emphasis and remove all the NC spam
  2. 00:45:449 (1,1,1,1,1,1) - 00:32:861 (1,1,1) - NC spam to signal 1/3 is necessary at this level of difficulty, stuff like 1/6 burst with only 3 notes is perfectly readable without them
  3. 00:41:525 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,1) - I think you could rather emphasize the different phrases of notes with NC then emphasize the down beat. What I'm saying is: remove 00:41:852 (1,1,1) - add 00:41:525 (1,2,2) -
  4. 00:27:629 (1,2,3) - I think 3 gets too much emphasis this way and I'm assuming that you wanted to imply less emphasis, but the sudden change in spacing only adds more. I'd suggest a rhythm more like this
  5. 00:34:005 - the pitch in this section gets higher, but you map the streams denser then for example 00:25:504 (1,2,3,4,1) - 00:28:119 (1,2,3,4,1) - until here 00:36:948 - where they get the same spacing again. I'd suggest to make the early ones denser and make the later ones in higher pitch sections consistently more spaced.
  6. 00:41:852 (1,2) - could be more spaced bro, especially since this is pretty big 00:42:505 (1,2) - like rotate it maybe
  7. 00:55:258 (1,1,1,1) - cool to see you use spacing like that really adds to the song, the NC again is unnecessary though
  8. 01:50:681 (1,1) - I think that's too much for a 1/6 gap holy pls nerf

edit*: gl with the set hope this is helpful
jeanbernard8865

Celektus wrote:

[ AyanokoRin's Soul Release]
  1. I don't really get your NC usage. You seem to use so many that they lose emphasis on any particular phrases. I'd suggest to redo the NC with some clearer idea on what phrases get emphasis and remove all the NC spam - no way im removing that NC spam. its what differentiates 1/3 based snappings from the rest, and the map is built around that concept. regarding the usage through the map, the point of these isnt to emphasise anything, but purely aesthetical and subdivision purposes, as well as making the frequent spam fit into the context of the map itself - edit : after a discussion on discord and asking alheak for his opinion on NC density, i am removing the nc from 00:21:907 (2) - and 01:47:902 (2,3) - because the nc spam on 1/3 is for intuitiveness' sake, so using it where the 1/3 arent clickable and slider leniency does its thing is pointless
  2. 00:45:449 (1,1,1,1,1,1) - 00:32:861 (1,1,1) - NC spam to signal 1/3 is necessary at this level of difficulty, stuff like 1/6 burst with only 3 notes is perfectly readable without them - i dont want my map to challenge the players ability to read different snappings, but their ability to switch between them and keep up the accuracy ( hence the relatively high od )
  3. 00:41:525 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,1) - I think you could rather emphasize the different phrases of notes with NC then emphasize the down beat. What I'm saying is: remove 00:41:852 (1,1,1) - add 00:41:525 (1,2,2) - fair enough, done
  4. 00:27:629 (1,2,3) - I think 3 gets too much emphasis this way and I'm assuming that you wanted to imply less emphasis, but the sudden change in spacing only adds more. I'd suggest a rhythm more like this - antijump is there because the piano rhythm is unexpected ( where the same rhythm as 00:25:013 (1,2,3) - would have been consistent with the rest of the phrase )
  5. 00:34:005 - the pitch in this section gets higher, but you map the streams denser then for example 00:25:504 (1,2,3,4,1) - 00:28:119 (1,2,3,4,1) - until here 00:36:948 - where they get the same spacing again. I'd suggest to make the early ones denser and make the later ones in higher pitch sections consistently more spaced. - in 00:34:332 (1,2,3,4,1) - and 00:34:986 (1,2,3,4,1) - the music just kinda does its own thing, the piano is more of a background melody with every real note being every white tick, so both the aesthetical and rhythmical densities reflect that
  6. 00:41:852 (1,2) - could be more spaced bro, especially since this is pretty big 00:42:505 (1,2) - like rotate it maybe - agree with the rotation, but i want the spacing to be progressive and it goes from 1.2x at 00:41:525 (1,2,3,4,5) - to 1.3x here then 1.4 at 00:42:833 (1,2,3,4,1)
  7. 00:55:258 (1,1,1,1) - cool to see you use spacing like that really adds to the song, the NC again is unnecessary though - thanks ! already explained my nc usage tho
  8. 01:50:681 (1,1) - I think that's too much for a 1/6 gap holy pls nerf - id understand if it were 1/8 but i think its fine here, will change if more people point it out
thanks for mod !

edit : goddammit i always forget to give the changes
Topic Starter
fattypikachu
Hi! (Sorry for the delay, school gets in the way sometimes...) (Note: blue or no comment = fixed)

Celektus wrote:

hi. I asked if someone wanted a free mod on the Mentorship programm server and AyanokoRin replied... so yea mod
the new standard for BGs is 1920x1200 (or 1920x1080) so might as well use that if you can. here's a site that can upscale images: http://waifu2x.udp.jp/

[ Easy]
  1. your playfield usage could improve in future maps Playfield
  2. a few of your patterns have unequal visual spacing like this for example 01:14:550 (2,3,1) - something like this would look better, maybe fiddle around with some patterns and see if you can make them more equally spaced visually
  3. 00:01:307 (1,1,1,1) - would suggest to use the same combo for all of these to make the get recognized as one phrase and then NC 00:06:539 (2) - to separate it from that phrase remove the NC on 00:07:847 (1) - to phrase it with the previous note Good point
  4. lol you used bezier for these 00:54:931 (1) - Well it worked then :x /s
  5. 01:31:553 (1,2,3,1,2,3) - 1/2 sliders are actually pretty weird for newbies to play at SVs like this since they want to follow the whole thing but get confused and stuff. I think these are too short so doing something with longer sliders would be more appropriate, I'd suggest 2/1 sliders Noted, though I used 1/1 sliders so that each note still gets accented.

[ Normal]
  1. playfield usage here is really rough too Playfield
  2. 00:13:079 (3,4,1) - a lot of newbies might get confused in which order to play these since 1 and 4 are the same distance away from the slider end, I'd suggest to move the head of 1 further away. This is the problem with a few patterns especially here 01:11:934 (3,4,5,6,1) -
  3. 01:42:016 (2,3) - that's the first 1/2 stack in the entire map, I think that's too random and might even be misread

[ Advanced]
  1. I think it's a bit weird that your Advanced already introduces jumps and overall breaks in visual consistency for different rhythms. Like you have stuff like 1/1 spaced, 1/1 and 1/2 stacks and such which are usually difficulty elements only introduced in Insane difficulties or hinted at in hards, You even have stuff like up to 9 consecutive clicked 1/2 circles 01:11:934 (1,2,3,4,1,2,3,4,1) -.

    What I'm getting at is that your Advanced has too many difficulty elements so the actual spread from normal to Advanced is too bigI guess?
    Guess the SR is much lower than it should be. I have gotten rid of some of the stacks.

[ Kuro's Hyper]
  1. I think this diff uses difficulty elements more representative of something like a Light Insane since almost every 1/2 spacing is borderline at jump level and you use elements like 1/1 jumps, 1/2 stacks and 1/2 jumps all together, the spread between this and Advanced is fine though imo

[ Insane]
  1. 00:41:198 (3,1,2,3,4,5,1,2,3,4,5,6,7) - I think the finger positioning of this could be improved. If you don't know what I mean, triples and stuff get more emphasis on the last note when players end them with the strong finger. You use this concept for example on these 00:31:389 (1,2,3,4,5,6,1,2,3) - the slider is held so start with your dominant finger and end on it again (xyx). The pattern I mentioned ends with the players non-dominant finger on 00:41:852 (1) - and 00:42:506 (7) - it would help to map 00:41:444 (1,2) - passively with slider ends. You did it here correctly too btw 00:43:160 (1,2,3,4,5,6,7) - 00:47:084 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7) - I ended up removing 00:41:444 (1) - instead
  2. 01:21:416 (2) - mapping the 2 whistles actively here would be better imo
  3. 01:21:907 (3,4,5,1) - I'd suggest a pattern like this to emphasize the notes with whistles slightly more
  4. 01:23:378 (5,6,7,8,1) - mapping this with 1/4 sliders would represent the strings in the back a bit more I think I don't really hear any more emphasis here than anywhere else.

[ Extra]
  1. 00:12:915 (3,4,3,4) - spacing these out a bit further would add more emphasis on the bells. I'd suggest something like this
  2. 00:24:850 (4,5,6) - these jumps are way stronger than these 00:25:504 (1,2,3,4) - Overall the whole symmetry theme you have doesn't seem to work spacing wise since you have lots of wide and linear angles I've moved some of the patterns around to make the jumps sharper
  3. 00:50:027 (1,2,3,4,5,6) - different NC structure than here 00:44:795 (1,2,3,1,2,3) - not sure what you want here, but I think the 2nd one expresses your pattern better.
  4. 01:12:915 - you should start building up in spacing here already I think to further express the strings, the last note will get inherently more emphasis since streams increase pressure over their duration.
  5. 01:16:185 (2,1) - you didn't give this more spacing, but did here 01:13:160 (8,1) -

edit*: gl with the set hope this is helpful
Thanks for the mod, Celektus! :)
TohruTheDragon
Heya,

I'm not that skilled at Osu yet, so I could only try Advanced and the 2 difficulties below, but the map seems really nice.
I especially like the rythm that you achieve with those sliders.
I hope you can get this map ranked soon, it's awesome, keep up the good work :3
BanchoBot
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