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xi - ANiMA

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Topic Starter
fattypikachu
Hi! ^_^ (Note: Anything with a blue comment or no comment has been fixed.)

Kyle Y wrote:



[Insane]
00:05:885 (5,1) - this two circle place too close, making poor looking. please separate them.
00:27:384 (2,3) - this distance spaced like 1/2 snapped instead, it is quite misleading to players. please place them like 00:26:893 (5,6) - Whoops, didn't mean to do that.
00:44:795 (2) - 00:50:027 (2) - usually changing snapping will add a nc here.
00:46:103 (2,3) - 01:44:959 (1,2) - slider placed too close with poor looking, please separate them or change into other pattern.
00:47:820 - 00:49:128 - 00:49:291 - why skipping this 1/4 sound? The piano doesn't play there, so there's no note there.
00:55:749 - 00:55:912 - please map this beat sound also. I honestly don't see why. I don't hear anything special on this beat.
01:03:106 (2) - 01:03:760 (4) - ctrl+g for flowing?
01:11:934 - big tick contain stronger beat, which you cannot place slider end here, but clickable object instead.
01:13:160 - I don't know why you skipped all 1/4 sound for this combo chain. I'm gonna save that for the 2nd time this happens.
01:47:574 (2,3,4) - I still hear it is 1/2 snapped sound. I'm pretty sure it sounds right the way it is.
um.... in fact, I think that 00:29:100 (3,4) - this part is a little bit hard to play as it is too close and the flowing is not that good. Of course, I think it is not un-rankable, but I think that it is better to fix for this part, and other with same rhythm like 00:29:591 (6,1) - . Fixed. Thanks!


[K's Hyper]
00:19:945 - 00:20:599 - why skipped this sound?
00:30:081 - big tick contain stronger beat, which you cannot place slider end here, but clickable object instead. I suggested you can ctrl+g 00:29:754 (4,5) - for rhythm change.
00:32:697 - ^
00:31:880 (2,3) - blanket
00:44:795 (2) - 00:50:027 (2) - nc for changing snapping.
01:10:626 (6) - nc for big tick.
01:36:784 - adding a note here and start spinner at 01:36:866 - ? it is a common pattern for spinner.
01:51:335 (1) - start the spinner 1/4 beat before, like what above said.

[General]
For some parts, like 01:48:555 -, it is 1/8 snapped in Insane diff but 1/4 snapped in Hyper diff. it is in-consistent in terms of rhythm. Please check if it is 1/4 snapped or 1/8 snapped like what Insane diff did. To me, I think the Insane is correct, but since the Hyper is a GD, I'll let them decide.

(sorry for poor modding as I seldom mod stream songs)
Thanks for the mod, Kyle Y! :)
lazygirl
Hey from modding queue for NM!

(xi sucks btw Kappa)

Easy:

00:07:847 (1,2) - blanket
00:44:468 (1,2) - doesn't align well
00:52:316 (1,2) - blanket
01:13:569 (1,2) - align
01:30:245 (5,6) - distance snap inconsistent

Nice map :)

Normal:

00:18:637 (3,4) - Blanket
00:22:234 (2,3) - missing beat between those two, might as well put something here
00:59:182 (4) - rotate to align better with 00:58:855 (3) -
01:01:798 (4,1) - blanket
01:40:871 (4,2) - overlap
01:47:247 (1,2) - could blanket better

Nice diff too^^

Advanced:

00:23:542 (1,2,3,4) - curve those less, this looks a little clunky, same for all following similar patterns
01:09:645 (1,1,1,2) - remove NC (leave the first one only)

Nice map too, but some patterns (i mentionned above) are slightly weird and some chains of singletap too long for an advanced diff

Kuro's Hyper:

00:39:237 (1) - from here on hitsounds are way too low
01:05:395 (1,2) - blanket
01:09:318 (4) - a bit weird, but fine

the rest of it is cool :3

Good luck ranking this ^^
Topic Starter
fattypikachu
Hi! ^_^ (Note: Anything with a blue comment or none has been fixed)

lazyboy007 wrote:

Hey from modding queue for NM!

(xi sucks btw Kappa)

Easy:

00:07:847 (1,2) - blanket
00:44:468 (1,2) - doesn't align well
00:52:316 (1,2) - blanket
01:13:569 (1,2) - align Pretty sure this is aligned....
01:30:245 (5,6) - distance snap inconsistent

Nice map :)

Normal:

00:18:637 (3,4) - Blanket
00:22:234 (2,3) - missing beat between those two, might as well put something here
00:59:182 (4) - rotate to align better with 00:58:855 (3) -
01:01:798 (4,1) - blanket
01:40:871 (4,2) - overlap
01:47:247 (1,2) - could blanket better
Simple stuff, everything's been fixed!

Nice diff too^^

Advanced:

00:23:542 (1,2,3,4) - curve those less, this looks a little clunky, same for all following similar patterns
01:09:645 (1,1,1,2) - remove NC (leave the first one only)
Same here.

Nice map too, but some patterns (i mentionned above) are slightly weird and some chains of singletap too long for an advanced diff

Kuro's Hyper:

00:39:237 (1) - from here on hitsounds are way too low
01:05:395 (1,2) - blanket
01:09:318 (4) - a bit weird, but fine

the rest of it is cool :3

Good luck ranking this ^^ I'm trying to... (>_<)
1Computer
From my queue.

SPOILER

General

  1. Tags are conflicting apparently. Best fix would be to open up the .osu in Notepad and copying the tags.
  2. You don't use the corners at all. While it isn't an unrankable issue, it does limit your mapping space.

Insane

  1. 00:11:771 (1,2) - Keep spacing consistent.
  2. 00:51:008 (1,2,3,4) - Would look nicer if they weren't touching.
  3. 00:54:604 (8,1) - Spacing between these two is too low.
  4. 01:48:555 (1,2,3,1,2,3,1,2,3,1,2,3,1) - WHAT. No. The spacing of all these notes are the same, yet in the timeline they have varying gaps. Remap it.
  5. 01:50:681 - Missed notes.

ANiMAte

  1. 00:07:847 (2,3,4) - Blanket.
  2. 00:11:444 (4,1) - ^
  3. 00:29:427 (5,6,5,6) - Stack them on top of each other.
  4. 01:11:280 - I suggest you make your stream shape smoother, as well as keeping distance snap consistent ie 01:12:670 (2,3).
  5. 01:48:555 (1,2,3,4,5,6,1,2,3,4,5,6,7) - Same thing as in the Insane diff.
  6. 01:50:681 - You're skipping out on some notes.
Topic Starter
fattypikachu
Hi! ^_^ (Note: Anything with a blue comment or none has been fixed)

1Computer wrote:

From my queue.

SPOILER

General

  1. Tags are conflicting apparently. Best fix would be to open up the .osu in Notepad and copying the tags.
  2. You don't use the corners at all. While it isn't an unrankable issue, it does limit your mapping space. Well, I'm not going to remap anything, so I'll just keep that in mind when mapping in the future.

Insane

  1. 00:11:771 (1,2) - Keep spacing consistent.
  2. 00:51:008 (1,2,3,4) - Would look nicer if they weren't touching.
  3. 00:54:604 (8,1) - Spacing between these two is too low.
  4. 01:48:555 (1,2,3,1,2,3,1,2,3,1,2,3,1) - WHAT. No. The spacing of all these notes are the same, yet in the timeline they have varying gaps. Remap it. Huh. Must have been a mistake with time snapping, since they were equally space last I remembered.
  5. 01:50:681 - Missed notes.

ANiMAte

  1. 00:07:847 (2,3,4) - Blanket.
  2. 00:11:444 (4,1) - ^
  3. 00:29:427 (5,6,5,6) - Stack them on top of each other. That was unintentional... fixed.
  4. 01:11:280 - I suggest you make your stream shape smoother, as well as keeping distance snap consistent ie 01:12:670 (2,3).
  5. 01:48:555 (1,2,3,4,5,6,1,2,3,4,5,6,7) - Same thing as in the Insane diff.
  6. 01:50:681 - You're skipping out on some notes.
All of these were pretty simple, so they've all been fixed!
Thank you for the mod 1Computer! :)
Pentori
hey. nm from q

[ANiMAte]
00:12:588 (2,3,4,1,2,3,4,1) - you should use polygon tool to make squares so they're equal in spacing and look neater
00:18:310 (8) - use a normal sampleset finish for the cymbal crash
00:19:618 (6) - finish
00:23:869 (4,5,6) - if you're going to have linear flow you should keep spacing consistent. 00:23:869 (4,5) - has a 2.0x spacing while 00:24:032 (5,6) - has 1.8x and this can be awkward to play
00:24:850 (4,5,6) - ^
00:25:831 (3,4) - i dont hear finishes here. try keep your finishes for downbeats and cymbal crashes in the music
00:27:629 (1,2) - ^ use whistles instead
00:35:313 (6,7,8,9,10) - not a big fan of all this linear flow here. could you introduce angles into ur jumps? eg. http://puu.sh/qpfQc/aca5a22679.jpg (just did this roughly dont copy that lol)
00:45:653 (2,1) - space this out. looks as if the 1/3 continues but it doesnt
00:45:708 - unsnapped timing point
00:50:885 (2,1) - ^
01:05:395 (1) - hitsounds seem really soft here compared to the 95% you had last timing point
01:13:242 (9) - nc becos of finish
01:19:128 (9) - ^
01:20:435 (9) - ^
01:48:541 (1) - unsnapped

hope this helped
Mitkoff
Hello fattypikachu,
NM

Tuturuuuu

Not a big deal, but prev point unsnaped


Easy

In Easy diffs spacing's changes looks clearly so...
00:17:983 (2) - 1.0 and 1.0 pls 00:36:621 (2) - Can You increase angle pls?
00:47:084 (1,2,3) - You could make it thee same i guess, seems better
00:48:392 (3,4) - 00:49:700 (1,2) - same visual spacing
00:51:662 (4) - ^
00:49:700 (1,3) - avoid overlap
01:10:953 (2) - ^ 0.98->1.0
01:21:416 (2) - improve i by making 2nd note close to 1st
01:21:416 (2,3) - 1,07?
01:26:321 (1,2) - blanket?


Norml

00:13:079 (3,4) - improve
00:21:580 (1,3) - can You make tthis sliders equal?
01:10:953 (2,3,4) - same spacing pls
01:12:915 (6,1,2) - like here
01:41:689 (1) - blankets could be better


Advanced

check AImod
00:17:983 (4) - mb make i 2 circle instead ?
00:22:888 (1,2,3,4,1) - same spacing here pls
00:27:629 (4) - avoid overlaps like this will be nice
00:33:024 (5,1) - better space it more
00:36:294 (6,1,4,5) - ^ You know... after sliders You can use a bit increassed spacing it will be much better also in streams You can decrease it (a bit). Because now your streams(1/2) feels wierd. i ll stop pointing it here.
00:41:852 (1,2) - avoid overlap
00:43:651 (3,4,5) - oh 1/4... unexpected
01:07:356 (4) - increase angle of slider plss
01:42:179 (2,3,4) - improve
overall fine



Hyper

Hello Kuro Fuyusaki,
1.12 and 1.18 sv xD? :lol:
00:29:427 (3,5) - can You make them viual symmeetry?
00:31:389 (1) - You can roate this part o tthe left a bit for blanker 7's head 00:30:408 (7,1) - will be cool.
00:38:583 (8) - ^ same thing here 00:37:602 (5,8) -
00:44:141 (5) - crl+g better flow?
00:49:536 (9,1) - don't wanna stack it?
01:06:539 - why miss beeat here? 4->slider mb?
01:24:196 (2) - improve blankett a bit
01:35:640 (2,3) - This spacing change really necessary?
01:47:247 (1,2,3,4,5,6,7,8) - im dead here nvm

fun diff, well done.


mmm, I'm stop here because i can't play streammy maps right now :(
:lol:
Goodluck!
Topic Starter
fattypikachu
Hi! ^_^ (Note: Anything with a blue comment or nothing has been fixed.)

Pentori wrote:

hey. nm from q

[ANiMAte]
00:12:588 (2,3,4,1,2,3,4,1) - you should use polygon tool to make squares so they're equal in spacing and look neater
00:18:310 (8) - use a normal sampleset finish for the cymbal crash
00:19:618 (6) - finish
00:23:869 (4,5,6) - if you're going to have linear flow you should keep spacing consistent. 00:23:869 (4,5) - has a 2.0x spacing while 00:24:032 (5,6) - has 1.8x and this can be awkward to play Huh. Didn't see that when I first made it.
00:24:850 (4,5,6) - ^
00:25:831 (3,4) - i dont hear finishes here. try keep your finishes for downbeats and cymbal crashes in the music
00:27:629 (1,2) - ^ use whistles instead Alright, just made the volume 100% for each of these
00:35:313 (6,7,8,9,10) - not a big fan of all this linear flow here. could you introduce angles into ur jumps? eg. http://puu.sh/qpfQc/aca5a22679.jpg (just did this roughly dont copy that lol) Interesting idea. I've modified it slightly and replaced the original pattern.
00:45:653 (2,1) - space this out. looks as if the 1/3 continues but it doesnt
00:45:708 - unsnapped timing point
00:50:885 (2,1) - ^
01:05:395 (1) - hitsounds seem really soft here compared to the 95% you had last timing pointChanged the timing volumes to make it better.
01:13:242 (9) - nc becos of finish
01:19:128 (9) - ^
01:20:435 (9) - ^
01:48:541 (1) - unsnappedWonder how that happened. Fixed.

hope this helped
Thanks for the mod, Pentori! :)
Topic Starter
fattypikachu
Hi! ^_^ (Note: anything with a blue comment or nothing has been fixed.)

Mitkoff wrote:

Hello fattypikachu,
NM

Tuturuuuu

Not a big deal, but prev point unsnapped


Easy

In Easy diffs spacing's changes looks clearly so...
00:17:983 (2) - 1.0 and 1.0 pls 00:36:621 (2) - Can You increase angle pls? I'm guessing you're talking about the angle between the 3 points...
00:47:084 (1,2,3) - You could make it thee same i guess, seems better
00:48:392 (3,4) - 00:49:700 (1,2) - same visual spacing
00:51:662 (4) - ^
00:49:700 (1,3) - avoid overlap
01:10:953 (2) - ^ 0.98->1.0 You're really nailing down on the DS! (Not that that's a bad thing! ;))
01:21:416 (2) - improve i by making 2nd note close to 1st
01:21:416 (2,3) - 1,07? Whoops.
01:26:321 (1,2) - blanket? Pretty sure this is, but I tried to fix it


Norml

00:13:079 (3,4) - improve
00:21:580 (1,3) - can You make this sliders equal?
01:10:953 (2,3,4) - same spacing pls
01:12:915 (6,1,2) - like here Okay, that was kinda confusing before you had the picture. Fixed!
01:41:689 (1) - blankets could be better I'm pretty sure it's blanketed the best it can be, but...


Advanced

check AImod
00:17:983 (4) - mb make it 2 circle instead ? I actually prefer the slider here.
00:22:888 (1,2,3,4,1) - same spacing here pls
00:27:629 (4) - avoid overlaps like this will be nice
00:33:024 (5,1) - better space it more
00:36:294 (6,1,4,5) - ^ You know... after sliders You can use a bit increased spacing it will be much better also in streams You can decrease it (a bit). Because now your streams(1/2) feels weird. i ll stop pointing it here.
00:41:852 (1,2) - avoid overlap
00:43:651 (3,4,5) - oh 1/4... unexpected
01:07:356 (4) - increase angle of slider plss
01:42:179 (2,3,4) - improve
overall fine


Trying to go through it quick, so I fixed most of it.

Hyper

Hello Kuro Fuyusaki,
1.12 and 1.18 sv xD? :lol:
00:29:427 (3,5) - can You make them visual symmetry?
00:31:389 (1) - You can rotate this part o the left a bit for blanker 7's head 00:30:408 (7,1) - will be cool.
00:38:583 (8) - ^ same thing here 00:37:602 (5,8) -
00:44:141 (5) - crl+g better flow?
00:49:536 (9,1) - don't wanna stack it?
01:06:539 - why miss beat here? 4->slider mb?
01:24:196 (2) - improve blanket a bit
01:35:640 (2,3) - This spacing change really necessary?
01:47:247 (1,2,3,4,5,6,7,8) - im dead here nvm

fun diff, well done.


mmm, I'm stop here because i can't play streammy maps right now :(
:lol:
Goodluck!
Thanks for the mod, Mitkoff! :)
_handholding
1 year hype
Topic Starter
fattypikachu

Kisses wrote:

1 year hype
lol, need to find a BAT soon
7ambda
ANiMAte
  1. 00:16:348 (4) - Would look better if you made symmetrical with (3).
  2. 00:20:599 (2,3,4,5,1) - This triggers me because the curvature doesn't look even.
  3. 01:06:049 (5) - NC [sounds like it begins a new measure of the build up like how it is with 01:06:702 (1)]
  4. 01:07:356 (5) - ^
  5. 01:11:280 (2,3,5,6,7,8,9) - The curves should be more smooth. There's no excuse for this as it looks ugly.
  6. 01:11:444 (4,1,2,3,4,5,6,7,8) - ^
  7. 01:12:670 (2,3,4,5,6,7,8) - ^
  8. 01:13:896 (2,3,4,5,6,7,8,9) - ^
  9. 01:14:550 (1,2,3,4,5,6,7,8) - ^
  10. 01:15:204 (1,2,3,4,5,6,7,8) - ^
  11. 01:18:474 (1,2,3,4,5,6,7,8) - ^
  12. 01:15:858 (1,2) - Why don't these have the same DS as (3,4,5,6)?
  13. 01:16:512 (3) - Should be NC'd to emphasize the louder sound.
  14. 01:17:820 (3) - ^
  15. 01:26:321 (1) - Should really have the exact same curve as (2). Just copy/paste it.
  16. 01:29:918 (6,7) - I don't understand why the spacing gets smaller from (1,2,3,4) when the music doesn't get quieter.
  17. 01:34:495 (3,4,1,2) - I don't like how these are barely touching. These don't improve the aesthetics of the pattern.
  18. 01:35:149 (3,4,1,2) - ^
  19. 01:36:784 (1,2) - Shouldn't these be spaced further apart to match the 1/1 gap with 01:36:294 (2,1)?
  20. 01:37:438 (3,4) - For the sake of aesthetics, move this slightly further away from (2).
  21. 01:40:054 (1,2) - This flows horribly. (2)'s slider body goes in a left-upward direction while 01:39:727 (2,3,4,5,1) goes in an opposite direction; this goes against the momentum you're coming in after doing the burst. Make 01:39:727 (2,3,4,5,1) a circular burst so that it has that circular flow.
  22. 01:45:286 (4) - You should really just make this symmetrical with (3) for better flow into 01:45:613 (5,6,7,8,1).
Topic Starter
fattypikachu
Hi! ^_^ (Note: Anything with a blue comment or nothing has been fixed.)

F1r3tar wrote:

ANiMAte
  1. 00:16:348 (4) - Would look better if you made symmetrical with (3).
  2. 00:20:599 (2,3,4,5,1) - This triggers me because the curvature doesn't look even. Huh. Doesn't look like it, but I tried.
  3. 01:06:049 (5) - NC [sounds like it begins a new measure of the build up like how it is with 01:06:702 (1)]
  4. 01:07:356 (5) - ^
  5. 01:11:280 (2,3,5,6,7,8,9) - The curves should be more smooth. There's no excuse for this as it looks ugly.
  6. 01:11:444 (4,1,2,3,4,5,6,7,8) - ^
  7. 01:12:670 (2,3,4,5,6,7,8) - ^
  8. 01:13:896 (2,3,4,5,6,7,8,9) - ^
  9. 01:14:550 (1,2,3,4,5,6,7,8) - ^
  10. 01:15:204 (1,2,3,4,5,6,7,8) - ^
  11. 01:18:474 (1,2,3,4,5,6,7,8) - ^Alright, alright I'll just redo most of these steams.
  12. 01:15:858 (1,2) - Why don't these have the same DS as (3,4,5,6)? Don't know, fixed.
  13. 01:16:512 (3) - Should be NC'd to emphasize the louder sound.
  14. 01:17:820 (3) - ^
  15. 01:26:321 (1) - Should really have the exact same curve as (2). Just copy/paste it.
  16. 01:29:918 (6,7) - I don't understand why the spacing gets smaller from (1,2,3,4) when the music doesn't get quieter.
  17. 01:34:495 (3,4,1,2) - I don't like how these are barely touching. These don't improve the aesthetics of the pattern.
  18. 01:35:149 (3,4,1,2) - ^
  19. 01:36:784 (1,2) - Shouldn't these be spaced further apart to match the 1/1 gap with 01:36:294 (2,1)?
  20. 01:37:438 (3,4) - For the sake of aesthetics, move this slightly further away from (2).
  21. 01:40:054 (1,2) - This flows horribly. (2)'s slider body goes in a left-upward direction while 01:39:727 (2,3,4,5,1) goes in an opposite direction; this goes against the momentum you're coming in after doing the burst. Make 01:39:727 (2,3,4,5,1) a circular burst so that it has that circular flow. It does match the next pattern, so it looks pretty nice.
  22. 01:45:286 (4) - You should really just make this symmetrical with (3) for better flow into 01:45:613 (5,6,7,8,1).
Thanks for the mod, F1r3tar! :)
Shunao
Hi!
NM from my Queue~




  • [General]
  1. Check AiMod.
  2. End of all difficulties:
    Easy - 01:53:787
    Normal - 01:53:787
    Advanced - 01:53:787
    Kuro's Hyper - 01:53:950
    Insane - 01:53:787
    ANiMAte - 01:53:787
  • [Easy]
  1. 01:14:822 (2,1) - They contact:
  2. 01:17:166 (2,1) - Imperfect blanket

  • [Normal]
  1. 00:41:198 (2,3) - Not a blanket, I think it would be better.
  2. 00:55:258 (2,3) - Inconsistent spacing (x1.07)
  3. 01:10:953 (2,2) - This is the same instrumentals but not the same pattern, the sliders are not similar.
  4. 01:22:724 (5,6,7) - Why here you didn't new combo but here 01:25:340 (1,2,3) There is one. I suggest to remove NC here 01:25:340 (1,2,3) , NC at 01:25:994 (9) - And remove NC here 01:26:321 (1)
  5. 01:40:871 (4,1) - Imperfect blanket
  6. 01:47:247 (1,2) - ^ and Inconsistent spacing (x0,94)

  • [Advanced]
  1. Check AiMod..
  2. 00:17:002 (1,2,3,4,5,6,7,8) - We here the same rythm with your notes and it's so boring (lol)... So I suggest to try something like this:
  3. 00:26:158 (1,2,3) - Inconsistent spacing, the lines arounds sliders (maybe you don't have the lines because of skin but you can see this) are not properly fixed especially here 00:26:649 (2,3) - Not at all the same spacings. Make as here 00:28:773 (1,2,3,4)
  4. 00:43:487 (2) - You can remove it and extend the slider 00:43:160 until 00:43:487 It's better for a advanced diff I find.
  5. 00:52:316 (1,2,3,4) - The sliders are so loud and they are the same sound, this is very irrited, so I have a nice suggestion for this, try this solution:
  6. 01:15:858 (1,1) - Replace these notes by sliders renverse:
  7. 01:21:743 (3,1) - Imperfect blanket
  8. 01:39:564 (2,4) - ^

  • [Kuro's Hard]
  1. 00:47:411 (2,3) - I'm not fan of this spacing, it's so big.. And inconsistent spacing with 00:48:065 (4,5)
  2. 01:00:163 (1,3) - Imperfect blanket

That's all for me!
GOOD LUCK!
Topic Starter
fattypikachu
Hi! ^_^ (Note: anything in blue or with nothing has been fixed.)

ShogunMoon wrote:

Hi!
NM from my Queue~




  • [General]
  1. Check AiMod. Can't really fix the kiai problem...
  2. End of all difficulties:
    Easy - 01:53:787
    Normal - 01:53:787
    Advanced - 01:53:787
    Kuro's Hyper - 01:53:950
    Insane - 01:53:787
    ANiMAte - 01:53:787 Not really sure what to do with this...
  • [Easy]
  1. 01:14:822 (2,1) - They contact: Urg... fixed.
  2. 01:17:166 (2,1) - Imperfect blanket

  • [Normal]
  1. 00:41:198 (2,3) - Not a blanket, I think it would be better. Don't really like it as a blanket, but I did change it slightly
  2. 00:55:258 (2,3) - Inconsistent spacing (x1.07)
  3. 01:10:953 (2,2) - This is the same instrumentals but not the same pattern, the sliders are not similar.
  4. 01:22:724 (5,6,7) - Why here you didn't new combo but here 01:25:340 (1,2,3) There is one. I suggest to remove NC here 01:25:340 (1,2,3) , NC at 01:25:994 (9) - And remove NC here 01:26:321 (1)
  5. 01:40:871 (4,1) - Imperfect blanket
  6. 01:47:247 (1,2) - ^ and Inconsistent spacing (x0,94)

  • [Advanced]
  1. Check AiMod..Fixed.
  2. 00:17:002 (1,2,3,4,5,6,7,8) - We here the same rhythm with your notes and it's so boring (lol)... So I suggest to try something like this: What makes it boring? :P Used your idea, though.
  3. 00:26:158 (1,2,3) - Inconsistent spacing, the lines arounds sliders (maybe you don't have the lines because of skin but you can see this) are not properly fixed especially here 00:26:649 (2,3) - Not at all the same spacings. Make as here 00:28:773 (1,2,3,4) Yeah, that looks really awkward. Fixed!
  4. 00:43:487 (2) - You can remove it and extend the slider 00:43:160 until 00:43:487 It's better for a advanced diff I find.
  5. 00:52:316 (1,2,3,4) - The sliders are so loud and they are the same sound, this is very irrited, so I have a nice suggestion for this, try this solution:
  6. 01:15:858 (1,1) - Replace these notes by sliders reverse: That actually sounds really nice. Fixed.
  7. 01:21:743 (3,1) - Imperfect blanket
  8. 01:39:564 (2,4) - ^

  • [Kuro's Hard]
  1. 00:47:411 (2,3) - I'm not fan of this spacing, it's so big.. And inconsistent spacing with 00:48:065 (4,5)
  2. 01:00:163 (1,3) - Imperfect blanket

That's all for me!
GOOD LUCK!
Thanks for the mod, ShogunMoon! :)
Xinnoh
i nearly modded the other anima set lol
Still need some mods before BN imo

For xi maps with slow intros, it looks a lot better if you use long held sliders on the opening

For stream maps, you need to use slider to stream on everything, no exceptions. Aesthetics is really important on stream maps, if things aren't correct then it's far more noticable.
Only modding Insane because most of the things I say here apply to the other diffs as well in terms of concept. Note what kind of things I'm saying here, then apply the concept to the other diffs.

Insane
00:23:787 (2,3) - I would suggest you curve the two circles after each slider so that they are consistent with each other visually. The first one is fine, but everything after isn't, eg 00:24:359 (6) - . If you curve the streams then it would really improve flow. If you change to straight at 00:26:158 (1) - then that's fine because it's a different bar.
For each bar, I would suggest you copy and paste one pattern, then flip and rotate as you need to recreate the pattern. This would make aesthetics far more consistent and better.

Can you please just redo most of the streams with Slider to Stream, and don't use more than three slider points on any of sliders you convert. It's really noticable on these that not all of the notes are spaced the same distance from each other, or don't follow a clear straight/curved path.
00:33:678 (7) - Eg spacing isn't consistent at 00:33:923 (10,1) -
00:34:741 (1) - http://i.imgur.com/zSPZgOp.png Curve it properly using a 3 point slider
00:35:313 (1,2) - And then this is way closer compared to the last stream, be consistent.
00:37:929 (1,2) - Closer compared to that last stream.
While you might say that they're different to represent different parts of the music, this really doesn't work as a concept. It's kind of the same for the SV rule, you are required to use a maximum of 3 different SVs, and merge things like 0.8, 0.7 together to simplify flow. Same applies to streams, the only SVs that should be used are very clear slowdowns or speedups. This applies throughout most of the map

00:39:237 (1,2,3) - You use two different slider types for the same thing. Copy paste so they are identical.
01:03:760 (4,5,6) - You have to use consistent distance spacing here, the jump from 4 to 5 is larger, and the angles between different jumps aren't that similar to each other.
01:09:972 (1) - That really doesn't work on this diff imo.
01:15:858 (1,2) - Copy paste these sliders
01:19:128 (3,3) - Imo symmetry based on the play grid isn't that great today, but it's fine
01:21:416 (2,5) - Have consistent spacing of these as well as (3,4)
01:26:239 (4,1) - Keep the same distance as the stream
01:29:591 (3,4) - These need larger spacing for the emphasis

Don't find a BN for this yet, still a bit to go
TheKingHenry
Hello mod from my queue~
General
  1. I would get rid of those occasional whistles. Maybe it's just me but they fit really badly. Or alternatively make em drastically quieter.
  2. Like almost every diff had nothing clickable on the last distinct sound, instead having spinner begin there. I would add a circle there and make the spinner begin little later
  3. why does the last kiai begin at 01:44:632 - instead of 01:39:400 - or more like it could begin at many other places so that it captures some whole chorus concept from the map, the current just kinda randomly begins in the middle of a section, and at like quieter parts of that section too
  4. Nothing too notable on Easy so I'll move on
Normal
  1. 00:27:792 (3,4,5,1) - keep the spacing equal
  2. 00:27:792 (3,4,5,1) - unnecessary overlap. Also could just triangle these
  3. 00:41:198 (2,4) - could blanket
  4. 00:47:411 (2,3) - more these slightly so that they blanket each other instead of almost overlapping as they now are lol
Advanced
  1. 00:07:847 (3,4) - fix blanket
  2. 01:31:553 - since you've gone for pretty dense advanced here and have all kind of cool stuff mapped already, this pattern feels very lame compared to the intensity of the song. Like, you had similar pattern already in Easy, you can do smth more interesting here.
Kuro's Hyper
  1. 00:52:316 (1,2,3) - could do smth with this, preferably blanket 1 and 2
  2. 01:15:858 (1) - not like these are really bad or anything, but somehow they jumped at me when they first appeared. Perhaps you could use smth little less uncommon looking since you haven't really used anything like these elsewhere in the map. Atleast line 01:18:474 (1) - up so it follows the same shapestyle
Insane
  1. 00:21:907 (3,4,5,6,7) - should this be straight? Nevertheless it doesn't look too good atm
  2. I ended up not really linking any places here, but the visuals could use work all over the map. There are lot of places where there are unnecessary overlaps such as 01:44:305 (7,2) - blankets off or not done such as 00:30:081 (3,4) - or just otherwise not visually too good looking patterns such as 01:18:474 (1,2,3) - Also many streamshapes were visually not too pleasing such as the one I mentioned earlier or 01:35:803 (2,3,4,5,6) -
ANIMAte
  1. 00:19:945 (7,8,1) - I would have equal spacing from 7 to 8 as from 8 to 1, would play better
  2. 00:28:773 - would also have more spacing from the kicksliders, since at section like this they essentially play as 1/2 jumps, now it plays little uncomfortable as the spacing changes randomly due the kicksliders and the circle after them being positioned like that
  3. 00:41:525 (4,1) - why are you suddenly having so lenient patterns when earlier you had some dank jumpstreams like 00:40:217 (4,5,6,7,1) - The music is actually going up at intensity, why is your map going down?
  4. 00:45:122 (1,2) - either space em equally all the time or then so that the circle is closer to the next one than the objects before. Due slider leniency and all that it will play okay. This, however, is the worst playing option of these, since the highest spacing is located where the pattern is least lenient
  5. 01:05:068 (3,4,5,6,1) - this patterning isn't good choice here, especially as you have mapped the next jumps so that they look very much like this last 1/4 here. Could play better
  6. 01:09:318 (3,4,5,6) - nothing wrong really with this but you are ending a buildup in the music with easy kickslider pattern. No reason not to use smth little more interesting
  7. 01:09:318 (3,4,5,6) - and then you have longish streams here, when this section is intensity-wise the one you should have more kicksliders in than the last pattern. I would add some kicksliders here and there to these streams.
  8. 01:42:179 (2,3,4,5) - same spacing with 1/2 and 1/3, very confusing
  9. 01:50:190 (1,2,3,4,5) - same spacing with these 1/4 as the 1/3 before, very confusing as well. I know tho that you are going for the climax here, but maybe you can figure out a way to make it less confusing without losing the emphasis
Good luck!
Topic Starter
fattypikachu
Hi! ^_^ (Note: anything in blue or with nothing has been fixed.)

TheKingHenry wrote:

Hello mod from my queue~
General
  1. I would get rid of those occasional whistles. Maybe it's just me but they fit really badly. Or alternatively make em drastically quieter. I kinda like having some of the whistles there to empasize notes not strong enough for a finish, so some of them are still there.
  2. Like almost every diff had nothing clickable on the last distinct sound, instead having spinner begin there. I would add a circle there and make the spinner begin little later
  3. why does the last kiai begin at 01:44:632 - instead of 01:39:400 - or more like it could begin at many other places so that it captures some whole chorus concept from the map, the current just kinda randomly begins in the middle of a section, and at like quieter parts of that section too
  4. Nothing too notable on Easy so I'll move on
Normal
  1. 00:27:792 (3,4,5,1) - keep the spacing equal
  2. 00:27:792 (3,4,5,1) - unnecessary overlap. Also could just triangle these Triangle doesn't really work here imo, so it's just a straight line.
  3. 00:41:198 (2,4) - could blanket
  4. 00:47:411 (2,3) - more these slightly so that they blanket each other instead of almost overlapping as they now are lol Whoops xD
Advanced
  1. 00:07:847 (3,4) - fix blanket
  2. 01:31:553 - since you've gone for pretty dense advanced here and have all kind of cool stuff mapped already, this pattern feels very lame compared to the intensity of the song. Like, you had similar pattern already in Easy, you can do smth more interesting here.Fixed. Old me didn't know how to map relative to intensity.
Kuro's Hyper
  1. 00:52:316 (1,2,3) - could do smth with this, preferably blanket 1 and 2
  2. 01:15:858 (1) - not like these are really bad or anything, but somehow they jumped at me when they first appeared. Perhaps you could use smth little less uncommon looking since you haven't really used anything like these elsewhere in the map. At least line 01:18:474 (1) - up so it follows the same shapestyle Sure, though my sliders aren't nearly as good as Kuro's...
Insane
  1. 00:21:907 (3,4,5,6,7) - should this be straight? Nevertheless it doesn't look too good atm
  2. I ended up not really linking any places here, but the visuals could use work all over the map. There are lot of places where there are unnecessary overlaps such as 01:44:305 (7,2) - blankets off or not done such as 00:30:081 (3,4) - or just otherwise not visually too good looking patterns such as 01:18:474 (1,2,3) - Also many streamshapes were visually not too pleasing such as the one I mentioned earlier or 01:35:803 (2,3,4,5,6) - Remapped a whole bunch of the map, hopefully it looks better.
ANIMAte
  1. 00:19:945 (7,8,1) - I would have equal spacing from 7 to 8 as from 8 to 1, would play better
  2. 00:28:773 - would also have more spacing from the kicksliders, since at section like this they essentially play as 1/2 jumps, now it plays little uncomfortable as the spacing changes randomly due the kicksliders and the circle after them being positioned like that
  3. 00:41:525 (4,1) - why are you suddenly having so lenient patterns when earlier you had some dank jumpstreams like 00:40:217 (4,5,6,7,1) - The music is actually going up at intensity, why is your map going down?
  4. 00:45:122 (1,2) - either space em equally all the time or then so that the circle is closer to the next one than the objects before. Due slider leniency and all that it will play okay. This, however, is the worst playing option of these, since the highest spacing is located where the pattern is least lenient Didn't think of that, fixed!
  5. 01:05:068 (3,4,5,6,1) - this patterning isn't good choice here, especially as you have mapped the next jumps so that they look very much like this last 1/4 here. Could play better
  6. 01:09:318 (3,4,5,6) - nothing wrong really with this but you are ending a buildup in the music with easy kickslider pattern. No reason not to use smth little more interesting
  7. 01:09:318 (3,4,5,6) - and then you have longish streams here, when this section is intensity-wise the one you should have more kicksliders in than the last pattern. I would add some kicksliders here and there to these streams.
  8. 01:42:179 (2,3,4,5) - same spacing with 1/2 and 1/3, very confusing
  9. 01:50:190 (1,2,3,4,5) - same spacing with these 1/4 as the 1/3 before, very confusing as well. I know tho that you are going for the climax here, but maybe you can figure out a way to make it less confusing without losing the emphasisUsing a reverse 1/4 should do it...
Good luck!
Thank you for the mod, TheKingHenry! :)
Enkrypton
M4M from my queue. check bottom of queue for the m4m map :)

Insane
00:05:558 (4) - NC (choir like sound changes to piano, NC will emphasize this)
00:35:640 (3,4) - the flow here feels really weird, try making 3 just curve into 4 instead of an awkward reversal.
---
00:39:154 (9,1) - and 00:40:462 (4,5) - map the same Rhythm, i don't see a need to change the DS here. keep one of the patterns.
00:40:544 (5) - NC here
00:41:198 (1) - remove NC
00:41:444 (2) - add NC
its good to maintain consistency in a "streamy map" first start by making the DS is constant on what i listed.
Your first pattern had a NC and those 3 sliders in a NC to map the loud violin part. Its good to do the exact same thing when the song repeats itself, thats the reason for the NCs
01:13:242 (8) - this is clearly a "jump" in the music. it would be cool if u can play with the DS here to emphasize this beat.
01:16:512 (3) - ^
01:17:820 (3) - ^
01:19:128 (3) - ^
01:23:705 (1) - ^
01:26:975 (3,4) - ^ same as above but remove that reverse slider, its not really mapped to a beat
01:28:283 (3,4) - ^ ^
01:29:591 (3,4) - this is done pretty well
01:33:514 (3,4) - it would be good to have big spacing here too
01:50:681 (1) - remove
01:54:114 - end spinner here

ANiMAte
00:22:888 (1,2,3,4,5) - this looks really awkward when using on an angle.
00:41:444 (4) - NC here to separate from the 3 sliders that are mapped to the loud violin part.
01:13:241 (7) - refer to what i said in insane, play with DS here to emphasize this beat.
01:16:512 (1) - ^
01:17:820 (1) - ^
01:26:975 (3) - you managed to do the above well here and here 01:28:283 (3) -
01:54:114 - end spinner here
Topic Starter
fattypikachu
Hello! (Note: anything in blue or with nothing has been fixed.

Enkrypton wrote:

M4M from my queue. check bottom of queue for the m4m map :)

Insane
00:05:558 (4) - NC (choir like sound changes to piano, NC will emphasize this)
00:35:640 (3,4) - the flow here feels really weird, try making 3 just curve into 4 instead of an awkward reversal. Trying to move just 4 didn't look well, so I moved both 3 and 4.
---
00:39:154 (9,1) - and 00:40:462 (4,5) - map the same Rhythm, i don't see a need to change the DS here. keep one of the patterns. That was an oversight I didn't realise. Fixed.
00:40:544 (5) - NC here
00:41:198 (1) - remove NC
00:41:444 (2) - add NC
its good to maintain consistency in a "streamy map" first start by making the DS is constant on what i listed.
Your first pattern had a NC and those 3 sliders in a NC to map the loud violin part. Its good to do the exact same thing when the song repeats itself, thats the reason for the NCs
01:13:242 (8) - this is clearly a "jump" in the music. it would be cool if u can play with the DS here to emphasize this beat.
01:16:512 (3) - ^
01:17:820 (3) - ^
01:19:128 (3) - ^
01:23:705 (1) - ^
01:26:975 (3,4) - ^ same as above but remove that reverse slider, its not really mapped to a beat The reverse arrow is mapped to the piano bass, so I'm keeping it.
01:28:283 (3,4) - ^ ^ ^
01:29:591 (3,4) - this is done pretty well
01:33:514 (3,4) - it would be good to have big spacing here too Sure. Moved some of the other sliders as well.
01:50:681 (1) - remove
01:54:114 - end spinner here

ANiMAte
00:22:888 (1,2,3,4,5) - this looks really awkward when using on an angle.
00:41:444 (4) - NC here to separate from the 3 sliders that are mapped to the loud violin part.
01:13:241 (7) - refer to what i said in insane, play with DS here to emphasize this beat.
01:16:512 (1) - ^ The DS between it and the last object is 2.00, but it's been increased slightly.
01:17:820 (1) - ^
01:26:975 (3) - you managed to do the above well here and here 01:28:283 (3) -
01:54:114 - end spinner here
Thank you for the mod, Enkrypton! Expect your mod soon! :)
Hekireki
Hi!

[General]

  1. Make the ending times consistent across the whole set, to me 01:53:787 - sounds like the best spot
  2. yeah
[Anime]

  1. Really disagree with the Ar choice here, 9.2/9.3 is enough (not trying to force my opinion or anything)
  2. HP could be like 6/6.5 for a better spread too
  3. 00:07:847 (2,3,4) - Make the blanket spacing consistent here
  4. 00:17:329 (2) - Hmm i can understand why you didn't map the 1/4 background sounds but to me these sounds warrant the usage of circles here rather than a simple reverse slider, it's a build-up so you can afford having a more dense rhythm
  5. 00:23:542 (1,5,1,5) - When making a pattern like this it's better to have consistent overlaps here, if you use symmetry on the vertical axis you need to consider the horizontal one too
  6. 00:27:956 (3,4,5,1) - Here the blanket spacing is also slightly inconsistent, also it would look more structured if you made 3 the same visual spacing from 4 and 5 aswell (using the same spacing you used for the blankets) https://osu.ppy.sh/ss/7227574
  7. 00:28:937 (2,3,5,6,2,3,5,6) - Stacks are off here, more noticeable on the pair of 2,3s
  8. 00:41:198 (3,1) - Swap the NC here, consistency with 00:41:852 (1,2) -
  9. 00:45:326 (2,2) - Are you sure that these are snapped correctly? I'm pretty sure you intended to snap them on the 1/3 tick not the 1/8 tick, maybe you had a reason for that but it's a looooot more intuitive to stay on the 1/3 snap here because going from 1/3 to 1/8 is really awkward to read and play
  10. 00:50:231 (2,2,2) - ^
  11. 00:51:662 (3) - Kind of an awkward rhythm here, the slider end should definetely be clickable imo because downbeat+finish, delete the reverse arrow and add 2 circles instead? (also NC on the downbeat)
  12. 01:05:068 (3,4,5,6,1) - This stream looks kinda unpolished, it feels like it's meant to be straight but it's not, try redoing it using the slider convert tool
  13. 01:13:241 (7) - NC here, downbeat and very strong sound
  14. 01:22:561 (2,2,2) - Spacing here could be made better, like this 01:22:397 (1,1,1) -
  15. 01:25:013 (1,2,1,2,1,2,1,2) - I can see why you used the same pattern but tbh you could vary the angle a bit, idk feels kinda redundant when you play especially since vertical back and forths like this get old really fast when you're playing
  16. 01:36:294 (2) - Considering the theme of the map wouldn't it be better if this were centered on the playfield?
  17. 01:36:784 (1) - You could ctrl+h 01:36:130 (1) - to have a symmetry here with ^ being the axis
  18. 01:40:054 (1,2) - These could be stacked, for structure
  19. 01:42:016 (1,2,3) - This pattern has some kind of lack of "meaning" i guess? If you compare it to 01:40:381 (3,4,1,2) - which was coherent in its spacing and design. 01:42:016 (1,2) - I feel like the overlaps here with the previous notes are easily avoidable but what bothers me the most is the spacing difference here 01:42:179 (2,3) - 01:42:343 (3,4) - the 1/2 gap has less spacing than the 1/3 gap, it would feel better if it were the opposite
  20. 01:42:343 (3,1) - Center these on the playfield and stack them?
  21. 01:49:863 (7) - NC here for downbeat and strong sound

    I like the old symmetric style but i feel you could make it even more obvious sometimes, if you pick a theme and stop following it at some point some of the notes/patterns can feel really random, just my 2 cents

I'd love modding more but yeah songs without vocals get really old really fast for me when i'm modding so i'm gonna stop here, If you have any questions regarding the mod feel free to find me :)

Good luck
Topic Starter
fattypikachu
Hi! ^_^ (Note: anything or blue or with nothing has been fixed.)

LeeSinOrAfk wrote:

Hi!

[General]

  1. Make the ending times consistent across the whole set, to me 01:53:787 - sounds like the best spot
  2. yeah=P
[Anime]

  1. Really disagree with the Ar choice here, 9.2/9.3 is enough (not trying to force my opinion or anything)
  2. HP could be like 6/6.5 for a better spread too
  3. 00:07:847 (2,3,4) - Make the blanket spacing consistent here
  4. 00:17:329 (2) - Hmm I can understand why you didn't map the 1/4 background sounds but to me these sounds warrant the usage of circles here rather than a simple reverse slider, it's a build-up so you can afford having a more dense rhythm Sure, though I'm still trying to keep it lower intensity.
  5. 00:23:542 (1,5,1,5) - When making a pattern like this it's better to have consistent overlaps here, if you use symmetry on the vertical axis you need to consider the horizontal one too Just old me being careless =p
  6. 00:27:956 (3,4,5,1) - Here the blanket spacing is also slightly inconsistent, also it would look more structured if you made 3 the same visual spacing from 4 and 5 aswell (using the same spacing you used for the blankets) https://osu.ppy.sh/ss/7227574^
  7. 00:28:937 (2,3,5,6,2,3,5,6) - Stacks are off here, more noticeable on the pair of 2,3s^
  8. 00:41:198 (3,1) - Swap the NC here, consistency with 00:41:852 (1,2) - I'm just going to remove the NC to keep consistency with 00:39:237 (1,2,3) -
  9. 00:45:326 (2,2) - Are you sure that these are snapped correctly? I'm pretty sure you intended to snap them on the 1/3 tick not the 1/8 tick, maybe you had a reason for that but it's a looooot more intuitive to stay on the 1/3 snap here because going from 1/3 to 1/8 is really awkward to read and play
  10. 00:50:231 (2,2,2) - ^ I have no idea how long it's been that way... ^_^;
  11. 00:51:662 (3) - Kind of an awkward rhythm here, the slider end should definetely be clickable imo because downbeat+finish, delete the reverse arrow and add 2 circles instead? (also NC on the downbeat)
  12. 01:05:068 (3,4,5,6,1) - This stream looks kinda unpolished, it feels like it's meant to be straight but it's not, try redoing it using the slider convert tool
  13. 01:13:241 (7) - NC here, downbeat and very strong sound
  14. 01:22:561 (2,2,2) - Spacing here could be made better, like this 01:22:397 (1,1,1) -
  15. 01:25:013 (1,2,1,2,1,2,1,2) - I can see why you used the same pattern but tbh you could vary the angle a bit, idk feels kinda redundant when you play especially since vertical back and forths like this get old really fast when you're playing
  16. 01:36:294 (2) - Considering the theme of the map wouldn't it be better if this were centered on the playfield?
  17. 01:36:784 (1) - You could ctrl+h 01:36:130 (1) - to have a symmetry here with ^ being the axis Huh... that's a good idea ^-^
  18. 01:40:054 (1,2) - These could be stacked, for structure I'd rather keep the momentum coming from the spacing.
  19. 01:42:016 (1,2,3) - This pattern has some kind of lack of "meaning" I guess? If you compare it to 01:40:381 (3,4,1,2) - which was coherent in its spacing and design. 01:42:016 (1,2) - I feel like the overlaps here with the previous notes are easily avoidable but what bothers me the most is the spacing difference here 01:42:179 (2,3) - 01:42:343 (3,4) - the 1/2 gap has less spacing than the 1/3 gap, it would feel better if it were the opposite
  20. 01:42:343 (3,1) - Center these on the playfield and stack them?
  21. 01:49:863 (7) - NC here for downbeat and strong sound

    I like the old symmetric style but I feel you could make it even more obvious sometimes, if you pick a theme and stop following it at some point some of the notes/patterns can feel really random, just my 2 cents. Alright, I'll keep that in mind for later maps...

I'd love modding more but yeah songs without vocals get really old really fast for me when I'm modding so I'm gonna stop here. If you have any questions regarding the mod feel free to find me :)

Good luck
Thanks for the mod, LeeSinOrAfk! :)
-jordan-
Me and Menda tag team mod incoming.

[Easy]
00:19:659 (1) - Spinner comes too soon after 00:19:618 (6) - . This can be confusing to new players especially when playing at low AR. I recommend you move this to 00:19:945 - .

01:01:471 (2,3,4) - Snap these perfectly to 1.00x as the follow points are currently visible for some of them. Keeping the follow points in makes the map look untidy.

01:06:702 (3) - Change this to 1 circle at 01:06:702 - and non reverse slider starting at 01:07:029 - . I don't know seems weird the way it is now.

01:15:858 (1,2) - This looks a lot nicer.


Are the slider whistle hit sounds intended in last Kiai? They seem out of place.

Well made Easy difficulty, not much else to say. (Apart from its above the 1.5* boundary for an Easy difficulty, but I don't really see this as an issue. Maybe find any places where SR spikes and nerf them? But I don't think there are any.)

[Normal]
00:06:212 (3,1) - Have this be a larger jump to emphasize downbeat?

00:10:463 - This SV change seems sudden, I know it fits the music, but it wouldn't kill you to also use SV 1.00x in the intro too. Just seems out of place for a Normal difficulty.

00:19:659 (1) - Same as Normal diff, move it forward 1/2 beat.

00:50:027 (2,3,4,5) - Just pointing out this rhythm could be confusing to new players. I can't think of any suggestions though unfortunately.

01:15:858 (1) - These slider repeats aren't recommended to be mapped in normal difficulties, as some players may prematurely release thinking it is only repeating once as they don't come across sliders like this often, and then break their combo.

01:18:474 (3) - NC?

01:39:400 (1,2) - These overlaps confusing, maybe space the 2 notes.

01:49:863 (5,1) - Switch NC.

01:51:253 (1) - Move forward 1/4 beat.

Have spinner end at the same volume with finish + clap for all difficulties.

Again, well made map. No major issues I can see.

[ANiMAte]
Wow fun map!

00:15:040 (2,3) - Larger spacing since it switches from 1/2 to 2/1 jumps? Maybe.

00:12:588 (2,3,4,1) - I'd have all of these square patterns be part of their own combos.

00:23:542 (1,2,3,4) - Here you have the stream following the flow of the jump, then 00:24:032 (5,6,7,8) - here it is opposing it. I think they should do the same thing since there is a symmetry element here. You could fix this by 00:24:196 (6,7,8) - CTRL+G.

00:25:504 (1) - Have this follow the downward pattern of 00:23:542 (1,5,1,5) - .

00:26:158 (1,2,3,4,5,6,7,8,1,2,3,4) - Love this pattern!

00:28:446 (5,1) - Seems really close to last object compared to all the other 1/2 jumps in this section.

00:39:155 (6,1) - These jumps seem unnecessary.

00:42:506 (7) - If you do keep these jumps in, I think you should remove all of the NC to make them more readable, like here.

00:43:732 (6,7) - Why do you jump the others but not this?

01:09:237 (5) - Delete, then increase spacing of 01:08:991 (4,1) - ?

01:13:569 (1) - I think the sliders in this section could be more subtly curved it doesn't look good now in my opinion.

01:22:397 (1,2,1,2,1,2,1,2,3,1) - 01:25:013 (1,2,1,2,1,2,1,2,3,1) - Have these jump patterns have symmetrical placement? It would really fit your aesthetic style. Nice subtle rotation by the way.

01:29:591 (1,2) - Space this like the others.

01:30:899 (3,4) - I predict a lot of lost slider ends here. Nothing in the music especially calls it to be a constant 1/4 rhythm so maybe only have them repeat once?

01:31:226 (4,1) - If you do the above, increase spacing here.

01:33:678 (2,3) - Have this slider point directly opposite of the next note so it is parallel with the follow point, looks untidy like this.

01:34:005 (3,2) - Move closer like this?


01:35:803 (3,4,1) - Move these up and to the left a bit so they aren't as close to the other sliders before them.

01:39:400 (1,1) - Are these NC intended?

01:40:544 (4,1) - 01:41:852 (4,1) - Keep these spacing consistent. I'd have them like the first one with the larger jump.

01:43:978 (8,9) - NC/widen this jump, It looks really similar to the stream jump from earlier in the map.

01:44:795 (2,3) - Increase spacing here?

01:47:247 (1,2) - And here?

01:48:555 (1,2,3,4,5,6,1,2,3,4,5,6,1) - Umm, what? So sudden! Don't get me wrong its a cool pattern, but you should ease the player into it more, maybe with some none repeating 1/3 sliders that then lead into a 01:49:209 (1,2,3,4,5,6,1) - .

01:49:863 (1) - Remove NC?

01:50:435 (2,3) - Looks like the 1/3 from before, move them closer.

I hope this mod was some use to you because this set is so cool, I want to see this ranked in the near future!

+1 Star for you <3
MrMenda
Second part of the tag team. Set looks really good imo, only some things to point out
Advanced
-00:01:307 (1,2,3) - Curve Sliders
-00:06:539 (1) - ^
-00:19:618 (1) - Move it a bit away
-00:22:888 (1,2,3,4) - Turn 1,2 in a slider and 3,4 in another slider. Might be too fast for a <
3* Diff
-00:36:621 (1,2) - Turn it into a slider
-00:54:277 (1,2,3,4) - Same process as the previous one
-01:31:553 (1,2) - Might consider changing it to a 1/4 back and forth slider
-01:32:207 (1,2) - ^
-01:32:861 (1,2) - ^
General Comment: Good rhythm emphasis imo.

Hyper
-00:01:307 (1,2,3) - Might consider changing circles to 1 2/1 slider so it fits the song better
-00:06:539 (2) - ^
-00:07:847 (1,2,3,4) - Change them to 1/1 sliders.
-00:19:945 (2,3) - Would change it into a 1/4 back and forth slider that gets 2 white ticks.
-00:25:013 (7) - Might Consider a New combo here
-00:27:629 (7) - ^
-01:39:727 (2,3,4,5,6) - maybe a bit too complex finger control section for a 3.5*? Consider
giving one more time to the 1/4 slider and removing 5.
-01:41:035 (2,3,4,5,6,1) - consider removing 6 and 3
-01:47:247 (1,2,3,4,5,6,7,8) - good section but maybe mapping ¼ back and forth sliders
would make it better for the diff.
Good structure and pretty solid.
Insane
-00:05:558 (1,2,3) - 1/2 sliders could work better
-00:09:155 (4,5) - Turn 4 into a 1.5/1 slider and 5 into a 1/1 slider, fits much better
-00:19:618 (1,2) - Turn them into kicksliders and introduce a stream in the 2nd and 4th white
ticks.
-00:33:351 (6) - New Combo
-00:33:759 (11,12,13,1) - Might consider changing this into a ¼ kickslider
-00:42:098 (2,3,4,5,6,1) - Introduce 1 in the stream
-01:04:087 (1,2,3) - Maybe Keeping 1 as a kickslider, changing 2 to a stream and end it in 3
might be better
-01:05:558 (2,3,4,5,6,1,2,3,4,5,6) - Instead of making circles in a curve line consider
introducing some jumps so it looks better.
-01:11:934 (5,1,2,3,4,5,6,7,1) - small jump section, so it doesnt look so linear.
-01:14:550 (5,1,2,3,4,5,6,7) - ^
-01:22:397 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Maybe change one of those groups of 4 as a
kickslider. Aesthetically that circle does not look good at all imo. Try another pattern01:25:013 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - ^
-01:31:553 (1,2,3,4) - For this pattern consider alternating kicksliders and streams, so it
doesnt get as repetitive.
-01:34:495 (2,3,4,5,1) - I have seen you have done it, but keep it alternating might be better
imo.
-01:46:267 (2,3,4) - You could introduce sliders that end in the 2nd white tick and start
another one in the white tick.
Concept is good imo.

Keep the good work at it and good luck!!
Topic Starter
fattypikachu
Hello! ^_^ (Note: Anything in blue or nothing has been fixed.)

-Jordan- wrote:

Me and Menda tag team mod incoming.

[Easy]
00:19:659 (1) - Spinner comes too soon after 00:19:618 (6) - . This can be confusing to new players especially when playing at low AR. I recommend you move this to 00:19:945 - .

01:01:471 (2,3,4) - Snap these perfectly to 1.00x as the follow points are currently visible for some of them. Keeping the follow points in makes the map look untidy.

01:06:702 (3) - Change this to 1 circle at 01:06:702 - and non reverse slider starting at 01:07:029 - . I don't know seems weird the way it is now.
I think you're meaning to repeat the pattern of 01:05:395 (1,2) - , so I added the reverse.

01:15:858 (1,2) - This looks a lot nicer.

Did have to flip the next few objects around, but it's a nice suggestion.

Are the slider whistle hit sounds intended in last Kiai? They seem out of place. In a way, they were, though I did remove some of them because they didn't feel right.

Well made Easy difficulty, not much else to say. (Apart from it's above the 1.5* boundary for an Easy difficulty, but I don't really see this as an issue. Maybe find any places where SR spikes and nerf them? But I don't think there are any.)

[Normal]
00:06:212 (3,1) - Have this be a larger jump to emphasize downbeat?

00:10:463 - This SV change seems sudden, I know it fits the music, but it wouldn't kill you to also use SV 1.00x in the intro too. Just seems out of place for a Normal difficulty. Eh. Feels like it'll ruin the whole intro. Hoever, I did move things around so the SV change occurs on the slider. Hopefully that'll make it easier.

00:19:659 (1) - Same as Normal diff, move it forward 1/2 beat.

00:50:027 (2,3,4,5) - Just pointing out this rhythm could be confusing to new players. I can't think of any suggestions though unfortunately.Yeah, I can't think of anything either. At least the rhythms aren't confusing.

01:15:858 (1) - These slider repeats aren't recommended to be mapped in normal difficulties, as some players may prematurely release thinking it is only repeating once as they don't come across sliders like this often, and then break their combo. True. Does make for some better spacing after fixing it.

01:18:474 (3) - NC? Sure, now with the new pattern.

01:39:400 (1,2) - These overlaps confusing, maybe space the 2 notes. Yeah, it does feel out of place for me now that I see it again.

01:49:863 (5,1) - Switch NC.

01:51:253 (1) - Move forward 1/4 beat.

Have spinner end at the same volume with finish + clap for all difficulties. Ended up deleting the hitsounds for the end. Feels out of place now.

Again, well made map. No major issues I can see.

[ANiMAte]
Wow fun map!

00:15:040 (2,3) - Larger spacing since it switches from 1/2 to 2/1 jumps? Maybe. Unfortunately, I can't make it go that far.

00:12:588 (2,3,4,1) - I'd have all of these square patterns be part of their own combos. Sure, though I kept the NC at 00:14:387 (1) -

00:23:542 (1,2,3,4) - Here you have the stream following the flow of the jump, then 00:24:032 (5,6,7,8) - here it is opposing it. I think they should do the same thing since there is a symmetry element here. You could fix this by 00:24:196 (6,7,8) - CTRL+G. That's a good idea, especially since it makes the flow better! Thanks! ^-^

00:25:504 (1) - Have this follow the downward pattern of 00:23:542 (1,5,1,5) - .

00:26:158 (1,2,3,4,5,6,7,8,1,2,3,4) - Love this pattern!

00:28:446 (5,1) - Seems really close to last object compared to all the other 1/2 jumps in this section.

00:39:155 (6,1) - These jumps seem unnecessary. Trying to prepare for the huge jumps after.

00:42:506 (7) - If you do keep these jumps in, I think you should remove all of the NC to make them more readable, like here.

00:43:732 (6,7) - Why do you jump the others but not this?

01:09:237 (5) - Delete, then increase spacing of 01:08:991 (4,1) - ?

01:13:569 (1) - I think the sliders in this section could be more subtly curved it doesn't look good now in my opinion.

01:22:397 (1,2,1,2,1,2,1,2,3,1) - 01:25:013 (1,2,1,2,1,2,1,2,3,1) - Have these jump patterns have symmetrical placement? It would really fit your aesthetic style. Nice subtle rotation by the way. No, but I made it that way.

01:29:591 (1,2) - Space this like the others.

01:30:899 (3,4) - I predict a lot of lost slider ends here. Nothing in the music especially calls it to be a constant 1/4 rhythm so maybe only have them repeat once?

01:31:226 (4,1) - If you do the above, increase spacing here.

01:33:678 (2,3) - Have this slider point directly opposite of the next note so it is parallel with the follow point, looks untidy like this.

01:34:005 (3,2) - Move closer like this? Ooh, stacking. I like it!


01:35:803 (3,4,1) - Move these up and to the left a bit so they aren't as close to the other sliders before them.

01:39:400 (1,1) - Are these NC intended? Deleted the second one.

01:40:544 (4,1) - 01:41:852 (4,1) - Keep these spacing consistent. I'd have them like the first one with the larger jump.

01:43:978 (8,9) - NC/widen this jump, It looks really similar to the stream jump from earlier in the map.

01:44:795 (2,3) - Increase spacing here?

01:47:247 (1,2) - And here? Trying to do the polygon aesthetic.

01:48:555 (1,2,3,4,5,6,1,2,3,4,5,6,1) - Umm, what? So sudden! Don't get me wrong its a cool pattern, but you should ease the player into it more, maybe with some none repeating 1/3 sliders that then lead into a 01:49:209 (1,2,3,4,5,6,1) - .

01:49:863 (1) - Remove NC?

01:50:435 (2,3) - Looks like the 1/3 from before, move them closer.

I hope this mod was some use to you because this set is so cool, I want to see this ranked in the near future!

+1 Star for you <3 Thank you! :D
Thank you for the mod, -Jordan-! :)

MrMenda, your response is coming soon!
Topic Starter
fattypikachu
Alright, part two! (Again, anything in blue or nothing has been fixed.)
sorry for the wait, life happened :/

MrMenda wrote:

Second part of the tag team. Set looks really good imo, only some things to point out
Advanced
-00:01:307 (1,2,3) - Curve Sliders
-00:06:539 (1) - ^ I want to keep the cross shape that the objects form.
-00:19:618 (1) - Move it a bit away
-00:22:888 (1,2,3,4) - Turn 1,2 in a slider and 3,4 in another slider. Might be too fast for a <
3* Diff I'm only going to turn 1 and 2 into a slider, because I want
-00:36:621 (1,2) - Turn it into a slider Ended up changing the rhythm on this section.
-00:54:277 (1,2,3,4) - Same process as the previous one Did this one though.
-01:31:553 (1,2) - Might consider changing it to a 1/4 back and forth slider
-01:32:207 (1,2) - ^
-01:32:861 (1,2) - ^
General Comment: Good rhythm emphasis imo.

Hyper
-00:01:307 (1,2,3) - Might consider changing circles to 1 2/1 slider so it fits the song better
-00:06:539 (2) - ^
-00:07:847 (1,2,3,4) - Change them to 1/1 sliders.
-00:19:945 (2,3) - Would change it into a 1/4 back and forth slider that gets 2 white ticks. Trying to emphasise the drums.
-00:25:013 (7) - Might Consider a New combo here I feel like the current pattern follows the phrasing of the music.
-00:27:629 (7) - ^^
-01:39:727 (2,3,4,5,6) - maybe a bit too complex finger control section for a 3.5*? Consider
giving one more time to the 1/4 slider and removing 5. I did the first part, but (3,4,5) are emphasising the piano.
-01:41:035 (2,3,4,5,6,1) - consider removing 6 and 3 Can't find a good way of doing it better.
-01:47:247 (1,2,3,4,5,6,7,8) - good section but maybe mapping ¼ back and forth sliders
would make it better for the diff. I feel like keeping the momentum here.
Good structure and pretty solid.

Insane
-00:05:558 (1,2,3) - 1/2 sliders could work better
-00:09:155 (4,5) - Turn 4 into a 1.5/1 slider and 5 into a 1/1 slider, fits much better
-00:19:618 (1,2) - Turn them into kicksliders and introduce a stream in the 2nd and 4th white
ticks. That actually looks good.
-00:33:351 (6) - New Combo
-00:33:759 (11,12,13,1) - Might consider changing this into a ¼ kickslider The stream it maps to is the melody, so I'll keep it.
-00:42:098 (2,3,4,5,6,1) - Introduce 1 in the stream
-01:04:087 (1,2,3) - Maybe Keeping 1 as a kickslider, changing 2 to a stream and end it in 3
might be better
-01:05:558 (2,3,4,5,6,1,2,3,4,5,6) - Instead of making circles in a curve line consider
introducing some jumps so it looks better.
-01:11:934 (5,1,2,3,4,5,6,7,1) - small jump section, so it doesnt look so linear.
-01:14:550 (5,1,2,3,4,5,6,7) - ^
-01:22:397 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Maybe change one of those groups of 4 as a
kickslider. Aesthetically that circle does not look good at all imo. Try another pattern 01:25:013 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - ^ I like the circle pattern, so unless there's another reason, I'll keep it.
-01:31:553 (1,2,3,4) - For this pattern consider alternating kicksliders and streams, so it
doesnt get as repetitive.
-01:34:495 (2,3,4,5,1) - I have seen you have done it, but keep it alternating might be better
imo.
-01:46:267 (2,3,4) - You could introduce sliders that end in the 2nd white tick and start
another one in the white tick.
Concept is good imo.

Keep the good work at it and good luck!!
Thanks for the mod, MrMenda! :)
squirrelpascals
M4M as requested (from my q)
all screenshots are purley examples of how the problem can be fixed

anImatE
• 00:07:847 (2) - 00:09:155 (4) - nc both of these because it breaks the nc pattern you use at 00:01:307 (1,1,1,1,2,3,1) -

• 00:12:588 (1,2,3,4) - space this close to 00:11:771 (1) - , because this looks like a 1/2 jump, compared to 00:11:444 (4,1) - http://osu.ppy.sh/ss/7655840

• 00:12:588 (1,2,3,4,1,2,3,1) - either nc 00:13:079 (4) - or move the nc from 00:14:386 (1) - to 00:15:040 (2) - its not consistent atm

• 00:27:629 (1,2,3,4) - space evenly?

• 00:32:370 (5,1) - space these?

• 00:36:130 (10,1) - Space these more also. The speed variation in the pattern 00:35:967 (9,10,1) - is awkward atm https://osu.ppy.sh/ss/7655865

• 00:41:852 (6,6,7) - even out these slider curves

• 00:42:833 (7,8,9) - this feels a lot nicer to hit when 8 is placed at an even distance from 00:42:833 (7,9) - I know you do this in streams, but this is only one note, so it plays differently

• 00:45:122 (1,2,1,2) - 00:50:027 (1,2,1,2,1) - Same here. It gives the map an awkward stop-and-go type flow. What you did at 00:50:899 (2,1) - is much nicer, as jumping from a slider is a lot more comfortable for a player

• 00:54:604 - Make this clickable?

• 00:56:730 (1,2,3) - GIve this triple the same curve as all of the others http://osu.ppy.sh/ss/7655908

• 00:59:019 (1,2,3) - Move this down, to flow to and from other patterns more nicely

• 01:10:953 (1,2,3,1,2,3,4,5,6,1,2,3,4,5,6,1) - For all of these patterns, I'm not sure why you chose to make some parts streamy and some parts with repeats. None of these notes in the song sound different to me. Please rethink your rhythm here and all of these other parts

• 01:14:714 (2,3,4,5) - Direct this more downward so that it doesn't interfere with 01:13:896 (2,3,1) -

• 01:26:321 (1) - make this slider shape flow more nicely from 01:26:158 (2,3) - http://osu.ppy.sh/ss/7655949

• 01:49:209 (1,2,3,4,5,6,7) - please make this stream shape look nicer and more organized. right now it shows lack of structure tbh https://osu.ppy.sh/ss/7655975 (this particular example tried to mimic the flow in your current stream. Its just multiple rotations of 01:49:209 (1,2) - )

Insane
• 00:09:155 (4) - nc here. breaks current nc pattern

• 00:17:329 (2,3,4,5,6,7) - The only way i am able to read this pattern is because of the overlapping in the triple. That being said, the contrast of your spacing is very low. You should make these spacing differences more noticable https://osu.ppy.sh/ss/7656063 (lowered ar for viewability) This happens other times throughout the map and I make some comments on it

• 00:25:504 (7) - nc

• 00:24:523 (1,2,3,4,5,6) - 00:26:158 (1,2,3,4,5,6,1,2,3) - The rhythm for these patterns aren't bad, sure, but the aesthetics are far from organized. The slider+double patterns don''t "fit in" amongst eachother very well because of their differences in appearance. It's fine to use different sharpness in curves but these particular patterns dont look nice together atm. Try using keyboard transformations of one slider+ddouble pattern to place these, which will result in more similar curvature and give the patterns more structure https://osu.ppy.sh/ss/7656190 https://osu.ppy.sh/ss/7656203

Not that all curves like this in the map have to be the same, but patterns should look more uniform alongside eachother

• 00:23:542 - Starting here your nc patterns are also off. It doesn't make sense to use a 2,3,2,3 nc pattern (2 beats, 3 beats), but 2,2,1 in this case does make sense. 00:25:504 (7) - 00:28:119 (7) - 00:30:735 (7) - nc these. If you don't want this nc pattern then just do a 4,4,4,4 pattern

• 00:35:313 (1,4) - space these

• 00:40:462 (4,1) - 00:39:154 (9,1) - space closer, like you did with 00:41:771 (5,1) - and 00:43:732 (6,7) -

• 00:52:561 (2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5) - Same case here with streams, as far as similar curvature goes.

• 01:33:188 (2,3,4,5,6,7,8) - Same thing with the low spacing contrast. I don't really know why 01:33:514 (6) - is spaced like that https://osu.ppy.sh/ss/7656261

• 01:35:395 (5,1) - same with the spacing

• 01:36:130 (3) - nc here? because of the difference in these two 01:36:130 (3) -

• 01:41:117 (3,4,5,6,7,8,9,10) - same comment with the uneven curvature

• 01:45:286 (2,3,4) - space these more, looks like it can be a 1/4 jump

Lack of spacing contrast and structural aesthetics are the two main things you should really think about when going over this diff

Kuro
• 00:13:732 (4,5,1) - These repeats on the sliders barely even apply to the song yet. Use a more direct form of rhythm

• 00:32:370 (3) - blanket with 00:31:880 (2) -

• 01:42:670 (3) - nc here because its 1/3 now

rest looks good

Advanced
• 00:18:147 (4,5,6,7,8) - Compared to the rest of all of your other patterns, the path the player is supposed to follow is less clear. Make this easier to read? (even if it already is) http://osu.ppy.sh/ss/7657705

• 00:54:604 (2,3,1) - move this down to line up with 00:54:277 (1) - ?

• 01:05:395 (1,2,3,4,5,6,1,2,3,4,5,6) - Same comment about similar curvative in sliders. It just shows structure. The shapes i see in this chain of circles and sliders feels random

• 01:13:079 (4,1) - HIGHLY recommend lowering spacing here. You don't do this anywhere else in the map, very unexpected to an advanced player

• 01:15:858 (1) - Move it up to line up wtih 01:15:531 (7,8) - ?

• 01:34:168 (1,2,3,1,2,3,1,2,3) - this double stack pattern is also not used anywhere in the map and, while ds allows for it, can also confuse the player

better

Norm
• 00:05:558 (1,2,3,1) - Space these evenly. Normal players still rely on time-distance correlation b/t objects. ALso, theres 2 ds errors in automod

• 00:27:792 (3) - move this up to line up wtih 00:26:648 (2) - ?

• 00:52:643 (2,3,4) - Make these the same curve? like you did with 00:54:931 (1,2,3,4,1,2,3,4) - etc. It shows nice organization and structure

• 01:39:400 (1) - Make this a 1/2 slider and move 01:39:564 (2) - to 01:39:727 - ? Maybe start 01:40:871 (4) - at the next white tick as well some how

• 01:47:247 (1) - make this wave more symmetric https://osu.ppy.sh/ss/7657804


Eas
• 00:19:618 (6) - nc

• 00:29:754 (2) - make this a ctrl + h of 00:28:773 (1) -

• 01:48:555 (3,1) - fix blanket

Alright, I really gotta find a BN for this, can't keep asking for more mods... :?
Yes, you seem to have devoted a lot of energy into modding this lol. If you've reached the point where you are denying a lot of mods because of your intentions, then that means go ahead and find a bn. Although, i found a lot of fundamental / aesthetic errors in this map when modding so, while you honestly may not get an icon, almost nobody does on their first check, but the advice will still be valuable! You have been working on this set for a year, maybe push for rank on another map then come back to this (That what i'm doing right now)

That being said. Good luck! :)


Good luck!
Stack
NM from my queue

Insane
00:20:680 (3,4,1) - easy fixable overlap with the stream

00:21:580 (2,3) - It feels like this gap is a bit larger than the others in the stream

00:23:215 (4,1) - Would increase spacing a bit more for more emphasis

01:05:068 (1) - Maybe a reverse slider would work better here instead of a 1/1

01:08:010 (1,2,3,4) - The music onlly gets louder so why decrease the spacing between these sliders

01:22:724 (1) - Remove NC, 4 NC's for 16 circles is too much

01:23:051 (1) - ^

01:25:340 (1) - ^

01:25:994 (1) - ^

01:26:321 (1) - Would make this pattern allign more with the stream for moother transition and better a e s t h e t i c s

As I said in my queue i don't like streamy maps so I am just going to mod this diff

Gl with the map :)
Topic Starter
fattypikachu
Hello! ^_^ (Note: anything in blue or without comment has been fixed.)

Since most of these are small fixes, there won't be many comments.

squirrelpascals wrote:

M4M as requested (from my q)
all screenshots are purely examples of how the problem can be fixed

anImatE
• 00:07:847 (2) - 00:09:155 (4) - nc both of these because it breaks the nc pattern you use at 00:01:307 (1,1,1,1,2,3,1) -

• 00:12:588 (1,2,3,4) - space this close to 00:11:771 (1) - , because this looks like a 1/2 jump, compared to 00:11:444 (4,1) - http://osu.ppy.sh/ss/7655840
Decided to rotate 00:11:771 (1) - over and move down 00:12:588 (1,2,3,1,1,2,3,1) - so i could keep the symmetry

• 00:12:588 (1,2,3,4,1,2,3,1) - either nc 00:13:079 (4) - or move the nc from 00:14:386 (1) - to 00:15:040 (2) - its not consistent atm

• 00:27:629 (1,2,3,4) - space evenly?

• 00:32:370 (5,1) - space these?

• 00:36:130 (10,1) - Space these more also. The speed variation in the pattern 00:35:967 (9,10,1) - is awkward atm https://osu.ppy.sh/ss/7655865

• 00:41:852 (6,6,7) - even out these slider curves

• 00:42:833 (7,8,9) - this feels a lot nicer to hit when 8 is placed at an even distance from 00:42:833 (7,9) - I know you do this in streams, but this is only one note, so it plays differently

• 00:45:122 (1,2,1,2) - 00:50:027 (1,2,1,2,1) - Same here. It gives the map an awkward stop-and-go type flow. What you did at 00:50:899 (2,1) - is much nicer, as jumping from a slider is a lot more comfortable for a player Ended up spacing them out evenly, since someone else had suggested it the way it was with this as an alternative.

• 00:54:604 - Make this clickable?

• 00:56:730 (1,2,3) - Give this triple the same curve as all of the others http://osu.ppy.sh/ss/7655908

• 00:59:019 (1,2,3) - Move this down, to flow to and from other patterns more nicely

• 01:10:953 (1,2,3,1,2,3,4,5,6,1,2,3,4,5,6,1) - For all of these patterns, I'm not sure why you chose to make some parts streamy and some parts with repeats. None of these notes in the song sound different to me. Please rethink your rhythm here and all of these other parts. It's been something I've kept changing. I think I've set my mind on a long stream here.

• 01:14:714 (2,3,4,5) - Direct this more downward so that it doesn't interfere with 01:13:896 (2,3,1) -

• 01:26:321 (1) - make this slider shape flow more nicely from 01:26:158 (2,3) - http://osu.ppy.sh/ss/7655949

• 01:49:209 (1,2,3,4,5,6,7) - please make this stream shape look nicer and more organized. right now it shows lack of structure tbh https://osu.ppy.sh/ss/7655975 (this particular example tried to mimic the flow in your current stream. Its just multiple rotations of 01:49:209 (1,2) - )

Insane
• 00:09:155 (4) - nc here. breaks current nc pattern

• 00:17:329 (2,3,4,5,6,7) - The only way i am able to read this pattern is because of the overlapping in the triple. That being said, the contrast of your spacing is very low. You should make these spacing differences more noticable https://osu.ppy.sh/ss/7656063 (lowered ar for viewability) This happens other times throughout the map and I make some comments on it

• 00:25:504 (7) - nc

• 00:24:523 (1,2,3,4,5,6) - 00:26:158 (1,2,3,4,5,6,1,2,3) - The rhythm for these patterns aren't bad, sure, but the aesthetics are far from organized. The slider+double patterns don''t "fit in" amongst each other very well because of their differences in appearance. It's fine to use different sharpness in curves but these particular patterns don't look nice together atm. Try using keyboard transformations of one slider+double pattern to place these, which will result in more similar curvature and give the patterns more structure https://osu.ppy.sh/ss/7656190 https://osu.ppy.sh/ss/7656203

Not that all curves like this in the map have to be the same, but patterns should look more uniform alongside each other

• 00:23:542 - Starting here your nc patterns are also off. It doesn't make sense to use a 2,3,2,3 nc pattern (2 beats, 3 beats), but 2,2,1 in this case does make sense. 00:25:504 (7) - 00:28:119 (7) - 00:30:735 (7) - nc these. If you don't want this nc pattern then just do a 4,4,4,4 pattern Went ahead with the 2/2/1 spacing, guessing because these divisions all divide into 4.

• 00:35:313 (1,4) - space these

• 00:40:462 (4,1) - 00:39:154 (9,1) - space closer, like you did with 00:41:771 (5,1) - and 00:43:732 (6,7) -

• 00:52:561 (2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5) - Same case here with streams, as far as similar curvature goes.

• 01:33:188 (2,3,4,5,6,7,8) - Same thing with the low spacing contrast. I don't really know why 01:33:514 (6) - is spaced like that https://osu.ppy.sh/ss/7656261

• 01:35:395 (5,1) - same with the spacing

• 01:36:130 (3) - nc here? because of the difference in these two 01:36:130 (3) -

• 01:41:117 (3,4,5,6,7,8,9,10) - same comment with the uneven curvature

• 01:45:286 (2,3,4) - space these more, looks like it can be a 1/4 jump

Lack of spacing contrast and structural aesthetics are the two main things you should really think about when going over this diff

Kuro
• 00:13:732 (4,5,1) - These repeats on the sliders barely even apply to the song yet. Use a more direct form of rhythm

• 00:32:370 (3) - blanket with 00:31:880 (2) -

• 01:42:670 (3) - nc here because its 1/3 now

rest looks good

Advanced
• 00:18:147 (4,5,6,7,8) - Compared to the rest of all of your other patterns, the path the player is supposed to follow is less clear. Make this easier to read? (even if it already is) http://osu.ppy.sh/ss/7657705

• 00:54:604 (2,3,1) - move this down to line up with 00:54:277 (1) - ?

• 01:05:395 (1,2,3,4,5,6,1,2,3,4,5,6) - Same comment about similar curvative in sliders. It just shows structure. The shapes i see in this chain of circles and sliders feels random

• 01:13:079 (4,1) - HIGHLY recommend lowering spacing here. You don't do this anywhere else in the map, very unexpected to an advanced player

• 01:15:858 (1) - Move it up to line up wtih 01:15:531 (7,8) - ?

• 01:34:168 (1,2,3,1,2,3,1,2,3) - this double stack pattern is also not used anywhere in the map and, while ds allows for it, can also confuse the player

better

Norm
• 00:05:558 (1,2,3,1) - Space these evenly. Normal players still rely on time-distance correlation b/t objects. ALso, theres 2 ds errors in automod

• 00:27:792 (3) - move this up to line up wtih 00:26:648 (2) - ?

• 00:52:643 (2,3,4) - Make these the same curve? like you did with 00:54:931 (1,2,3,4,1,2,3,4) - etc. It shows nice organization and structure

• 01:39:400 (1) - Make this a 1/2 slider and move 01:39:564 (2) - to 01:39:727 - ? Maybe start 01:40:871 (4) - at the next white tick as well some how I'm leaving this as 2 lands where the melody begins 4 is similar to that.

• 01:47:247 (1) - make this wave more symmetric https://osu.ppy.sh/ss/7657804


Eas
• 00:19:618 (6) - nc

• 00:29:754 (2) - make this a ctrl + h of 00:28:773 (1) -

• 01:48:555 (3,1) - fix blanket

Alright, I really gotta find a BN for this, can't keep asking for more mods... :?
Yes, you seem to have devoted a lot of energy into modding this lol. If you've reached the point where you are denying a lot of mods because of your intentions, then that means go ahead and find a bn. Although, i found a lot of fundamental / aesthetic errors in this map when modding so, while you honestly may not get an icon, almost nobody does on their first check, but the advice will still be valuable! You have been working on this set for a year, maybe push for rank on another map then come back to this (That what i'm doing right now)

That being said. Good luck! :)


Good luck!
Thanks for the mod, squirrelpascals! :)
Chris Jasorka
Ill be trying a mod, cant be hurting :D
Insane
00:19:618 (1,2,3,4,5,1,2,3,4,5,6) - this looks a bit off because of the repetetive slider. maybe make em show away like this https://osu.ppy.sh/ss/7983556 so you can have a better circular shape
00:21:580 (2,3,4,5,6) - ^ or make the stream shape more stretched out
00:34:168 (2) - there is no sound on the red tick, move the slider 1/4th beat to the right ( so its starts on the blue tick, you might have to adjust the space between both repetetive slider )
00:38:909 (6,7,8,9,1) - slider has a too sharp curve
00:40:217 (1,2,3,4,1) - slider doesnt connect with the shape of the burst correctly
00:41:198 (3,1,2,3,4,5,1) - this stream is too sharp in its movement from first slider to burst compared to 2nd slider transition
00:42:098 (2,3,4,5,6,7) - this looks weird? ( unsure tho )
00:43:405 (2,3,4,5,6) - 2 3 and 4 have too little of an shape compared to 4 5 and 6
00:47:084 (1) - lower 1 a bit, not perfect connection to stream
00:47:983 (2,3,4,5,6) - as for 00:43:405 (2,3,4,5,6)
00:48:392 (1) - i dont know what to think of the shape of this slider going into another direction than the stream before and after, might be ok? unsure tho
00:52:316 (1) - too much of an circular shape i would say
00:53:297 (1,2,3,4,5) - connection is not perfect
01:02:779 (1,2,3,4) - does not flow perfectly, start 3 above 2
01:04:087 (1) - as for 00:19:618 (1,2,3,4,5,1,2,3,4,5,6)
01:21:416 (2) - this one has too many repeats, only 1 on the red tick
01:22:234 (5,1) - transition between 5 and 1 is not perfect, doesnt look nice, dunno if you wanna change it
01:23:705 (1) - make this 1/4th jump bigger maybe (?)
01:24:850 (5,1) - as for 01:22:234 (5,1)
01:26:321 (1) - ctrl+j and reposition
01:31:880 (2,3,4,5,6) - ok some advice over several diffs. Animate and Insane have the same pattern on 2 seperate parts of the map, and since Animate should be harder, the pattern as in this place should be in Animate aswell, but NOT vice versa ( you might add it tho if you want to ) ( im talking about the 1/4th jump onto the slider )
01:32:207 (6) - NC
01:31:880 (2,3,4,5,6) - and 01:32:861 (1) - should have the same shape, they play to the same sound
01:33:678 (7) - this one uses 1/6th beats from either red to 2nd violet or white tick ( you even used it here 01:36:294 (2) - )
01:35:476 (1) - use here a 1/4th jump aswell, as for 01:32:207 (6) -
01:44:141 (1,2,3) - make it more "anti jumpy" with a sharper circular movement in the burst starting with the 1 on the highest position like this https://osu.ppy.sh/ss/7983733
01:50:681 (7) - place a circle here on 256 192 if you want to
01:51:253 (1) - again, make the end of your slider silent with 5% volume at the sliderend

Animate
00:28:119 (4) - ctrl+g
00:28:446 (5) - ^ ( make this change together with ^ )
00:43:813 (5,6) - oh, 2 objects on the same tick!
00:44:795 (1) - to make this pattern more consistent ( since its done with the same sound as the following slider ) turn it by 180° and ctrl + g like this https://osu.ppy.sh/ss/7983358
00:52:970 (6) - this ( and the upcoming ones ) have the same sound as these 00:40:544 (5) - 00:41:852 (6) - 00:42:506 (6) - for consistency you might wanna change it
00:53:623 (5) - ^
00:54:277 (5) - ^
00:53:297 (1,2,3,4,5) - this shape looks a bit ugly imo
00:53:950 (6,7,8,9,10) - the circles dont look like they flow perfectly onto the slider
01:05:068 (3,4,5,6,1) - ctrl +g and move it a bit to the left, starting at 338 59, will lead into an anti jump to 01:05:558 (2) - which is something you want to ( looking at the upcoming pattern ). while i understand your movement aswell, it only occurs once and consistency wise, i would rather change the movement fitting to the upcoming pattern than to one that only plays once.
01:09:318 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - i like the idea, but its a bit unround in the 01:09:726 (2,3,4) - section. i would recomment you to make it more aesthetic using a fibonacci stylish pattern http://raganwald.com/assets/images/fibonacci.png , so you can see how a perfectly expanding circle should look like =D
01:11:443 (4,5,6) - looks a bit off aswell (sadly, to fix this shit, its a whole lot of work)
01:11:688 (7,8,9) - if you wanna change the direction, you have to have an angle between 7 and 8 and 8 and 9
01:12:424 (7,8) - adjust 7, to make it good looking, i would adjust 8 aswell ( because of 7 )
01:13:242 (1) - dont make 1 as sharp, place it somewhere at 396 135
01:13:569 (1,2,3) - this does not look good aswell, more circular movement in these 3 please
01:18:474 (1,2,3,4,5,6,7,8,1) - if you wanna have this streammovement, you have to adjust the slider aswell, so it looks symmetrical ( since that is what your map is about )
01:19:782 (1,2,3,4,5,6,7,8,1) - ^
01:21:907 (5) - is not on a active sound, either map 4 as a slider or just leave 5 away
01:23:542 (2,3,1) - you could make these with higher ds ( just an idea to highlight the harsh sound in this part )
01:24:032 (2,3,4) - this flows bad, make maybe 2 and 3 same shape just mirrored and 4 in the middle of it? ( around 255 161 )
01:26:158 (2,3,1) - use the same shape for atleast the circles as for 01:23:542 (2,3,1) -
01:36:294 (2) - this is wrong timed, place it at the next white tick
01:49:100 (6,1,2,3,4,5,6,7) - this looks fancy, but is kinda hard to hit ( is imo the hardest pattern in the map, while not being symmetrical ), also you have a nice change of sounds in this pattern
01:49:536 (1) - NC
01:51:253 (1) - make the end of the spinner silent with 5% volume
map is cool, keep the fun work up!=)

The most stuff in Insane and Animate is either Aesthetic or Consistency in Patterns.

Kuro
00:01:307 (1,2,3) - ctrl + j 2 and make them more spaced
00:25:504 (8,9,1,2,3,4,5,6,7,8,9,10) - in this whole pattern you have used 3 different styles of slider without any logical pattern ( goes on for the whole map,
as an idea, you could use straight repetetives for 1/4th repetetives and curved ones for 1/3rd. same goes for slider, make them differ in mapping style with their appearance. Players, who play a Hard Diff might be confused when using several stylish slider for the same purposes without finding out why.
^for some reason, you do it for 1/1th beat slider tho
00:59:673 (4,5) - make this jump sharper compared to the previous movement ( somewhere to the bottom right of 3 and 4)
01:02:452 (4,5) - ^
01:09:318 (4) - ?? explain please
01:15:858 (1,2) - good ear to make these slider follow the music, just make them a bit friendlier for the eyes :D
01:18:474 (1) - ^this one is missing this main aspect of the previous 2 slider?
01:31:553 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,1) - this kiai looks fun to play, great job
01:50:190 (1,2,3,4,5,6) - make this flow a bit different maybe(?) , except for this pattern, flow looked good imo =D

Advanced
00:19:291 (8,1) - make this a line
00:36:294 (6) - let this flow into the next circle
00:38:256 (2) - dont make this special, no need for specialty here
00:52:316 (1,2,3) - shape of 3 looks weird compared to 1, also 2 doesnt line up with either slider
00:57:874 (2,3) - small mistakes like these are easily fixable, make them line up correctly

Normal
00:16:675 (3,1) - not lined up properly
00:19:291 (4,5) - DS, i wrote something in Easy, look it up ( 00:53:623 (3,4) - )
00:26:158 (1,2) - ^
00:26:648 (2,3) - weird movement a newbie wouldnt be able to comprehend, make it a line or drop the circle
00:41:525 (3,4) - why suddenly this slidershape? :<
00:47:411 (2,3,4) - ^
01:05:395 (1,2,3,4) - ^
00:44:795 (2,3,4,5) - make these half a beat long, 2 hard for normal
00:50:027 (2,3,4,5) - ^
01:47:247 (1) - you could use cooler shapes like this for longer slider

easy
you have some patterns that are not lined up properly like 00:37:602 (4,5) - , 00:28:119 (3,1) -
01:26:321 (1,2,3) - why do you use a different slidershape for 3? please fix
00:53:623 (3,4) - too far away, from previous element. small tip for this: go into AiMod and check "check distance snap" to see on lower diffs if you have made mistakes with the DS like this https://puu.sh/vDzGh/bd3fa288fa.png

uuh, was more than i expected, anyway fun maps with fun diffs :D
gl with mappo
Topic Starter
fattypikachu
Hello! ^-^ (Note: anything in blue or with nothing has been fixed.)

Chriz wrote:

Ill be trying a mod, cant be hurting :D
Insane
00:19:618 (1,2,3,4,5,1,2,3,4,5,6) - this looks a bit off because of the repetetive slider. maybe make em show away like this https://osu.ppy.sh/ss/7983556 so you can have a better circular shape Don't really like the way the slider juts out. I did move the circles a little though
00:21:580 (2,3,4,5,6) - ^ or make the stream shape more stretched out
00:34:168 (2) - there is no sound on the red tick, move the slider 1/4th beat to the right ( so its starts on the blue tick, you might have to adjust the space between both repetetive slider ) There is a beat here, I can show you with the original chart -> https://youtu.be/peqj4gv1QL0?t=40s
00:38:909 (6,7,8,9,1) - slider has a too sharp curve
00:40:217 (1,2,3,4,1) - slider doesnt connect with the shape of the burst correctly
00:41:198 (3,1,2,3,4,5,1) - this stream is too sharp in its movement from first slider to burst compared to 2nd slider transition
00:42:098 (2,3,4,5,6,7) - this looks weird? ( unsure tho ) It looks fine to me.
00:43:405 (2,3,4,5,6) - 2 3 and 4 have too little of an shape compared to 4 5 and 6
00:47:084 (1) - lower 1 a bit, not perfect connection to stream I tried moving 2 up a bit instead.
00:47:983 (2,3,4,5,6) - as for 00:43:405 (2,3,4,5,6)
00:48:392 (1) - i dont know what to think of the shape of this slider going into another direction than the stream before and after, might be ok? unsure tho I'm not really sure how I would fix this, and I honestly like the snaking look.
00:52:316 (1) - too much of a circular shape i would say Can't really straighten it, it would hit the top of the screen.
00:53:297 (1,2,3,4,5) - connection is not perfect
01:02:779 (1,2,3,4) - does not flow perfectly, start 3 above 2
01:04:087 (1) - as for 00:19:618 (1,2,3,4,5,1,2,3,4,5,6)
01:21:416 (2) - this one has too many repeats, only 1 on the red tick
01:22:234 (5,1) - transition between 5 and 1 is not perfect, doesnt look nice, dunno if you wanna change it
01:23:705 (1) - make this 1/4th jump bigger maybe (?)
01:24:850 (5,1) - as for 01:22:234 (5,1)
01:26:321 (1) - ctrl+j and reposition
01:31:880 (2,3,4,5,6) - ok some advice over several diffs. Animate and Insane have the same pattern on 2 seperate parts of the map, and since Animate should be harder, the pattern as in this place should be in Animate aswell, but NOT vice versa ( you might add it tho if you want to ) ( im talking about the 1/4th jump onto the slider )
01:32:207 (6) - NC
01:31:880 (2,3,4,5,6) - and 01:32:861 (1) - should have the same shape, they play to the same sound
01:33:678 (7) - this one uses 1/6th beats from either red to 2nd violet or white tick ( you even used it here 01:36:294 (2) - )
01:35:476 (1) - use here a 1/4th jump aswell, as for 01:32:207 (6) -
01:44:141 (1,2,3) - make it more "anti jumpy" with a sharper circular movement in the burst starting with the 1 on the highest position like this https://osu.ppy.sh/ss/7983733
01:50:681 (7) - place a circle here on 256 192 if you want to
01:51:253 (1) - again, make the end of your slider silent with 5% volume at the sliderend

Animate
00:28:119 (4) - ctrl+g
00:28:446 (5) - ^ ( make this change together with ^ )
00:43:813 (5,6) - oh, 2 objects on the same tick!
00:44:795 (1) - to make this pattern more consistent ( since its done with the same sound as the following slider ) turn it by 180° and ctrl + g like this https://osu.ppy.sh/ss/7983358
00:52:970 (6) - this ( and the upcoming ones ) have the same sound as these 00:40:544 (5) - 00:41:852 (6) - 00:42:506 (6) - for consistency you might wanna change it I don't get what you mean... the sliders are very similar...
00:53:623 (5) - ^
00:54:277 (5) - ^
00:53:297 (1,2,3,4,5) - this shape looks a bit ugly imo
00:53:950 (6,7,8,9,10) - the circles don't look like they flow perfectly onto the slider
01:05:068 (3,4,5,6,1) - ctrl +g and move it a bit to the left, starting at 338 59, will lead into an anti-jump to 01:05:558 (2) - which is something you want to ( looking at the upcoming pattern ). while i understand your movement as well, it only occurs once and consistency wise, i would rather change the movement fitting to the upcoming pattern than to one that only plays once. I do sort of understand your idea, but I think it's better if I just ctrl+G 2 and 3
01:09:318 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - i like the idea, but its a bit unround in the 01:09:726 (2,3,4) - section. i would recommend you to make it more aesthetic using a fibonacci stylish pattern http://raganwald.com/assets/images/fibonacci.png , so you can see how a perfectly expanding circle should look like =D I was thinking of fixing the spiral, hope this works.
01:11:443 (4,5,6) - looks a bit off aswell (sadly, to fix this shit, its a whole lot of work)
01:11:688 (7,8,9) - if you wanna change the direction, you have to have an angle between 7 and 8 and 8 and 9
01:12:424 (7,8) - adjust 7, to make it good looking, i would adjust 8 as well ( because of 7 )
01:13:242 (1) - don't make 1 as sharp, place it somewhere at 396 135
01:13:569 (1,2,3) - this does not look good aswell, more circular movement in these 3 please
01:18:474 (1,2,3,4,5,6,7,8,1) - if you wanna have this stream movement, you have to adjust the slider as well, so it looks symmetrical ( since that is what your map is about )
01:19:782 (1,2,3,4,5,6,7,8,1) - ^
01:21:907 (5) - is not on an active sound, either map 4 as a slider or just leave 5 away
01:23:542 (2,3,1) - you could make these with higher ds ( just an idea to highlight the harsh sound in this part )
01:24:032 (2,3,4) - this flows bad, make maybe 2 and 3 same shape just mirrored and 4 in the middle of it? ( around 255 161 )
01:26:158 (2,3,1) - use the same shape for at least the circles as for 01:23:542 (2,3,1) -
01:36:294 (2) - this is wrong timed, place it at the next white tick
01:49:100 (6,1,2,3,4,5,6,7) - this looks fancy, but is kinda hard to hit ( is imo the hardest pattern in the map, while not being symmetrical ), also you have a nice change of sounds in this pattern
01:49:536 (1) - NC
01:51:253 (1) - make the end of the spinner silent with 5% volume
map is cool, keep the fun work up!=)

The most stuff in Insane and Animate is either Aesthetic or Consistency in Patterns.

Kuro
00:01:307 (1,2,3) - ctrl + j 2 and make them more spaced
00:25:504 (8,9,1,2,3,4,5,6,7,8,9,10) - in this whole pattern you have used 3 different styles of slider without any logical pattern ( goes on for the whole map,
as an idea, you could use straight repetetives for 1/4th repetetives and curved ones for 1/3rd. same goes for slider, make them differ in mapping style with their appearance. Players, who play a Hard Diff might be confused when using several stylish slider for the same purposes without finding out why.
^for some reason, you do it for 1/1th beat slider tho I didn't make this map originally, so I have no idea behind Kuro's reasoning, but I did change some of the sliders.
00:59:673 (4,5) - make this jump sharper compared to the previous movement ( somewhere to the bottom right of 3 and 4)
01:02:452 (4,5) - ^ I would like to preserve the triangle being made here.
01:09:318 (4) - ?? explain please Again, this was originally Kuro's, and I don't really have a problem with it. I'll only change it if more people ask that.
01:15:858 (1,2) - good ear to make these slider follow the music, just make them a bit friendlier for the eyes :D Not really sure what you mean by this...
01:18:474 (1) - ^this one is missing this main aspect of the previous 2 slider? Same as above, but I tried to improve it
01:31:553 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,1) - this kiai looks fun to play, great job
01:50:190 (1,2,3,4,5,6) - make this flow a bit different maybe(?) , except for this pattern, flow looked good imo =DNot sure if I was supposed to fix something here...

Advanced
00:19:291 (8,1) - make this a line
00:36:294 (6) - let this flow into the next circle
00:38:256 (2) - dont make this special, no need for specialty here
00:52:316 (1,2,3) - shape of 3 looks weird compared to 1, also 2 doesnt line up with either slider
00:57:874 (2,3) - small mistakes like these are easily fixable, make them line up correctly

Normal
00:16:675 (3,1) - not lined up properly
00:19:291 (4,5) - DS, i wrote something in Easy, look it up ( 00:53:623 (3,4) - )
00:26:158 (1,2) - ^
00:26:648 (2,3) - weird movement a newbie wouldnt be able to comprehend, make it a line or drop the circle
00:41:525 (3,4) - why suddenly this slidershape? :< I wanted some variety in the sliders when I first made this
00:47:411 (2,3,4) - ^Movement is kind of ridiculous here, so I'll change this one.
01:05:395 (1,2,3,4) - ^Same as first one
00:44:795 (2,3,4,5) - make these half a beat long, 2 hard for normal The land on 1/3 beats here
00:50:027 (2,3,4,5) - ^^
01:47:247 (1) - you could use cooler shapes like this for longer slider

easy
you have some patterns that are not lined up properly like 00:37:602 (4,5) - , 00:28:119 (3,1) -
01:26:321 (1,2,3) - why do you use a different slidershape for 3? please fix
00:53:623 (3,4) - too far away, from previous element. small tip for this: go into AiMod and check "check distance snap" to see on lower diffs if you have made mistakes with the DS like this https://puu.sh/vDzGh/bd3fa288fa.png

uuh, was more than i expected, anyway fun maps with fun diffs :D
gl with mappo
There we go. Finally finished! Thanks for the mod, Chriz! :)
Chris Jasorka
np, i hope i could help out =)
7ambda
highest diff

  1. 00:07:847 (1,2,1,2) - Doesn't follow the piano since the piano holds for half a measure. How about this instead?



  2. 00:15:694 (3,4) - These are undermapped. It's clearly a different section of the music from 00:11:771 (1) and more intense.
  3. 00:17:329 (2,3,4) - Shouldn't this follow the same rhythm as 00:17:983 (5,6,7,8,9) since they're mapped to the same 1/4 beats?
  4. 00:35:640 (8) - This sharp angle really contradicts all your previous flow (circular movement). I know it's only meant to be held down, but can you justify why you angled this so unnaturally coming out of (7)?



  5. 00:41:852 (6) - 00:42:833 (7) - where's your clap and finish? i'm assuming that since they have the same shape as the hitsounded sliders, they're supposed to indicate the same instrument
  6. 00:44:795 (1,1,2,1,2) - Every quarter measure is the same, repeated sound. You're not really expressing those repeated sounds, since the reverse slider and 1/3 jumps {00:45:122 (1,2,1,2)} are completely different patterns; they conflict with each other. Maybe keep things simple and do this to express that idea?



  7. 00:58:692 (1,2,3,1,2,3) - Kind of a sharp drop between these bursts, which makes it uncomfortable compared to the rest of the pattern.



  8. 01:02:288 (1,2,3) - you should raise this so it flows nicely into 01:02:615 (1)



  9. 01:04:087 (1) - stack with 01:03:433 (1) slidertail
  10. 01:04:414 (3) - i'd recommend to NC, because these jumps look like they lack structure as one combo
  11. 01:04:904 (2,3) - not really a fan of how you flow into the burst, it just doesn't feel right imo



  12. 01:09:319 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - you could make the curve more appealing
  13. 01:17:166 (1,2) - inconsistently placed compared to 01:15:858 (1,2). like all you have to do is ctrl+g and ctrl+j 01:15:858 (1,2).
  14. 01:26:321 (1,2) - i don't think these have any type of symmetry. also, (1) could be angled better from 01:26:158 (2,3). kind of like this



  15. 01:37:765 (4) - would look more appealing if you copied (3)'s direction
  16. 01:45:940 (1,2,1,2,1) - 1/1 doesn't reflect the music as well
  17. 01:50:681 (1,1) - why do you ignore the piano between these notes?
Shishou
Hi from my mod q
mod this map
link : https://osu.ppy.sh/s/610738

[Easy]
00:09:155 (2) - use ds
00:19:618 (1) - finish?
00:52:316 (1,2) - fix blanket
01:08:010 (1,2) - ^
01:10:953 (2,1) - stacking this two would be better
01:10:953 (2) - 1/1 reversed slider would be better
01:13:569 (1) - ^
01:21:416 (2) - use ds
01:20:762 (4) - use ds
01:22:070 (3,1) - stack this two
01:30:245 (5) - ctrl+h then use ds?
01:38:092 (2,4) - stack this two
01:51:171 (2) - finish
01:51:253 (1) - i think putting a spinner on a blue tick in an easy diff is prohibited
[]
[Normal]
your slider velocity is kinda slow try making it to 1.0
https://osu.ppy.sh/wiki/Normal
00:12:752 (2) - use ds
00:14:386 (1) - make this a 2/1 slider. It's weird. I don't here a significant sound here
00:15:694 (2) - same here ^
00:19:618 (5) - nc
00:40:217 (4) - make it a 1/2 reversed slider? since you used it here 00:38:910 (1) - and they just sound the same
00:44:795 (2,3,4,5) - using a blue tick in a low diff is a bit hard for beginners
00:50:027 (2,3,4,5) - ^
01:00:163 (1) - use ds
01:10:953 (2) - i think using a 2/1 slider here is a bad idea. your missing an important note try using a 1/1 reversed slider
01:13:569 (2) - ^
01:22:724 (1,2) - make this a 1/2 slider
01:39:564 (2,3) - fix blanket

that's all too lazy to mod all your diff you can mod what ever diff you want to mod in my map
good luck
Topic Starter
fattypikachu
Hi! ^_^ (Note: Anything in blue or without comment has been fixed.)

Shishou wrote:

Hi from my mod q
mod this map
link : https://osu.ppy.sh/s/610738

[Easy]
00:09:155 (2) - use ds
00:19:618 (1) - finish?
00:52:316 (1,2) - fix blanket
01:08:010 (1,2) - ^
01:10:953 (2,1) - stacking this two would be betterSee the next comment
01:10:953 (2) - 1/1 reversed slider would be better
01:13:569 (1) - ^ I can't really get this one to work
01:21:416 (2) - use dsThese were already using the right DS
01:20:762 (4) - use ds^
01:22:070 (3,1) - stack this two
01:30:245 (5) - ctrl+h then use ds? I'm trying to blanket 01:28:937 (3) -
01:38:092 (2,4) - stack this two
01:51:171 (2) - finish
01:51:253 (1) - i think putting a spinner on a blue tick in an easy diff is prohibited While I don't think it's prohibited, I will move it.
[]
[Normal]
your slider velocity is kinda slow try making it to 1.0
https://osu.ppy.sh/wiki/Normal
I don't think the 0.1x SV difference will make much of a difference, also it will mess up every single slider I have so far.
00:12:752 (2) - use ds Which it is...?
00:14:386 (1) - make this a 2/1 slider. It's weird. I don't here a significant sound here
00:15:694 (2) - same here ^
00:19:618 (5) - nc
00:40:217 (4) - make it a 1/2 reversed slider? since you used it here 00:38:910 (1) - and they just sound the same
00:44:795 (2,3,4,5) - using a blue tick in a low diff is a bit hard for beginners It should be fine, as they're on sliderends.
00:50:027 (2,3,4,5) - ^^
01:00:163 (1) - use ds
01:10:953 (2) - i think using a 2/1 slider here is a bad idea. your missing an important note try using a 1/1 reversed slider
01:13:569 (2) - ^
01:22:724 (1,2) - make this a 1/2 slider It doesn't really work well... I'll consider it.
01:39:564 (2,3) - fix blanket

that's all too lazy to mod all your diff you can mod whatever diff you want to mod in my map
good luck

F1r3tar wrote:

highest diff

  1. 00:07:847 (1,2,1,2) - Doesn't follow the piano since the piano holds for half a measure. How about this instead?



  2. 00:15:694 (3,4) - These are undermapped. It's clearly a different section of the music from 00:11:771 (1) and more intense.
  3. 00:17:329 (2,3,4) - Shouldn't this follow the same rhythm as 00:17:983 (5,6,7,8,9) since they're mapped to the same 1/4 beats?
  4. 00:35:640 (8) - This sharp angle really contradicts all your previous flow (circular movement). I know it's only meant to be held down, but can you justify why you angled this so unnaturally coming out of (7)? It was mostly to keep aesthetics. The way it was first would stack on 00:34:495 (5,6,7) - and avoid colliding with 00:34:986 (2,3,4,5,6) - . However, I rotated it 180 degrees to (hopefully) fix the flow problem.



  5. 00:41:852 (6) - 00:42:833 (7) - where's your clap and finish? i'm assuming that since they have the same shape as the hitsounded sliders, they're supposed to indicate the same instrument Not sure about 00:42:833 (7) - , but yeah I missed the first one.
  6. 00:44:795 (1,1,2,1,2) - Every quarter measure is the same, repeated sound. You're not really expressing those repeated sounds, since the reverse slider and 1/3 jumps {00:45:122 (1,2,1,2)} are completely different patterns; they conflict with each other. Maybe keep things simple and do this to express that idea?



    00:44:795 (1) - is really only there to signal that they're in 1/3 polarity.
  7. 00:58:692 (1,2,3,1,2,3) - Kind of a sharp drop between these bursts, which makes it uncomfortable compared to the rest of the pattern.



  8. 01:02:288 (1,2,3) - you should raise this so it flows nicely into 01:02:615 (1)



  9. 01:04:087 (1) - stack with 01:03:433 (1) slidertail
  10. 01:04:414 (3) - i'd recommend to NC, because these jumps look like they lack structure as one combo
  11. 01:04:904 (2,3) - not really a fan of how you flow into the burst, it just doesn't feel right imo



    I've tried scaling up the stream and ctrl+J'ing it.
  12. 01:09:319 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - you could make the curve more appealing I've already done that a few times, I think it looks good now xD
  13. 01:17:166 (1,2) - inconsistently placed compared to 01:15:858 (1,2). like all you have to do is ctrl+g and ctrl+j 01:15:858 (1,2). :facepalm:
  14. 01:26:321 (1,2) - i don't think these have any type of symmetry. also, (1) could be angled better from 01:26:158 (2,3). kind of like this



  15. 01:37:765 (4) - would look more appealing if you copied (3)'s direction
  16. 01:45:940 (1,2,1,2,1) - 1/1 doesn't reflect the music as well
  17. 01:50:681 (1,1) - why do you ignore the piano between these notes?I hope my compromise works...

Thanks for your feedback! :)
JierYagtama
Hyper
00:38:910 (9,10,11,12,1) - not sure if its still allowed to put streams in a hyper/hard soooo stand to be corrected
00:49:046 (7,8,9) - a bit overkill on the spacing imo
kinda suggest a little bit of equal spacing soo
01:02:452 (4,5) - hmm why not stack 5 like what you did to the others? 00:57:220 (4,5) - for example
01:15:858 (1) - a bit of a nazi mod but kinda suggest to remove the 3rd red point
wew
01:05:395 (1,2,3,4,5,6,7,8,1,2,3,4) - density between advanced and this is pretty questionable
this diff is gud sorry for the short mod on this one doe wew
Insane
00:35:640 (3,4) - kinda suggest to ctrl g them seperately cos imo it has bettter flow than what it is now
00:51:498 (3,4,5) - pattern doesnt make sense to me cos the pitch of the sounds are pretty high but the pattern is set down to bottom right corner
00:54:277 (5,6) - spacing is a bit too low imo very strong sounds with really low spacing sooo fix that i guess
01:13:079 (7,1) - I get the aesthetics but this is awkward spacing cos 1 is a pretty strong sound with low spacing as well
00:26:158 (1,2,3,4,5,6,1,2,3) - shouldnt this kind of spacing/buildup be in 00:28:773 (1,2,3,4,5,6,1,2,3,4,5,6) - its pretty obvious that this part should get that spacing cos the song intensifies more than the last part
00:43:814 (7,8) - yep spacing again.
00:46:267 (3,4,5) - just space out 4 and 5 between 3
01:02:615 (5,1) - alsooooo yea this is more of a spacing mod now sooo
only concern is the spacing since you've been putting strong sounds with low spacing and stuff
gl
Sidetail
[ANiMAte]
00:15:694 (3) - would add NC here since atmosphere is much different from previous notes
00:27:138 (1) - not sure why this deserves an NC while previous parts like 00:26:158 (1,2,3,4,5,6,7,8) - doesnt. Have a look at 00:31:389 (1,2,3,4,5,6) - these are similar to previous example and this has unified NCing
00:39:155 (6,7) - really not necessary to have spacing emphasis here, would make a bit more sense if it was atleast kiai. ( you never even had this things in kiai before )
00:44:795 (1,1,1) - unNC these since 1/3 are held passively (sliderend) and does not require reading attention. Randomly spamming NC does bring down in polishedness of the map in my perspective. also current spacing is really uniform so that also adds to the point that you dont need NC there.
00:50:027 (1,1,1) - ^
00:51:989 (4) - missing a lot of things around this note
00:59:509 (3) - missing clap? just before that note 00:58:855 (3) - and 00:59:182 (3) - had it tho .-.
01:05:068 (3) - if you had it something like this 01:04:087 (1,2,1,2,1,2) - would be natural to have NC there since consistency and notes after that has very different spacing than before (spaced streams)
01:03:433 (1,2) - music hasnt changed drastically so not sure why these are much lesser ds than 01:02:779 (2,3) - . each pair`s ds difference is entire 1.0x which is a lot of change.
01:05:722 (3) - missing clap
01:05:395 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - this is highest diff so you should really show ups and downs with the song. if song is growing suspense you should show that by slightly increasing the ds
01:08:010 (1,2,3,4) - really really unsure why these are much easier than previous notes since they are still part of kiai (kiai didnt end yet!)
01:09:318 (1,2,3) - would be nicer if these are more uniformly increases in ds. another such example is 01:09:564 (4,1) - . this does not look good since sudden increase breaks the aesthetics
01:11:280 (2,3,4,5,6,7,8,9) - ^ I am just pointing this out since 01:11:934 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - is a lot well done in terms of how it looks and overall curvature
01:19:128 (1,1) - remove NC since parts before are quite similar to aim moving speed of slider velocity (excessive nc). tho one point i would make is that i am curious to know why you increased the ds for streams since song suggests that they are similar volume and feeling of previous streams
01:12:914 (5,6,7,8,1) - show that there is much higher emphasis than previous rest of stream. You can probably hear the highlight of these five notes in the song clearly. increase of ds and single nc to denote there is ds change would be nice edition tbh.
01:23:623 (3,1) - please avoid doing this since there is really nothing to emphasize this to. just doesnt fit somewhere in middle of non-kiai part...
01:22:397 (1,2,1,2,1,2,1,2) - doesnt really fit with the song, dont you think? tho might work better if these are smaller distance and slowly increasing in terms of ds so that you have more emphasis on 01:23:705 (1) - rather than having weird 01:23:623 (3,1) - jump issues like current point points out
01:25:013 (1,2,1,2,1,2,1,2,3,1) - ^
01:34:495 (3,4) - these are much easier to play than 01:31:880 (3,4,5,6,1) - . switch places in terms of rhythm.
01:50:190 (1) - this shouldve been clickable since 01:50:435 (2,3) - these are (both following piano but one is rather weirdly passive)
01:50:681 (1) - this is not even in the song especially reverse portion. real clickable should start at 01:50:844 -

you probably need more mods from more experienced modders/mappers since something simple like 01:35:313 (4,1) - has sudden increase of 0.5x compared to 01:34:659 (4,1) - pair and 01:35:967 (4,1) - pair... :c

[insane]
00:17:329 (2,3,4,5,6,7) - not sure what youre trying to follow here since music clearly hints something like chain of short sliders with reverses. current one feels like you are producing a new rhythm, delete the notes and hear it if you dont believe it!
00:28:283 (2) - strong hits at like 00:28:446 should`ve really been clickable, not passive hit (sliderend)
01:11:607 (4,5) - what happened to spacing :l compared to 01:12:098 (1,2,3,4,5,6,7) - , if you are going to emphasize the song, make sure you lower entire portion of the mapping too (lowering ds for anything after 01:10:626 (1) - in example)
01:12:915 (6,7,1) - shoulve been expressed atleast in short sliders with reverse denoting the melody which differentiates from 01:14:713 (1,2,3,4,5,6,7) - which doesnt have those highlight notes
01:23:623 (8,1) - really, save these for highest diff, streams are pretty long enough for insane
01:26:239 (8,1) - ^ (etc, find and apply for other places too)
01:27:629 (1,2) - each of these shouldve been triples in slider form. you even have them like this for other parts 01:30:245 (1,2) -
01:27:138 (4) - really doesnt fit there, there is nothing that starts at that point. just having 01:26:975 (3) - as https://puu.sh/wohNW/cee46ce4b2.jpg is quite respectable since its quiet portion of the song
01:28:283 (3,4) - ^ (etc)
01:32:125 (5,1) - overkill as usual (please fix the rest)
01:33:514 (6,7) - really unsure of rhythm choice here.. doesnt follow anything, try this https://puu.sh/wohYU/2178737a22.jpg
01:48:555 (1,2,3,1,2,3,1,2,3,1,2,3,1) - simple sliders with reverse would work just fine. you never introduced these 1/3 streams until very end which is bit odd.. for each NC there, make new slider with reverse.

i think current is enough to really show what i think about where this map stands. feel free to ask me questions if you like. try to poke experienced modders like Naxess for quick guidance. kudos to you for mapping almost entire mapset by you.
Topic Starter
fattypikachu
Hello! ^-^ (Note: Anything in blue/without comment = fixed)

JeirYagtama wrote:

Hyper
00:38:910 (9,10,11,12,1) - not sure if its still allowed to put streams in a hyper/hard soooo stand to be corrected There's only one, so I don't think it will be too big of a deal.
00:49:046 (7,8,9) - a bit overkill on the spacing imo It's actually very similar to the notes around it.
kinda suggest a little bit of equal spacing soo
01:02:452 (4,5) - hmm why not stack 5 like what you did to the others? 00:57:220 (4,5) - for example
01:15:858 (1) - a bit of a nazi mod but kinda suggest to remove the 3rd red point
wew
01:05:395 (1,2,3,4,5,6,7,8,1,2,3,4) - density between advanced and this is pretty questionable The music climaxes at this point, so the higher intensity is justified.
this diff is gud sorry for the short mod on this one doe wew
Insane
00:35:640 (3,4) - kinda suggest to ctrl g them seperately cos imo it has bettter flow than what it is now
00:51:498 (3,4,5) - pattern doesnt make sense to me cos the pitch of the sounds are pretty high but the pattern is set down to bottom right corner
00:54:277 (5,6) - spacing is a bit too low imo very strong sounds with really low spacing sooo fix that i guess
01:13:079 (7,1) - I get the aesthetics but this is awkward spacing cos 1 is a pretty strong sound with low spacing as well
00:26:158 (1,2,3,4,5,6,1,2,3) - shouldnt this kind of spacing/buildup be in 00:28:773 (1,2,3,4,5,6,1,2,3,4,5,6) - its pretty obvious that this part should get that spacing cos the song intensifies more than the last part
00:43:814 (7,8) - yep spacing again.
00:46:267 (3,4,5) - just space out 4 and 5 between 3
01:02:615 (5,1) - alsooooo yea this is more of a spacing mod now sooo Guess I put aesthetics before function ;^-^
only concern is the spacing since you've been putting strong sounds with low spacing and stuff
gl

Sidetail wrote:

[ANiMAte]
00:15:694 (3) - would add NC here since atmosphere is much different from previous notes
00:27:138 (1) - not sure why this deserves an NC while previous parts like 00:26:158 (1,2,3,4,5,6,7,8) - doesnt. Have a look at 00:31:389 (1,2,3,4,5,6) - these are similar to previous example and this has unified NCing
00:39:155 (6,7) - really not necessary to have spacing emphasis here, would make a bit more sense if it was atleast kiai. ( you never even had this things in kiai before ) Probably not going to put kiai here because there's already too much kiai.
00:44:795 (1,1,1) - unNC these since 1/3 are held passively (sliderend) and does not require reading attention. Randomly spamming NC does bring down in polishedness of the map in my perspective. also current spacing is really uniform so that also adds to the point that you dont need NC there. I'll keep 00:44:795 (1) - because it signals the 1/3 rhythm.
00:50:027 (1,1,1) - ^ ^
00:51:989 (4) - missing a lot of things around this note Not really, the melody sort of lulls here.
00:59:509 (3) - missing clap? just before that note 00:58:855 (3) - and 00:59:182 (3) - had it tho .-. Probably forgot to hitsound it correctly after replacing the note
01:05:068 (3) - if you had it something like this 01:04:087 (1,2,1,2,1,2) - would be natural to have NC there since consistency and notes after that has very different spacing than before (spaced streams)
01:03:433 (1,2) - music hasnt changed drastically so not sure why these are much lesser ds than 01:02:779 (2,3) - . each pair`s ds difference is entire 1.0x which is a lot of change.
01:05:722 (3) - missing clap
01:05:395 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - this is highest diff so you should really show ups and downs with the song. if song is growing suspense you should show that by slightly increasing the ds Good idea.
01:08:010 (1,2,3,4) - really really unsure why these are much easier than previous notes since they are still part of kiai (kiai didnt end yet!)
01:09:318 (1,2,3) - would be nicer if these are more uniformly increases in ds. another such example is 01:09:564 (4,1) - . this does not look good since sudden increase breaks the aesthetics I really don't want to remap this curve, it took quite a bit so to make it correct.
01:11:280 (2,3,4,5,6,7,8,9) - ^ I am just pointing this out since 01:11:934 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - is a lot well done in terms of how it looks and overall curvature
01:19:128 (1,1) - remove NC since parts before are quite similar to aim moving speed of slider velocity (excessive nc). tho one point i would make is that i am curious to know why you increased the ds for streams since song suggests that they are similar volume and feeling of previous streams It just made the slider easier to place.
01:12:914 (5,6,7,8,1) - show that there is much higher emphasis than previous rest of stream. You can probably hear the highlight of these five notes in the song clearly. increase of ds and single nc to denote there is ds change would be nice edition tbh.
01:23:623 (3,1) - please avoid doing this since there is really nothing to emphasize this to. just doesnt fit somewhere in middle of non-kiai part...
01:22:397 (1,2,1,2,1,2,1,2) - doesnt really fit with the song, dont you think? tho might work better if these are smaller distance and slowly increasing in terms of ds so that you have more emphasis on 01:23:705 (1) - rather than having weird 01:23:623 (3,1) - jump issues like current point points outThat actually makes for a really nice pattern. Thanks!
01:25:013 (1,2,1,2,1,2,1,2,3,1) - ^^
01:34:495 (3,4) - these are much easier to play than 01:31:880 (3,4,5,6,1) - . switch places in terms of rhythm. I figured...
01:50:190 (1) - this shouldve been clickable since 01:50:435 (2,3) - these are (both following piano but one is rather weirdly passive)
01:50:681 (1) - this is not even in the song especially reverse portion. real clickable should start at 01:50:844 -

you probably need more mods from more experienced modders/mappers since something simple like 01:35:313 (4,1) - has sudden increase of 0.5x compared to 01:34:659 (4,1) - pair and 01:35:967 (4,1) - pair... :c

[insane]
00:17:329 (2,3,4,5,6,7) - not sure what youre trying to follow here since music clearly hints something like chain of short sliders with reverses. current one feels like you are producing a new rhythm, delete the notes and hear it if you dont believe it!
00:28:283 (2) - strong hits at like 00:28:446 should`ve really been clickable, not passive hit (sliderend)
01:11:607 (4,5) - what happened to spacing :l compared to 01:12:098 (1,2,3,4,5,6,7) - , if you are going to emphasize the song, make sure you lower entire portion of the mapping too (lowering ds for anything after 01:10:626 (1) - in example)
01:12:915 (6,7,1) - shoulve been expressed atleast in short sliders with reverse denoting the melody which differentiates from 01:14:713 (1,2,3,4,5,6,7) - which doesnt have those highlight notes
01:23:623 (8,1) - really, save these for highest diff, streams are pretty long enough for insane
01:26:239 (8,1) - ^ (etc, find and apply for other places too)
01:27:629 (1,2) - each of these shouldve been triples in slider form. you even have them like this for other parts 01:30:245 (1,2) -
01:27:138 (4) - really doesnt fit there, there is nothing that starts at that point. just having 01:26:975 (3) - as https://puu.sh/wohNW/cee46ce4b2.jpg is quite respectable since its quiet portion of the song It feels too empty like this, so I made a slight change
01:28:283 (3,4) - ^ (etc)
01:32:125 (5,1) - overkill as usual (please fix the rest)
01:33:514 (6,7) - really unsure of rhythm choice here.. doesnt follow anything, try this https://puu.sh/wohYU/2178737a22.jpg
01:48:555 (1,2,3,1,2,3,1,2,3,1,2,3,1) - simple sliders with reverse would work just fine. you never introduced these 1/3 streams until very end which is bit odd.. for each NC there, make new slider with reverse.

i think current is enough to really show what i think about where this map stands. feel free to ask me questions if you like. try to poke experienced modders like Naxess for quick guidance. kudos to you for mapping almost entire mapset by you. Thanks!
Thanks for the mods, JeirYagtama and Sietail! :)
Kuro Fuyusaki
I'm back, your dearest little brat has come back

And here you're still doing your best at improving this map, while im disappearing to the nowhere, I'm full of guilt
Now you can give me a good BIG PUNCH in the face for leaving this project for almost 1 year

For further confirmation you can poke me at PM. I'm idle this month, so more or less i'll be active

Thank you and forgive me once again
Seaweed
nm from queue

[Animate]
00:07:847 (1,2,1) - use ctrl shift d to make a triangle with even spacing instead. Currently it looks messy with random spacing
00:11:117 (3,4) - copy paste this pattern instead 00:10:463 (1,2) -
00:13:079 (1) - I'm assuming you want to use NC for each square pattern, if that's the case then remove this NC to keep the pattern neat
00:14:387 (1) - ^
00:17:656 (6,7,8) - there's clearly mappable beats on each 1/4 tick here, it would make much more sense to the player to just stream the whole thing
00:18:310 (12,1,2) - same with this section but I recommend using kick sliders or repeat sliders (or both)
00:18:310 (12) - NC and remove NC for 00:18:637 (1) -
00:19:618 (6) - nc
00:20:272 (1) - remove nc
00:27:956 (7,1) - spacing on this blanket is uneven to this one 00:28:446 (2,1) - I would consider having the same spacing, looks nicer
00:29:100 (3) - I think you can increase the spacing for this, the cursor's momentum supports that better
00:29:591 (6) - ^
00:30:081 (3,6) - ^
00:37:929 (1,2) - ctrl g and ctrl h, that angle flows much better with the previous slider then keep the movement consistent throughout the pattern so, ctrl g 00:38:583 (1,2) - aswell
00:39:237 (7) - inconsistent spacing, player can't recognize that this is still part of the 1/4 burst and will choke
00:40:544 (5) - ^
00:41:852 (6) - ^
00:42:506 (6) - ^
00:43:487 (1) - ^ player will think it *is* part of the 1/4 burst and choke again
00:45:122 (2,3,4,5) - you can use this part for a 1/3 stream instead, I find patterns like this pretty weird to play plus it gives a little variety in stream speeds.
00:50:027 (1,2,3,4,5,6) - ^
01:10:299 (1,2,3,4,5) - this part opens too wide. Also I found inconsistent spacing there as well. If you're going to increase the ds, first indicate it with an NC and then keep the same ds throughout that section. For example 01:09:564 (4,1) - ds is 0.7 but 01:09:645 (1,2) - is 0.6 and 01:09:727 (2,3) - is 0.8
I would recommend starting at 0.5x going up by 0.1x each section. It should look something like this https://gyazo.com/0269a5b5056ae4e39acfcd0a4e2b1401 (try using sliders to make the shape then ctrl shift f)
01:11:280 (2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - I found some parts with inconsistent spacing, you might want to check it's all equal
01:13:896 (2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - ^
01:47:247 (1,2) - there should be something on the red tick
01:50:516 (5,1) - this spacing suggests that the circles are on a 1/1 scale, you should nerf the spacing or use a slider

[Normal]
you might want to check ai mod

00:06:539(1) - remove nc
00:07:847 (5) - add nc
00:27:792 (3) - way too close in the timeline for a circle I suggest splitting it up like this
00:43:160 (2,3,4) - ^ this would fit better
00:44:795 (2,3,4) - make all these on 1/2 scale. People who play normal can't swap between 1/2 and 1/3 properly yet
00:50:027 (2,3,4) - ^
01:31:553 (1,2) - not enough space in timeline split up the sliders like this instead
01:34:168 (1,2,3,4) - ^
There's a lot more parts that use 1/2 scale but you should keep it all to 1/1 instead. Like easy but just more spacing and sometimes the occasional 1/2 repeat slider
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