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UR@N - refrain moon

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Amule

AIR315 wrote:

[Amule]
01:18:435 (1) - finish ok
01:25:820 (1) - finish ok
01:29:512 (1) - 有點不好看阿......
01:33:204 (1) - finish ok
02:06:435 (1) - finish ok
02:19:358 (1) - finish ok
02:21:204 (1) - finish ok
02:57:435 (2) - 拉到02:58:127......感覺較好...... no...不变更
02:59:973 (1) - finish ok
03:01:820 (1) - finish ok
03:07:358的kiai要不要改設在02:59:973(要改的話就加上面那兩個finish......不改就不用加了......) no.
03:09:204 (1) - finish ok
03:14:743 (1) - finish ok
03:22:127 (1) - finish ok

merchat7 wrote:

[Amule]
- Rename to Amule's Normal? no. I like simple diff name.
- Since this is the easiest difficulty on this mapset, you should try not to have speed changes. no, I intended to make fit in this song.
- Keep spacing the same for the whole map. You shouldn't have jumps in Normal and this is the easiest difficulty on this mapset so you should definitely not have jumps. I will try to mention them all, but I might miss some, so check the whole map just incase. where are there so difficult jumps in my diff ? :o

00:06:058 (1,2 1) - Remove new combo from 00:08:725 (1). Don't see a reason for this. Then place (1,2) like this http://www.puu.sh/6k6o.
Remove one repeat from (3) and add a hit circle where the repeat was. Then place it like this http://www.puu.sh/6k6B. Add whistle on the hit circle (4). Much more interesting and you get rid of a kick slider. only change new combo.

00:14:058 (1.2) - Snap them to 1.0x distant snapping. Try http://www.puu.sh/6k7m no.
00:16:725 (1,2) - ^ This, http://www.puu.sh/6k7s no.
00:19:391 (1) - Really short spinner for the easiest diff. Repeating slider instead, like this perhaps http://www.puu.sh/6k8g I don't think so. because auto can do 6000 spinner.
01:06:435 (4,5) - A bit boring when you place it like a box pattern, just try something more interesting, for example this, http://puu.sh/6k8K no....
01:12:896 (1.2) - Another jump, snap it to 1.0x distant snapping. Also, try to be more interesting with your slider. For example, try something like this http://puu.sh/6k98 no...
01:39:666 (2) - Curve it. Try this? http://puu.sh/6k9t ok
02:43:358 (3.4) - Do something more interesting with these sliders, not nice to see this many straight sliders. no.
02:49:358 (2) - A bit boring, try to use more interesting slider shape, like this for example http://www.puu.sh/6k9W. Sorry if the slider look a bit ugly as I'm not great with sliders. no.
02:50:743 (1.2.3.4) - Use 1.0x distant snapping. no..but a little difficult for beginner D;
03:05:858 (3) - Don't use kick sliders, remove one repeat and add circle where repeat was http://puu.sh/6kai. no.
03:16:589 )1.2) - Another jump, snap to 1.0x distant snap. no.
03:27:666 (1.2 1.2) - ^ Remove all the jumps. no.
03:38:973 (1.2.3.4) - Box pattern and you used higher distant snapping than normal here. I understand why you would do it through as it's impossible to make a nice pattern with this low distant snap, but try this? http://www.puu.sh/6kbf. Make the sliders look better and it should work. no.
Download: UR@N - refrain moon (mjw5150) [Amule].osu
winber1
General

--The red timing section should start at 00:21:225 (with BPM 130) not at 00:37:820 -
--i find the beginning of the song a little loud (at least for hard and insane. perhaps 50% volume is better? that's just me tho

Insane

00:19:391 (1) - i would end this spinner at 00:21:225 - with normal hitsounds and a hitfinish
01:07:935 (5,6) - this just awkward to play. I would much rather have something like this because the vocals actually play a note at 01:08:166 and it is awkward to hit a not one a blue tick at 01:08:396 when the music doesn't provoke something like that: (where you place the notes don't really matter, i was just suggesting a different kind of rhythm)
actually, you could also do something like this i guess too:
01:09:781 (5,6) - ^
02:04:589 (1,2,3,4,5,6,7) - idk, make a little more symmetrical? this pattern just doesn't look that attractive to me some reason. it would better to me if 02:04:589 (1,2,4,6) - and 02:05:050 (3,5,7) - were more linear, but that's just me
02:24:781 (x) - sounds better if you add a note here, but obviously you will need to rearrange some spacing to do so.
03:18:781 (x) - ^

Hard

00:15:725 (x) - i would add a note. it sounds better to me and it is more consistent with your pattern, cuz previously, you never put a rest or space when the vocals stopped singing (such as 00:02:725 (5) - ) so why do you need to put a space here right now?
00:16:058 (1) - if you apply the above, remove combo and then add new combo to next note.
00:19:392 (1) - same as insane
01:55:935 (4,5) - like insane, this is just awkward to play. THis is a little different from 01:08:281 (4,5), which i am fine with because you actually the play the downbeat of 01:08:281 (4,5), so it isn't as awkward. Trying to play the blue tick note at 01:56:396 (5) - is a little awkward, and i just have this impulse to hit the slider 1/4 tick early
01:57:781 (4,5) - ^

Amule


00:06:058 (3) - new combo to continue pattner..?
00:14:058 (1,2,1,2) - maybe it's just me, but even if it's so easy, i still wouldn't do something like this.
00:19:392 (1) - same as hard and insane
01:09:204 (1) - just my opnion, but I would remove combo, because this is all in one pattern. I know you are trying to follow vocals, so if you want to keep it, then you can.
01:12:896 (1,2) - erm... idk. honestly, i wouldn't really use jumps like this in the easiest difficulty unless it really fits the music. I won't complain about these anymore, but you could consider changing any other sort of "jumps"
03:24:896 (3) - add one more repeat

I'll just imagine those jumps aren't there in the easy diff lol and give you a star~ :3

Nice map! :3

Topic Starter
mjw5150

winber1 wrote:

General

--The red timing section should start at 00:21:225 (with BPM 130) not at 00:37:820 - fixed
--i find the beginning of the song a little loud (at least for hard and insane. perhaps 50% volume is better? that's just me tho fixed

Insane

00:19:391 (1) - i would end this spinner at 00:21:225 - with normal hitsounds and a hitfinish fixed,but i prefer to end it with finish only
01:07:935 (5,6) - this just awkward to play. I would much rather have something like this because the vocals actually play a note at 01:08:166 and it is awkward to hit a not one a blue tick at 01:08:396 when the music doesn't provoke something like that: (where you place the notes don't really matter, i was just suggesting a different kind of rhythm) sorry,but i think they are fine,no changed
SPOILER
[attachment=0:3ec02]screenshot129.jpg[/attachment:3ec02]
actually, you could also do something like this i guess too:
SPOILER
[attachment=1:3ec02]screenshot130.jpg[/attachment:3ec02]
01:09:781 (5,6) - ^ same as above
02:04:589 (1,2,3,4,5,6,7) - idk, make a little more symmetrical? this pattern just doesn't look that attractive to me some reason. it would better to me if 02:04:589 (1,2,4,6) - and 02:05:050 (3,5,7) - were more linear, but that's just me fixed(make them more symmetrical
02:24:781 (x) - sounds better if you add a note here, but obviously you will need to rearrange some spacing to do so. fixed
03:18:781 (x) - ^ fixed

Hard

00:15:725 (x) - i would add a note. it sounds better to me and it is more consistent with your pattern, cuz previously, you never put a rest or space when the vocals stopped singing (such as 00:02:725 (5) - ) so why do you need to put a space here right now? fixed(add a slider instead of the note
00:16:058 (1) - if you apply the above, remove combo and then add new combo to next note. fixed
00:19:392 (1) - same as insane fixed
01:55:935 (4,5) - like insane, this is just awkward to play. THis is a little different from 01:08:281 (4,5), which i am fine with because you actually the play the downbeat of 01:08:281 (4,5), so it isn't as awkward. Trying to play the blue tick note at 01:56:396 (5) - is a little awkward, and i just have this impulse to hit the slider 1/4 tick early same as insane
01:57:781 (4,5) - ^ same as insane
[b]
thx a lot :3
shikyu
via mod request, suggestions:
[Amule]
01:23:050 (2) - move 2 ticks ahead, sounds better
01:59:512 (2) - add whistle, sounds better
02:00:435 (4) - ^
02:00:896 (5,6) - add whistle at the end of slider
03:31:820 (2) - add clap
03:32:743 (4) - ^

[Hard]
02:47:994 (4) - move 2 grid upper
03:11:648 (4) - move 3 grid upper
03:37:725 (5) - make it symmetric with slider (6)
good, but have to fix some spacing

[Insane]
same here, fix some spacing

ok, that's all
Topic Starter
mjw5150

shikyu wrote:

[Hard]
02:47:994 (4) - move 2 grid upper fixed
03:11:648 (4) - move 3 grid upper no
03:37:725 (5) - make it symmetric with slider (6) fixed
good, but have to fix some spacing

[Insane]
same here, fix some spacing fixed some spacing

ok, that's all
modding thx~
Breeze

General

  1. [Amule]的预览点是131743而另外2个难度是131763, 请确认使用一致的
  2. [Amule]的第二个红线在00:37:820, 而另外2个难度在00:21:225, 这个也请使用一样的设置

Amule

  1. 不建议在最简单的难度里使用大间距的jump
  2. 00:18:058 (2) - ^
  3. 01:07:363 (1) - 加个finish?
  4. 01:13:825 (2) - 最好别用jump
  5. 01:28:594 (2) - ^
  6. 02:15:671 (1) - finish?
  7. 02:23:056 (1) - ^
  8. 02:50:748 (1,2,3,4) - 这种小jump我觉得还好, 虽然也不建议在最简单难度用
  9. 03:11:056 (1) - finish?
  10. 03:28:594 (2) - 好吧, 看来你挺喜欢这么用
  11. 03:30:440 (2) - ^
  12. 03:31:363 (1) - finish
  13. 03:35:056 (1) - ^

Hard

  1. 00:45:210 (1) - 这里用normal hitsound貌似感觉更好
  2. 00:52:594 (1) - ^, 提高一点音量感觉更好, 比如85%左右什么的
  3. 00:59:979 (1) - ^, 普通音量就好, 其他还有些像这样的我就不说, 你用soft finish感觉也是很合适的

Insane

  1. 背景图略H啊, 最好换张, 不然我觉得很容易被吐槽

nice map
star
spboxer3
[General]
紅線要定一個位置 不能diff不同就讓紅線不同了
Amule kiai難度比其他的diff慢了20ms左右


[Hard]
02:11:071 (3,4) - [nazi]右移一格grid(size 4)


red 是 Rank Rule
其他排列部份沒什麼可以挑剔的~
Topic Starter
mjw5150

Breeze wrote:

General

  1. [Amule]的预览点是131743而另外2个难度是131763, 请确认使用一致的 fixed
  2. [Amule]的第二个红线在00:37:820, 而另外2个难度在00:21:225, 这个也请使用一样的设置
fixed

Hard

  1. 00:45:210 (1) - 这里用normal hitsound貌似感觉更好 还是感觉soft好1点,no changed
  2. 00:52:594 (1) - ^, 提高一点音量感觉更好, 比如85%左右什么的 同上,另外音量提高了~
  3. 00:59:979 (1) - ^, 普通音量就好, 其他还有些像这样的我就不说, 你用soft finish感觉也是很合适的
同上

Insane

  1. 背景图略H啊, 最好换张, 不然我觉得很容易被吐槽
唔...背景图不怎么想换呢 先就这样先吧 实在不行在说lol

nice map
star

spboxer3 wrote:

[General]
紅線要定一個位置 不能diff不同就讓紅線不同了
Amule kiai難度比其他的diff慢了20ms左右
fixed

[Hard]
02:11:071 (3,4) - [nazi]右移一格grid(size 4) fixed


red 是 Rank Rule
其他排列部份沒什麼可以挑剔的~
感谢2位的mod~
Amule

shikyu wrote:

[Amule]
01:23:050 (2) - move 2 ticks ahead, sounds better
01:59:512 (2) - add whistle, sounds better
02:00:435 (4) - ^
02:00:896 (5,6) - add whistle at the end of slider
03:31:820 (2) - add clap
03:32:743 (4) - ^ All fixed~

winber1 wrote:

Amule
00:06:058 (3) - new combo to continue pattner..? fixed~
00:14:058 (1,2,1,2) - maybe it's just me, but even if it's so easy, i still wouldn't do something like this. no~
00:19:392 (1) - same as hard and insane fixed~
01:09:204 (1) - just my opnion, but I would remove combo, because this is all in one pattern. I know you are trying to follow vocals, so if you want to keep it, then you can. no~
01:12:896 (1,2) - erm... idk. honestly, i wouldn't really use jumps like this in the easiest difficulty unless it really fits the music. I won't complain about these anymore, but you could consider changing any other sort of "jumps" no~
03:24:896 (3) - add one more repeat fixed~

Breeze wrote:

Amule

  1. 不建议在最简单的难度里使用大间距的jump
  2. 00:18:058 (2) - ^ fixed~
  3. 01:07:363 (1) - 加个finish? fixed~
  4. 01:13:825 (2) - 最好别用jump bit changed~
  5. 01:28:594 (2) - fixed~
  6. 02:15:671 (1) - finish? fixed~
  7. 02:23:056 (1) - ^ fixed~
  8. 02:50:748 (1,2,3,4) - 这种小jump我觉得还好, 虽然也不建议在最简单难度用 no change plz
  9. 03:11:056 (1) - finish?
  10. 03:28:594 (2) - 好吧, 看来你挺喜欢这么用 no change plz
  11. 03:30:440 (2) - ^ no change plz
  12. 03:31:363 (1) - finish fixed~
  13. 03:35:056 (1) - ^ fixed~
Download: UR@N - refrain moon (mjw5150) [Amule].osu
Hinagiku
:D as a player,just some suggestion to you >:(
Amule
as a player,I never play normal difficult so I can't mod it :( :(
Hard
ar add 1
01:23:648 add a note?if so, use finish hitsound?
01:32:994 (1) - I think this jump is ugly :(
01:55:956 (4) - end at 01:56:532&add a note at 01:56:763?
01:58:263 (5) - delete it and add two note at 01:58:378&01:58:609?
at last some slider set not beautiful but the rhythm is ok :(
Insane
00:43:378 (7) - new combo
01:05:532-01:06:917 the stream is abrupt so I think delete cob 2&4
02:59:764 (1,2,3,6) - overclap
:D :D
Topic Starter
mjw5150

Hinagiku wrote:

:D as a player,just some suggestion to you >:(
Amule
as a player,I never play normal difficult so I can't mod it :( :(
Hard
ar add 1 fixed
01:23:648 add a note?if so, use finish hitsound?no
01:32:994 (1) - I think this jump is ugly :( but i think it's fine,no changed
01:55:956 (4) - end at 01:56:532&add a note at 01:56:763? no
01:58:263 (5) - delete it and add two note at 01:58:378&01:58:609? no
at last some slider set not beautiful but the rhythm is ok :(
Insane
00:43:378 (7) - new combo fixed
01:05:532-01:06:917 the stream is abrupt so I think delete cob 2&4 no
02:59:764 (1,2,3,6) - overclap i think it's fine
:D :D
thx :)
Aleks719
General
add "Uran" to the tags. as alternative name.

For next modders, title is correct:


Insane
01:07:032 - add note? it's a steam, no need to break it
01:13:378 (3,4) - keep jump here, spacing a bit confused me
01:55:032 - add note? same reason
02:02:532 (1,2) - not sure, so confusing for me ><
02:58:148 - [T] make volume about 40-50% on this section. imo - better.
02:58:609 - this break is too short, remove it~
03:41:532 (4,5,6,7,8) - should be , but i suggest to map without 1/8 ^^"" It's really not necessary. Also finish hitsound on (9) should be Normal, not soft.

Hard
00:46:148 (2) - make this
01:02:764 (6) - add whistle to the start, remove from the end
01:07:148 (1,2,3,4) - rhythm should be like here
01:08:994 (1,2,3,4,5,6) - ^
01:19:148 (3,5,7) - replace these notes to the starts of next sliders :
01:39:225 - remove break? it's too short
01:55:379 (2,3,4,5) -
01:56:994 (1,2,3,4,5) - ^
02:58:609 - remove break? it's too short
03:40:610 (1) - normal finish on the end sounds better

Amule
02:58:609 - remove break? it's too short
03:17:532 (2) - too far. Reduce this jumps a bit
03:27:686 (1,2,1,2) - reduce spacing a bit too
03:38:763 (1,2,3,4) - imo, here too
03:40:609 (1) - normal finish on the end sounds better
Topic Starter
mjw5150

Aleks719 wrote:

General
add "Uran" to the tags. as alternative name. fixed

For next modders, title is correct:


Insane
01:07:032 - add note? it's a steam, no need to break it a stream from 0.5x BPM to 1.0x is so confused,so don't want to change this :(
01:13:378 (3,4) - keep jump here, spacing a bit confused me fixed
01:55:032 - add note? same reason same as above
02:02:532 (1,2) - not sure, so confusing for me >< lol
02:58:148 - [T] make volume about 40-50% on this section. imo - better. 50% is a little low,and I make it 60%
02:58:609 - this break is too short, remove it~ fixed
03:41:532 (4,5,6,7,8) - should be , but i suggest to map without 1/8 ^^"" It's really not necessary. Also finish hitsound on (9) should be Normal, not soft. I think 1/8 is OK(the same as 02:26:301),so I just add normal finish at the end :(

Hard
00:46:148 (2) - make this fixed
01:02:764 (6) - add whistle to the start, remove from the end fixed
01:07:148 (1,2,3,4) - rhythm should be like here Sorry but I want keep my own rhythem style here
01:08:994 (1,2,3,4,5,6) - ^ same as above
01:19:148 (3,5,7) - replace these notes to the starts of next sliders :
hmm,OK fixed
01:39:225 - remove break? it's too short I will keep it to give player a little rest(although it only has 1s)
01:55:379 (2,3,4,5) - same as above
01:56:994 (1,2,3,4,5) - ^ same as above
02:58:609 - remove break? it's too short fixed
03:40:610 (1) - normal finish on the end sounds better fixed

Amule
02:58:609 - remove break? it's too short
03:17:532 (2) - too far. Reduce this jumps a bit
03:27:686 (1,2,1,2) - reduce spacing a bit too
03:38:763 (1,2,3,4) - imo, here too
03:40:609 (1) - normal finish on the end sounds better
fixed
thanks a lot :)
[CSGA]Ar3sgice
Hi, from my queue

nice song

but I don't know why the fast music part is a break 0.0

[Armin]

  1. 00:15:391 (2) - better not jump in easy...
  2. 01:29:532 (1) - I think the shape looks better if mve third point to (154,381)
  3. 03:30:455 (2) - use 1/2 reverse slider here?
[Hard]

  1. 00:06:725 (3,5) - add whistle on start?
  2. 00:10:058 (5) - remove whistle on end?
  3. 00:11:058 (1) - why jump here? I think stacking on 2 is better to play, and creates a better effect
  4. 01:01:841 (5,6) - move to the left a little
  5. 03:11:994 (5,6,7,1,2) - form a pentagon here? = =
[Insane]

  1. I don't know why you use the 0.5x sections... = = it's not so happy to play the slow sliders in insane... so... maybe use 0.75x? = =
  2. 00:00:392 (1,2,3) - add some curve to 2
  3. 00:05:391 (8) - move (87,208)
  4. 00:06:725 (4) - whistle
  5. 00:10:058 (4) - no whistle on end..
  6. 00:58:840 (8) - spacing too close
  7. 01:00:686 (2,3) - ^
  8. 01:09:686 (4,5,6,7) - increase some spacing here, or the next jumps are too sudden
  9. 01:32:301 (6,7,8) - spacing different? why?
  10. 01:34:147 (6,7,8) - ^
  11. 02:48:801 (-1) - add note
Good luck~
Topic Starter
mjw5150

[CSGA]Ar3sgice wrote:

Hi, from my queue

nice song

but I don't know why the fast music part is a break 0.0

[Armin]

  1. 00:15:391 (2) - better not jump in easy... fixed(reduce the spacing
  2. 01:29:532 (1) - I think the shape looks better if mve third point to (154,381) fixed
  3. 03:30:455 (2) - use 1/2 reverse slider here?
[Hard]

  1. 00:06:725 (3,5) - add whistle on start? no
  2. 00:10:058 (5) - remove whistle on end? no
  3. 00:11:058 (1) - why jump here? I think stacking on 2 is better to play, and creates a better effect fixed
  4. 01:01:841 (5,6) - move to the left a little fixed
  5. 03:11:994 (5,6,7,1,2) - form a pentagon here? = = no
[Insane]

  1. I don't know why you use the 0.5x sections... = = it's not so happy to play the slow sliders in insane... so... maybe use 0.75x? = =
  2. 00:00:392 (1,2,3) - add some curve to 2 no
  3. 00:05:391 (8) - move (87,208) fixed
  4. 00:06:725 (4) - whistle no
  5. 00:10:058 (4) - no whistle on end.. no
  6. 00:58:840 (8) - spacing too close i think it's fine
  7. 01:00:686 (2,3) - ^
  8. 01:09:686 (4,5,6,7) - increase some spacing here, or the next jumps are too sudden no,i think it's fine
  9. 01:32:301 (6,7,8) - spacing different? why? hmm,ok,fixed
  10. 01:34:147 (6,7,8) - ^
  11. 02:48:801 (-1) - add note no
Good luck~
modding thanks:p
LKs
general

errors

  1. 第一条线offest707
suggestions

  1. 统一BG图名字 比如bgHard
  2. 命名是怎么的 有amule是不是该有别的一个体系的我错了 其实不写Amule's Easy吗 我直接悲剧了
Amule

01:12:917 (5,6) - 为什么不加音效
其实吧 有的地方加normal-hitnormal音会很好 但你没加

Hard


02:50:764 (1) - 这结尾改成clap,再用finish太冲了
02:57:456 (4) - 结尾降低音量

Insane

想当年我一个BG里露了一个pants就被MAT要求换BG :o
01:02:301 (2,3,4) - 着一系列的排版不好,你做着做着就把自己逼到绝路了,不得不改变间距和不惜遮挡来逃脱
01:08:416 (6) - 开头放clap会不会带感,可以考虑之后的同样节奏的也这么做

Topic Starter
mjw5150

LKs wrote:

general

errors

  1. 第一条线offest707
suggestions

  1. 统一BG图名字 比如bgHard
  2. 命名是怎么的 有amule是不是该有别的一个体系的我错了 其实不写Amule's Easy吗 我直接悲剧了 难度名的话 amule在之前的post里说过了 就用他的ID BG名嘛。。。懒得改了lol
Amule

01:12:917 (5,6) - 为什么不加音效
其实吧 有的地方加normal-hitnormal音会很好 但你没加

Hard


02:50:764 (1) - 这结尾改成clap,再用finish太冲了
02:57:456 (4) - 结尾降低音量

Insane

想当年我一个BG里露了一个pants就被MAT要求换BG :o =到他们吐槽了在换吧lol
01:02:301 (2,3,4) - 着一系列的排版不好,你做着做着就把自己逼到绝路了,不得不改变间距和不惜遮挡来逃脱
01:08:416 (6) - 开头放clap会不会带感,可以考虑之后的同样节奏的也这么做

其他的都改了

thanks for your modding:3
Aleks719
Reminder : we fixed offsets, double checking (thx, Kurai~) (-7 for 1st, -15 for 2nd)

Insane
00:00:366 (1) - new combo bug, add nc here
00:19:366 (1) - end of spinner is unsnapped
01:39:210 (1) - map this break like in Amule

Hard
00:00:700 (1) - new combo bug, add nc here
00:19:367 (1) - start and end of spinner are unsnapped
01:39:210 (1) - map this break like in Amule

Amule
00:00:700 (1) - new combo bug, add nc here
00:19:366 (1) - end of spinner is unsnapped
01:07:364 (1,2,1,2) - unstack please if it possible
03:16:595 (1) - add finish to the start, because there is finish in music
03:23:979 (1) - add finish
03:27:672 (1) - add finish to the start, because there is finish in music
03:38:749 (1) - ^
Topic Starter
mjw5150

Aleks719 wrote:

Reminder : we fixed offsets, double checking (thx, Kurai~) (-7 for 1st, -15 for 2nd)

Insane
00:00:366 (1) - new combo bug, add nc here
00:19:366 (1) - end of spinner is unsnapped
01:39:210 (1) - map this break like in Amule

Hard
00:00:700 (1) - new combo bug, add nc here
00:19:367 (1) - start and end of spinner are unsnapped
01:39:210 (1) - map this break like in Amule

Amule
00:00:700 (1) - new combo bug, add nc here
00:19:366 (1) - end of spinner is unsnapped
01:07:364 (1,2,1,2) - unstack please if it possible
03:16:595 (1) - add finish to the start, because there is finish in music
03:23:979 (1) - add finish
03:27:672 (1) - add finish to the start, because there is finish in music
03:38:749 (1) - ^
fixed :)
thanks again for your modding :)
Aleks719
looks better! good luck and bubbled !
abalee
old bubble is cleaning up!
mancuso_JM_
CONGRATZ!!! :D
KayeSara
水货好 :3
Backfire
ASS TITS ASS BOOBS
Hanyuu
The BG..
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