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Draw The Emotional - Bad Apple!!

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Topic Starter
-Makishima S-
This map has been deleted on the request of its creator. It is no longer available.
Vuelo Eluko
good job
cheezstik
[Red Apple]
Lot of things overall could be improved, will try and do it in sections to make the examples stand out to each other more.

Rhythm:
This map is veeeery undermapped in many places, playing like a hard, yet uses CS5 and high spacing and jumps of an insane. I'd suggest make the map more like a hard, or map more to the song and not undermapped / not suiting the song in general. Other spots are overmapped.
  1. 00:01:363 (1,2,3,4,5,1,2,3,4,5) - and pretty much all til 00:08:421 (1,2,3,4,5) - are very undermapped and don't follow the rhythm, for no apparent reason. Make the sliders shorter and add some circles to follow the rhythm.
  2. 00:30:039 (1,2,3,4) - Pretty much this whole section after breakdown really just doesn't follow any instrument or part of the music, it's just its own rhythm. becomes more apparent 00:37:760 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,1,2,3,4,5,6) - < here. Listen to the guitar or drums, and follow one / both / a combination, don't just make your own rhythm up.
  3. 00:45:149 (4) - This note doesn't exist in the music.
  4. 00:47:465 (2,3) - Instead a triple could be here with a note in between 2 and 3.
  5. 00:48:679 (6) - Note doesn't exist.
  6. 00:54:524 (2,3,4) - See, you did the triple correctly here.
  7. 00:57:833 (7,1) - Add 1/4 notes in between.
  8. 01:01:914 (5) - Move in between where 3 and 4 are now.
  9. 01:05:333 (1) - Undermapped, and doesn't follow vocals or anything really. Make slider shorter and add circle to follow vocals / rhythm more closely.
  10. 01:06:326 (4) - Note doesn't exist.
  11. 01:08:642 (8,1) - Add note in between (and alter spacing to suit ofc)
  12. 01:09:855 (4,2) - Notes don't exist.
  13. 01:10:737 (2,5) - ^
  14. 01:11:510 (1,2,3) - This is also very slightly undermapped, should be 4 1/6 notes that end at where 3 is now, buuuut 1/6 isn't always the best for playability, maybe you could make it sliders or even leave it as it is now.
  15. 01:11:730 (3,4) - Add circle in between these.
  16. 01:12:833 (2,3,4,5,6,7,8) - This breakdown doesn't follow 100%, but its fine probably, as it sounds good with the music and not like you're just making a random rhythm up like the first breakdown.
  17. 01:18:568 (6,7,8) - Add circles in between these, will help to make it less repetitive, and the notes exist in the drum fill anyway.
  18. 02:01:583 (3,4) - Add circle in between.
  19. 02:49:451 (1,2,3,1,2,3,1,2,3,1,2,3) - Follow rhythm more, a 1/6 stream starts at 02:50:333 (1) - and ends here 02:50:774 (1) - . Again, you can make it sliders if you want (Not just 1/4 like last time, won't suit) but either way, this part is definitely not triples in the music and doesn't suit.
  20. 02:57:612 (8,1) - Could be a circle inbetween,
(For final two sections I'm not gonna mod the whole map, use my examples and apply them to rest of the map.)

Object placement / Flow / Playability / Appearance:
This map suffers from bad object placement and flow etc in many spots.
  1. 00:01:804 (3,3) - Make these sliders consistent with each other in appearance (Hint, use copy and paste and ctrl+shift+r to rotate).
  2. 00:05:554 (2,3,4,5) - In this kind of pattern, make the diamond even... 2 and 4 should have the same Y-axis value, and 3 and 5 should have the same X-axis value. (For a completely square and upright pattern anyway, which it looks like you tried to do)
  3. 00:08:421 (1,3) - Doesn't look good imo, too much bend.
  4. 00:11:951 (1,2,3,4,5,6) - Linear into sudden bend for last jump = ?... Doesn't really suit music or look good.
  5. 00:13:274 (1) - Too much bend imo.
  6. 00:22:098 (5) - Doesn't look good imo, stack it on sliderend or put it in the middle of sliderend and 3.
  7. 00:26:068 (1,2,3,4,5,6,7,8,9,10) - Spacing increase is kinda warranted for emphasis on higher pitch on synth etc, but this is very excessive.
  8. 00:46:804 (1,3) - Rotate 3 to complement 1, this just doesn't look good.
  9. 00:56:730 (2,3,4,5,6) - In a pattern like this, you need to make sure it's even. The angle that 00:56:730 (2,3,4) - creates should match the angle that 00:57:171 (4,5,6) - and 00:57:171 (4,6,7) - create. (Remember what I said before about matchin X and Y-axes, use that to help you here).
  10. 01:21:877 (6,7,4,5) - Make the distance between these consistent, or just stack.
  11. 01:35:774 (6,7,8) - This doesn't look good.
  12. 01:36:657 (1,2,3,4,5,6,7,8,9) - This spacing is more sensible compared to before.
  13. 01:45:921 (2,3,4) - Linear big jump = no good. Add more of an angle between 3 and 4.
  14. 01:54:745 (3,4,5,6,7,8) - This doesn't look good or play well. Either reduce spacing between 5 and 6, or just make a new pattern.
  15. 01:56:510 (2,3,4,5,6,7) - ^ (different number obv)
  16. 01:58:274 (2,3,4,6) - Not a good looking overlap.
Hitsounds:
You missed many hitsound opportunities and it sounds kinda plain / unfinished.
  1. 00:03:568 (3) - Add a whistle to match the previous set.
  2. 00:20:774 (1) - This shouldn't have whistle on the slider itself, make sure to click the slider start / end before applying hitsound.
  3. 00:44:157 (1) - Add a finish.
  4. 00:46:362 (4) - Remove finish.
  5. 00:47:465 (2) - Add a clap (and make next circle that I suggested there a clap as well.)
  6. 00:53:421 (8) - Remove finish.
  7. 00:54:524 (2,3) - Add claps.
  8. 00:58:274 (1) - Add a finish.
  9. 01:12:392 (1) - ^
  10. 01:40:627 (2) - ^
  11. 01:42:392 (3) - ^
  12. 01:44:157 (2) - ^
  13. 01:45:921 (2) - ^
  14. 01:47:686 (3) - ^
  15. etc etc you get it.

And that's the mod from me. I can tell you now that there's a lot more, mostly in terms of appearance and quality etc that I didn't / don't have the proper ability to point out and easily explain, and if you want this to be ranked you'll honestly probably have to remap it, but as you get more mapping experience you'll be able to see it yourself anyway and create something of quality in its place. Just try and look at some new ranked maps more and see what looks good and what doesn't etc. Good luck taiga!
Topic Starter
-Makishima S-
cheezstik
[Red Apple]
Lot of things overall could be improved, will try and do it in sections to make the examples stand out to each other more.

Rhythm:
This map is veeeery undermapped in many places, playing like a hard, yet uses CS5 and high spacing and jumps of an insane. I'd suggest make the map more like a hard, or map more to the song and not undermapped / not suiting the song in general. Other spots are overmapped.
  1. 00:01:363 (1,2,3,4,5,1,2,3,4,5) - and pretty much all til 00:08:421 (1,2,3,4,5) - are very undermapped and don't follow the rhythm, for no apparent reason. Make the sliders shorter and add some circles to follow the rhythm. I agree, changed sliders, added some circles. I am avoiding mapping red ticks on barely hearable instrumental part which imo doesn't create anything good.
  2. 00:30:039 (1,2,3,4) - Pretty much this whole section after breakdown really just doesn't follow any instrument or part of the music, it's just its own rhythm. becomes more apparent 00:37:760 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,1,2,3,4,5,6) - < here. Listen to the guitar or drums, and follow one / both / a combination, don't just make your own rhythm up. Changed position of triples / single taps more according to instrumental / guitar sound.
  3. 00:45:149 (4) - This note doesn't exist in the music. Fixed
  4. 00:47:465 (2,3) - Instead a triple could be here with a note in between 2 and 3. Done
  5. 00:48:679 (6) - Note doesn't exist. Fixed
  6. 00:54:524 (2,3,4) - See, you did the triple correctly here. Yay!
  7. 00:57:833 (7,1) - Add 1/4 notes in between. For now on, will check more opinions, imo empty note also fit it.
  8. 01:01:914 (5) - Move in between where 3 and 4 are now. Done
  9. 01:05:333 (1) - Undermapped, and doesn't follow vocals or anything really. Make slider shorter and add circle to follow vocals / rhythm more closely. Done
  10. 01:06:326 (4) - Note doesn't exist. Fixed
  11. 01:08:642 (8,1) - Add note in between (and alter spacing to suit ofc) Done (Done)
  12. 01:09:855 (4,2) - Notes don't exist. Fixed
  13. 01:10:737 (2,5) - ^ Fixed
  14. 01:11:510 (1,2,3) - This is also very slightly undermapped, should be 4 1/6 notes that end at where 3 is now, buuuut 1/6 isn't always the best for playability, maybe you could make it sliders or even leave it as it is now. I will leave it like this now, 1/6 may mess up with later patterns, i would like to keep it 1/4
  15. 01:11:730 (3,4) - Add circle in between these. Done
  16. 01:12:833 (2,3,4,5,6,7,8) - This breakdown doesn't follow 100%, but its fine probably, as it sounds good with the music and not like you're just making a random rhythm up like the first breakdown. Changed a bit
  17. 01:18:568 (6,7,8) - Add circles in between these, will help to make it less repetitive, and the notes exist in the drum fill anyway. Done
  18. 02:01:583 (3,4) - Add circle in between. Done
  19. 02:49:451 (1,2,3,1,2,3,1,2,3,1,2,3) - Follow rhythm more, a 1/6 stream starts at 02:50:333 (1) - and ends here 02:50:774 (1) - . Again, you can make it sliders if you want (Not just 1/4 like last time, won't suit) but either way, this part is definitely not triples in the music and doesn't suit. I will probably remap this part a bit later on
  20. 02:57:612 (8,1) - Could be a circle inbetween,Why not, done
(For final two sections I'm not gonna mod the whole map, use my examples and apply them to rest of the map.) I think everything else might be potentialy fixed.

Object placement / Flow / Playability / Appearance:
This map suffers from bad object placement and flow etc in many spots.
  1. 00:01:804 (3,3) - Make these sliders consistent with each other in appearance (Hint, use copy and paste and ctrl+shift+r to rotate). Done
  2. 00:05:554 (2,3,4,5) - In this kind of pattern, make the diamond even... 2 and 4 should have the same Y-axis value, and 3 and 5 should have the same X-axis value. (For a completely square and upright pattern anyway, which it looks like you tried to do) Done
  3. 00:08:421 (1,3) - Doesn't look good imo, too much bend. Changed a bit
  4. 00:11:951 (1,2,3,4,5,6) - Linear into sudden bend for last jump = ?... Doesn't really suit music or look good. Fixed
  5. 00:13:274 (1) - Too much bend imo. Slightly fixed
  6. 00:22:098 (5) - Doesn't look good imo, stack it on sliderend or put it in the middle of sliderend and 3. Section is changed a bit, shape too
  7. 00:26:068 (1,2,3,4,5,6,7,8,9,10) - Spacing increase is kinda warranted for emphasis on higher pitch on synth etc, but this is very excessive. Spacing is now equal for all circles
  8. 00:46:804 (1,3) - Rotate 3 to complement 1, this just doesn't look good. Fixed
  9. 00:56:730 (2,3,4,5,6) - In a pattern like this, you need to make sure it's even. The angle that 00:56:730 (2,3,4) - creates should match the angle that 00:57:171 (4,5,6) - and 00:57:171 (4,6,7) - create. (Remember what I said before about matchin X and Y-axes, use that to help you here). Fixed
  10. 01:21:877 (6,7,4,5) - Make the distance between these consistent, or just stack. Fixed
  11. 01:35:774 (6,7,8) - This doesn't look good. Fixed
  12. 01:36:657 (1,2,3,4,5,6,7,8,9) - This spacing is more sensible compared to before. Works with vocal pitch
  13. 01:45:921 (2,3,4) - Linear big jump = no good. Add more of an angle between 3 and 4. Done
  14. 01:54:745 (3,4,5,6,7,8) - This doesn't look good or play well. Either reduce spacing between 5 and 6, or just make a new pattern. Spacing is right at this case, will think about this, noted
  15. 01:56:510 (2,3,4,5,6,7) - ^ (different number obv) ^
  16. 01:58:274 (2,3,4,6) - Not a good looking overlap. I think fixed
Hitsounds:
You missed many hitsound opportunities and it sounds kinda plain / unfinished.
  1. 00:03:568 (3) - Add a whistle to match the previous set.
  2. 00:20:774 (1) - This shouldn't have whistle on the slider itself, make sure to click the slider start / end before applying hitsound.
  3. 00:44:157 (1) - Add a finish.
  4. 00:46:362 (4) - Remove finish.
  5. 00:47:465 (2) - Add a clap (and make next circle that I suggested there a clap as well.)
  6. 00:53:421 (8) - Remove finish.
  7. 00:54:524 (2,3) - Add claps.
  8. 00:58:274 (1) - Add a finish.
  9. 01:12:392 (1) - ^
  10. 01:40:627 (2) - ^
  11. 01:42:392 (3) - ^
  12. 01:44:157 (2) - ^
  13. 01:45:921 (2) - ^
  14. 01:47:686 (3) - ^
  15. etc etc you get it. I am kinda sure that hitsounds will change after major changes due mods, will work on it while modding, thanks for idea.

And that's the mod from me. I can tell you now that there's a lot more, mostly in terms of appearance and quality etc that I didn't / don't have the proper ability to point out and easily explain, and if you want this to be ranked you'll honestly probably have to remap it, but as you get more mapping experience you'll be able to see it yourself anyway and create something of quality in its place. Just try and look at some new ranked maps more and see what looks good and what doesn't etc. Good luck taiga!

For future mods - please give me your feedback about CS and how you feel with 5 / 4.5 / 4.
Lumael
Hello!

  • Red Apple
  1. There are many things to be improved in this beatmap, I'll just help in some cause I can't link everything, it would be a Remap....
  2. BG quality is very low, please find a new one, it may be unrankeable
  3. Many triplets are placed at the wrong places, please review everything and ensure they're on the right snap

    00:07:539 (4,6) - Fail stack?
    00:17:465 (2,3) - Fix this blanket here
    00:19:229 - add triplet
    00:22:759 - ^
    00:24:303 (1,2) - Fix blanket
    00:26:288 - add triplet
    00:28:273 (1) - Make it finish on the red snap because there's a Strong sound there
    00:38:862 (7,8,9) - Wrong placed triplet
    00:39:744 (2,3,4) - ^ and on
    00:46:803 (1,2,3,4) - This kind of pattern is very weird, try Control H and J 00:47:685 (4) -
    00:57:832 - Miss stream
    00:59:156 (3,4,5) - Remove overmapped
    01:00:038 (3,4,5) - ^
    01:00:700 (7,8) - ^
    01:04:450 - add triplet
    01:04:891 - ^
    01:08:862 (1,3) - Fix this overlap
    01:11:068 (2,3,4) - Remove overmapped
    01:12:281 - add circle
    01:13:273 (4,5,6) - This triplet should be here 01:13:053 - , just na example but there are many more you did the same
    01:17:244 (1) - Curve it a bit less, its not so good to have sliders curved this way, looks awkward
    01:21:876 (6) - this should be a triplet
    01:23:641 (6) - same
    01:27:170 (2,3,4,1,2,3) - fix this overlap
    01:35:994 (7) - avoid placing sliders at red snaps, check this through all the song and fix them
    01:37:097 (3,4,5,6) - Why DS increasing and them decreasing, doens't make too much sense in my opnion
    01:51:876 (5,6) - remove overmapped
    01:54:303 - add stream here
    01:58:273 (2,3,4,6) - This pattern lol.. please don't do that, 90% this is unrankeable
    02:12:391 (1,2,3) - remove overmapped
    02:13:273 (6,7,8) - ^
    02:17:685 (4,5,6) - same
    02:18:568 (3,4,5) - and many more..
    02:30:700 (4,7) - fail stack
    02:34:450 (4,6) - ^
    02:35:332 (1,1,1,1) - no need for all that nc and clap
    02:43:273 - triplet
    02:43:715 - ^
    02:47:465 - ^
    02:50:773 (1,2,3,4) - overmapped remove please
Well that's it, modded until 02:51:215 as you said

Never give up mapping, the beginning is hard, I know how it is, but it do result. By learning a bit more you can make this beatmap perfect! GL!!!
Topic Starter
-Makishima S-
Lumael
Hello!

  • Red Apple
  1. There are many things to be improved in this beatmap, I'll just help in some cause I can't link everything, it would be a Remap....

    I am prepared for many changes, at the end it's still my first attempt to mapping and wish i will learn more by this. Thanks for pointing out important things, will look out on them.
  2. BG quality is very low, please find a new one, it may be unrankeable

    Waiting for mod about BG, it's darkened on purpose right now, quality lowered a bit to decerase file size.
  3. Many triplets are placed at the wrong places, please review everything and ensure they're on the right snap

    00:07:539 (4,6) - Fail stack? Fixed for now, not sure if it's good to leave it as stack there or move a bit down.
    00:17:465 (2,3) - Fix this blanket here Done
    00:19:229 - add triplet I think it's good like this
    00:22:759 - ^ ^
    00:24:303 (1,2) - Fix blanket Done
    00:26:288 - add triplet Pattern is focused over singles according to instrumental part
    00:28:273 (1) - Make it finish on the red snap because there's a Strong sound there Good idea
    00:38:862 (7,8,9) - Wrong placed triplet Triplet is placed on high pitch electronic intrument part
    00:39:744 (2,3,4) - ^ and on ^
    00:46:803 (1,2,3,4) - This kind of pattern is very weird, try Control H and J 00:47:685 (4) - Rotated (4)
    00:57:832 - Miss stream I don't think stream would be good for this part, will leave it for now like this unless more modders point it, single taps fits vocal in this part imo
    00:59:156 (3,4,5) - Remove overmapped Fixed
    01:00:038 (3,4,5) - ^ Fixed
    01:00:700 (7,8) - ^ Fixed
    01:04:450 - add triplet Same like above, will collect feedback before changing this part, thanks for idea, noted
    01:04:891 - ^ ^
    01:08:862 (1,3) - Fix this overlap Fixed
    01:11:068 (2,3,4) - Remove overmapped Changed into blanked with 01:10:406 (6)
    01:12:281 - add circle Oo, just removed it, tough it's not suitable there, added
    01:13:273 (4,5,6) - This triplet should be here 01:13:053 - , just na example but there are many more you did the same Following 25/50% playback speed to do my best and fit circles into vocal, imo it's ok, will however note more feedback about this moment, thanks for it
    01:17:244 (1) - Curve it a bit less, its not so good to have sliders curved this way, looks awkward Fixed
    01:21:876 (6) - this should be a triplet Actual pattern fit vocals
    01:23:641 (6) - same ^
    01:27:170 (2,3,4,1,2,3) - fix this overlap Should look better now
    01:35:994 (7) - avoid placing sliders at red snaps, check this through all the song and fix them Thanks for noticing, changed into circles
    01:37:097 (3,4,5,6) - Why DS increasing and them decreasing, doens't make too much sense in my opnion Vocal pitch is going up (DS incerase) and down (DS decerase)
    01:51:876 (5,6) - remove overmapped Done
    01:54:303 - add stream here Imo not suitable for vocal part
    01:58:273 (2,3,4,6) - This pattern lol.. please don't do that, 90% this is unrankeable I am not 100% sure about slider since he was visible. Changed this part a bit
    02:12:391 (1,2,3) - remove overmapped Done
    02:13:273 (6,7,8) - ^ Triple follow hearable electronic instrument
    02:17:685 (4,5,6) - same Done
    02:18:568 (3,4,5) - and many more.. High pitch electronic instrument, followed by this
    02:30:700 (4,7) - fail stack Not mean to be stacked in this point
    02:34:450 (4,6) - ^ ^ there was already done transition into another pattern
    02:35:332 (1,1,1,1) - no need for all that nc and clap NC should help here becouse slider speed is changing on each point, also helps with transition from vocal follow into guitar follow to next part
    02:43:273 - triplet Single tap part is planned here due very noticable guitar part
    02:43:715 - ^ ^
    02:47:465 - ^ ^
    02:50:773 (1,2,3,4) - overmapped remove please Changed
Well that's it, modded until 02:51:215 as you said

Thank you!

Never give up mapping, the beginning is hard, I know how it is, but it do result. By learning a bit more you can make this beatmap perfect! GL!!!

I like song and arrangement done by DTE, i don't expect anything fast, from other side i expect tons of mods till last one will be just tiny with minor changes. Rushing will just makes this map unrankable (like it is now for most part) and i just want it to be fun to play. Thanks for your kind words and good mod, will do my best!
B r o k e n
From my noobie modding queue
I say the settings of the map is fine as it is
BANG!
00:04:892 (1) - stack under 00:04:010 (4) - ? ull have to adjust your notes after this if u do this
00:13:054 (6) - move this to even it out with 00:12:171 (2) -? ^
https://osu.ppy.sh/ss/3579544
00:24:303 (1) - 3 single note here sounds better one on the white tab and red and the last white
00:53:862 (1) - this full beat slider doesnt sound as good as your other full beat slider, maybe change it? half beat slider return sounds good to me?
01:28:273 (4) - stack under 01:27:612 (5) - ?
01:32:244 (5) - even out this note with 01:32:023 (3) - ?
something like https://osu.ppy.sh/ss/3579580?
01:37:097 (3,4,5,6,7,8,9) - this isnt the same Distance, I suggest to keep 3 to 9 same Distance to make the circle nicer?, but had no problem playing it,
something like this... https://osu.ppy.sh/ss/3579603
ull have to adjust your notes after this if u do this
02:20:112 (3,4,5,6,7,8) - you can make this look nicer?, move 02:20:332 (5) - down one gird 1.2DS , adjust 7 to even out with 5, adjust 8 to even out with 02:20:112 (3) -
https://osu.ppy.sh/ss/3579625
then again if u do this u may have to adjust your notes after this
02:31:582 (7) - stack this better under 02:30:700 (4) - ?
02:38:862 (3) - you can make this even with 02:38:420 (1) - this is just to my liking, u dont have to do these things if u dont like them xD
u have these 2 evened out :D 02:40:847 (2) - 02:41:288 (4) - ofc you have to like it too haha
03:31:803 (4,5,6,7,8) - these notes dont really feel needed here(maybe just me) remove and throw short break or not
03:31:803 (4,5,6,7,8) - if not removing, fix this up to make it look like a nicer
https://osu.ppy.sh/ss/3579664 so so
03:33:126 (1) - kiai mode might be pretty good here too, fireworks yayy
03:35:332 (2,3,4,5,6) - make this look better
https://osu.ppy.sh/ss/3579669 so so
04:00:038 (2,3,4,5,6) - this here is nice, why wernt you making all of them look nice D:
04:23:862 (5) - even this out with 04:23:420 (3) - ?
04:28:273 (3) - with 04:27:832 (1) - ^ ?
04:29:156 (6) - adjust 04:28:935 (5) - so you can make 04:29:156 (6) - stack under the 3
04:58:273 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - you can move the 1 2 3 to a better spot to make it look better
something like this https://osu.ppy.sh/ss/3579694 so so
ull have to adjust notes before this to get this
something like this? https://osu.ppy.sh/ss/3579704

Topic Starter
-Makishima S-
B r o k e n
From my noobie modding queue
I say the settings of the map is fine as it is
Thank you for opinion.

00:04:892 (1) - stack under 00:04:010 (4) - ? ull have to adjust your notes after this if u do this Done

00:13:054 (6) - move this to even it out with 00:12:171 (2) -? ^ https://osu.ppy.sh/ss/3579544 Yep, good idea, done

00:24:303 (1) - 3 single note here sounds better one on the white tab and red and the last white I will consider this, there is plan to remap a bit this section to keep consistent cover for instrumental section with circle/slider patterns, noted

00:53:862 (1) - this full beat slider doesnt sound as good as your other full beat slider, maybe change it? half beat slider return sounds good to me? Good point, changed to fit vocal

01:28:273 (4) - stack under 01:27:612 (5) - ? DS will be inconsistent if i do this with actual pattern, i made note for now about this, will think how to do this when i get into fixing some shapes, thanks tho

01:32:244 (5) - even out this note with 01:32:023 (3) - ? Good idea, better option was for me to make a blanket here 01:31:362 (1,2) and even triples with 7-8-9 later on, looks better this way

01:37:097 (3,4,5,6,7,8,9) - this isnt the same Distance, I suggest to keep 3 to 9 same Distance to make the circle nicer?, but had no problem playing it,
something like this... https://osu.ppy.sh/ss/3579603 ull have to adjust your notes after this if u do this Thing is - DS is changing with vocal pitch to empathize this part, i will ask BN and QAT for opinion about this since mods notice this. I would like to keep this pattern

02:20:112 (3,4,5,6,7,8) - you can make this look nicer?, move 02:20:332 (5) - down one gird 1.2DS , adjust 7 to even out with 5, adjust 8 to even out with 02:20:112 (3) - https://osu.ppy.sh/ss/3579625 then again if u do this u may have to adjust your notes after this Done

02:31:582 (7) - stack this better under 02:30:700 (4) - ? Done

02:38:862 (3) - you can make this even with 02:38:420 (1) - this is just to my liking, u dont have to do these things if u dont like them xD u have these 2 evened out :D 02:40:847 (2) - 02:41:288 (4) - ofc you have to like it too haha Good idea, i actualy fixed positioning of other jumps to make them look better, thanks!

03:31:803 (4,5,6,7,8) - these notes dont really feel needed here(maybe just me) remove and throw short break or not Fits vocal and flow pattern

03:31:803 (4,5,6,7,8) - if not removing, fix this up to make it look like a nicer https://osu.ppy.sh/ss/3579664 so so Should be better now

03:33:126 (1) - kiai mode might be pretty good here too, fireworks yayy It's not chorus/dynamic part of song, sorry, no fireworks here ;_;

03:35:332 (2,3,4,5,6) - make this look better https://osu.ppy.sh/ss/3579669 so so Done

04:00:038 (2,3,4,5,6) - this here is nice, why wernt you making all of them look nice D: Yay! Like Wolf like to say - "this is just test" ;3

04:23:862 (5) - even this out with 04:23:420 (3) - ? Done

04:28:273 (3) - with 04:27:832 (1) - ^ ? Done

04:29:156 (6) - adjust 04:28:935 (5) - so you can make 04:29:156 (6) - stack under the 3 Done

04:58:273 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - you can move the 1 2 3 to a better spot to make it look better something like this https://osu.ppy.sh/ss/3579694 so so ull have to adjust notes before this to get this something like this? https://osu.ppy.sh/ss/3579704 I think it looks nice now

Thanks for your mod!

If you feel like it - let's see
https://osu.ppy.sh/s/308673 Insane (tv size)
https://osu.ppy.sh/s/347744 Insane (full song)

Need to check M4M queue and i can pick only one map from you. Best idea is if you post this in my topic - t/352004, thanks.
Battle
Requested from my M4M Q:

[Red Apple]
So like since this is m4m I can go into depth and stuff so yeah.
Basically the main issue in this map is the patterns of the circles in my opinion, since the patterns are quite symmetrical, thus making it less fun to play.
With that said I'll get started .3.
00:08:421 (1,2,3) - you can fix the blanket here by making both 1 and 3 wider
00:11:951 (1,2,3,4,5,6) - This is pretty symmetrical, you can do a pattern like this to add variety to some of your circle patterns.
00:13:274 (1,2) - I think it would be better if you opened 1 up more and blanketed 2 in it
00:15:039 - for strong notes like these, it's good if there's a jump to emphasize how strong the note is
00:17:465 (2,3) - Blanket this better, I think its easier to blanket things if the slider is opened up a bit more
00:19:009 (1,2,3,4,5,6,7,8) - Typically, you really don't want to have something this symmetrical, especially if you have something like 00:20:773 (1,2,3,4,5) - coming after it after it was just really symmetrical, don't be afraid to experiment with different patterns
00:22:538 (1,3,4) - Blanket better
00:24:303 (1,2) - ^
00:26:068 (1,2,3,4,5,6,7,8,9,10) - This being symmetrical doesn't look too good, plus, the DS isn't different, but the placements of the notes are so it just looks messy
00:29:597 (1,1,2,3,4) - I'm usually bad at flow, but this kinda looks a little awkward, maybe you can try to position the 1 after the slider to a place where the transition into the rest of the combo will be smoother. Or, you can re-position the slider in a way so you can keep the 1 on the slider end while flowing smoothly into 2,3,4
00:31:251 (1,2,3,4,5,6,7) - ^ something similar to that, just fix up the flow here
00:33:126 (4,5) - Fix blanket
00:34:891 (1,2) - ^
00:39:082 (9,1) - ^
00:40:847 (2,3) - ^
00:44:156 (1,2,3,4,1) - The placement of the notes kinda make it look unappealing, you can try to move 2 so it's not directly under 1, as well as moving the rest of the notes to make a cleaner looking jump pattern
00:45:479 (1,3) - Fix blanket
00:49:009 (7,2) - Overlap here doesn't look very good
00:49:450 (1,2,3,4,1,2,3,4) - Try to refrain from doing this, instead, you can make it so they are small jumps, and gradually make them bigger over the course of this section, to emphasize those vocals
00:51:656 (2,3,4,5) - Again, this extremely linear, try to be more "loose" in the sense of making everything linear
SPOILER
Oh I just noticed the problem, you're going on DS quite a lot, but it's okay, since it's an Insane, you can break the DS every so often, you just have to make sure that the DS for some places are consistent and do things from there
00:54:523 (4,5,6,7,8,9) - Extremely linear pattern
00:56:509 (1,2,3,4,5,6,7,8) - basically the same thing as 00:49:450-
00:58:273 (1,2) - Blanket
00:59:597 (1,2,3,4,5,6) - mix up the pattern here
01:02:685 (3,1) - Things like this are kinda awkward, since they break flow and they happen semi-often, try to lead things into other things, you can always place anti-jumps for pauses as well
01:03:568 (2,3,4,5,6,7,8) - Put in some more variety
01:10:626 (1,2,3,4) - it's kinda a weird way to transition into a triplet, then after that a stream, try to make things flow into things again, since the flow here seems jagged
01:12:832 (2,3,4,5,6,7,1,2,3,4,5,6,7,8,9) - Extremely linear, again, it's not bad to break DS every so often, plus it adds variety to a song for a more enjoyable experience
01:15:259 (9,2) - I wouldn't overlap these
01:17:906 (3,4,5) - You seem to really like to have your notes always spaced out during triplets, try to add variety by adding in some stacked triplets every so often
01:21:215 (4,5,6) - I suggest making 4 and 6 the same shape
01:26:509 (3,4,5) - also for adding triplet variety, you can have a short repeat slider to do triplets as well, always having these triplets spaced in a mostly linear fashion can often remind people of pre-2012 maps
01:31:362 (1,2) - Blanket
01:34:450 (8,2) - ^
01:36:656 (1,2,3,4,5,6,7,8,9) - Spacing, also fix up the shape if you want to keep it
01:40:185 (1,2,3,4) - Spacing makes this look too forced
01:45:479 (1,3) - Blanket
01:48:126 (6,1) - Make it so they are equal with each other
01:49:009 (2,3,4,5,6,7,8,9) - Lineaaaaarrrrrrrr
01:52:979 (2,3,4,5,6) - The back and forth into the jump to 6 doesn't flow very well
02:04:891 (1,2,3,4,5,6,1,2,3,4) - Make a gradual build up to jumps to follow along with vocals
02:07:097 (1,2,3,4,5) - Poor flow
02:15:920 (4,1) - Make these farther from each other
During this section you should probably make things less squished into one area and make it more widespread
02:19:229 (7,1) - Blanket
02:19:891 (2,3,4,5) - Triplet should be with 2, not with 5
02:22:979 (1,2,3) - It's probably the point where I point out that really curved sliders into things don't really look good
02:24:744 (8,9) - Blanket
02:30:700 (4,5) - ^
02:34:450 (4,6) - Stack
02:34:450 (4,1) - Overlap doesn't look good
02:38:420 (1,2,3,4,1,2,3,4,5,6) - I like your approach on this, but make sure you make the first part (1,2,3,4 preceding the jumps) less linear
02:40:626 (1,2,3,4,5,1,2,3,4) - Extremely linear

I think this should be enough to get a general idea on what should probably be fixed, so yeah GL on your map~

Oh, and I think that CS 4 would be better, since the SV isn't particularly high, nor is there anything real complex in terms of slider multiplier. But of course, changing CS leads to remap sooooooooo, you do you
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