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Camellia - flying in the flow of deep-sea

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Topic Starter
-kevincela-
This beatmap was submitted using in-game submission on sabato 26 settembre 2015 at 19:09:00

Artist: Camellia
Title: flying in the flow of deep-sea
Tags: planet shaper planet//shaper alternative kamel cametek c88 dubstep drumstep
BPM: 166
Filesize: 9158kb
Play Time: 05:24
Difficulties Available:
  1. abyss (5,32 stars, 1165 notes)
Download: Camellia - flying in the flow of deep-sea
Information: Scores/Beatmap Listing
---------------
Unrankable sliders version
handsome's mapset
Bearizm's mapset
Irreversible
FIRST! GOOD LUCK



Speed comment confirmed
Leader
hype
ProfessionalBox
sb by me
Nemis
!!!!!!!!!!
Chewin
oh my god the god inside
Arphimigon
Dude nice

[A biss]
CLUTCH 5 MIN DRAIN
This map is so sweet off the bat truly it is.

00:54:051 (1) - Make that red point be covered at 00:54:413 - to make the end of the slider be liek equalll
00:56:220 (2,1) - 1) that snap is a bit fast rite and a bit sudden and weird to do and hard to read rite also 00:56:220 (2,2) - makes the slider stack up-left 4 pixels so the blanket is messed up:
01:22:967 (1) - nice unrankable slider ik probably on purpose but lol that is funny
01:27:305 - Kill me but i feel like i wanna hit something here
01:40:136 (3,1) - What if i told you... these didnt stack directly...
(01:40:859 - inb4 slap on 1/8 kicksldier here)
03:45:817 (2,3,4,1,2,3) - I'm not so concerned about the readability here but more about the weird snappiness, I mean that first sliders' angle is high compared to the stream so like it makes some sort of weird curvy motion to play it nicely (fk me) and that end slider 3 doesnt fit it
04:24:868 (2,3,4,5,6,7) - The DS at the start of this isnt differing enough from the rest of the stream to really mean anything, if anything it just makes it look bad. Add some more spacing to it

first check and its pretty nice ye I guess (cant go into playability detail since I cant test since its freezing cold so there have small points)
Topic Starter
-kevincela-

Arphimigon wrote:

Dude nice

[A biss]
CLUTCH 5 MIN DRAIN
This map is so sweet off the bat truly it is.

00:54:051 (1) - Make that red point be covered at 00:54:413 - to make the end of the slider be liek equalll sure
00:56:220 (2,1) - 1) that snap is a bit fast rite and a bit sudden and weird to do and hard to read rite also 00:56:220 (2,2) - makes the slider stack up-left 4 pixels so the blanket is messed up: Still want to keep the way it shows but fixed the 2nd point
01:22:967 (1) - nice unrankable slider ik probably on purpose but lol that is funny Will fix before getting it approved if i'll ever manage to
01:27:305 - Kill me but i feel like i wanna hit something here I want to follow only the wubs there sorry :(
01:40:136 (3,1) - What if i told you... these didnt stack directly... fixed
(01:40:859 - inb4 slap on 1/8 kicksldier here) not sure about it, may add it
03:45:817 (2,3,4,1,2,3) - I'm not so concerned about the readability here but more about the weird snappiness, I mean that first sliders' angle is high compared to the stream so like it makes some sort of weird curvy motion to play it nicely (fk me) and that end slider 3 doesnt fit it reduced the angle of both the slider, hopefully it should be better to play now
04:24:868 (2,3,4,5,6,7) - The DS at the start of this isnt differing enough from the rest of the stream to really mean anything, if anything it just makes it look bad. Add some more spacing to it I like it as now, may reduce the DS another bit later, though you made me notice a missing normal sampleset which i have fixed

first check and its pretty nice ye I guess (cant go into playability detail since I cant test since its freezing cold so there have small points)
thanks <3
Side
hi from #just-woke-up playtest :v

SPOILER
11:45 Side: hi
11:45 -kevincela-: hii
11:45 Side: here is a just woke up testplay :v
11:45 *Side is playing [http://osu.ppy.sh/b/767672 Camellia - flying in the flow of deep-sea [Abyss]]
11:45 -kevincela-: oki
11:49 -kevincela-: lol forgot to turn off countdown
11:49 Side: lol
11:49 -kevincela-: rip
11:49 -kevincela-: oh wait
11:49 -kevincela-: you woke up at 11:30??????
11:49 Side: yep :P
11:50 Side: had to stay up late this weekend
11:50 -kevincela-: man i wake up at 8:30 at best xD
11:50 -kevincela-: i see
11:50 Side: so trying to get used to waking up early again x_x
11:50 Side: lol anyawy
11:50 Side: map is pretty fun
11:50 -kevincela-: thanks :)
11:50 Side: and whie this is unrankable I love this slider so much 01:22:967 (1) -
11:51 -kevincela-: yeah it's awesome
11:51 -kevincela-: 2bad i'll have to change it
11:51 Side: :(
11:51 Side: so a few things that stood out though
11:52 Side: for one you didn't map the beginning but you did try an map the end
11:52 Side: the little quiet pattern thing
11:52 -kevincela-: yeah
11:52 -kevincela-: i may map the intro
11:52 Side: personally I would prefer both be mapped in the same style
11:52 Side: BUT
11:52 -kevincela-: not sure though
11:53 Side: it doesn't really capture the 6 little note patterns that are heard
11:53 Side: my map sucks and I don't really have many ideas for this song but I tried maping the intro somewhat
11:54 Side: although I'm not satisfied with the patterns I used
11:54 Side: but maybe it may give you some ideas
11:55 Side: any second now...
11:55 Side: http://puu.sh/jO9Ic/50b331a5c2.osz
11:55 Side: it's the one called time cuz the other one I tried to time it and I'm not convinced so I just used handsomes lol
11:55 -kevincela-: ha
11:55 Side: but yeah idk if I'm gonna finish this I have other things I wanna map and this is a bit too art-oriented for my style
11:56 Side: so you can steal or use my opening thing as a springboard w/e but plz map the intro and outro similarly and if possible to follow the little 6 note pattern
11:57 -kevincela-: hmm i'll see
11:57 Side: but anyway moving on
11:57 Side: 00:34:172 - map this
11:58 Side: 00:57:847 (2,3,4) - the triplet reads fine but sounds a bit random to me anyway
11:59 -kevincela-: it follows the sounds in the song
11:59 -kevincela-: and about the space i want to follow the bells in these parts
12:00 Side: that would make sense but you did end up mapping this 00:35:256 (1,2,3,4,5,6) -
12:01 -kevincela-: ah
12:01 -kevincela-: had to do it not to leave too much space with the other one
12:01 Side: it would make a bit more sense to either map the empty space with the 1/2 pattern or not map that at all
12:01 -kevincela-: hmm
12:01 -kevincela-: i'll see
12:01 Side: for that matter drain should also be 5 for a song like this
12:01 Side: or 5.5
12:02 Side: 6 is fine of course its what dreamless wanderer uses
12:02 Side: but if your concern is drain in some empty areas then you can lower it a bit
12:02 Side: not mapping that wouldn't feel empty
12:03 Side: after all it makes sense to both the player and the mapper to leave that part silent because what stands out is a slow bell section until 00:43:931 (1) - when this part starts increasing in volume
12:03 Side: then it makes sense to map this
12:04 Side: also for that same reason 00:56:220 (2) - could also be removed
12:04 Side: or mapped to the 1/2 pattern like the notes after either's fine
12:05 -kevincela-: m
12:05 Side: also just another note you might want to use more contrasting colors for a map like this so the new combo stacks stand out more
12:06 Side: substituting some darker blues for maybe something like pink or yellow idk lol something that both complements the background but is also somewhat contrasting to the previous combo color
12:06 -kevincela-: well the colors are temporary xd
12:06 -kevincela-: i think
12:06 Side: that's to help with readablility
12:06 -kevincela-: i'll also use some colorhax for the kiai
12:06 -kevincela-: like how hansome did
12:06 Side: also PLZ don't use the handsome/skystar hitsoudns PLEASE
12:07 Side: they make me sad :(
12:07 -kevincela-: no i won't
12:07 -kevincela-: i think i'll just use these
12:07 Side: :D
12:07 -kevincela-: the kick, the drum and the bell
12:07 -kevincela-: maybe smth else but not too much different from the song
12:08 -kevincela-: to be honest i also think dreamless wanderer's hitsounds don't fit that good lol
12:08 Side: also this might just be a personal suggestion so you can disregard this but this song to me screams flow and waves cuz you know water. map has the flow but a good amount of long sliders are linear red point sliders
12:08 Side: yeah they dont
12:09 -kevincela-: ah yeah
12:09 -kevincela-: about that i mapped mainly to the song
12:09 -kevincela-: if you see i used more curve sliders on the calm parts
12:09 -kevincela-: since i think the calm parts mostly evoke the sea ecc.
12:11 Side: yeah I noticed that however there are some that would make sense having some red points but having some curvy shapes such as 01:45:919 (1) -
12:12 Side: I can't really explain how it could look cuz I'm not that good at slider art but basically something not just 3 point sliders with a 1 red point
12:12 Side: if that makes sense
12:12 Side: those look cool on short sliders though
12:12 Side: but on long sliders a combination of sharp and curvy looks nicer imo
12:13 Side: like this 01:48:991 (1) -
12:13 -kevincela-: hmm idk
12:14 -kevincela-: i would have to like
12:14 -kevincela-: reword entire patterns
12:14 -kevincela-: *k
12:14 -kevincela-: and besides my style is quite linear-ish
12:14 Side: yeah thats why I said in the start its my personal suggestion and you can disregard it :P
12:14 Side: I won't tell you how to map this just to please me :v
12:14 -kevincela-: np :)
12:14 Side: anyway
12:15 Side: 02:21:883 (1) - not symmetrical
12:15 Side: the end of the slider doesn't really match the beginning
12:15 -kevincela-: hm yeah
12:15 Side: someone modded a map of mine and told me the best way to make symmetrical sliders is to make it straight then rotate
12:16 Side: keep that one there for reference and copy paste it and clean it up then rotate back
12:16 Side: 02:27:666 (1) - circle section could be cleaner
12:16 Side: add a few more slider point things it makes it easier
12:16 -kevincela-: yeah i know
12:16 -kevincela-: already fixed
12:17 Side: ah let me update
12:17 Side: oh
12:17 Side: not updated x_x
12:17 -kevincela-: i mean now
12:17 -kevincela-: xD
12:17 Side: lol
12:18 Side: 02:39:594 (1) - that middle section looks way too flat to me I'd consider adding a normal point between the 2 red points to give it a bit of a down curve like this more or less http://puu.sh/jOb7e/3d92039f23.jpg
12:19 -kevincela-: hmm i prefer it flat there
12:20 Side: also this might also just be a personal opinion but I see why you did this for 02:51:883 (1,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1) -
12:20 Side: I like mapping to that here 03:01:280 (1) - but not so much there
12:20 Side: like playing it I mean
12:21 -kevincela-: ah i see
12:21 -kevincela-: well
12:21 Side: the part after 02:51:160 - still feels like a more quiet section similar to 00:55:497 -
12:21 Side: but yeah I see what you're mapping to so it's fine
12:21 -kevincela-: i didn't really want to leave the synth there orz
12:24 Side: 04:34:351 (1) - this slider was cool before but not here :(
12:25 -kevincela-: yeah i should have made it follow the distortions better
12:25 -kevincela-: but i was like
12:25 -kevincela-: "who cares i'll still change it so xd
12:26 Side: also space 04:32:972 (1,1,1,1) - out well specifically the first 2 maybe to an evenly increasing space
12:26 Side: like from the first to the 2nd 1.2 then 2nd to 3rd 1.5 then 3rd to 4th 1.8 idk
12:26 -kevincela-: sure
12:28 Side: oh and again this section 04:58:144 (1) - the patterns neither play well nor complement the melody. Specifically these 1/1 sliders 04:58:834 (3) -
12:28 -kevincela-: i'm just following the main beats there
12:28 -kevincela-: didn't have much sense to follow all the 1/2 considering how calm
12:28 -kevincela-: the part is
12:28 Side: like I can see why you want to leave a gap here 04:58:834 (3) - but the long slider really takes away from 04:58:834 (3) -
12:28 -kevincela-: i'd prefer to keep it this way :U
12:29 Side: or in that case do what handsome did and use the 2 sliders
12:30 -kevincela-: you mean 2 1/2 sliders=
12:30 -kevincela-: ?
12:30 Side: he did http://puu.sh/jObQk/814fd4f20c.jpg
12:31 Side: actually nvm I explained my suggestion wrong
12:32 Side: what I meant was for this section the sounds for 04:59:179 - and 04:59:524 - don't feel right
12:32 Side: they sound too crowded
12:32 Side: like it sounds here 05:04:006 (1,2,3,1,2,3,4) -
12:33 -kevincela-: well the 1/2 sliders there follow more predominant beats
12:33 Side: because it's like trying to map to every sound playing which switches quickly from the little bell things to the subliminal wind sound in the background that plays every 1/1
12:33 Side: and that makes it sound crowded when you play to that
12:34 Side: like for example this sounds and plays naturally 05:09:179 (1,2,3,1,2,1,2,1,2) -
12:35 Side: but this tries to play every sound which yes it makes sense ofc but doesn't feel right 05:15:041 (1,2,3,1,2,3,4,5,6) -
12:35 -kevincela-: aaa
12:35 -kevincela-: i made the switch there
12:36 -kevincela-: because the sounds in these places become more
12:36 -kevincela-: pressing
12:36 -kevincela-: you can distinguish the sounds there better than
12:36 -kevincela-: in the other part
12:36 Side: yeah I can see why you'd do that there
12:36 -kevincela-: or so i do
12:36 Side: the sections prior not so much
12:36 -kevincela-: well
12:37 Side: but in any case just really consider mapping that intro similar to however you map the ending
12:38 -kevincela-: yeah sure
12:38 Side: also 05:17:886 (1) - should start 05:18:489 -
12:38 -kevincela-: i think i'll map it in the end
12:38 Side: oh wait I mean
12:39 Side: add 05:16:420 (2,3,4) - starting at 05:17:799 - and then add the spinner right after that
12:40 Side: otherwise get rid of the last note and move the spinner there
12:40 -kevincela-: aaa now i see
12:41 Side: other than that just go back to the song a few times I heard a few hitsounding discrepancies like missing finishes etc while playing through it
12:42 -kevincela-: yeah will do these later
12:42 Side: like 03:33:489 (1) - would have a normal finish sound like 03:32:627 (3) -
12:42 -kevincela-: gonna go for dinner now
12:42 Side: but yeah other than that maps cool

Some other things I wanted to add/point out

SPOILER
Throw in a few other tags from http://cametek.jp/planetshaper/ chillstep can fit hardstyle can fit etc, but give this man all the credits y'know cuz his music is pretty damn sick

Don't be afraid of OD8.5. even OD9 for the sweet pp the added challenge/less note lock etc.

Letterbox doesn't really seem to be needed especially considering there is no real break especially if you map the intro. PLZ DO THIS

Stack leniency is ok but 5 could make some 1/1 stacked notes look smoother.

Anyway nice map good luck and hope it gets ranked :3
DeletedUser_1574070
few things after i've tested this.

01:22:967 (1) - change if u wanna rank this (i don't want this ranked forever)
02:39:232 (4) - i hoped the sliderart to begin with here
04:34:351 (1) - same. I know u would change when it is going to be ranked so i don't worry 'bout it
P A N
01:22:967 (1) -
Topic Starter
-kevincela-


also thanks for the check kloyd, will probably extend that slider later (i will fix dem burai sliders before qualifying it [if i can do it])
Natsuki Nanaka
Cute Slide Strike on osu

:P
Bearizm
hi :p

a bees
nazi mod incoming cuz i can't find anything tbh..

00:26:130 (4) - this is muted and the only one with 5% out of the other triples xd... i'm pretty sure it's unrankable. and kind of overmapped imo. it adds an unnecessary intensity towards the map too because this is such a calm part. same goes to 00:31:912 (4) - , 00:37:696 (3) - etc

00:57:937 (3) - this too :C

01:22:967 (1) - sick slider xd. just pointing that out cuz you're going to change it before ranking anyways :P

02:13:389 (1) - hitsound the tail

01:32:907 (5) - ctrl+g? looks cooler this way imo

01:44:654 (1) - this is spaced differently compared to 01:38:871 (1) - just pointing it out. maybe 01:44:413 (2,3) - ctrl+g? i'm not too sure of how this will play out tho.

01:54:955 (2) - there's nothing here, i think. kinda overmapped.

03:37:455 (1) - you forgot to add clap here

03:48:489 (1) - same

04:05:730 (2) - move this 4px upwards

04:07:799 (1) - stack this properly

04:15:730 (1) - clap

04:21:248 (1) - same

man what a shit mod. goodness, this is good alreadyyyy

rank it
Topic Starter
-kevincela-

Bearizm wrote:

hi :p

a bees
nazi mod incoming cuz i can't find anything tbh..

00:26:130 (4) - this is muted and the only one with 5% out of the other triples xd... i'm pretty sure it's unrankable. and kind of overmapped imo. it adds an unnecessary intensity towards the map too because this is such a calm part. same goes to 00:31:912 (4) - , 00:37:696 (3) - etc Removed the green lines (it was there before because i was experimenting while mapping xd) but i won't remove the triplets as they match the snare sounds on the song

00:57:937 (3) - this too :C ^

01:22:967 (1) - sick slider xd. just pointing that out cuz you're going to change it before ranking anyways :P sik

02:13:389 (1) - hitsound the tail ok

01:32:907 (5) - ctrl+g? looks cooler this way imo though I think it flows quite better this way... nice try though xP

01:44:654 (1) - this is spaced differently compared to 01:38:871 (1) - just pointing it out. maybe 01:44:413 (2,3) - ctrl+g? i'm not too sure of how this will play out tho. Spaced a bit this slider from the 1/3 pattern instead, may tweak it a bit more later

01:54:955 (2) - there's nothing here, i think. kinda overmapped. I'm keeping it for now because of the transition, but maybe I'll just replace with a 3/4 slider

03:37:455 (1) - you forgot to add clap here fixed

03:48:489 (1) - same ^

04:05:730 (2) - move this 4px upwards ^

04:07:799 (1) - stack this properly ^

04:15:730 (1) - clap ^

04:21:248 (1) - same ^

man what a shit mod. goodness, this is good alreadyyyy

rank it
Thanks <3
malxsant
Abyss


From my Q

  1. Highly recommend changing it
  2. Small/Nazi suggestions

[abyss]
  1. 01:14:111 (3,4) - Following the pattern you set yourself up with, space these smaller as the music calls for it.
  2. 01:22:967 (1) - Everyone has pointed this out. So sick though. Not sure if this could work when ranking.
  3. 01:32:003 (2) - SV kinda fast for this. I think it would be better to make this SV0.75 just like in 01:26:220 (2).
  4. 02:25:136 (3) - Starting from here and ending at 02:42:485 (1), Every other BIG white tick needs a clap as there's a faint clap in the background.
Applause

Every Note Shown in This Box Needs a Clap

  1. 02:44:654 (3)
  2. 02:47:546 (3)
  3. 02:53:329 (3)
  4. 02:54:775 (3)
  5. 02:56:220 (3)
  6. 02:59:112 (4)
  7. 03:02:004 (3)
  8. 03:03:449 (3)
  9. 03:04:895 (3)
  1. 04:10:989 (1) - 04:13:661 (1) - Idk. This part doesn't really feel like it needs kiai.
  2. 04:15:730 (1,2,3,4,1,2,3,4) - Think the spacing in this should be reversed. (Spaced like it was in 01:13:570 (1,2,3,4,1,2,3,4))
  3. 04:32:972 (1) - This looks really ugly inside the blanket. I recommend stacking it at the start of the blanket.
  4. 04:34:351 (1) - Dank

When you gotta hit that five minute mark.
04:58:144 (1,2,3,1,2,1,2,1,2,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,1,2,1,2,1,2,3,1,2,3,4,5,1,2,3,1)

First time modding a slider heavy map. Sorry if I don't know much.
Dreamless Wanderer v2
Topic Starter
-kevincela-

maxandcheese wrote:

Abyss


From my Q

  1. Highly recommend changing it
  2. Small/Nazi suggestions

[abyss]
  1. 01:14:111 (3,4) - Following the pattern you set yourself up with, space these smaller as the music calls for it. Done
  2. 01:22:967 (1) - Everyone has pointed this out. So sick though. Not sure if this could work when ranking. Well, I think it's time to remove these unrankable sliders now :P posted a link with these in the description
  3. 01:32:003 (2) - SV kinda fast for this. I think it would be better to make this SV0.75 just like in 01:26:220 (2). I decided to keep the same SV here because the part feels more intense to me than the one you've mentioned before. May adjust it later on in case I change idea though
  4. 02:25:136 (3) - Starting from here and ending at 02:42:485 (1), Every other BIG white tick needs a clap as there's a faint clap in the background.
While I see what you mean there I can't really add claps there without lowering the volume (considering how faint these claps actually are), and the whistles would feel worse to play in this way. I'll try to eventually find a custom hitsound for this? I'll see
Applause

Every Note Shown in This Box Needs a Clap

  1. 02:44:654 (3)
  2. 02:47:546 (3)
  3. 02:53:329 (3)
  4. 02:54:775 (3)
  5. 02:56:220 (3)
  6. 02:59:112 (4)
  7. 03:02:004 (3)
  8. 03:03:449 (3)
  9. 03:04:895 (3)
  1. 04:10:989 (1) - 04:13:661 (1) - Idk. This part doesn't really feel like it needs kiai. While I think most of this part fits good the kiai I've shortened it until 04:12:282 (2) -
  2. 04:15:730 (1,2,3,4,1,2,3,4) - Think the spacing in this should be reversed. (Spaced like it was in 01:13:570 (1,2,3,4,1,2,3,4)) Reduced a bit the spacing on the second part of the stream
  3. 04:32:972 (1) - This looks really ugly inside the blanket. I recommend stacking it at the start of the blanket. I like how it plays now, and placing it at the start of the sliders would probably ruin the readability there
  4. 04:34:351 (1) - Dank ye

When you gotta hit that five minute mark.
04:58:144 (1,2,3,1,2,1,2,1,2,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,1,2,1,2,1,2,3,1,2,3,4,5,1,2,3,1)

First time modding a slider heavy map. Sorry if I don't know much.
Dreamless Wanderer v2
Thanks!
Aiceo
teach me master
Side
01:22:967 (1) - RIP cool slider ;_;
Well since they're gone you should do a 1/8 slider/reverse starting on 01:22:967 - and ending on 01:23:238 - and THEN a 1/3 slider and reverse starting on 01:23:329 - and ending 01:23:570 - Basically like this

also you should really consider taking advantage of the more audible instrument in the intro/outro that has a 6 note pattern every 1/2 tick like:

00:05:257 - 00:05:437 - 00:05:618 - 00:05:799 - 00:05:979 - 00:06:160 - and you're pretty close but you're ignoring the strong 7th note (musically speaking but basically the resolution note) at 00:06:160 - which is the note that starts the hold instead of 00:05:979 -. So I suggest starting the slider there instead and maybe adding a note 00:05:979 - stacked over the slider head. Also this applies for all the similar parts in the intro and outro.

04:12:024 (6) - also random clap :v

NO KDS FOR THIS I just want a ranked more mapped version of this song ;_;
Topic Starter
-kevincela-

Side wrote:

01:22:967 (1) - RIP cool slider ;_;
Well since they're gone you should do a 1/8 slider/reverse starting on 01:22:967 - and ending on 01:23:238 - and THEN a 1/3 slider and reverse starting on 01:23:329 - and ending 01:23:570 - Basically like this Wanted to emphasize the calm part opposed to the strong general one on this part, so I'd rather leave it as it is :p

also you should really consider taking advantage of the more audible instrument in the intro/outro that has a 6 note pattern every 1/2 tick like:

00:05:257 - 00:05:437 - 00:05:618 - 00:05:799 - 00:05:979 - 00:06:160 - and you're pretty close but you're ignoring the strong 7th note (musically speaking but basically the resolution note) at 00:06:160 - which is the note that starts the hold instead of 00:05:979 -. So I suggest starting the slider there instead and maybe adding a note 00:05:979 - stacked over the slider head. Also this applies for all the similar parts in the intro and outro. I've already explained that in pm the other time, and I still think it fits quite good :P

04:12:024 (6) - also random clap :v woops fixed

NO KDS FOR THIS I just want a ranked more mapped version of this song ;_;
thx again <3
Ciyus Miapah
Edited something
22:28 -kevincela-: i am so bad at finding mods w
22:29 Fort: why always me ;-;
22:29 -kevincela-: i think fort has already dealt too much with this song xd
22:29 Fort: what map?
22:29 Fort: camellia drumstep?
22:30 *-kevincela- is editing [https://osu.ppy.sh/b/767672 Camellia - flying in the flow of deep-sea [abyss]]
22:30 -kevincela-: man some of these rules in the modding queue are :(
22:30 -kevincela-: "You don't have any ranked maps" nooo
22:30 Fort: im just thinking about make this song 220 bpm
22:31 Fort: dont worry kevin
22:33 -kevincela-: please
22:33 *Fort is editing [http://osu.ppy.sh/b/767672 Camellia - flying in the flow of deep-sea [abyss]]
22:34 Fort: 01:07:064 (1,2,3,4) - this is misses for me
22:34 Fort: xD
22:34 Fort: kevin you doing good job
22:35 Fort: put squares
22:35 Fort: on there
22:35 -kevincela-: u
22:35 Fort: please i love squares
22:35 -kevincela-: squares=love
22:36 -kevincela-: just like hexagons
22:36 Fort: 01:28:389 (2) - i think NC on here can make this slider more readable
22:37 Fort: 01:36:160 (4) - and here too because sudden slow slider on long slider can make player got sliderbreak
22:37 Fort: but 01:41:943 (4) - this
22:37 Fort: D:
22:38 -kevincela-: D:
22:38 Fort: 01:45:919 (1) - same like this
22:38 Fort: NC'd haha
22:39 Fort: 02:27:666 (1) - fix this curves
22:39 -kevincela-: ya
22:40 Fort: like
22:40 Fort: http://puu.sh/klqkU/64a61d68ee.jpg
22:40 Fort: just delete that circle 2
22:41 Fort: 02:39:594 (1) - what is this?
22:41 Fort: xD
22:42 Fort: 03:08:509 (3) - need 1/4 slider plz
22:43 Fort: 03:08:509 (3,4) - change to slider
22:43 -kevincela-: hm
22:43 Fort: 03:29:524 - boom
22:44 -kevincela-: ok
22:48 Fort: 03:46:420 (3,1) - i think this slider too overdone, kevin
22:48 theramdans: mamamia lezatos
22:48 Fort: maybe make this one more visible can be good
22:48 Xpockets: Hi fort
22:48 Xpockets: Did you see arphs mapz
22:49 -kevincela-: hm
22:49 Fort: hello Xpockets
22:49 Fort: i see them
22:49 Rohit6: [https://www.youtube.com/watch?v=w8JU8H1cCs8 Priti map this plx]
22:49 *Rohit6 runs
22:49 Fort: cuz im a stalker
22:49 Arphimigon: wh
22:49 Xpockets: Do you think it could be rank
22:49 Arphimigon: u saw wh
22:49 -kevincela-: it's a bit edgy but i've seen everyone read that without any problems
22:49 *Xpockets is listening to [http://osu.ppy.sh/b/664265 yes we cant - wh]
22:49 Xpockets: wh
22:49 -kevincela-: may change it later though
22:49 Arphimigon: #updating
22:50 Fort: wow that everyone is pro guy than me
22:50 -kevincela-: idk xd
22:50 Fort: i almost confused read that pattern
22:51 Fort: 04:10:989 (1,2,3,4,5,6,1,2,3,4,5,6,1) - blame COmposer
22:51 Fort: 04:28:403 (4,1) - nice overlap
22:52 Fort: stack it
22:52 -kevincela-: oo yeah
22:52 -kevincela-: forgot to do it
22:53 Fort: 04:38:489 (1) - http://puu.sh/klr3C/25843c7199.jpgtouching
22:53 Fort: 04:38:489 (1) - http://puu.sh/klr3C/25843c7199.jpg touching
22:53 Fort: almost touching
22:54 -kevincela-: reduced slightly 04:35:730 (1) - 's first curve
22:55 Fort: okay kevin
22:55 Fort: where drumstep tags?
22:55 -kevincela-: o yeah
22:56 Fort: drumstep is you step on drum
22:56 Fort: 00:02:004 - probably this is Cherry blossom job http://puu.sh/klreS/c50dbd89a2.png
22:57 Fort: fix sampling and volume
22:58 -kevincela-: i think 10% volume works good there since the part is so calm you almost can't hear it
23:00 Fort: oh i mean keep timing points and inheritted timing points has same sample and volume
23:00 Fort: 03:29:524 - fix for this too
23:00 Fort: but on here you just put kiai mode on timing point
23:00 -kevincela-: ah
23:01 -kevincela-: should be ok now
23:01 Fort: 05:24:006 - for what you put 0.4x SV here?
23:02 Fort: oh just only volume
23:02 Fort: nvm

good luck

fixed lot of things:
+ Placement
+ slider aestestics
+ tags
+ timing properties
- Change some patterning
Kyubey
ok 1
Asahina Momoko
!
Asphyxia
Discussed stuff in-game, we fixed 01:19:172 (4) - and similar sliders from 1/8 to 1/6, and then we improved 01:26:582 (3) - blanket and 00:26:220 (1) - made this a bit more symmetrical by lifting its end up.

Call me back o/
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