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Topic Starter
Battle
This map has been deleted on the request of its creator. It is no longer available.
Rizen
hey

I think in general, you have waaay to many spinners. Try reducing the number of spinners
Video (~25MB) ---> here
MP3 changed to 192 bitrate (offset = 9639) ---> here

===Easy===
00:19:441 (1) - maybe delete this spinner, move 00:21:601 (1) - back to 00:21:121 , and add a circle to 00:22:561 (1) -
02:04:801 (1) - make this parallel with 02:03:361 (2) -
02:08:161 (4) - remove NC
02:08:641 (1) - NC
03:06:721 (1) - stack this on top of 03:02:401 (1) - ?

===Normal===
In my opinion, this is way to hard to be a normal; it would be considered Normal+ or Advanced.
02:16:321 (1,2) - These sliders will be very confusing for new players to read as one repeats twice while the other repeats once. I would recommend you make the first slider repeat once and then add a circle at 02:17:041 (2) -
00:53:521 (3,1) - there's a very strong beat at 00:53:761 , and it commands a slider start or circle. Maybe change the slider head to a circle, shift the slider to start on the white tick, and delete the circle that it will move over the top o
01:03:361 (5) - NC
01:34:081 (1) - blanket this around circle 2 better?
02:41:041 (1) - maybe move this to x:168 y:275?

===Hard===
01:21:121 (1,2,3,4,5,1) - Improve the shape? img
01:22:321 (1) - remove NC and add NC to 01:22:561 (2) -
01:23:041 (3) - remove NC
01:24:481 (1) - add NC, 01:25:441 (1) - remove NC, 01:26:401 (1) - add NC, 01:26:881 (2) - remove NC
01:53:041 (1,2) - try this? img
02:40:801 (5) - maybe stack this on top of 02:41:041 (1) - ?
02:52:801 (2) - blanket around 02:54:481 (1) - better
03:05:041 (4,5) - for better flow, img

good luck!
Topic Starter
Battle
Reply

[ Rizen ] wrote:

hey

I think in general, you have waaay to many spinners. Try reducing the number of spinners
Video (~25MB) ---> here It's in mp4 :cry: and when I converted it, it became real big
MP3 changed to 192 bitrate (offset = 9639) ---> here Thanks

===Easy===
00:19:441 (1) - maybe delete this spinner, move 00:21:601 (1) - back to 00:21:121 , and add a circle to 00:22:561 (1) -
02:04:801 (1) - make this parallel with 02:03:361 (2) -
02:08:161 (4) - remove NC
02:08:641 (1) - NC
03:06:721 (1) - stack this on top of 03:02:401 (1) - ?

===Normal===
In my opinion, this is way to hard to be a normal; it would be considered Normal+ or Advanced.
02:16:321 (1,2) - These sliders will be very confusing for new players to read as one repeats twice while the other repeats once. I would recommend you make the first slider repeat once and then add a circle at 02:17:041 (2) -
00:53:521 (3,1) - there's a very strong beat at 00:53:761 , and it commands a slider start or circle. Maybe change the slider head to a circle, shift the slider to start on the white tick, and delete the circle that it will move over the top o
01:03:361 (5) - NC
01:34:081 (1) - blanket this around circle 2 better?
02:41:041 (1) - maybe move this to x:168 y:275?

===Hard===
01:21:121 (1,2,3,4,5,1) - Improve the shape? img
01:22:321 (1) - remove NC and add NC to 01:22:561 (2) -
01:23:041 (3) - remove NC
01:24:481 (1) - add NC, 01:25:441 (1) - remove NC, 01:26:401 (1) - add NC, 01:26:881 (2) - remove NC
01:53:041 (1,2) - try this? img
02:40:801 (5) - maybe stack this on top of 02:41:041 (1) - ?
02:52:801 (2) - blanket around 02:54:481 (1) - better
03:05:041 (4,5) - for better flow, img

good luck!

no reply = fixed
Hathz
Greetings, traveller~
Thank you for stopping by my modding queue~

[General]
  1. Oh god HanzeR streams
  2. 02:41:079 - This part of the song is in my opinion the "climax" but you mostly mapped it very calmly, it even has kiai time (most prominent on the highest difficulties)
  3. Difficulties feel too similar to eachother
  4. Down the difficulty we go, the less drain time and more breaks there are. Map out the parts to be the same across all difficulties.

Here have a wall of text!

[Cultured]
  1. This diff name :P
  2. 00:20:679 (1,2) - How about this: place these where 00:20:199 (1,2) - these two are, you get a back-and-forth motion which matches the drums
  3. 00:24:519 (1) - Shorten slider and add a circle on the strong beat at the white tick (apply to similar cases)
  4. 00:27:639 (3,4,5,6) - Even number of objects in a "stream", not a fan of those personally since I'm a singletapper and this shit confuses me where I have to end the stream on the other finger lol, but do as you like (more cases of that in this diff)
  5. 00:34:599 (1,2,3,4,5) - Instead of overlapping I think you should do it like here 01:43:719 (1,2,3,4,5,6,7,8) -
  6. 00:51:879 (1,2,3,4) - A slider would fit here instead
  7. 01:00:519 (3) - This is mapped to nothing
  8. 01:02:439 (6) - Same for this (assuming you are following vocals otherwise switching to the piano-or-whatever-it-is for that one moment is not gud)
  9. 01:09:159 (4) - Longer slider (as in time, not shape)? - Like this one 01:12:999 (3) -
  10. 01:11:079 (7) - ^
  11. 01:27:399 (1,2,3,4,5,6,7) - This sharp turn is an overkill IMO
  12. 01:43:239 (7,1,2,3,4,5,6,7,8) - Maybe put a jump between the slider and where the circles start
  13. 01:54:759 (1,2) - These sliders don't properly capture the melody I feel
  14. 01:58:599 (1) - Eh I don't know about two repeats on this, it doesn't fit in with the other patterns there
  15. 02:11:079 (2,3) - Larger jumps
  16. 02:19:239 (1,2,3) - Triangle like 02:18:519 (1,2,3) - this
  17. 02:21:039 (1,2,3,1,2,3,1,2,3) - https://i.ppy.sh/d533ed22527bda0dbdc0eb ... 372e676966 I can't play this so no advice I can give
  18. 02:30:279 (2) - NC?
  19. 02:33:639 (1,2,3) - Should follow vocals instead of rhythm don't just randomly switch from 02:30:999 (1,2,3,4,5) - these to rhythm
  20. 02:35:559 (1,2,3,1,2,3,1,2) - Same for these
  21. 02:54:759 (1,2,3,1,2,3,1,2) - I'd give you another cool image but I ran out :) I'm pointing these out cause the difficulty is out of proportion compared to the whole map, like that last kiai section is not even worth 3.0 stars
Kinda unique map, not a fan of it personally though. I like the song, was pretty popular here when it first came out.

[Insane]
  1. Very similar to Cultured, so might want to grab a few points from there where they apply
  2. 00:22:479 (1,2,3) - Patterns like this. Remove the circle and start the sliders on the white tick (like you do here 00:26:439 (3,4,1) - )
  3. 01:17:319 (1) - Don't overlap this with the slider, it looks like they're 1/4 of a beat apart
  4. 01:26:199 (1) - ^
  5. 01:27:399 (1,2,3,4) - Stream instead?
  6. 01:28:239 (5) - Also to me this sounds like it should be moved back to the red tick
  7. 01:32:679 (1,2) - How about a swaying motion like this
  8. 01:40:839 (3) - Single circle instead of a slider, accentuates the "woo" sound and the slider 01:41:319 (4) - here, also there's not really any sound you wanna hold here
  9. 01:44:199 (2) - Remove circle and add 01:43:719 (1) - one repeat
  10. 02:54:759 (1,2,3,4) - The melody there might fit better to short repeat sliders
  11. 03:12:039 (1,2,3,4,5) - The repeat sliders make those in-between sliders end up starting on blue ticks which is not so good I break here every time
  12. 03:15:879 (6) - End the stream here. Delete 03:15:999 (7) - this circle. Move the 03:16:239 (1,2,3,4) - sliders over so they start either on white or red ticks because currently this is bad :(
  13. 03:18:639 (6,7,1) - And move this too, don't end these sliders on white/red ticks

[Hard]
  1. 00:30:039 (4) - Is this manual stack or just a misplaced object?
  2. 01:28:119 (4,1) - Looks like they are 1/4 apart, the NC does not help IMO
  3. 01:39:879 (4,1) - They are touching :(
  4. 02:04:359 (1,1) - Large jump for a hard, also why not use a slider like this 02:02:439 (5) - to map that melody
  5. 02:07:719 (1,1) - Large jump again (these are insane-level jumps IMHO)
  6. 02:27:399 (1,1) - ^
  7. 02:28:839 (5,1,1) - ^
  8. 02:31:719 (1,2,3) - ^
  9. 02:35:079 (2,3) - ^
  10. 02:36:279 (1,2) - ^
  11. 02:37:239 (1,2) - ^
  12. 02:38:679 (1,1,1,1) - ^
  13. 02:36:519 (2,2) - They are touching :(
[Normal+]
  1. 00:12:519 (1,1) - Spacing is too big (there's some smaller inconsistencies that I've found but I'm not going to spam them in the post, recheck them yourself :) )
  2. 00:28:359 (3) - Ends on strong beat/white tick, strongly suggest to avoid this in anything below Hard
  3. 00:21:879 - Unmapped sound sample
  4. 00:37:239 - ^
  5. 00:41:079 - ^
  6. 00:44:199 (1,2) - Swap these in time so you don't have the slider end on a white tick again
  7. 00:48:279 (1,1) - You may want to leave some more recovery time after this spinner
  8. 01:52:839 (1) - I'd just remove this and extend the spinner to fill it's place, or you definitely need more recovery time after the spinner
  9. 02:24:519 - Unmapped vocals here
  10. 02:28:359 - Star a slider here to go along with "miiiiiiss-" lyrics
  11. 02:30:999 (2) - This is a really bad slider, you miss a vocal sample here 02:31:479 - and the repeat arrow is on a downbeat/white tick where there should be a clickable circle/another slider
  12. 02:40:359 (2,3) - Hard to read the stack on normal, also spacing.
  13. 02:46:359 (2,3,4) - This could also be considered unreadable
  14. 02:58:599 - You miss a downbeat with a strong bass sample
  15. 03:06:279 (1,2) - They touch :(
  16. 03:10:119 (1) - Make mep not spinners :?
Topic Starter
Battle
Replyyyyyyy

Hathz wrote:

Greetings, traveller~
Thank you for stopping by my modding queue~

[General]
  1. Oh god HanzeR streams
  2. 02:41:079 - This part of the song is in my opinion the "climax" but you mostly mapped it very calmly, it even has kiai time (most prominent on the highest difficulties) there really isn't much to map tho :/ mapping the background instead of the obvious held notes really,really doesn't make much sense
  3. Difficulties feel too similar to eachother Cuz mapping style .3. plus you really don't want notes be the same on higher/lower diffs since complex beats and etc are added so ya
  4. Down the difficulty we go, the less drain time and more breaks there are. Map out the parts to be the same across all difficulties. Lower diffs should have more breaks, this is to let newer players play maps that are long (3 minutes is considered pretty long) without overexerting themselves or somthing

Here have a wall of text!

[Cultured]
  1. This diff name :P
  2. 00:20:679 (1,2) - How about this: place these where 00:20:199 (1,2) - these two are, you get a back-and-forth motion which matches the drums I did something like that, I rotated the thing so that it's around the area, and will be back and forth
  3. 00:24:519 (1) - Shorten slider and add a circle on the strong beat at the white tick (apply to similar cases) k
  4. 00:27:639 (3,4,5,6) - Even number of objects in a "stream", not a fan of those personally since I'm a singletapper and this shit confuses me where I have to end the stream on the other finger lol, but do as you like (more cases of that in this diff) lol I think it should be fine, considering this should be the most challenging difficulty, I usually just stop overthinking it when I'm streaming and I can usually hit the stream lol
  5. 00:34:599 (1,2,3,4,5) - Instead of overlapping I think you should do it like here 01:43:719 (1,2,3,4,5,6,7,8) - k so for this one, the reason I mapped the later one differently is because the entire lyric "around the world" is said not just cut off like all the others ones, so I made it a circle to be like the world and made it very clear
  6. 00:51:879 (1,2,3,4) - A slider would fit here instead changed
  7. 01:00:519 (3) - This is mapped to nothing removed
  8. 01:02:439 (6) - Same for this (assuming you are following vocals otherwise switching to the piano-or-whatever-it-is for that one moment is not gud) Well, my reasoning for doing this is because the highest difficulties in the mapset usually try to map every single beat, usually favoring the harder beat but the more playtime = more fun in my opinion
  9. 01:09:159 (4) - Longer slider (as in time, not shape)? - Like this one 01:12:999 (3) - Nah, for here it end shorter than what is mentioned so that way the player can hit the vocals on the next beat thing, I don't exactly know why i didn't do that for the thing mentioned, but it adds variety because no one wants to do things that are repetivie, that just gets too boring to play ;-;
  10. 01:11:079 (7) - ^ ^
  11. 01:27:399 (1,2,3,4,5,6,7) - This sharp turn is an overkill IMO I think that the sharp turn makes this spaced stream FAR easier to hit then the other way I was trying to do it so I'll keep it
  12. 01:43:239 (7,1,2,3,4,5,6,7,8) - Maybe put a jump between the slider and where the circles start I'll add the jump to emphsize the beat
  13. 01:54:759 (1,2) - These sliders don't properly capture the melody I feel I kinda feel like it does properly capture the feel, as these two sliders are in a spot where the music goes from low - high - low notes make it so that there's more of a distinct feelingto them imo
  14. 01:58:599 (1) - Eh I don't know about two repeats on this, it doesn't fit in with the other patterns there fixed
  15. 02:11:079 (2,3) - Larger jumps ^
  16. 02:19:239 (1,2,3) - Triangle like 02:18:519 (1,2,3) - this nah, the vocals are fading so there isn't really a reason to make it llike the previous things
  17. 02:21:039 (1,2,3,1,2,3,1,2,3) - https://i.ppy.sh/d533ed22527bda0dbdc0eb ... 372e676966 I can't play this so no advice I can give This is real fun to play
  18. 02:30:279 (2) - NC? A two combo thing kinda looks crusty, and besides I've seen 4 stars maps with circles under sliders that are hard to hit in double time so this should be fine
  19. 02:33:639 (1,2,3) - Should follow vocals instead of rhythm don't just randomly switch from 02:30:999 (1,2,3,4,5) - these to rhythm Again, I want to stress the best parts of the music (the best in my opinions) while making sure that player gets to fully experience all the beats the music has to offer
  20. 02:35:559 (1,2,3,1,2,3,1,2) - Same for these ^
  21. 02:54:759 (1,2,3,1,2,3,1,2) - I'd give you another cool image but I ran out :) I'm pointing these out cause the difficulty is out of proportion compared to the whole map, like that last kiai section is not even worth 3.0 stars I think I made it easier to play now lol
Kinda unique map, not a fan of it personally though. I like the song, was pretty popular here when it first came out.

[Insane]
  1. Very similar to Cultured, so might want to grab a few points from there where they apply
  2. 00:22:479 (1,2,3) - Patterns like this. Remove the circle and start the sliders on the white tick (like you do here 00:26:439 (3,4,1) - ) I really like these patterns, mostly because I mapped this like at a different time of the day than the rest, so it has extremely unique things that aren't in the other diffs like this
  3. 01:17:319 (1) - Don't overlap this with the slider, it looks like they're 1/4 of a beat apart Stacked
  4. 01:26:199 (1) - ^ ^
  5. 01:27:399 (1,2,3,4) - Stream instead? I think it should be fine
  6. 01:28:239 (5) - Also to me this sounds like it should be moved back to the red tick Okay so when I moved it to the red it it sounds awkward because there is still one more beat on the blue tick so I'm going to keep it on the blue since it's the last note before the pause that's covered by the stream
  7. 01:32:679 (1,2) - How about a swaying motion like this the way I have it set up, P A N sliders don't really feel like the would fit, especially with 3 going the same direction and I don't like that kinda thing when I map lol
  8. 01:40:839 (3) - Single circle instead of a slider, accentuates the "woo" sound and the slider 01:41:319 (4) - here, also there's not really any sound you wanna hold here I really like how the woo sound goes along the whole like right after another thing going on, and besides it's kinda awkward to make a variation here since I haven't done it much for this pattern, and leaving a pause kinda just sounds off, so yeah, sliders fill the dead space
  9. 01:44:199 (2) - Remove circle and add 01:43:719 (1) - one repeat I guess it wouldn't hurt to change this
  10. 02:54:759 (1,2,3,4) - The melody there might fit better to short repeat sliders changed two to repeat sliders
  11. 03:12:039 (1,2,3,4,5) - The repeat sliders make those in-between sliders end up starting on blue ticks which is not so good I break here every time
  12. 03:15:879 (6) - End the stream here. Delete 03:15:999 (7) - this circle. Move the 03:16:239 (1,2,3,4) - sliders over so they start either on white or red ticks because currently this is bad :( I kinda disagree with this since removing this adds just a random pause that's only their for that one single spot while everything else has a constant low bpm stream
  13. 03:18:639 (6,7,1) - And move this too, don't end these sliders on white/red ticks I usually don't do this but I made the ends have a finish hitsound so I think it should be okay?

[Hard]
  1. 00:30:039 (4) - Is this manual stack or just a misplaced object? lol I map mapsets in a day so they have similar designs so yeah it was kinda both .3.
  2. 01:28:119 (4,1) - Looks like they are 1/4 apart, the NC does not help IMO NC should be enough
  3. 01:39:879 (4,1) - They are touching :(
  4. 02:04:359 (1,1) - Large jump for a hard, also why not use a slider like this 02:02:439 (5) - to map that melody
  5. 02:07:719 (1,1) - Large jump again (these are insane-level jumps IMHO) Using this line to cover thing above as well, and as well as all the up arrows around this comment, it is a low bpm song either way. A song with let's say 200 bpm with slightly smaller jumps are equally as hard to play in my opinion, and hard should start getting players ready for insane (slow bpm jumps - > high bpm jumps and onwards) so that's my reasoning toward that
  6. 02:27:399 (1,1) - ^
  7. 02:28:839 (5,1,1) - ^
  8. 02:31:719 (1,2,3) - ^
  9. 02:35:079 (2,3) - ^
  10. 02:36:279 (1,2) - ^
  11. 02:37:239 (1,2) - ^
  12. 02:38:679 (1,1,1,1) - ^
  13. 02:36:519 (2,2) - They are touching :( fiiiiixed
[Normal+]
  1. 00:12:519 (1,1) - Spacing is too big (there's some smaller inconsistencies that I've found but I'm not going to spam them in the post, recheck them yourself :) ) there's a slider multiplier slowing thing here, sooooooo
  2. 00:28:359 (3) - Ends on strong beat/white tick, strongly suggest to avoid this in anything below Hard I always find that 1/1 sliders have the special privilege to get away with this, since they hit two strong beats (sometimes) and yeah
  3. 00:21:879 - Unmapped sound sample Sliders are in these, and normals add on the limited beats that were mapped on easy-s so I think it's okay ish
  4. 00:37:239 - ^
  5. 00:41:079 - ^
  6. 00:44:199 (1,2) - Swap these in time so you don't have the slider end on a white tick again I guess
  7. 00:48:279 (1,1) - You may want to leave some more recovery time after this spinner
  8. 01:52:839 (1) - I'd just remove this and extend the spinner to fill it's place, or you definitely need more recovery time after the spinner but this is the exact same amount of time as ^ (1/1 rest to recover)
  9. 02:24:519 - Unmapped vocals here fixed
  10. 02:28:359 - Star a slider here to go along with "miiiiiiss-" lyrics special slider privilegessssss
  11. 02:30:999 (2) - This is a really bad slider, you miss a vocal sample here 02:31:479 - and the repeat arrow is on a downbeat/white tick where there should be a clickable circle/another slider again, ideally this was going to be a normal, so there ARE limitations on what I should be doing, there's no reason to map almost every single thing while making it still easy-ish, that's what Hard's job is
  12. 02:40:359 (2,3) - Hard to read the stack on normal, also spacing. Slider. Multiplier. On the other note the stack on the normal should be kinda more excusable since there's an easy, and it's labeled as a Normal+ since it' obviously harder than a normal normal
  13. 02:46:359 (2,3,4) - This could also be considered unreadable ^
  14. 02:58:599 - You miss a downbeat with a strong bass sample That one long explanation of making diff not too easy or too hard etc.
  15. 03:06:279 (1,2) - They touch :( fixed
  16. 03:10:119 (1) - Make mep not spinners :? fine ;-;


Thanks for modding~
-Makishima S-
Greetings [-Deemo-],

Here is M4M, sorry for delay, wish it will help! If you have truble with image links, contact me please, thank you.
Not my music taste tho so it's hard for me to fix object placement without colliding with your mind, forgive me but i will skip visual case.

Easy

Timing
Uninherited point @ 00:09:639 - remove kiai
Inherited point @ 00:09:639 - unrankable issue, you can put inherited point with uninherited at same place only to change slider speed (please check Ranking Criteria), everything else can be changed with uninherited timing section, this point doesn't have changed slider speed
(AiMod) Kiai problem @ 00:21:159 - can be fixed with removing kiai on uninherited point at the start
(AiMod) Kiai problem @ 01:45:639 - it is rankable (by ranking criteria), i see here point of breaking kiai in moment when music gets silent, no change unless you want to fix it, than toggle Kiai @ 01:43:719
Inherited point @ 00:19:959 - can be moved into 00:20:119
Inherited point @ 01:14:919 - move to 01:22:599
(Unused) Inherited point @ 01:52:359 - remove or move to 01:49:719
Inherited point @ 01:52:839 - move to 01:53:319
Inherited point @ 02:37:479 - remove or move to 02:40:839
Inherited point @ 02:41:079 - move to 02:41:319

Mapping

01:22:599 (1,2,3,1,2) - In my opinion, you can make this part follow vocal, for easy difficulty it will be most effective
02:35:319 (1) - make it shorter up to 02:38:919
02:39:399 - 02:40:839 - can be mapped, up to you, spinner in this moment imo doesn't work

Normal +

Timing
Uninherited point @ 00:09:639 - remove kiai
(AiMod) Kiai problem @ 00:21:159 - can be fixed with removing kiai on uninherited point at the start
(AiMod) Kiai problem @ 01:45:639 - it is rankable (by ranking criteria), i see here point of breaking kiai in moment when music gets silent, no change unless you want to fix it, than toggle Kiai @ 01:43:719
(Unused) Inherited point @ 00:19:959 - remove or move into 00:19:479
Inherited point @ 01:14:919 - move to 01:22:599
Inherited point @ 02:37:479 - remove or move to either 02:37:239 or 02:39:399

Mapping

00:14:679 (2) - Consider removing
00:16:599 (2) - ^
00:18:519 (2) - ^
00:36:759 (1) - ^
00:54:039 (1) - ^
02:46:599 (3,4) - imo don't stack 4 under 2

Hard

Timing
Uninherited point @ 00:09:639 - remove kiai
(AiMod) Kiai problem @ 00:21:159 - can be fixed with removing kiai on uninherited point at the start
(AiMod) Kiai problem @ 01:45:639 - it is rankable (by ranking criteria), i see here point of breaking kiai in moment when music gets silent, no change unless you want to fix it, than toggle Kiai @ 01:43:719

Mapping

00:14:439 (1,2,3,4) - unnesesery burst imo
00:19:119 (1) - this spinner tho, do you think you can replace it with something else?
00:24:519 (3) - remove or replace, this note is invisible with standard skin ex. http://puu.sh/jSzEQ.jpg
00:36:279 (6) - remove or replace, this note is invisible with standard skin ex. http://puu.sh/jSzxL.jpg
01:31:719 (3,4,5) - consistent spacing looks better here, consider making 3-4-5 in same DS insteed if spliting 3 from 4
01:49:599 (1,1,2) - end of spinner and next 2 notes are tricky, tbh i could move a bit spinner end and place note (1) into 01:52:839

Please recheck note placement if it can be made better, i could say there are some hard to see circles on default skin.

This mapset have good way to go into ranked, not perfect yet imo within range of easier diffs and require a bit polishing but it is good.
Please pay attention to timing sections. Kiai at first point in my opinion should not exist, it's more like using it "for fountain" which is unrankable by Ranking Criteria.

Cheers!
Osuology
[Insane]
00:09:639 (1,1,1) - These don't need to be this far from each other
00:22:479 (1,2,3,1) - Hard to play, doesn't match up with music theory either
00:37:839 (1,2,3,1) - Once again
00:42:279 (1,1,1) - The DS between the second and third one is way too high
02:00:039 (1,2,1,2,1,2,1,2) - I don't know about these
02:08:079 (4,1) - That jump is uncalled for imo
03:10:599 (3,4,1) - This is a big no no!

[Cultured]
WEll dets 👌👀👌👀 some good shizz 👌👀 thats some ✔ re✔lly goo👌d shiz👌zle ✔✔✔✔ my niz👌zle ✔✔if i doƽaү somy self 💯 i say so 💯 thats what im talking about right there right there (chorus: ʳᶦᵍʰᵗ ᵗʰᵉʳᵉ) mMMMMᎷМ💯 👌👌 👌НO0ଠOଠOoooᵒᵒᵒᵒᵒ👌 👌 💯 👌 👀 👀 👀
Topic Starter
Battle
Taiga reply

[Taiga] wrote:

Greetings [-Deemo-],

Here is M4M, sorry for delay, wish it will help! If you have truble with image links, contact me please, thank you.
Not my music taste tho so it's hard for me to fix object placement without colliding with your mind, forgive me but i will skip visual case.

Easy

Timing
Uninherited point @ 00:09:639 - remove kiai
Inherited point @ 00:09:639 - unrankable issue, you can put inherited point with uninherited at same place only to change slider speed (please check Ranking Criteria), everything else can be changed with uninherited timing section, this point doesn't have changed slider speed
(AiMod) Kiai problem @ 00:21:159 - can be fixed with removing kiai on uninherited point at the start
(AiMod) Kiai problem @ 01:45:639 - it is rankable (by ranking criteria), i see here point of breaking kiai in moment when music gets silent, no change unless you want to fix it, than toggle Kiai @ 01:43:719 unchanged
Inherited point @ 00:19:959 - can be moved into 00:20:119
Inherited point @ 01:14:919 - move to 01:22:599
(Unused) Inherited point @ 01:52:359 - remove or move to 01:49:719
Inherited point @ 01:52:839 - move to 01:53:319
Inherited point @ 02:37:479 - remove or move to 02:40:839
Inherited point @ 02:41:079 - move to 02:41:319

Mapping

01:22:599 (1,2,3,1,2) - In my opinion, you can make this part follow vocal, for easy difficulty it will be most effective I don't really know how to map the vocals while making it easy so I didn't
02:35:319 (1) - make it shorter up to 02:38:919
02:39:399 - 02:40:839 - can be mapped, up to you, spinner in this moment imo doesn't work

Normal +

Timing
Uninherited point @ 00:09:639 - remove kiai
(AiMod) Kiai problem @ 00:21:159 - can be fixed with removing kiai on uninherited point at the start
(AiMod) Kiai problem @ 01:45:639 - it is rankable (by ranking criteria), i see here point of breaking kiai in moment when music gets silent, no change unless you want to fix it, than toggle Kiai @ 01:43:719
(Unused) Inherited point @ 00:19:959 - remove or move into 00:19:479
Inherited point @ 01:14:919 - move to 01:22:599
Inherited point @ 02:37:479 - remove or move to either 02:37:239 or 02:39:399

Mapping

00:14:679 (2) - Consider removing I like it
00:16:599 (2) - ^ ^
00:18:519 (2) - ^ ^
00:36:759 (1) - ^ ^
00:54:039 (1) - ^ ^
02:46:599 (3,4) - imo don't stack 4 under 2

Hard

Timing
Uninherited point @ 00:09:639 - remove kiai
(AiMod) Kiai problem @ 00:21:159 - can be fixed with removing kiai on uninherited point at the start
(AiMod) Kiai problem @ 01:45:639 - it is rankable (by ranking criteria), i see here point of breaking kiai in moment when music gets silent, no change unless you want to fix it, than toggle Kiai @ 01:43:719

Mapping

00:14:439 (1,2,3,4) - unnesesery burst imo I think it works
00:19:119 (1) - this spinner tho, do you think you can replace it with something else? I put the spinner there because there's that one like "calm" part around that area, and in the higher diffs it's just a slider so I think it should be fine
00:24:519 (3) - remove or replace, this note is invisible with standard skin ex. http://puu.sh/jSzEQ.jpg
00:36:279 (6) - remove or replace, this note is invisible with standard skin ex. http://puu.sh/jSzxL.jpg
01:31:719 (3,4,5) - consistent spacing looks better here, consider making 3-4-5 in same DS insteed if spliting 3 from 4
01:49:599 (1,1,2) - end of spinner and next 2 notes are tricky, tbh i could move a bit spinner end and place note (1) into 01:52:839

Please recheck note placement if it can be made better, i could say there are some hard to see circles on default skin.

This mapset have good way to go into ranked, not perfect yet imo within range of easier diffs and require a bit polishing but it is good.
Please pay attention to timing sections. Kiai at first point in my opinion should not exist, it's more like using it "for fountain" which is unrankable by Ranking Criteria. Yeah, my bad for having a kiai time on the uninherited point (I have no idea how it got there lol)

Cheers!

Osuology reply

Osuology wrote:

[Insane]
00:09:639 (1,1,1) - These don't need to be this far from each other I made it so 00:11:559 (1) - is hit on the other end so this should solve it?
00:22:479 (1,2,3,1) - Hard to play, doesn't match up with music theory either I liked it, and it's basically just a bunch of single taps anyways so I don't seem much of a problem
00:37:839 (1,2,3,1) - Once again ^
00:42:279 (1,1,1) - The DS between the second and third one is way too high
02:00:039 (1,2,1,2,1,2,1,2) - I don't know about these
02:08:079 (4,1) - That jump is uncalled for imo
03:10:599 (3,4,1) - This is a big no no! fixish?

[Cultured]
WEll dets 👌👀👌👀 some good shizz 👌👀 thats some ✔ re✔lly goo👌d shiz👌zle ✔✔✔✔ my niz👌zle ✔✔if i doƽaү somy self 💯 i say so 💯 thats what im talking about right there right there (chorus: ʳᶦᵍʰᵗ ᵗʰᵉʳᵉ) mMMMMᎷМ💯 👌👌 👌НO0ଠOଠOoooᵒᵒᵒᵒᵒ👌 👌 💯 👌 👀 👀 👀[/color]

No comment = Fixed~ (comments on some mean fixed to an extent but they aren't a different color soooo)

Thanks for modding~
HappyRocket88
(ノ◕ヮ◕)ノ*:・゚✧
[General]
  1. I'm nout sure if the size of your bg file is allowed to Ranking Crteria. In my opinion, It should be re-sized to 1366x768. Click here to download it.
  2. Uncheck Letterbox during breaks option in all the diffs because as long as you don't have storyboard, there's no need to have it on.
  3. As you don't have info on your tags, consider adding these ones. I must clasify I found out the info here and here:
    1. Hugo Pierre Leclercq: because it is the real name of the producer.
    2. mash-up: because it is a mix of many other songs styles. This is the proper way to type it, please.
    3. Ableton Live: because it was the program it was made.
    4. Novation Launchpad: because it was the software it was playing by.
  4. 01:45:639 - 01:49:479 Is this four seconds kiai time really need? I'd rather go to set the whole kiai starting from here 01:30:279 and ending on 01:49:479
  5. I'm not pretty sure but jumping from 1.28 stars Easy to 2.50 Normal+ is a bit high for beginners. I'd suggest you to add a normal from 1.60 ~ 2.20 stars.
[Easy]

Please. Make sure if these things:
  1. Set the SAME volumen of • point and • point because there's no reason of changing the volumen here.
  2. Uncheck Kiai Mode of the • point. I wonder why you did this. :cry:
  3. Check that both points have the SAME sample set. It could be Sample N or Sample S:C1.
  4. It would look something like this when you apply all the suggestions.



DO THIS AMONG THE OTHER DIFFS TOO

Reduce HP, OD and AR -1 because the diff and according to the patterns you have, this diff is easier that it seems.

You should avoid placing circles inmediately when a spinners end. The reason is that, for beginners, the spinner is the most difficult element to pass and adding a note after a spinner, it will definitely mislead them. Here the guide which explains it. So please, fix this things. I append a list of some of them:
  1. 00:48:279 (1,1)
  2. 01:28:599 (1,1)
  3. 01:28:599 (1,1)
  4. 02:20:439 (1,1)
  5. 02:35:319 (1,1)
  6. 03:10:359 (1,1)
  7. 03:21:399 (1,1) This one is like: "fuck you all noobs. Keep spinning"
Digging in the NC Combo Colors, you managed a two measures big ticks for NC'ing and keeping that in mind, I found out some things you should take care to don't confuse players:
  1. 00:09:639 (1,1,1) I don't find any sense by setting these three circles as NC.
  2. 00:13:959 (2) same here, why then this object doesn't have NC?
  3. All the following objects should have NC: 00:25:479 (3) - 00:31:719 (3) - 00:37:479 (1) - 00:43:719 (2) - 01:46:119 (2) - 02:32:679 (2) - 03:04:839 (2)
  4. All the following objects should have Removing NC: 00:25:959 (1) - 00:29:319 (1) - 00:33:159 (1) - 00:36:039 (1) - 00:41:319 (1) - 00:45:639 (1) - 01:03:399 (1) - 01:25:959 (1) - 01:43:719 (1) - 01:48:999 (1) - 02:30:279 (1) - 02:35:079 (1) - 03:02:439 (1) - 03:06:759 (1) - 03:09:159 (1)
Acconrding to flow/aesthetic/rthymn, there are several issues than can be fixed to improve the visual look of the flows:
  1. 00:09:639 (1,1) This blanket can be improved.
  2. 00:21:639 (1,2) What a anti-jump here! This rarely seen in the Easy diffs, so what about this then?
  3. 00:23:079 (2,3) ^. Remember to fix this blanket then.
  4. 00:29:799 (2,3) This looks ugly despite it keep the same DS, so please, fix this the flow. Try something more intuitive.
  5. 00:31:719 (3,1) ^ this
  6. 00:36:039 (1,2) The rthymn here doesn't flow good and 1/1 slider with a reverse doesn't fit either. I'd rather go for something like this.
  7. 00:48:279 (1) I highly suggest to make start this spinner here 00:48:039 for emphasizing the sound.
  8. 00:52:359 (1) You can fix this slider shape. I mean, try something more symmetric.
  9. 01:01:959 (3,1) This blanket isn't perfect though. o.o
  10. 01:30:759 (1,2) ^
  11. 01:22:599 (1,2,3) Bad flow. If beginner players aren't aware of this anti-jump probably they're going to fail it. Try something more intuitive.
  12. 01:33:639 (3) This is very, BUT very confusing, please, what about something more readable? For example
  13. 01:35:559 (1) Here it doesn't flow good too because you're avoiding a strong beat. I'd rather make an emphasis like this.
  14. 01:38:439 (4,1) Another blanket to work on.
  15. 02:06:759 (3) Place it here 232|96 to keep the dioganl follow-notes flow.
  16. 02:35:319 (1) This spinner should end here 02:35:319 (1) to make emphasis in the white tick.
  17. 02:41:319 (1,2) Fix this blanket.
  18. 02:51:879 (2,3) ^
Topic Starter
Battle
reply thing

HappyRocket88 wrote:

(ノ◕ヮ◕)ノ*:・゚✧
[box=][General]
  1. I'm nout sure if the size of your bg file is allowed to Ranking Crteria. In my opinion, It should be re-sized to 1366x768. Click here to download it. I requested a thing at Ringating's queue, the image you put is really grainy ;-;
  2. Uncheck Letterbox during breaks option in all the diffs because as long as you don't have storyboard, there's no need to have it on.
  3. As you don't have info on your tags, consider adding these ones. I must clasify I found out the info here and here:
    1. Hugo Pierre Leclercq: because it is the real name of the producer.
    2. mash-up: because it is a mix of many other songs styles. This is the proper way to type it, please.
    3. Ableton Live: because it was the program it was made.
    4. Novation Launchpad: because it was the software it was playing by.
  4. 01:45:639 - 01:49:479 Is this four seconds kiai time really need? I'd rather go to set the whole kiai starting from here 01:30:279 and ending on 01:49:479
  5. I'm not pretty sure but jumping from 1.28 stars Easy to 2.50 Normal+ is a bit high for beginners. I'd suggest you to add a normal from 1.60 ~ 2.20 stars.
[Easy]

Please. Make sure if these things:
  1. Set the SAME volumen of • point and • point because there's no reason of changing the volumen here. fixed in last mod
  2. Uncheck Kiai Mode of the • point. I wonder why you did this. :cry:
  3. Check that both points have the SAME sample set. It could be Sample N or Sample S:C1.
  4. It would look something like this when you apply all the suggestions.



DO THIS AMONG THE OTHER DIFFS TOO

Reduce HP, OD and AR -1 because the diff and according to the patterns you have, this diff is easier that it seems.

You should avoid placing circles inmediately when a spinners end. The reason is that, for beginners, the spinner is the most difficult element to pass and adding a note after a spinner, it will definitely mislead them. Here the guide which explains it. So please, fix this things. I append a list of some of them:
  1. 00:48:279 (1,1)
  2. 01:28:599 (1,1)
  3. 01:28:599 (1,1)
  4. 02:20:439 (1,1)
  5. 02:35:319 (1,1)
  6. 03:10:359 (1,1)
  7. 03:21:399 (1,1) This one is like: "fuck you all noobs. Keep spinning"
but there's literally nothing else that would make sense for this soooo
Digging in the NC Combo Colors, you managed a two measures big ticks for NC'ing and keeping that in mind, I found out some things you should take care to don't confuse players:
  1. 00:09:639 (1,1,1) I don't find any sense by setting these three circles as NC.
  2. 00:13:959 (2) same here, why then this object doesn't have NC? I'll just put an NC here so I don't have to change ^
  3. All the following objects should have NC: 00:25:479 (3) - 00:31:719 (3) - 00:37:479 (1) - 00:43:719 (2) - 01:46:119 (2) - 02:32:679 (2) - 03:04:839 (2)
  4. All the following objects should have Removing NC: 00:25:959 (1) - 00:29:319 (1) - 00:33:159 (1) - 00:36:039 (1) - 00:41:319 (1) - 00:45:639 (1) - 01:03:399 (1) - 01:25:959 (1) - 01:43:719 (1) - 01:48:999 (1) - 02:30:279 (1) - 02:35:079 (1) - 03:02:439 (1) - 03:06:759 (1) - 03:09:159 (1)
Acconrding to flow/aesthetic/rthymn, there are several issues than can be fixed to improve the visual look of the flows:
  1. 00:09:639 (1,1) This blanket can be improved.
  2. 00:21:639 (1,2) What a anti-jump here! This rarely seen in the Easy diffs, so what about this then? I like the way it is and how can an anti jump exist in easy ._.
  3. 00:23:079 (2,3) ^. Remember to fix this blanket then.
  4. 00:29:799 (2,3) This looks ugly despite it keep the same DS, so please, fix this the flow. Try something more intuitive.
  5. 00:31:719 (3,1) ^ this
  6. 00:36:039 (1,2) The rthymn here doesn't flow good and 1/1 slider with a reverse doesn't fit either. I'd rather go for something like this.
  7. 00:48:279 (1) I highly suggest to make start this spinner here 00:48:039 for emphasizing the sound.
  8. 00:52:359 (1) You can fix this slider shape. I mean, try something more symmetric. I like it
  9. 01:01:959 (3,1) This blanket isn't perfect though. o.o
  10. 01:30:759 (1,2) ^
  11. 01:22:599 (1,2,3) Bad flow. If beginner players aren't aware of this anti-jump probably they're going to fail it. Try something more intuitive. I honestly don't know how anti-jumps can exist in low diffs
  12. 01:33:639 (3) This is very, BUT very confusing, please, what about something more readable? For example
  13. 01:35:559 (1) Here it doesn't flow good too because you're avoiding a strong beat. I'd rather make an emphasis like I avoid using red ticks on easy soooooo (unless it's a spinner no .3.)this.
  14. 01:38:439 (4,1) Another blanket to work on. The thing you highlighted isn't even a blanket .3.
  15. 02:06:759 (3) Place it here 232|96 to keep the dioganl follow-notes flow. Didn't really understand what you meant at ALL but I tried lol so it's semifixed
  16. 02:35:319 (1) This spinner should end here 02:35:319 (1) to make emphasis in the white tick.
  17. 02:41:319 (1,2) Fix this blanket.
  18. 02:51:879 (2,3) ^ looks fine to me
Thanks for modding
Crimmi
Thank you for applying at the #modreqsea. Feel free to ignore or reject any parts of your map that you deem unfit and vice versa.


General (Metadata, Timing, etc.)


_________________________________________________________



  1. The following hitsounds are shorter than 100ms:
    "soft-sliderslide.wav"( 50ms), "soft-slidertick.wav"( 50ms), "normal-sliderslide.wav"( 50ms), "drum-sliderslide.wav"( 50ms), "normal-slidertick.wav"( 50ms), "soft-sliderslide3.wav"( 50ms), drum-slidertick.wav( 50ms), "soft-slidertick3.wav"( 50ms)
  2. The spread is a bit iffy, but check with others to see if it's really okay. And change "Normal+" to just "Normal"
  3. Try an offset of 9650.

Easy



  1. 00:29:319 (5) - Perhaps maybe add an NC here?
  2. 00:36:039 (5) - Add a finish on the repeat.
  3. 00:43:719 (1) - Remove the NC and add it on (2).
  4. 01:27:399 (5) - This part is fine, I just throwing this suggestion out there: [here]
  5. 02:39:399 (x) - Maybe start the kiai here? (Makes sure you apply it to other difficulties as well if this mod is applied.)
  6. 03:02:439 (4,1) - Add NC to (4), Remove NC from (1).
  7. 03:07:239 (5) - Then add a new combo here once you did the one before this.
  8. 03:21:399 (1,1) - Why do you need an extra spinner? The first one ends perfectly but this other one is tacked on for no reason.

Normal



  1. 00:09:639 (1) - This sounds a bit offbeat, maybe have those first few sliders end on the white tick just like in the Easy difficulty?
  2. 00:42:279 (1,2) - This feels to me like that (2) should be at x:8|y:232.
  3. 00:47:559 (3,1) - Suggestion, this is supposed to be a normal, this feels more like a hard.
  4. 01:28:359 (1) - Suggestion.
  5. 01:37:959 (1) - Move this to x:130|y:26.
  6. 02:04:359 (1,2,3,4,1) - Make the spacing consistent for these.

Hard



  1. 00:09:639 (1) - Why are these sliders ending on the blue ticks?
  2. 00:19:119 (1) - This spinner to me is way too short, even for a Hard.
  3. 00:31:719 (3,4) - These two felt awkward to play, even sound awkward imo.
  4. 00:35:319 (4,5) - ^
  5. 00:43:719 (4) - Maybe stack it on (1)?
  6. 01:03:399 (1) - Maybe delete this note and extend the spinner?
  7. 01:27:399 (3) - CTRL+G this slider.
  8. 01:29:079 (1) - Move this to x:312|y:48.
  9. 01:32:679 (2,3) - These again don't fit, especially on the blue ticks.

Honestly, this map could use some more polish, in terms of spacing, hitsounding and new combos but keep it up!
Topic Starter
Battle
Reply~

Crimmi wrote:

Thank you for applying at the #modreqsea. Feel free to ignore or reject any parts of your map that you deem unfit and vice versa.


General (Metadata, Timing, etc.)


_________________________________________________________



  1. The following hitsounds are shorter than 100ms:
    "soft-sliderslide.wav"( 50ms), "soft-slidertick.wav"( 50ms), "normal-sliderslide.wav"( 50ms), "drum-sliderslide.wav"( 50ms), "normal-slidertick.wav"( 50ms), "soft-sliderslide3.wav"( 50ms), drum-slidertick.wav( 50ms), "soft-slidertick3.wav"( 50ms) Idk about this cuz I got the hitsounds from a ranked map, plus these hitsounds are just for silent ticks and sliders so I don't really know if silence should be as long as 100 ms :/
  2. The spread is a bit iffy, but check with others to see if it's really okay. And change "Normal+" to just "Normal"
  3. Try an offset of 9650.

Easy



  1. 00:29:319 (5) - Perhaps maybe add an NC here?
  2. 00:36:039 (5) - Add a finish on the repeat.
  3. 00:43:719 (1) - Remove the NC and add it on (2).
  4. 01:27:399 (5) - This part is fine, I just throwing this suggestion out there: [here]
  5. 02:39:399 (x) - Maybe start the kiai here? (Makes sure you apply it to other difficulties as well if this mod is applied.) I like where the kiai is atm
  6. 03:02:439 (4,1) - Add NC to (4), Remove NC from (1).
  7. 03:07:239 (5) - Then add a new combo here once you did the one before this.
  8. 03:21:399 (1,1) - Why do you need an extra spinner? The first one ends perfectly but this other one is tacked on for no reason. The first spinner is to have the sound be made, then the second one is present until the sound dies down. I'm not sure if songs are supposed to start and end in the same place for all diffs tbh, so if it turns out that it doesn't have to, I'll get rid of the second spinner. So if you check back up on this, please tell me

Normal



  1. 00:09:639 (1) - This sounds a bit offbeat, maybe have those first few sliders end on the white tick just like in the Easy difficulty? Well I would do this, but then the DS gets all messed up and 1.7 is FAR to much of a DS to try to fix with all the spacing so overall everything would get messed up. It's kinda like how the harder diffs end on blue ticks but since blue ticks basically can't be used in Normal, I think it should be fine this way
  2. 00:42:279 (1,2) - This feels to me like that (2) should be at x:8|y:232.
  3. 00:47:559 (3,1) - Suggestion, this is supposed to be a normal, this feels more like a hard. I don't really understand what you're trying to say here, since it kinda implies that it's too hard, so I made the spinner end a white tick earlier for more recovery so hopefully that's what you mean x.x
  4. 01:28:359 (1) - Suggestion.
  5. 01:37:959 (1) - Move this to x:130|y:26. Didn't really know how to put this while keeping DS .3.
  6. 02:04:359 (1,2,3,4,1) - Make the spacing consistent for these. DS wise it's technically consistent, HOWEVER, I did move the things so it should be more consistent looking now~

Hard



  1. 00:09:639 (1) - Why are these sliders ending on the blue ticks? It's to make the "oo" sound more important, as there is three different ones and the transitions between them are sharp imo
  2. 00:19:119 (1) - This spinner to me is way too short, even for a Hard.
  3. 00:31:719 (3,4) - These two felt awkward to play, even sound awkward imo. I think it goes well with the vocals and sounds fine
  4. 00:35:319 (4,5) - ^ ^
  5. 00:43:719 (4) - Maybe stack it on (1)? I like it being an anti jump sorta thing
  6. 01:03:399 (1) - Maybe delete this note and extend the spinner?
  7. 01:27:399 (3) - CTRL+G this slider.
  8. 01:29:079 (1) - Move this to x:312|y:48.
  9. 01:32:679 (2,3) - These again don't fit, especially on the blue ticks. It goes with whole "bi--- -> oh - > woo" thing

Honestly, this map could use some more polish, in terms of spacing, hitsounding and new combos but keep it up!
nazzinoz
Hello :D
This is a mod from your m4m queue:

OH MY GOD, I STARTED MODDING BEFORE Crimmi'S POST :| SOME THING HAS CHANGED o_O
Sorry :(

[General]
I think your map need a lot improvement. Some lines in my mod are real mod, show you my suggestion of some points that can be better, and some are my advices (with examples) for you, based on my experience. However, I haven't had any ranked map, so my opinion can be not the truth, but if you like, just do it. If you want to check these advices, just look at maps ranked in 2015.
  1. The way you use New Combo is so random, not based on phase of music. Normally, ranked map has NC steadily, each big white tick or each 2 big white ticks. (I know why you do it, so don't counter forthwith)
  2. The gap between Easy and Normal+ is big. In Easy, you set a delay of 1 beat between 2 objects, and in normal+, you use 1/2 but still keep the space too far
  3. No need to map from 03:23:799 . A too long spinner, is annoying, especially when there's no music but the sound "ting ting" at multiple of 1000. Just remove the spinner in all diff. And, do not use spinner-spinner in easy and normal diffs
  4. Take a look here: t/208596
[Easy]
  1. Keep Distance Snap when mapping. The song has low BPM, so don't need changing in slider speed and spacing. There is an example for where you don't use it: 02:39:399 (1,2)
  2. Don't use flow break, newbie players could click wrong objects, click on the slidertail, etc. Some example: 00:25:959 (2,3,4) - they might click 00:27:879 (4) instead of 00:27:399 (3), or 01:42:759 (3,4) - they might click at the tail of 01:43:719 (4) instead of the head
  3. Try to make blankets carefully. In easy difficulties, AR is low and every mistake is shown clearly. Avoid this 00:23:079 (2,1): http://puu.sh/k2EFL.png
  4. 00:37:959 (2,3) - Ugly blanket
  5. Don't make some blanket that is too much closer than the other nearby, such as 00:52:359 (1,2,3,1) - . If you want some close blanket, don't use normal blanket right before and right after it
  6. 00:13:479 - Avoid letting strong sound fall at slider ends, especially strong sound at big white ticks. (That's why people can have New Combo at most big white ticks. However, lifting my finger at strong sounds make me feel a bit awkwark)
  7. 00:19:239 (3,1) - A bad flow break. Remap from 00:18:279 can avoid this (and also the ugly blanket 00:16:359 (3,1,2) )
  8. 00:37:959 (2) - Change the it a bit to avoid ugly blanket with 00:40:359 (3) , and make it move wark to give better flow
  9. 00:43:719 (1) - Do you think (248,184) is better?
  10. 01:22:599 (1,2,3) - This will be more beautiful: http://puu.sh/k2FyR.png
  11. 01:26:439 - Don't overrive strong sounds, if you have notice the same at a slider start: 01:24:519
  12. 01:28:599 (1,1) - UNRANKABLE In easy diffs, there must be at least 3 measures (4 big white ticks) recovery after spinning
  13. 01:32:199 (2,3) - Parallel or not parallel? Choose only one
  14. 01:35:559 (1,2) - Too close => ugly. 01:35:559 (1) should be fold more
  15. 01:38:439 (3,1) - Not symmetric
  16. 02:52:839 (3) - Reverse
[Normal+]
Normal is quite like easy, they still need Distance Space, no hard flow break... Their are something Normal has but Easy doesn't such as stacking or faster spinning recovery (2 measures)... However, your difficulty are Normal "+", so you don't need to apply all
  1. 00:19:239 (1,1) - Now you use halfbeat formally, so this kind of spinner (not this spinner, it does not fit the music should start sooner, at 00:19:599
  2. 00:19:479 (1,1) - Too close, unranakble
  3. 00:21:639 (1,2,3) - Ugly distance between two sliders
  4. 00:28:359 (3) - Avoid strong sound at slider tail
  5. 00:48:279 (1) - Start at 00:48:159 , end at 00:49:959 , add a circle at 00:51:879
  6. 01:30:999 (1) - Why NC here?
  7. 01:49:719 (1) - End at 01:53:319
  8. 02:00:999 (1,3) - This overlap is quite hard
  9. 02:04:839 (2,3,4) - Sudden 2-repeats slider is a trap
  10. 02:11:559 - Strong sound missing
  11. 02:19:239 (3,4,1,2,3,4,1,2) - This is hard. With more space, it can be used in insane diffs :v
  12. 03:04:359 (3,4,5) - Bad flow break
  13. 03:13:959 (1,2,3,1,2,3,1,2,3,4,5,1) - A lot of strong sound missing :|
[Hard]
  1. 00:09:639 (1,1) - Fast objects with space are used only in insane and harder diffs
  2. 00:19:119 (1,1) - Too close. There must be at lease 1 measure (2 big ticks) recovery after spinning in hard diffs
  3. 00:23:559 (1,2) - Bad flow
  4. 00:53:799 (5,1) - Swap NC
  5. 01:07:239 - I think loudder hitsound feel good
  6. 01:15:879 (3,4) - Blanket
  7. 01:22:599 (1,2) - Swap
  8. 01:26:919 (2) - remove 01:27:279
  9. 01:27:399 (3) - Reverse
  10. 01:28:119 (4) - End at 01:28:599 and add a circle ar 01:28:839
  11. 02:04:359 (1,1,1) - Don't spam colors for nothing
  12. 02:31:719 (1,2,3) - Too hard. Reduce space
  13. 02:38:679 (1,1,1,1,1) - Spread like insane? Too hard'
  14. 02:41:079 (1,2) - Ugly blanket
  15. 02:57:519 (3) - Make a fold at 02:57:639
  16. 03:03:879 (1) - Do the same thing with 03:01:959 (1,2)
  17. 03:05:079 (4,5) - Seem like 1/4 beat spacing
[Insane]
  1. 125 BPM => AR 8-8.4 please
  2. 00:19:239 (1) - Reverse
  3. 00:22:479 (1) - Strong sound at slider tail? Please move 00:22:959 (3) - to 00:22:479, move 00:22:479 (1,2) to 00:22:599 - then place and add hitsound. It can fit the music better
  4. 00:30:759 - This sound is extremely strong. Don't put in stream
  5. 00:34:599 (1,2,3,4,5) - Too close, look like a stream
  6. 00:37:239 (3) - Reverse
  7. 00:39:159 (3) - Reverse
  8. 00:41:079 (3) - ^
  9. 00:43:719 (1) - I hate this trap
  10. 00:44:919 (3) - Reverse
  11. 01:07:479 (1) - Delete this :|
  12. 01:10:839 (3) - Reverse
  13. 01:12:039 (2) - ^
  14. 01:12:759 (3,1) - Too close, look like 1/4 beat
  15. 01:22:599 (1) - I think it should curve up then down, not down then up like this
  16. 01:36:039 (1,2,3,4,5) - Look like a stream
  17. 01:39:639 (3) - Reverse
  18. 02:00:039 (1,2,1,2,1,2,1,2) - This pattern are using for extra, not insane
  19. 02:32:079 (5) - Reverse
  20. 03:06:039 (4,1,2) - Bad overlap
I can't mod the extra diff :| The spaced stream is too OP for me to FC the diff :|

So, that's my mod. Hope that helps.
Good luck!
Yahuri
Hello, M4M~

Easy
00:20:210 - maybe add a drum sound here?
00:23:090 (2) - suggestion: you could also not curve this one up so that it doesnt go up to the previous slider
00:37:490 (1,2) - blanket just slightly off
00:54:290 (2,1) - the spacing during the sliders is bigger than the spacing at the ends of the sliders
01:01:970 (3,4) - blanket
02:08:690 (1,2) - 2 isn't centered, the ends of 1 are different distances away from the outline of 2
02:30:290 (4,1) - blanket
02:39:410 (1,2,1) - DS make consistent
02:41:330 (1,2) - blanket
02:49:010 (3,1) - blanket
03:02:450 (1,3) - 3 blanketing 1?
-you have really long spinner times. that just gets tiring, especially for beginners.

Normal
00:56:210 (3,4) - blanket
00:54:290 - 00:56:210 - 00:58:130 - theres this repeating phrase in these sections. I would recommend switching the NCs to there.
01:37:010 (3) - 01:37:970 (1) try avoiding making these too close to each other, you can also try stacking purple 1 with tan 2
02:01:010 (1,2,3) - someone is probably gonna misread this pattern
03:07:490 (3,1) - i feel that these are a little too close to each other

Hard
00:13:130 - i think this part of the slider sticks out too much to perfectly blanket the previous slider.
00:35:330 (4,5) - this looks a little awkward because the distance spacing isn't consistent with places like 00:32:210 (4,1)
01:31:730 (3,1) - might look better if you move these just a little further apart (i'd say move 1 up)
01:32:690 (2,3) - same deal as00:35:330 (4,5)
01:40:370 (1,2) - style doesnt really feel consistent
02:31:730 (1,2,3) - this caught me off guard, DS
02:01:010 - 02:31:010 - i liked this part, it was fun :3

Insane
00:13:970 (5) - 00:14:690 (2) - try spacing these out a little bit
00:26:930 (1) - perhaps you could curve this up more?
00:41:090 (3,4) - blanket and stack 00:42:290 (1) - might look nicer
01:26:210 (1,4) - make distance between these two same as these two? 01:26:450 (2,5)
02:17:090 (4) - i feel like this one kinda sticks out from the fan, decrease spacing a bit
02:52:370 (1,2) - blanket

Cultured
00:09:650 (1,1,1) - this just looks augh to me, spacing between between sliders could be fixed.
00:23:090 (1,2) - blanket?
00:29:090 (2) - maybe you could put this directly on top of tan 1
00:43:730 (1) - this feels unsettling to me....maybe you could make the angle less steep?
00:58:370 (1) - stack?

Good luck!
Doormat
Hello, from my modding queue. Sorry this took a while; I had some personal things to take care of first.

Haven’t really modded this genre of music before, but it was definitely interesting :)

Difficulties looked at: Easy, Normal, Hard, Insane, Cultured
  • - bolded difficulties are the ones that I modded
General

- I don’t know if it’s just me, but the offset seems a little off – it feels like it’s coming in early by a little bit. Try adjusting the offset by -25 (e.g. red uninherited timing point should start at 9625)

Easy

00:35:090 (4) – Consider making this slider parallel to 00:33:650 (3), maybe?
02:45:650 (3) – I think you can make this slider less curvy so that it better blankets 02:43:730 (2)

Normal

00:33:890 (3) – Rotate by 6 degrees counter-clockwise from the selection centre so that it’s parallel with 00:33:170 (2)
00:54:050 (1) – I think the new combo should start at 00:53:810 (4) instead
01:22:850 (2) – I think making this into a 1/2 repeat slider like you did with 01:23:810 (4) will fit the rhythm more
01:49:730 (1) – I think this spinner should end at 01:51:410. As this is a normal difficulty, you’re not giving the player a lot of time to recover from the spinner to the slider in my opinion
02:11:330 (2) – Start the new combo here instead
02:15:410 (3) – Start the new combo here instead
02:24:050 (3) – I think you should start a new combo here
02:25:250 (1) – Move the new combo from here to 02:26:210 (3)
02:27:170 (1) – Move the new combo from here to 02:27:890 (3)
02:28:850 (1) – Move the new combo from here to 02:29:810 (3)
02:35:330 (1) – Move the new combo from here to 02:35:570 (2)
03:17:330 (1) – Move the new combo from here to 03:17:810 (2)

Hard

00:18:290 (4,5,6) – I think you should make this pattern similar to 00:14:450 (1,2,3,4,5) for consistency
00:54:290 (1) – Move the new combo so that it starts at 00:53:810 (5)
00:56:210 (1) – Move the new combo so that it starts at 00:55:730 (4)
00:58:610 (1) – Move the new combo so that it starts at 00:57:650 (4)
00:59:570 (4) – I think you should start a new combo here
01:01:010 (1) – Move the new combo so that it starts at 01:01:490 (2)
02:32:090 (2) – I think reversing this (Ctrl + G) will give this part better flow

Insane

00:30:170 (1,2,3) – I think you should space these out rather than stack them since there’s a pretty long burst that follows this
02:00:050 (1,2,1,2,1,2,1,2,1) – I think this pattern is a little bit overkill; consider making it more stream-like (e.g. 02:02:450 (4,5,6,7,1)), or make the doubles into 1/4 sliders instead?
02:43:970 (1) – I think reversing this (Ctrl +G ) will give this part better flow
02:44:690 (2) – ^
03:02:450 (1) – I think you should shorten this slider so that it ends at 03:02:930
03:04:370 (1) – Similar situation to the above; shorten this slider so that it ends at 03:04:850
03:06:290 (1) – Similar situation to the above; shorten this slider so that it ends at 03:06:770

Cultured

00:47:330 (2,3,1,2,1,2,1) – I think this pattern is overdoing it; consider making it more stream-like or you can change the doubles into a 1/4 slider
01:00:770 – I think you missed a beat here. Consider putting in a note?
01:02:690 – Again, I think you missed a beat here. Consider putting in a note or making 01:02:450 (6) a 1/2 slider
01:53:810 (3,4,5,6,7,8,9,10) – Again, I think this pattern is overdoing it; consider making it more stream-like instead or you can change the doubles into a 1/4 slider
01:55:250 (1,2,3,4,5,6,7,8,9) – ^
01:57:170 (1,2,3,4,5,6) – ^
01:59:090 (1,2,3,4,5,6,7,8) – ^
02:26:330 (1,2,3,4,5,6) – ^
02:29:210 (6,7,8,9,10) – ^
02:56:690 (1,2,3,4,5,6,7) – ^
03:11:090 (5,6,7,8) – ^
03:12:050 (2,3,4,5,6,7) – ^
03:14:930 (5,6,7,8) – ^
03:15:890 (3,4,5,6,7,8,9,10) – ^
02:21:050 (1,2,3,1,2,3,1,2,3) – In my opinion, these are too clumped together that it can be a little difficult to read. Consider spacing these triangles out more

--
In my honest opinion, this mapset needs a bit more work, but it’s definitely rankable ;)
Hope this helps!
Topic Starter
Battle
noz

noz1995 wrote:

Hello :D
This is a mod from your m4m queue:

OH MY GOD, I STARTED MODDING BEFORE Crimmi'S POST :| SOME THING HAS CHANGED o_O
Sorry :(

[General]
I think your map need a lot improvement. Some lines in my mod are real mod, show you my suggestion of some points that can be better, and some are my advices (with examples) for you, based on my experience. However, I haven't had any ranked map, so my opinion can be not the truth, but if you like, just do it. If you want to check these advices, just look at maps ranked in 2015. That's mostly why I'm trying to focus on mods on the lower diffs, because I'm not very good at making them x.x
  1. The way you use New Combo is so random, not based on phase of music. Normally, ranked map has NC steadily, each big white tick or each 2 big white ticks. (I know why you do it, so don't counter forthwith)
  2. The gap between Easy and Normal+ is big. In Easy, you set a delay of 1 beat between 2 objects, and in normal+, you use 1/2 but still keep the space too far
  3. No need to map from 03:23:799 . A too long spinner, is annoying, especially when there's no music but the sound "ting ting" at multiple of 1000. Just remove the spinner in all diff. And, do not use spinner-spinner in easy and normal diffs
  4. Take a look here: t/208596 I kinda like the slider shapes that I have right now lol
[Easy]

  • I basically re-mapped it
  1. Keep Distance Snap when mapping. The song has low BPM, so don't need changing in slider speed and spacing. There is an example for where you don't use it: 02:39:399 (1,2)
  2. Don't use flow break, newbie players could click wrong objects, click on the slidertail, etc. Some example: 00:25:959 (2,3,4) - they might click 00:27:879 (4) instead of 00:27:399 (3), or 01:42:759 (3,4) - they might click at the tail of 01:43:719 (4) instead of the head
  3. Try to make blankets carefully. In easy difficulties, AR is low and every mistake is shown clearly. Avoid this 00:23:079 (2,1): http://puu.sh/k2EFL.png
  4. 00:37:959 (2,3) - Ugly blanket
  5. Don't make some blanket that is too much closer than the other nearby, such as 00:52:359 (1,2,3,1) - . If you want some close blanket, don't use normal blanket right before and right after it
  6. 00:13:479 - Avoid letting strong sound fall at slider ends, especially strong sound at big white ticks. (That's why people can have New Combo at most big white ticks. However, lifting my finger at strong sounds make me feel a bit awk)
  7. 00:19:239 (3,1) - A bad flow break. Remap from 00:18:279 can avoid this (and also the ugly blanket 00:16:359 (3,1,2) )
  8. 00:37:959 (2) - Change the it a bit to avoid ugly blanket with 00:40:359 (3) , and make it move wark to give better flow
  9. 00:43:719 (1) - Do you think (248,184) is better?
  10. 01:22:599 (1,2,3) - This will be more beautiful: http://puu.sh/k2FyR.png
  11. 01:26:439 - Don't overrive strong sounds, if you have notice the same at a slider start: 01:24:519
  12. 01:28:599 (1,1) - UNRANKABLE In easy diffs, there must be at least 3 measures (4 big white ticks) recovery after spinning
  13. 01:32:199 (2,3) - Parallel or not parallel? Choose only one
  14. 01:35:559 (1,2) - Too close => ugly. 01:35:559 (1) should be fold more
  15. 01:38:439 (3,1) - Not symmetric
  16. 02:52:839 (3) - Reverse
[Normal+]
Normal is quite like easy, they still need Distance Space, no hard flow break... Their are something Normal has but Easy doesn't such as stacking or faster spinning recovery (2 measures)... However, your difficulty are Normal "+", so you don't need to apply all
  1. 00:19:239 (1,1) - Now you use halfbeat formally, so this kind of spinner (not this spinner, it does not fit the music should start sooner, at 00:19:599 This ties in with the next one, so basically I removed the note before the slider, placed the spinner in it's place, and ended it two white ticks before the slider
  2. 00:19:479 (1,1) - Too close, unranakble
  3. 00:21:639 (1,2,3) - Ugly distance between two sliders I like the way it looks soz
  4. 00:28:359 (3) - Avoid strong sound at slider tail
  5. 00:48:279 (1) - Start at 00:48:159 , end at 00:49:959 , add a circle at 00:51:879
  6. 01:30:999 (1) - Why NC here?
  7. 01:49:719 (1) - End at 01:53:319 Changed where it ended
  8. 02:00:999 (1,3) - This overlap is quite hard I think it's fine
  9. 02:04:839 (2,3,4) - Sudden 2-repeats slider is a trap
  10. 02:11:559 - Strong sound missing
  11. 02:19:239 (3,4,1,2,3,4,1,2) - This is hard. With more space, it can be used in insane diffs :v But it's not spaced :v
  12. 03:04:359 (3,4,5) - Bad flow break
  13. 03:13:959 (1,2,3,1,2,3,1,2,3,4,5,1) - A lot of strong sound missing :| eh
[Hard]
  1. 00:09:639 (1,1) - Fast objects with space are used only in insane and harder diffs But this is a hard, and I'm starting to see a lot more hards with pretty complex patterns
  2. 00:19:119 (1,1) - Too close. There must be at lease 1 measure (2 big ticks) recovery after spinning in hard diffs
  3. 00:23:559 (1,2) - Bad flow it's fine
  4. 00:53:799 (5,1) - Swap NC
  5. 01:07:239 - I think loudder hitsound feel good
  6. 01:15:879 (3,4) - Blanket naw
  7. 01:22:599 (1,2) - Swap
  8. 01:26:919 (2) - remove 01:27:279 doesn't sound right
  9. 01:27:399 (3) - Reverse ^
  10. 01:28:119 (4) - End at 01:28:599 and add a circle ar 01:28:839 Doing that makes the slider stop on a place where there's absolutely nothing going on
  11. 02:04:359 (1,1,1) - Don't spam colors for nothing A bunch of notes with really different DS
  12. 02:31:719 (1,2,3) - Too hard. Reduce space
  13. 02:38:679 (1,1,1,1,1) - Spread like insane? Too hard' it's hard tho .3.
  14. 02:41:079 (1,2) - Ugly blanket It's not supposed to be one
  15. 02:57:519 (3) - Make a fold at 02:57:639 ?
  16. 03:03:879 (1) - Do the same thing with 03:01:959 (1,2) no thanks
  17. 03:05:079 (4,5) - Seem like 1/4 beat spacing
[Insane]
  1. 125 BPM => AR 8-8.4 please That requires a re-map
  2. 00:19:239 (1) - Reverse
  3. 00:22:479 (1) - Strong sound at slider tail? Please move 00:22:959 (3) - to 00:22:479, move 00:22:479 (1,2) to 00:22:599 - then place and add hitsound. It can fit the music better I like it
  4. 00:30:759 - This sound is extremely strong. Don't put in stream I like it
  5. 00:34:599 (1,2,3,4,5) - Too close, look like a stream It is NC'd
  6. 00:37:239 (3) - Reverse y
  7. 00:39:159 (3) - Reverse ^
  8. 00:41:079 (3) - ^ ^
  9. 00:43:719 (1) - I hate this trap ._.
  10. 00:44:919 (3) - Reverse y
  11. 01:07:479 (1) - Delete this :|
  12. 01:10:839 (3) - Reverse y
  13. 01:12:039 (2) - ^ ^
  14. 01:12:759 (3,1) - Too close, look like 1/4 beat It's NC'd
  15. 01:22:599 (1) - I think it should curve up then down, not down then up like this
  16. 01:36:039 (1,2,3,4,5) - Look like a stream NC'd means different things are happening
  17. 01:39:639 (3) - Reverse y
  18. 02:00:039 (1,2,1,2,1,2,1,2) - This pattern are using for extra, not insane
  19. 02:32:079 (5) - Reverse y
  20. 03:06:039 (4,1,2) - Bad overlap It's a blanket ._.
I can't mod the extra diff :| The spaced stream is too OP for me to FC the diff :|

So, that's my mod. Hope that helps.
Good luck!

My life is pretty busy right now, but I'll edit this post when I add the other mods .3.
nazzinoz
Ya, I see that you are busy a lot :D .
But, keep on mapping :lol:
Topic Starter
Battle
yahuri

Yahuri wrote:

Hello, M4M~

Easy
I kinda remapped this
00:20:210 - maybe add a drum sound here?
00:23:090 (2) - suggestion: you could also not curve this one up so that it doesnt go up to the previous slider
00:37:490 (1,2) - blanket just slightly off
00:54:290 (2,1) - the spacing during the sliders is bigger than the spacing at the ends of the sliders
01:01:970 (3,4) - blanket
02:08:690 (1,2) - 2 isn't centered, the ends of 1 are different distances away from the outline of 2
02:30:290 (4,1) - blanket
02:39:410 (1,2,1) - DS make consistent
02:41:330 (1,2) - blanket
02:49:010 (3,1) - blanket
03:02:450 (1,3) - 3 blanketing 1?
-you have really long spinner times. that just gets tiring, especially for beginners.

Normal
00:56:210 (3,4) - blanket It's not really suposed to
00:54:290 - 00:56:210 - 00:58:130 - theres this repeating phrase in these sections. I would recommend switching the NCs to there. ehh I think it's fine
01:37:010 (3) - 01:37:970 (1) try avoiding making these too close to each other, you can also try stacking purple 1 with tan 2
02:01:010 (1,2,3) - someone is probably gonna misread this pattern
03:07:490 (3,1) - i feel that these are a little too close to each other I think it should be fine

Hard
00:13:130 - i think this part of the slider sticks out too much to perfectly blanket the previous slider.
00:35:330 (4,5) - this looks a little awkward because the distance spacing isn't consistent with places like 00:32:210 (4,1) I think it's fine
01:31:730 (3,1) - might look better if you move these just a little further apart (i'd say move 1 up)
01:32:690 (2,3) - same deal as00:35:330 (4,5)
01:40:370 (1,2) - style doesnt really feel consistent
02:31:730 (1,2,3) - this caught me off guard, DS
02:01:010 - 02:31:010 - i liked this part, it was fun :3

Insane
00:13:970 (5) - 00:14:690 (2) - try spacing these out a little bit
00:26:930 (1) - perhaps you could curve this up more? naw
00:41:090 (3,4) - blanket and stack 00:42:290 (1) - might look nicer
01:26:210 (1,4) - make distance between these two same as these two? 01:26:450 (2,5) naw
02:17:090 (4) - i feel like this one kinda sticks out from the fan, decrease spacing a bit
02:52:370 (1,2) - blanket

Cultured
00:09:650 (1,1,1) - this just looks augh to me, spacing between between sliders could be fixed. meh I like their positions
00:23:090 (1,2) - blanket? I made it more not blanket-y so it's not assumed to be a blanket
00:29:090 (2) - maybe you could put this directly on top of tan 1 naw
00:43:730 (1) - this feels unsettling to me....maybe you could make the angle less steep? did something
00:58:370 (1) - stack?

Good luck!

Thanks sorry it took real long to reply lol

Doormat

Doormat wrote:

Hello, from my modding queue. Sorry this took a while; I had some personal things to take care of first.

Haven’t really modded this genre of music before, but it was definitely interesting :)

Difficulties looked at: Easy, Normal, Hard, Insane, Cultured
  • - bolded difficulties are the ones that I modded
General

- I don’t know if it’s just me, but the offset seems a little off – it feels like it’s coming in early by a little bit. Try adjusting the offset by -25 (e.g. red uninherited timing point should start at 9625) I dunno it sounds fine to me but if other people point it out, I'll have a look at it

Easy
Remapped this diff
00:35:090 (4) – Consider making this slider parallel to 00:33:650 (3), maybe?
02:45:650 (3) – I think you can make this slider less curvy so that it better blankets 02:43:730 (2)

Normal

00:33:890 (3) – Rotate by 6 degrees counter-clockwise from the selection centre so that it’s parallel with 00:33:170 (2)
00:54:050 (1) – I think the new combo should start at 00:53:810 (4) instead
01:22:850 (2) – I think making this into a 1/2 repeat slider like you did with 01:23:810 (4) will fit the rhythm more
01:49:730 (1) – I think this spinner should end at 01:51:410. As this is a normal difficulty, you’re not giving the player a lot of time to recover from the spinner to the slider in my opinion ehh theres two white ticks so idk if I updated this before your mod
02:11:330 (2) – Start the new combo here instead
02:15:410 (3) – Start the new combo here instead
02:24:050 (3) – I think you should start a new combo here
02:25:250 (1) – Move the new combo from here to 02:26:210 (3)
02:27:170 (1) – Move the new combo from here to 02:27:890 (3)
02:28:850 (1) – Move the new combo from here to 02:29:810 (3)
02:35:330 (1) – Move the new combo from here to 02:35:570 (2)
03:17:330 (1) – Move the new combo from here to 03:17:810 (2)

Hard

00:18:290 (4,5,6) – I think you should make this pattern similar to 00:14:450 (1,2,3,4,5) for consistency
00:54:290 (1) – Move the new combo so that it starts at 00:53:810 (5)
00:56:210 (1) – Move the new combo so that it starts at 00:55:730 (4)
00:58:610 (1) – Move the new combo so that it starts at 00:57:650 (4)
00:59:570 (4) – I think you should start a new combo here
01:01:010 (1) – Move the new combo so that it starts at 01:01:490 (2)
02:32:090 (2) – I think reversing this (Ctrl + G) will give this part better flow

Insane

00:30:170 (1,2,3) – I think you should space these out rather than stack them since there’s a pretty long burst that follows this I'll see in the future if other mods talk bout it ill change it
02:00:050 (1,2,1,2,1,2,1,2,1) – I think this pattern is a little bit overkill; consider making it more stream-like (e.g. 02:02:450 (4,5,6,7,1)), or make the doubles into 1/4 sliders instead? ehhh I made them a lot less spaced in a previous mod so it might be fine now
02:43:970 (1) – I think reversing this (Ctrl +G ) will give this part better flow
02:44:690 (2) – ^
03:02:450 (1) – I think you should shorten this slider so that it ends at 03:02:930
03:04:370 (1) – Similar situation to the above; shorten this slider so that it ends at 03:04:850
03:06:290 (1) – Similar situation to the above; shorten this slider so that it ends at 03:06:770

Cultured

00:47:330 (2,3,1,2,1,2,1) – I think this pattern is overdoing it; consider making it more stream-like or you can change the doubles into a 1/4 slider Made .1x DS for the doubles so they don't require as much effort
01:00:770 – I think you missed a beat here. Consider putting in a note? Other mods have stated that there is nothing there so I removed a note that was there
01:02:690 – Again, I think you missed a beat here. Consider putting in a note or making 01:02:450 (6) a 1/2 slider ^
01:53:810 (3,4,5,6,7,8,9,10) – Again, I think this pattern is overdoing it; consider making it more stream-like instead or you can change the doubles into a 1/4 slider
01:55:250 (1,2,3,4,5,6,7,8,9) – ^
01:57:170 (1,2,3,4,5,6) – ^
01:59:090 (1,2,3,4,5,6,7,8) – ^
02:26:330 (1,2,3,4,5,6) – ^
02:29:210 (6,7,8,9,10) – ^
02:56:690 (1,2,3,4,5,6,7) – ^
03:11:090 (5,6,7,8) – ^
03:12:050 (2,3,4,5,6,7) – ^
03:14:930 (5,6,7,8) – ^
03:15:890 (3,4,5,6,7,8,9,10) – ^
Basically what I did for all the things above with the arrows was make the DS .3x for all so it's consistent and easier
02:21:050 (1,2,3,1,2,3,1,2,3) – In my opinion, these are too clumped together that it can be a little difficult to read. Consider spacing these triangles out more you spin and stream

--
In my honest opinion, this mapset needs a bit more work, but it’s definitely rankable ;)
Hope this helps!

Thanks for Modding~
micchi_chi
Hi .-.
I gonna do some short mod -w-

[General]
  1. The combo color, I think pink is kinda too flashy, try to use darker shade of pink or use dark red.

[Easy]
  1. One DS problem
  2. 00:09:650 the hitsound at this part is too loud, reduce it to like... 40%
  3. 00:14:450 (2) - The flow might be kinda tricky (pointy) this way, maybe curve it a bit like http://puu.sh/kLZES/4fe9ccf5d8.jpg that should help
  4. 00:29:810 (4) - I highly suggest to end this slider at big white tick and add a note afterwards since the sound at big white tick is way too big to be ignored.
  5. 00:37:970 (2) - Start this at big white tick, add a note before it, same case as above ^
  6. 00:48:290 (1) - Spinner gap min 4 beat (this one is only 3, 4 beat is like from big white tick to big white tick again). Btw, I think it would be better if you end this spinner here 00:49:970 (no, it's not too short that way) and then add a note here 00:51:890 the sound there is big as well.
  7. 00:55:730 (3,1) - Blanket.
  8. 00:55:730 (3,2) - uhh, better stack
  9. 00:58:130 (2,1) - Actually I prefer these two has the same shape :/ like http://puu.sh/kLZVm/5fd2750879.jpg but since it has the same shape as (3) maybe you wouldn't change...
  10. 01:25:970 (4) - Better ctrl+g for better flow, and 01:27:410 (5) - , do it like this pt 1 (ctrl+g-ed) : http://puu.sh/kM00a/72cb2aa174.jpg pt 2 ((5)'s placement) : http://puu.sh/kM01j/856e116b7a.jpg
  11. 01:28:370 (1) - highly suggest to remove this, kinda unnecessary, it causes spinner gap as well. Replace it with a note at 01:28:370 or add reverse to (5) http://puu.sh/kM06K/8cc9caf56c.jpg let it pause a bit afterwards. And highly suggest to add 1/1 slider here 01:30:290 The whole rhythm : http://puu.sh/kM09t/5595f5fb0b.jpg
  12. 01:39:890 (1,2) - I think it's better if they are parallel :/
  13. 02:20:450 (1) - end this here 02:22:130 add a note at the next big white tick
  14. 02:34:130 (2) - better ctrl+g

I'll end this here since it title "short" xD

My suggestion for Easy : Reduce the amount of slider that end at big white tick or reverse at big white tick or worse, ignored big white tick; you have kinda much here. Why should you avoid those? Well it's because usually (which mean not always) the sound at big white tick are big so you better map it and make it clickable (with circle or starting a slider) so it would should be emphasized better.

Good luck~^^
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