Madeon - Pop Culture

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Topic Starter
Battle
This map has been deleted on the request of its creator. It is no longer available.
Rizen
hey

I think in general, you have waaay to many spinners. Try reducing the number of spinners
Video (~25MB) ---> here
MP3 changed to 192 bitrate (offset = 9639) ---> here

===Easy===
00:19:441 (1) - maybe delete this spinner, move 00:21:601 (1) - back to 00:21:121 , and add a circle to 00:22:561 (1) -
02:04:801 (1) - make this parallel with 02:03:361 (2) -
02:08:161 (4) - remove NC
02:08:641 (1) - NC
03:06:721 (1) - stack this on top of 03:02:401 (1) - ?

===Normal===
In my opinion, this is way to hard to be a normal; it would be considered Normal+ or Advanced.
02:16:321 (1,2) - These sliders will be very confusing for new players to read as one repeats twice while the other repeats once. I would recommend you make the first slider repeat once and then add a circle at 02:17:041 (2) -
00:53:521 (3,1) - there's a very strong beat at 00:53:761 , and it commands a slider start or circle. Maybe change the slider head to a circle, shift the slider to start on the white tick, and delete the circle that it will move over the top o
01:03:361 (5) - NC
01:34:081 (1) - blanket this around circle 2 better?
02:41:041 (1) - maybe move this to x:168 y:275?

===Hard===
01:21:121 (1,2,3,4,5,1) - Improve the shape? img
01:22:321 (1) - remove NC and add NC to 01:22:561 (2) -
01:23:041 (3) - remove NC
01:24:481 (1) - add NC, 01:25:441 (1) - remove NC, 01:26:401 (1) - add NC, 01:26:881 (2) - remove NC
01:53:041 (1,2) - try this? img
02:40:801 (5) - maybe stack this on top of 02:41:041 (1) - ?
02:52:801 (2) - blanket around 02:54:481 (1) - better
03:05:041 (4,5) - for better flow, img

good luck!
Topic Starter
Battle

[ Rizen ] wrote:

hey

I think in general, you have waaay to many spinners. Try reducing the number of spinners
Video (~25MB) ---> here It's in mp4 :cry: and when I converted it, it became real big
MP3 changed to 192 bitrate (offset = 9639) ---> here Thanks

===Easy===
00:19:441 (1) - maybe delete this spinner, move 00:21:601 (1) - back to 00:21:121 , and add a circle to 00:22:561 (1) -
02:04:801 (1) - make this parallel with 02:03:361 (2) -
02:08:161 (4) - remove NC
02:08:641 (1) - NC
03:06:721 (1) - stack this on top of 03:02:401 (1) - ?

===Normal===
In my opinion, this is way to hard to be a normal; it would be considered Normal+ or Advanced.
02:16:321 (1,2) - These sliders will be very confusing for new players to read as one repeats twice while the other repeats once. I would recommend you make the first slider repeat once and then add a circle at 02:17:041 (2) -
00:53:521 (3,1) - there's a very strong beat at 00:53:761 , and it commands a slider start or circle. Maybe change the slider head to a circle, shift the slider to start on the white tick, and delete the circle that it will move over the top o
01:03:361 (5) - NC
01:34:081 (1) - blanket this around circle 2 better?
02:41:041 (1) - maybe move this to x:168 y:275?

===Hard===
01:21:121 (1,2,3,4,5,1) - Improve the shape? img
01:22:321 (1) - remove NC and add NC to 01:22:561 (2) -
01:23:041 (3) - remove NC
01:24:481 (1) - add NC, 01:25:441 (1) - remove NC, 01:26:401 (1) - add NC, 01:26:881 (2) - remove NC
01:53:041 (1,2) - try this? img
02:40:801 (5) - maybe stack this on top of 02:41:041 (1) - ?
02:52:801 (2) - blanket around 02:54:481 (1) - better
03:05:041 (4,5) - for better flow, img

good luck!

no reply = fixed
Hathz
Greetings, traveller~
Thank you for stopping by my modding queue~

[General]
  1. Oh god HanzeR streams
  2. 02:41:079 - This part of the song is in my opinion the "climax" but you mostly mapped it very calmly, it even has kiai time (most prominent on the highest difficulties)
  3. Difficulties feel too similar to eachother
  4. Down the difficulty we go, the less drain time and more breaks there are. Map out the parts to be the same across all difficulties.



Here have a wall of text!

[Cultured]
  1. This diff name :P
  2. 00:20:679 (1,2) - How about this: place these where 00:20:199 (1,2) - these two are, you get a back-and-forth motion which matches the drums
  3. 00:24:519 (1) - Shorten slider and add a circle on the strong beat at the white tick (apply to similar cases)
  4. 00:27:639 (3,4,5,6) - Even number of objects in a "stream", not a fan of those personally since I'm a singletapper and this shit confuses me where I have to end the stream on the other finger lol, but do as you like (more cases of that in this diff)
  5. 00:34:599 (1,2,3,4,5) - Instead of overlapping I think you should do it like here 01:43:719 (1,2,3,4,5,6,7,8) -
  6. 00:51:879 (1,2,3,4) - A slider would fit here instead
  7. 01:00:519 (3) - This is mapped to nothing
  8. 01:02:439 (6) - Same for this (assuming you are following vocals otherwise switching to the piano-or-whatever-it-is for that one moment is not gud)
  9. 01:09:159 (4) - Longer slider (as in time, not shape)? - Like this one 01:12:999 (3) -
  10. 01:11:079 (7) - ^
  11. 01:27:399 (1,2,3,4,5,6,7) - This sharp turn is an overkill IMO
  12. 01:43:239 (7,1,2,3,4,5,6,7,8) - Maybe put a jump between the slider and where the circles start
  13. 01:54:759 (1,2) - These sliders don't properly capture the melody I feel
  14. 01:58:599 (1) - Eh I don't know about two repeats on this, it doesn't fit in with the other patterns there
  15. 02:11:079 (2,3) - Larger jumps
  16. 02:19:239 (1,2,3) - Triangle like 02:18:519 (1,2,3) - this
  17. 02:21:039 (1,2,3,1,2,3,1,2,3) - https://i.ppy.sh/d533ed22527bda0dbdc0eb ... 372e676966 I can't play this so no advice I can give
  18. 02:30:279 (2) - NC?
  19. 02:33:639 (1,2,3) - Should follow vocals instead of rhythm don't just randomly switch from 02:30:999 (1,2,3,4,5) - these to rhythm
  20. 02:35:559 (1,2,3,1,2,3,1,2) - Same for these
  21. 02:54:759 (1,2,3,1,2,3,1,2) - I'd give you another cool image but I ran out :) I'm pointing these out cause the difficulty is out of proportion compared to the whole map, like that last kiai section is not even worth 3.0 stars


Kinda unique map, not a fan of it personally though. I like the song, was pretty popular here when it first came out.

[Insane]
  1. Very similar to Cultured, so might want to grab a few points from there where they apply
  2. 00:22:479 (1,2,3) - Patterns like this. Remove the circle and start the sliders on the white tick (like you do here 00:26:439 (3,4,1) - )
  3. 01:17:319 (1) - Don't overlap this with the slider, it looks like they're 1/4 of a beat apart
  4. 01:26:199 (1) - ^
  5. 01:27:399 (1,2,3,4) - Stream instead?
  6. 01:28:239 (5) - Also to me this sounds like it should be moved back to the red tick
  7. 01:32:679 (1,2) - How about a swaying motion like this
  8. 01:40:839 (3) - Single circle instead of a slider, accentuates the "woo" sound and the slider 01:41:319 (4) - here, also there's not really any sound you wanna hold here
  9. 01:44:199 (2) - Remove circle and add 01:43:719 (1) - one repeat
  10. 02:54:759 (1,2,3,4) - The melody there might fit better to short repeat sliders
  11. 03:12:039 (1,2,3,4,5) - The repeat sliders make those in-between sliders end up starting on blue ticks which is not so good I break here every time
  12. 03:15:879 (6) - End the stream here. Delete 03:15:999 (7) - this circle. Move the 03:16:239 (1,2,3,4) - sliders over so they start either on white or red ticks because currently this is bad :(
  13. 03:18:639 (6,7,1) - And move this too, don't end these sliders on white/red ticks



[Hard]
  1. 00:30:039 (4) - Is this manual stack or just a misplaced object?
  2. 01:28:119 (4,1) - Looks like they are 1/4 apart, the NC does not help IMO
  3. 01:39:879 (4,1) - They are touching :(
  4. 02:04:359 (1,1) - Large jump for a hard, also why not use a slider like this 02:02:439 (5) - to map that melody
  5. 02:07:719 (1,1) - Large jump again (these are insane-level jumps IMHO)
  6. 02:27:399 (1,1) - ^
  7. 02:28:839 (5,1,1) - ^
  8. 02:31:719 (1,2,3) - ^
  9. 02:35:079 (2,3) - ^
  10. 02:36:279 (1,2) - ^
  11. 02:37:239 (1,2) - ^
  12. 02:38:679 (1,1,1,1) - ^
  13. 02:36:519 (2,2) - They are touching :(


[Normal+]
  1. 00:12:519 (1,1) - Spacing is too big (there's some smaller inconsistencies that I've found but I'm not going to spam them in the post, recheck them yourself :) )
  2. 00:28:359 (3) - Ends on strong beat/white tick, strongly suggest to avoid this in anything below Hard
  3. 00:21:879 - Unmapped sound sample
  4. 00:37:239 - ^
  5. 00:41:079 - ^
  6. 00:44:199 (1,2) - Swap these in time so you don't have the slider end on a white tick again
  7. 00:48:279 (1,1) - You may want to leave some more recovery time after this spinner
  8. 01:52:839 (1) - I'd just remove this and extend the spinner to fill it's place, or you definitely need more recovery time after the spinner
  9. 02:24:519 - Unmapped vocals here
  10. 02:28:359 - Star a slider here to go along with "miiiiiiss-" lyrics
  11. 02:30:999 (2) - This is a really bad slider, you miss a vocal sample here 02:31:479 - and the repeat arrow is on a downbeat/white tick where there should be a clickable circle/another slider
  12. 02:40:359 (2,3) - Hard to read the stack on normal, also spacing.
  13. 02:46:359 (2,3,4) - This could also be considered unreadable
  14. 02:58:599 - You miss a downbeat with a strong bass sample
  15. 03:06:279 (1,2) - They touch :(
  16. 03:10:119 (1) - Make mep not spinners :?
Topic Starter
Battle

Hathz wrote:

Greetings, traveller~
Thank you for stopping by my modding queue~

[General]
  1. Oh god HanzeR streams
  2. 02:41:079 - This part of the song is in my opinion the "climax" but you mostly mapped it very calmly, it even has kiai time (most prominent on the highest difficulties) there really isn't much to map tho :/ mapping the background instead of the obvious held notes really,really doesn't make much sense
  3. Difficulties feel too similar to eachother Cuz mapping style .3. plus you really don't want notes be the same on higher/lower diffs since complex beats and etc are added so ya
  4. Down the difficulty we go, the less drain time and more breaks there are. Map out the parts to be the same across all difficulties. Lower diffs should have more breaks, this is to let newer players play maps that are long (3 minutes is considered pretty long) without overexerting themselves or somthing



Here have a wall of text!

[Cultured]
  1. This diff name :P
  2. 00:20:679 (1,2) - How about this: place these where 00:20:199 (1,2) - these two are, you get a back-and-forth motion which matches the drums I did something like that, I rotated the thing so that it's around the area, and will be back and forth
  3. 00:24:519 (1) - Shorten slider and add a circle on the strong beat at the white tick (apply to similar cases) k
  4. 00:27:639 (3,4,5,6) - Even number of objects in a "stream", not a fan of those personally since I'm a singletapper and this shit confuses me where I have to end the stream on the other finger lol, but do as you like (more cases of that in this diff) lol I think it should be fine, considering this should be the most challenging difficulty, I usually just stop overthinking it when I'm streaming and I can usually hit the stream lol
  5. 00:34:599 (1,2,3,4,5) - Instead of overlapping I think you should do it like here 01:43:719 (1,2,3,4,5,6,7,8) - k so for this one, the reason I mapped the later one differently is because the entire lyric "around the world" is said not just cut off like all the others ones, so I made it a circle to be like the world and made it very clear
  6. 00:51:879 (1,2,3,4) - A slider would fit here instead changed
  7. 01:00:519 (3) - This is mapped to nothing removed
  8. 01:02:439 (6) - Same for this (assuming you are following vocals otherwise switching to the piano-or-whatever-it-is for that one moment is not gud) Well, my reasoning for doing this is because the highest difficulties in the mapset usually try to map every single beat, usually favoring the harder beat but the more playtime = more fun in my opinion
  9. 01:09:159 (4) - Longer slider (as in time, not shape)? - Like this one 01:12:999 (3) - Nah, for here it end shorter than what is mentioned so that way the player can hit the vocals on the next beat thing, I don't exactly know why i didn't do that for the thing mentioned, but it adds variety because no one wants to do things that are repetivie, that just gets too boring to play ;-;
  10. 01:11:079 (7) - ^ ^
  11. 01:27:399 (1,2,3,4,5,6,7) - This sharp turn is an overkill IMO I think that the sharp turn makes this spaced stream FAR easier to hit then the other way I was trying to do it so I'll keep it
  12. 01:43:239 (7,1,2,3,4,5,6,7,8) - Maybe put a jump between the slider and where the circles start I'll add the jump to emphsize the beat
  13. 01:54:759 (1,2) - These sliders don't properly capture the melody I feel I kinda feel like it does properly capture the feel, as these two sliders are in a spot where the music goes from low - high - low notes make it so that there's more of a distinct feelingto them imo
  14. 01:58:599 (1) - Eh I don't know about two repeats on this, it doesn't fit in with the other patterns there fixed
  15. 02:11:079 (2,3) - Larger jumps ^
  16. 02:19:239 (1,2,3) - Triangle like 02:18:519 (1,2,3) - this nah, the vocals are fading so there isn't really a reason to make it llike the previous things
  17. 02:21:039 (1,2,3,1,2,3,1,2,3) - https://i.ppy.sh/d533ed22527bda0dbdc0eb ... 372e676966 I can't play this so no advice I can give This is real fun to play
  18. 02:30:279 (2) - NC? A two combo thing kinda looks crusty, and besides I've seen 4 stars maps with circles under sliders that are hard to hit in double time so this should be fine
  19. 02:33:639 (1,2,3) - Should follow vocals instead of rhythm don't just randomly switch from 02:30:999 (1,2,3,4,5) - these to rhythm Again, I want to stress the best parts of the music (the best in my opinions) while making sure that player gets to fully experience all the beats the music has to offer
  20. 02:35:559 (1,2,3,1,2,3,1,2) - Same for these ^
  21. 02:54:759 (1,2,3,1,2,3,1,2) - I'd give you another cool image but I ran out :) I'm pointing these out cause the difficulty is out of proportion compared to the whole map, like that last kiai section is not even worth 3.0 stars I think I made it easier to play now lol


Kinda unique map, not a fan of it personally though. I like the song, was pretty popular here when it first came out.

[Insane]
  1. Very similar to Cultured, so might want to grab a few points from there where they apply
  2. 00:22:479 (1,2,3) - Patterns like this. Remove the circle and start the sliders on the white tick (like you do here 00:26:439 (3,4,1) - ) I really like these patterns, mostly because I mapped this like at a different time of the day than the rest, so it has extremely unique things that aren't in the other diffs like this
  3. 01:17:319 (1) - Don't overlap this with the slider, it looks like they're 1/4 of a beat apart Stacked
  4. 01:26:199 (1) - ^ ^
  5. 01:27:399 (1,2,3,4) - Stream instead? I think it should be fine
  6. 01:28:239 (5) - Also to me this sounds like it should be moved back to the red tick Okay so when I moved it to the red it it sounds awkward because there is still one more beat on the blue tick so I'm going to keep it on the blue since it's the last note before the pause that's covered by the stream
  7. 01:32:679 (1,2) - How about a swaying motion like this the way I have it set up, P A N sliders don't really feel like the would fit, especially with 3 going the same direction and I don't like that kinda thing when I map lol
  8. 01:40:839 (3) - Single circle instead of a slider, accentuates the "woo" sound and the slider 01:41:319 (4) - here, also there's not really any sound you wanna hold here I really like how the woo sound goes along the whole like right after another thing going on, and besides it's kinda awkward to make a variation here since I haven't done it much for this pattern, and leaving a pause kinda just sounds off, so yeah, sliders fill the dead space
  9. 01:44:199 (2) - Remove circle and add 01:43:719 (1) - one repeat I guess it wouldn't hurt to change this
  10. 02:54:759 (1,2,3,4) - The melody there might fit better to short repeat sliders changed two to repeat sliders
  11. 03:12:039 (1,2,3,4,5) - The repeat sliders make those in-between sliders end up starting on blue ticks which is not so good I break here every time
  12. 03:15:879 (6) - End the stream here. Delete 03:15:999 (7) - this circle. Move the 03:16:239 (1,2,3,4) - sliders over so they start either on white or red ticks because currently this is bad :(I kinda disagree with this since removing this adds just a random pause that's only their for that one single spot while everything else has a constant low bpm stream
  13. 03:18:639 (6,7,1) - And move this too, don't end these sliders on white/red ticks I usually don't do this but I made the ends have a finish hitsound so I think it should be okay?



[Hard]
  1. 00:30:039 (4) - Is this manual stack or just a misplaced object? lol I map mapsets in a day so they have similar designs so yeah it was kinda both .3.
  2. 01:28:119 (4,1) - Looks like they are 1/4 apart, the NC does not help IMO NC should be enough
  3. 01:39:879 (4,1) - They are touching :(
  4. 02:04:359 (1,1) - Large jump for a hard, also why not use a slider like this 02:02:439 (5) - to map that melody
  5. 02:07:719 (1,1) - Large jump again (these are insane-level jumps IMHO) Using this line to cover thing above as well, and as well as all the up arrows around this comment, it is a low bpm song either way. A song with let's say 200 bpm with slightly smaller jumps are equally as hard to play in my opinion, and hard should start getting players ready for insane (slow bpm jumps - > high bpm jumps and onwards) so that's my reasoning toward that
  6. 02:27:399 (1,1) - ^
  7. 02:28:839 (5,1,1) - ^
  8. 02:31:719 (1,2,3) - ^
  9. 02:35:079 (2,3) - ^
  10. 02:36:279 (1,2) - ^
  11. 02:37:239 (1,2) - ^
  12. 02:38:679 (1,1,1,1) - ^
  13. 02:36:519 (2,2) - They are touching :(fiiiiixed


[Normal+]
  1. 00:12:519 (1,1) - Spacing is too big (there's some smaller inconsistencies that I've found but I'm not going to spam them in the post, recheck them yourself :) ) there's a slider multiplier slowing thing here, sooooooo
  2. 00:28:359 (3) - Ends on strong beat/white tick, strongly suggest to avoid this in anything below Hard I always find that 1/1 sliders have the special privilege to get away with this, since they hit two strong beats (sometimes) and yeah
  3. 00:21:879 - Unmapped sound sample Sliders are in these, and normals add on the limited beats that were mapped on easy-s so I think it's okay ish
  4. 00:37:239 - ^
  5. 00:41:079 - ^
  6. 00:44:199 (1,2) - Swap these in time so you don't have the slider end on a white tick again I guess
  7. 00:48:279 (1,1) - You may want to leave some more recovery time after this spinner
  8. 01:52:839 (1) - I'd just remove this and extend the spinner to fill it's place, or you definitely need more recovery time after the spinner but this is the exact same amount of time as ^ (1/1 rest to recover)
  9. 02:24:519 - Unmapped vocals here fixed
  10. 02:28:359 - Star a slider here to go along with "miiiiiiss-" lyrics special slider privilegessssss
  11. 02:30:999 (2) - This is a really bad slider, you miss a vocal sample here 02:31:479 - and the repeat arrow is on a downbeat/white tick where there should be a clickable circle/another slider again, ideally this was going to be a normal, so there ARE limitations on what I should be doing, there's no reason to map almost every single thing while making it still easy-ish, that's what Hard's job is
  12. 02:40:359 (2,3) - Hard to read the stack on normal, also spacing. Slider. Multiplier. On the other note the stack on the normal should be kinda more excusable since there's an easy, and it's labeled as a Normal+ since it' obviously harder than a normal normal
  13. 02:46:359 (2,3,4) - This could also be considered unreadable ^
  14. 02:58:599 - You miss a downbeat with a strong bass sample That one long explanation of making diff not too easy or too hard etc.
  15. 03:06:279 (1,2) - They touch :(fixed
  16. 03:10:119 (1) - Make mep not spinners :?fine ;-;


Thanks for modding~
-Makishima S-
Greetings [-Deemo-],

Here is M4M, sorry for delay, wish it will help! If you have truble with image links, contact me please, thank you.
Not my music taste tho so it's hard for me to fix object placement without colliding with your mind, forgive me but i will skip visual case.

Easy

Timing
Uninherited point @ 00:09:639 - remove kiai
Inherited point @ 00:09:639 - unrankable issue, you can put inherited point with uninherited at same place only to change slider speed (please check Ranking Criteria), everything else can be changed with uninherited timing section, this point doesn't have changed slider speed
(AiMod) Kiai problem @ 00:21:159 - can be fixed with removing kiai on uninherited point at the start
(AiMod) Kiai problem @ 01:45:639 - it is rankable (by ranking criteria), i see here point of breaking kiai in moment when music gets silent, no change unless you want to fix it, than toggle Kiai @ 01:43:719
Inherited point @ 00:19:959 - can be moved into 00:20:119
Inherited point @ 01:14:919 - move to 01:22:599
(Unused) Inherited point @ 01:52:359 - remove or move to 01:49:719
Inherited point @ 01:52:839 - move to 01:53:319
Inherited point @ 02:37:479 - remove or move to 02:40:839
Inherited point @ 02:41:079 - move to 02:41:319

Mapping

01:22:599 (1,2,3,1,2) - In my opinion, you can make this part follow vocal, for easy difficulty it will be most effective
02:35:319 (1) - make it shorter up to 02:38:919
02:39:399 - 02:40:839 - can be mapped, up to you, spinner in this moment imo doesn't work
Normal +

Timing
Uninherited point @ 00:09:639 - remove kiai
(AiMod) Kiai problem @ 00:21:159 - can be fixed with removing kiai on uninherited point at the start
(AiMod) Kiai problem @ 01:45:639 - it is rankable (by ranking criteria), i see here point of breaking kiai in moment when music gets silent, no change unless you want to fix it, than toggle Kiai @ 01:43:719
(Unused) Inherited point @ 00:19:959 - remove or move into 00:19:479
Inherited point @ 01:14:919 - move to 01:22:599
Inherited point @ 02:37:479 - remove or move to either 02:37:239 or 02:39:399

Mapping

00:14:679 (2) - Consider removing
00:16:599 (2) - ^
00:18:519 (2) - ^
00:36:759 (1) - ^
00:54:039 (1) - ^
02:46:599 (3,4) - imo don't stack 4 under 2
Hard

Timing
Uninherited point @ 00:09:639 - remove kiai
(AiMod) Kiai problem @ 00:21:159 - can be fixed with removing kiai on uninherited point at the start
(AiMod) Kiai problem @ 01:45:639 - it is rankable (by ranking criteria), i see here point of breaking kiai in moment when music gets silent, no change unless you want to fix it, than toggle Kiai @ 01:43:719

Mapping

00:14:439 (1,2,3,4) - unnesesery burst imo
00:19:119 (1) - this spinner tho, do you think you can replace it with something else?
00:24:519 (3) - remove or replace, this note is invisible with standard skin ex. http://puu.sh/jSzEQ.jpg
00:36:279 (6) - remove or replace, this note is invisible with standard skin ex. http://puu.sh/jSzxL.jpg
01:31:719 (3,4,5) - consistent spacing looks better here, consider making 3-4-5 in same DS insteed if spliting 3 from 4
01:49:599 (1,1,2) - end of spinner and next 2 notes are tricky, tbh i could move a bit spinner end and place note (1) into 01:52:839

Please recheck note placement if it can be made better, i could say there are some hard to see circles on default skin.

This mapset have good way to go into ranked, not perfect yet imo within range of easier diffs and require a bit polishing but it is good.
Please pay attention to timing sections. Kiai at first point in my opinion should not exist, it's more like using it "for fountain" which is unrankable by Ranking Criteria.

Cheers!
Osuology
[Insane]
00:09:639 (1,1,1) - These don't need to be this far from each other
00:22:479 (1,2,3,1) - Hard to play, doesn't match up with music theory either
00:37:839 (1,2,3,1) - Once again
00:42:279 (1,1,1) - The DS between the second and third one is way too high
02:00:039 (1,2,1,2,1,2,1,2) - I don't know about these
02:08:079 (4,1) - That jump is uncalled for imo
03:10:599 (3,4,1) - This is a big no no!

[Cultured]
WEll dets 👌👀👌👀 some good shizz 👌👀 thats some ✔ re✔lly goo👌d shiz👌zle ✔✔✔✔ my niz👌zle ✔✔if i doƽaү somy self 💯 i say so 💯 thats what im talking about right there right there (chorus: ʳᶦᵍʰᵗ ᵗʰᵉʳᵉ) mMMMMᎷМ💯 👌👌 👌НO0ଠOଠOoooᵒᵒᵒᵒᵒ👌 👌 💯 👌 👀 👀 👀
Topic Starter
Battle

[Taiga] wrote:

Greetings [-Deemo-],

Here is M4M, sorry for delay, wish it will help! If you have truble with image links, contact me please, thank you.
Not my music taste tho so it's hard for me to fix object placement without colliding with your mind, forgive me but i will skip visual case.

Easy

Timing
Uninherited point @ 00:09:639 - remove kiai
Inherited point @ 00:09:639 - unrankable issue, you can put inherited point with uninherited at same place only to change slider speed (please check Ranking Criteria), everything else can be changed with uninherited timing section, this point doesn't have changed slider speed
(AiMod) Kiai problem @ 00:21:159 - can be fixed with removing kiai on uninherited point at the start
(AiMod) Kiai problem @ 01:45:639 - it is rankable (by ranking criteria), i see here point of breaking kiai in moment when music gets silent, no change unless you want to fix it, than toggle Kiai @ 01:43:719 unchanged
Inherited point @ 00:19:959 - can be moved into 00:20:119
Inherited point @ 01:14:919 - move to 01:22:599
(Unused) Inherited point @ 01:52:359 - remove or move to 01:49:719
Inherited point @ 01:52:839 - move to 01:53:319
Inherited point @ 02:37:479 - remove or move to 02:40:839
Inherited point @ 02:41:079 - move to 02:41:319

Mapping

01:22:599 (1,2,3,1,2) - In my opinion, you can make this part follow vocal, for easy difficulty it will be most effective I don't really know how to map the vocals while making it easy so I didn't
02:35:319 (1) - make it shorter up to 02:38:919
02:39:399 - 02:40:839 - can be mapped, up to you, spinner in this moment imo doesn't work
Normal +

Timing
Uninherited point @ 00:09:639 - remove kiai
(AiMod) Kiai problem @ 00:21:159 - can be fixed with removing kiai on uninherited point at the start
(AiMod) Kiai problem @ 01:45:639 - it is rankable (by ranking criteria), i see here point of breaking kiai in moment when music gets silent, no change unless you want to fix it, than toggle Kiai @ 01:43:719
(Unused) Inherited point @ 00:19:959 - remove or move into 00:19:479
Inherited point @ 01:14:919 - move to 01:22:599
Inherited point @ 02:37:479 - remove or move to either 02:37:239 or 02:39:399

Mapping

00:14:679 (2) - Consider removing I like it
00:16:599 (2) - ^ ^
00:18:519 (2) - ^ ^
00:36:759 (1) - ^ ^
00:54:039 (1) - ^ ^
02:46:599 (3,4) - imo don't stack 4 under 2
Hard

Timing
Uninherited point @ 00:09:639 - remove kiai
(AiMod) Kiai problem @ 00:21:159 - can be fixed with removing kiai on uninherited point at the start
(AiMod) Kiai problem @ 01:45:639 - it is rankable (by ranking criteria), i see here point of breaking kiai in moment when music gets silent, no change unless you want to fix it, than toggle Kiai @ 01:43:719

Mapping

00:14:439 (1,2,3,4) - unnesesery burst imo I think it works
00:19:119 (1) - this spinner tho, do you think you can replace it with something else? I put the spinner there because there's that one like "calm" part around that area, and in the higher diffs it's just a slider so I think it should be fine
00:24:519 (3) - remove or replace, this note is invisible with standard skin ex. http://puu.sh/jSzEQ.jpg
00:36:279 (6) - remove or replace, this note is invisible with standard skin ex. http://puu.sh/jSzxL.jpg
01:31:719 (3,4,5) - consistent spacing looks better here, consider making 3-4-5 in same DS insteed if spliting 3 from 4
01:49:599 (1,1,2) - end of spinner and next 2 notes are tricky, tbh i could move a bit spinner end and place note (1) into 01:52:839

Please recheck note placement if it can be made better, i could say there are some hard to see circles on default skin.

This mapset have good way to go into ranked, not perfect yet imo within range of easier diffs and require a bit polishing but it is good.
Please pay attention to timing sections. Kiai at first point in my opinion should not exist, it's more like using it "for fountain" which is unrankable by Ranking Criteria. Yeah, my bad for having a kiai time on the uninherited point (I have no idea how it got there lol)

Cheers!

Osuology wrote:

[Insane]
00:09:639 (1,1,1) - These don't need to be this far from each other I made it so 00:11:559 (1) - is hit on the other end so this should solve it?
00:22:479 (1,2,3,1) - Hard to play, doesn't match up with music theory either I liked it, and it's basically just a bunch of single taps anyways so I don't seem much of a problem
00:37:839 (1,2,3,1) - Once again ^
00:42:279 (1,1,1) - The DS between the second and third one is way too high
02:00:039 (1,2,1,2,1,2,1,2) - I don't know about these
02:08:079 (4,1) - That jump is uncalled for imo
03:10:599 (3,4,1) - This is a big no no! fixish?

[Cultured]
WEll dets 👌👀👌👀 some good shizz 👌👀 thats some ✔ re✔lly goo👌d shiz👌zle ✔✔✔✔ my niz👌zle ✔✔if i doƽaү somy self 💯 i say so 💯 thats what im talking about right there right there (chorus: ʳᶦᵍʰᵗ ᵗʰᵉʳᵉ) mMMMMᎷМ💯 👌👌 👌НO0ଠOଠOoooᵒᵒᵒᵒᵒ👌 👌 💯 👌 👀 👀 👀[/color]

No comment = Fixed~ (comments on some mean fixed to an extent but they aren't a different color soooo)

Thanks for modding~
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