Thanks for modding Derekku
*mp3 sounds a bit strange (quality-wise). Starts out sounding great (perhaps 320kbps quality), but then for the rest of the song it's low and questionable. Can you try to find a higher bitrate (max of 256kbps) mp3 for this map? Ill look into is then
*Are all of the tags really necessary? o-o; not really
*The ending spots for kiai could be more consistent throughout the difficulties. Right now they end at different spots or in the middle of spinners. =s ok
*180 offset sounds better, but if you find a new mp3 it won't matter. :c changed for now
00:16:422 (1) - expected this to be a lower volume (or gradually decreasing towards silence). gradually decreased
*Difficulty settings are a bit low. I suggest raising drain, overall difficulty, and approach rate one tick each. ok
00:17:047 - expected a note here added
00:45:797 (1) - this is a bit too sudden for a Normal diff, so I suggest removing it. changed to a slider
00:23:088 (6,7,8,1) - (nazi) could you move 6,7,8 up and to the left a grid so that 8 doesn't overlap 1? Actually, do the same for 00:21:846 (1,2) too (since I thought they were a stream). done
00:32:463 (1) - Fine as opposed to Normal's.
00:40:171 (1) - A bit short (even for hard). leaving this one for now
00:39:130 (6,7) - Actually, I expected 6 to be the longer slider and 7 the shorter one o-o; ill think about that one
*Some evil streams near the beginning; mainly 00:15:588 (8,1,2,3,4,5,6,7,8), but orz
Well, same answer for this as for the other slow down.
Mind renaming this to Teras' Insane ? Nah
Also it's overmapped. None of the streams make sense, the ones that could have made sense being wasted by unneeded notes that were added for the sake of having streams. Since it's you modding i won't even take this comment seriously. Cuz from what i've seen in your posts. A lot of maps are overmapped huh.
00:15:621 (8,1,2,3,4,5,6,7,8) - This plays terribly bad: sharp angles on a 1/4 stream Not really, not bad enough to make me change it.
00:23:225 (8,9,1) - This is not readable because of the hitburst from (7) Why can all the people i've watched play this not miss that note then?
00:56:871 (7) - This slow down is way too sudden and unexpected considering how the whole diff played fast so far, and nothing in the song calls for such a slow down Well, I do think something calls for a slow down here, thanks for your opinion though.. I'll keep that in mind if someone else complains.
01:11:246 (6,7,8) - nothing calls for these jumps, I consider it's a spacing error I suppose you're right, fixed.
01:27:288 (14) - Very confusing as well although not as unexpected as 00:56:871 (7)
all done, thanks Jarby
Jarby wrote:Resnap your inherited sections on all difficulties, you seem to have forgotten.
00:13:121 (1,2,3) - Center these for bonus Jarby points.
00:16:246 (1,2) - This is not how we effectively use spacing. Distance snap, go.
00:52:496 (6,7) - These are not delicious. Please consult RandomJibberish's guide for delicious guidance.
This difficulty is basically just a harder version of Hard, right? It's also far worse because of the poorly applied spacing changes and jumps. I don't think it's a good diea to keep this dead weight on your map.
00:48:538 (5,6) - These are not delicious. Please consult RandomJibberish's guide for delicious guidance.
Ty for your mod. ><
OvermappedUnderhitsounded. Yeah, nothing is wrong with how you mapped it, but I find your usage of hitsounds to be particularly bland. Might want to use more than just the clap at the chorus, yeah. I do use other hitsounds, so I don't see the problem here. Although..yeah, I have absolutely no idea about what hitsounds I should use in the chorus.
00:40:204 (8) - This is an abomination of a slider. Try again without 21 red anchor points arranged in a misshapen zig-zag. Ugh, good point that. Fixing it
00:56:871 (7,1) - Increase spacing, that's confusing. It would help if the slowdowns were at around 75% as well. Fixed.
01:26:246 (10) - New combo for great justice. Done.