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Ogura Yui - Honey Come!!

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_handholding
hi m4m

[Easy]

  • I have 2 things to say but they would require slight remapping of the entire diff so Im not sure if you would want to do that.
    -First thing is that the SV is much faster than the DS used, or the DS is much slower than the SV. Maybe use a higher DS to catch up a bit?
    -Second thing is for the verses I thought the beats at 00:11:481 (1) should be 1/1 reverse sliders since these are the more dominant sound you hear
  1. 00:12:133 (2) - The flow would be better imo if you tilted the tail the the left instead of the right. It aso looks prettier too, idk why its just me
  2. 00:54:525 (3) - Do something like this? http://puu.sh/n6KkS/be5a585db4.jpg It flows better to the next slider 00:55:829 (1)
  3. 01:27:133 (1) - I didnt like the shape of this slider ;w;
  4. 01:30:394 (2) - It feels smoother if goes to the right instead of up. Doesnt have to be curved though http://puu.sh/n6KLi/8e10983cfe.jpg
  5. 01:42:786 (1,2) - Make into a 1/1 slider for consistency? Probably doesnt really matter though


[Normal]
Looks Beautiful

[Hard]
  1. 00:11:400 - Add circle here to form triplet? I can her one in the music and it plays nicely
  2. 00:37:487 - ^
  3. 01:29:661 - ^ ok you get the idea where these notes are so I'll stop mentioning them since theres probably a reason why you didnt add them

    Couldnt really spot anything, its very well polished


I'll mod the Insane later and edit it in here
Topic Starter
Seijiro

Nathan Kiss wrote:

hi m4m

[Easy]

  • I have 2 things to say but they would require slight remapping of the entire diff so Im not sure if you would want to do that.
    -First thing is that the SV is much faster than the DS used, or the DS is much slower than the SV. Maybe use a higher DS to catch up a bit? I used a slower speed just for that purpose. Seeing the map it actually is almost boring from how slow it is so I guess the DS doesn't create problems
    -Second thing is for the verses I thought the beats at 00:11:481 (1) should be 1/1 reverse sliders since these are the more dominant sound you hear Consider the fact that 1/1 sliders on this diff are the equivalent of 1/2 sliders on Normal or 1/4 sliders on Hard. Imo they are too intense for the general rhythm of the map here
  1. 00:12:133 (2) - The flow would be better imo if you tilted the tail the the left instead of the right. It aso looks prettier too, idk why its just me It gives me the opposite feeling tho x)
  2. 00:54:525 (3) - Do something like this? http://puu.sh/n6KkS/be5a585db4.jpg It flows better to the next slider 00:55:829 (1) That looks a bit too cramped tho :/
  3. 01:27:133 (1) - I didnt like the shape of this slider ;w; Made it more "curvy"
  4. 01:30:394 (2) - It feels smoother if goes to the right instead of up. Doesnt have to be curved though http://puu.sh/n6KLi/8e10983cfe.jpg nice one
  5. 01:42:786 (1,2) - Make into a 1/1 slider for consistency? Probably doesnt really matter though I wanted the emphasis on the vocals and it's actually one of the few parts I really like on such low diffs lol


[Normal]
Looks Beautiful Oh yeah baby~

[Hard]
  1. 00:11:400 - Add circle here to form triplet? I can her one in the music and it plays nicely I had such triplet but I nerfed the whole diff. If you notice, there are almost no triplets in the map and it is intended
  2. 00:37:487 - ^
  3. 01:29:661 - ^ ok you get the idea where these notes are so I'll stop mentioning them since theres probably a reason why you didnt add them Reasons above ^

    Couldnt really spot anything, its very well polished yeay~


I'll mod the Insane later and edit it in here
Shoot, I'll check today once I get home >~<
>3 days later ugh

Thanks for the mod :3
Hpocks
Disappointing Mod Incoming!
I dont even know HOW to format!

General
-I dont know why, but the background has numbers above all the characters heads. It would be better if you edited those out using photoshop or MS paint

Easy!!!
00:06:264 (1) - Doesnt look good with (3) before it. Considering moving 3 higher and to the left and rotating slider 2 to fit 3.
00:07:568 (2) - 2 should be the same slider as 1
00:28:438 - 2 should be moved down a bit
01:10:340 - Move 3 up and move everything else in relevance
01:19:307 - IMO, 1 should be a slider that connects to slider 2
01:43:112 - Would look nicer moved up a bit
02:03:981 - Considering this is the high point of the song, I think there should be at least something here, it could a slider end or another note
02:50:449 - Strong note, but its a slider end
02:55:666 - ^
04:02:840 - IMO this should be a circle here

Normal
- CS 3.5? Idek
00:08:873 - Is this ok?
00:11:481 (1) - Fix blanket
00:48:655 - would look better moved up a bit
01:27:133 - Is this ok? (again)
01:29:416 (2) - Could be blanketed better. I think.
01:42:296 - The double circle leading into jumps might be a risky move
01:51:916 - Slider could look much better
02:54:525 - I dont see why this is a 1/2 slider
03:20:612 - Looks like it isnt blanketed well
03:42:623 (3) - Doesnt look well the way its placed inbetween 2 and 4

Hard
00:13:112 (2) - Blanketing could be improved
00:25:177 (3) - ^
00:41:481 - Could be nerfed ever so slightly imo. Its not a kaia so thats why I said it
00:58:927 - This offbeat seems like a wierd place for an antijump
01:29:579 - This would be 200% nicer as a triple
02:01:046 - This is like a clone of the spot before the kaia last time. I dont know if that is ok.
02:17:188 - See antijump comment above
02:39:525 - This looks like crap to play. Imo you should remap that entire thing
03:20:612 - I think this should be unique from 03:19:307 - to reduce repetitiveness in the slow part
03:25:014 - Antijump agian. Im starting to doubt myself that this is even an issue and just a grudge held from a tragic and scarring event of my early childhood.
03:54:362 - ^ D:
04:02:840 - Unlike what I said about the last diff, I think this should be a slider
This hard did not contain a single triple. That disappointed me. 3/10

Good luck!
Topic Starter
Seijiro

Hpocks wrote:

Disappointing Mod Incoming!
I dont even know HOW to format! lol

General
-I dont know why, but the background has numbers above all the characters heads. It would be better if you edited those out using photoshop or MS paint You're not the first one pointing this out but I generally like it like that. It isn't the best BG around tho so I'll probably search fro someting better

Easy!!!
00:06:264 (1) - Doesnt look good with (3) before it. Considering moving 3 higher and to the left and rotating slider 2 to fit 3. moved a bit but didn't rotate the slider since it will break the pattern ahead
00:07:568 (2) - 2 should be the same slider as 1 It is xD
00:28:438 - 2 should be moved down a bit I have DS enabled there, I can't lol
01:10:340 - Move 3 up and move everything else in relevance I can't break the DS lol. Also, I find the line perfectly fine there
01:19:307 - IMO, 1 should be a slider that connects to slider 2 It was like that at first, but I changed for the sake of note density and spread balancing. I'll see if I really need to change it or not
01:43:112 - Would look nicer moved up a bit same as before x)
02:03:981 - Considering this is the high point of the song, I think there should be at least something here, it could a slider end or another note Tried to follow vocals and keep the density low. Maybe I'll add a circle tho nvm, it doesn't really fit there
02:50:449 - Strong note, but its a slider end On lower diffs I have to do such things unfortunately :/
02:55:666 - ^ Same ^
04:02:840 - IMO this should be a circle here similar to the ones above ^ and it doesn't really matter on an Easy diff I guess

Normal
- CS 3.5? Idek I don't like the cluster it comes out from that big CS :/
00:08:873 - Is this ok? Tbh, I really like it but I understand it is a bit too hard. I'll see what others say since this is the first time it gets pointed out
00:11:481 (1) - Fix blanket What is a blanket? :^)
00:48:655 - would look better moved up a bit I can't break the DS >.< and tbh we're on an Easy diff, it's not like 2 pixels change much
01:27:133 - Is this ok? (again) ^
01:29:416 (2) - Could be blanketed better. I think. yep
01:42:296 - The double circle leading into jumps might be a risky move Removed a circle to make it easier
01:51:916 - Slider could look much better Intended x) It's made to give emphasis on that repeat
02:54:525 - I dont see why this is a 1/2 slider because I have only sliders for the previous rhythms and also fits better than 2 circles on such difficulty
03:20:612 - Looks like it isnt blanketed well improved
03:42:623 (3) - Doesnt look well the way its placed inbetween 2 and 4 But it's a straight line lol

Hard
00:13:112 (2) - Blanketing could be improved
00:25:177 (3) - ^ They are already blanketed in this case o.O
00:41:481 - Could be nerfed ever so slightly imo. Its not a kaia so thats why I said it I find it pretty easy tbh and even if it isn't kiai time it's still an intense part. Keeping for now
00:58:927 - This offbeat seems like a wierd place for an antijump moved
01:29:579 - This would be 200% nicer as a triple I avoided triplets on purpose on this diff, since it is a bit too dense overall
02:01:046 - This is like a clone of the spot before the kaia last time. I dont know if that is ok.
02:17:188 - See antijump comment above ^
02:39:525 - This looks like crap to play. Imo you should remap that entire thing I can't do much here unfortunately :/
03:20:612 - I think this should be unique from 03:19:307 - to reduce repetitiveness in the slow part lol, nope
03:25:014 - Antijump agian. Im starting to doubt myself that this is even an issue and just a grudge held from a tragic and scarring event of my early childhood. They aren't really antijump, since they fall on red ticks. Red ticks have usually weaker beats and a jump will only give emphasis to a weak beat, which feels awful. Also, I think it is part of my style on this diff now that I look at it once again lol
03:54:362 - ^ D: ^
04:02:840 - Unlike what I said about the last diff, I think this should be a slider I'd like to keep that last beat tho, it's really great to play
This hard did not contain a single triple. That disappointed me. 3/10 Avoided triplets, so rip x)

Good luck!
Thanks for the mod :3
Arphimigon
I think you know how to make easy diffs enough and stuff so I'mma just mod 2 hardest diffs (or im just lazy DONT JUDGE ME)

[General]
00:01:699 (3,1) - I dont care how you justify it mister, these sliders stacked on top of each other suck.
But I know you'll fight for them with a genius excuse.
Just be sure to remember that Arph thinks they succ.
And you know why I think they succ.

[OMGINSANEAAAAAH!!]
I hate random stacks cri
00:02:677 (2,3,4) - Ok so this increasing pitch is mapped to a background instrument you weren't mapping any of these rhythms to, pretty weird eh? Considering the instrument that the rhythms so far have been mapped to, its weird to not make these decreasing bpm, or the same spacing or smth.
Also in all other cases 01:20:938 (2,3,4) - etc there is no change
01:31:373 (2,3,4) - I feel like since the first slider here hits two vocals, the second would feel better as a note. If you dont change that, could you place note 4 around 227|111 as it feels nicer with the way the sliders play here?
01:39:851 (8) - *stares* why dis here xd
01:53:220 (2,3) - Dis stack triggrs me cus vocal
00:54:525 (1,2,3,4) - Strong, lots of sharp points, 02:12:786 (1,2,3,4) - low DS, very weak angles, choose a side!
02:33:655 (1,2) - Short combo, remove NC on the slider after this, same 03:47:188 (1) -
03:26:807 (4,5,1) - 5 to 1 is kinda small spaced yo
03:55:503 (4,1) - I find it weird that this particular slider has the simplest flow and smallest spacing out of 03:54:851 (2,3,4,1,2,3) - all of this when it also has a finish and stuff

[Moe Overload]
I lost my energy, just gonna skim sry
00:35:449 (1,2,3,4,5,1) - This is nice and all but pls increase that spacin to that last note rip pattern
00:44:416 (1) - Is it just me or does this sound REALLY fit like a super fast 1.5x slider or smth, this is SO anti climatic
00:44:905 (1,2,3,1) - Obligatory pls emphasise downbeats more (also since this is first note to new section itd help to buff this a bunch)
01:40:829 (3,4,5,1) - You really like skippin downbeat emphasis for patterns dontcha
(02:00:394 (1,2,3,4,5,6,1) - this plays really awkward due to screenzoning cus u move differently this near to the corner but ok)
02:37:079 (1,2,3,1) - More downbeat emphasis wtf ill stop ok
Yeah I really lost my modding energy right now rrr
At least I did a skim pls don't judge
Topic Starter
Seijiro

Arphimigon wrote:

I think you know how to make easy diffs enough and stuff so I'mma just mod 2 hardest diffs (or im just lazy DONT JUDGE ME)

[General]
00:01:699 (3,1) - I dont care how you justify it mister, these sliders stacked on top of each other suck.
But I know you'll fight for them with a genius excuse.
Just be sure to remember that Arph thinks they succ.
And you know why I think they succ. lol. It was meant to be a particular pattern, but it's kinda ruined now that you mention it. I'll try to make it consistent all over the mapset

[OMGINSANEAAAAAH!!]
I hate random stacks cri they're not random... probably...
00:02:677 (2,3,4) - Ok so this increasing pitch is mapped to a background instrument you weren't mapping any of these rhythms to, pretty weird eh? Considering the instrument that the rhythms so far have been mapped to, its weird to not make these decreasing bpm, or the same spacing or smth. Hmmm, never notice it tbh. It was the intro and I didn't really thought of it as something particular. Trying to give more sense to it xd
Also in all other cases 01:20:938 (2,3,4) - etc there is no change yeah, noticed
01:31:373 (2,3,4) - I feel like since the first slider here hits two vocals, the second would feel better as a note. If you dont change that, could you place note 4 around 227|111 as it feels nicer with the way the sliders play here? the flow to the next slider gets weird if I place the circle there tho xd
01:39:851 (8) - *stares* why dis here xd to decrease difficulty xd
01:53:220 (2,3) - Dis stack triggrs me cus vocal I wanted to emphasize 1 and the flow looks fine for me. Alternatives? .-.
00:54:525 (1,2,3,4) - Strong, lots of sharp points, 02:12:786 (1,2,3,4) - low DS, very weak angles, choose a side! used shapr curves for both x)
02:33:655 (1,2) - Short combo, remove NC on the slider after this, same 03:47:188 (1) - yes sir
03:26:807 (4,5,1) - 5 to 1 is kinda small spaced yo It is, but the short spacing gives a bit more pressure on short spacing on sliders like this one. Probably just my personal preference here, sorry :P
03:55:503 (4,1) - I find it weird that this particular slider has the simplest flow and smallest spacing out of 03:54:851 (2,3,4,1,2,3) - all of this when it also has a finish and stuff Following the above reasoning, it does makes sense tho /w\

[Moe Overload]
I lost my energy, just gonna skim sry you lazy =w= *runs*
00:35:449 (1,2,3,4,5,1) - This is nice and all but pls increase that spacin to that last note rip pattern well, I noticed I tend to make those kind of flows which I really like, so nope :P
00:44:416 (1) - Is it just me or does this sound REALLY fit like a super fast 1.5x slider or smth, this is SO anti climatic yeah, but there is no space and I didn't use any other SV changes so better stick with it I guess
00:44:905 (1,2,3,1) - Obligatory pls emphasise downbeats more (also since this is first note to new section itd help to buff this a bunch) It is more like and intro, not really a new part and it's calmer too. There is also enough emphasis on the downbeats seeing the rest of the map I guess
01:40:829 (3,4,5,1) - You really like skippin downbeat emphasis for patterns dontcha I don't do it on purpose D: And it feels ice for me
(02:00:394 (1,2,3,4,5,6,1) - this plays really awkward due to screenzoning cus u move differently this near to the corner but ok) :^)))))
02:37:079 (1,2,3,1) - More downbeat emphasis wtf ill stop ok pliz, I told you I was aiming to a stndardized 2015 style xd. It HAS to suck lol (lame excuses)
Yeah I really lost my modding energy right now rrr
At least I did a skim pls don't judge
b-baka >~<
Arphimigon

MrSergio wrote:

And it feels ice for me
Topic Starter
Seijiro
my typos are best typos around u.u
Anxient
m4m for https://osu.ppy.sh/s/415910
pick me!!
00:25:177 (3,4,5) - couldve been a perfect triangle.
00:25:177 (3,1,2) - fix blanket
00:31:862 (7,8,1,2,3,4) - is there a reason as to why this stream is shaped like this? if not just make it a normal stream coz the song isnt increasing/decreasing in pitch.
00:34:144 (3,1) - use the same slider as this. a e s t h e t i c s reasons :l
if you apply the above, 00:34:960 (2) - fix blanket :L
00:42:133 (1,2,3,4,1,2,3,4,1) - now this stream just looks like a pain in the ass to do for no reason .-. at least make the stream notes more easier to hit http://puu.sh/nSJy6/f6d0bb8515.jpg
00:53:057 (4,1) - why make the player stop moving? :l this would work better imo http://puu.sh/nSJFj/3dd6e41a72.jpg
01:11:970 (3) - NC?
01:13:275 (3) - NC? :DD
01:15:394 (6,1) - lol the emphasis in here looks really lame. put more spacing will ya ;a;
01:35:286 (2,3,4,5,6) - methinks itll be better if you out in 01:35:938 (6) - here http://puu.sh/nSJR4/6de49ae43e.jpg
02:11:318 (4,1) - again i dont see the reason to why to make the player stop moving .-. i tried? :c http://puu.sh/nSK0Z/7cb673b394.jpg
02:14:090 (4,1,2) - why does 02:14:090 (4,1) - have more spacing when it has less emphasis than 02:14:579 (1,2) - ? make it that (1,2) has more spacing than (4,1)
02:21:264 (1) - move this more downwards, just like you did with 02:20:612 (1,1) - coz after testing it out, 02:22:242 (2) - it also completes the pattern. http://puu.sh/nSKcs/293c0c00ea.jpg
02:22:731 (4,5,6,2) - overlap. pls fix http://puu.sh/nSKeo/8ff20ccbcc.jpg
03:19:307 (1,2,3) - :( perfect triangle?
03:37:242 (2) - add soft finish :D i think works better

nice map. i like it.
Topic Starter
Seijiro

Anxient wrote:

m4m for https://osu.ppy.sh/s/415910
pick me!!
00:25:177 (3,4,5) - couldve been a perfect triangle. isn't it already? o.O
00:25:177 (3,1,2) - fix blanket you nazi
00:31:862 (7,8,1,2,3,4) - is there a reason as to why this stream is shaped like this? if not just make it a normal stream coz the song isnt increasing/decreasing in pitch. there is a change in instrument. first part is in foreground, second part in background
00:34:144 (3,1) - use the same slider as this. a e s t h e t i c s reasons :l it's fine like that tho lol. It's not even the same rhythm xD
if you apply the above, 00:34:960 (2) - fix blanket :L wut blanket. There is no blanket there o.O
00:42:133 (1,2,3,4,1,2,3,4,1) - now this stream just looks like a pain in the ass to do for no reason .-. at least make the stream notes more easier to hit http://puu.sh/nSJy6/f6d0bb8515.jpg I used a sharp style on this map overall and I can ensure you it plays fine lol
00:53:057 (4,1) - why make the player stop moving? :l this would work better imo http://puu.sh/nSJFj/3dd6e41a72.jpg for vocal emphsis lol
01:11:970 (3) - NC?
01:13:275 (3) - NC? :DD :/
01:15:394 (6,1) - lol the emphasis in here looks really lame. put more spacing will ya ;a; the emphasis is falling on the next slider more than the circle itself tho
01:35:286 (2,3,4,5,6) - methinks itll be better if you out in 01:35:938 (6) - here http://puu.sh/nSJR4/6de49ae43e.jpg it's the fourth time using this pattern lol and feels fine imo
02:11:318 (4,1) - again i dont see the reason to why to make the player stop moving .-. i tried? :c http://puu.sh/nSK0Z/7cb673b394.jpg again vocal emphasis
02:14:090 (4,1,2) - why does 02:14:090 (4,1) - have more spacing when it has less emphasis than 02:14:579 (1,2) - ? make it that (1,2) has more spacing than (4,1) the next combo is a build up, that's why it has lower spacing at the start
02:21:264 (1) - move this more downwards, just like you did with 02:20:612 (1,1) - coz after testing it out, 02:22:242 (2) - it also completes the pattern. http://puu.sh/nSKcs/293c0c00ea.jpg oh, sure
02:22:731 (4,5,6,2) - overlap. pls fix http://puu.sh/nSKeo/8ff20ccbcc.jpg oh yeah, I had it fixed before but I had to update lol
03:19:307 (1,2,3) - :( perfect triangle? 03:19:307 (1,2,3,4) - rombus here
03:37:242 (2) - add soft finish :D i think works better too heavy I guess :/

nice map. i like it.
Thanks for the mod <3
lit120
i guess that someone needs a lot of help to find a moe-ness here o.o/

[Don't Pick Me!!!]
  1. 00:11:481 (1) - set finish here for a downbeat
  2. 00:20:123 (5) - normal sampleset
  3. 00:20:612 (1,4) - 00:21:916 (1) - downbeat here. use finish
  4. 00:40:177 (1) - ^
  5. 00:41:481 (1) - ^
  6. 01:34:960 (1) - ^ + remove tail normal
  7. 01:36:264 (1) - ^ + set normal sampleset on head and tail
  8. 01:37:568 (1) - ^
  9. 01:38:873 (1) - ^
  10. 01:38:873 (1,4) - 01:40:177 (1) - ^
  11. 01:45:394 (1) - 01:46:699 (1) - 01:48:003 (1,3) - 01:49:307 (1) - ^
  12. 01:53:220 (2) - ^
  13. 02:44:742 (5,1) - clap ((5) on tail)
  14. 03:13:112 (1) - finish on tail due to its downbeat


[Insanity in Love!!!]
  1. same thing about the hitsound stuff from Pick Me!!! diff
  2. 02:44:742 (3,4) - clap (the tail from (3))
  3. 03:13:112 (1) - finish on tail due to its downbeat


not pretty much. hitsounds can be improved a bit imo

GL!
6th
Hello ! NM since I couldn't help enough. Insane and Pick Me difficulties look out of my range and Easy/Normal already look almost perfect except few spacing issues that are already noticed by AiMod. I'll probably try to mod another map from you

[Easy]
01:18:003 (3) - I highly recommand placing a circle here 01:18:981 - , same applies to other parts like this one

[Normal]
Decrease CS ?
02:06:916 (3) - Make it straight

[Hard]
00:34:144 (3,1) - This was quite awkward to play for me, I suggest CTRL+<
00:55:014 (3,1) - This stack is a bit confusing imo, I missed here. I recommand unstacking them
01:00:883 (5) - Move to (210;136) ?
01:13:927 (4) - I don't like that stack, it flows bad imo
01:48:981 - Make it clickable ?
03:45:720 (2) - Use consistent spacing here
Topic Starter
Seijiro

lit120 wrote:

i guess that someone needs a lot of help to find a moe-ness here o.o/

[Don't Pick Me!!!]
  1. 00:11:481 (1) - set finish here for a downbeat yes
  2. 00:20:123 (5) - normal sampleset too heavy
  3. 00:20:612 (1,4) - 00:21:916 (1) - downbeat here. use finish too many in a row @.@
  4. 00:40:177 (1) - ^ why not
  5. 00:41:481 (1) - ^ It should be equal to all other circles after it tho
  6. 01:34:960 (1) - ^ + remove tail normal it is used as 2 circles here, and I want that sound (added finish tho)
  7. 01:36:264 (1) - ^ + set normal sampleset on head and tail added normal sampleset on head only + finish on head
  8. 01:37:568 (1) - ^ added finish only
  9. 01:38:873 (1) - ^
  10. 01:38:873 (1,4) - 01:40:177 (1) - ^ finish only
  11. 01:45:394 (1) - 01:46:699 (1) - 01:48:003 (1,3) - 01:49:307 (1) - ^ added on 1, 2 and 4th of this list
  12. 01:53:220 (2) - ^ too weak of a beat imo
  13. 02:44:742 (5,1) - clap ((5) on tail) not following that sound anymore tho
  14. 03:13:112 (1) - finish on tail due to its downbeat added


[Insanity in Love!!!]
  1. same thing about the hitsound stuff from Pick Me!!! diff g[/color]
  2. 02:44:742 (3,4) - clap (the tail from (3)) sure
  3. 03:13:112 (1) - finish on tail due to its downbeat yep


not pretty much. hitsounds can be improved a bit imo

GL!

6th wrote:

Hello ! NM since I couldn't help enough. Insane and Pick Me difficulties look out of my range and Easy/Normal already look almost perfect except few spacing issues that are already noticed by AiMod. I'll probably try to mod another map from you

[Easy]
01:18:003 (3) - I highly recommand placing a circle here 01:18:981 - , same applies to other parts like this one I wanted the beat on the slider tail tho :/

[Normal]
Decrease CS ? a bit clustered, but yeah. I might change it back someday tho
02:06:916 (3) - Make it straight nah, not really needed imo

[Hard]
00:34:144 (3,1) - This was quite awkward to play for me, I suggest CTRL+< what that shortcut does? .-. It changes nothing if I press it lol
00:55:014 (3,1) - This stack is a bit confusing imo, I missed here. I recommand unstacking them well, my maps tend to require a bit more of reading skill so I guess I would have a hard time changing that lol
01:00:883 (5) - Move to (210;136) ? uh, too high imo
01:13:927 (4) - I don't like that stack, it flows bad imo because after the stack starts a new rhythm which I wanted to emphasize
01:48:981 - Make it clickable ? nah, I wanted to not exaggerate where I didn't need to
03:45:720 (2) - Use consistent spacing here ops
Thanks for the mods :3
N0thingSpecial
Another one
Left
Super Fast M4M~
and use my placehold http://osu.ppy.sh/s/452412

[Easy]
00:27:133 (1,2) - move 2 a bit lower for better flow from 1's tail to 2's head.
00:40:177 (1) - how about improving slider's shape? (same angle in each curve)
00:48:003 (1,2) - why this rhythm is different with 00:59:090 (2,3) - ? almost same melody and drum.
02:06:264 (1,2) - same
01:06:264 (1,2) - better flow and looks better? http://osu.ppy.sh/ss/5275642
01:29:742 (1,3) - how about stacking this?
01:42:786 (1,2,3) - I think it's too hard for Easy diff. how about just a slider?
03:57:786 (3,2) - really close.. can you put them more away?

[Normal]
00:01:699 (3,1,2,3) - actually, I felt uncomfortable at this rhythm choice. In here, you followed base in 1 note. but 00:04:796 (2) - In here you completely missed and followed main melody.
00:11:481 (1,2) - really needs blanket
00:31:046 (1,2) - I think you have to fix blanket issues more.
01:33:981 (2,2) - I think you can avoid this little overlap.

[Hard]
00:04:796 (1,2) - Check all blankets pls.. It would be far better than not.
00:11:318 (2,3) - maybe can use triplet..
02:19:633 (2,1) - Stack
02:21:753 (4,1) - considering vocal, stack this two would be better.
02:27:133 (1) - NC for better reading and emphasis of this note ( because you used finish sound)
02:27:623 (1) - NC off
02:38:710 (1,2) - , 02:40:014 (1,2) - I think this triplet is too clear to miss.
03:25:014 (3,4) - stack this two would be better considering sound.

[Insane]
00:49:144 (1,2,3) - blanket issue same in here
02:26:970 (5,1) - I think It needs more emphasis with DS here.
03:24:199 (5) - I hope you represent a strange sound in here...just a hope
03:33:003 (3,4,5) - suddenly low DS? even it's straight flow, It's uncomfortable pattern considering sound.
04:01:046 (1,2,3,4) - I think stack is not suitable in this sound..
01:27:133 (1,2,3,4,5,6,7,8) - same
04:01:046 (1,2,3,4,1,2,3,4) - DS is not suitable in this part of the song.

[Pik Me!!]
02:07:079 (6,1) - same in blanket
00:37:894 (2,3) - It's would be more clean if you make all half stack degree same.
00:45:231 (3,1) - I think you can give more DS for emphasis here
01:06:264 (4) - NC
01:06:753 (1) - NC off
01:07:405 (5) - NC
01:08:873 (4) - Same
01:22:242 (2,3) - can blanket this?
02:16:210 (1,2,3,4) - I think you can use more DS a bit more 02:17:188 (1,2,3,4,5) - than here.
02:36:753 (2,1,2) - It was too straight flow I thought
03:41:481 (2,4) - how about this? http://osu.ppy.sh/ss/5275929 I don't like this overlap.


Good Luck! Honey Camu~
PlasticMemor
gosh why is this gravedddd
m4m from your queue
[Easy]
it is fine the way it is when i testplay and looked at it
[Normal]
same as Easy
[Hard]
00:10:177 (1) - avoid stacking on bottom
00:41:481 (1,2,3,4) - box jumps are too op
00:47:677 (2) - ctrl+G for flow
01:05:123 (2,3,4) - hitsounds?
i would have more breaks in the diff imo
02:12:949 (2,3,4) - move these so easier to see
02:44:742 (4,5) - make into circles, the claps are more emphasized then a slider end
i am start to think that 03:12:623 (6,1) is the same for each diff
03:54:362 (4) - avoid overlap
04:02:351 (1,2) - make more visible
[Insane]
00:11:481 (1,2,3,4,5) - why is this rhythm different from 00:14:090 (1,2,3), it is the same instrumental
00:17:514 (2) - i don't think this should be under imo, maybe blanket to 1
00:18:818 (2) - same here ^
01:04:796 (6) - this can be just a circle
01:05:775 (1,2,3) - extend the DS to emphasize the chorus
01:21:916 (1,2,3,4) - i would keep consistant and make these sliders
01:27:133 (1,2,3,4,5,6,7,8) - change some of the circles to sliders but keep same pattern
01:29:579 (5,6,1) - hs?
01:39:362 (3,4,5) - this doesn't sound good as a triple
01:42:133 (1,2,3) - equal distance?
02:13:601 (1,2,3) - increase DS? to emphasis chorus
02:14:090 (1) - NC off
02:24:525 (1) - ^
02:26:970 (5) - NC, or change diff color, hard to read
02:44:742 (3,4) - why are claps here diff from 02:39:688 (1,2)
02:49:960 (1) - music overpowers the hitsounds from here to 02:54:199 (4)
from there it is good as is
[Pick Me!!]
00:02:677 (2,3) - i would avoid making this linear
00:42:460 (1) - NC off
00:45:394 (1) - ^
01:07:405 (5) - ctrl+G for flow
01:10:666 (3,4,5,6) - for this i would do what you did for 01:09:362 (1,2,3,4)
02:00:394 (1,2,3,4,5,6,1) - i would not let that stream dip down like that
02:18:166 (6) - ctrl+G
03:12:623 (6,1) - overlap and move a little closer to the 5 combo

wowowow good luck, good map
Topic Starter
Seijiro

Left wrote:

Super Fast M4M~
and use my placehold http://osu.ppy.sh/s/452412

[Easy]
00:27:133 (1,2) - move 2 a bit lower for better flow from 1's tail to 2's head. why not
00:40:177 (1) - how about improving slider's shape? (same angle in each curve) totally changed shape lol
00:48:003 (1,2) - why this rhythm is different with 00:59:090 (2,3) - ? almost same melody and drum. to break down the repetitiveness
02:06:264 (1,2) - same totally copy pasted :^)
01:06:264 (1,2) - better flow and looks better? http://osu.ppy.sh/ss/5275642 I wanted vocals there tho
01:29:742 (1,3) - how about stacking this? the first slider disappears so there's no problem here
01:42:786 (1,2,3) - I think it's too hard for Easy diff. how about just a slider? it's a 1/1 pattern tho and it's probably the only part which actually requires a bit of skill on this map. If someone else complains I will change it tho
03:57:786 (3,2) - really close.. can you put them more away? moved 2 upwards

[Normal]
00:01:699 (3,1,2,3) - actually, I felt uncomfortable at this rhythm choice. In here, you followed base in 1 note. but 00:04:796 (2) - In here you completely missed and followed main melody. I followed that from the start, I just simplified the rhythm to make it player-friendly
00:11:481 (1,2) - really needs blanket it is already .-.
00:31:046 (1,2) - I think you have to fix blanket issues more. If we're talking about 2 pixels, nope lol
01:33:981 (2,2) - I think you can avoid this little overlap. fixed

[Hard]
00:04:796 (1,2) - Check all blankets pls.. It would be far better than not. like I said, few pixels off aren't even noticeable in gameplay
00:11:318 (2,3) - maybe can use triplet.. there was a triplet there, but the star rating raised too much and I had to remove it
02:19:633 (2,1) - Stack ups
02:21:753 (4,1) - considering vocal, stack this two would be better. that's the samee reason I stacked the circle under the other slider tho
02:27:133 (1) - NC for better reading and emphasis of this note ( because you used finish sound)
02:27:623 (1) - NC off fixed both
02:38:710 (1,2) - , 02:40:014 (1,2) - I think this triplet is too clear to miss. already explained why
03:25:014 (3,4) - stack this two would be better considering sound. I agree on this one

[Insane]
00:49:144 (1,2,3) - blanket issue same in here which I can't see tho...
02:26:970 (5,1) - I think It needs more emphasis with DS here. the jumps' direction makes up for it
03:24:199 (5) - I hope you represent a strange sound in here...just a hope following drums
03:33:003 (3,4,5) - suddenly low DS? even it's straight flow, It's uncomfortable pattern considering sound. not imo tho. Such pattern is perfect in these cases from my point of view
04:01:046 (1,2,3,4) - I think stack is not suitable in this sound.. I don't see why tho
01:27:133 (1,2,3,4,5,6,7,8) - same ^
04:01:046 (1,2,3,4,1,2,3,4) - DS is not suitable in this part of the song. as I said, I don't see why

[Pik Me!!]
02:07:079 (6,1) - same in blanket fixed...
00:37:894 (2,3) - It's would be more clean if you make all half stack degree same. I rotated and expanded them tho
00:45:231 (3,1) - I think you can give more DS for emphasis here The jump on 3 is the one giving emphasis on the slider
01:06:264 (4) - NC
01:06:753 (1) - NC off
01:07:405 (5) - NC
01:08:873 (4) - Same fixed NCs
01:22:242 (2,3) - can blanket this? lol nope. That's not even a blanketable slider at that distance
02:16:210 (1,2,3,4) - I think you can use more DS a bit more 02:17:188 (1,2,3,4,5) - than here. DS increased
02:36:753 (2,1,2) - It was too straight flow I thought how so? .-.
03:41:481 (2,4) - how about this? http://osu.ppy.sh/ss/5275929 I don't like this overlap. I prefer the current one tbh :/


Good Luck! Honey Camu~

PlasticMemor wrote:

gosh why is this gravedddd because no one mods it lol
m4m from your queue
[Easy]
it is fine the way it is when i testplay and looked at it
[Normal]
same as Easy
[Hard]
00:10:177 (1) - avoid stacking on bottom why? .-.
00:41:481 (1,2,3,4) - box jumps are too op nah, they have the right intensity imo
00:47:677 (2) - ctrl+G for flow why not
01:05:123 (2,3,4) - hitsounds? ?
i would have more breaks in the diff imo nah =3=
02:12:949 (2,3,4) - move these so easier to see it would break too much the pattern there tho :/
02:44:742 (4,5) - make into circles, the claps are more emphasized then a slider end not really trying to follow the clap there
i am start to think that 03:12:623 (6,1) is the same for each diff yes :D
03:54:362 (4) - avoid overlap I used it many times already. It is fine I think
04:02:351 (1,2) - make more visible I really can't tho xD
[Insane]
00:11:481 (1,2,3,4,5) - why is this rhythm different from 00:14:090 (1,2,3), it is the same instrumental I wanted to switch more on drums later on, that's why
00:17:514 (2) - i don't think this should be under imo, maybe blanket to 1 the blanket would break the flow tho
00:18:818 (2) - same here ^ ^
01:04:796 (6) - this can be just a circle nope, I needed the acceleration there for the pattern, and there's also a triplet into music, so...
01:05:775 (1,2,3) - extend the DS to emphasize the chorus the previous part is more emphatic imo tho
01:21:916 (1,2,3,4) - i would keep consistant and make these sliders that wouldn't represent the music so well tho :/
01:27:133 (1,2,3,4,5,6,7,8) - change some of the circles to sliders but keep same pattern nah, I used this pattern on every diff and it fits well
01:29:579 (5,6,1) - hs? there IS hitsounding there o.O
01:39:362 (3,4,5) - this doesn't sound good as a triple how so?
01:42:133 (1,2,3) - equal distance? I'll try to think something about it since it's not so pleasant to see
02:13:601 (1,2,3) - increase DS? to emphasis chorus same as before ^
02:14:090 (1) - NC off
02:24:525 (1) - ^
02:26:970 (5) - NC, or change diff color, hard to read NCs are fine tho
02:44:742 (3,4) - why are claps here diff from 02:39:688 (1,2) took them from the Extra
02:49:960 (1) - music overpowers the hitsounds from here to 02:54:199 (4) hitsounds are at 70% volume tho .-.
from there it is good as is
[Pick Me!!]
00:02:677 (2,3) - i would avoid making this linear it is meant to make a contrast with 00:03:003 (1,2,3,4) - and give it more emphasis tho
00:42:460 (1) - NC off
00:45:394 (1) - ^ nope for both
01:07:405 (5) - ctrl+G for flow well... it doesn't convice me that much to be honest and the meaning of the pattern kinda get slost this way
01:10:666 (3,4,5,6) - for this i would do what you did for 01:09:362 (1,2,3,4) I needed more movement to get the player to catch better the next patterns tho and sliders were jsut sloppy there
02:00:394 (1,2,3,4,5,6,1) - i would not let that stream dip down like that I would tho e.e
02:18:166 (6) - ctrl+G it ruins the circular flow tho
03:12:623 (6,1) - overlap and move a little closer to the 5 combo it's the same on all diffs x)

wowowow good luck, good map
Thanks for your mods and sorry for the late reply
moonlightleaf
M4M form your q

[Pick Mei!!]

sorry i don't good at ex diff...

00:22:242 (2) - ctrl+g

01:40:992 (4,5) - ^

02:19:633 (2) - ^

00:24:851 (2,3,4) - 2ctrl+g and 34ctrl+g for better flow

00:36:753 - add note

01:55:014 - ^

00:41:970 (4) - try put here

take a break form 01:19:307 - 01:24:525 ?

01:35:938 (6) - stack on 01:36:264 (1) ?

01:42:786 (1,2) - use slider will be better as u do before

02:06:916 (5,6,7) - try this

02:23:383 (2,3,4) - obtuse-jump .... try

03:07:568 (1,2,3,4) - try this

04:02:351 (1,2) - can make an art-slider + note

[Insane!!]

od 8

00:24:525 (1,2) - ctrl+g

00:26:155 (2) - ^

01:03:981 (2) - ^

00:36:753 - add note as i say in ex

02:03:655 (1) - ctrl+g would be better to play

02:10:177 (1,2,3,4,1,2,4) - if me ,i will do "regular hexagon"

02:16:373 (2,3) - ctrl+g

02:22:568 (3) - put on(404,156)

02:39:851 (2) - stack on 02:40:014 (1) will be funny more

03:03:166 (3,4) - take some DS ? try 0.1x

03:05:449 (2,3,4) - ^

03:38:220 (3,4,5,1,2) - try this

[Hard!!]

imo , AR - OD <= 1 is better for that ,so OD 6.5??

00:01:699 (3,1) - try make beautiful

00:11:400 - add note

00:19:307 (1) - this is far, and u didn't do in 00:18:003 (1)

00:20:938 (2) - can't understand why this should be far

00:54:036 (5,2) - overlap

lol , i found that your DS , confused ,and kiai-part should more ds other can reduce

01:05:123 (2,3,4) - like this can jump more but u not do ,

01:08:383 (1,2,3,4) - 1 is not for jump but u do, 4 fit for jump but u don't... many

many ...

01:29:661 - lose note ,add

02:26:644 (1) - far ,try this

03:28:275 (1) - ^

03:54:362 (4,1) - try

this diff can be improve more :?

[Normal!!]

AR 5

00:19:960 (3,1) - a little overlap , try this

00:21:753 (4) - no need , delete

00:24:036 (3) - ^

02:38:710 (4) - ^

00:49:144 (2) - i perfer to use this shape

01:34:307 (3,4,1,2,3,4) - maybe too many notes.. not continuous over5 in general

01:35:938 (4,3) - overlap

03:43:438 (3,1) - ^

02:54:525 (3) - NC, in fact , i suggest 1 NC / 2 long-white like 02:53:220 (1,2,3,4) -

03:25:014 (3) - a little long , consider to delete this

03:42:623 (3,2) - ^

03:53:873 (3) - end at 03:54:199 -

[Easy!!]

nothig can say, fine. but ,HP3 OD3
Syph
hi!! m4m

how to mod e/n/h xd

[General]

OD9,3 seems way too extreme for extra, especially since insane is only od7,5.
Maybe try od9/8,7 for extra and 8 for insane?

[Easy!!]
00:02:351 (2) - try making this a 1/1 slider and putting it on 00:02:351 - for the piano
00:06:264 (1,2) - you should blanket these better
02:44:090 (2) - maybe better to put a reverse here like 02:42:786 (1) -
03:12:623 (2) - would personally put a note there and on slider end instead of a slider
04:02:351 (3) - same as above

[Normal!!]
00:11:481 (1,2) - blanket is off
00:32:351 (1) - maybe this would be better? https://sy.phic.al/i/jtrhwdo.png seems better for slow part
00:38:873 (1,2) - blankets are off
01:28:438 (1,2) - blanket is off
03:25:666 (2,3) - blanket is off


[Hard!!]

00:04:796 (1,2) - blanket is off
00:14:742 (3,1) - ^
00:15:231 (1,2) - this overlap looks really weird, consider changing
00:25:177 (3,1) - blanket off
00:41:644 (2,3) - try ctrl+g? more fun to play imo
00:55:829 (2,3) - blanket is off
01:22:242 (2,3) - ^
01:41:318 (1,2) - ^
01:45:720 (2,2) - try putting a clap on the reverse, the sounds there are so strong
01:59:905 (2,3) - try ctrl+g for same reason as earlier
02:41:155 (1) - don't think extended sliders are really neccesary especially since its a hard diff, you also didnt use them in the higher diffs at this part D:
02:50:775 (3) - move to 257|240 for better blanket?
03:31:373 (2,3) - blanket is off
03:31:699 (3,1) - ^


the high amount of kicksliders seem kind of weird for a hard diff, just my opinion

[Insane!!]

00:05:938 (4,1) - i'd do some more distance here
00:12:296 (4,1) - blanket is off
00:37:894 (2,3,4) - read what I said in pick me!!
01:24:199 (4,1) - blanket off slightly ><
02:26:970 (5,1) - blanket off
02:52:568 (1,1) - try more distance between these
02:55:177 (1,2) - blanket ;;
02:56:481 (2,3) - ^
03:32:351 (1) - add finish maybe
03:49:633 (2,3) - blanket off blanket mod hello

nice diff!



[Pick Me!!]

00:10:177 (1,2,3) - this triangle isn't perfect and it makes me sad ;w;
00:14:905 - its not a good idea to ignore this beat imo
00:23:057 (1) - would personally rotate this like 35°, looks/plays better
00:24:036 (5,6) - consider a bit more distance
00:25:666 (1,2) - blanket is a bit off
00:36:264 (1,2) - would stack these on eachother considering you 00:35:938 (4,1) - stacked these too
00:37:894 (2,3,4) - imo this flows kinda bad, you could try something like this (same for the other few after this) https://sy.phic.al/i/lhykfrq.jpg
00:41:644 (2,3) - not sure why you increased the spacing so much here D:
00:46:536 (1,2,3) - i know you are following vocals but the beats on slider ends are so strongggg, you should try to put notes on them, especially the first slider
00:48:329 (2,4,2) - these look kinda weirdly stacked to me
01:48:655 (3,4) - blanket is off
01:52:405 (3) - try moving to something like 56|58, i think its a bit too far away atm
01:54:688 (2) - try 334|323 for fancy stacking https://sy.phic.al/i/dmdunbj.png xd
02:15:231 (5) - nc?
02:16:699 (4,1) - try blanketing this maybe
02:17:351 (2,6) - stack these
02:27:133 (4,1) - blanket is off
02:29:742 (2,4,2,4) - so many reverse sliders seems kinda boring for extra diff, try removing reverse and move them all to red tick and put notes here?: 02:29:742 - // 02:30:394 - etc, i think stacking the notes on the sliders would work pretty well
02:42:786 (3,4) - this overlap looks kinda ehhHHH
02:59:905 - i'd map this sound personally
03:06:101 (1,3) - not properly stacked
03:28:112 (4,2) - stack these maybe
03:38:710 (5) - try nc, 10 combo is kinda long lo
03:40:177 (2,4,2,4) - same as what i mentioned before
Topic Starter
Seijiro

moonlightleaf wrote:

M4M form your q

[Pick Mei!!]

sorry i don't good at ex diff... no problem

00:22:242 (2) - ctrl+g nice

01:40:992 (4,5) - ^ nope

02:19:633 (2) - ^ this is totally intentional, it's like my personal pattern :3

00:24:851 (2,3,4) - 2ctrl+g and 34ctrl+g for better flow idk... I don't really like it this way...

00:36:753 - add note why? .-.

01:55:014 - ^ ^

00:41:970 (4) - try put here sorry, but I prefer geometry over random jumps

take a break form 01:19:307 - 01:24:525 ? I'm not a fan of breaks tbh x)

01:35:938 (6) - stack on 01:36:264 (1) ? this is actually a pattern used just for this part and I used it multiple times already

01:42:786 (1,2) - use slider will be better as u do before focusing on vocals here

02:06:916 (5,6,7) - try this it flows nice, but it overlaps with other objects :/

02:23:383 (2,3,4) - obtuse-jump .... try I like obtuse jumps tho :< They're also harder to aim this way

03:07:568 (1,2,3,4) - try this As I said above, I'm trying to make my patterns harder to play. Flow-wise, our patterns are the same, but my pattern puts more difficulty in the jump 03:08:057 (4,1) -

04:02:351 (1,2) - can make an art-slider + note I'm not a fan of that tbh and I suck at slider art lol

[Insane!!]

od 8 why not

00:24:525 (1,2) - ctrl+g nice

00:26:155 (2) - ^ I want more emphasis on 3 tho

01:03:981 (2) - ^ why not

00:36:753 - add note as i say in ex I can't hear a note there tho

02:03:655 (1) - ctrl+g would be better to play but 2 would play awfully tho

02:10:177 (1,2,3,4,1,2,4) - if me ,i will do "regular hexagon" lol, I never realized it came out as an hexagon ahahaha. Tbh I don't think people in game playt will notice it either so I'll leave it there for now

02:16:373 (2,3) - ctrl+g I need the drop on the next slider for emphasis tho

02:22:568 (3) - put on(404,156) as I mentioned, I like obtuse angles :3

02:39:851 (2) - stack on 02:40:014 (1) will be funny more I actually stacked it on top of 02:39:199 (2) -

03:03:166 (3,4) - take some DS ? try 0.1x In my head they are the same beat tho, therefore the stack

03:05:449 (2,3,4) - ^ ^

03:38:220 (3,4,5,1,2) - try this nice

[Hard!!]

imo , AR - OD <= 1 is better for that ,so OD 6.5?? why not

00:01:699 (3,1) - try make beautiful that's nice indeed, but the flow kinda screws up since it is based on that long slider being straight

00:11:400 - add note since a lot of people pointed this out, sure

00:19:307 (1) - this is far, and u didn't do in 00:18:003 (1) check the slider follow circle and you'll notice it's the same distance

00:20:938 (2) - can't understand why this should be far to avoid overlap with 00:21:916 (1) -

00:54:036 (5,2) - overlap fixed

lol , i found that your DS , confused ,and kiai-part should more ds other can reduce

01:05:123 (2,3,4) - like this can jump more but u not do ,

01:08:383 (1,2,3,4) - 1 is not for jump but u do, 4 fit for jump but u don't... many

many ...

01:29:661 - lose note ,add yeah, I was going to do it for all

02:26:644 (1) - far ,try this done something similar

03:28:275 (1) - ^ umh.. I don't think it fits here...

03:54:362 (4,1) - try I don't really like the break tho :/

this diff can be improve more :?you're totally right and I'll probably remap this diff since it really sucks

[Normal!!]

AR 5 yeah

00:19:960 (3,1) - a little overlap , try this I cruved 3 a little instead

00:21:753 (4) - no need , delete yep

00:24:036 (3) - ^ yep

02:38:710 (4) - ^ nope

00:49:144 (2) - i perfer to use this shape it easies the flow, so why not

01:34:307 (3,4,1,2,3,4) - maybe too many notes.. not continuous over5 in general the diff is itself pretty easy as it is now tho and I wanted to make the spread more balanced

01:35:938 (4,3) - overlap nope, the previous object disappears in time here

03:43:438 (3,1) - ^ is that even an overlap? o.O

02:54:525 (3) - NC, in fact , i suggest 1 NC / 2 long-white like 02:53:220 (1,2,3,4) - why not

03:25:014 (3) - a little long , consider to delete this yeah

03:42:623 (3,2) - ^ it's kiai time tho and I don't want to make it that easy tbh

03:53:873 (3) - end at 03:54:199 - it feels off imo :/

[Easy!!]

nothig can say, fine. but ,HP3 OD3 why not

Syph wrote:

hi!! m4m

how to mod e/n/h xd

[General]

OD9,3 seems way too extreme for extra, especially since insane is only od7,5.
Maybe try od9/8,7 for extra and 8 for insane? fixed OD on Insane with previous mod

[Easy!!]
00:02:351 (2) - try making this a 1/1 slider and putting it on 00:02:351 - for the piano the synth sound is far stronger tho in this case and players might get confused
00:06:264 (1,2) - you should blanket these better fixed, I guess lol
02:44:090 (2) - maybe better to put a reverse here like 02:42:786 (1) - it's a different rhythm imo tho
03:12:623 (2) - would personally put a note there and on slider end instead of a slider yeah, sure
04:02:351 (3) - same as above in this case the rhythm is clearly different tho

[Normal!!]
00:11:481 (1,2) - blanket is off
00:32:351 (1) - maybe this would be better? https://sy.phic.al/i/jtrhwdo.png seems better for slow part yeah sure
00:38:873 (1,2) - blankets are off
01:28:438 (1,2) - blanket is off
03:25:666 (2,3) - blanket is off idk, I tried fixing them but they seemed all fine tho..


[Hard!!]

00:04:796 (1,2) - blanket is off
00:14:742 (3,1) - ^
00:15:231 (1,2) - this overlap looks really weird, consider changing
00:25:177 (3,1) - blanket off
00:41:644 (2,3) - try ctrl+g? more fun to play imo
00:55:829 (2,3) - blanket is off
01:22:242 (2,3) - ^
01:41:318 (1,2) - ^
01:45:720 (2,2) - try putting a clap on the reverse, the sounds there are so strong
01:59:905 (2,3) - try ctrl+g for same reason as earlier
02:41:155 (1) - don't think extended sliders are really neccesary especially since its a hard diff, you also didnt use them in the higher diffs at this part D:
02:50:775 (3) - move to 257|240 for better blanket?
03:31:373 (2,3) - blanket is off
03:31:699 (3,1) - ^


the high amount of kicksliders seem kind of weird for a hard diff, just my opinion on a second thought... I'll probably remap this diff since I don't like it at all

[Insane!!]

00:05:938 (4,1) - i'd do some more distance here since the spacing after it decreases I have to give a medium for it, otherwise it feels too different
00:12:296 (4,1) - blanket is off looks fine tho .-.
00:37:894 (2,3,4) - read what I said in pick me!! first, I can't apply the same spacing here for sure. Second, since I can't use as much spacing as I want I had to find a better pattern using low spacing. Third, did you actually play it? :3 I ensure you it plays really well with vocals
01:24:199 (4,1) - blanket off slightly ><
02:26:970 (5,1) - blanket off
02:52:568 (1,1) - try more distance between these I actually reduced it here, since it was supposed to be something like a stack
02:55:177 (1,2) - blanket ;;
02:56:481 (2,3) - ^
03:32:351 (1) - add finish maybe why not
03:49:633 (2,3) - blanket off blanket mod hello tried fixing all blankets

nice diff!



[Pick Me!!]

00:10:177 (1,2,3) - this triangle isn't perfect and it makes me sad ;w; if you're referring to that 0,06 DS difference between notes, I don't care :P
00:14:905 - its not a good idea to ignore this beat imo I don't really see why tho, since while mapping it I actually didn't notice that beat at all and so it is while playing too.
00:23:057 (1) - would personally rotate this like 35°, looks/plays better it ruins the triangle tho, weren't you all hype for them lol
00:24:036 (5,6) - consider a bit more distance saem reason ^ It also flows weel and there is a reverse emphasis on it so why not
00:25:666 (1,2) - blanket is a bit off uhh...
00:36:264 (1,2) - would stack these on eachother considering you 00:35:938 (4,1) - stacked these too that's not really a reason to stack those too lol. They aren't even close enough on the timeline
00:37:894 (2,3,4) - imo this flows kinda bad, you could try something like this (same for the other few after this) https://sy.phic.al/i/lhykfrq.jpg what about the next few stanzas then? They're using the same shape and it would feel uncomfortable imo
00:41:644 (2,3) - not sure why you increased the spacing so much here D: for the increasing emphasis
00:46:536 (1,2,3) - i know you are following vocals but the beats on slider ends are so strongggg, you should try to put notes on them, especially the first slider it's the same overall the whole beatmap tho...
00:48:329 (2,4,2) - these look kinda weirdly stacked to me ...umh?
01:48:655 (3,4) - blanket is off ups
01:52:405 (3) - try moving to something like 56|58, i think its a bit too far away atm I guess this pattern isn't so easy to understand to others... it's a specific flow I wanted to do tho, idk
01:54:688 (2) - try 334|323 for fancy stacking https://sy.phic.al/i/dmdunbj.png xd used the same stack before already, no need to mess things up
02:15:231 (5) - nc? right
02:16:699 (4,1) - try blanketing this maybe I did my best
02:17:351 (2,6) - stack these they are o.O
02:27:133 (4,1) - blanket is off fixed...
02:29:742 (2,4,2,4) - so many reverse sliders seems kinda boring for extra diff, try removing reverse and move them all to red tick and put notes here?: 02:29:742 - // 02:30:394 - etc, i think stacking the notes on the sliders would work pretty well did you notice there are almost no breaks in this map? The reverse sliders are meant as a sort of break
02:42:786 (3,4) - this overlap looks kinda ehhHHH Try observing 02:42:786 (3,4,5) -
02:59:905 - i'd map this sound personally there is no sound on the instrument I am following
03:06:101 (1,3) - not properly stacked it is lol, or I am blind
03:28:112 (4,2) - stack these maybe It vanishes tho and really, who cares during game play? I'd rather keep my square perfect as it is
03:38:710 (5) - try nc, 10 combo is kinda long lo dawh
03:40:177 (2,4,2,4) - same as what i mentioned before same
Oh God, sorry for the late reply but meh... life happens.
If any of you 2 didn't receive my mod yet poke me to remind me. Beware I won't be able to do much till the next weekend (3rd of July)
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