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sky_delta - Kreuz

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eeezzzeee

Side wrote:

B-but I did use ctrl+shift+r ._.
I must have been high as fuck then lul sorry
Topic Starter
Side
lol :v

Changed mp3. Hoping the offset is correct.
Topic Starter
Side
Added Atsuro's Hyper. Waiting on Advanced GD to even the spread.

Also remapped the first part of the kiai (hopefully it's not as empty now)

Edit: Also added the song's video. Thanks Atsuro!
Osuology
[Atsuro's Hyper]
00:44:712 (10,11,12,13,14,15,16,17,1) - I think that perhaps you could nerf some of the streams, I mean it is 184 bpm but that's still harder than some 6 stars I've seen on the same bpm
00:54:220 (7) - This jump is impossible to fc if you are a 10k player also nerf the other ones like this
01:04:384 (3,4,5,6) - Something bothers me about this AND I CANT TELL WHAT IT IS!!!!
02:01:186 (1) - Why so many green sections during this slider?

[Another]
00:34:302 (2) - This doesn't belong to be sym with 1, rather turn it 90 degrees
01:00:122 (1,2,3,4,5,6) - Can't hear this notes (unrankable)
01:32:252 (3,4) - That doesn't deserve a jump
Atsuro

Osuology wrote:

[Atsuro's Hyper]
00:44:712 (10,11,12,13,14,15,16,17,1) - I think that perhaps you could nerf some of the streams, I mean it is 184 bpm but that's still harder than some 6 stars I've seen on the same bpm They are... actually pretty easy, the spacing is short so it requires almost no aim skill
00:54:220 (7) - This jump is impossible to fc if you are a 10k player also nerf the other ones like this Reduced the spacing here
01:04:384 (3,4,5,6) - Something bothers me about this AND I CANT TELL WHAT IT IS!!!! I've used this pattern before and it works nice, idk
02:01:186 (1) - Why so many green sections during this slider? It's a spinner :p and the lines gradually decrease the volume of the hitsounds
Thanks!

Update: http://puu.sh/k5Tdu/29df316c7d.rar
Topic Starter
Side

Osuology wrote:

[Another]
00:34:302 (2) - This doesn't belong to be sym with 1, rather turn it 90 degrees - Hmm. Doesn't look that great rotated by 90. The note that follows it is downward as well so it flows pretty well.
01:00:122 (1,2,3,4,5,6) - Can't hear this notes (unrankable) Actually the volume is the same in this whole section (50% volume)
01:32:252 (3,4) - That doesn't deserve a jump Actually looking at it now the spacing is way short here compared to the rest so I think it's best to add some jump. Remapped this combo and fixed a few notes.
Thanks for the mod! :)
Lasse
aaaaaaaaaaaaa
#modreqs mod cause why not

atsuro's hyper
nc usage in general seems inconsistent
00:03:892 (3,6) - blanket this, even if it's not visible during gameplay it will feel better
00:04:876 do you hear how strong that is? should be clickable imo

00:18:810 (10,1) - blanket this or move one of them, looks kinda bad right now

00:21:759 (1,2,3,4,5,6) - swap this => first two sliders, then the singletap stacks, makes the buildup feel much better
00:23:728 (15) - delete that last red anchor, it does nothing, also ctrl h this slider and add two grey points at the start/end, looks better in this case:
00:28:974 (8,9,1) - - could flow and also look better with some changes, especially 00:29:302 (9,1) - needs some work, flow is fine but the transition looks bad

00:54:220 (7) - this doesn't fit here at all, put 4 circles or sth, there is nothing that justifies such a 1/8 slider here
00:54:876 (12) - goes on for too long
00:55:368 (13) - this stream starts too late
sugggestion:
01:05:859 (11,1) - stacking those or moving them further apart would fit better here, this overlap just feels weird
01:06:269 (1) - why'd you use a spinner the one time and a pause the other if it's basically the same sound?

01:16:843 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - this feels so "linear" to play, don't like this flow at all
01:19:138 (15) - yes, rthere seems to be some noise in the background rthis goes with, but that doesn'T chnage the fact that it feels overmapped and unnecessary, cause the 1/2 is much more prominent here than that noise
01:19:958 - ^
01:21:597 (12) - ^

01:37:990 (2) - to 01:45:039 (7) - this part seems really boring to play as you use the same circular flow the whole time

01:51:268 (2) - those should not overlap, trry to blanket them or sth
01:56:678 (5) - move a bit right to make 01:56:514 (4,5) - like 01:55:858 (1,2) -,
01:56:842 (6,7,8) - properly blanketing those owuld look way better
Atsuro

Lasse wrote:

aaaaaaaaaaaaa
#modreqs mod cause why not Ohnice

[notice]atsuro's hyper
nc usage in general seems inconsistent I'm adding a NC every two downbeats, i never break that pattern as far as i know, i only break it on one exception and a small error that i just fixed :p
00:03:892 (3,6) - blanket this, even if it's not visible during gameplay it will feel better Nah, it will affect the flow, even if it is a little bit
00:04:876 do you hear how strong that is? should be clickable imo It would have to be a 1/2 slider or a circle and i want to avoid too much 1/2 here

00:18:810 (10,1) - blanket this or move one of them, looks kinda bad right now Looks good for me, i don't see how it looks bad.

00:21:759 (1,2,3,4,5,6) - swap this => first two sliders, then the singletap stacks, makes the buildup feel much better It's like that to avoid going from circles to the stream, small thing but it increases the star difficulty :p
00:23:728 (15) - delete that last red anchor, it does nothing, also ctrl h this slider and add two grey points at the start/end, looks better in this case:
That's too nazi but ok
00:28:974 (8,9,1) - - could flow and also look better with some changes, especially 00:29:302 (9,1) - needs some work, flow is fine but the transition looks bad It goes in a circle, it's simple :v

00:54:220 (7) - this doesn't fit here at all, put 4 circles or sth, there is nothing that justifies such a 1/8 slider here But there is a 1/8 sound there, listen more closely
00:54:876 (12) - goes on for too long Ummm, no, it's how it should be
00:55:368 (13) - this stream starts too late 2hard4thisdiff, it's intended, too much consecutive 1/4
sugggestion:
01:05:859 (11,1) - stacking those or moving them further apart would fit better here, this overlap just feels weird But i like how it looks!
01:06:269 (1) - why'd you use a spinner the one time and a pause the other if it's basically the same sound? Uhhh... i don't get this one, sorry

01:16:843 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - this feels so "linear" to play, don't like this flow at all Linear flow is intended, i like linear flow, it fits with the section, etc.
01:19:138 (15) - yes, rthere seems to be some noise in the background rthis goes with, but that doesn'T chnage the fact that it feels overmapped and unnecessary, cause the 1/2 is much more prominent here than that noise I feel bad for denying so much, i like how it plays, no reason to remove the sliders
01:19:958 - ^
01:21:597 (12) - ^

01:37:990 (2) - to 01:45:039 (7) - this part seems really boring to play as you use the same circular flow the whole time This section doesn't call for many flow breaks and i like mah circles... and how is it boring?

01:51:268 (2) - those should not overlap, trry to blanket them or sth I like how it looks, please let me keep, it's 100% intended
01:56:678 (5) - move a bit right to make 01:56:514 (4,5) - like 01:55:858 (1,2) -, Moved the entire square instead
01:56:842 (6,7,8) - properly blanketing those owuld look way better I like how it looks, not everything has to be a blanket :p
Thanks! Sorry for denying almost all your mod, but you didn't give me enough reason to make the changes.

Update: http://puu.sh/k6QXt/ac592a3c14.rar
ZekeyHache
Hi! This is from my modding queue!
#Spanish mod

General
  1. Tu fondo es 1365x767, para formato 16:9 tiene que ser 1366x768. Tienes suerte ya que a mi me gusta ayudar con los fondos, lo arregle por ti! http://puu.sh/k7Kcs/94043218dd.jpg

Beginner
  1. "Beginner" es usualmente una difficultad mas facil que "Easy." Siendo sincero, me parece mas una Easy, te recomiendo que le cambies el nombre a "Easy"
  2. 01:43:400 (1) - La forma de este slider podria resultar algo extraña y confusa para los principiantes, te sugiero cambiarla por una forma mas simple. Algo asi talvez.

Normal
No encontre nada que me pareciera mal aqui.

Hard
Veo que no esta terminada, pero parece que se te olvido aplicar el video en esta diff.

Atsuro's Hyper
  1. 01:51:268 (2) - Que tal si lo colocas asi?

Another
  1. 01:48:645 (1) - No veo la necesidad del new combo, quitaselo.

Todo se ve muy bien para mi, creo que mappeas mejor que yo, lol.
Topic Starter
Side

ezek wrote:

Hi! This is from my modding queue!
SPOILER
#Spanish mod

General
  1. Tu fondo es 1365x767, para formato 16:9 tiene que ser 1366x768. Tienes suerte ya que a mi me gusta ayudar con los fondos, lo arregle por ti! http://puu.sh/k7Kcs/94043218dd.jpg
jaja gracias! cambiado

Beginner
  1. "Beginner" es usualmente una difficultad mas facil que "Easy." Siendo sincero, me parece mas una Easy, te recomiendo que le cambies el nombre a "Easy" De hecho me estoy basando en el sistema de spread para Beatmania/BMS Aunque si aun así llegue a ser un problema lo cambiaré
  2. 01:43:400 (1) - La forma de este slider podria resultar algo extraña y confusa para los principiantes, te sugiero cambiarla por una forma mas simple. Algo asi talvez. Ok

Normal
No encontre nada que me pareciera mal aqui. Yey :)

Hard
Veo que no esta terminada, pero parece que se te olvido aplicar el video en esta diff. Se me olvidó sacarla del folder cuando actualizé un cambio :P Estoy esperando que termine el GD pero ese era mi intento inicial :v

Another
  1. 01:48:645 (1) - No veo la necesidad del new combo, quitaselo. Era por legibilidad pero no creo que cause un problema si se lo quito.

Todo se ve muy bien para mi, creo que mappeas mejor que yo, lol. o:

Gracias por el mod :)
Atsuro

ezek wrote:

Hi! This is from my modding queue!
#Spanish mod

Atsuro's Hyper
  1. 01:51:268 (2) - Que tal si lo colocas asi? Me gusta como fluye, y el enfazis que le dá, creo que mejor no

Todo se ve muy bien para mi, creo que mappeas mejor que yo, lol.
Gracias!
Sonnyc
Beginner:
  1. 00:11:925 (1) - I think the single como of 00:10:941 (1) would be better when removed. Consider removing NC at 00:11:925.
  2. 00:32:253 (1) - I guess the whistle in the slider body was mistakenly added.
  3. 00:41:433 (2,1) - Hope the spacings were higher. You can easily avoid the overlap here.
[]

Normal:
  1. 00:06:023 (3) - There is a high interval between (2). Adding a new combo here would be more appropriate.
  2. 00:09:958 (3) - There is no noticable sound in the reverse. It would be better if you used another rhythm, but since you decided to use this, please at least remove the hitsound at the reverse.
  3. 01:27:335 (1,1) - For a safe recovery time after the spinner, removing 01:29:302 (1) is highly recommended. For lower difficulties, objects are recommended to not being seen while the spinner still exists.
[]

Advanced:
  1. 00:34:384 (7,1) - A big jump heading towards a slow down didn't felt nice. The jump could be reduced then now.
  2. 00:38:810 (1,3) - 00:39:466 (1,3) - Not bad. But the readability is doubtful. (1) is hiding the end of (3), and since the sv isn't high enough, it isn't perfectly readable to notify that (3) is a slider. Rather stacking (3) on top of (1) makes a better pattern.
  3. 01:04:876 (3,4) - The combination of a big jump after a slow down didn't felt nice too. A closer distance as you've done at (2,3) will fit better.
  4. 01:37:826 (2,4) - Imo avoiding the overlap would be better.
[]

Atsuro's Hyper:
  • Personally setting a different ar with Another would make some variation.
  1. 00:33:564 (6) - New combo please. The pattern starting here is following something different.
  2. 00:45:286 (17,1) - The inconsistent distance was a little sad.
  3. 00:54:548 (8) - Adding NC will look better imo.
  4. 00:54:876 (9) - One reverse is enough if you listen to the song.
  5. 01:06:187 (1) - This usage of anti jump didn't felt effective. Rather placing under (11) will be better in flow imo.
[]
Impressive "Another". Shooting a star for that.

Btw, I definitely believe that the gap between Normal and Advanced was too big..
Frey
(,_ , \\

  • Beginner
  1. 00:46:679 (3) - to be honest, I think you need to repeat this reverse again at 00:47:663 - . Because the music there is really intense, I don't think there need a break. (If you fixed this, do remember to unify the ds)
  2. 00:51:925 (3) - the same as above
  3. 01:30:941 (2) - picky one, move it to x380 y80
  4. 01:50:612 (1) - for a better hit response, use a circle instead and move the spinner to 01:50:940 -, or using a slider which begins at 01:50:612 - and ends at 01:51:268 -

    Normal

  5. 01:03:237 (4,5) - the rhythm here is weird. Why don't create two 1/2 sliders at 01:03:073 - and 01:03:400 -
  6. 01:18:810 (1) - the NC seems unnecessary

    Broseph's Advanced

  7. 00:11:269 (1) - for a better hit response, use a circle instead and move the spinner to 00:11:433 - then shorten it
  8. 01:01:925 (3,4) - Ctrl+G then flow is better?
  9. 01:26:023 (1) - ending at 01:27:171 - is more reasonable
  10. 01:50:612 (1) - why didn't map the things afterwards?

    Atsuro's Hyper

  11. 00:12:581 (6) - NC, cuz you followed the different instrument there
  12. 00:23:073 (7) - NC? not a big deal but it just doesn't look good to me
  13. 00:33:564 (6) - NC, the instrument you followed is changed
  14. 00:34:548 (12) - NC to notice players there is a slow-down
  15. 00:49:302 (6) - NC
  16. 00:51:925 (7) - NC
  17. 00:54:548 (8) - NC to notice players there is a stream ahead
  18. 02:00:448 (9) - NC
  19. Seriously, the way you used NC is not really safe. Normally we use NC when we want to emphasize the music or a pattern in the map. For this map, better use a NC for every a 1/1 line.(The longest white line in the timeline)

    Another

  20. 00:45:368 (1,2,1,2,3,1,1,2,3,4,5,1,2,3,4,1,2,3,1,2,3,1,1,2,3,1,2,3,4,1,2,3,4,1,2,3,1,2,3,1,1,2,3,4,5,1,2,3,4,1,2,3,1) - yep, the blank space in the stream is really weird for me, you can make it a smooth stream, so why not?
  21. 01:19:958 (1,2) - 01:21:597 (4,5) - now that you had 01:17:827 (1) - for 1/8, why don't you map those 1/8 out?
  22. 01:58:153 (6) - Ctrl+G for better flow

Good luck :)
Founntain
Request From Queue

In Every Diff Put the Kiai Time Volume on 75%-80%

Easy:

00:04:876 - Note here?
00:07:499 - Same

Normal:

01:54:383 - Note here
01:57:006 - Same
01:59:629 - Same
02:01:104 (1) - Spinner???

Brosephs's Advanced:

00:19:138 (1) - Long Slow Slider?
00:41:269 (4) - Maybe Snap?
01:04:876 (3) - Curve

-------------------
Thats From me

Good Luck
Topic Starter
Side
Sonnyc

Sonnyc wrote:

Beginner:
  1. 00:11:925 (1) - I think the single como of 00:10:941 (1) would be better when removed. Consider removing NC at 00:11:925. True. Removed.
  2. 00:32:253 (1) - I guess the whistle in the slider body was mistakenly added. Yeh it was lol
  3. 00:41:433 (2,1) - Hope the spacings were higher. You can easily avoid the overlap here. Yep fixed this.
[]

Normal:
  1. 00:06:023 (3) - There is a high interval between (2). Adding a new combo here would be more appropriate. I'm pretty sure I had a NC here. Added it anyway.
  2. 00:09:958 (3) - There is no noticable sound in the reverse. It would be better if you used another rhythm, but since you decided to use this, please at least remove the hitsound at the reverse. Technically there is a sound there. It's quieter than the first and third sound though but it's a 3 note descending scale. Anyway I did remove the hitsound to emphasize that.
  3. 01:27:335 (1,1) - For a safe recovery time after the spinner, removing 01:29:302 (1) is highly recommended. For lower difficulties, objects are recommended to not being seen while the spinner still exists. Aww I like this note ;_; I thought the spinner cooldown for normal was about 2/1 though. I'll keep it for now but if this does turn out to be an issue I'l remove it.
[]

Impressive "Another". Shooting a star for that. WOO thanks! :)

Btw, I definitely believe that the gap between Normal and Advanced was too big..I'll look into it. It might mean making my normal slightly harder or the advanced slightly easier (and consequently the hyper) but I'll see after the GDs get a few more mods.

Frey

Frey wrote:

(,_ , \\ :v

  • Beginner
  1. 00:46:679 (3) - to be honest, I think you need to repeat this reverse again at 00:47:663 - . Because the music there is really intense, I don't think there need a break. (If you fixed this, do remember to unify the ds) I agree. I mapped it like that at first but I removed it cuz I though it would be a bit hard for beginner. I'll add this in and see if it becomes an issue.
  2. 00:51:925 (3) - the same as above ^
  3. 01:30:941 (2) - picky one, move it to x380 y80 Sure
  4. 01:50:612 (1) - for a better hit response, use a circle instead and move the spinner to 01:50:940 -, or using a slider which begins at 01:50:612 - and ends at 01:51:268 - I wanted to do that but then the spinner would be too short. I'll consider the slider option but I'll have to look into a good shape that won't mean changing the ending much.

    Normal

  5. 01:03:237 (4,5) - the rhythm here is weird. Why don't create two 1/2 sliders at 01:03:073 - and 01:03:400 - I could see this since they are in the red ticks. Will change this.
  6. 01:18:810 (1) - the NC seems unnecessary removed

    Another

  7. 00:45:368 (1,2,1,2,3,1,1,2,3,4,5,1,2,3,4,1,2,3,1,2,3,1,1,2,3,1,2,3,4,1,2,3,4,1,2,3,1,2,3,1,1,2,3,4,5,1,2,3,4,1,2,3,1) - yep, the blank space in the stream is really weird for me, you can make it a smooth stream, so why not? I'm mapping to the lead synth here and that's the rhythm it uses.
  8. 01:19:958 (1,2) - 01:21:597 (4,5) - now that you had 01:17:827 (1) - for 1/8, why don't you map those 1/8 out? True. Hopefully it's still readable.
  9. 01:58:153 (6) - Ctrl+G for better flow Prefer this flow over that one. Looks nicer but I had to change some of the later notes to compliment this.

Good luck :)

Fluttershy552

Fluttershy552 wrote:

Request From Queue

In Every Diff Put the Kiai Time Volume on 75%-80% I'll try 75% for now.

Easy:

00:04:876 - Note here? Extended slider
00:07:499 - Same ^

Normal:

01:54:383 - Note here Would add too much density.
01:57:006 - Same ^
01:59:629 - Same ^
02:01:104 (1) - Spinner??? Sure

-------------------
Thats From me

Good Luck

Thanks for the mods everyone! :)
BrosephStalin
Mods

Sonnyc wrote:

Advanced:
  1. 00:34:384 (7,1) - A big jump heading towards a slow down didn't felt nice. The jump could be reduced then now. I played through this a couple of times and felt the jump was fitting. I'll definitely keep this in mind though if more people start complaining about it.
  2. 00:38:810 (1,3) - 00:39:466 (1,3) - Not bad. But the readability is doubtful. (1) is hiding the end of (3), and since the sv isn't high enough, it isn't perfectly readable to notify that (3) is a slider. Rather stacking (3) on top of (1) makes a better pattern. Slightly adjusted the sliders to be more readable.
  3. 01:04:876 (3,4) - The combination of a big jump after a slow down didn't felt nice too. A closer distance as you've done at (2,3) will fit better. Removed the circle causing the jump.
  4. 01:37:826 (2,4) - Imo avoiding the overlap would be better.Didn't catch this one, thanks!

Frey wrote:

(,_ , \\
Broseph's Advanced


[*]00:11:269 (1) - for a better hit response, use a circle instead and move the spinner to 00:11:433 - then shorten it Changed!
[*]01:01:925 (3,4) - Ctrl+G then flow is better? Forgot to do this, thanks!
[*]01:26:023 (1) - ending at 01:27:171 - is more reasonable I agree completely.
[*]01:50:612 (1) - why didn't map the things afterwards? OOP. Mapped

Fluttershy552 wrote:

Brosephs's Advanced:

00:19:138 (1) - Long Slow Slider? Going to keep the break for now.
00:41:269 (4) - Maybe Snap? Going to keep it stacked for now.
01:04:876 (3) - Curve Curved!

Memes. Don't forget to do hitsounds because I'm a lazy guest mapper.
osu file format v14

[General]
AudioFilename: skydelta - kreuz.mp3
AudioLeadIn: 0
PreviewTime: 55532
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.4

[Metadata]
Title:Kreuz
TitleUnicode:Kreuz
Artist:sky_delta
ArtistUnicode:sky_delta
Creator:Side
Version:Broseph's Advanced
Source:BMS
Tags:BMS Project XideChain IDM Frenz 2014 G2R20104 Atsuro BrosephStalin
BeatmapID:784093
BeatmapSetID:347551

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:8
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bgthing.jpg",0,0
//Break Periods
2,66386,75532
2,82288,85273
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
778,327.868852459016,4,1,0,15,1,0
2089,-100,4,1,0,15,0,0
3400,-100,4,1,0,15,0,0
3401,-100,4,2,0,50,0,0
12581,-100,4,2,0,50,0,0
13892,-100,4,2,0,50,0,0
19138,-100,4,2,0,50,0,0
20450,-100,4,2,0,50,0,0
21761,-100,4,2,0,50,0,0
23073,-100,4,2,0,50,0,0
23155,-100,4,2,0,50,0,0
23400,-100,4,2,0,50,0,0
23482,-100,4,2,0,50,0,0
23728,-142.857142857143,4,2,0,50,0,0
24384,-100,4,2,0,50,0,0
34548,-142.857142857143,4,2,0,50,0,0
34876,-100,4,2,0,50,0,0
45368,-100,4,2,0,50,0,0
55532,-100,4,2,0,50,0,0
55859,-100,4,2,0,50,0,0
63564,-142.857142857143,4,2,0,50,0,0
76843,-100,4,2,0,50,0,0
82089,-100,4,2,0,50,0,0
82253,-100,4,2,0,30,0,0
88318,-100,4,2,0,15,0,0
88646,-100,4,2,0,50,0,0
89302,-100,4,2,0,50,0,0
89630,327.868852459016,3,2,0,60,1,1
89630,-83.3333333333333,3,2,0,60,0,1
105367,327.868852459016,4,2,0,70,1,1
105367,-83.3333333333333,3,2,0,70,0,1
109957,-83.3333333333333,3,2,0,70,0,1
110612,-83.3333333333333,3,2,0,70,0,1
111432,-83.3333333333333,3,2,0,70,0,1
112907,-83.3333333333333,3,2,0,15,0,1
113235,-83.3333333333333,3,2,0,60,0,0
115858,-100,3,2,0,60,0,0
121186,-100,3,2,0,15,0,0


[Colours]
Combo1 : 131,185,194
Combo2 : 188,188,188
Combo3 : 64,193,217
Combo4 : 133,214,147

[HitObjects]
299,326,3400,6,0,P|353:339|406:327,1,110,2|0,0:0|0:0,0:0:0:0:
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478,88,97171,2,0,L|466:23,1,65.9999979858399,2|0,0:0|0:0,0:0:0:0:
352,124,97498,6,0,L|364:189,1,65.9999979858399,6|0,0:0|0:0,0:0:0:0:
434,259,97826,2,0,P|369:246|305:260,1,131.99999597168,2|2,0:0|0:0,0:0:0:0:
305,259,98318,1,0,0:0:0:0:
147,183,98482,2,0,P|211:196|276:183,1,131.99999597168,2|2,0:0|0:0,0:0:0:0:
280,192,98974,1,0,0:0:0:0:
280,192,99138,2,0,P|277:160|280:127,1,65.9999979858399,2|0,0:0|0:0,0:0:0:0:
420,32,99466,6,0,P|355:45|291:31,1,131.99999597168,2|2,0:0|0:0,0:0:0:0:
291,31,99957,1,0,0:0:0:0:
384,124,100121,2,0,P|387:156|384:189,1,65.9999979858399,2|0,0:0|0:0,0:0:0:0:
289,284,100449,2,0,P|285:251|288:218,1,65.9999979858399,2|0,0:0|0:0,0:0:0:0:
218,48,100777,2,0,P|222:97|218:147,1,98.9999969787599,2|0,0:0|0:0,0:0:0:0:
182,182,101105,2,0,L|117:193,1,65.9999979858399,2|2,0:0|0:0,0:0:0:0:
23,287,101433,6,0,L|152:264,1,131.99999597168,6|2,0:0|0:0,0:0:0:0:
223,193,101925,1,0,0:0:0:0:
168,280,102089,1,2,0:0:0:0:
239,209,102252,1,0,0:0:0:0:
184,296,102416,2,0,P|248:282|312:295,1,131.99999597168,2|2,0:0|0:0,0:0:0:0:
382,365,102908,1,0,0:0:0:0:
382,365,103072,2,0,P|378:332|382:299,1,65.9999979858399,2|0,0:0|0:0,0:0:0:0:
471,190,103400,6,0,P|475:223|472:256,1,65.9999979858399,2|0,0:0|0:0,0:0:0:0:
378,162,103728,2,0,P|370:194|355:223,1,65.9999979858399,2|0,0:0|0:0,0:0:0:0:
292,108,104056,2,0,P|274:135|250:158,1,65.9999979858399,2|0,0:0|0:0,0:0:0:0:
121,158,104384,2,0,P|185:144|250:158,1,131.99999597168,2|2,0:0|0:0,0:0:0:0:
249,158,104875,1,0,0:0:0:0:
186,234,105039,2,0,P|182:266|185:299,1,65.9999979858399,2|2,0:0|0:0,0:0:0:0:
326,299,105367,6,0,P|330:266|326:234,1,65.9999979858399,6|0,0:0|0:0,0:0:0:0:
325,233,105694,1,2,0:0:0:0:
248,91,105858,2,0,P|244:124|249:157,1,65.9999979858399,6|0,0:0|0:0,0:0:0:0:
249,158,106185,1,2,0:0:0:0:
381,161,106350,6,0,P|316:147|252:161,1,131.99999597168,6|0,0:0|0:0,0:0:0:0:
53,90,106842,2,0,P|117:103|182:89,1,131.99999597168,0|0,0:0|0:0,0:0:0:0:
111,160,107334,2,0,L|122:224,1,65.9999979858399,2|0,0:0|0:0,0:0:0:0:
233,288,107662,2,0,L|222:224,1,65.9999979858399,2|0,0:0|0:0,0:0:0:0:
105,289,107989,6,0,P|169:302|233:288,1,131.99999597168,4|2,0:0|0:0,0:0:0:0:
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431,358,108645,2,0,P|367:344|303:358,1,131.99999597168,2|2,0:0|0:0,0:0:0:0:
303,358,109137,1,0,0:0:0:0:
233,288,109301,6,0,L|168:299,1,65.9999979858399,0|0,0:0|0:0,0:0:0:0:
260,204,109629,2,0,L|195:192,1,65.9999979858399,2|0,0:0|0:0,0:0:0:0:
312,132,109957,2,0,L|254:99,1,65.9999979858399,0|0,0:0|0:0,0:0:0:0:
388,88,110285,2,0,L|345:37,1,65.9999979858399,2|0,0:0|0:0,0:0:0:0:
256,192,110612,12,2,113235,0:0:0:0:
160,272,115858,6,0,L|105:281,2,55
238,193,116350,2,0,L|292:202,2,55
159,114,116842,2,0,P|154:86|158:59,1,55
265,112,117170,6,0,P|212:125|159:114,1,110
159,114,117662,1,0,0:0:0:0:
238,193,117826,2,0,P|242:220|238:247,1,55
296,134,118153,2,0,P|291:106|295:79,1,55
354,192,118481,6,0,L|373:300,1,110,0|0,3:0|3:0,3:0:0:0:
431,359,118973,1,0,0:0:0:0:
431,359,119137,2,0,P|378:346|324:357,1,110
145,317,119629,1,0,0:0:0:0:
145,317,119793,6,0,P|199:328|252:316,1,110
310,257,120285,2,0,P|363:245|416:258,1,110
474,199,120776,2,0,P|478:171|474:144,1,55
336,108,121104,5,0,0:0:0:0:
Atsuro

Sonnyc wrote:

Atsuro's Hyper:
  • Personally setting a different ar with Another would make some variation. Lowered to 8.7 after a lot of testing
  1. 00:33:564 (6) - New combo please. The pattern starting here is following something different. You're right, worth breaking the ncc pattern
  2. 00:45:286 (17,1) - The inconsistent distance was a little sad. Should be better now, not that it changes how it plays :p
  3. 00:54:548 (8) - Adding NC will look better imo. Not necesary imo
  4. 00:54:876 (9) - One reverse is enough if you listen to the song. Yeah, it would be enough, but the problem is that i would have to fill that gap it would leave with a circcle or something, making the rhythm harder to play. I'd like to avoid that so i'll leave it like that for now.
  5. 01:06:187 (1) - This usage of anti jump didn't felt effective. Rather placing under (11) will be better in flow imo. Uhhh i like how it looks, and it wouldn't change anything in terms of cursor movement.

Frey wrote:

(,_ , \\
Atsuro's Hyper

  1. 00:12:581 (6) - NC, cuz you followed the different instrument there
  2. 00:23:073 (7) - NC? not a big deal but it just doesn't look good to me
  3. 00:33:564 (6) - NC, the instrument you followed is changed
  4. 00:34:548 (12) - NC to notice players there is a slow-down I did forget to add this one, added
  5. 00:49:302 (6) - NC
  6. 00:51:925 (7) - NC
  7. 00:54:548 (8) - NC to notice players there is a stream ahead
  8. 02:00:448 (9) - NC
  9. Seriously, the way you used NC is not really safe. Normally we use NC when we want to emphasize the music or a pattern in the map. For this map, better use a NC for every a 1/1 line.(The longest white line in the timeline) I used a new combo every two large ticks, i think it fits better that the 1 every tick and it avoids super short combos that look weird. I'll keep it like that for now
Thanks for modding!

http://puu.sh/kcE6c/e7b721ec55.rar update
dsco
Another
00:13:892 (1,2) - this overlap is odd and doesn't look too visually appealing. just my opinion though
00:19:138 (1) - this shape is a clunky, could be improved
00:32:745 (1,2) - i would change this; part of the star pattern but different rhythm halfway through, would make more sense to space more here.
00:34:302 (2) - i would space this more as well, it looks like it follows directly after the last slider, especially since the jump following it is much bigger. or make this a double
00:49:302 (1,1) - this is pretty close together for the rhythm. i read it as if there was no gap when i played it the first two times, confused me
00:51:925 (1,1) - same here, except this one is even closer
00:59:630 (3) - this could be spaced a bit further away, i think it would play better.
01:02:253 (1,2,3,4,5) - space this more. its the same distance as 01:00:614 (5,6,1) but different rhythm. it would decrease confusion from going downbeat to offbeat.
01:20:122 (4) - NC and 01:20:450 (1) no NC? helps to read the rhythm after the fast repeating slider
01:25:368 (2,1,2) - this is very hard to play without knowing song has this rhythm here. 01:25:859 (1) being spaced quite far away or as an anti jump would play better
01:32:580 (1,2) - this flows better ctrl+g
01:35:203 (3,4) - this giant jump comes out of nowhere and the energy doesn't really indicate it should be this big. i would make jumps bigger before it or this specific one smaller.
02:00:448 (1,2,3,4,5,6,7,8,1) - why not space this stream farther away from 02:00:285 (4) like the pattern immediately before?
very fun diff :)

Atsuro's Hyper
00:06:679 (3,4) - this is a little flow killing, could be revised a bit better i think
00:09:958 (5) - blanket is a little off
00:23:073 (7) - NC?
00:44:712 (10) - ^
00:45:122 (15,16,17,1) - this shape is pretty ugly as a whole
00:45:368 (1,2) - these sliders should maybe be spaced more and be a little more interesting entering the section after the stream and buildup, especially with the spacings following it
00:52:581 (9,10) - space more maybe
00:55:368 (10) - NC
just wanna say the section at the preview point til the break has very good flow
01:18:155 (8) - NC
01:20:778 (7) - ^
01:25:368 (5) - shape could be better
01:32:580 (5) - ^
01:42:744 (5,6,7,8) - i would angle these at least somewhat, it doesnt flow well after the slider before it
01:46:350 (5) - i would revise this shape (after red point)
01:47:989 (1) - ^ and maybe consider using the same shape but ctrl+shift+s so it is the white to white tick
01:49:137 (4,1,2,3,4,5) - make this pattern bigger, this is a buildup of energy
01:50:612 (1,1) - these are both spaced about equally from the long slider but have different rhythm spacings. could be revised.


Broseph's Advance
00:04:384 (3,4) - why not start 4 on red tick or use circle there to follow the melody better?
00:06:023 (1,2) - slight overlap and weird flow. could be visually more appealing
00:11:269 (1) - pretty big jump, maybe nerf
00:18:482 (4) - make this two kicksliders, very unintuitive to hold it for that long especially with the melody continuing behind it
00:26:679 (5,1) - poor flow
00:27:991 (3,1) - slider overlap could be avoided by editing this slightly
00:33:400 (2) - why not just a small jump here? plays weird to me, not very important though, i guess
00:34:876 (1) - blanket this better
00:50:941 (3,5) - why not fully blanket this?
01:03:073 (7) - i would rotate this -60 degrees
01:04:876 (2) - consider spacing more so it doesnt appear to start on the downbeat
01:31:597 (1,3) - overlap could be avoided
01:34:548 (3) - NC to avoid reading as a single pattern / jump
i would recommend ending kiai at 1:50:612

Normal
00:11:925 (1,2,3) - visually unappealing, this pattern should either be a straight line or 2 should break the line more.
00:15:859 (3,4,1) - move 3 upwards? the angle between these three seems weird.
00:19:138 (2) - NC here instead of 00:18:810 (1)
00:27:007 (1,2,3,4,5) - this rhythm is maybe too difficult for a normal. 00:28:155 (3) reversing would improve
00:49:958 (1,2) - curve these slightly?
00:57:007 (2) - move closer and put circle on the downbeat before it so the rhythm is more readable to normal players
01:04:548 (2,3,2,3) - i would make these 1/1 sliders for an easier rhythm. or maybe just first one so the player learns the rhythm there
01:18:155 (4) - ugly slider
01:21:597 (3,4) - consider editing this rhythm somehow
01:55:203 (3) - could be shaped better
consider bumping AR up a tad to help the reading of the rhythms since they are pretty difficult

Beginner
00:13:892 (1) - everything before this would benefit from a slower SV
00:33:564 (2) - remove second white tick on slider or accent more
01:22:089 (1) - spinner after?
01:29:630 (1,2) - sliders arent bad by themselves but flow poor together
01:35:531 (3) - shape could be improved
01:54:547 (2) - ^

gl in ranking :)
Topic Starter
Side
reminixe

reminixe wrote:

Another
00:13:892 (1,2) - this overlap is odd and doesn't look too visually appealing. just my opinion though I think it's fine this way.
00:19:138 (1) - this shape is a clunky, could be improved Slightly adjusted end slider points.
00:32:745 (1,2) - i would change this; part of the star pattern but different rhythm halfway through, would make more sense to space more here. Probably but NC is for that reason. I did clean this section up slightly though
00:34:302 (2) - i would space this more as well, it looks like it follows directly after the last slider, especially since the jump following it is much bigger. or make this a double Sort of fixed with the previous clean up. Spacing is 2.3x consistent now.
00:49:302 (1,1) - this is pretty close together for the rhythm. i read it as if there was no gap when i played it the first two times, confused me Don't really see the issue here. Changed to consistent x2.5 spacing.
00:51:925 (1,1) - same here, except this one is even closer ^
00:59:630 (3) - this could be spaced a bit further away, i think it would play better. I think this one is okay this way.
01:02:253 (1,2,3,4,5) - space this more. its the same distance as 01:00:614 (5,6,1) but different rhythm. it would decrease confusion from going downbeat to offbeat. Spaced a bit more.
01:20:122 (4) - NC and 01:20:450 (1) no NC? helps to read the rhythm after the fast repeating slider Changed
01:25:368 (2,1,2) - this is very hard to play without knowing song has this rhythm here. 01:25:859 (1) being spaced quite far away or as an anti jump would play better. Probably but I prefer this as a reading challenge for now.
01:32:580 (1,2) - this flows better ctrl+g This doesn't feel too bad as it is. It would also mean redoing so many patterns.
01:35:203 (3,4) - this giant jump comes out of nowhere and the energy doesn't really indicate it should be this big. i would make jumps bigger before it or this specific one smaller. Slightly reduced jump distance.
02:00:448 (1,2,3,4,5,6,7,8,1) - why not space this stream farther away from 02:00:285 (4) like the pattern immediately before? I would but the pattern is every 2 bars or 8/1 white ticks I use 2.2x and then until then the space is 1.2x. I could change this but it would remove that pattern. I'll consider it though if it's suggested again.
very fun diff :) Thanks :)

Normal
00:11:925 (1,2,3) - visually unappealing, this pattern should either be a straight line or 2 should break the line more. Moved 3 to break the line more.
00:15:859 (3,4,1) - move 3 upwards? the angle between these three seems weird. Wasn't intended to be centered. It was more of a blanket from 00:17:499 (2) - I did move it up one tick so it's a better blanket though :v
00:19:138 (2) - NC here instead of 00:18:810 (1) Removed the NC from the point but also removed the other one for consistency with the 8/1 NC pattern.
00:27:007 (1,2,3,4,5) - this rhythm is maybe too difficult for a normal. 00:28:155 (3) reversing would improve Haven't seen any mistakes here so far.
00:49:958 (1,2) - curve these slightly? Nah I prefer the straight sliders here
00:57:007 (2) - move closer and put circle on the downbeat before it so the rhythm is more readable to normal players This follows the orchestral synth thing whatever its called better and the spacing is fine. Normal friends that playtested didn't mess up here :v
01:04:548 (2,3,2,3) - i would make these 1/1 sliders for an easier rhythm. or maybe just first one so the player learns the rhythm there I prefer this challenge >:v
01:18:155 (4) - ugly slider I like it ;_;
01:21:597 (3,4) - consider editing this rhythm somehow I like this rhythm. Also feel the sliders and notes compliment this rhythm.
01:55:203 (3) - could be shaped better Maybe but I think it's fine.
consider bumping AR up a tad to help the reading of the rhythms since they are pretty difficult I'll play around with decimal AR but for now I think 5 is ok.

Beginner
00:13:892 (1) - everything before this would benefit from a slower SV I'd rather not mess with the SV for this diff.
00:33:564 (2) - remove second white tick on slider or accent more Adjusted
01:22:089 (1) - spinner after? I feel break is better here especially for this diff.
01:29:630 (1,2) - sliders arent bad by themselves but flow poor together Flow looks ok to me. They also make a pretty oval :v
01:35:531 (3) - shape could be improved Improved (hopefully)
01:54:547 (2) - ^ I think this one's ok.

gl in ranking :)

Thanks for the mod! :)
pkhg
hi tacoland ppl

[General]
Broseph's has no viddd, no se te olvide el offset xd

[Beginner]

00:03:400 (1,2) - a mi no me gusta usar sliders con mas de 1 repeat, pero el slider es 3/2 podria estar bien idk
00:24:384 (1,2) - estas ya podrian tener problemas, son 1/1 puede ser dificil ver las repeats siguientes, alguien quiere pensar en los newbies?
y bueno mas adelante sigues usandolos y es el unico problema que le veo al map xd
01:03:728 (3) - nc

[Normal]

00:48:646 (2,3) - mejorale el flow :3
01:18:155 (4) - no se si sea buena idea usar formas tan raras en normales, ponle nc ademas xd

despues modeo las otras diffs
Leorda
Hola....

[General]
* Remove "BMS" in tags. It's already mention in Source

[Broseph's Advanced]
* This diff hasn't insert a video yet

00:18:400 (3) - Remove this note? It doesn't fit to song IMO
00:18:482 (4) - How about separate the slider into 2 slider? Rather than one slider with many repeating slider
00:32:581 (1) - Why new combo?
00:41:433 (5) - New combo? You probably forgot
01:01:433 (2) - Why clap at the end slider?
01:02:089 (4) - Add clap?
01:02:745 (6) - Add clap at head slider

[Atsuro's Hyper]
00:23:073 (7) - Add new combo for preventing of long combos
00:34:384 (6) - Move down a bit. It probably touched the HP Bar
00:44:712 (10) - Add new combo for preventing of long combos
00:49:630 (7) - ^
00:54:548 (8) - ^

[Another]
01:01:269 (2,3,4) - Move further from (1) because player would sometimes misclick this cuz they thought this was in white tick instead red

That's all I got... buenos dias~
Topic Starter
Side
pkgh

pkhg wrote:

hi tacoland ppl

[General]
Broseph's has no viddd, no se te olvide el offset xd Creo que se borró con la ultima actualización :v

[Beginner]

00:03:400 (1,2) - a mi no me gusta usar sliders con mas de 1 repeat, pero el slider es 3/2 podria estar bien idk Yo pienso que si esta bien.
00:24:384 (1,2) - estas ya podrian tener problemas, son 1/1 puede ser dificil ver las repeats siguientes, alguien quiere pensar en los newbies?
y bueno mas adelante sigues usandolos y es el unico problema que le veo al map xd Mmm bueno mis amigos newbies no tuvieron problemas leyendo esta parte. No se. Lo consideraré si noto que si es un problema.
01:03:728 (3) - nc Ok

[Normal]

00:48:646 (2,3) - mejorale el flow :3 Cambié 2 por otra forma.
01:18:155 (4) - no se si sea buena idea usar formas tan raras en normales, ponle nc ademas xd RIP mi querido slider ;_; ok cambiado

despues modeo las otras diffs


Leorda

Leorda wrote:

Hola....

[General]
* Remove "BMS" in tags. It's already mention in Source Removed

[Another]
01:01:269 (2,3,4) - Move further from (1) because player would sometimes misclick this cuz they thought this was in white tick instead red Spaced slightly. Still wanted it to be like an anti jump so it's not by too much.

That's all I got... buenos dias~

Thanks for the mods! :)
BrosephStalin
Replies v2

reminixe wrote:

Broseph's Advance
00:04:384 (3,4) - why not start 4 on red tick or use circle there to follow the melody better? Not really sure what you mean with this.
00:06:023 (1,2) - slight overlap and weird flow. could be visually more appealing Whoops, forgot to ctrl + G the slider and move the circle, changed.
00:11:269 (1) - pretty big jump, maybe nerf Nerf'd
00:18:482 (4) - make this two kicksliders, very unintuitive to hold it for that long especially with the melody continuing behind it Adjusted.
00:26:679 (5,1) - poor flow I hate to be "that guy," but could you provide more information than a timestamp and "poor flow"? Moved a little bit I guess...
00:27:991 (3,1) - slider overlap could be avoided by editing this slightly Previous adjustment made overlap more obvious.
00:33:400 (2) - why not just a small jump here? plays weird to me, not very important though, i guess the jump is because of the large increase in volume and "energy" of the song at that point
00:34:876 (1) - blanket this better Would not significantly change the map. Unchanged
00:50:941 (3,5) - why not fully blanket this? ^
01:03:073 (7) - i would rotate this -60 degrees Glad to hear it, but WHY? I need more explanation than just "move this, do that"
01:04:876 (2) - consider spacing more so it doesnt appear to start on the downbeat Moved
01:31:597 (1,3) - overlap could be avoided Why yes, it could! Adjusted.
01:34:548 (3) - NC to avoid reading as a single pattern / jump Spacing is large enough.
i would recommend ending kiai at 1:50:612 Changed

Leorda wrote:

[Broseph's Advanced]
* This diff hasn't insert a video yet MOOOOOOMMMM (Side) fix pls.

00:18:400 (3) - Remove this note? It doesn't fit to song IMO Removed & Adjusted
00:18:482 (4) - How about separate the slider into 2 slider? Rather than one slider with many repeating slider Fixed from previous mod.
00:32:581 (1) - Why new combo? Because speedy copy and paste, Changed.
00:41:433 (5) - New combo? You probably forgot Yep, nice catch!
01:01:433 (2) - Why clap at the end slider?
01:02:089 (4) - Add clap?
01:02:745 (6) - Add clap at head slider

Completely redid hitsounds, thanks!

memes v2; Fix video but don't touch my shitsounds~
osu file format v14

[General]
AudioFilename: skydelta - kreuz.mp3
AudioLeadIn: 0
PreviewTime: 55532
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.4

[Metadata]
Title:Kreuz
TitleUnicode:Kreuz
Artist:sky_delta
ArtistUnicode:sky_delta
Creator:Side
Version:Broseph's Advanced
Source:BMS
Tags:Project XideChain IDM Frenz 2014 G2R20104 Atsuro BrosephStalin
BeatmapID:784093
BeatmapSetID:347551

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:8
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bgthing.jpg",0,0
Video,-705,"vid.avi"
//Break Periods
2,66386,75532
2,82288,85273
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
778,327.868852459016,4,2,0,50,1,0
23728,-142.857142857143,4,2,0,50,0,0
24384,-100,4,2,0,50,0,0
34548,-142.857142857143,4,2,0,50,0,0
34876,-100,4,2,0,50,0,0
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360,328,95531,6,0,P|295:341|231:328,1,131.99999597168,0|0,1:0|1:0,0:0:0:0:
142,283,96023,1,0,0:0:0:0:
97,194,96187,2,0,L|108:129,1,65.9999979858399,0|0,1:0|0:0,0:0:0:0:
215,222,96515,2,0,P|279:235|343:222,1,131.99999597168,0|0,1:0|1:0,0:0:0:0:
433,177,97007,1,0,0:0:0:0:
478,88,97171,2,0,L|466:23,1,65.9999979858399,0|0,1:0|0:0,0:0:0:0:
352,124,97498,6,0,L|364:189,1,65.9999979858399,0|0,1:0|0:0,0:0:0:0:
434,259,97826,2,0,P|369:246|305:260,1,131.99999597168,0|0,1:0|1:0,0:0:0:0:
305,259,98318,1,0,0:0:0:0:
147,183,98482,2,0,P|211:196|276:183,1,131.99999597168,0|0,1:0|1:0,0:0:0:0:
280,192,98974,1,0,0:0:0:0:
280,192,99138,2,0,P|277:160|280:127,1,65.9999979858399,0|0,1:0|0:0,0:0:0:0:
420,32,99466,6,0,P|355:45|291:31,1,131.99999597168,0|0,1:0|1:0,0:0:0:0:
291,31,99957,1,0,0:0:0:0:
384,124,100121,2,0,P|387:156|384:189,1,65.9999979858399,0|0,1:0|0:0,0:0:0:0:
289,284,100449,2,0,P|285:251|288:218,1,65.9999979858399,0|0,1:0|0:0,0:0:0:0:
218,48,100777,2,0,P|222:97|218:147,1,98.9999969787599,0|0,1:0|0:0,0:0:0:0:
182,182,101105,2,0,L|117:193,1,65.9999979858399,0|0,1:0|0:0,0:0:0:0:
23,287,101433,6,0,L|152:264,1,131.99999597168,0|0,1:0|1:0,0:0:0:0:
223,193,101925,1,0,0:0:0:0:
168,280,102089,1,0,1:0:0:0:
239,209,102252,1,0,0:0:0:0:
184,296,102416,2,0,P|248:282|312:295,1,131.99999597168,0|0,1:0|1:0,0:0:0:0:
382,365,102908,1,0,0:0:0:0:
382,365,103072,2,0,P|378:332|382:299,1,65.9999979858399,0|0,1:0|0:0,0:0:0:0:
471,190,103400,6,0,P|475:223|472:256,1,65.9999979858399,0|0,1:0|0:0,0:0:0:0:
378,162,103728,2,0,P|370:194|355:223,1,65.9999979858399,0|0,1:0|0:0,0:0:0:0:
292,108,104056,2,0,P|274:135|250:158,1,65.9999979858399,0|0,1:0|0:0,0:0:0:0:
121,158,104384,2,0,P|185:144|250:158,1,131.99999597168,0|0,1:0|1:0,0:0:0:0:
249,158,104875,1,0,0:0:0:0:
186,234,105039,2,0,P|182:266|185:299,1,65.9999979858399,0|0,1:0|0:0,0:0:0:0:
326,299,105367,6,0,P|330:266|326:234,1,65.9999979858399,4|0,1:0|0:0,0:0:0:0:
325,233,105694,1,2,0:3:0:0:
248,91,105858,2,0,P|244:124|249:157,1,65.9999979858399,4|0,1:0|1:0,0:0:0:0:
249,158,106185,1,2,0:3:0:0:
381,161,106350,6,0,P|316:147|252:161,1,131.99999597168,4|0,1:0|0:0,0:0:0:0:
53,90,106842,2,0,P|117:103|182:89,1,131.99999597168,0|0,1:0|0:0,0:0:0:0:
111,160,107334,2,0,L|122:224,1,65.9999979858399,0|0,0:0|1:0,0:0:0:0:
233,288,107662,2,0,L|222:224,1,65.9999979858399
105,289,107989,6,0,P|169:302|233:288,1,131.99999597168,0|0,1:0|1:0,0:0:0:0:
233,288,108481,1,0,0:0:0:0:
431,358,108645,2,0,P|367:344|303:358,1,131.99999597168,0|0,1:0|1:0,0:0:0:0:
303,358,109137,1,0,0:0:0:0:
233,288,109301,6,0,L|168:299,1,65.9999979858399,0|0,1:0|1:0,1:0:0:0:
260,204,109629,2,0,L|195:192,1,65.9999979858399,0|0,1:0|1:0,1:0:0:0:
312,132,109957,2,0,L|254:99,1,65.9999979858399,0|0,1:0|1:0,1:0:0:0:
388,88,110285,2,0,L|345:37,1,65.9999979858399,0|0,1:0|1:0,1:0:0:0:
256,192,110612,12,0,113235,0:0:0:0:
160,272,115858,6,0,L|105:281,2,55,2|0|0,0:0|0:0|0:0,0:0:0:0:
238,193,116350,2,0,L|292:202,2,55,2|0|0,0:0|0:0|0:0,0:0:0:0:
159,114,116842,2,0,P|154:86|158:59,1,55,2|0,0:0|0:0,0:0:0:0:
265,112,117170,6,0,P|212:125|159:114,1,110,2|0,0:0|0:0,0:0:0:0:
159,114,117662,1,2,0:0:0:0:
238,193,117826,2,0,P|242:220|238:247,1,55,2|0,0:0|0:0,0:0:0:0:
296,134,118153,2,0,P|291:106|295:79,1,55,2|0,0:0|0:0,0:0:0:0:
354,192,118481,6,0,L|373:300,1,110,2|0,0:0|0:0,0:0:0:0:
431,359,118973,1,2,0:0:0:0:
431,359,119137,2,0,P|378:346|324:357,1,110,2|0,0:0|0:0,0:0:0:0:
145,317,119629,1,2,0:0:0:0:
145,317,119793,6,0,P|199:328|252:316,1,110,2|0,0:0|0:0,0:0:0:0:
310,257,120285,2,0,P|363:245|416:258,1,110,2|0,0:0|0:0,0:0:0:0:
474,199,120776,2,0,P|478:171|474:144,1,55,2|0,0:0|0:0,0:0:0:0:
336,108,121104,5,4,0:0:0:0:
Atsuro

Leorda wrote:

Hola....

[General]
* Remove "BMS" in tags. It's already mention in Source

[Atsuro's Hyper]
00:23:073 (7) - Add new combo for preventing of long combos
00:34:384 (6) - Move down a bit. It probably touched the HP Bar Done
00:44:712 (10) - Add new combo for preventing of long combos
00:49:630 (7) - ^
00:54:548 (8) - ^ No change in the combos

That's all I got... buenos dias~

reminixe wrote:

Atsuro's Hyper
00:06:679 (3,4) - this is a little flow killing, could be revised a bit better i think It flows fine, i don't see a problem here
00:09:958 (5) - blanket is a little off For some reason, i like how the imperfect blanket looks.
00:23:073 (7) - NC?
00:44:712 (10) - ^
00:45:122 (15,16,17,1) - this shape is pretty ugly as a whole The slider wont move from there, it's for flow purposes.
00:45:368 (1,2) - these sliders should maybe be spaced more and be a little more interesting entering the section after the stream and buildup, especially with the spacings following it I don't want to have something hard after a stream, it's still a hyper (a hard one but still :p)
00:52:581 (9,10) - space more maybe Sure
00:55:368 (10) - NC
just wanna say the section at the preview point til the break has very good flow
01:18:155 (8) - NC
01:20:778 (7) - ^
01:25:368 (5) - shape could be better Improved a bit
01:32:580 (5) - ^
01:42:744 (5,6,7,8) - i would angle these at least somewhat, it doesnt flow well after the slider before it Increased spacing vertically, it should make hitting them easier
01:46:350 (5) - i would revise this shape (after red point) It's just how i want it to be
01:47:989 (1) - ^ and maybe consider using the same shape but ctrl+shift+s so it is the white to white tick Different shape for different flow
01:49:137 (4,1,2,3,4,5) - make this pattern bigger, this is a buildup of energy You're right, done
01:50:612 (1,1) - these are both spaced about equally from the long slider but have different rhythm spacings. could be revised. The slider is long enough for the players to see that rhythm change.

gl in ranking :)
Thanks!

Update
Topic Starter
Side
Updated hitsounds. Hope they're good :/
pkhg
nvm las demas diffs se ven bien
me gustaron mas los hitsounds de atsuro /runs
Jenny



VOD should be up in an hour or two.
BOUYAAA
as promised xd

I started modding this yesterday (easy and normal), so if there is some stuff in this mod you already changed that's why

A bit of general stuff : check AImod
useful stuff that explains strong/weak beats for all of you guys : https://www.youtube.com/watch?v=30GBgmww1q4

ez
Alot of the sliderends in the beginning are covering really strong beats, it'd make more sense to make these beats clickable since clicking on strong beats is really intuitive. Slider end on the other hand don't do much, the only thing they do is that they lock down your movement so no emphasis is given to those beats. I'll point some out : 00:08:318 (1) - 00:10:941 (1) - 00:09:630 (2) - 00:18:810 (1) -

00:03:400 (1) - ppl say these sliders that repeat more than once are hard for total newbies. Idk if they are that retarded but it might be confusing
00:05:368 - i'd say add a 1/1 slider here just so it doesn't feel too empty, this would allow you to do the same here 00:07:991 - so that you can place a note or start a slider here so 00:08:646 - can be pressed since it's a really strong beat and also the beginning of a new phrase.
00:09:630 (2) - this doesn't follow the rythm very well since the repeating slider ends on nothing and the strong beat is ignored by the repeat. I think a rythm like this would fit better http://puu.sh/kdJJ8/b7aafda022.jpg
I played a bit with rythm in the beginning and this is what I end up with http://puu.sh/kdJNz/c166d3d32a.jpg try it out and tell me if it soudn better for you
00:10:941 (1) - same suggestion than 00:09:630 (2) - except with a 1/1 slider instead of a 3/2 one.
00:16:515 (1,2) - new players might ignore the repeat and go straight for the note after. I'd avoid confusing patterns like that. also flow here is kiiiinda meh for an easy diff.
00:24:384 (1,2) - repeating sliders again, these are a bit more hardcore than the previous ones since they are repeating on 1/1 same goes for the next ones if you decide to change them. I doubt you will though since you used so much of them lol
00:33:564 (2,1) - 2 points away from 1 which makes up for poor flow.
00:51:925 (3,2) - these overlap slightly which is ew. this here might also be a bit confusing since new players might not know which one to chose between these two 00:53:237 (1,2) -
00:55:859 (1,2) - flow here is not great, you can try to ctrl+h 1 so that flow goes "inwards" of the slider
01:18:155 (3,2) - this would have the same problem as 00:51:925 (3,2) - might be confusing
01:35:531 (3,4) - here too, 3 points to the end of 4, the most intuitive thing to do here would be to click this end instead
01:42:416 (3,4,1) - spacing seems to be a bit inconsistent sometimes, this has no effect on gameplay, it's just for visual consistency. here too 01:39:466 (1,2,1) -

harder than ez
Note density seems a bit low to me, it could use a bit more 1/2 stuff, I'll give some suggestions as I go through the diff

00:08:318 (1) - would be better if the end was clickable for the same reason as easy diff 1/2 slider + single note would do here imo.
00:09:958 (3) - the repeat doesn't fit the music here
00:10:941 (1) - This ends on a strong beat again which makes little sense
what about adding notes here 00:22:253 - and here 00:22:909 -
00:24:384 (1,2,3,4,1,2,3,4) - I wouldn't recommend spamming notes like that, it's probably a bit hard idk
00:35:532 (2,3) - symmetry copy paste would look better in cases like this for visual consistency http://puu.sh/kdM1l/82f54f2516.jpg
00:40:122 (1,3) - these slightly overlap which doesn't look good, either go for a bit more or don't go for an overlap at all (which would be better since this is normal)
00:41:433 (3,4) - looking at this I should probably add that straight sliders look way better when their angle is really close (I'd say 10°-20°max) from the x or y axis. Don't ask why, that's how mapping visuals evolved to what it is now. You do these alot , there are some in easy too and there probably will be in the other diffs. Someone rly cool also sent me this link once : p/2908871. popner's post explains how to achieve visual consistency on a map. You probably want to take a look at that too.
00:48:646 (2,3) - awkward flow here, it'd be better if 2 pointed towards 3
00:55:204 (3,1) - same here
01:00:777 (3) - the rythm here is syncopated, that means the strong sound is on a weak beat, this sound should be clickable like you did here 00:59:630 (2) -. An alternative for this part 00:59:630 (2,3) - would be http://puu.sh/kdMY1/fcf42f3d6b.jpg which emphasises things correctly imo
01:03:237 (4) - same here, you could do 1/2 slider + whatever
01:42:416 (3,1) - meh flow for the exact same reasons as before
01:53:235 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,4,5,1) - nothing wrong with that but this is the main reason why I pointed out the lack of note density in the beginning. This calm part is way more dense than most of the stuff in the rest of your diff so it's weird.

broseph's harder than harder than ez
that's not the map you should be mapping :^))^:)^:)^:^):^)^:)^)

00:04:712 (4) - There is syncopated stuff happenning here probably, 00:04:876 - this beat is definately strong and should be clickable imo so something like circle+ something would look better
Also why are there these awkward pauses in the beginning 00:05:040 - this kinda kills the players momentum, the music doesn't stop here it's just the loud thing in the foreground. Suggestion : starting from here 00:04:712 - http://puu.sh/kevFE/c23c6e4d8d.jpg
00:07:499 - same here, the slider end should definately be clickable. Same remark on the awkward break that follows and leaves out alot of stuff...
00:08:810 - kind of the same deal with this break
00:14:876 (4,2) - this might be a bit misleading for a hard, it'snot the kind of overlap I'd recommend because a good portion of 2 is hidden by 4. probably hard to read for hard players.
00:15:696 (2) - this slider skips the second strongest beat of the measure (the 3rd one) this should not be happenning, especially if there is a sound like in this case. In this case for example it works better 00:44:712 (3,4) -
00:16:023 (3) - this slider starts on a weak beat and ends on a strong beat (red to white) I think it's called a passive slider. A slider end is not clickable and thus doesn't do much apart from locking down your movement for a while. that's why this white beat should be clickable so emphasis is done correctly, this makes the map way more intuitive.
00:16:351 (4,1) - idk about stacking stuff when it's the beginning of a new measure. 1 is a very strong beat and the fact that you stack the notes stops the players movement and you lose quite a bit of momentum so it doesn't make much sense to me.
00:17:335 (4) - passive slider stuff again, the repeat is on a strong beat
00:31:925 (4,1) - might be a bit confusing too since 1 completely overlaps with 4
00:38:482 (4,1,2,3,1,2,3) - that probably won't work. Everything is crowded and hard to read. spacing things out so that these 00:38:482 (4,3) - are further apart and not so misleading and unstacking these a bit 00:38:810 (1,3) - 00:39:466 (1,3) - would maybe be a bit better. http://puu.sh/kex0m/254d7c0dd8.jpg something like this but even then this still would be too hard to read imo
00:48:810 (4) - same comment as before
00:54:548 (1,2) - stacking 1/1 gaps like that works better than having higher spacing usually, people might mix this up with a jump
01:20:777 (1,2,3) - I'd ease up reading by unstacking 1 with 3 and doing something like this http://puu.sh/kexeM/2ad6d2ab3e.jpg
01:34:384 - fill this gap with a circle, random pauses like that are not intuitive, especialy because not everyone will follow the synth.
01:41:433 (1,2,3,4,5) - overlaps might make this hard idk spacing thinngs up a bit maybe?
02:00:121 - shorten the slider and place a circle here or somthing, this slider end is really strong.
01:50:612 - place a note here and start the spinner just after so you can emphasize the last note

apart from that this map looks pretty cool overall

atsuro's ez another

00:03:892 (3) - copypasta : this slider starts on a weak beat and ends on a strong beat (red to white) I think it's called a passive slider. A slider end is not clickable and thus doesn't do much apart from locking down your movement for a while. that's why this white beat should be clickable so emphasis is done correctly, this makes the map way more intuitive.
00:05:368 (9) - there are a lot of those so I'll just copy paste what I said to side : straight sliders look way better when their angle is really close (I'd say 10°-20°max) from the x or y axis. Don't ask why, that's how mapping visuals evolved to what it is now.
00:07:991 (8,9,1) - this spacing is unintuitive. the jump from 8 to 9 in on a weak beat (red tick) and the jump from 9 to 1 is on a very strong beat (first white tick). It would make way more sense to have a smaller jump going from 8 to 9 and a bigger jump going from 9 to 1. this is kind of important because it ensure"s your emphasis is done right. There are a few places where this happens, I'll point out the ones I see but I'll probably miss some so please recheck for them. Basically everything that has a big jump to a red tick and a little jump to a white tick is most likely problematic
00:16:187 (10,1) - same here because 00:16:023 (9,10) - this has kinda large spacing and is not as strong
00:14:876 (4) - passive slider stuff. this ignores the strong white tick
00:17:499 (4) - same
00:14:876 (4,5,6) - spacing error
00:20:778 (6,7) - flow here could be improved, you maybe could invert 7 and 8 in the timeline
00:29:302 (9) - having this symmetrical to http://puu.sh/keyFS/d41a80f9e1.jpg would look and flow better imo
00:48:646 (3,4,6) - these straight jumps are sometwhat problematic because they rely alot on speed and not really on aim. this makes them harder to follow than it should.
00:55:368 (10,11,12,13,14,15) - this stream should start here 00:55:204 - because music says so
01:16:843 (1,2,3) - straight line jump stuff again
01:19:466 (1,2,3) - ^
01:00:614 (10) - 01:02:909 (7) - 00:41:925 (7,8) - passive sliders again. the first one is not as obnoxious but having it be 2 circles would probably be better
01:29:630 (1,2,3) - spacing error 01:34:056 (2,3,4) - 01:41:105 (6,7,1) - here too
01:01:45:367 (1,2) - doesn't hinder playability so it's pretty minor but having equal spacing and angle with 01:45:858 (3,4) - would look better.



Another
spread looks problematic in the beginning since advanced and hyper are like 3 times as dense than what another is
00:09:958 (2) - still doesn't follow the music
00:12:089 (2,3,4,5) - copypasta : this spacing is unintuitive. the jump from 3 to 4 in on a weak beat (red tick) and the jump from 4 to 5 is on a very strong beat (first white tick). It would make way more sense to have a smaller jump going from 3 to 4 and a bigger jump going from 4 to 5. this is kind of important because it ensures your emphasis is done right. There are a few places where this happens, I'll point out the ones I see but I'll probably miss some so please recheck for them. Basically everything that has a big jump to a red tick and a little jump to a white tick is most likely problematic
00:13:892 (1,2) - this overlap could look better but it's probably fine
00:15:040 - fill these gaaaaaps aaaaaaaaaah this is "another" ,pls ,no awkward pauses
00:18:155 - I mean srsly there is even a snare on this one
00:19:138 (1) - could use a bit more spacing for emphasis. there is a finish here
00:27:499 (1,2,3,4) - awkward pauses again, i'd suggest 1/2 sliders if you really want to keep following the bell sounds
00:34:056 (1,2) - this doesn't really work. first one kind of does but second one is starting on a blue tick which is meh, especially because the song is full 1/4. so yeah map a stream
00:39:794 (7,8,1) - spacing error, also copypasta : these straight jumps are sometwhat problematic because they rely alot on speed and not really on aim. this makes them harder to follow than it should.
00:44:056 (1,2,3,4) - spacing error again
00:45:696 (2) - single 1/4 sliders like that are awkward sice they are played like a single note this is like you'd have a single circle sitting here. You are basically undermapping in this part. Also 00:45:941 (1) - this stream is starting on a blue tick which isn't recommended either. adding a 1/4 repeating slider here 00:45:368 - and 00:45:696 - here would make more sense. my shitty suggestion to remove gaps and awkwardness without making this hard would be 00:45:368 - two repeating sliders for a beat and starting a stream for two beats here 00:46:023 - and then removing the weirs 1/4 slider here again 00:46:679 (1) - for a repeating slider
00:48:318 (2,3) - weird pause again, this is not really supported by the music same goes for : 00:49:302 (1) - 00:50:941 (2,3) - 00:50:941 (2,3) - etc. if you're affraid about difficulty raising too fast you can just use repeaters and 1/4 to fill those gaps but these 1/2 pauses are probably not the way to go
00:56:515 (3,4,5) - spacing
00:57:827 (1) - unstack a bit so it's a bit more visible, the previous slider kinda hides it atm
00:58:974 - add noooote
01:00:941 (1,2) - missing strong beat so no pauses would be better. making this a 1/1 slideer would be good
01:02:253 (1,2,3,4,5) - same remark as the last 1/1 star jump I pointed out before
01:20:777 (3,4,5) - straight line jumps as pointed out before
01:24:712 - the instrument you were following before is still here so please be consistent and keep following it
not really a problem but the kiai part is arguably the most intense part of the song and it's very slow so I'm kinda sad. why not raise the SV a bit?
01:29:630 (1,2,3) - this is also a spread issue probably, your note density is very low here compared to other diffs. I higly suggest you add notes on 1/2 stuff here
01:31:925 (2,3,1) - flow changes direction here for the sake of blankets. it's probably not that bad since it's on a really strong beat but the angles here a pretty sharp
01:35:203 (3,4,1) - spacing error. this one is really obvious
01:36:515 (1,2,3,4,5,6) - series of jumps with very obtuous angles. see my comment about straight jumps



Ok that's it,I pointed out a lot of stuff but keep in mind I do not want to push anything on you guys, you decide what you want to change or not.
This ended up being pretty long lel .I am always joinable ingame if you have any questions regarding what I just wrote. oh and pls give explanation on why you deny stuff ty
I really hope you'll improve on this. Gl with the set!
Topic Starter
Side
Jenny

Jenny wrote:

VOD should be up in an hour or two.
Thanks for the mod! :)


dat wall of text :v

BOUYAAA wrote:

as promised xd

I started modding this yesterday (easy and normal), so if there is some stuff in this mod you already changed that's why

A bit of general stuff : check AImod
useful stuff that explains strong/weak beats for all of you guys : https://www.youtube.com/watch?v=30GBgmww1q4

ez
Alot of the sliderends in the beginning are covering really strong beats, it'd make more sense to make these beats clickable since clicking on strong beats is really intuitive. Slider end on the other hand don't do much, the only thing they do is that they lock down your movement so no emphasis is given to those beats. I'll point some out : 00:08:318 (1) - 00:10:941 (1) - 00:09:630 (2) - 00:18:810 (1) - I see your point. The issue is that because this is kind of a more quiet section with only the little piano whatever instrument playing it's hard to hear the 1/1 beat for newer players. So to remove some of that unnecessary difficulty I'd rather give them sliders to play for leniency. Otherwise they'd be single tapping 1/1 into sliders on a section with no drums playing and only a somewhat quiet piano for guidance. Besides some of those would make it a LOT of single tapping for this easy difficulty.

00:03:400 (1) - ppl say these sliders that repeat more than once are hard for total newbies. Idk if they are that retarded but it might be confusing. I doubt they are. Even if they somehow were bad enough to miss the extra repeats it's like the literal first 2 notes of the map and they will surely get it 2nd try.
00:05:368 - i'd say add a 1/1 slider here just so it doesn't feel too empty, this would allow you to do the same here 00:07:991 - so that you can place a note or start a slider here so 00:08:646 - can be pressed since it's a really strong beat and also the beginning of a new phrase. I'd rather focus solely on the piano and not the light beat here especially since this is what the players will hear and would make sense to click to. As for the note on the 1/1 slider end, I thought about it at first but with 2 notes there's a huge gap before the following slider and it looks pretty awkward. I'll play around with the note and see if I find anything that fits better but for now this stays as is.
00:09:630 (2) - this doesn't follow the rythm very well since the repeating slider ends on nothing and the strong beat is ignored by the repeat. I think a rythm like this would fit better http://puu.sh/kdJJ8/b7aafda022.jpg I'm not sure how easy this will be to read but since it will follow the piano better I'll try this out.

00:10:941 (1) - same suggestion than 00:09:630 (2) - except with a 1/1 slider instead of a 3/2 one. I'd rather leave this one as is.
00:16:515 (1,2) - new players might ignore the repeat and go straight for the note after. I'd avoid confusing patterns like that. also flow here is kiiiinda meh for an easy diff. I don't think it's hard to read but I think I'd rather do something nicer looking and mirror 1 instead.
00:24:384 (1,2) - repeating sliders again, these are a bit more hardcore than the previous ones since they are repeating on 1/1 same goes for the next ones if you decide to change them. I doubt you will though since you used so much of them lol yup
00:33:564 (2,1) - 2 points away from 1 which makes up for poor flow.
00:51:925 (3,2) - these overlap slightly which is ew. this here might also be a bit confusing since new players might not know which one to chose between these two 00:53:237 (1,2) - Minor and not visible in gameplay. Also flows into itself so shouldn't be confusing.
00:55:859 (1,2) - flow here is not great, you can try to ctrl+h 1 so that flow goes "inwards" of the slider Also minor but this looks better so I don't mind it.
01:18:155 (3,2) - this would have the same problem as 00:51:925 (3,2) - might be confusing Doesn't look confusing
01:35:531 (3,4) - here too, 3 points to the end of 4, the most intuitive thing to do here would be to click this end instead Changed 4 and did other stuffs.
01:42:416 (3,4,1) - spacing seems to be a bit inconsistent sometimes, this has no effect on gameplay, it's just for visual consistency. here too 01:39:466 (1,2,1) - Minor

harder than ez
Note density seems a bit low to me, it could use a bit more 1/2 stuff, I'll give some suggestions as I go through the diff

00:08:318 (1) - would be better if the end was clickable for the same reason as easy diff 1/2 slider + single note would do here imo. Didn't change on easy but I dont mind it here.
00:09:958 (3) - the repeat doesn't fit the music here I think it does.
00:10:941 (1) - This ends on a strong beat again which makes little sense
what about adding notes here 00:22:253 - and here 00:22:909 - nope too hard.
00:24:384 (1,2,3,4,1,2,3,4) - I wouldn't recommend spamming notes like that, it's probably a bit hard idk Changed both 3-4s to sliders.
00:35:532 (2,3) - symmetry copy paste would look better in cases like this for visual consistency http://puu.sh/kdM1l/82f54f2516.jpg Similar change
00:40:122 (1,3) - these slightly overlap which doesn't look good, either go for a bit more or don't go for an overlap at all (which would be better since this is normal) Minor and unnoticeable in gameplay.
00:41:433 (3,4) - looking at this I should probably add that straight sliders look way better when their angle is really close (I'd say 10°-20°max) from the x or y axis. Don't ask why, that's how mapping visuals evolved to what it is now. You do these alot , there are some in easy too and there probably will be in the other diffs. Someone rly cool also sent me this link once : p/2908871. popner's post explains how to achieve visual consistency on a map. You probably want to take a look at that too. I think this looks fine. It was 00:40:777 (2) - which needed to be moved a little to the right.
00:48:646 (2,3) - awkward flow here, it'd be better if 2 pointed towards 3. Nah it's just because 3 should have been arched down not up. Changed that.
00:55:204 (3,1) - same here This one looks fine.
01:00:777 (3) - the rythm here is syncopated, that means the strong sound is on a weak beat, this sound should be clickable like you did here 00:59:630 (2) -. An alternative for this part 00:59:630 (2,3) - would be http://puu.sh/kdMY1/fcf42f3d6b.jpg which emphasises things correctly imo Sure
01:03:237 (4) - same here, you could do 1/2 slider + whatever Did something else sort of
01:42:416 (3,1) - meh flow for the exact same reasons as before Feels fine.
01:53:235 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,4,5,1) - nothing wrong with that but this is the main reason why I pointed out the lack of note density in the beginning. This calm part is way more dense than most of the stuff in the rest of your diff so it's weird. Added a bit more density. Hopefully.

Another
spread looks problematic in the beginning since advanced and hyper are like 3 times as dense than what another is This should be resolved with more good mods. The GDs haven't had as many mods as my diffs :v
00:09:958 (2) - still doesn't follow the music Probably fixed with previous mod
00:12:089 (2,3,4,5) - copypasta : this spacing is unintuitive. the jump from 3 to 4 in on a weak beat (red tick) and the jump from 4 to 5 is on a very strong beat (first white tick). It would make way more sense to have a smaller jump going from 3 to 4 and a bigger jump going from 4 to 5. this is kind of important because it ensures your emphasis is done right. There are a few places where this happens, I'll point out the ones I see but I'll probably miss some so please recheck for them. Basically everything that has a big jump to a red tick and a little jump to a white tick is most likely problematic Also fixed with previous mod.
00:13:892 (1,2) - this overlap could look better but it's probably fine lol previous mod put in work :v
00:15:040 - fill these gaaaaaps aaaaaaaaaah this is "another" ,pls ,no awkward pauses I like this pause since I'm still emphasizing the piano thing moreso than the drums but I suppose changing this to a 1/2 slider plays exactly the same.
00:18:155 - I mean srsly there is even a snare on this one >_>
00:19:138 (1) - could use a bit more spacing for emphasis. there is a finish here Nah and yes there is :v
00:27:499 (1,2,3,4) - awkward pauses again, i'd suggest 1/2 sliders if you really want to keep following the bell sounds Stop making me be more creative :v jkjk this change looks nice though
00:34:056 (1,2) - this doesn't really work. first one kind of does but second one is starting on a blue tick which is meh, especially because the song is full 1/4. so yeah map a stream No stream but changed to doubles in previous mod.
00:39:794 (7,8,1) - spacing error, also copypasta : these straight jumps are sometwhat problematic because they rely alot on speed and not really on aim. this makes them harder to follow than it should. This changed in the previous mod. Looks really cool now :3
00:44:056 (1,2,3,4) - spacing error again Seriously Jenny beat you to it lol
00:45:696 (2) - single 1/4 sliders like that are awkward sice they are played like a single note this is like you'd have a single circle sitting here. You are basically undermapping in this part. Also 00:45:941 (1) - this stream is starting on a blue tick which isn't recommended either. adding a 1/4 repeating slider here 00:45:368 - and 00:45:696 - here would make more sense. my shitty suggestion to remove gaps and awkwardness without making this hard would be 00:45:368 - two repeating sliders for a beat and starting a stream for two beats here 00:46:023 - and then removing the weirs 1/4 slider here again 00:46:679 (1) - for a repeating slider And this
00:48:318 (2,3) - weird pause again, this is not really supported by the music same goes for : 00:49:302 (1) - 00:50:941 (2,3) - 00:50:941 (2,3) - etc. if you're affraid about difficulty raising too fast you can just use repeaters and 1/4 to fill those gaps but these 1/2 pauses are probably not the way to go Actually it is. It's mapped to the synthy thing so those pauses are when the synthy thing pauses. Still the pattern changed from the previous mod. a LOT changed lol
00:56:515 (3,4,5) - spacing Intentional
00:57:827 (1) - unstack a bit so it's a bit more visible, the previous slider kinda hides it atm Well it's a 3/4 slider so it should be covered slightly and the slight overlap is a good indication that it's a 3/4 slider anyway.
00:58:974 - add noooote Don't kill mapper spirit ;_; jk added
01:00:941 (1,2) - missing strong beat so no pauses would be better. making this a 1/1 slideer would be good I prefer it this way.
01:02:253 (1,2,3,4,5) - same remark as the last 1/1 star jump I pointed out before Yup intentional.
01:20:777 (3,4,5) - straight line jumps as pointed out before Changed pattern. Didn't like the 1/4 sliders here.
01:24:712 - the instrument you were following before is still here so please be consistent and keep following it I can follow it for one more 2/1 before I focus on the piano.
not really a problem but the kiai part is arguably the most intense part of the song and it's very slow so I'm kinda sad. why not raise the SV a bit? I could use 1.2 but at the moment I think it's fine. I'd have to remap so much just for slightly faster sliders x_x
01:29:630 (1,2,3) - this is also a spread issue probably, your note density is very low here compared to other diffs. I higly suggest you add notes on 1/2 stuff here Changed 2 and 3 to 1/2 sliders but the long slider stays.
01:31:925 (2,3,1) - flow changes direction here for the sake of blankets. it's probably not that bad since it's on a really strong beat but the angles here a pretty sharp Maybe but then again it's a jump to a jump back which is what I end up doing for this entire section before the stream.
01:35:203 (3,4,1) - spacing error. this one is really obvious. I wanted the bigger jump >_< fine I'll change it....
01:36:515 (1,2,3,4,5,6) - series of jumps with very obtuous angles. see my comment about straight jumps It's fine in this occasion because it's more of an angle so there is snapping involved.



Ok that's it,I pointed out a lot of stuff but keep in mind I do not want to push anything on you guys, you decide what you want to change or not.
This ended up being pretty long lel .I am always joinable ingame if you have any questions regarding what I just wrote. oh and pls give explanation on why you deny stuff ty
I really hope you'll improve on this. Gl with the set!
Thanks for the mod! :)

Thanks for the mods!! Both were really helpful! :)
Atsuro

BOUYAAA wrote:

as promised xd

atsuro's ez another

00:03:892 (3) - copypasta : this slider starts on a weak beat and ends on a strong beat (red to white) I think it's called a passive slider. A slider end is not clickable and thus doesn't do much apart from locking down your movement for a while. that's why this white beat should be clickable so emphasis is done correctly, this makes the map way more intuitive. I'm following the piano, that's what i'm emphasizing here aaand the stronger beat is found on the red tick
00:05:368 (9) - there are a lot of those so I'll just copy paste what I said to side : straight sliders look way better when their angle is really close (I'd say 10°-20°max) from the x or y axis. Don't ask why, that's how mapping visuals evolved to what it is now. Maybe you're just used to that, i like my straight sliders :D
00:07:991 (8,9,1) - this spacing is unintuitive. the jump from 8 to 9 in on a weak beat (red tick) and the jump from 9 to 1 is on a very strong beat (first white tick). It would make way more sense to have a smaller jump going from 8 to 9 and a bigger jump going from 9 to 1. this is kind of important because it ensure"s your emphasis is done right. There are a few places where this happens, I'll point out the ones I see but I'll probably miss some so please recheck for them. Basically everything that has a big jump to a red tick and a little jump to a white tick is most likely problematic No, strong piano notes are here, it makes the map more varied and fun
00:16:187 (10,1) - same here because 00:16:023 (9,10) - this has kinda large spacing and is not as strong Reduced spacing by a bit to make it more even
00:14:876 (4) - passive slider stuff. this ignores the strong white tick That downbeat is not strong enough, and again, i'm emphasizing the piano
00:17:499 (4) - same Same
00:14:876 (4,5,6) - spacing error Not an error, intended
00:20:778 (6,7) - flow here could be improved, you maybe could invert 7 and 8 in the timeline Nah, it's like that to increase the spacing when the song increases it's intensity
00:29:302 (9) - having this symmetrical to http://puu.sh/keyFS/d41a80f9e1.jpg would look and flow better imo I actually dislike how yours look, idk why
00:48:646 (3,4,6) - these straight jumps are sometwhat problematic because they rely alot on speed and not really on aim. this makes them harder to follow than it should. Hmmm, it's not really hard to read or anything, the spacing is completely constant. I've playtested this to death and its fine.
00:55:368 (10,11,12,13,14,15) - this stream should start here 00:55:204 - because music says so Actually, the strong piano sounds and the drum roll start here 00:55:368 - so no change. Also it would make the rhythm a little bit more complicated to play, it's still a hyper :p
01:16:843 (1,2,3) - straight line jump stuff again These arent jumps D: But i did make the spacing constant
01:19:466 (1,2,3) - ^ That's not a straight line
01:00:614 (10) - 01:02:909 (7) - 00:41:925 (7,8) - passive sliders again. the first one is not as obnoxious but having it be 2 circles would probably be better The first one is to make the map flow better and play easier, the second one follows the main melody, same with the third ones.
01:29:630 (1,2,3) - spacing error 01:34:056 (2,3,4) - 01:41:105 (6,7,1) - here too The first is to make the flow more smooth, the second one just plays well, nothing in particular to emphasize, and the third one works well with the melody of the song.
01:01:45:367 (1,2) - doesn't hinder playability so it's pretty minor but having equal spacing and angle with 01:45:858 (3,4) - would look better. Ok

I really hope you'll improve on this. Gl with the set!
Thanks for modding!

Update: http://puu.sh/keNRY/e13968d5ec.rar
Ender Lain
Hi there :)

Here's my mod

===========================================
[Beginner]
00:13:564 - Add a note at here
00:27:991 - ^
00:29:302 - ^
00:33:237 - ^
01:02:089 - ^
01:03:400 - Add a note at here
01:29:302 - ^
01:48:973 - ^

[Normal]
01:17:335 - Add a note at here
01:48:973 - ^

===========================================
Good Luck ;)
Topic Starter
Side

Izect Ztenz wrote:

Hi there :)

Here's my mod

===========================================
[Beginner]
00:13:564 - Add a note at here Added
00:27:991 - ^ ^
00:29:302 - ^ ^
00:33:237 - ^ ^
01:02:089 - ^ Not here though it takes away from the 1/1 slider and feels unconfortable.
01:03:400 - Add a note at here ^
01:29:302 - ^ Added here
01:48:973 - ^ Added here

[Normal]
01:17:335 - Add a note at here
01:48:973 - ^

No changes on this diff.

===========================================
Good Luck ;)
Thanks for the mod! :)
BrosephStalin

BOUYAAA wrote:

broseph's harder than harder than ez
that's not the map you should be mapping :^))^:)^:)^:^):^)^:)^)
Okay so seriously every time I open up that map to map more, someone walks into my room and is like "let's do shit" and I can't say no so like I just gave up on it, rip in peppy-roni.

00:04:712 (4) - There is syncopated stuff happenning here probably, 00:04:876 - this beat is definately strong and should be clickable imo so something like circle+ something would look better
Also why are there these awkward pauses in the beginning 00:05:040 - this kinda kills the players momentum, the music doesn't stop here it's just the loud thing in the foreground. Suggestion : starting from here 00:04:712 - http://puu.sh/kevFE/c23c6e4d8d.jpg
00:07:499 - same here, the slider end should definately be clickable. Same remark on the awkward break that follows and leaves out alot of stuff... k like added some sliders cuz y not
00:08:810 - kind of the same deal with this break Gonna keep emphasis on dis note doe, sowwee
00:14:876 (4,2) - this might be a bit misleading for a hard, it'snot the kind of overlap I'd recommend because a good portion of 2 is hidden by 4. probably hard to read for hard players. I mean, those two objects are hardly on the screen at the same time. Unless more people start complaining about it, I'll keep it as is.
00:15:696 (2) - this slider skips the second strongest beat of the measure (the 3rd one) this should not be happenning, especially if there is a sound like in this case. In this case for example it works better 00:44:712 (3,4) - Although is skips the white tick, listen to the sounds. Is there more emphasis on the white tick or the the snare on the following blue tick? Unchanged.
00:16:023 (3) - this slider starts on a weak beat and ends on a strong beat (red to white) I think it's called a passive slider. A slider end is not clickable and thus doesn't do much apart from locking down your movement for a while. that's why this white beat should be clickable so emphasis is done correctly, this makes the map way more intuitive. It's called an upbeat slider. Also, I'm sure hard players would rather have a slider there than two oddly-spaced circles.
00:16:351 (4,1) - idk about stacking stuff when it's the beginning of a new measure. 1 is a very strong beat and the fact that you stack the notes stops the players movement and you lose quite a bit of momentum so it doesn't make much sense to me.
00:17:335 (4) - passive slider stuff again, the repeat is on a strong beat
00:31:925 (4,1) - might be a bit confusing too since 1 completely overlaps with 4 Umm... What?
00:38:482 (4,1,2,3,1,2,3) - that probably won't work. Everything is crowded and hard to read. spacing things out so that these 00:38:482 (4,3) - are further apart and not so misleading and unstacking these a bit 00:38:810 (1,3) - 00:39:466 (1,3) - would maybe be a bit better. http://puu.sh/kex0m/254d7c0dd8.jpg something like this but even then this still would be too hard to read imo I mean like changed a bit, but basically the same thing, just spaced out a bit more.
00:48:810 (4) - same comment as before But does it seriously detract from gameplay?
00:54:548 (1,2) - stacking 1/1 gaps like that works better than having higher spacing usually, people might mix this up with a jump
01:20:777 (1,2,3) - I'd ease up reading by unstacking 1 with 3 and doing something like this http://puu.sh/kexeM/2ad6d2ab3e.jpg Goddamn stacking getting in the way of my patterns. Changed
01:34:384 - fill this gap with a circle, random pauses like that are not intuitive, especialy because not everyone will follow the synth. Perhaps not everyone will follow the synth, but is the gap that much of a map killer?
01:41:433 (1,2,3,4,5) - overlaps might make this hard idk spacing thinngs up a bit maybe? You're probably right on this one; can't think of another pattern atm, but I'll keep it in mind when I go back over the map.
02:00:121 - shorten the slider and place a circle here or somthing, this slider end is really strong. No thanks, trying to avoid density in the very last part to reflect the much quieter tone and distinctive lack of energy in the song.
01:50:612 - place a note here and start the spinner just after so you can emphasize the last note No thanks, personal prefrence.

apart from that this map looks pretty cool overall
yay.
memes again
osu file format v14

[General]
AudioFilename: skydelta - kreuz.mp3
AudioLeadIn: 0
PreviewTime: 55532
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.4

[Metadata]
Title:Kreuz
TitleUnicode:Kreuz
Artist:sky_delta
ArtistUnicode:sky_delta
Creator:Side
Version:Broseph's Advanced
Source:BMS
Tags:Project XideChain IDM Frenz 2014 G2R20104 Atsuro BrosephStalin
BeatmapID:784093
BeatmapSetID:347551

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:8
SliderMultiplier:1.1
SliderTickRate:1

[Events]
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240,253,32909,6,0,B|252:182|252:182|249:144,1,110,2|2,0:0|0:0,0:0:0:0:
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332,239,37499,6,0,B|294:242|294:242|223:229,1,110,2|2,0:0|0:0,0:0:0:0:
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300,178,44384,2,0,P|327:176|355:178,1,55,2|0,0:0|0:0,0:0:0:0:
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226,243,46515,1,0,0:0:0:0:
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317,93,53728,1,0,0:0:0:0:
254,30,53892,2,0,P|227:27|200:29,1,55
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226,174,54548,5,4,0:0:0:0:
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328,100,55040,1,4,0:0:0:0:
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212,236,55532,1,12,0:0:0:0:
220,324,55696,1,4,0:0:0:0:
292,272,55859,6,0,P|279:218|292:165,1,110,4|0,0:1|0:0,0:0:0:0:
291,166,56351,1,4,0:0:0:0:
212,18,56515,2,0,P|225:70|213:124,1,110,0|0,1:0|0:0,0:0:0:0:
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336,344,58155,1,0,1:0:0:0:
294,242,58318,1,4,0:0:0:0:
336,140,58482,6,0,P|282:153|229:140,1,110,4|0,0:1|0:0,0:0:0:0:
230,140,58974,1,4,0:0:0:0:
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266,86,60450,2,0,P|279:140|266:193,1,110,0|4,1:0|0:0,0:0:0:0:
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500,188,61433,2,0,L|392:169,1,110,0|0,1:0|0:0,0:0:0:0:
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313,90,62089,1,0,1:0:0:0:
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247,183,77171,1,0,1:0:0:0:
180,272,77335,2,0,P|192:219|180:166,1,110,4|0,3:0|0:0,0:0:0:0:
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180,272,78646,1,0,0:0:0:0:
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368,164,79630,5,0,0:0:0:0:
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316,236,79958,2,0,L|207:255,1,110,8|0,3:0|0:0,0:0:0:0:
145,192,80450,2,0,P|147:164|144:137,1,55
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148,24,80941,1,0,1:0:0:0:
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244,164,81597,1,0,0:0:0:0:
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380,108,89630,6,0,P|347:104|314:108,1,65.9999979858399,0|0,1:0|0:0,0:0:0:0:
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249,158,104875,1,0,0:0:0:0:
186,234,105039,2,0,P|182:266|185:299,1,65.9999979858399,0|0,1:0|0:0,0:0:0:0:
326,299,105367,6,0,P|330:266|326:234,1,65.9999979858399,4|0,1:0|0:0,0:0:0:0:
325,233,105694,1,2,0:3:0:0:
248,91,105858,2,0,P|244:124|249:157,1,65.9999979858399,4|0,1:0|1:0,0:0:0:0:
249,158,106185,1,2,0:3:0:0:
381,161,106350,6,0,P|316:147|252:161,1,131.99999597168,4|0,1:0|0:0,0:0:0:0:
53,90,106842,2,0,P|117:103|182:89,1,131.99999597168,0|0,1:0|0:0,0:0:0:0:
111,160,107334,2,0,L|122:224,1,65.9999979858399,0|0,0:0|1:0,0:0:0:0:
233,288,107662,2,0,L|222:224,1,65.9999979858399
105,289,107989,6,0,P|169:302|233:288,1,131.99999597168,0|0,1:0|1:0,0:0:0:0:
233,288,108481,1,0,0:0:0:0:
431,358,108645,2,0,P|367:344|303:358,1,131.99999597168,0|0,1:0|1:0,0:0:0:0:
303,358,109137,1,0,0:0:0:0:
233,288,109301,6,0,L|168:299,1,65.9999979858399,0|0,1:0|1:0,1:0:0:0:
260,204,109629,2,0,L|195:192,1,65.9999979858399,0|0,1:0|1:0,1:0:0:0:
312,132,109957,2,0,L|254:99,1,65.9999979858399,0|0,1:0|1:0,1:0:0:0:
388,88,110285,2,0,L|345:37,1,65.9999979858399,0|0,1:0|1:0,1:0:0:0:
256,192,110612,12,0,113235,0:0:0:0:
160,272,115858,6,0,L|105:281,2,55,2|0|0,0:0|0:0|0:0,0:0:0:0:
238,193,116350,2,0,L|292:202,2,55,2|0|0,0:0|0:0|0:0,0:0:0:0:
159,114,116842,2,0,P|154:86|158:59,1,55,2|0,0:0|0:0,0:0:0:0:
265,112,117170,6,0,P|212:125|159:114,1,110,2|0,0:0|0:0,0:0:0:0:
159,114,117662,1,2,0:0:0:0:
238,193,117826,2,0,P|242:220|238:247,1,55,2|0,0:0|0:0,0:0:0:0:
296,134,118153,2,0,P|291:106|295:79,1,55,2|0,0:0|0:0,0:0:0:0:
354,192,118481,6,0,L|373:300,1,110,2|0,0:0|0:0,0:0:0:0:
431,359,118973,1,2,0:0:0:0:
431,359,119137,2,0,P|378:346|324:357,1,110,2|0,0:0|0:0,0:0:0:0:
145,317,119629,1,2,0:0:0:0:
145,317,119793,6,0,P|199:328|252:316,1,110,2|0,0:0|0:0,0:0:0:0:
310,257,120285,2,0,P|363:245|416:258,1,110,2|0,0:0|0:0,0:0:0:0:
474,199,120776,2,0,P|478:171|474:144,1,55,2|0,0:0|0:0,0:0:0:0:
336,108,121104,5,4,0:0:0:0:
Doormat
Hello, from my modding queue. Sorry for the wait!

Whoa that's a pretty cool video oAo

Difficulties looked at: Beginner, Normal, Broseph's Advanced, Atsuro's Hyper, Another, Shiirn's Extra
  • - bolded difficulties are the ones that I modded
Beginner

01:01:105 (1) - I think this should be moved to 01:00:941. Don't adjust the slider length
01:01:925 - add a note here if you wish
01:02:416 (3) - I think this should be moved to 01:02:253
01:03:237 - add a note?
01:03:727 (1) - I think this needs to be moved to 01:03:565; make it repeat twice
01:05:039 (2) - Similar to the above, I think this needs to be moved to 01:04:875; make it repeat twice as well
01:27:335 (1) - I think that you should move this spinner so that it starts at 01:25:859 and ends at 01:27:171
01:34:548 (2) - Make this slider a little more curvy so that it's blanketed with 01:35:531 (3)
02:01:186 - add a spinner from here to 02:03:563 so that it's consistent with the other difficulties, maybe?

Normal

00:09:958 (4) - I don't think a 3/4 repeat slider is the best choice here, since there's no beat on 00:10:204. Use a 3/2 slider instead
00:28:810 (4) - I think you should have a 1/2 slider here instead of a circle; you missed a beat on 00:28:974. Alternatively, you could put a circle at 00:28:974
00:49:958 (1) - I don't think the new combo here is necessary
01:05:368 (1) - I think this should be moved to 01:05:205
02:01:268 (1) - I think you should have this spinner start at 02:01:186 so that it's consistent with the other difficulties

Broseph's Advanced

00:28:974 (3,4) - I think that having two 1/2 sliders fits the rhythm here more than using a 1/1 slider and a circle
01:19:138 (4,1,2) - I think the flow here should be reversed, so instead of having a 1/1 slider, then two circles, you might want to try having two circles, and then a 1/1 slider
01:26:022 (1) - I think you should move the spinner so that it starts at 01:25:859. Make sure it still ends on 01:27:171
01:34:384 - Was the skip here intentional? It feels very weird in my opinion. Consider putting in a circle?
01:46:185 (4,1) - Is this not stacked on purpose? Maybe you want to consider stacking it
02:01:268 (1) - Maybe put in a spinner so it's consistent with the other difficulties?

Atsuro's Hyper

00:15:777 - I feel like you can add in one more circle here to make this part a burst instead of a segmented triplet
00:18:400 - ^
01:04:056 (2) - Make this straight so that it's parallel with 01:03:564 (1)?
01:26:022 (1) - Extend the spinner by a little bit so that it starts on 01:25:941, perhaps?
02:01:186 (1) - End the slider at 02:03:563 so it's consistent with the other difficulties, maybe?

Another

00:05:696 (6) - Maybe add another circle here?
00:05:859 (1) - Have the new combo start on the downbeat (big white tick, aka (2)) instead
00:15:777 - Add in a note here and 00:15:941 to make a burst, perhaps?
00:18:400 - Add a circle here for a burst?
00:18:564 (4) - The clap here sounds really weird; consider taking it off
00:23:728 (9) - Maybe you can make this into a 1/1 slider? It feels like you missed a beat at 00:24:056
01:27:335 (1) - Extend it so that it starts at 01:27:253

Shiirn's Extra

00:15:777 - Similar to the Hyper and Another, I think you should make this a burst by adding a note here. I feel that it might flow better, but it's your call
01:27:007 - I think you missed a beat here; add a circle, perhaps?
--
That’s all I can find. Not much on the harder difficulties; they're prety good. Hope this helps you out ;)
Topic Starter
Side
Doormat

Doormat wrote:

Hello, from my modding queue. Sorry for the wait!

Whoa that's a pretty cool video oAo

Difficulties looked at: Beginner, Normal, Broseph's Advanced, Atsuro's Hyper, Another, Shiirn's Extra
  • - bolded difficulties are the ones that I modded
Beginner

01:01:105 (1) - I think this should be moved to 01:00:941. Don't adjust the slider length I would but then it would be hard to read for this difficulty.
01:01:925 - add a note here if you wish I'll consider it but it would mean adding a note in all the empty white ticks for this section which is a bit too much imo. No change for now but I'll probably change if someone else suggests
01:02:416 (3) - I think this should be moved to 01:02:253 Same as the first suggestion
01:03:237 - add a note? Same as 2nd suggestion :P
01:03:727 (1) - I think this needs to be moved to 01:03:565; make it repeat twice Not sure what you mean by this but this currently follows the synthy thing that plays 3 times.
01:05:039 (2) - Similar to the above, I think this needs to be moved to 01:04:875; make it repeat twice as well Also those pointls to where you're suggesting don't even link to a tick o_o
01:27:335 (1) - I think that you should move this spinner so that it starts at 01:25:859 and ends at 01:27:171 I see where you're going with this. I'll consider it but I don't really like where it starts. I'll play around with it and change it if I find something better for this.
01:34:548 (2) - Make this slider a little more curvy so that it's blanketed with 01:35:531 (3) it would mess up the shape :( but I don't mind so I'll change it
02:01:186 - add a spinner from here to 02:03:563 so that it's consistent with the other difficulties, maybe? I wondered if this would be too much for an easy but I'll add it for now. Will remove it if suggested to in future mods though.

Normal

00:09:958 (4) - I don't think a 3/4 repeat slider is the best choice here, since there's no beat on 00:10:204. Use a 3/2 slider instead Am I the only one that hears a sound at 00:10:204 - ? :( Changed though
00:28:810 (4) - I think you should have a 1/2 slider here instead of a circle; you missed a beat on 00:28:974. Alternatively, you could put a circle at 00:28:974 Yeh I can change that.
00:49:958 (1) - I don't think the new combo here is necessary Forgot to fix NCs. Now all consistently at 8/1
01:05:368 (1) - I think this should be moved to 01:05:205 Seems fine to me here.
02:01:268 (1) - I think you should have this spinner start at 02:01:186 so that it's consistent with the other difficulties Not a fan of starting spinners on a blue tick for easy/normal even after notes cuz I care about the other game modes :v

Another

00:05:696 (6) - Maybe add another circle here? B-but there is already a circle there :o
00:05:859 (1) - Have the new combo start on the downbeat (big white tick, aka (2)) instead changed
00:15:777 - Add in a note here and 00:15:941 to make a burst, perhaps? Don't mind this.
00:18:400 - Add a circle here for a burst? nah thats what the triples after it is for (also to follow the drums :P )
00:18:564 (4) - The clap here sounds really weird; consider taking it off It follows the drums. If anything I just need better custom hitsounds.
00:23:728 (9) - Maybe you can make this into a 1/1 slider? It feels like you missed a beat at 00:24:056 Didn't want to map to the vocals there and I like my hold here for now.
01:27:335 (1) - Extend it so that it starts at 01:27:253 changed

Thanks for the mod :)
Mortem
hi.

Beginner
• I don't understand, why are you putting sliders with multiple reverse arrows in the easiest diff. People may find this really confusing. Try to map these parts like you did here: 01:31:597 (4,5) - . It will perfectly fit there and it would be more enjoyable.
• 01:27:335 (1) - Put this spinner at: 01:22:417 - and end it 01:27:335 - . It's because since this is a beginner difficulty, rookies will have problems to spin in a such of short period of time. If you are going to do it, leave other notes like 01:29:302 (1) - , etc. like they are.
• 01:50:612 (1) - Extend this spinner to 01:53:235 - . Reason same as above.

Normal:
• 00:09:630 (3) - Please, unstack this circle from slider and put it like you did here: 00:08:646 (2) - .
• 00:17:499 (2,3,4) - This pattern looks totally weird. And it kinda breaks the flow in some ways. What about Ctrl+H 00:17:499 (2) - . and then rearrange 00:18:482 (3,4) - for better flow.
• 00:33:400 (3,4) - Same as the first suggestion. (Unstack)
• 00:36:843 (4,3) - What about stacking these two together?
• 00:55:204 (7) - Rotate this 90* clockwise and remove one reverse arrow for better flow.
• 00:57:007 (2) - Improve the design of this slider by moving the red anchor point to the middle.
• 01:04:548 (2,3) - Replace them with a slider. Players may have problems to catch these 1/2 notes.
• 01:05:859 (5,6) - ^
• 01:27:335 (1) - Put the spinner at 01:26:023 - Same reason as in Beginner's diff.
• 01:29:302 (1,2) - Unstack.

Other diffs seems fine to me.
Hope that helps somehow.
Kuki
[Beginner]
01:44:384 (2,1) - Try a blanket here, I think it would look much nicer (it looks a little off at the moment imo).

[Normal]
01:59:793 (5) - Perhaps a nc here.

[Broseph's Advanced]
Looks fine broseph 8-)

[Atsuro's Hyper]
00:44:712 (10) - nc here since stream is starting so an hp boost would be nice (especially at a hyper level
00:49:630 (7) - Same here
00:54:548 (8) - Here too
01:18:155 (1) - Here toooo
01:21:105 (8) - Here too, you have a habit for massive combos lol
01:50:612 (1,2) - Try to blanket rather than overlap here, it'd look much nicer.
02:00:448 (1) - nc here too perhaps

[Another]
Looks fine to me 8-)


[Shiirn's Extra]
Looks good aaaaa
Topic Starter
Side
Mortem

Mortem wrote:

hi.

Beginner
• I don't understand, why are you putting sliders with multiple reverse arrows in the easiest diff. People may find this really confusing. Try to map these parts like you did here: 01:31:597 (4,5) - . It will perfectly fit there and it would be more enjoyable. Well that section is actually in 3/4 but yeah I've gotten a few suggestions to change some of them so I'll change some to two 1/1 sliders or slider/reverse and a note. I'll keep some for a bit of a challenge and because they go with the song imo.
• 01:27:335 (1) - Put this spinner at: 01:22:417 - and end it 01:27:335 - . It's because since this is a beginner difficulty, rookies will have problems to spin in a such of short period of time. If you are going to do it, leave other notes like 01:29:302 (1) - , etc. like they are. Yeah I've also gotten this suggestion before. I didn't want to do it at first because it's gonna be a long spinner but I'll change this for now and see how it plays.
• 01:50:612 (1) - Extend this spinner to 01:53:235 - . Reason same as above. Yeah this one makes sense. Too bad it makes the pattern look weird because I'd have to delete the slider.

Normal:
• 00:09:630 (3) - Please, unstack this circle from slider and put it like you did here: 00:08:646 (2) - . From what I've seen people who play normals don't really struggle with stacks when on slider heads. Also if I stacked it like I did on 2 it would be too short because that's a 1/2 space and this is a 1/1 stack.
• 00:17:499 (2,3,4) - This pattern looks totally weird. And it kinda breaks the flow in some ways. What about Ctrl+H 00:17:499 (2) - . and then rearrange 00:18:482 (3,4) - for better flow. Haven't seen testplays messing up here. It also destroys my beautiful half circle ;_;
• 00:33:400 (3,4) - Same as the first suggestion. (Unstack) Yeah I could see this one because its 1/2.
• 00:36:843 (4,3) - What about stacking these two together? Fixed that after the previous unstack.
• 00:55:204 (7) - Rotate this 90* clockwise and remove one reverse arrow for better flow. Sure this is nicer :v
• 00:57:007 (2) - Improve the design of this slider by moving the red anchor point to the middle. Cleaned up slightly.
• 01:04:548 (2,3) - Replace them with a slider. Players may have problems to catch these 1/2 notes. True. Changed.
• 01:05:859 (5,6) - ^ Not this one though because I'll use the slider change on the previous indication of the rhythm change.
• 01:27:335 (1) - Put the spinner at 01:26:023 - Same reason as in Beginner's diff. I could but there is more going on here that I wanted to emphasize and I haven't seen anyone complain about this spinner from testplays.
• 01:29:302 (1,2) - Unstack. Stack for this is fine.

Other diffs seems fine to me.
Hope that helps somehow.


Kuki

Kuki wrote:

[Beginner]
01:44:384 (2,1) - Try a blanket here, I think it would look much nicer (it looks a little off at the moment imo). Wasn't a blanket but I don't mind this. Changed.

[Normal]
01:59:793 (5) - Perhaps a nc here. Nah because for this diff I'm adding NCs every 8/1 (every 2 big white ticks)

[Another]
Looks fine to me 8-) Woo!!

Thanks for the mods! :)
Topic Starter
Side
[Shiirn's Extra]

response to Doormat's mod:

00:15:777 - sure
01:27:007 - while there is certainly a beat there in the music, it is not on the instrument this combo is following. so not done.


also did some fairly minor polish


SPOILER
http://puu.sh/kDv6F/1e1c090dc6.osu
Kalibe
Hey Side :v M4M

[General]

Maybe stack leniency to 6 or 7?

[Beginner]

umm HP 3 is too high for 1.5 stars, decrease to 2 also do it for OD to 2 and AR to 3

00:45:368 (1) - http://puu.sh/kJhAW/8b08cf6981.jpg ?
01:43:400 (5) - awwr it would be cool if there was a NC, but 2 objects and next NC isn't cool, so your choice
01:54:547 (1) - remove one of red squares on slider's structure like this http://puu.sh/kJhYh/12c88c6888.jpg or something?
01:55:858 (2,3,4,5,6,7) - i don't want to say, but it maybe a little hard for newbies
01:57:170 (5) - ^ and NC it
02:03:563 - maybe end spinner here? - 02:04:711 -

[Normal]

OD 4 and CS 3,5 will be good

00:54:548 (5,6,7) - maybe something like this? http://puu.sh/kJis5/0e139a34a3.jpg
01:04:548 (2) - http://puu.sh/kJizf/81a004ef05.jpg ?
01:20:777 (4,5) - umm.. maybe switch hitsounds on (4) end should be whistle then remove it on head and on (5) add clap
01:37:170 (6,7,7,8) - maybe replace it with 1/2 sliders?
02:03:563 - maybe end spinner here? - 02:04:711 -

[Another]

uncheck : Widescreen Support

00:45:450 (2) - i think it's overmapped :P
00:55:204 to 00:55:368 - add green section with 35 or 40 % volume to emphasized music :^)
01:00:941 (1) - ohh... move that circle away, it's really not cool overlap. Do it like this or similar http://puu.sh/kJjLY/fd150cd2ca.jpg
01:05:368 (1,2,3,4) - make this jumps moar style like that http://puu.sh/kJjT5/e1d930d950.jpg
01:06:351 to 01:16:187 - this is Insane/Extra so you should map this, really.
01:21:597 (5) - this 1/8 don't match with music remove it and put circles or 1/4
01:45:039 (9) - NC i think
01:50:612 (1) - why NC?
02:03:563 - maybe end spinner here? - 02:04:711 -

And, that's it. GL with that :)
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