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posted
my fucking YES!!
posted
woah
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cool :)
posted
wow, thanks guys but I don't really got all the hype here, it's not an editor or anything really related, it's not easy and handy to use either. Let's hope that osu!LAZER branch release "within the next month"(c) (I'm extremely excited about that) will bring something useful to the editor mode.
posted
Just checking difficulty progression in spreads without much effort is very valuable in Taiko as it's a lot more continous than in std. You will often keep 80% of the lower diff intact and add stuff in the next diff instead of approaching the map anew with a different mindset.
Now you can evaluate the diffspread in like 1min when before you had to check all diffs individually and go in and out of diffs to compare stuff and I'm sure the competent Taiko modders can make even more use of that feature than I can think of spontaneously.
posted
finale tacos salvation *L_*
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Modding taiko maps is easier than before :)
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yessss
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ты классный
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My pants are on fire because of this.

Well done!
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Taiko difficulties preview zoom in is slow :c
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this is minor but you spelt "ratings" incorrectly:



that aside though, good job on the tool! Being able to look over a map spread for taiko helps a lot in modding and mapping.
posted
The same as Experimental in the spread-function (Experemental is what you wrote)
posted
Does this mean the hitsound format is unrankable? http://puu.sh/pOpc9/3cf40a6492.png
posted
thanks for the reports guys

@Regraz no, this happens on 32 Bit IEEE float format, there is no rules on rc regarding wave file formats. The only consequence is that MA will unable to detect possible delay for that hitsound.
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http://bakarisu.s-ul.eu/FRXBDlSe.zip

Looks like the DL link is down these days. Here's a back-up
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Would DL malware from Bakari's account anytime again.
Thanks for providing the link, currently not on my home PC and felt like needing this right now.
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Sooo... download link doesn't work and Bakari's link gave me virus.

: ok_hand:
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yep
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