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senya - Shissou Suru Kanashimi no Naka de

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Mikkuri
Hello from my queue

[General]

  • 03:43:490 - I don't know this kind of kiai is unrankable or not. better delete the kiai or ask someone about this
[Normal]

  • Fine
[Advanced]

  • Fine
[Hard]
  1. 00:12:716 (5,1) - reduce a spacing a bit
[Insane]
  1. 00:37:297 (1,2) - same as [Catharsis]
  2. 01:57:813 (1,2) - ^
  3. 02:44:652 (1,2,3) - I recommend that using a slider with return is more easier and more flow to play with
[Catharsis]
  1. 00:37:297 (1,1,2) - using 1/8 from here is better and maybe reduce sound at first and then fade in to make it perfect
  2. 01:57:813 (1,1,2) - ^
I must say sorry but I feel boring to mod because of the copy&paste you did.... :| :|
Topic Starter
-Mo-

Mikkuri wrote:

Hello from my queue

[General]

  • 03:43:490 - I don't know this kind of kiai is unrankable or not. better delete the kiai or ask someone about this I do not believe this is a problem.
[Hard]
  1. 00:12:716 (5,1) - reduce a spacing a bit Any particular reason? It's somewhat tame, and the jump is justified by the impact of this note.
[Insane]
  1. 00:37:297 (1,2) - same as [Catharsis]
  2. 01:57:813 (1,2) - ^
  3. 02:44:652 (1,2,3) - I recommend that using a slider with return is more easier and more flow to play with Circles are still playable, and breaks up what I feel would be a more bland and repetitive pattern given I've already used this sort of slider just before. It also acts as a better build up into the next combo where the guitar beings to speed up again.
[Catharsis]
  1. 00:37:297 (1,1,2) - using 1/8 from here is better and maybe reduce sound at first and then fade in to make it perfect
  2. 01:57:813 (1,1,2) - ^ No to the rhythm change. The drums don't get prominent enough until the red tick, so I feel it is best to emphasise them on there instead. I added some volumepoints though
I must say sorry but I feel boring to mod because of the copy&paste you did.... :| :|
Thanks for modding
Mikkuri
recheck

-Mo- wrote:

[Hard]
  1. 00:12:716 (5,1) - reduce a spacing a bit Any particular reason? It's somewhat tame, and the jump is justified by the impact of this note. after slow part of the map to normal speed, using that large distance is some what "too quick" and "too hard" for [Hard] like you did in 00:34:393 (4,1) - < but this is kind of acceptable so I mentioned only that one instead
about 00:37:297 (1,1,2) - I have a reason of mine, it's more flow to place like this because of the vocal since volume of the hitsounds after red-tick can be decrease.

good luck bro
Topic Starter
-Mo-

Mikkuri wrote:

recheck

00:12:716 (5,1) - reduce a spacing a bit Any particular reason? It's somewhat tame, and the jump is justified by the impact of this note. after slow part of the map to normal speed, using that large distance is some what "too quick" and "too hard" for [Hard] like you did in 00:34:393 (4,1) - < but this is kind of acceptable so I mentioned only that one instead Fair enough, point taken. Changed.

about 00:37:297 (1,1,2) - I have a reason of mine, it's more flow to place like this because of the vocal since volume of the hitsounds after red-tick can be decrease. I still feel it is best how it is in order to represent both the vocals and the drums. There isn't anything significant enough to map to 1/8 notes inbetween white to red, and the red tick is where the drums first feel most apparent, so starting the 1/8 there makes more sense to me.

good luck bro
Cheesecake
00:25:297 (1) - Uh I think you got your co-ordinate wrong

now you have to mod two of my storyboard parts xd
SuperMIC
m4m thing

---

[Hard]

00:05:168 (1) - Stacking this normally under (3) would look better.
00:17:168 (4) - ^ This comment applies to pretty much all of the same cases throughout the map.
00:20:458 (5,6,1) - These 1/4s are so tightly compacted that they play exactly like a stack, so I'm curious as to why not just use a stack? I like compressed triplets in Hards, but you can definitely space them out a bit more.
01:36:329 (6) - Stack under (4)
01:55:684 (3) - Remove new combo
01:56:458 (3) - ^
03:10:006 (1) - ^
03:10:781 (1) - ^

very well done and very clean difficulty

[Insane]

00:06:426 - Why not map the 1/4 that starts here?
00:24:135 (1) - remove new combo
00:24:910 (1) - ^
00:47:555 (2,3) - Maybe just stack these.
00:48:813 (2,3) - ^ This goes for most of the 1/4 left in this map, refer to what I said in Hard for why.
01:12:135 (1) - remove new combo
01:12:910 (1) - ^
01:19:103 (1) - remove new combo
01:19:103 (1,2) - consider ctrl+g; better flow
01:31:490 (4,5,6,7,1) - should be spaced further away from (3)
01:38:458 (2,3) - just for reference, i think this looks perfect
01:46:006 - There's a bass beat you miss here. Add a note?
01:55:684 (1) - RNC
01:56:458 (1) - ^
03:10:007 (1) - ^
03:10:781 (1) - ^

[Catharsis]

00:23:555 (4) - Should be spaced further away from (3) and (1)
00:30:329 (1) - RNC
00:35:168 (1) - ^
00:35:942 (1,2) - ^
00:37:490 (1) - ^
01:55:684 (1) - ^
01:56:458 (1) - ^
01:58:006 (1) - ^
02:11:942 (1) - ^
02:42:910 (1) - ^
03:10:006 (1,1,1) - ^^^
03:23:361 (1,2,3) - Because this is a slow part, I don't think there should be this much space between (1) and (2)

---

This is mapped so well and there's really nothing important at all to point out. Go find a BN lol.

-SMIC
Prismetical
From your Modding Queue c:

Advanced
00:06:716 (1,2) - I prefer using the playfield here, kinda boring
01:00:910 (5,6,1) - ugly overlay
01:09:232 (2,5) - ^
01:16:393 (4,1) - ^
01:27:813 (2,5) - blanket
02:00:522 (6,3) - ugly overlay
02:09:038 (4,2) - stack
02:21:813 (6,1) - blanket:

02:30:329 (3,5) - stack
02:34:393 (6,3) - ugly overlay
02:48:910 (6,4) - stack
02:51:232 (6,1) - ugly overlay
03:08:651 (7,2,3) - ^
03:23:361 (2,2) - ^
03:36:134 (6,2) - ^
03:43:490 (1) - storyboard fails here
03:46:587 (1) - ^

Hard
00:04:974 (3,1) - stack properly
00:06:716 (1,2) - use the playfield
00:15:426 (4,6) - stack properly
00:16:781 (3,4) - ^
00:17:942 (2,3) - ^
00:23:555 (4,4) - ugly overlay
00:30:716 (1,2) - ^
00:41:555 (3,2) - ^
00:46:587 (4,5) - stack (4) onto (5)
00:47:748 (3) - goes out of playfield, mirror vertically
00:50:071 (1,1) - stack properly
00:50:458 (1) - plays weird
00:50:458 (1,2) - DS wrong
00:57:619 (4,3) - would look better if stacked
00:58:974 (4,3) - ugly overlay
01:30:716 (2,4) - stack properly
01:36:135 (5,3) - ugly overlay
01:38:458 (2,3) - stack properly
01:39:038 (4,2) - ugly overlay
01:41:555 (2,1) - ^
01:51:232 (1,2) - ^
01:58:200 (1,5) - ^
01:59:555 (5,2) - ^
02:53:361 (4,2,3) - ^
02:57:039 (1,1) - ^
03:28:393 (2,1) - stack

Best wishes! :D
Topic Starter
-Mo-

Cheesecake wrote:

00:25:297 (1) - Uh I think you got your co-ordinate wrong Oh yeah, I forgot about this.
SuperMICrophone

SuperMICrophone wrote:

m4m thing

---

[Hard]

00:05:168 (1) - Stacking this normally under (3) would look better.
00:17:168 (4) - ^ This comment applies to pretty much all of the same cases throughout the map.
00:20:458 (5,6,1) - These 1/4s are so tightly compacted that they play exactly like a stack, so I'm curious as to why not just use a stack? I like compressed triplets in Hards, but you can definitely space them out a bit more.
01:36:329 (6) - Stack under (4)
01:55:684 (3) - Remove new combo
01:56:458 (3) - ^
03:10:006 (1) - ^
03:10:781 (1) - ^ Eh sure. It's been pointed out a few times already.

very well done and very clean difficulty

[Insane]

00:06:426 - Why not map the 1/4 that starts here? Eh alright.
00:24:135 (1) - remove new combo
00:24:910 (1) - ^
00:47:555 (2,3) - Maybe just stack these.
00:48:813 (2,3) - ^ This goes for most of the 1/4 left in this map, refer to what I said in Hard for why.
01:12:135 (1) - remove new combo
01:12:910 (1) - ^
01:19:103 (1) - remove new combo These NCs have a nice effect for building up the finale for this section of the music, and makes the patterns look nicer in my opinion.
01:19:103 (1,2) - consider ctrl+g; better flow I feel that the flow is better how it is currently, and I prefer this pattern.
01:31:490 (4,5,6,7,1) - should be spaced further away from (3) Changed slightly.
01:38:458 (2,3) - just for reference, i think this looks perfect
01:46:006 - There's a bass beat you miss here. Add a note? This rhythm is intentional for this section.
01:55:684 (1) - RNC
01:56:458 (1) - ^
03:10:007 (1) - ^
03:10:781 (1) - ^ For this difficulty, removing the NCs would make things a lot more confusing to read, since then notes in the same combo and same spacing will have different timings.

[Catharsis]

00:23:555 (4) - Should be spaced further away from (3) and (1) There isn't a significant enough beat on 4 to warrant any higher spacing between 3-4. 4-1 increased slightly.
00:30:329 (1) - RNC
00:35:168 (1) - ^
00:35:942 (1,2) - ^
00:37:490 (1) - ^ Fair enough on this one.
01:55:684 (1) - ^
01:56:458 (1) - ^
01:58:006 (1) - ^ And this.
02:11:942 (1) - ^ Yep.
02:42:910 (1) - ^ Yep.
03:10:006 (1,1,1) - ^^^ Same reason as Insane for the others.
03:23:361 (1,2,3) - Because this is a slow part, I don't think there should be this much space between (1) and (2) Reduced. I'd rather keep these spaced apart without overlaps though.

---

This is mapped so well and there's really nothing important at all to point out. Go find a BN lol.

-SMIC

Prismetical

Prismetical wrote:

From your Modding Queue c:

Advanced
00:06:716 (1,2) - I prefer using the playfield here, kinda boring I'd say stacking has a much better effect for the impact in the music for this part.
01:27:813 (2,5) - blanket Not necessary since these objects are far apart and it will compromise flow slghtly.
02:21:813 (6,1) - blanket: As before.
03:43:490 (1) - storyboard fails here
03:46:587 (1) - ^ It looks off in the editor because the SB editor isn't very good. It's perfect in game.

Hard
00:06:716 (1,2) - use the playfield As before.
00:46:587 (4,5) - stack (4) onto (5) This makes for extremely poor time-spacing and spacing these apart feels best to follow the rhythm of the music. There's no need for these two to stack.
00:47:748 (3) - goes out of playfield, mirror vertically This is fine. The object is still completely visible in game.
00:50:458 (1) - plays weird How? It's a 1/3 slider so it may feel a little different to play, but this doesn't need changing.
00:50:458 (1,2) - DS wrong In what way? SV is reduced here and the notes are snapped to 1/3, so a smaller spacing seems more suitable for playability.
00:57:619 (4,3) - would look better if stacked This would compromise flow slightly, and ruin the blanket pattern that is here.

Best wishes! :D
All of the overlaps you have pointed out are of objects that are far enough apart in the timeline that it doesn't matter if they're overlapped in the editor, because you do not see any overlap in game whatsoever.

All of the stacks that were pointed out were manually placed and 100% intentional. It is my preference to have control over the direction of the stack rather than having every single one follow the default right-down flow. 1/2 stacks are offset for readability purposes.

Thanks for modding.
The Ash Raichu
Hello! I'm here from your 2 for 1 Mod for Mod queue. Keep in mind that this is only the second mapset I've modded, so feel free to explain any mistakes you feel I've made to me. Also note that I have difficulty playing maps over 4 stars, so I'll leave Insane and Catharsis for more experienced players.

Normal

03:46:781 (1,1) - I feel like this would work better as one spinner instead of two. I can see why you'd keep it at two, though.

Other than that, I can't see anything weird.

Advanced

03:46:781 (1,1) - Consider moving the end of the first spinner and the beginning of the second spinner back by 1/2 to match up with the vocals.

Hard

00:36:135 (1,2,3) - I'm not sure if this part of the song warrants jumps of this caliber on a Hard map.
01:56:651 (1,2,3) - Same here.
03:10:974 (1,2,3) - And here.
03:46:684 (1,1) - The 1/4 gap between spinners is a little wonky. Consider moving the spinners to how I suggested in the Advanced section. That way, it matches up with the vocals.

I realize I wasn't able to find much, but hopefully, I was able to help. Good luck!
Topic Starter
-Mo-

The Ash Raichu wrote:

Hello! I'm here from your 2 for 1 Mod for Mod queue. Keep in mind that this is only the second mapset I've modded, so feel free to explain any mistakes you feel I've made to me. Also note that I have difficulty playing maps over 4 stars, so I'll leave Insane and Catharsis for more experienced players.

Normal

03:46:781 (1,1) - I feel like this would work better as one spinner instead of two. I can see why you'd keep it at two, though. This shouldn't be a problem.

Other than that, I can't see anything weird.

Advanced

03:46:781 (1,1) - Consider moving the end of the first spinner and the beginning of the second spinner back by 1/2 to match up with the vocals. How I have it currently matches the cymbal crashes better, and I feel is more suitable this way than if I mapped the spinner start on the downbeat since there would be no hitsound.

Hard

00:36:135 (1,2,3) - I'm not sure if this part of the song warrants jumps of this caliber on a Hard map.
01:56:651 (1,2,3) - Same here.
03:10:974 (1,2,3) - And here. Reduced these.
03:46:684 (1,1) - The 1/4 gap between spinners is a little wonky. Consider moving the spinners to how I suggested in the Advanced section. That way, it matches up with the vocals. As before. I went and moved the second slider to the red tick though.

I realize I wasn't able to find much, but hopefully, I was able to help. Good luck!
Thanks for modding.
Nakano Itsuki
late m4m

[Catharsis]
00:06:426 (4,5) - hitsounds are a bit loud for a lead in, lowering it by 5% or 10% could work better
01:01:684 (6) - nc, this chain is too long, and isnt really consistent with the previous nc lengths
01:07:103 (1,2,1) - as a suggestion, these sliders could use increasing volume, since the song has a buildup in the volume of the instruments as well
01:12:716 (2,1,2) - these 3 are all 1/2 singletaps, but the spacing difference is very large; the song doesn't have a huge change in melody either to warrent such a change in spacing.
01:18:522 (2,3,4) - these triple can be more spaced out, to create that "flowy" feel, especially when the other triples in this section of the song are more spaced out (such as 01:16:974 (3,4,5) - 01:13:297 (1,2,3) - etc)
01:18:910 (5,7) - these 2 can use a bit more spacing in between?
purely subjective, but imo the second break doesnt really fit; like, the music holding at that part doesnt really deserve the short break; if it was left as it is and just a blank space, it would have a better effect for the map (dun really kno how to explain this :/)
01:34:200 (4) - in terms of flow I think moving it towards the right can alleviate the sharp angle of 01:33:813 (2,3,4) -
02:44:264 (2,3,1) - too much of a sharp jump imo
02:45:813 (3) - ctrl+g, the current one's flow is rather awkward to aim
03:10:974 (1) - maybe move towards the left a bit just because it looks good? :v
03:12:329 (2,3,1) - these can be moved downwards a bit, feels more natural that way

[Insane]
01:17:361 (4,5) - imo this throws off the momentum a bit by suddenly stopping the flow and using a stack
02:39:813 (4) - idk but this downbeat shouldn't really be represented using a sliderend imo, since this downbeat sounds rather significant

[Hard]
03:41:942 (1,2,1) - these feel too clumped together lol

Im lazy to mod the 2 low diffs + not much to find
gl!
Topic Starter
-Mo-

StarrStyx wrote:

late m4m

[Catharsis]
00:06:426 (4,5) - hitsounds are a bit loud for a lead in, lowering it by 5% or 10% could work better Changed.
01:01:684 (6) - nc, this chain is too long, and isnt really consistent with the previous nc lengths Alright.
01:07:103 (1,2,1) - as a suggestion, these sliders could use increasing volume, since the song has a buildup in the volume of the instruments as well Can do.
01:12:716 (2,1,2) - these 3 are all 1/2 singletaps, but the spacing difference is very large; the song doesn't have a huge change in melody either to warrent such a change in spacing. Changed.
01:18:522 (2,3,4) - these triple can be more spaced out, to create that "flowy" feel, especially when the other triples in this section of the song are more spaced out (such as 01:16:974 (3,4,5) - 01:13:297 (1,2,3) - etc) Changed
01:18:910 (5,7) - these 2 can use a bit more spacing in between? Sure I guess.
purely subjective, but imo the second break doesnt really fit; like, the music holding at that part doesnt really deserve the short break; if it was left as it is and just a blank space, it would have a better effect for the map (dun really kno how to explain this :/) It was there for playability reasons (HP drain), but I agree it feels better without it. I'll see how it fares.
01:34:200 (4) - in terms of flow I think moving it towards the right can alleviate the sharp angle of 01:33:813 (2,3,4) - Not really necessary in my opinion. This would inrease the spacing through these combos which I feel isn't suitable right after the 'break'.
02:44:264 (2,3,1) - too much of a sharp jump imo Changed.
02:45:813 (3) - ctrl+g, the current one's flow is rather awkward to aim What it is currently is better in my opinion. It doesn't make much of a difference in terms of aiming to the start of this slider, and it also points towards the next triple this way. The direction of the kick sliders like this also reflects the pitch in the music too.
03:10:974 (1) - maybe move towards the left a bit just because it looks good? :v Not really necessary and kinda breaks the triangle pattern I have here. Moving the entire triangle breaks the consistency I've had for the other parts of the song.
03:12:329 (2,3,1) - these can be moved downwards a bit, feels more natural that way Sure.

[Insane]
01:17:361 (4,5) - imo this throws off the momentum a bit by suddenly stopping the flow and using a stack This got mentioned before so I changed it.
02:39:813 (4) - idk but this downbeat shouldn't really be represented using a sliderend imo, since this downbeat sounds rather significant The more significant beats are on the red ticks around this (start of held gutiar notes). I feel it is more suitable to map the held guitar note staritng at 02:39:813 with a slider than to properly map the downbeat.

[Hard]
03:41:942 (1,2,1) - these feel too clumped together lol Changed.

Im lazy to mod the 2 low diffs + not much to find
gl!
Thanks for modding!
Shohei Ohtani
is this ship sluts

Catharsis:
00:50:071 (1,1,2) - would prefer (1) to end earlier so players are tapping on the downbeat. Especially with the meter change, it's imperative that players have a sense of the definitive downbeat. Apply to all similar patterns.
01:11:748 (1,2,1,2) - Why are these so huge. I let it slide earlier because you had like build-ups but this literally isn't building up to anything.
02:36:426 (4) - pls don't do this sliderend overlap
02:50:845 (1,2) - like the sliderjumps are weird here because you have reduced spacing for the normal notes but suddenly I'm sprinting across the map and like I don't get it lol. Make it somewhat more consistent or at least have reason within the music to have the jumps
03:12:522 (1) - finish pls

Insane:
fine

Hard:
01:36:329 (6) - This would be more effective stacked under (3) than (4)

AdvanceD:
01:43:490 (3) – This is the perfect opportunity to do a nice build-up and the long slider is a little disappointing.

Normal:
Fine

It’s actually a really nice map and I like it a lot
Topic Starter
-Mo-

Reditum wrote:

is this ship sluts

Catharsis:
00:50:071 (1,1,2) - would prefer (1) to end earlier so players are tapping on the downbeat. Especially with the meter change, it's imperative that players have a sense of the definitive downbeat. Apply to all similar patterns. The slider end isn't on a downbeat, and I feel this rhythm is the most intuitive way to map this 1/3 section.
01:11:748 (1,2,1,2) - Why are these so huge. I let it slide earlier because you had like build-ups but this literally isn't building up to anything. Reduced slightly.
02:36:426 (4) - pls don't do this sliderend overlap Alright.
02:50:845 (1,2) - like the sliderjumps are weird here because you have reduced spacing for the normal notes but suddenly I'm sprinting across the map and like I don't get it lol. Make it somewhat more consistent or at least have reason within the music to have the jumps Reduced.
03:12:522 (1) - finish pls Understandable, but the music doesn't use anything strong enough to have a finish accompany it well. I feel a whistle is better for this.

Insane:
fine

Hard:
01:36:329 (6) - This would be more effective stacked under (3) than (4) Alright.

AdvanceD:
01:43:490 (3) – This is the perfect opportunity to do a nice build-up and the long slider is a little disappointing. Yeah I agree. Changed.

Normal:
Fine

It’s actually a really nice map and I like it a lot
Thanks for modding.
Satellite
Hello ~

[General]
  1. Unused hitsounds : normal-sliderslide.wav
[Normal]
  1. Why used Advanced ? I think changed diff name Normal to Easy. Advanced to Normal better.
[Advanced]
  1. 01:45:426 (9) - changed 1/2 slider better.
  2. 02:58:587 (1) - add whistle on slider repeat.
[Hard]
  1. 00:02:071 (1,1) - remove New combo not need Nc here.
  2. 00:50:458 (1) - remove Nc
  3. 00:51:232 (1) - remove Nc
  4. 02:10:974 (1) - same as 00:50:458 (1) -
  5. 02:11:748 (1) - same as 00:51:232 (1) -
  6. 02:36:910 (1) - remove Nc
  7. 02:39:232 (1) - same as above.
  8. 02:42:716 (1) - same as 00:51:232 (1) -
  9. 03:01:490 - add note
  10. 03:25:297 (1) - remove Nc
[Insane]
  1. 00:24:135 (1) - remove Nc
  2. 00:25:297 (1) - why different used distance snapped ? i think move x : 484 y : 156 better.
  3. 00:43:103 (1) - remove Nc
  4. 00:51:232 (1) - ^
  5. 00:55:490 (1) - ^
  6. 01:12:135 (1) - ^
  7. 01:12:910 (1) - ^
  8. 01:19:103 (1) - ^
  9. 01:44:652 (1) - ^
  10. 01:55:877 (1) - ^
  11. 02:03:619 (1) - ^
  12. 02:11:748 (1) - ^
  13. 02:16:006 (1) - ^
  14. 02:31:103 (3) - should be changed 1/3
  15. 02:33:233 (4) - add whistle
  16. 02:42:716 (1) - remove Nc
  17. 02:48:716 (4) - should be used DS *1.75 please on your pattern.
  18. 03:10:007 (3) - add Nc 03:10:200 (1) - remove Nc 03:10:781 (3) - add Nc
  19. 03:30:329 (1) - remove Nc
  20. 03:43:103 (1) - ^
  21. Just Nc mods you must be changed. When you do not change it, please write the reason.
[Catharsis]
  1. 00:35:361 (1) - remove Nc
  2. 00:36:135 (1) - ^
  3. 01:06:716 (1) - ^
  4. 01:07:490 (2) - do not see a part of repeat. so changed another pattern.
  5. 01:55:877 (1) - remove Nc
  6. 02:27:233 (1) - ^
  7. 02:31:103 (3,4,5) - should be changed 1/3 rhythm sugguestion here : http://puu.sh/nz1FE/9c68d1d700.jpg
  8. 02:51:232 (1) - ^
  9. 02:52:781 (1,1) - ^
  10. 03:10:200 (1) - remove Nc
  11. 03:20:264 (1,2) - overmapped. changed 1/2 slider.
  12. 03:23:361 (1,2,3) - This spacing is really awkward. so you should be changed another pattern.
  13. 03:41:555 (1) - remove Nc
There is no suitably some spam Nc. so changed Nc pattern please. Call me Back.
Topic Starter
-Mo-

Satellite wrote:

Hello ~

[General]
  1. Unused hitsounds : normal-sliderslide.wav Uh I don't remember adding this o.o
[Normal]
  1. Why used Advanced ? I think changed diff name Normal to Easy. Advanced to Normal better. I think this is better as to reflect the star difficulties (Normal = 1.5-2.25), and since Advanced uses a constant flow of 1/2 rhythms, it is typically a little harder than most Normals anyway.

    I purposely aimed for Advanced to be a gateway difficulty between typical Normal and Hard difficulties, since I believe there needs to be more map that bridges this gap.
[Advanced]
  1. 01:45:426 (9) - changed 1/2 slider better. Alright.
  2. 02:58:587 (1) - add whistle on slider repeat. Alright.
[Hard]
  1. 00:02:071 (1,1) - remove New combo not need Nc here.
  2. 00:50:458 (1) - remove Nc
  3. 00:51:232 (1) - remove Nc
  4. 02:10:974 (1) - same as 00:50:458 (1) -
  5. 02:11:748 (1) - same as 00:51:232 (1) -
  6. 02:36:910 (1) - remove Nc
  7. 02:39:232 (1) - same as above.
  8. 02:42:716 (1) - same as 00:51:232 (1) -
  9. 03:01:490 - add note This is to keep it consistent with the these calmer sections, which I feel following the guitar works pretty well.
  10. 03:25:297 (1) - remove Nc
[Insane]
  1. 00:24:135 (1) - remove Nc
  2. 00:25:297 (1) - why different used distance snapped ? i think move x : 484 y : 156 better. That's a mistake. Fixed.
  3. 00:43:103 (1) - remove Nc
  4. 00:51:232 (1) - ^ This is to transition back into 1/4 signature.
  5. 00:55:490 (1) - ^
  6. 01:12:135 (1) - ^
  7. 01:12:910 (1) - ^
  8. 01:19:103 (1) - ^
  9. 01:44:652 (1) - ^
  10. 01:55:877 (1) - ^
  11. 02:03:619 (1) - ^
  12. 02:11:748 (1) - ^ As before.
  13. 02:16:006 (1) - ^
  14. 02:31:103 (3) - should be changed 1/3 Seems to work.
  15. 02:33:233 (4) - add whistle Alright.
  16. 02:42:716 (1) - remove Nc
  17. 02:48:716 (4) - should be used DS *1.75 please on your pattern. Alright.
  18. 03:10:007 (3) - add Nc 03:10:200 (1) - remove Nc 03:10:781 (3) - add Nc
  19. 03:30:329 (1) - remove Nc
  20. 03:43:103 (1) - ^
  21. Just Nc mods you must be changed. When you do not change it, please write the reason. All other NCs changed. Some of them have been mentioned before.
[Catharsis]
  1. 00:35:361 (1) - remove Nc
  2. 00:36:135 (1) - ^
  3. 01:06:716 (1) - ^
  4. 01:07:490 (2) - do not see a part of repeat. so changed another pattern.
  5. 01:55:877 (1) - remove Nc
  6. 02:27:233 (1) - ^
  7. 02:31:103 (3,4,5) - should be changed 1/3 rhythm sugguestion here : http://puu.sh/nz1FE/9c68d1d700.jpg Changed in a different way, since the current slider 5 emphasises the guitar better.
  8. 02:51:232 (1) - ^
  9. 02:52:781 (1,1) - ^ Removed the first one.
  10. 03:10:200 (1) - remove Nc
  11. 03:20:264 (1,2) - overmapped. changed 1/2 slider. Changed.
  12. 03:23:361 (1,2,3) - This spacing is really awkward. so you should be changed another pattern. Changed.
  13. 03:41:555 (1) - remove Nc
    All other NCs changed plus some others.
There is no suitably some spam Nc. so changed Nc pattern please. Call me Back.
Thanks for modding!

I am NC spammer.
Satellite
Recheck and seems fine to me. so Bubbled ~
Topic Starter
-Mo-
Fixing inconsistent spacing at Catharsis 01:31:781 (7) hold on a second.

One of these days I will get a bubble and not have to pop it.
Satellite
rebubbled
Sonnyc
Will take care of this, possible in a few days or this weekend.
Endaris
Hi, some random brief feedback

Insane
  1. 01:30:329 (1,2,3,4,5,6,7,1) - This doesn't feel quite smooth because the switch from vocals to drums is very rapid. I would suggest changing the quint to 2 kicksliders and a circle or a slider with lowered SV that ends on 01:32:652 -
  1. 01:54:329 (3,4,5,6) - Very nice flow arrangement here to find a compromise between vocal and strings :)
  1. 01:55:103 (1,2,1,2,3,1,1,2,3) - I think the spacing doesn't fit here. The emphasis for this phrase is 01:55:103 (1,2,2,3,1,2,3) - and 01:55:684 (1,1) - are more thrown in as a fill to soften the vocal(you can't quite speak yuki with a short u because emphasis is supposed to be on it) and to get all the lyrics in. I would suggest a flow such as here:
    https://osu.ppy.sh/ss/4773231
    https://osu.ppy.sh/ss/4773238
    The two mentioned notes are stacked under to get a more sharp contrast in motion(gives the jumps more attention) and I think the switch between up-down and right-left jumps also represents the rhythmical shift very nicely here.
    Reoccurs at 03:09:426 (1,2,1,2,3,1,1,2,3) -
  1. 02:10:587 (1,1,2) - Spacing feels uncomfortable here, it's fairly wide if you follow the slider through and kind of lame if you don't. Since the sliderend forms a rhythmical unit together with the two following objects I think this shouldn't be a spot where such an extreme usage of slider leniency should be encouraged. You could make the initial slider less curled and blanket it with the sliderend of the following slider like this:
    https://osu.ppy.sh/ss/4773270
    Flows a lot better in my opinion. Not quite the most polished solution but you should definitely experiment more with this spot!
    I would also find it very nice if 02:11:361 (2,1) - were closer to each other as there's a very noticeably pause there which the current spacing doesn't quite fit to.
    Reoccurs at 03:24:910 (1,1,2) -
  1. 02:31:103 (3,4) - This plays very awkward. If you want to follow guitar you should most certainly leave out 4 because it is very hard to read that the slider is 1/6 and I would also argue that the sliderend of the repeatslider isn't perfectly on the guitar. Based on how I hear it, I would say that the first two guitar notes are closer to each other than the second and the third. As a result I would rather map this as

    I might be wrong but definitely review this! In the Carthasis-Diff too.
  1. 02:54:716 (4,5,6) - The transition from the repeatslider to 6 doesn't flow very well. Rotating 5 by 15° is already a lot better. It is significantly harder to bring up some momentum for the quick(and non-linear) transition from 5 to 6 from a repeatslider compared to 2,3,4
  1. 03:46:587 (1,1,1,1) - The circle between the spinners kinda takes all the steam away you might put into the first spinner(=forces you to stop spinning before the corresponding sound ends). Consider replacing the first spinner with a low-SV slider to avoid thwarting the player there.

Nice diff.
Your choice to give kd or not since i've been too lazy to do a full mod.
Topic Starter
-Mo-

Endaris wrote:

Hi, some random brief feedback

Insane
  1. 01:30:329 (1,2,3,4,5,6,7,1) - This doesn't feel quite smooth because the switch from vocals to drums is very rapid. I would suggest changing the quint to 2 kicksliders and a circle or a slider with lowered SV that ends on 01:32:652 -
This one I may consider. I'll get into contact with Sonnyc before fully implementing it, just for convinience. self reminder: check the hitsounds
  1. 01:54:329 (3,4,5,6) - Very nice flow arrangement here to find a compromise between vocal and strings :)
  1. 01:55:103 (1,2,1,2,3,1,1,2,3) - I think the spacing doesn't fit here. The emphasis for this phrase is 01:55:103 (1,2,2,3,1,2,3) - and 01:55:684 (1,1) - are more thrown in as a fill to soften the vocal(you can't quite speak yuki with a short u because emphasis is supposed to be on it) and to get all the lyrics in. I would suggest a flow such as here:
    https://osu.ppy.sh/ss/4773231
    https://osu.ppy.sh/ss/4773238
    The two mentioned notes are stacked under to get a more sharp contrast in motion(gives the jumps more attention) and I think the switch between up-down and right-left jumps also represents the rhythmical shift very nicely here.
    Reoccurs at 03:09:426 (1,2,1,2,3,1,1,2,3) -
The spacing is already adjusted to match the emphasis in the music. 01:55:684 (1) and 01:56:458 (1) have physically smaller spacing compared to the rest of the combo to match the softer vocal notes. Although your alternative does seem to represent the music just as well, I don't see a major reason why it needs to change. The hexagon pattern is pretty appealing visual wise, and I'd rather not increase the spacing between the other notes since it's fairly extreme already.
  1. 02:10:587 (1,1,2) - Spacing feels uncomfortable here, it's fairly wide if you follow the slider through and kind of lame if you don't. Since the sliderend forms a rhythmical unit together with the two following objects I think this shouldn't be a spot where such an extreme usage of slider leniency should be encouraged. You could make the initial slider less curled and blanket it with the sliderend of the following slider like this:
    https://osu.ppy.sh/ss/4773270
    Flows a lot better in my opinion. Not quite the most polished solution but you should definitely experiment more with this spot!
    I would also find it very nice if 02:11:361 (2,1) - were closer to each other as there's a very noticeably pause there which the current spacing doesn't quite fit to.
    Reoccurs at 03:24:910 (1,1,2) -
I'm not too much of a fan of your alternative here. The first slider is intentionally compact, since this section of the music is more disparate, so an unusual style of slider is appropriate. The circular movement also accompanies the vocals increasing in pitch slightly through the held note. The flow into the next two objects still roughly continutes the flow from the circular slider, and finally the spacing into the next combo is for readability, so that it doesn't get confused into the 1/3 combo.
  1. 02:31:103 (3,4) - This plays very awkward. If you want to follow guitar you should most certainly leave out 4 because it is very hard to read that the slider is 1/6 and I would also argue that the sliderend of the repeatslider isn't perfectly on the guitar. Based on how I hear it, I would say that the first two guitar notes are closer to each other than the second and the third. As a result I would rather map this as -snip-
    I might be wrong but definitely review this! In the Carthasis-Diff too.
Slowing the music down, it sounds like there there definite beats on the head of 3 and the reverse arrow, and then the guitar uses a slide to increase in pitch. For the best polarity and emphasis in the music, I'd say it's best to keep this as a reverse, and having the 4 in the white tick switches the polarity back to 1/4 and keeps emphasis on the snare drum.
  1. 02:54:716 (4,5,6) - The transition from the repeatslider to 6 doesn't flow very well. Rotating 5 by 15° is already a lot better. It is significantly harder to bring up some momentum for the quick(and non-linear) transition from 5 to 6 from a repeatslider compared to 2,3,4
I honestly don't see a problem with what it currently is, nor do I see any suitable solution or alternative from what you propose. The sharper angles and momentum changes through these three notes emphasise the stronger guitar notes quite well anyway in my opinion.
  1. 03:46:587 (1,1,1,1) - The circle between the spinners kinda takes all the steam away you might put into the first spinner(=forces you to stop spinning before the corresponding sound ends). Consider replacing the first spinner with a low-SV slider to avoid thwarting the player there.
Kind of an intended effect since this is how I feel represents this part of the music the best. I do not believe this 'thwarts' the player. A spinner feels much more suitable for these held vocals as they have mid-long in length and are loud and high pitched (high intensity). This arrangement also makes a better finale in my opinion.

Nice diff.
Your choice to give kd or not since i've been too lazy to do a full mod.
If you're going to mod a bubbled map, you should really mod the whole map in my opinion, but thanks anyway.
@Sonnyc let me IRC you. Doesn't matter.
Endaris
Hm, usually recommenting/discussing is kinda useless because mappers are pigheaded but since you bother to provide reasons, I think it won't be in vain.

Regarding the one at 02:10:587 (1,1,2) - I have to tell you that there is not circular motion due to slider leniency.
This is the spot that actually led me to even comment on this map in spite of my experience that most mappers seem to deem it as a personal insult if you mod their bubbled map without being a BN.
The tight time window between 02:10:974 - and 02:11:103 (1) - encourages abusing sliderleniency a lot.

Cursorflow with abuse of slider leniency:

Based on what you said this is undesired as there's no circular flow motion. Instead the player waits halfway into the slider because it is significantly easier to play.

I suppose what you have in mind is this:

But as mentioned, as it is right now, this flow is not encouraged.
On top of it, the cursorspeedchange from the curled slider to the 1/3 slider is very massive if you play the pattern like Auto which doesn't seem quite right either.
I tried to enforce some circular flow with my screenshot here:

I mentioned for a reason that my solution isn't polished though and I think your concerns regarding readibility of my screenshot are very valid.

I also urged you to experiment with this spot which you seem to have entirely missed though.
I still highly recommend more experimentation here.


Regarding the 1/3 slider during the guitar solo part I just want to drop the note that it is hard to identify as a 1/3 slider in the first place, therefore placing 4 on the white tick to ease getting back into polarity doesn't look like the most intuitive way to give this pattern maximum readibility cause when I playtested the map I actually hit 4 late because I couldn't identify the repeatslider as 1/3(and therefore the note after being on the whitetick) before starting the slider which left me with very little time to adjust my timing for 4.


That being said I DID actually look at the Hard/Catharsis too but found nothing that really bothered me enough to do some insignificant modding that won't affect quality on a scale big enough to justify putting myself at risk of an answer full of denials because the mapper doesn't want to pop his bubble when the second BN could qualify the map any second.
I hope my elaborations helped you understand what my actual issues with the map were. Just trying to be helpful~
Topic Starter
-Mo-
Ah, now I understand what you mean. Okay I'll see what I can do.

I don't really know what else to do for the 1/3 though that'll keep polarity in check. Your suggestion seems to use a really odd rhythm which would be even less intuitive to play. I'll try two sliders and get some feedback on it, but you could also throw more suggestions if you want.

.
Satellite
r
Sonnyc
[Normal]
  1. 01:09:813 (2) - Consider making the slider end clickable. I personally think it demands something more than a slider end.
[Hard]
  1. 00:09:813 (1,2) - Making the slider curve rate the same of these two sliders would look more organized.
  2. 00:26:845 (1,2,3) - Seems you were using a close spacing for 1/2 of 1.3x in this section which starts at 00:25:297. However these 1/2 rhythms being placed at 1.6x didn't felt organized enough.
  3. 00:42:329 (1,2) - Starting the combo from (2) feels more natural. Current (1) is following the vocal along the previous (3), and setting them in a same combo feels more organized. Also since a new instrument appears from 00:43:103, starting the combo from there accordingly would reflect the music better.
  4. 00:54:716 (1,2) - 02:02:845 (1,2) - 02:15:232 (1,2) - 03:29:
  5. 555 (1,2) - Same.
  6. 02:51:813 - Is this hitsound here intended?
  7. 03:41:942 (1,2,1) - Hope the spacing of the slider heads were consistent.
[Insane]
  1. 00:02:845 (3,4) - This rhythm doesn't suit the song since a beat does not exists at 00:03:135. Still you can try setting the volume as 5%.
  2. 01:31:490 (4,5) - Personally the flow of (3,4) didn't felt natural, considering you were using a zigzag flow previously. Consider using a ctrl+G form of both sliders?
  3. 01:56:458 (1,1) - This spacing along the combo setting feels less intuitive in reading. I'd rather recommend you to remove the combo of 01:56:651 (1), and reducing the spacing of 1/2 to assure better readability.
  4. 02:31:103 (1,2) - Maybe I guess you were following the background instrument using this snap, but I highly doubt if that sound was clear enough to use such a rhythm. Especially the transition of 02:31:361 is really vague to express as a click. Rather using 5 1/4 beat to express the drums would suit the music better.
  5. 02:52:296 (8,1) - This spacing inconsistency feels weird since it's a transition from a stream to a slider. Better make it consistent.
  6. 02:54:716 (4,5,6) - Uh the rhythm transition also feels pretty weird, but majorly, I'm not sure what this rhythm is following. Since you are using 1/4, I guess the rhythm itself is pretty related to drums. Suddenly at 02:55:006 (5,6), you seemed to partially aim to give a feeling of following to the guitar melody. However since the snap isn't accurately done along the guitar, this only felt as a weird rhythm selection. Rather focus to the drums, or use an accurate snapping.
  7. 03:10:781 (1,1) - Same as previous section.
[Catharsis]
  1. 00:43:393 (9,1) - 00:43:781 (4,1) - The beat of 00:43:877 feels stronger than the previous (1) according to the music. Having a smaller spacing didn't felt appropriate.
  2. 02:03:910 (9,1) - 02:04:297 (4,1) - Same issue.
  3. 02:31:103 (1,2) - Same with insane.
  4. 02:53:942 (1,2) - The spacing around here is pretty wide because of the 1/4 jumps. Suddenly that large spacing happens to be 1/2 instead of 1/4 here. People won't have much problem due to the ar, but for a better intuitive readability, I'd like you to ask to start to combo from 02:54:329 to discern the rhythm better.
  5. 02:55:006 (6,7) - Same with insane.
  6. 03:02:264 (4,5) - Refering from the previous similar patterns, (5) seems to be too far from the slider.
  7. 03:23:361 (1) - This beat feels pretty redundant if you are snapping to the piano sound. 1/2 would be enough.
  8. 03:30:620 (8,1) - 03:31:007 (4,1) - Same issue.
First of all, sorry for being so late.
Not bad, but I'd expect something more at the future! Let me know if you applied the mod.
Topic Starter
-Mo-

Sonnyc wrote:

[Normal]
  1. 01:09:813 (2) - Consider making the slider end clickable. I personally think it demands something more than a slider end. Fair enough.
[Hard]
  1. 00:09:813 (1,2) - Making the slider curve rate the same of these two sliders would look more organized. Alright.
  2. 00:26:845 (1,2,3) - Seems you were using a close spacing for 1/2 of 1.3x in this section which starts at 00:25:297. However these 1/2 rhythms being placed at 1.6x didn't felt organized enough. The sliders weren't supposed to stay strictly to the DS at this section, just the circles, but yeah I can see what you mean. I reduced the spacing of these.
  3. 00:42:329 (1,2) - Starting the combo from (2) feels more natural. Current (1) is following the vocal along the previous (3), and setting them in a same combo feels more organized. Also since a new instrument appears from 00:43:103, starting the combo from there accordingly would reflect the music better.
  4. 00:54:716 (1,2) - 02:02:845 (1,2) - 02:15:232 (1,2) - 03:29:555 (1,2) - Same. Makes sense.
  5. 02:51:813 - Is this hitsound here intended? Yes, it's to be consistent with the hitsounds in the higher difficulties, since I place a whistle here to make the rhythm sound a little less monotonous and to follow the guitar a little better.
  6. 03:41:942 (1,2,1) - Hope the spacing of the slider heads were consistent. Alright.
[Insane]
  1. 00:02:845 (3,4) - This rhythm doesn't suit the song since a beat does not exists at 00:03:135. Still you can try setting the volume as 5%. I mapped this way to give emphasis to the held note. I reduced the volume down.
  2. 01:31:490 (4,5) - Personally the flow of (3,4) didn't felt natural, considering you were using a zigzag flow previously. Consider using a ctrl+G form of both sliders? Yeah, that plays a lot better.
  3. 01:56:458 (1,1) - This spacing along the combo setting feels less intuitive in reading. I'd rather recommend you to remove the combo of 01:56:651 (1), and reducing the spacing of 1/2 to assure better readability. Alright fine, since I've been getting a lot of feedback on this section prior anyway.
  4. 02:31:103 (1,2) - Maybe I guess you were following the background instrument using this snap, but I highly doubt if that sound was clear enough to use such a rhythm. Especially the transition of 02:31:361 is really vague to express as a click. Rather using 5 1/4 beat to express the drums would suit the music better. Yeah I'll admit that the 1/3 snapping did feel a little out of place, but I wasn't entirely sure what to use instead since I wanted to follow the guitar for this section, but I guess this is as good as compromise I can get.
  5. 02:52:296 (8,1) - This spacing inconsistency feels weird since it's a transition from a stream to a slider. Better make it consistent. Yeah that's a mistake.
  6. 02:54:716 (4,5,6) - Uh the rhythm transition also feels pretty weird, but majorly, I'm not sure what this rhythm is following. Since you are using 1/4, I guess the rhythm itself is pretty related to drums. Suddenly at 02:55:006 (5,6), you seemed to partially aim to give a feeling of following to the guitar melody. However since the snap isn't accurately done along the guitar, this only felt as a weird rhythm selection. Rather focus to the drums, or use an accurate snapping. I slightly changed the rhythm just before this part that you pointed out so that it matched the guitar better for this difficulty, but for the rest of it I don't see what else there is to change to. The guitar does seem to be very slightly off compared to the 1/4 rhythm, but mapping to such rhythms would make this section even more unintuitive, and the guitar is too prominent for this section to effectively map to the percussion, and even so most of the drum beats are mapped anyway. I feel what it is currently is the best compromise to mapping intuitively and accurately. I don't mind discussing this section more if there is still a problem.
  7. 03:10:781 (1,1) - Same as previous section.
[Catharsis]
  1. 00:43:393 (9,1) - 00:43:781 (4,1) - The beat of 00:43:877 feels stronger than the previous (1) according to the music. Having a smaller spacing didn't felt appropriate. Fixed.
  2. 02:03:910 (9,1) - 02:04:297 (4,1) - Same issue. Fixed.
  3. 02:31:103 (1,2) - Same with insane. Changed.
  4. 02:53:942 (1,2) - The spacing around here is pretty wide because of the 1/4 jumps. Suddenly that large spacing happens to be 1/2 instead of 1/4 here. People won't have much problem due to the ar, but for a better intuitive readability, I'd like you to ask to start to combo from 02:54:329 to discern the rhythm better. Okay, makes sense.
  5. 02:55:006 (6,7) - Same with insane. As before, but no changes here currently.
  6. 03:02:264 (4,5) - Refering from the previous similar patterns, (5) seems to be too far from the slider. I don't remember placing that so far away. Fixed.
  7. 03:23:361 (1) - This beat feels pretty redundant if you are snapping to the piano sound. 1/2 would be enough. I believe I hear sounds on the 1/4 beats, and I feel this rhythm suits this section quite well.
  8. 03:30:620 (8,1) - 03:31:007 (4,1) - Same issue. Fixed.
First of all, sorry for being so late.
Not bad, but I'd expect something more at the future! Let me know if you applied the mod.
Other changes
- Insane: 03:24:522 (3) - Moved for flow.

Thanks for modding!
Sonnyc
[Hard]
  1. 02:15:039 (5,6) - After checking similar sections that I've pointed at the mod, I've noticed that this was the only one containing a jump. Mind using a fixed spacing for consistency?
[Catharsis]
  1. 03:23:361 (1,2,3) - If you feel confident with the 1/4 reverse, then it's fine. Still I'd like to see a consistent spacing here. If you tried to express something else here, then I guess it was pretty small to get expressed yet.
Regarding the rhythm issue of 02:54:716 at Insane and Catharsis, the following rhythm is what I suggest you as an alternative. The snapping around 02:55:006 is not 1/4 according to the guitar, and using the current rhythm to fit the guitar "better" is really confusing since yeah, the snap is incorrect. Changing as the suggested rhythm ensures the correct snapped guitar as a hitsound, and ultimately will make a better intuitive transition at 02:55:200. Also making 02:54:910 clickable keeps the drum rhythm on track, leading in a better transition as I explained.
Topic Starter
-Mo-

Sonnyc wrote:

[Hard]
  1. 02:15:039 (5,6) - After checking similar sections that I've pointed at the mod, I've noticed that this was the only one containing a jump. Mind using a fixed spacing for consistency? Alright.
[Catharsis]
  1. 03:23:361 (1,2,3) - If you feel confident with the 1/4 reverse, then it's fine. Still I'd like to see a consistent spacing here. If you tried to express something else here, then I guess it was pretty small to get expressed yet. Sure.
Regarding the rhythm issue of 02:54:716 at Insane and Catharsis, the following rhythm is what I suggest you as an alternative. The snapping around 02:55:006 is not 1/4 according to the guitar, and using the current rhythm to fit the guitar "better" is really confusing since yeah, the snap is incorrect. Changing as the suggested rhythm ensures the correct snapped guitar as a hitsound, and ultimately will make a better intuitive transition at 02:55:200. Also making 02:54:910 clickable keeps the drum rhythm on track, leading in a better transition as I explained. Trying something else out as discussed ingame.
Sonnyc
Nominated.
Satellite
Qualified!
Electoz
Gratz
_HiguchiKaede
gratz poi :)

Santtu
Mooooooooooo you did it!! Can't wait to play it
riffy
Congratulations.

Try to work harder on the appearance of the sliders next time, though. Some of them look extremely untidy, this mostly applies to Normal, though.
Topic Starter
-Mo-

Bakari wrote:

Congratulations.

Try to work harder on the appearance of the sliders next time, though. Some of them look extremely untidy, this mostly applies to Normal, though.
Any ones in specific to point out? The main style I aimed for was to use as many non-standard sliders as possible.
riffy

-Mo- wrote:

Any ones in specific to point out? The main style I aimed for was to use as many non-standard sliders as possible.
Sure, this one 02:06:716 (4) - on Normal - felt like an overkill to me, newbies will have difficulties getting it right. This being said, I have to admit, I am generally not a fan of so-called non-standard sliders, so yeah, it's subjective.
Prophecy

Bakari wrote:

Congratulations.

Try to work harder on the appearance of the sliders next time, though. Some of them look extremely untidy, this mostly applies to Normal, though.
ww
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