senya - Shissou Suru Kanashimi no Naka de

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Topic Starter
-Mo-
This beatmap was submitted using in-game submission on 27 March 2016 at 15:35:20

Artist: senya
Title: Shissou Suru Kanashimi no Naka de
Source: 艦隊これくしょん~艦これ~
Tags: Yuuhei Catharsis 幽閉カタルシス In The Midst Of Dashing Grief Kantai Collection~KanColle~ Collection KanColle 艦隊これくしょん 艦これ Kamase-tora かませ虎 HiZuMi ikuo 連合艦隊、西へ Mayumi Morinaga 森永真由美 Korekushon Combined Fleet C88
BPM: 155
Filesize: 11583kb
Play Time: 03:50
Difficulties Available:
  1. Advanced (2.31 stars, 454 notes)
  2. Catharsis (4.86 stars, 926 notes)
  3. Hard (3.3 stars, 556 notes)
  4. Insane (4.37 stars, 737 notes)
  5. Normal (1.74 stars, 294 notes)


Download: senya - Shissou Suru Kanashimi no Naka de
Information: Scores/Beatmap Listing
---------------
Carve your own new history

Font: Kochi Mincho
Ascendance
why is your description all ????????????????????????? :^)
Topic Starter
-Mo-

Ascendance wrote:

why is your description all ????????????????????????? :^)
Beta stream is broken. >.<
Ambu5h
Yo [nuff said]

Normal

00:08:264 (1) - maybe new combo here?
01:19:490 (3) - i'm not sure but maybe you can change this slider to smth like this
with whistle hitsound on the beginning of the slider, clap on the ending with reverse arrow, and finnish on the folowing note, but your slider is good too
02:43:103 - 03:00:135 - how about kiai here?
03:12:136 (4,1) - better make a double here, and why 03:12:522 (1) is new combo?
03:41:942 (1) - why new combo? 03:43:490 (1) - same
03:46:587 (1) - and why here new combo, better make all three notes one combo, or every single note a new combo

good diff btw

Advanced

00:08:264 (2) - better make new combo
01:21:039 (1) - maybe remove new combo? and can you please explain such selection of new combos, because maybe i'm noob and understand nothing
01:31:877 (1) - same, remove new combo
01:54:909 (8,1,2,3) - looks a little bit strange, maybe you should move 01:54:909 (8) and 01:55:684 (2) to the beginning of the folowing sliders
02:43:103 - 03:00:135 - how about kiai here?
03:12:522 (1) - why new combo?
03:43:490 (1) - same
03:45:039 (1,2,1) - same as i wrote on normal diff, now i see that this is done on purpose, but still...

also maybe ar6 will fit better instead of 6.5?

great diff though, the flow is reaaly well mapped

Hard

00:02:071 (1) - unnecessary new combo, better start with folowing note
00:04:974 (3) - new combo here
00:08:264 (2) - new combo here
00:20:458 (5) - new combo here, not on slider
00:22:006 (5) - same 00:25:103 (6,7,1) - same
00:36:135 (1) - maybe move this note to (x:452,y:152) so the 00:36:135 (1,2,3) triangle will be more equilateral
actually i hear triples here 00:35:168 and here 00:35:942 but you map folowing the voice, so its fine
00:37:684 (1) - remove new combo
00:51:619 (1) - same, i'm not a picky person, and this doesnt look ugly or smth, i just dont understand the idea of making combos of 3 notes instead of atleast 5
01:05:555 (1) - unnecessary new combo 01:07:103 (1) - same
01:19:877 (3,1,2) - all sliders one combo would be better
01:25:684 - 01:26:845 - how about spinner here with clap hitsound?
01:31:877 (1) - unnecessary new combo
01:34:006 (2) - not good flow, maybe move it to the end of previous slider?
01:37:877 (4) - same, maybe move it to the left a bit
01:40:974 (5) - new combo here
01:42:522 (5) - same 01:45:619 (6) - same
01:54:909 (4,1,2) - this and this 01:55:684 (3,1,2) - is too hard, better place 01:54:909 (4) and 01:55:684 (3) more closely to doubles *
01:56:458 (3) - new combo here and make 01:56:458 (3,1) a double on the spot where 01:56:651 (1) is placed *
01:58:200 (1) - remove new combo
02:12:135 (1) - same 02:26:071 (1) - same 02:27:619 (1) - same 02:43:103 (1) - same
02:43:103 - 03:00:135 - kiai?
02:59:942 (4) - new combo here
03:09:426 (1,2,3,1,2,3,1,2,3) - this needs to be changed like i said on lines with *
03:24:910 (1) - remove new combo
03:40:393 (1) - same
03:41:748 (5) - new combo here
03:45:039 (2) - new combo or smth as i told above also maybe you should increase space between rhese three notes 03:45:039 (2,3,1)

but still good job

Catharsis

00:08:264 (2) - new combo here, also i see that 00:06:716 (1,2,1) is not at the same spot but how about increasing space between them, fe like this
00:25:297 (1) - remove new combo
00:50:071 (1) - same 00:55:877 (1) - same 01:05:555 (1) - same
01:06:910 (7) - start new combo here
01:21:039 (1) - remove new combo
01:25:684 - 01:26:845 - how about spinner here with clap hitsound?
01:31:877 (1) - remove new combo 01:45:813 (1) - same
01:55:684 (1,1,2) - make one combo 01:56:458 (1,1,2,3) - same
02:10:587 (1) - remove new combo 02:16:393 (1) - same 02:26:071 (1) - same
02:27:426 (7) - new combo here
02:41:555 (1) - remove new combo
02:43:103 - 03:00:135 - how about kiai?
02:46:200 (1) - remove new combo 02:59:748 (1) - same
03:10:007 (1,1,2) - make one combo 03:10:781 (1,1,2,3) - same
03:21:813 (1) - remove new combo 03:24:910 (1) - same 03:40:394 (1) - same
03:41:749 (7) - start new combo here and remove here 03:43:103 (1)
03:45:039 (2,3,1) - all notes one combo or, every single new combo
03:47:942 - maybe end spinner here?

in general have mercy and low hp drain to 6.5, but you can increase ar to 9

really nice diff btw

storyboard is great too

good luck and peace
Topic Starter
-Mo-

freebird42 wrote:

Yo [nuff said]

Normal

00:08:264 (1) - maybe new combo here? I think I prefer this without the NC.
01:19:490 (3) - i'm not sure but maybe you can change this slider to smth like this -snip- with whistle hitsound on the beginning of the slider, clap on the ending with reverse arrow, and finnish on the folowing note, but your slider is good too Yeah, I prefer what it is currently since the slider covers the melody of the synths.
02:43:103 - 03:00:135 - how about kiai here? Nah, I'd rather reserve the kiai for the chorus, but nice idea regardless.
03:12:136 (4,1) - better make a double here, and why 03:12:522 (1) is new combo? I'd rather avoid a stack on this difficulty. 1 is a NC since the music changes mood once it hits the downbeat, even if it is just one note before going into the break, giving it a better 'finale' effect for this section of the map.
03:41:942 (1) - why new combo? The map exits Kiai time here, and the music changes.
03:43:490 (1) - same Change in hitsound sampleset, new line in the vocals, and a Kiai burst.
03:46:587 (1) - and why here new combo, better make all three notes one combo, or every single note a new combo Changing hitsound sampleset (even though it doesn't really make a difference) and a single note combo makes for a good 'finale' note before going into the spinner.

good diff btw

Advanced

00:08:264 (2) - better make new combo As before.
01:21:039 (1) - maybe remove new combo? and can you please explain such selection of new combos, because maybe i'm noob and understand nothing I personally like having single note combos for a 'finale' note for a section just before a break. It doesn't make a huge difference whether it's there or not, and different mappers will do different things, but I personally like it and there is nothing wrong with either way you choose.
01:31:877 (1) - same, remove new combo
01:54:909 (8,1,2,3) - looks a little bit strange, maybe you should move 01:54:909 (8) and 01:55:684 (2) to the beginning of the folowing sliders I like this actually.
02:43:103 - 03:00:135 - how about kiai here? As before.
03:12:522 (1) - why new combo?
03:43:490 (1) - same
03:45:039 (1,2,1) - same as i wrote on normal diff, now i see that this is done on purpose, but still...

also maybe ar6 will fit better instead of 6.5? I feel like AR6.5 is better for this note density and does a better job a bridging the Normal and the Insane. I may consider it if I get more comments on this.

great diff though, the flow is reaaly well mapped

Hard

00:02:071 (1) - unnecessary new combo, better start with folowing note I tried to go for a 1 measure to 1 NC pattern here, so this is fine for that.
00:04:974 (3) - new combo here I'd rather keep my NCs to the downbeats rather than to the vocals to keep a better consistency.
00:08:264 (2) - new combo here
00:20:458 (5) - new combo here, not on slider As before.
00:22:006 (5) - same 00:25:103 (6,7,1) - same
00:36:135 (1) - maybe move this note to (x:452,y:152) so the 00:36:135 (1,2,3) triangle will be more equilateral It probably doesn't look like it due to the angle, but this is already an requilateral triangle (copy-paste one of the sides and rotate by 60 degrees to prove it).
actually i hear triples here 00:35:168 and here 00:35:942 but you map folowing the voice, so its fine Good ear, but I'd rather keep this more simple pattern for this difficuty.
00:37:684 (1) - remove new combo Kiai time start.
00:51:619 (1) - same, i'm not a picky person, and this doesnt look ugly or smth, i just dont understand the idea of making combos of 3 notes instead of atleast 5
00:50:071 (1,1,2,1,2,3,1)
The first NC is because I end Kiai, and it's a new line in the vocals anyway.
The second NC is to help accent the drums in the music and Finish hitsounds. This is also important since these two notes follow a 1/3 rhythm.
The third NC is because the 1/3 drums section has ended, and is a good lead in to return to the original rhythm of the music.
The final NC here is because Kiai time starts again at this point, and is where the music finishes returning to its original chorus melody.
I believe that combos should be based on music changes and the measures it spans; not the number of notes. Remember that what the wiki says about combo length is only just a guideline.
01:05:555 (1) - unnecessary new combo New measure.
01:07:103 (1) - same End of kiai time.
01:19:877 (3,1,2) - all sliders one combo would be better Fair enough.
01:25:684 - 01:26:845 - how about spinner here with clap hitsound? Not a bad idea, but I prefer having this blank since the music is still fairly calm here.
01:31:877 (1) - unnecessary new combo New measure, background music drops.
01:34:006 (2) - not good flow, maybe move it to the end of previous slider? Fair enough Changed it in my own way.
01:37:877 (4) - same, maybe move it to the left a bit I'd say this is fine.
01:40:974 (5) - new combo here
01:42:522 (5) - same 01:45:619 (6) - same
01:54:909 (4,1,2) - this and this 01:55:684 (3,1,2) - is too hard, better place 01:54:909 (4) and 01:55:684 (3) more closely to doubles * I'd like to have some jumps here to emphasise the stronger beats during this section. I personally don't think the jumps are too difficult, though I may change it if I get more feedback on this.
01:56:458 (3) - new combo here and make 01:56:458 (3,1) a double on the spot where 01:56:651 (1) is placed * I'd rather keep the NCs consistent with the downbeats here, and I'd rather have a jump into 1 when I can since that's where the strong notes are in the music.
01:58:200 (1) - remove new combo
02:12:135 (1) - same 02:26:071 (1) - same 02:27:619 (1) - same 02:43:103 (1) - same
02:43:103 - 03:00:135 - kiai?
02:59:942 (4) - new combo here
03:09:426 (1,2,3,1,2,3,1,2,3) - this needs to be changed like i said on lines with * As before.
03:24:910 (1) - remove new combo This is to keep consistency with the 1/3 drums that I've had previously in the difficulty.
03:40:393 (1) - same
03:41:748 (5) - new combo here
03:45:039 (2) - new combo or smth as i told above also maybe you should increase space between rhese three notes 03:45:039 (2,3,1) I personally like the effect of the follow lines dragging over the music drop section across 1-2 (I didn't have it in the lower difficulties to avoid reading problems). Increasing the spacing to these to x1.3 would be inappropriate as thise would cause them to be nearly a screen apart. Lowered spacing for this dropped part of the song feels more fitting.

but still good job

Catharsis

00:08:264 (2) - new combo here, also i see that 00:06:716 (1,2,1) is not at the same spot but how about increasing space between them, fe like this Yeah, the offsetting was intentional, and I feel like what I have now should be fine.
00:25:297 (1) - remove new combo New measure, change in the music, change in hitsound sampleset.
00:50:071 (1) - same
00:55:877 (1) - same This one is fair enough.
01:05:555 (1) - same
01:06:910 (7) - start new combo here
01:21:039 (1) - remove new combo
01:25:684 - 01:26:845 - how about spinner here with clap hitsound?
01:31:877 (1) - remove new combo 01:45:813 (1) - same
01:55:684 (1,1,2) - make one combo 01:56:458 (1,1,2,3) - same I prefer these as they are since 01:55:684 (1) is a less significant note than 01:55:877 (1) so I feel a new combo on this is more suitable than keeping it all in one combo.
02:10:587 (1) - remove new combo
02:16:393 (1) - same Yep
02:26:071 (1) - same
02:27:426 (7) - new combo here
02:41:555 (1) - remove new combo
02:43:103 - 03:00:135 - how about kiai?
02:46:200 (1) - remove new combo
02:59:748 (1) - same This is a 1/8 slider, and I feel a NC is better representing the 1/8 drums in the background for this part (and also slightly helps with reading).
03:10:007 (1,1,2) - make one combo 03:10:781 (1,1,2,3) - same As before.
03:21:813 (1) - remove new combo This will cause the current combo to span over more measures than I feel is appropriate.
03:24:910 (1) - same 03:40:394 (1) - same
03:41:749 (7) - start new combo here and remove here 03:43:103 (1) I think the NCs on 03:42:716 (1,1,1) have a better effect for a build up to the Finish hitsound straight after, and drums are in 1/8 anyway and are increasing in volume.
03:45:039 (2,3,1) - all notes one combo or, every single new combo
03:47:942 - maybe end spinner here? I don't see that as necessary personally, I'll leave it as is. On second thoughts, sure.

in general have mercy and low hp drain to 6.5, but you can increase ar to 9 I felt AR8.8 is more appropriate for a 155bpm song with a fairly calm-ish feel to it. HP6.5 is a maybe. For now I think it's fine.

really nice diff btw

storyboard is great too

good luck and peace
Anything I didn't comment on is stuff I've mentioned previously.

If you want further explanations on my choices, or if you have any other questions, you're free to reply or talk to me in-game/forum PM.

Thanks for the star :)
Ambu5h
Hi, its me again

First of all thank you for patiently explaining things to me (especially about combo), i'm a noob, so my methods of modding is primitive, but i hope i will gain skill of understanding mappers way of thinking and my mods will be less characters more use

i just noticed some things, that i didn't see before and want to write about it

Normal

01:09:813 (2,3) and 01:14:845 (1,2) these two parts are almost the same (talking about music) and 01:10:587 (3) and 01:16:006 (2) these two reverse sliders are exactly the same with circle with reverse arrow on the downbeat, but here 01:09:813 (2,3) the (2) slider ends on the downbeat, but 01:14:845 (1,2) (1) slider starts on the downbeat and they have different length. I don't wanna say that the rhythm is ruined but when i tryed to tap with my finger folowing the notes it somehow felt uncofmortable. Not sure though, just wanted to share my thoughts, please reply your opinion about this one.

02:39:232 (2,3) - same the (2) slider ends on the downbeat and the folowing is offbeat one. I understand that you trying to follow the guitar sound, it's not bad i must say, but when you try to play it you feel like missing smth.
02:48:329 (2) - this offbeat slider is totally fine though, because he doesnt end on white tick

Hard

01:12:522 (3) - i'm not sure but maybe move this slider higher a bit or rotate it by 30 clockwise, because else the flow is not really good
01:16:974 (2,3,4) - this triangle is not good, better move 4 somewhere
02:53:942 (1,2) - this sliders is off rhythm IMO, better use a couple of non reverse sliders or instead of (2) place a note and a slider

Catharsis

00:02:845 (3,4) - how about adding whistle hitsound to the beginning of sliders, also you sure about this pattern?
00:25:684 (2) - moving this to (x:164,y:208) makes it more readable and eazier to aim after the stream
01:46:200 (2) - and this one you can move to the end of folowing slider

well this is it, in order to not clutter up the thread i will catch you in game if i will have new thoughts

and again, good luck
Topic Starter
-Mo-

freebird42 wrote:

Normal

01:09:813 (2,3) and 01:14:845 (1,2) these two parts are almost the same (talking about music) and 01:10:587 (3) and 01:16:006 (2) these two reverse sliders are exactly the same with circle with reverse arrow on the downbeat, but here 01:09:813 (2,3) the (2) slider ends on the downbeat, but 01:14:845 (1,2) (1) slider starts on the downbeat and they have different length. I don't wanna say that the rhythm is ruined but when i tryed to tap with my finger folowing the notes it somehow felt uncofmortable. Not sure though, just wanted to share my thoughts, please reply your opinion about this one.

I wouldn't call these almost the same melodies; I'd say they are noticably different, as expected for a guitar solo. The downbeats that I don't map with a strong beat (for example 01:10:200') are usually beats starting the second measure of the hypermeasure, which is usually less significant than say the first or third measure. The guitar notes on 01:10:200 are muted, and then become louder again on 01:10:587', which is why I decided to put a new slider on here instead.

For 01:14:845 (1) the guitar notes here are held (actually they get plucked again at 01:15:039', but I thought it was best to cover this over one whole slider for this difficulty) so a 2/1 slider covers this fine. The next guitar note starts on 01:16:006', which is why a new slider is here. The note goes over the downbeat, which is why it is mapped to a reverse arrow rather than a new hard note.

This guitar solo isn't the most intuitive relative to the music it is accompanying, so it would be natural if the mapping also followed that too.


02:39:232 (2,3) - same the (2) slider ends on the downbeat and the folowing is offbeat one. I understand that you trying to follow the guitar sound, it's not bad i must say, but when you try to play it you feel like missing smth.

As before; the guitar isn't following an intuitive rhythm, so the mapping would follow suit to. I don't think it wouldn't make sense to map a basic rhythm across this section that wouldn't match the guitar, which is obviously the highlight of this part of the music.

02:48:329 (2) - this offbeat slider is totally fine though, because he doesnt end on white tick

Well, I was just following the guitar here, nothing more.

Hard

01:12:522 (3) - i'm not sure but maybe move this slider higher a bit or rotate it by 30 clockwise, because else the flow is not really good

I believe the flow is playable here. 3 points staight into 4, and the angle isn't anything too demanding, although slightly less intuitive than standard, which I believe fits well with the guitar.

01:16:974 (2,3,4) - this triangle is not good, better move 4 somewhere

This wasn't really supposed to be a triangle, but since it's close to one, I nudged the pattern slightly.

02:53:942 (1,2) - this sliders is off rhythm IMO, better use a couple of non reverse sliders or instead of (2) place a note and a slider

Alright. Changed the rhythm slightly.

Catharsis

00:02:845 (3,4) - how about adding whistle hitsound to the beginning of sliders, also you sure about this pattern?

I think keeping Whistles to the downbeats is good for now to keep with the calmness of this part of the music and to accompany the pianos rather than solely the vocals. I don't see any glaring issues with the current pattern either.

00:25:684 (2) - moving this to (x:164,y:208) makes it more readable and eazier to aim after the stream

I don't see how readability could be an issue here; there are no overlaps at all, and there are no aiming issues either since the angle over 00:25:200 (4,1,2) is sharp, whereas jumping at an obtuse angle after the stream like in your example could be a little messier for the player due to momentum.

01:46:200 (2) - and this one you can move to the end of folowing slider

As before, I don't see anything wrong with this, and I'd much prefer how it is now to your suggestion.

well this is it, in order to not clutter up the thread i will catch you in game if i will have new thoughts

and again, good luck
Thanks for your thoughts.

Edit:

freebird42 wrote:

hi, the newbie strikes back

just a couple of ideas, i think you will reject but still

Normal

02:33:039 (3,4,5) - how about accenting the guitar solo and changing it to smth like -snip- with only whistle on the beginning of 3, whistle on 4, clap only on this time 02:34:200 and clap at the end of folowing slider. the flow is bad but i'm talking only about figures, because i think they are freshing the rhythm, also i think there are some sinergy with this 02:39:232 (2,3) and this 02:47:748 (1,2,3) because all parts breaking monotone clap sound, and all paerts are accenting the solo guitar, which obviously shouldnt be ignored

Not a bad idea. I avoided using a 1/2 slider since that's a bit much for this difficulty, but I did try to use the red ticks.

Advanced
01:07:877 (3) - why the slider instead of just note? the problem is that hitsound at the end of it doesnt fit the rhythm IMO I used a slider since there is a drum roll over this section, which I'd rather not cover with anything else other than a slider for this difficulty.

02:33:813 (4) - same as for normal how about making here smth special? Alright, fair enough.

Hard
01:10:200 (1) - isnt this slider 2/8? Sounds like it, but a 1/8 slider would be really awkward to play. 1/4 cover it just fine.
01:16:974 (2,3) - i still think there is a spacing issue, if its not a triangle then can you please tell me the secret of this moment? http://i.imgur.com/YMrIgYR.png
01:19:877 (3,4,5) - maybe remove clap hitsounds? also last slider should end here 01:20:942 if i hear the music correctly The snare drum is still present in the music, so I don't see a reason to remove them. I decided on ending on the downbeat so that it feels like a better transition into the break rather than it being completely blank.
03:42:716 - nothing reaaly important, just how about setting here 30% volume and then 50%? Seems fine for now, but I may consider it.

Catharsis

01:07:877 (3) - this slider is too loud The drums are loud too, though I will consider it.
01:10:200 (1,2) - i'm not sure about this, imo this 01:10:200 (1,2) and this 01:12:522 (1,2) - are different moments, so better use here 1/8 reverse slider as in previous diff Listening to it more carefully, there are definitely notes on the blue and red ticks, and this rhythm is much more intuitive to play than ntroducing 1/8s here.
01:35:748 (3,4,5,6) - how about changing it to the -snip- A cross-jump pattern feels a lot more fun to play in my opinion, and I believe the flow is better as it is currently.
02:21:426 (1) - how about rotate it by minus 40 replace with double and then make a path of 02:22:006 (4,5,6,7,8) - like that -snip- Kind of similar to before. 02:21:039 (6,7,1) is currently a triangle. and the spacing and pattern of 02:22:006 (4,5,6,7,8) feels more fun to play as it is right now.
02:55:200 (3) - i think this slider should end here 02:55:297 and its reverse sider I hear this guitar note as being held up to the blue tick, and I don't hear anything significant on the red tick for it to be mapped with a repeat.
02:58:587 (1,2,3,4,1,1) - this part is too loud Seems fine to me. The music doesn't really get softer here, so there's no need to lower the volume.
03:36:329 (4,5,6,7,8) - how about making a "way" as i decided before?
03:41:749 (7,8,1,2,1,1,1) - too loud imo Will consider it, but I'll leave it for now.

whew, teh end

looking forward for reply :P
Ben
Playtest Diff
00:42:522 (2,3,4) - I would consider turning the triples upside down for flow
01:07:103 (1) - I would move it to the left abit like http://puu.sh/lJd8x/12ef5f9230.jpg
01:31:103 (3) - Maybe extend stream by converting slider into stream

Catheris
00:11:168 (4) - I don't think you need this note
00:57:426 (4) - Bring this abit closer to the slider

I hope you find this useful, if not then im sorry for wasting your time. I love the rhythm you used and the guitar part was incredibly fun!
Topic Starter
-Mo-

Ben wrote:

Playtest Diff
00:42:522 (2,3,4) - I would consider turning the triples upside down for flow Moved elsewhere rather than doing a Ctrl+G
01:07:103 (1) - I would move it to the left abit like http://puu.sh/lJd8x/12ef5f9230.jpg I don't see anything wrong with this right now; it follows the curve of the stream.
01:31:103 (3) - Maybe extend stream by converting slider into stream I'd say keeping a slider here is more appropriate to follow the vocals rather than just going straight back into a stream.

Catheris
00:11:168 (4) - I don't think you need this note There's clearly a vocal note here, which I think is best mapped with this circle.
00:57:426 (4) - Bring this abit closer to the slider This seems consistent to all of the other extended slider patterns so far, but I may change it.

I hope you find this useful, if not then im sorry for wasting your time. I love the rhythm you used and the guitar part was incredibly fun!
Thanks for the quick mod :)
Graf
Well met 4Head

Normal:

Nothing to shake a stick at.

Advanced:

00:17:555 (5,6) - Doesn't seem to correspond to the vocal line.

Hard:

01:12:522 (3) - The guitar plays two notes, you've mapped a triple.
01:50:458 (1,2,3,4,1,2) - Is this becoming another one of your things?
02:31:103 (2,3,4) - Beginning of (4) doesn't correspond to a note. Start the slider at (3)?
02:49:297 (1,2,3,4,1,2,3,4) - Seems very spammy, perhaps join (1, 2) and (3, 4)?

Insane:

Top Ebin.

Catharsis:

03:46:587 (1,1) - You're a dick.

Whole diff is too heavy on the Bladedance [Kneesocks], Highscore [Game Over] jumps tbh.

Overall all good, quality storyboard as always.

Thanks for another quality beatmap -Mo-nstrata!
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