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YUZU - Hyouri Ittai

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ItashaS13
Hi, m4m


  • Hunter
    00:21:410 - y 00:22:410 - Sugerencia- aca podrías añadir un circulo (en ambos timings) y eliminar uno de los sliders, que.. en parte, son un poco, diría yo y me parece "aburrido" teniendolos los dos ahí mismito considerando que la song es una.. extra, y si haces esto, 00:21:610 - este slider que mueves para aca, combina mejor con la canción
    00:23:810 (5) - aca este sonido es algo fuerte, o más fuerte que el anterior, por ende, deberías alejar más este circulo del anterior, y quizá, usar el mismo spacing con el anterior y el slider siguiente
    00:25:410 (3,4) - estos dos no son sonidos "fuertes" así como ^ ese, entonces estos dos circulos deberian tener el spacing que tienen esos dos de allí arriba (antes de que lo cambies si es que lo haces)
    00:27:010 (3) - bajalo un poco, no mucho, tomando en cuanta lo que te puse allí arriba
    00:27:410 (1,2,3,4) - aca podrías hacer lo mismo que te puse al inicio, ya que los sliders como los tienes puestos actualmente, quedan bien y todo pero creo que podrían quedar mejor y que combinen mejor con el ritmo de la canción
    00:47:310 - aca escucho un sonido, bien podría hacer un doble al final del slider, pero no es necesario puede dejarlo como lo tiene, así como este 00:48:610 (2,3,4) -
    00:49:410 (6) - este debería ser el salto más "larguito" y no 00:49:610 (7) - al slider, podría ser algo así, idk https://osu.ppy.sh/ss/5653746
    00:53:610 (3) - aca sale un triple, si bien veo que no los ha puesto para no repetir triples a cada rato, también podría poner un pequeño slider apuntando hacia el siguiente, así tiene buena jugabilidad y llenas ese sonidito de allí, así como lo haces con los otros triples

    luego de esto hay otras partes donde podrías añadir triples o eso de allí arriba, con un mini slider o algo, lo dejo en usted, ojo, que no es realmente necesario que lo haga

    01:21:810 - podría añadir un circulo aca, y justo despues poner el spin, ya que el inicio del spin no tiene ningún sonido
    02:08:047 (4) - esto debería ser un circulo nomas, no slider
    02:08:985 (2) - hmm no sé mucho de NC pero el NC no debería ir aca?
    04:31:825 (1) - uhuhh, esto aca lo veo raro, hmm no sé, supongo que sugiero.. poner estos 04:31:262 (7,8,1) - más a la derecha y más arriba y luego formar un blanket con el 04:31:825 (1) - , algo así http://prntscr.com/bvg5mu, recuerda que es solo una sugerencia, y en caso de que lo haga podría poner el final del slider apuntando en linea recta al siguiente circulo, se vería mejor
    04:38:950 (1) - este me parece que deberías rotarlo -40° y ponerlo donde ya lo tienes
    04:43:825 (2) - esto deberías hacercarlo un pelo, quizá stackearlo con un circulo diferente del stream, como el 04:43:168 (2) -
No pude ver nada malo, el mapa está re bien! gl gl
Topic Starter
iYiyo
Itasha

Itasha_S13 wrote:

Hi, m4m


  • Hunter
    00:21:410 - y 00:22:410 - Sugerencia- aca podrías añadir un circulo (en ambos timings) y eliminar uno de los sliders, que.. en parte, son un poco, diría yo y me parece "aburrido" teniendolos los dos ahí mismito considerando que la song es una.. extra, y si haces esto, 00:21:610 - este slider que mueves para aca, combina mejor con la canción. Para mí queda bien que sean sliders esa parte ya que el comienzo es bastante calmado, por lo que no me gustaría mapear muchos circulos.
    00:23:810 (5) - aca este sonido es algo fuerte, o más fuerte que el anterior, por ende, deberías alejar más este circulo del anterior, y quizá, usar el mismo spacing con el anterior y el slider siguiente. Me gusta como está ya que con el triple más el énfasis que le da la canción a 00:24:210 - encuentro que la distancia se ve justificada.
    00:25:410 (3,4) - estos dos no son sonidos "fuertes" así como ^ ese, entonces estos dos circulos deberian tener el spacing que tienen esos dos de allí arriba (antes de que lo cambies si es que lo haces) Ese spacing lo uso antes y después, es solo la parte que mencionste antes es la "diferente" en donde ya te respondé arriba :p
    00:27:010 (3) - bajalo un poco, no mucho, tomando en cuanta lo que te puse allí arriba
    00:27:410 (1,2,3,4) - aca podrías hacer lo mismo que te puse al inicio, ya que los sliders como los tienes puestos actualmente, quedan bien y todo pero creo que podrían quedar mejor y que combinen mejor con el ritmo de la canción. Podrían quedar mejor con el ritmo, pero siendo que es una parte tan lenta en comparación al resto de la canción, prefiero dejarlo así.
    00:47:310 - aca escucho un sonido, bien podría hacer un doble al final del slider, pero no es necesario puede dejarlo como lo tiene, así como este 00:48:610 (2,3,4) - Opté por borrar el triple que había para ser más consistente con lo de antes. Si reclaman mucho lo volveré a como estaba y quizás tenga que agregar el otro triple
    00:49:410 (6) - este debería ser el salto más "larguito" y no 00:49:610 (7) - al slider, podría ser algo así, idk https://osu.ppy.sh/ss/5653746 Encuentro que está bien el énfasis que se da 00:49:610 (6,1) - entre estos.
    00:53:610 (3) - aca sale un triple, si bien veo que no los ha puesto para no repetir triples a cada rato, también podría poner un pequeño slider apuntando hacia el siguiente, así tiene buena jugabilidad y llenas ese sonidito de allí, así como lo haces con los otros triples Hay un sonido pero casi ni se nota, por lo que no encuentro que valga la pena mapearlo, a comparación de 00:54:210 (5,6,1) - donde si se nota la batería.

    luego de esto hay otras partes donde podrías añadir triples o eso de allí arriba, con un mini slider o algo, lo dejo en usted, ojo, que no es realmente necesario que lo haga

    01:21:810 - podría añadir un circulo aca, y justo despues poner el spin, ya que el inicio del spin no tiene ningún sonido Lo intenté pero no me gusta como se juega, prefiero dejarlo como un spiner solo de momento.
    02:08:047 (4) - esto debería ser un circulo nomas, no slider Encuentro que queda bien el kickslider ya que 02:08:141 - acá si escucho un sonido por lo que no se juega tan mal.
    02:08:985 (2) - hmm no sé mucho de NC pero el NC no debería ir aca? El NC se pone donde se enfatice más la música, y por lo que tengo entendido normalmente es en los ticks blancos más grandes, por lo que encuentro que está bien así como está
    04:31:825 (1) - uhuhh, esto aca lo veo raro, hmm no sé, supongo que sugiero.. poner estos 04:31:262 (7,8,1) - más a la derecha y más arriba y luego formar un blanket con el 04:31:825 (1) - , algo así http://prntscr.com/bvg5mu, recuerda que es solo una sugerencia, y en caso de que lo haga podría poner el final del slider apuntando en linea recta al siguiente circulo, se vería mejor Uuh, creo que te seguiré la idea acá :3
    04:38:950 (1) - este me parece que deberías rotarlo -40° y ponerlo donde ya lo tienes Lo modifqué y roté un poquitito
    04:43:825 (2) - esto deberías hacercarlo un pelo, quizá stackearlo con un circulo diferente del stream, como el 04:43:168 (2) - sure!
No pude ver nada malo, el mapa está re bien! gl gl

Gracias por el mod! :)
Yoshikawa Hoshi
m4
m
----
00:23:210 (3,4,5) - i understand the point why did u do this, but rn flow looks really awkward exspecially here 00:23:810 (5,6) -
00:36:610 (3,4) - ctrl+g will work better imo
00:56:210 (1) - this note needs more emphasize becuz there is a strong downbeat
01:09:410 (2,3) - imo it looks more like 1/2 gap after playing this 00:16:210 (1,2,3) -
01:21:810 (1) - end this spinner here 01:23:410 - so it would match with the strong sound in da song. and u can start the second one here 01:23:510 -
01:26:985 (1) - im not really an expert in timing but i swear that this slider should stand on a big white tick. so i think that another timing point here 01:26:985 - is needed
01:47:610 (1,2,1,2,1,2,1,2) - without any strong hs these jumps looks unsupported and overmapped, so prolly ull need some stronger claps? (u can also put clap+whistle one the (1) notes and clap othe (2))
01:49:110 (1) - missing clap
also i dont understand why did u lowered the spacing here 01:49:110 (1,2,3,4) - because there were no huge changes in the music
02:04:110 (1,2,3) - spacing here looks very minor compare to another spacings in this part. so id suggest u to make it bigger
02:19:485 (2,3,4,5,6) - here le spacing looks pretty weird and huge, how is it even supported by the music?
02:27:922 (1,2,3) - spacing here looks pretty strange becuz 02:28:485 (2) - this note needs much more emphasize than this one 02:28:672 (3) - because there beat there is stronger
02:31:110 (1,2,1,2,1,2,1,2) - same thing about such jumps without strong hitsounds
02:34:110 (1) - move it like to x=237 y=315 for a better flow
02:41:610 (1,2) - this spacing is unreadable because its the only one in the whole section.. but i liked this idea
02:43:110 (1,2) - 02:43:672 (5,6) - 02:44:235 (9,10) - this linear parallel horisontal flow kills me
02:46:110 (1,2,3) - id make this -10% volume becuz its quiter than the chorus before
03:07:110 (1) - if ctrl+g this it would be much better 2 play
03:08:610 (1,2,1,2,1,2,1,2) - ya, the same thing
03:10:860 (5,6,7,8,9,10,11) - what about ctrl+g this too and doing smth like this http://cs604528.vk.me/v604528809/1d709/2ccPmwgaAv0.jpg
03:16:390 - here bpm is 135 cuz here 03:18:310 - here 03:20:230 - etc are downbeats
03:59:056 - and here it is 150 :D
04:40:450 (1) - and again
04:49:450 (1,2) - a bit unreadable spacing just because its unique in the whole part
05:33:700 (1,2,3,4) - make these notes a bit louder (+7-10%) due to the musik

pretty decent
ask someone to check your timing and try to add some hitsound to those jumpy parts
best of luck
Topic Starter
iYiyo
Thanks Atamare! Gonna answer to it properly tomorrow I guess~
Zallies
m4m
sorry late cuz of school days
After 2 Days..
[Hunter]
  1. 00:17:810 (1) - you can just improve this more https://puu.sh/qap0d/b34926a52a.jpg
  2. 00:20:010 (2) - make the red line on centre?
  3. 00:21:010 (1,2) - its weird if u put again with the red line, i recommend curve and straight
  4. 00:22:610 (1) - this one is straight, to make the 00:22:210 (4) - go left
  5. 00:24:210 (1) - dont make weird slider, its better if arent weird
  6. 00:24:810 (2) - this one is straight
  7. 00:26:410 (2) - center red line
  8. 00:26:410 (2) - its too much curve, do this https://puu.sh/qap9T/a2722e2a04.jpg
  9. 00:28:210 (3,4) - this is better i think... https://puu.sh/qapb5/5fa4bb9041.jpg or https://puu.sh/qapbp/fd04e54881.jpg this?
  10. 00:31:810 (7,8) - somewhat players will get confuse on this. why not straight?
  11. 00:37:610 (2) - make it centre red line or this ? https://puu.sh/qapgc/7fdfa7d3f7.jpg
  12. 00:38:210 (3,4,1) - recommend, this more comfortable https://puu.sh/qapgT/acf8572769.jpg
  13. 00:40:210 (1) - change this pattern, why not downward
  14. 00:50:210 (2,3,4) - idk this, just simply make the 4 into curve
  15. 00:53:810 (4,5) - you just recently make this 00:52:210 (3) - part, please change into curve/straight. weird
  16. 00:57:810 (1,2) - dont be afraid to curve, its nice if u stream then curve
  17. 00:59:410 (1,2) - straight as well
  18. 01:13:010 (5,6) - tbh sounds weird 1/2 is better
  19. 01:21:810 (1) - add a circle then move to blue tick
  20. 01:23:510 (1) - ends here https://puu.sh/qapsi/428bd5c278.jpg
  21. 01:32:985 (2) - hahaha...
  22. 01:41:610 (1) - please change it curve/straight
  23. 01:49:860 (5) - nc
  24. 01:50:985 (1) - stack 10, the music suddenly stop its a good emphasis
  25. 01:58:860 (3,4) - uhh far more improvements? or change
  26. 02:15:547 (4) - tbh straight this.
  27. 02:32:610 (1,1,1,1,1,1,1) - YES. I dont see any 2/3 music beat or else. its better if you 1/1 sldier imo
  28. 03:02:610 (1) - weird atm
  29. 03:10:860 (5) - nc
  30. 03:11:422 (11,1) - stack
  31. 04:22:450 (1) - weird, straight this
  32. 04:28:825 (3,4,5) - is this really close?
  33. 04:32:762 (1,4) - center this red lines its great
  34. 04:35:950 (1,2) - https://puu.sh/qapLC/28a0610293.jpg ??
  35. 04:43:450 (1,2) - idk this. just make the same like 04:46:450 (1,2,3) - this
  36. 04:47:575 (4) - 132|104 this is good structure
  37. 04:50:950 (1,2,3) - improve triangle pattern
  38. 04:52:450 (1) - weird atm, change its to straight
  39. 05:32:950 (1,2,3,4,1,2,3,4) - lastly this is OP. reminds me of remapping this part. + this is death part, so i dont recommend the big jump as this
There this red line makes me weird if u make another one again
I didn't mean to be rude you, so I'm sorry if you got offended with my words ;w;
2kd 2kd 2kd 2kd btw please comment my mods
Good Luck~
Topic Starter
iYiyo
Atamare

Atamare wrote:

m4
m
----
00:23:210 (3,4,5) - i understand the point why did u do this, but rn flow looks really awkward exspecially here 00:23:810 (5,6) - For me the flow is good enough, however I stacked it with (1)
00:36:610 (3,4) - ctrl+g will work better imo I prefer the emphasis I give 00:36:810 (4,1) - with that mini jump i guess
00:56:210 (1) - this note needs more emphasize becuz there is a strong downbeat moved the slider a bit, should be fine now
01:09:410 (2,3) - imo it looks more like 1/2 gap after playing this 00:16:210 (1,2,3) -
01:21:810 (1) - end this spinner here 01:23:410 - so it would match with the strong sound in da song. and u can start the second one here 01:23:510 - It fits better if the 2nd spinner starts 01:23:410 - here imo.
01:26:985 (1) - im not really an expert in timing but i swear that this slider should stand on a big white tick. so i think that another timing point here 01:26:985 - is needed
01:47:610 (1,2,1,2,1,2,1,2) - without any strong hs these jumps looks unsupported and overmapped, so prolly ull need some stronger claps? (u can also put clap+whistle one the (1) notes and clap othe (2)) Tried with that but honestly they don't sound good at all, at least for me. Gonna leave this so since I don't find a better way to rearrange the hitsounds tbh.
01:49:110 (1) - missing clap Don't fit imo
also i dont understand why did u lowered the spacing here 01:49:110 (1,2,3,4) - because there were no huge changes in the music Well, the music does change a bit so I want to emphasize it, also vertical jumps are different from horizontal jumps, what i mean with that is that with some larger horizontal jump, it'd be harder for players to play and I really don't want that.
02:04:110 (1,2,3) - spacing here looks very minor compare to another spacings in this part. so id suggest u to make it bigger sure
02:19:485 (2,3,4,5,6) - here le spacing looks pretty weird and huge, how is it even supported by the music? It's supported because the section that comes after is stronger so I emphasize it with more spacing, however I reduced it a bit
02:27:922 (1,2,3) - spacing here looks pretty strange becuz 02:28:485 (2) - this note needs much more emphasize than this one 02:28:672 (3) - because there beat there is stronger 02:28:672 (3) - This note should be emphasized since the vocals is way much stronger and intuitive to follow
02:31:110 (1,2,1,2,1,2,1,2) - same thing about such jumps without strong hitsounds
02:34:110 (1) - move it like to x=237 y=315 for a better flow It flows good rn imo
02:41:610 (1,2) - this spacing is unreadable because its the only one in the whole section.. but i liked this idea
02:43:110 (1,2) - 02:43:672 (5,6) - 02:44:235 (9,10) - this linear parallel horisontal flow kills me Good isn't it? :D
02:46:110 (1,2,3) - id make this -10% volume becuz its quiter than the chorus before sure
03:07:110 (1) - if ctrl+g this it would be much better 2 play I don't think so, flows better as how it is now
03:08:610 (1,2,1,2,1,2,1,2) - ya, the same thing
03:10:860 (5,6,7,8,9,10,11) - what about ctrl+g this too and doing smth like this http://cs604528.vk.me/v604528809/1d709/2ccPmwgaAv0.jpg
03:16:390 - here bpm is 135 cuz here 03:18:310 - here 03:20:230 - etc are downbeats
03:59:056 - and here it is 150 :D
04:40:450 (1) - and again
04:49:450 (1,2) - a bit unreadable spacing just because its unique in the whole part
05:33:700 (1,2,3,4) - make these notes a bit louder (+7-10%) due to the musik ok

pretty decent
ask someone to check your timing and try to add some hitsound to those jumpy parts Huh about the timing points you mentioned, I think they're fine, although I should ask too~
best of luck

zeroallies

zeroallies wrote:

m4m
sorry late cuz of school days
After 2 Days..
[Hunter]
  1. 00:17:810 (1) - you can just improve this more https://puu.sh/qap0d/b34926a52a.jpg
  2. 00:20:010 (2) - make the red line on centre?
  3. 00:21:010 (1,2) - its weird if u put again with the red line, i recommend curve and straight
  4. 00:22:610 (1) - this one is straight, to make the 00:22:210 (4) - go left
  5. 00:24:210 (1) - dont make weird slider, its better if arent weird
  6. 00:24:810 (2) - this one is straight
  7. 00:26:410 (2) - center red line
  8. 00:26:410 (2) - its too much curve, do this https://puu.sh/qap9T/a2722e2a04.jpg
  9. 00:28:210 (3,4) - this is better i think... https://puu.sh/qapb5/5fa4bb9041.jpg or https://puu.sh/qapbp/fd04e54881.jpg this?
  10. 00:31:810 (7,8) - somewhat players will get confuse on this. why not straight?
  11. 00:37:610 (2) - make it centre red line or this ? https://puu.sh/qapgc/7fdfa7d3f7.jpg
  12. 00:38:210 (3,4,1) - recommend, this more comfortable https://puu.sh/qapgT/acf8572769.jpg
  13. 00:40:210 (1) - change this pattern, why not downward
  14. 00:50:210 (2,3,4) - idk this, just simply make the 4 into curve
  15. 00:53:810 (4,5) - you just recently make this 00:52:210 (3) - part, please change into curve/straight. weird Copied from the previous slider 00:52:210 (3,4,5) -
  16. 00:57:810 (1,2) - dont be afraid to curve, its nice if u stream then curve Why afraid? However I changed them to curved slider to follow the stream better
  17. 00:59:410 (1,2) - straight as well
  18. 01:13:010 (5,6) - tbh sounds weird 1/2 is better tbh I think following violins here fit good so no change
  19. 01:21:810 (1) - add a circle then move to blue tick Tried but don't like it
  20. 01:23:510 (1) - ends here https://puu.sh/qapsi/428bd5c278.jpg
  21. 01:32:985 (2) - hahaha... Why you laugh??
  22. 01:41:610 (1) - please change it curve/straight
  23. 01:49:860 (5) - nc
  24. 01:50:985 (1) - stack 10, the music suddenly stop its a good emphasis
  25. 01:58:860 (3,4) - uhh far more improvements? or change
  26. 02:15:547 (4) - tbh straight this.
  27. 02:32:610 (1,1,1,1,1,1,1) - YES. I dont see any 2/3 music beat or else. its better if you 1/1 sldier imo
  28. 03:02:610 (1) - weird atm
  29. 03:10:860 (5) - nc
  30. 03:11:422 (11,1) - stack
  31. 04:22:450 (1) - weird, straight this
  32. 04:28:825 (3,4,5) - is this really close? not at all i guess
  33. 04:32:762 (1,4) - center this red lines its great
  34. 04:35:950 (1,2) - https://puu.sh/qapLC/28a0610293.jpg ??
  35. 04:43:450 (1,2) - idk this. just make the same like 04:46:450 (1,2,3) - this
  36. 04:47:575 (4) - 132|104 this is good structure
  37. 04:50:950 (1,2,3) - improve triangle pattern
  38. 04:52:450 (1) - weird atm, change its to straight
  39. 05:32:950 (1,2,3,4,1,2,3,4) - lastly this is OP. reminds me of remapping this part. + this is death part, so i dont recommend the big jump as this
There this red line makes me weird if u make another one again
I didn't mean to be rude you, so I'm sorry if you got offended with my words ;w;
2kd 2kd 2kd 2kd btw please comment my mods
Good Luck~
Huh you should probably suggest more instead of saying that something is "weird" because you don't like it. Didn't answer all u mentioned because they were mainly those red lines you don't like it, and that's completely subjective. Try to focus more on things that may not be rankable instead of making someone follow your style~

Thanks for the mods! :)
Zallies
you just simply ignore all my mods lmao :?
Axon
from #modreqs

boop
00:18:410 (2,3,4) - Personally, I think this can easily cause a misread.
00:24:210 (1) - Very odd slider shape
00:30:810 (2,3,4,5,6,7,8) - I don't feel like kicksliders fit here
00:29:810 (5) - Flip vertically for better flow
00:36:610 (3,4) - Reversing these on the timeline plays better imo
01:13:010 (5) - Why does this end on 1/4, I don't hear it
01:16:210 (2) - ^
01:37:391 (2,3) - I don't suggest stacking this on the sliderend, it really catches the player off guard and can cause an easy miss
01:50:047 (7) - This slider feels very forced, it honestly doesn't fit
02:54:547 (3) - Maybe a nc here?
03:00:922 (1) - Slider ends on downbeat
03:41:278 - I feel like this part could be mapped more creatively
04:32:762 (1) - Slider ends on downbeat
04:58:450 (1) - I don't feel like this bent slider fits :c

This is an awesome map, I wish you the best of luck~
squirrelpascals
queue page 3

hio, m4m!

hunter
• 00:33:810 (1,4) - make these not touch

• 00:38:610 (1,2) - doesnt look nice how it interferes with 00:38:210 (3,4) - atm

• 00:58:210 (2,3,4) - The way this slider flows away to this next jump is unfavorable

• 01:03:010 (3,4,5,1) - touching

• 01:16:010 - make this clickable?

• 01:23:310 - silence this?

• 01:34:672 - make clickable?

• 01:37:672 (4) - move it down to make it look better with that stream?

• 01:49:860 (5) - nc here?

• 01:58:672 - make clickable, like 02:04:672 (3) - ?

• 02:02:610 (1,2) - make 2 parallel to 1

• 02:22:672 - make clickable?

• 02:41:610 (1,2) - inconsistent spacing from 02:32:610 (1,2) - 02:34:110 (1,2) - etc

• 03:10:485 (3,5,6,7,8,9,10,11) - blanket is off. move 3 to x172 y160

• 03:10:110 (1,2,3,4,5) - jumps feel unstructured

• 03:16:391 - silence this?

• 04:26:762 - put a slider here?

• 04:29:200 (5) - putting an nc here wont hurt rhythm wise and makes this pattern look much more neater

• 04:31:731 - you could also silence this c:

• 04:34:450 (1,2,3,4,5,6,7,8) - a triangle (3 note-based) pattern doesn't feel like it fits here (it worked earlier because of the repeating notes form the strings)

• 04:47:575 (4,1) - blankets off

• 04:53:762 (6,5) - touching

• 05:23:856 (5,1) - same offset stack as 04:56:856 (2,1) ?

• 05:27:512 (2,3) - space more?

thats it, good luck! :)
Topic Starter
iYiyo

zeroallies wrote:

you just simply ignore all my mods lmao :?
I did change some few things from your mod. However many of them were subjective things like "weird slider" or "make it straight" and I kinda didn't want to answer to all of them the same all the time xd Hope you understand! D:

@Axon @squirrel Thanks for the mods! Gonna check them tomorrow. Also expect my mod in the next 24/48hrs ~
Yahuri
yo~
i saw your map in #modreqs and its been a long time since ive been here so i figured i might as well check up on your progress
anyways, map is looking pretty good imo, except a lot of the blankets are visibly imperfect even during play
soooo i suggest you fix those before a BN gets to your map
if youre interested in an excessively long blanket mod (along with other random stuff), just PM me XD
Yahuri
wheeee~

the biggest blanket mod youll ever see
SPOILER
-main problem im seeing in the blankets is that while both the head and the tail of the slider are the same distance away from the object being blanketed, the body does not follow this distance as well. basically, the body of the slider is further away from the object than the head and tail of the slider. so to fix this problem, you want to to line up the entire blanket slider on the approach circle of the other object.
-i would also recommend using 1-2 set spacings for the blankets so that the blanket sizes arent changing all the time. imo, this will improve neatness and visual aesthetic. if you can create one perfect blanket slider, you can copy paste that for the rest of what should be identical sliders. this way, you dont have to make every blanket from scratch. the AR on this map makes it tough to use the approach circles as well, so you can just look at the orange circles for the head and tail of the slider to angle them properly (assuming you use the default skin in editor), since you know the body is already perfect.
-if that sounds confusing pm me in game and ill try to explain better lol

03:37:723 (1) - 03:41:278 (1) - this is the quality of blanket i would expect on a ranked map

00:21:410 (2,3) - im more concerned about blankets like this, imperfections with close spacing + smaller timing differences are easier to detect during gameplay
00:25:410 (3,1,2)
00:27:810 (2,3)
00:27:210 (4,2,4)
00:44:010 (2,3) -
01:05:810 (1,3) -
01:06:210 (2,4) -
01:41:985 (2,4) -
01:56:047 (3,1) -
02:04:110 (1,4) -
02:48:547 (2,1,3) -
02:49:297 (2,4) -
03:00:922 (1,3) -
03:01:297 (2,4) -
04:43:450 (1,2) -

00:19:010 (3,1,2) - these blankets look ok/good (sometimes due to larger DS or bigger timing differences), but still could be improved
00:34:410 (2,4) -
00:55:811 (4,2) -
01:01:610 (5,6) -
01:13:410 (6,1) -
01:14:410 (2,4) -
01:28:672 (4,6) -
01:27:922 (1,3) -
01:31:297 (2,4) -
01:32:985 (2,3) -
01:40:672 (4,5) -
01:42:735 (5,1,2) - ill stop here cuz some of these are actually pretty good and probably wont hinder your map

everything else
SPOILER
-overlap spacing changes frequently, could use set spacing (like i said for blankets) so map looks cleaner. ex. 00:47:410 (3,5) overlap spacing with tail of 3 and 5 is inconsistent with 00:47:010 (2,4) overlap spacing of tail of 2 and 4
00:17:810 (1,2) - i think this is the only time you stacked objects with 1/2 spacing in between them, so you might want to change it to be consistent with the rest of the map
01:26:985 (1,2,3) - could be personal preference but it might look nicer if both circles are the same distance away from the slider body
03:30:612 (1,1) - pretty :D
03:59:056 - you could add even more objects in this section, there are clear 1/4 spaced notes in the background
04:55:450 (1,1,1,1) - the spacing between 1st and 2nd slider is noticeably bigger than the rest of spacing, is this intentional?
01:04:010 (10,11,1) - want to make the circles angle into the slider? (theyre 100% horizontal right now)
01:07:810 (2) - copy this and replace 01:08:610 (4) with it?
04:34:450 (1,2,3,4,5,6,7,8) - good concept, but triangle is not equilateral and the circles are not rotating at the same angle (at least thats what it looks like to me). use the "create polygon circles" function

fun song, fun map
keep up the good work~
Topic Starter
iYiyo
Axon

Axon wrote:

from #modreqs

00:18:410 (2,3,4) - Personally, I think this can easily cause a misread. Idk what happened, fixed
00:24:210 (1) - Very odd slider shape I like it~
00:30:810 (2,3,4,5,6,7,8) - I don't feel like kicksliders fit here Personally I think they fit well in the music D: so won't change them i guess
00:29:810 (5) - Flip vertically for better flow
00:36:610 (3,4) - Reversing these on the timeline plays better imo You mean ctrl g? If so I kinda did
01:13:010 (5) - Why does this end on 1/4, I don't hear it I want the effect of the violins so yeah, I guess I won't change it
01:16:210 (2) - ^
01:37:391 (2,3) - I don't suggest stacking this on the sliderend, it really catches the player off guard and can cause an easy miss ;o I asked for a lot of testplays and they never had problems of reading this
01:50:047 (7) - This slider feels very forced, it honestly doesn't fit Forced? I mean this part consist on 2 triplets and I added the 1/4 so the transition could flow better, so i guess it fit good
02:54:547 (3) - Maybe a nc here? I don't think it should be nc there
03:00:922 (1) - Slider ends on downbeat so? xd I mean i'm following vocals so I guess it's perfectly fine
03:41:278 - I feel like this part could be mapped more creatively I guess you're right xD added some sliders instead
04:32:762 (1) - Slider ends on downbeat
04:58:450 (1) - I don't feel like this bent slider fits :c I don't see any problems with it D:

This is an awesome map, I wish you the best of luck~

squirrel

squirrelpascals wrote:

queue page 3

hio, m4m!

• 00:33:810 (1,4) - make these not touch why not? however I stack 3 with sliderreverse

• 00:38:610 (1,2) - doesnt look nice how it interferes with 00:38:210 (3,4) - atm This is quite subjective since I really like this kind of pattern D:

• 00:58:210 (2,3,4) - The way this slider flows away to this next jump is unfavorable I think it flows good since you're going in circle with the previous sliders and then the circle

• 01:03:010 (3,4,5,1) - touching no problem with touching

• 01:16:010 - make this clickable? Prefer to follow vocals with a slider

• 01:23:310 - silence this? sure

• 01:34:672 - make clickable? I don't think it's a strong beat in order to make it clickable

• 01:37:672 (4) - move it down to make it look better with that stream? okay

• 01:49:860 (5) - nc here? Lot of people pointed this so I guess I should nc it now xd

• 01:58:672 - make clickable, like 02:04:672 (3) - ? Huh I guess that would make sense, but the overall rhythm is different so I want to keep that part calmer I guess

• 02:02:610 (1,2) - make 2 parallel to 1

• 02:22:672 - make clickable? Prefer the actual pattern/rhythm

• 02:41:610 (1,2) - inconsistent spacing from 02:32:610 (1,2) - 02:34:110 (1,2) - etc I guess you're right... argh xd Won't change it right now, however I think I should if some BN notice it

• 03:10:485 (3,5,6,7,8,9,10,11) - blanket is off. move 3 to x172 y160 I don't think it's off

• 03:10:110 (1,2,3,4,5) - jumps feel unstructured for me they're perfectly structured D:

• 03:16:391 - silence this? oki

• 04:26:762 - put a slider here? don't like there should be a slider

• 04:29:200 (5) - putting an nc here wont hurt rhythm wise and makes this pattern look much more neater sure :D

• 04:31:731 - you could also silence this c: master of silence xd okay!

• 04:34:450 (1,2,3,4,5,6,7,8) - a triangle (3 note-based) pattern doesn't feel like it fits here (it worked earlier because of the repeating notes form the strings) Changed the pattern completely here

• 04:47:575 (4,1) - blankets off
• 04:53:762 (6,5) - touching

• 05:23:856 (5,1) - same offset stack as 04:56:856 (2,1) ? sure

• 05:27:512 (2,3) - space more? nope

thats it, good luck! :)

yahuri

Yahuri wrote:

wheeee~

the biggest blanket mod youll ever see
-main problem im seeing in the blankets is that while both the head and the tail of the slider are the same distance away from the object being blanketed, the body does not follow this distance as well. basically, the body of the slider is further away from the object than the head and tail of the slider. so to fix this problem, you want to to line up the entire blanket slider on the approach circle of the other object.
-i would also recommend using 1-2 set spacings for the blankets so that the blanket sizes arent changing all the time. imo, this will improve neatness and visual aesthetic. if you can create one perfect blanket slider, you can copy paste that for the rest of what should be identical sliders. this way, you dont have to make every blanket from scratch. the AR on this map makes it tough to use the approach circles as well, so you can just look at the orange circles for the head and tail of the slider to angle them properly (assuming you use the default skin in editor), since you know the body is already perfect.
-if that sounds confusing pm me in game and ill try to explain better lol

03:37:723 (1) - 03:41:278 (1) - this is the quality of blanket i would expect on a ranked map

00:21:410 (2,3) - im more concerned about blankets like this, imperfections with close spacing + smaller timing differences are easier to detect during gameplay
00:25:410 (3,1,2)
00:27:810 (2,3)
00:27:210 (4,2,4)
00:44:010 (2,3) -
01:05:810 (1,3) -
01:06:210 (2,4) -
01:41:985 (2,4) -
01:56:047 (3,1) -
02:04:110 (1,4) -
02:48:547 (2,1,3) -
02:49:297 (2,4) -
03:00:922 (1,3) -
03:01:297 (2,4) -
04:43:450 (1,2) -

00:19:010 (3,1,2) - these blankets look ok/good (sometimes due to larger DS or bigger timing differences), but still could be improved
00:34:410 (2,4) -
00:55:811 (4,2) -
01:01:610 (5,6) -
01:13:410 (6,1) -
01:14:410 (2,4) -
01:28:672 (4,6) -
01:27:922 (1,3) -
01:31:297 (2,4) -
01:32:985 (2,3) -
01:40:672 (4,5) -
01:42:735 (5,1,2) - ill stop here cuz some of these are actually pretty good and probably wont hinder your map

While blankets are very subjective, I fixed the first blanket you mentioned~ Thanks for pointing them!


everything else
-overlap spacing changes frequently, could use set spacing (like i said for blankets) so map looks cleaner. ex. 00:47:410 (3,5) overlap spacing with tail of 3 and 5 is inconsistent with 00:47:010 (2,4) overlap spacing of tail of 2 and 4
00:17:810 (1,2) - i think this is the only time you stacked objects with 1/2 spacing in between them, so you might want to change it to be consistent with the rest of the map Yeah that was a missclick xd
01:26:985 (1,2,3) - could be personal preference but it might look nicer if both circles are the same distance away from the slider body sure
03:30:612 (1,1) - pretty :D Thanks <3
03:59:056 - you could add even more objects in this section, there are clear 1/4 spaced notes in the background Yeah but I want to keep the part calm~~
04:55:450 (1,1,1,1) - the spacing between 1st and 2nd slider is noticeably bigger than the rest of spacing, is this intentional? reduced a bit
01:04:010 (10,11,1) - want to make the circles angle into the slider? (theyre 100% horizontal right now) Prefer the actual pattern
01:07:810 (2) - copy this and replace 01:08:610 (4) with it? Don't wan't to overlap the same slider
04:34:450 (1,2,3,4,5,6,7,8) - good concept, but triangle is not equilateral and the circles are not rotating at the same angle (at least thats what it looks like to me). use the "create polygon circles" function I changed the pattern from previous mod xd

fun song, fun map
keep up the good work~

Thanks for the mods guys! <3
Ciyus Miapah
pm reqs

  1. 00:58:210 (2,3,4,5,6) - make good star pattern
  2. 01:34:297 (2) - i think this note should chnged to 1/2 beat sliders, at least you have follow for vocal before
  3. 01:47:610 (1,2,1,2,1,2,1,2,1) - are you fanboying me with these combos? :/ yeah the combo looks weird since there is no Intense parts for the music like that
  4. 02:08:516 (8,1) - fix stream curve?, that looks sharp a bit
  5. 02:44:047 (7,8,9,10) - this flow direction really harsh and inconsistant with your combo before, move 02:43:860 (6) - to 196|12 looks cool flow
  6. 02:59:610 (9) - new combo i think, the NC spam can be works for fun (since in 03:00:922 (1) - has NC too maybe this can be work)
  7. 03:08:610 (1,2,1,2,1,2,1,2) - why you put jump in low intense parts? i don't see the reason why you put these circles like this (don't tell me you put this to buff your diff star :/)
  8. 04:20:762 (1) - almost overlap, this slider looks retarded with "Almost Overlap" look, you can make 04:19:825 (1,1) - a blanket to make sure it's not really ugly at all
  9. 04:38:574 (5,6,1) - this flow is a little bit harsh, move 04:38:950 (1) - to 320|348 or somewhere else to make good clockwise flow direction
  10. 04:40:450 (1,2,1,2,1,2,1,2,1,2,1,2) - and this is looks really random for me :/. well, for 04:40:450 (1,2,1,2) - is okay jump, but for 04:41:200 (1,2,1,2) - is a little bit questionable with that combo, what did you follow? for 04:41:950 (1,2,1,2) - i think it will be better if you remove 04:42:325 (1) - as combo because it's not necessary at all
  11. 04:42:512 (2,3) - you should put stream exactly in here because there is some sound in 04:42:606 - which needs to be mapped
  12. 04:43:075 (6) - remove NC
  13. can you please Raise the volume on kiai time? raise to 70-80% and put non-kiai Volume to 50-60%, slow parts can be okay with 30-40%
  14. okay
Topic Starter
iYiyo

Fort wrote:

pm reqs

  1. 00:58:210 (2,3,4,5,6) - make good star pattern fixed
  2. 01:34:297 (2) - i think this note should chnged to 1/2 beat sliders, at least you have follow for vocal before I guess i'll follow vocals, fit better imo, so yeah changed
  3. 01:47:610 (1,2,1,2,1,2,1,2,1) - are you fanboying me with these combos? :/ yeah the combo looks weird since there is no Intense parts for the music like that
  4. 02:08:516 (8,1) - fix stream curve?, that looks sharp a bit fixed
  5. 02:44:047 (7,8,9,10) - this flow direction really harsh and inconsistant with your combo before, move 02:43:860 (6) - to 196|12 looks cool flow flows good, changed
  6. 02:59:610 (9) - new combo i think, the NC spam can be works for fun (since in 03:00:922 (1) - has NC too maybe this can be work) I think the emphasis in 02:59:985 - is fair enough to NC there instead on the big white tick
  7. 03:08:610 (1,2,1,2,1,2,1,2) - why you put jump in low intense parts? i don't see the reason why you put these circles like this (don't tell me you put this to buff your diff star :/)
  8. 04:20:762 (1) - almost overlap, this slider looks retarded with "Almost Overlap" look, you can make 04:19:825 (1,1) - a blanket to make sure it's not really ugly at all fixed
  9. 04:38:574 (5,6,1) - this flow is a little bit harsh, move 04:38:950 (1) - to 320|348 or somewhere else to make good clockwise flow direction changed so it flows better now
  10. 04:40:450 (1,2,1,2,1,2,1,2,1,2,1,2) - and this is looks really random for me :/. well, for 04:40:450 (1,2,1,2) - is okay jump, but for 04:41:200 (1,2,1,2) - is a little bit questionable with that combo, what did you follow? for 04:41:950 (1,2,1,2) - i think it will be better if you remove 04:42:325 (1) - as combo because it's not necessary at all
  11. 04:42:512 (2,3) - you should put stream exactly in here because there is some sound in 04:42:606 - which needs to be mapped I think there's no sound that is worth to be mapped, at least for me there's no drum sound
  12. 04:43:075 (6) - remove NC okay
  13. can you please Raise the volume on kiai time? raise to 70-80% and put non-kiai Volume to 50-60%, slow parts can be okay with 30-40% sure
  14. okay okay~
About the jumpy section, I didn't want to raise or buff the sr, it's just that I like jumps too much I guess. However i'll reduce them and add some slider instead.

Thanks for the mod! :)
Sonnyc
SPOILER
05:45 iYiyo: Hello Sonnyc~ Don't want to bother you but may I ask for a testplay?
05:45 Sonnyc: Sure, if it's something not so hard for me.
05:45 iYiyo: it's a 5* app map
05:46 iYiyo: not so hard i guess
05:46 *iYiyo is listening to [https://osu.ppy.sh/b/766560 YUZU - Hyouri Ittai]
05:47 Sonnyc: Song feels so Trust
05:50 iYiyo: hxh so good <3 haha
05:52 Sonnyc: http://osu.ppy.sh/s/129299
05:52 Sonnyc: So it was actually made by Trust ago lol
05:52 Sonnyc: I'm not good at jumps x.x
05:53 Sonnyc: Fine map overall.
05:53 iYiyo: oh yeah trust did the tv ver
05:53 Sonnyc: Though there were several long distanced objects, I got a feeling that those weren't just randomly placed.
05:53 Sonnyc: 01:49:860 (1,2,3,4,5,6) - 03:10:860 (1,2,3,4,5,6,7) - I personally felt these rhythms to have an inconsistent feeling, due to the slider presence.
05:54 iYiyo: any advice would be apreciated
05:54 Sonnyc: 02:29:610 ~ 02:32:422 - I'd like to ask why this was the most intensed part of this map.
05:55 Sonnyc: Actually the before section like 02:19:485 (2,3,4,5,6,7) - also felt too intensed because, like
05:55 Sonnyc: simply it was even intensed than your kiai
05:55 iYiyo: oh i guess because the music is quite intense there, more than other kiai sections
05:56 Sonnyc: while the music didn't felt to be supporting too much in my feelings x.x
05:56 iYiyo: 02:19:485 (2,3,4,5,6,7) - yeah this might be a bit overspaced
05:56 Sonnyc: 04:25:825 (2,3) - Personally this overlap felt a little awkward. Mind a stack?
05:56 Sonnyc: 03:44:834 ~ 04:11:456 - and for this section
05:57 Sonnyc: I have to say it was really boring for me.
05:57 Sonnyc: I believe the music provides more, but it suddenly become a [Normal] with less interesting patterns.
05:58 Sonnyc: I definitely believe you can make that part more attractive.
05:58 iYiyo: well the music there is very calm, so i don't feel like mapping more objects would fit good
05:58 iYiyo: te vocals are so relaxing i guess
05:58 Sonnyc: Then maybe you can still make your patterns more interesting with the current rhythms
05:59 Sonnyc: anyways
05:59 Sonnyc: that was what I felt :p
05:59 iYiyo: oh sure, i think i can try to make it more interesting
05:59 Sonnyc: So my major comments would be
05:59 Sonnyc: 1) the section between the first and second kiai feels way too intensed compared to the song
06:00 Sonnyc: 2) the slow down section was way too less attractive
06:00 Sonnyc: guess that was all :3
06:00 Sonnyc: gl~!
06:00 iYiyo: okay thanks Sonnyc!
06:01 iYiyo: would like to ask for a mod but i guess you're too busy :c
06:02 Sonnyc: Actually
06:02 Sonnyc: those would be everything if you asked me for a mod lol
06:05 iYiyo: oh i see lol xD well since a BN mod is necessary to get a map ranked, i wonder if you could do one more detailed... idk >.< sorry if i'm being so annoying
06:07 Sonnyc: I can post this log if you want,
06:07 Sonnyc: but I feel it needs some more major improvements in my thoughts x.x
06:08 iYiyo: oh sure you can
Topic Starter
iYiyo

Sonnyc wrote:

SPOILER
05:45 iYiyo: Hello Sonnyc~ Don't want to bother you but may I ask for a testplay?
05:45 Sonnyc: Sure, if it's something not so hard for me.
05:45 iYiyo: it's a 5* app map
05:46 iYiyo: not so hard i guess
05:46 *iYiyo is listening to [https://osu.ppy.sh/b/766560 YUZU - Hyouri Ittai]
05:47 Sonnyc: Song feels so Trust
05:50 iYiyo: hxh so good <3 haha
05:52 Sonnyc: http://osu.ppy.sh/s/129299
05:52 Sonnyc: So it was actually made by Trust ago lol
05:52 Sonnyc: I'm not good at jumps x.x
05:53 Sonnyc: Fine map overall.
05:53 iYiyo: oh yeah trust did the tv ver
05:53 Sonnyc: Though there were several long distanced objects, I got a feeling that those weren't just randomly placed.
05:53 Sonnyc: 01:49:860 (1,2,3,4,5,6) - 03:10:860 (1,2,3,4,5,6,7) - I personally felt these rhythms to have an inconsistent feeling, due to the slider presence.
05:54 iYiyo: any advice would be apreciated
05:54 Sonnyc: 02:29:610 ~ 02:32:422 - I'd like to ask why this was the most intensed part of this map.
05:55 Sonnyc: Actually the before section like 02:19:485 (2,3,4,5,6,7) - also felt too intensed because, like
05:55 Sonnyc: simply it was even intensed than your kiai
05:55 iYiyo: oh i guess because the music is quite intense there, more than other kiai sections
05:56 Sonnyc: while the music didn't felt to be supporting too much in my feelings x.x
05:56 iYiyo: 02:19:485 (2,3,4,5,6,7) - yeah this might be a bit overspaced
05:56 Sonnyc: 04:25:825 (2,3) - Personally this overlap felt a little awkward. Mind a stack?
05:56 Sonnyc: 03:44:834 ~ 04:11:456 - and for this section
05:57 Sonnyc: I have to say it was really boring for me.
05:57 Sonnyc: I believe the music provides more, but it suddenly become a [Normal] with less interesting patterns.
05:58 Sonnyc: I definitely believe you can make that part more attractive.
05:58 iYiyo: well the music there is very calm, so i don't feel like mapping more objects would fit good
05:58 iYiyo: te vocals are so relaxing i guess
05:58 Sonnyc: Then maybe you can still make your patterns more interesting with the current rhythms
05:59 Sonnyc: anyways
05:59 Sonnyc: that was what I felt :p
05:59 iYiyo: oh sure, i think i can try to make it more interesting
05:59 Sonnyc: So my major comments would be
05:59 Sonnyc: 1) the section between the first and second kiai feels way too intensed compared to the song
06:00 Sonnyc: 2) the slow down section was way too less attractive
06:00 Sonnyc: guess that was all :3
06:00 Sonnyc: gl~!
06:00 iYiyo: okay thanks Sonnyc!
06:01 iYiyo: would like to ask for a mod but i guess you're too busy :c
06:02 Sonnyc: Actually
06:02 Sonnyc: those would be everything if you asked me for a mod lol
06:05 iYiyo: oh i see lol xD well since a BN mod is necessary to get a map ranked, i wonder if you could do one more detailed... idk >.< sorry if i'm being so annoying
06:07 Sonnyc: I can post this log if you want,
06:07 Sonnyc: but I feel it needs some more major improvements in my thoughts x.x
06:08 iYiyo: oh sure you can
Thanks for the suggestions and the star Sonnyc!
Cerulean Veyron
Hello! Requested from my queue.

[- - Hunter - -]
  1. 00:31:610 (6,7,8) - The kick sliders here are totally okay, there's no major problem. But in MY opinion, you could try replacing these into streaming circles to amplify rhythm for the ascending next track. Well it's up to you, just my opinion.
  2. 00:38:610 (1,2) - A spacing for the low-profiled piano notes shouldn't be 2.5x big. I probably suggest reducing it's distance, and maybe the next circles 00:39:810 (3,4) - fits best with 2.5x or 2x.
  3. 00:56:410 (2,3) - Optional objective: Ehh, this jump looks quite too big for the downlifting track until the next circles, (5) and (6). I can see you're trying to make an adequate pattern, but this one's for the sake of cursor handling... or aiming... idk.
  4. 01:19:410 (5,6) - You followed the music here really great. But the same pattern? Sometimes, it gets tiring when playing over the same thing again and again. So there's another reason you could change this, right? Keep the tracking rhythm, and try to curve these two sliders to differ pattern with better aesthetics.
  5. 01:39:922 (1,2) - I can see you're following some vocals on parts of the kiai time, that's good y'know. But to me at some time, I'm not a fan of the sliders landing their tail on intensive downbeats in a rhythm like this one. I prefer a CTRL+G on these two notes to represent the music comfortably.
  6. 01:54:735 (1) - Uhmm... Just a question. Is this random NC on a stream necessary? Doesn't look very much okay to me.
  7. 02:14:047 (4) - I might prefer changing the rhythm here, because it's quite some bad delay when you're leading your cursor to a better track, but ended up a reverse. You could probably remove the reverse and add a circle next to it to represent the rhythm much clearer.
  8. 02:18:922 (1) - A custom whistle you're using fits best on this slider's head tbh.
  9. 02:34:110 (1,2) - You've missed a few important rhythm here, as the first slider covers it, and the next slider starts following the rhythm a bit. It's exactly the same rhythm at the previous and next track, that's very consistent and okay. But something like skipping beats would totally sound awkward. Reconsider this.
  10. 02:40:110 (1,2) - Same in here as well.
  11. 02:45:172 (5,6,7) - Optional objective: You might want to move this a bit down and left, like x:208|y:250 or somewhere closer for a perfect spacing and straight patterning.
  12. 02:47:985 (1,2) - Ehh I expected a cool jump here for the amplifying chorus like how you did on the first one, but it turned out an overlap... I'm not saying this overlap is bad, just... something you should make it consist with the rest.
  13. 03:34:167 (1) - The curving looks a bit floppy. It shouldn't need to be more smoother, a tiny sharp ofc. Something like this would do, with a little good blanket for sure.
  14. 04:10:256 (1) - In my opinion, you shouldn't just lengthen the slider just to fill in the rhythm on a calm part. You could've tried to do the same thing on the previous two sliders. But maybe differing this part might work too. Remove one reverse and a circle next to it. Or two sliders could also work, I don't mind ;p
  15. 04:29:200 (1,2,3,4) - Ehh, did you just... Ctrl+C/V the previous pattern and slid the distance? o.o W-why not try something else... Like a bigger-spacing back-and-forth circles?
  16. 04:40:450 (1) - Finish on head? Sounds pretty empty all the sudden when following up from the previous two tracks that has a finish on head.

Overall, great map! I'm really amazed playing this with HD and Relax.
I guess that's all I have to mod for this map. Best of luck!
Zallies
teach me how to find a modders :c
Topic Starter
iYiyo
Cerulean Veyron

Cerulean Veyron wrote:

Hello! Requested from my queue.

[- - Hunter - -]
  1. 00:31:610 (6,7,8) - The kick sliders here are totally okay, there's no major problem. But in MY opinion, you could try replacing these into streaming circles to amplify rhythm for the ascending next track. Well it's up to you, just my opinion. Since it's a 150 bpm section I find that it'd be too slow to add streams instead, mainly because it'd be a long stream and as I said before, it'd be too slow.
  2. 00:38:610 (1,2) - A spacing for the low-profiled piano notes shouldn't be 2.5x big. I probably suggest reducing it's distance, and maybe the next circles 00:39:810 (3,4) - fits best with 2.5x or 2x. I think I fixed them a bit now
  3. 00:56:410 (2,3) - Optional objective: Ehh, this jump looks quite too big for the downlifting track until the next circles, (5) and (6). I can see you're trying to make an adequate pattern, but this one's for the sake of cursor handling... or aiming... idk. you're right xd, moved the 2 a bit down to the left and changed the spacing of the pattern so now look more symetrical
  4. 01:19:410 (5,6) - You followed the music here really great. But the same pattern? Sometimes, it gets tiring when playing over the same thing again and again. So there's another reason you could change this, right? Keep the tracking rhythm, and try to curve these two sliders to differ pattern with better aesthetics. curved them a bit
  5. 01:39:922 (1,2) - I can see you're following some vocals on parts of the kiai time, that's good y'know. But to me at some time, I'm not a fan of the sliders landing their tail on intensive downbeats in a rhythm like this one. I prefer a CTRL+G on these two notes to represent the music comfortably. I also don't usually map slider that end on intensive downbeats, but here I think it fit well following while following vocals.
  6. 01:54:735 (1) - Uhmm... Just a question. Is this random NC on a stream necessary? Doesn't look very much okay to me. I think it's ok since the music changes a bit and also the vocals start appearing.
  7. 02:14:047 (4) - I might prefer changing the rhythm here, because it's quite some bad delay when you're leading your cursor to a better track, but ended up a reverse. You could probably remove the reverse and add a circle next to it to represent the rhythm much clearer. changed
  8. 02:18:922 (1) - A custom whistle you're using fits best on this slider's head tbh. added
  9. 02:34:110 (1,2) - You've missed a few important rhythm here, as the first slider covers it, and the next slider starts following the rhythm a bit. It's exactly the same rhythm at the previous and next track, that's very consistent and okay. But something like skipping beats would totally sound awkward. Reconsider this. I think i get what you're saying, but what comes to my mind is to add some circles and that means jumps I guess, and I don't think jumps would fit this section, however will consider this.
  10. 02:40:110 (1,2) - Same in here as well.
  11. 02:45:172 (5,6,7) - Optional objective: You might want to move this a bit down and left, like x:208|y:250 or somewhere closer for a perfect spacing and straight patterning. okay
  12. 02:47:985 (1,2) - Ehh I expected a cool jump here for the amplifying chorus like how you did on the first one, but it turned out an overlap... I'm not saying this overlap is bad, just... something you should make it consist with the rest. It might be an overlap but still is a jump fair enough to emphasize the chorus I guess, I really don't see it inconsistent with the other kiais, just that it's overlaping a slider.
  13. 03:34:167 (1) - The curving looks a bit floppy. It shouldn't need to be more smoother, a tiny sharp ofc. Something like this would do, with a little good blanket for sure. You read my mind, I wanted to improve this slider a bit but I always forgot it. However I think now is better... idk
  14. 04:10:256 (1) - In my opinion, you shouldn't just lengthen the slider just to fill in the rhythm on a calm part. You could've tried to do the same thing on the previous two sliders. But maybe differing this part might work too. Remove one reverse and a circle next to it. Or two sliders could also work, I don't mind ;p oh sure, added two slider instead the reverse one
  15. 04:29:200 (1,2,3,4) - Ehh, did you just... Ctrl+C/V the previous pattern and slid the distance? o.o W-why not try something else... Like a bigger-spacing back-and-forth circles? changed the pattern a bit :p
  16. 04:40:450 (1) - Finish on head? Sounds pretty empty all the sudden when following up from the previous two tracks that has a finish on head. sure! added on the other sections too~

Overall, great map! I'm really amazed playing this with HD and Relax.
I guess that's all I have to mod for this map. Best of luck!

Thanks for the mod and the kind words Cerulean! :)

@zeroallies idk.. I guess maybe checking the modding queues every hour xd and trying to get some mods by pm or just m4m with people on #modreqs
Euny
irc
2016-07-27 01:11 iYiyo: Hello Euny~ I was wondering if you're accepting mod requests?
2016-07-27 01:13 Euny: i just do irc for now..
2016-07-27 01:14 iYiyo: :o may I ask for one if possible?
2016-07-27 01:14 Euny: yes
2016-07-27 01:15 iYiyo: yay :D
2016-07-27 01:15 iYiyo: ACTION is listening to [https://osu.ppy.sh/b/766560 YUZU - Hyouri Ittai]
2016-07-27 01:17 Euny: 00:42:410 (2,4) - try to avoid those overlap around 348l24 will nice for play i guess
2016-07-27 01:20 iYiyo: oh i guess you're right
2016-07-27 01:20 iYiyo: plays good
2016-07-27 01:20 Euny: i'm glad to hear that. 01:13:010 (5,6) - isnt bit off for play? players will easy to lose (5)'s tail. how about this? https://osu.ppy.sh/ss/5697282
2016-07-27 01:21 Euny: if you have more better idea, do it
2016-07-27 01:21 Euny: but current those (5,6) looks not 3/4 objects
2016-07-27 01:22 iYiyo: :o I like that pattern u show me
2016-07-27 01:22 Euny: okay then keep it
2016-07-27 01:22 iYiyo: uuh I think i'll change it, since it might be a bit confusing, but still want to keep the 3/4 to make these violin effect
2016-07-27 01:23 iYiyo: so yeah
2016-07-27 01:23 iYiyo: will change it
2016-07-27 01:23 Euny: oh okie nice then you should change this too 01:16:210 (2,3) -
2016-07-27 01:24 iYiyo: yeah there're 3 like this
2016-07-27 01:24 Euny: here is recommend
2016-07-27 01:24 Euny: https://osu.ppy.sh/ss/5697311
2016-07-27 01:24 Euny: and 01:19:410 (5,6) - they looks not bad
2016-07-27 01:25 Euny: i think you dont need to change
2016-07-27 01:26 iYiyo: but i guess I'll have to keep distance consistent
2016-07-27 01:26 iYiyo: so will change it a bit too i think :p
2016-07-27 01:26 Euny: okay
2016-07-27 01:28 Euny: 01:37:953 (5) - stream started by blue tic is not that comfortable when play how about..https://osu.ppy.sh/ss/5697341 this?
2016-07-27 01:28 Euny: (4) change to 2 notes
2016-07-27 01:29 Euny: and if you agree with me, better to add NC for (5) maybe.
2016-07-27 01:31 iYiyo: For this part i'd like to keep the slider i guess, i like the stream starting from blue tick tho
2016-07-27 01:31 Euny: i see btw you already got bn lol why you need mod?
2016-07-27 01:32 Euny: 02:12:922 (1) - add whistle for this head. you already added whistle for same sound from music like this 02:12:548 (5) - head
2016-07-27 01:33 iYiyo: because I want mod from good mappers before going to another bn >.<
2016-07-27 01:33 Euny: mm okay xD
2016-07-27 01:33 Euny: 02:15:922 (1) - same as above add whistle for head
2016-07-27 01:35 Euny: 02:41:610 (1,2) - too far for me. compare with other similar objects like 02:40:110 (1,2) - /02:38:610 (1,2) - /02:37:110 (1,2) - .... etc
2016-07-27 01:35 iYiyo: btw 02:12:922 (1) - this head also whistle no? idk
2016-07-27 01:36 Euny: yeah
2016-07-27 01:37 iYiyo: about 02:41:610 (1,2) - you're right, i guess i'll to do something there
2016-07-27 01:37 iYiyo: i'll have to*
2016-07-27 01:37 Euny: nice
2016-07-27 01:39 Euny: 04:33:512 (4,6) - same as first i mod one its better to dont stack them
2016-07-27 01:41 Euny: you think 04:42:325 (1) - this really need to new combo? if you wanted give accent for (1),(2) jumps, i think you should add nc for 04:41:575 (4) - here too.
2016-07-27 01:42 Euny: i think others looks good for me
2016-07-27 01:42 iYiyo: i guess the real intense part starts 04:41:950 - here so the nc emphasizes better imo
2016-07-27 01:42 Euny: nice map tbh dont need more mod. just call bn lol
2016-07-27 01:42 iYiyo: :oo
2016-07-27 01:43 iYiyo: thanks Euny! ^^
2016-07-27 01:43 Euny: okay if you have reason then you dont need to fix lol
2016-07-27 01:43 iYiyo: yeah I try but it's hard as hell x.x
2016-07-27 01:43 Euny: can i post this?
Winnie
Requested


[Hunter]
00:24:210 (1) - Only my preference starting out of the map was really nice, I would say to adjust this slider a bit more, it would fit the cleanliness of the map
00:25:810 (1) - You can add a finish on sliderstart
01:02:210 (6) - Blanket can be slightly more adjusted
01:37:391 (2,3) - Not sure if this is intentional but it can be stacked under slightend
01:37:953 (1) - Can NC
01:43:860 (4) - I'd rather have this out more than having it linear, how about moving to x:278 y:214
Pretty fucking polished, Just a few more opinions and it'll be ready to go
Topic Starter
iYiyo

Kocari wrote:

Requested


[Hunter]
00:24:210 (1) - Only my preference starting out of the map was really nice, I would say to adjust this slider a bit more, it would fit the cleanliness of the map sure, changed into a curved slider instead~
00:25:810 (1) - You can add a finish on sliderstart Not sure about it... For me there's no such finish sound in the music and if I add i think it'd be too crowded of finishs
01:02:210 (6) - Blanket can be slightly more adjusted I think now it's better
01:37:391 (2,3) - Not sure if this is intentional but it can be stacked under slightend slightly changed it so it looks clearer now
01:37:953 (1) - Can NC I think i'll be better if the NC keep the same since there's no emphasis in the music in order to change it
01:43:860 (4) - I'd rather have this out more than having it linear, how about moving to x:278 y:214 I prefer the lineal transition because it feels more natural to follow since i'm changing direction almost in 180* from the previous pattern and it feels a bit awkward if I move (4) a bit to the left imo
Pretty fucking polished, Just a few more opinions and it'll be ready to go
Thanks Kocari!! :)
Monstrata
Did a testplay-turned irc mod. Did a lot of polishing. I think this map has a healthy amount of structure and freestyle patterns, and I'm feeling quite good about it. I found nothing unrankable on my side, so here's Bubble #1. Good luck!

~
21:38 iYiyo: Hey Monstrata~ can you testplay a map? ;w;
21:47 Monstrata: sure
21:47 Monstrata: np
21:47 *iYiyo is listening to [https://osu.ppy.sh/b/766560 YUZU - Hyouri Ittai]
21:48 iYiyo: thanks
21:54 Monstrata: pretty good
21:54 Monstrata: the jumps play well
21:54 Monstrata: except the jumps at the end were like
21:54 Monstrata: really big for no reason xd
21:55 Monstrata: there was one part where i was like ?___? didnt know what i was readig
21:55 Monstrata: but i fc'ed it anyways
21:55 iYiyo: well since it's the end part I thought there were no problems making those jumps xd
21:55 Monstrata: by spamming haha
21:55 iYiyo: xDD
21:55 iYiyo: yeah the middle part i guess
21:55 Monstrata: dont do that, thats how you get random 1 votes xD
21:56 iYiyo: well I think I can reduce them
21:56 iYiyo: however I think music is strong enough to make some jumps i guess
21:56 Monstrata: 02:32:610 (1,2) - oh, yea here i was like ?____? wwaaat
21:56 Monstrata: maybe ti was just my skin tho xD
21:56 Monstrata: it seems readable on default
21:56 iYiyo: xD
21:57 iYiyo: yeah it's a bit tricky part with all those 3/4 and triplets
21:57 Monstrata: 02:32:610 (1,2) - you seem to use more spacing here than on the other 3/4 s
21:57 Monstrata: 02:34:110 (1,2) - 02:35:610 (1,2) -
21:58 Monstrata: 04:18:887 (1,3) - stacks maybe?
21:59 iYiyo: if i reduce 02:32:610 (1,2) - the overlap would be too noticeable imo
21:59 iYiyo: oh sure!
21:59 Monstrata: 04:25:450 (1,2) - and i think a jump here would fit the vocals
21:59 iYiyo: some cool stuck
21:59 Monstrata: 04:25:450 (1,2) - FOr this overlap, imo, i think just try and make the 2 more visible if you can
21:59 Monstrata: the number
22:00 Monstrata: 04:56:200 (1,1) - Increase the spacing a bit more here. This one has the lowest spacing in between objects compared to the other 3 sliders
22:02 iYiyo: oh yes, fixed
22:02 Monstrata: 05:08:200 (3,4,5,6,1,2,3,4) - Spacing felt a bit uh large but ehh. should be fine
22:02 Monstrata: and yea, reduce the jumps at the end if you can xD
22:03 iYiyo: xD yes I think I will
22:03 iYiyo: they're a bit high
22:03 Monstrata: 00:28:610 (4,4) - seems like these were stacked at one point
22:04 iYiyo: oh
22:04 iYiyo: I guess I wanted to stack them
22:04 iYiyo: nice catch
22:05 Monstrata: 01:40:672 (4,5) - Improve this blanket
22:05 Monstrata: 01:42:172 (3,1) - and this
22:07 Monstrata: 02:22:297 (2,4) - Blanket
22:07 iYiyo: fixed
22:08 Monstrata: 02:48:547 (2,1) - And here xD
22:08 Monstrata: 02:49:297 (2,4) - here, mainly tail part
22:08 Monstrata: 03:00:922 (1,2,3,4) - and improve these ones
22:09 Monstrata: okay that should be all
22:09 Monstrata: good map, so im mainly just pointing out stuff to polish it up haha
22:09 Monstrata: i can probably bubble tbh
22:09 Monstrata: xD
22:09 iYiyo: haha
22:09 iYiyo: ;ooo
22:10 iYiyo: i mean
22:10 iYiyo: oh well if you think it's ready for bubble i'd love you
22:10 Monstrata: do you have metadata source btw? or should i go find it
22:10 iYiyo: since it'd be my first one >.<
22:10 iYiyo: yep
22:10 iYiyo: with kwan
22:10 Monstrata: got screenshot? :D
22:11 Monstrata: i dont see her post on the thread haha
22:11 iYiyo: it's on the map thread
22:11 Monstrata: o
22:11 iYiyo: description
22:11 Monstrata: ooo
22:11 Monstrata: lmao
22:11 Monstrata: okay
22:11 Monstrata: cool
22:11 Monstrata: update when ur ready i guess xD
22:11 Monstrata: when ur done fixing
22:12 iYiyo: kk i'm on it
22:13 Monstrata: actually uh
22:13 Monstrata: who timed this btw ;o
22:13 iYiyo: mmm me
22:13 iYiyo: I believe in my offset skills now
22:13 iYiyo: since I play hr a lot more xd
22:14 iYiyo: but idk if they're correct anyway
22:14 iYiyo: i guess yes, they feel fine for me
22:14 Monstrata: its just 03:16:390 - was kinda bothering me
22:14 Monstrata: cuz idk what the spinner is snapped to
22:16 iYiyo: well if I put the first sliders on this part, it feels the same
22:16 iYiyo: 03:30:612 (1,1) -
22:16 Monstrata: oh yea the timing is fine
22:16 Monstrata: Im just wondering if theres an extra red line you can put to snap the spinner
22:17 iYiyo: humm
22:17 iYiyo: In that case I really have nothing to say xd
22:17 iYiyo: idk tbh
22:18 Monstrata: 03:14:610 (1) - i tried adding a red line here with bpm 153.5
22:18 Monstrata: 03:14:610 (1) - to snap to that piano note. You can make it5 5 % volume tbh,
22:18 Monstrata: but its just so the slider snaps to a sound at least'
22:18 Monstrata: 03:14:610 (1) - and then the red line here you cna keep
22:19 Monstrata: and that's all you'd have to do tbh
22:19 Monstrata: 03:14:610 (1) - and of course, shorttening spinner to here 03:16:173 -
22:20 Monstrata: anyways. try, and see if the timing for the last note at 03:16:173 - is good for you
22:20 Monstrata: adjust if you need to,
22:21 iYiyo: okay
22:22 iYiyo: oh yes
22:22 iYiyo: I think it fits better
22:22 Monstrata: 02:58:672 (4) - Clap on slider-head
22:23 Monstrata: okay yea that should be all
22:23 Monstrata: xD
22:24 Monstrata: update when ur read
22:24 Monstrata: y
22:24 iYiyo: 01:37:672 (4) - same here?
22:24 iYiyo: oka
22:24 iYiyo: y
22:26 Monstrata: ya
22:29 iYiyo: okay
22:29 iYiyo: I think I covered everything you mentioned
22:29 iYiyo: except for 02:32:610 (1,2) - this
22:29 iYiyo: reducing the distance would mess the overlap I think
22:31 Monstrata: ah ok
22:31 Monstrata: updated?
22:31 iYiyo: yep
22:35 Monstrata: okay looks good!
22:36 Monstrata: di you know if Sonnyc is planning to bubble?
22:36 iYiyo: no idea, he said he'll be looking this but nothing else
22:37 iYiyo: HappyRocket said he'll look the map the weekend tho
22:38 Monstrata: ok
22:38 Monstrata: xD
22:38 Monstrata: i'll give #1
Topic Starter
iYiyo

Monstrata wrote:

Did a testplay-turned irc mod. Did a lot of polishing. I think this map has a healthy amount of structure and freestyle patterns, and I'm feeling quite good about it. I found nothing unrankable on my side, so here's Bubble #1. Good luck!

~
21:38 iYiyo: Hey Monstrata~ can you testplay a map? ;w;
21:47 Monstrata: sure
21:47 Monstrata: np
21:47 *iYiyo is listening to [https://osu.ppy.sh/b/766560 YUZU - Hyouri Ittai]
21:48 iYiyo: thanks
21:54 Monstrata: pretty good
21:54 Monstrata: the jumps play well
21:54 Monstrata: except the jumps at the end were like
21:54 Monstrata: really big for no reason xd
21:55 Monstrata: there was one part where i was like ?___? didnt know what i was readig
21:55 Monstrata: but i fc'ed it anyways
21:55 iYiyo: well since it's the end part I thought there were no problems making those jumps xd
21:55 Monstrata: by spamming haha
21:55 iYiyo: xDD
21:55 iYiyo: yeah the middle part i guess
21:55 Monstrata: dont do that, thats how you get random 1 votes xD
21:56 iYiyo: well I think I can reduce them
21:56 iYiyo: however I think music is strong enough to make some jumps i guess
21:56 Monstrata: 02:32:610 (1,2) - oh, yea here i was like ?____? wwaaat
21:56 Monstrata: maybe ti was just my skin tho xD
21:56 Monstrata: it seems readable on default
21:56 iYiyo: xD
21:57 iYiyo: yeah it's a bit tricky part with all those 3/4 and triplets
21:57 Monstrata: 02:32:610 (1,2) - you seem to use more spacing here than on the other 3/4 s
21:57 Monstrata: 02:34:110 (1,2) - 02:35:610 (1,2) -
21:58 Monstrata: 04:18:887 (1,3) - stacks maybe?
21:59 iYiyo: if i reduce 02:32:610 (1,2) - the overlap would be too noticeable imo
21:59 iYiyo: oh sure!
21:59 Monstrata: 04:25:450 (1,2) - and i think a jump here would fit the vocals
21:59 iYiyo: some cool stuck
21:59 Monstrata: 04:25:450 (1,2) - FOr this overlap, imo, i think just try and make the 2 more visible if you can
21:59 Monstrata: the number
22:00 Monstrata: 04:56:200 (1,1) - Increase the spacing a bit more here. This one has the lowest spacing in between objects compared to the other 3 sliders
22:02 iYiyo: oh yes, fixed
22:02 Monstrata: 05:08:200 (3,4,5,6,1,2,3,4) - Spacing felt a bit uh large but ehh. should be fine
22:02 Monstrata: and yea, reduce the jumps at the end if you can xD
22:03 iYiyo: xD yes I think I will
22:03 iYiyo: they're a bit high
22:03 Monstrata: 00:28:610 (4,4) - seems like these were stacked at one point
22:04 iYiyo: oh
22:04 iYiyo: I guess I wanted to stack them
22:04 iYiyo: nice catch
22:05 Monstrata: 01:40:672 (4,5) - Improve this blanket
22:05 Monstrata: 01:42:172 (3,1) - and this
22:07 Monstrata: 02:22:297 (2,4) - Blanket
22:07 iYiyo: fixed
22:08 Monstrata: 02:48:547 (2,1) - And here xD
22:08 Monstrata: 02:49:297 (2,4) - here, mainly tail part
22:08 Monstrata: 03:00:922 (1,2,3,4) - and improve these ones
22:09 Monstrata: okay that should be all
22:09 Monstrata: good map, so im mainly just pointing out stuff to polish it up haha
22:09 Monstrata: i can probably bubble tbh
22:09 Monstrata: xD
22:09 iYiyo: haha
22:09 iYiyo: ;ooo
22:10 iYiyo: i mean
22:10 iYiyo: oh well if you think it's ready for bubble i'd love you
22:10 Monstrata: do you have metadata source btw? or should i go find it
22:10 iYiyo: since it'd be my first one >.<
22:10 iYiyo: yep
22:10 iYiyo: with kwan
22:10 Monstrata: got screenshot? :D
22:11 Monstrata: i dont see her post on the thread haha
22:11 iYiyo: it's on the map thread
22:11 Monstrata: o
22:11 iYiyo: description
22:11 Monstrata: ooo
22:11 Monstrata: lmao
22:11 Monstrata: okay
22:11 Monstrata: cool
22:11 Monstrata: update when ur ready i guess xD
22:11 Monstrata: when ur done fixing
22:12 iYiyo: kk i'm on it
22:13 Monstrata: actually uh
22:13 Monstrata: who timed this btw ;o
22:13 iYiyo: mmm me
22:13 iYiyo: I believe in my offset skills now
22:13 iYiyo: since I play hr a lot more xd
22:14 iYiyo: but idk if they're correct anyway
22:14 iYiyo: i guess yes, they feel fine for me
22:14 Monstrata: its just 03:16:390 - was kinda bothering me
22:14 Monstrata: cuz idk what the spinner is snapped to
22:16 iYiyo: well if I put the first sliders on this part, it feels the same
22:16 iYiyo: 03:30:612 (1,1) -
22:16 Monstrata: oh yea the timing is fine
22:16 Monstrata: Im just wondering if theres an extra red line you can put to snap the spinner
22:17 iYiyo: humm
22:17 iYiyo: In that case I really have nothing to say xd
22:17 iYiyo: idk tbh
22:18 Monstrata: 03:14:610 (1) - i tried adding a red line here with bpm 153.5
22:18 Monstrata: 03:14:610 (1) - to snap to that piano note. You can make it5 5 % volume tbh,
22:18 Monstrata: but its just so the slider snaps to a sound at least'
22:18 Monstrata: 03:14:610 (1) - and then the red line here you cna keep
22:19 Monstrata: and that's all you'd have to do tbh
22:19 Monstrata: 03:14:610 (1) - and of course, shorttening spinner to here 03:16:173 -
22:20 Monstrata: anyways. try, and see if the timing for the last note at 03:16:173 - is good for you
22:20 Monstrata: adjust if you need to,
22:21 iYiyo: okay
22:22 iYiyo: oh yes
22:22 iYiyo: I think it fits better
22:22 Monstrata: 02:58:672 (4) - Clap on slider-head
22:23 Monstrata: okay yea that should be all
22:23 Monstrata: xD
22:24 Monstrata: update when ur read
22:24 Monstrata: y
22:24 iYiyo: 01:37:672 (4) - same here?
22:24 iYiyo: oka
22:24 iYiyo: y
22:26 Monstrata: ya
22:29 iYiyo: okay
22:29 iYiyo: I think I covered everything you mentioned
22:29 iYiyo: except for 02:32:610 (1,2) - this
22:29 iYiyo: reducing the distance would mess the overlap I think
22:31 Monstrata: ah ok
22:31 Monstrata: updated?
22:31 iYiyo: yep
22:35 Monstrata: okay looks good!
22:36 Monstrata: di you know if Sonnyc is planning to bubble?
22:36 iYiyo: no idea, he said he'll be looking this but nothing else
22:37 iYiyo: HappyRocket said he'll look the map the weekend tho
22:38 Monstrata: ok
22:38 Monstrata: xD
22:38 Monstrata: i'll give #1
1st Bubble *-* Thanks Monstrata!! <3
HappyRocket88
I AM NUMBER 2
2016-07-26 23:00 iYiyo: Hola HappyRocket! Actualmente estoy tratando de rankear mi primer mapa, y me gustaría saber si le puedes hacer un testplay? >.<
2016-07-26 23:01 HappyRocket88: Hellow
2016-07-26 23:01 HappyRocket88: Si, te he visto pidiendo BN request de ese channel. ;w;
2016-07-26 23:01 HappyRocket88: No es como si los BNs llegarán así. xD
2016-07-26 23:01 HappyRocket88: Back in times, it was unusual and now it's the weirdest thing evar.
2016-07-26 23:02 HappyRocket88: Bueno, me callo ya. /w\
2016-07-26 23:02 HappyRocket88: Envíe NP
2016-07-26 23:02 iYiyo: xDD
2016-07-26 23:03 iYiyo: ACTION is listening to [https://osu.ppy.sh/b/766560 YUZU - Hyouri Ittai]
2016-07-26 23:04 iYiyo: La verdad eras como mi "última" esperanza, y no me atrevía a preguntarte directamente xd
2016-07-26 23:05 iYiyo: mejor me callo >.<
2016-07-26 23:11 HappyRocket88: Ohhhh!
2016-07-26 23:11 HappyRocket88: ¡Qué buena canción! XD
2016-07-26 23:11 HappyRocket88: Yo tengo la TV Size. No sabía que alguien había mapeado la entera. =w=b
2016-07-26 23:12 iYiyo: jaja
2016-07-26 23:13 iYiyo: la tienes mapeada? ;o
2016-07-26 23:14 HappyRocket88: ACTION is listening to [https://osu.ppy.sh/b/342711 Yuzu - Hyouri Ittai (TV Size)]
2016-07-26 23:14 HappyRocket88: La canción es génial. =w=
2016-07-26 23:14 HappyRocket88: Yo si sabía que...
2016-07-26 23:14 HappyRocket88: no tenía nada que ver con Pokémon geeez
2016-07-26 23:14 HappyRocket88: XD
2016-07-26 23:14 iYiyo: aa esa :3
2016-07-26 23:15 iYiyo: con Pokémon? xDD
2016-07-26 23:15 iYiyo: best ending hxh
2016-07-26 23:17 HappyRocket88: El mapa está chévere.
2016-07-26 23:17 HappyRocket88: ¿Dónde bubleó? (?
2016-07-26 23:17 HappyRocket88: okno
2016-07-26 23:17 HappyRocket88: Doble interrogación. xD
2016-07-26 23:17 iYiyo: xDDD
2016-07-26 23:18 iYiyo: ojalá fuera tan fácil jaja
2016-07-26 23:18 HappyRocket88: Honestamente no tengo mayores cosas para sugerir
2016-07-26 23:18 HappyRocket88: ya que solo fue un testplay y el mapa se puede jugar.
2016-07-26 23:18 HappyRocket88: Sin embargo, tendría que sentarme con vos un día y discutir unas partesillas de NCs y tripletas inconsistentes a lo largo del mapa
2016-07-26 23:19 HappyRocket88: para nominarlo de acuerdo a los standards de hoy.
2016-07-26 23:19 iYiyo: Por supuesto
2016-07-26 23:20 iYiyo: Qué tan ocupado estás para estos días?
2016-07-26 23:20 HappyRocket88: E
2016-07-26 23:20 HappyRocket88: L
2016-07-26 23:20 HappyRocket88: P
2016-07-26 23:20 HappyRocket88: R
2016-07-26 23:20 HappyRocket88: O
2016-07-26 23:20 HappyRocket88: B
2016-07-26 23:20 HappyRocket88: L
2016-07-26 23:20 HappyRocket88: E
2016-07-26 23:20 HappyRocket88: M
2016-07-26 23:20 HappyRocket88: A
2016-07-26 23:20 HappyRocket88: Es el tiempo. ;w;
2016-07-26 23:20 iYiyo: exacto xdd
2016-07-26 23:20 HappyRocket88: Me queda más fácil el fin de semana.
2016-07-26 23:20 HappyRocket88: Aunque yo siempre me olvido de las cosas.
2016-07-26 23:20 HappyRocket88: Así que será tu trabajo recordarme. c:
2016-07-26 23:21 iYiyo: xD Está bien :3
2016-07-26 23:21 iYiyo: cuenta el viernes?
2016-07-26 23:21 iYiyo: haha
2016-07-26 23:21 HappyRocket88: Ayyy. x.x
2016-07-26 23:21 HappyRocket88: ¡Déjeme! 7u7
2016-07-26 23:21 iYiyo: xDD ya entonces el findesemana
2016-07-26 23:21 iYiyo: jaja
2016-07-26 23:22 HappyRocket88: Necesito vida social. xD
2016-07-26 23:22 HappyRocket88: Perfectrikis
2016-07-26 23:22 HappyRocket88: Sukistrikis
2016-07-26 23:22 HappyRocket88: Me avisa cualquier cosa.
2016-07-26 23:22 HappyRocket88: Ahora que esyou stalkeando el thread
2016-07-26 23:22 iYiyo: por ahí apareceré preguntando :3
2016-07-26 23:22 iYiyo: Oki!
2016-07-26 23:22 HappyRocket88: por favor, siga consiguiendo mods. >3<
2016-07-26 23:23 iYiyo: Si, en eso estoy, pero estoy buscando de "pro" mappers para poder mejorar en sí el mapa
2016-07-26 23:23 iYiyo: porque ya sabemos lo que hay >.<
2016-07-26 23:23 HappyRocket88: Shiirn
2016-07-26 23:23 HappyRocket88: Yuii-
2016-07-26 23:24 iYiyo: como lees la mente
2016-07-26 23:24 HappyRocket88: ErunamoJAZZ
2016-07-26 23:24 iYiyo: le mandé pm a shiirn
2016-07-26 23:24 HappyRocket88: ¿Sí? :o
2016-07-26 23:24 HappyRocket88: ¿Te aceptó? xD
2016-07-26 23:24 iYiyo: si xD, hace un par de horas
2016-07-26 23:24 iYiyo: no ha respondido, y no creo que lo haga
2016-07-26 23:24 iYiyo: pero quizás se aparezca
2016-07-26 23:24 HappyRocket88: Battle
2016-07-26 23:24 HappyRocket88: Natsu
2016-07-26 23:24 HappyRocket88: pkhg
2016-07-26 23:25 iYiyo: si le pregunto a Natsu se molestará?
2016-07-26 23:25 iYiyo: porque solo acepta de su queue
2016-07-26 23:25 iYiyo: me da miedito xd
2016-07-26 23:25 HappyRocket88: Cryptic
2016-07-26 23:26 HappyRocket88: Ohhh. El NAtsu no muerde. :>
2016-07-26 23:26 HappyRocket88: Yo creo que si acepta testplays y te da unas sugerencias sencillitas. :3
2016-07-26 23:26 HappyRocket88: Monstrata también.
2016-07-26 23:26 iYiyo: uff
2016-07-26 23:26 iYiyo: monstrata la tengo mutual, le pedí un mod hace un par de días y me dijo que probablemente
2016-07-26 23:27 iYiyo: y aquí sigo esperando xD
2016-07-26 23:27 iYiyo: trataré de preguntarle al Natsu >.<
2016-07-26 23:28 HappyRocket88: yyyy....
2016-07-26 23:28 HappyRocket88: BUENAA SUERTEEEEEEEEEEEEEEEEE
2016-07-26 23:28 HappyRocket88: \:D/
2016-07-26 23:28 HappyRocket88: Yo me debo de ir sha. Mañana hay que madrugar. ºuº)7
2016-07-26 23:28 iYiyo: :DD jaja gracias HappyRocket ^^ O puedo llamarte happy?
2016-07-26 23:28 HappyRocket88: O Rocket. :3
2016-07-26 23:28 HappyRocket88: Como te sientas mejor. owo
2016-07-26 23:29 iYiyo: rocket :3
2016-07-26 23:29 iYiyo: jaja
2016-07-26 23:29 HappyRocket88: Feliz resto de noche.
2016-07-26 23:29 iYiyo: bueno, váyase nomás. no lo retengo más
2016-07-26 23:29 iYiyo: Buenas noches!
2016-07-26 23:29 HappyRocket88: ACTION le envía coraje a Iyiyo (~ºwº)~
2016-07-26 23:29 HappyRocket88: ACTION runs
2016-07-30 18:43 iYiyo: Hola Rocket! no sé si estás muy ocupado ahora >.<
2016-07-30 18:43 iYiyo: ACTION is listening to [https://osu.ppy.sh/b/766560 YUZU - Hyouri Ittai]
2016-07-30 18:43 iYiyo: además que vi tu userpage D:
2016-07-30 18:44 HappyRocket88: ohhh
2016-07-30 18:44 HappyRocket88: dame
2016-07-30 18:44 HappyRocket88: 15 mins
2016-07-30 18:44 HappyRocket88: empezamos a las 7
2016-07-30 18:45 HappyRocket88: Y no. :u
2016-07-30 18:45 HappyRocket88: es que me mamé. xD
2016-07-30 18:45 HappyRocket88: No me gusta modear cuando
2016-07-30 18:45 HappyRocket88: la gente está con esa actitud de
2016-07-30 18:45 HappyRocket88: i know it all
2016-07-30 18:45 HappyRocket88: XD
2016-07-30 18:45 iYiyo: xDD
2016-07-30 18:46 iYiyo: a las 7? qué hora es o.o
2016-07-30 18:50 HappyRocket88: Dentro de
2016-07-30 18:50 HappyRocket88: 10 mins
2016-07-30 18:50 HappyRocket88: XD
2016-07-30 18:51 iYiyo: bueno bueno xdd don't worry
2016-07-30 19:00 HappyRocket88: Ahora sí
2016-07-30 19:00 HappyRocket88: Soy todo tusho nene.
2016-07-30 19:00 HappyRocket88: _(:3 J L)_
2016-07-30 19:01 iYiyo: :OO
2016-07-30 19:01 iYiyo: No me hables así que me pongo todo rojo
2016-07-30 19:01 iYiyo: xD
2016-07-30 19:01 HappyRocket88: XDDD
2016-07-30 19:01 iYiyo: btw el otro día que hablamos le pedí al monstrata un testplay y me terminó bubbleando xd
2016-07-30 19:01 HappyRocket88: OMG! D:
2016-07-30 19:01 HappyRocket88: WAAAT
2016-07-30 19:01 iYiyo: D:
2016-07-30 19:01 HappyRocket88: ESO VÍ
2016-07-30 19:01 HappyRocket88: EN EL THREAD
2016-07-30 19:02 HappyRocket88: XDDDDDDDDDD
2016-07-30 19:02 y yo así como... :OOOO *-*
2016-07-30 19:02 iYiyo: xD
2016-07-30 19:02 HappyRocket88: XDDD
2016-07-30 19:02 HappyRocket88: Eh... ¡Qué rápido!
2016-07-30 19:02 HappyRocket88: >w<
2016-07-30 19:02 HappyRocket88: ¿Este es su primero?
2016-07-30 19:03 iYiyo: sip
2016-07-30 19:03 iYiyo: >.<
2016-07-30 19:03 HappyRocket88: ¡Qué pena pero...
2016-07-30 19:04 HappyRocket88: no seré gentil! >:I
2016-07-30 19:04 HappyRocket88: Así que póngase
2016-07-30 19:04 HappyRocket88: protección
2016-07-30 19:04 HappyRocket88: mental física sexual
2016-07-30 19:04 HappyRocket88: la que necesite
2016-07-30 19:04 iYiyo: asdkasdjk
2016-07-30 19:05 iYiyo: estoy preparado D:
2016-07-30 19:05 iYiyo: destrúyame u.u
2016-07-30 19:07 HappyRocket88: jajajajajaja
2016-07-30 19:07 HappyRocket88: XDDDD
2016-07-30 19:08 iYiyo: un detalle que me comentó un amigo fue este overlap 04:59:200 (3,1) -
2016-07-30 19:09 iYiyo: quizás debería arreglar un poquito eso
2016-07-30 19:09 HappyRocket88: Ciertamente.
2016-07-30 19:10 HappyRocket88: Bueno.
2016-07-30 19:10 HappyRocket88: No hay nada en el folder que me llame la atención. :>
2016-07-30 19:10 HappyRocket88: Y el metadata fue revisado ya.
2016-07-30 19:10 HappyRocket88: Los settings tienen sentido pero yo me iría por HP 6
2016-07-30 19:11 HappyRocket88: En cuestión de volumen en la dificultad tengo estas sugerencias.
2016-07-30 19:12 iYiyo: soy todo oídos
2016-07-30 19:12 HappyRocket88: 00:16:210 (1,2,3,4) - El volumen de estos sliders debería incrementar acorde como influyen los instrumentos de la canción aquí. ¿Qué tal si manejamos 00:16:210 - 30% 00:16:610 - 35% 00:17:010 - 40% 00:17:410 - 45%
2016-07-30 19:13 HappyRocket88: Y aquí 00:17:810 - 50% para guardar consistencia con el volumen que decisdiste desde el principio con la línea roja.
2016-07-30 19:14 iYiyo: uuu sounds good
2016-07-30 19:15 HappyRocket88: Perfectrikis
2016-07-30 19:15 HappyRocket88: sukistrikis
2016-07-30 19:15 HappyRocket88: En cuestión de ritmos y flujos:
2016-07-30 19:17 HappyRocket88: 00:23:610 (4,5) - Me parece curioso aquí como reduciste la velocidad. No juega mal, pero creería que tendría más sentido si guardas consistencia de los jumps en esta sección comparado con lo que hiciste en la estanza anterior. Ubicar 00:23:810 (5) - sobre 241|139 crearía un flujo más intuitivo en mi opinión.
2016-07-30 19:17 HappyRocket88: 00:24:810 (2,4) - ¿Podríamos evitar este overlap?
2016-07-30 19:18 HappyRocket88: 00:31:610 (6,1) - Misma sugerencia que la de arriba.
2016-07-30 19:19 HappyRocket88: (Para la sugerencia de arriba podrías rotarlo en -20 grados y re-ubicar el deslizador)
2016-07-30 19:19 HappyRocket88: 00:34:410 (2,1) - Otro overlap. \:D/
2016-07-30 19:19 HappyRocket88: XD
2016-07-30 19:19 HappyRocket88: 00:39:210 (2,4) - Este si se ve feo. x.x
2016-07-30 19:20 HappyRocket88: 00:47:010 (2,4) - ¿Este es intencional? No creo que este mal pero fluiría mejor si lo evitarás.
2016-07-30 19:22 HappyRocket88: 00:57:010 (5,6,7) - Estou fluye raro. ¿No crees que sería mejor si ponemos 6 debajo del 3 para dar la idea que el flujo va en contra de las manecillas del reloj?
2016-07-30 19:25 iYiyo: disculpa si no respondo pero voy viendo todo >.<
2016-07-30 19:25 iYiyo: soy lento u.u
2016-07-30 19:25 iYiyo: con respecto a lo último, dices haces ctrl+g 00:56:610 (3,6) - ?
2016-07-30 19:25 iYiyo: hacer*
2016-07-30 19:26 HappyRocket88: Ohhh
2016-07-30 19:26 HappyRocket88: es solo colocar
2016-07-30 19:26 HappyRocket88: el 6 debajo del 3
2016-07-30 19:26 HappyRocket88: XD
2016-07-30 19:26 iYiyo: stack? xd
2016-07-30 19:27 iYiyo: umm, encuentro que arruinaría el pattern actual, además me gusta como se hace el back en fourth
2016-07-30 19:27 iYiyo: y luego 00:57:010 (5,6,7) - encuentro que el ángulo cambia de manera que el flujo está bien
2016-07-30 19:28 HappyRocket88: Ohhh
2016-07-30 19:28 HappyRocket88: ok. :3
2016-07-30 19:28 HappyRocket88: No es para tanto. XD
2016-07-30 19:28 HappyRocket88: sino que personalmente lo encutro feo :u
2016-07-30 19:28 iYiyo: jaja solo daba mi argumento :3
2016-07-30 19:28 iYiyo: xD
2016-07-30 19:29 HappyRocket88: Rítimicamente hablando, 02:07:485 (4,4) - el slider-end está overmapeado
2016-07-30 19:29 HappyRocket88: porque no hay como un sonido boom para enfatizar ahí
2016-07-30 19:32 iYiyo: como son beats fuertes y solo por así decirlo (no triplets), encuentro que se enfatiza bien ya que lleva al player a lo que son los triples propiamente tal
2016-07-30 19:32 HappyRocket88: Tiene sentido, sin embargo
2016-07-30 19:32 HappyRocket88: no haces lo mismo con el patrón que le sigue que es bastante similar
2016-07-30 19:32 HappyRocket88: y solo pones círculos.
2016-07-30 19:33 iYiyo: cuál patrón? D:
2016-07-30 19:34 HappyRocket88: 02:43:110 (1,2,3,4,5,6,7,8,9,10) -
2016-07-30 19:34 iYiyo: nice catch
2016-07-30 19:34 iYiyo: tienes toda la razón dioh mioh D:
2016-07-30 19:35 iYiyo: u.u pero tendría que rehacer el pattern porque poner notas simples en vez de los sliders quedaría mal xd
2016-07-30 19:36 HappyRocket88: Tranquilo
2016-07-30 19:36 HappyRocket88: tenemos toda la noche. ^^
2016-07-30 19:36 iYiyo: :$
2016-07-30 19:37 HappyRocket88: 01:37:953 (5,6,7,8,9,10,11) - comparandolo con lo que hiciste aquí 02:58:672 (4,5,6,7,8,9) - se siente super overmappeado el primer stream
2016-07-30 19:39 iYiyo: pero 02:58:672 (4,5,6,7) - aquí la música no da soporte a un stream
2016-07-30 19:39 iYiyo: son secciones del kiai pero diferentes igualmente
2016-07-30 19:41 HappyRocket88: ohhh
2016-07-30 19:49 iYiyo: btw, 02:07:485 (4) - encuentro que esté kickslider no está tan fuera de lugar, pero si admito que 02:08:047 (4) - debería ser un círculo, ya que en la parte de después el mismo sonido lo hago con circulos xd
2016-07-30 19:49 HappyRocket88: Ok. :3
2016-07-30 19:49 HappyRocket88: Considera hacer los cambios necesarios. owo7
2016-07-30 19:49 HappyRocket88: 04:29:575 (3,1) - blanket papi
2016-07-30 19:51 HappyRocket88: 05:07:450 - mismo efecto del volumen
2016-07-30 19:52 HappyRocket88: Eso es todo
2016-07-30 19:52 HappyRocket88: probablemente faltó más, pero ando cansado. xD
2016-07-30 19:52 HappyRocket88: Me avisas cuando updatees. :3/
2016-07-30 19:57 iYiyo: D: cansado por qué?
2016-07-30 19:57 HappyRocket88: He estado jugando osu! hace tres horas. :D
2016-07-30 19:57 HappyRocket88: XDDD
2016-07-30 19:57 HappyRocket88: Me duelen los ays
2016-07-30 19:57 HappyRocket88: xdxd
2016-07-30 19:57 iYiyo: xDDD
2016-07-30 19:58 iYiyo: updateo nomás?
2016-07-30 19:58 iYiyo: sale que se va a reventar la burbuja D:
2016-07-30 19:58 HappyRocket88: Avisame papi
2016-07-30 19:58 iYiyo: soy nuevo en esto >.<
2016-07-30 19:58 HappyRocket88: Si, pero yo le doy la segunda
2016-07-30 19:59 HappyRocket88: y ya el otro puede calificar sin problemas. _(:3 J L)_
2016-07-30 20:00 iYiyo: ahí updatee c:
2016-07-30 20:00 iYiyo: creo que no me faltó nada

To next BN: The mapset seems ready but I'd say giving a re-check of the hitsounds would be appreaciated. >w<
Irohas
hype is real
Spork Lover
Holy shit, I didn't know this got bubbled :O Good luck my friend!
Topic Starter
iYiyo

MugiwaraSekai wrote:

hype is real
hyperino!

Spork Lover wrote:

Holy shit, I didn't know this got bubbled :O Good luck my friend!
yeah! Thanks <3

Still searching for the 3rd BN x.x
Stjpa
Love this song, I'll try to get to it in the next days~
Topic Starter
iYiyo

Stjpa wrote:

Love this song, I'll try to get to it in the next days~
omg *o* Thanks Stjpa!
Ayyri
Really nice song. <3
Stjpa


The map doesn't even have enough drain time to go as an approval map. I did the math and got around 298.3 seconds for the drain time, I asked some people about it and they got the same. So uh, call me when you mapped some more seconds, I guess. But sadly I have to pop the bubbles as it's a highly unrankable thing. Ayyri might take a look on the map as she likes the song etc.
Topic Starter
iYiyo

Ayyri wrote:

Really nice song. <3
yeah <3<3

Stjpa wrote:



The map doesn't even have enough drain time to go as an approval map. I did the math and got around 298.3 seconds for the drain time, I asked some people about it and they got the same. So uh, call me when you mapped some more seconds, I guess. But sadly I have to pop the bubbles as it's a highly unrankable thing. Ayyri might take a look on the map as she likes the song etc.
oops xd I mapped 03:16:390 - to 03:30:390 - so yeah, now it has enough drain time :p Also did some minor changes on hitsounds the other time with Kagetsu, now it's way better i believe. *Calling you~~
Stjpa
alright

[Timing]
I asked Bonsai about it and he said that +6 for the second offset and +3 for the last offset would fit better, Also, for the section 03:59:056 - here it's better to double the BPM since kicks are supposed to be on white ticks rather than red ticks. And then again, doubling the BPM of the previous offset would be better as well because it's pretty similar and then the bell sounds would also be on downbeats, which definitely makes more sense than the current.

[Diff]
  1. 00:24:810 (2,2) - So you just used the same patterning from the previous section which is fine, but for some reason you have a lot lower distance from the previous objects which makes it feel kind of weird. Having the structure of a build-up would be cooler.
  2. 00:36:010 (2) - For all objects with that sound I suggest to use different spacing related to the piano's strength.
  3. 00:57:010 (5,6,7) - Personally I dislike the flow here. Having (5) placed a bit lower would be neat with having an equal distance to each 3 objects. But the equal thingy isn't that important if you want a better emphasis on the burst.
  4. 01:09:410 (2,3,4) - The distance doesn't really show the snapping of these objects. For a comparison look at these 01:06:210 (2,3,5,6) . They pretty much have the distance but different snapping.
  5. 01:16:610 (3,1) - 01:19:810 (6,1) - Similar to the point above. Especially for the second one, how is someone supposed to know that they are still 3/4 with such a huge gap?
  6. 01:37:397 (2,3) - Why do you emphasize them less than 01:37:959 (5,6,7,8,9,10,11,12) ? Also a NC on (12) would be pretty cool for the vocals, but I don't mind if you don't wanna do that.
  7. 01:39:928 (1,2) - Aesthetic-wise this is pretty outstanding to the other patterns in the whole map, I kinda dislike it.
  8. 01:43:678 (3,4,5,6,7) - Are you sure that you don't wanna change the flow? There are no vocals at all on (3), so using a linear flow is counter-intuitive in this case. And the following objects have strong vocals on them that more deserve an acute flow rather than linear.
  9. 01:54:741 (1,2,3,4) - I find it confusing that you have a NC here for the special sound here but don't use one 00:17:410 (4) - here?
  10. 02:01:678 (2,3) - Imo way too close together compared to 02:02:053 (3,4,5) .
  11. 02:08:991 (2) - How about an emphasis here as the vocals start here again?
  12. 02:27:928 (1,2) - 02:28:678 (3,4) - For what reason are you having anti-jumps here when the whole map is pretty jumpy and don't have anything special to emphasize here?
  13. 02:30:366 (6) - It would make more sense if you would start the NC spam here because the sound actually starts here. And with that change you probably need to choose a different jump pattern because having that pattern repeat for one and a half measures would be pretty boring and awkward.
  14. 02:43:116 (1,2,3,4,5) - (1) is way less audible than (2) so having a bigger spacing from (1) to (2) than (2) to (3,4,5) is really counter-intuitive. You might wanna fix the spacing between all all the pattern in this triplet section then because some are way too small and deserve more emphasis.
  15. 05:01:638 (2,3,4) - And here you have 1/2 gaps that have the spacing of 1/4. ;_;
Topic Starter
iYiyo

Stjpa wrote:

alright

[Timing]
I asked Bonsai about it and he said that +6 for the second offset and +3 for the last offset would fit better, Also, for the section 03:59:056 - here it's better to double the BPM since kicks are supposed to be on white ticks rather than red ticks. And then again, doubling the BPM of the previous offset would be better as well because it's pretty similar and then the bell sounds would also be on downbeats, which definitely makes more sense than the current. All fixed

[Diff]
  1. 00:24:810 (2,2) - So you just used the same patterning from the previous section which is fine, but for some reason you have a lot lower distance from the previous objects which makes it feel kind of weird. Having the structure of a build-up would be cooler. The actual transition from 00:24:210 (1,2) - and 00:25:810 (1,2) - fits quite well for me. tbh i Don't feel it weird to play D:
  2. 00:36:010 (2) - For all objects with that sound I suggest to use different spacing related to the piano's strength. I guess i tried xd
  3. 00:57:010 (5,6,7) - Personally I dislike the flow here. Having (5) placed a bit lower would be neat with having an equal distance to each 3 objects. But the equal thingy isn't that important if you want a better emphasis on the burst. I like how the flow goes from down to top and then down, creates like a zig-zag flows which i honestly like
  4. 01:09:410 (2,3,4) - The distance doesn't really show the snapping of these objects. For a comparison look at these 01:06:210 (2,3,5,6) . They pretty much have the distance but different snapping. I distanced them a bit, idk if that's what you meant, but however i don't see any troubles here :p
  5. 01:16:610 (3,1) - 01:19:810 (6,1) - Similar to the point above. Especially for the second one, how is someone supposed to know that they are still 3/4 with such a huge gap? You're right, fixed
  6. 01:37:397 (2,3) - Why do you emphasize them less than 01:37:959 (5,6,7,8,9,10,11,12) ? Also a NC on (12) would be pretty cool for the vocals, but I don't mind if you don't wanna do that. I basically wanted to stack them, but it just doesn't feel/look good for me. However I don't feel like it less emphasized, it's just a stack with some little space i guess, i like it :p
  7. 01:39:928 (1,2) - Aesthetic-wise this is pretty outstanding to the other patterns in the whole map, I kinda dislike it. did a blanket instead
  8. 01:43:678 (3,4,5,6,7) - Are you sure that you don't wanna change the flow? There are no vocals at all on (3), so using a linear flow is counter-intuitive in this case. And the following objects have strong vocals on them that more deserve an acute flow rather than linear. I think the build-up for the next part (01:44:428 (8,9,1) - ) is quite good since it gaves more emphasis to the chorus i guess, idk I like the actual rhythm so I don't want to change it
  9. 01:54:741 (1,2,3,4) - I find it confusing that you have a NC here for the special sound here but don't use one 00:17:410 (4) - here? Basically because for the first it just doesn't give too much emphasis in order to NC it, also because of the actual rhythm with those triplets, I think it would be weird to nc just one triplet witch such a low music track
  10. 02:01:678 (2,3) - Imo way too close together compared to 02:02:053 (3,4,5) . I reduced them a bit, however I think that for an overall structure, the spacing fits well since it all have almost the same spacing and it doesn't play bad imo
  11. 02:08:991 (2) - How about an emphasis here as the vocals start here again? sure! i guess now it's better
  12. 02:27:928 (1,2) - 02:28:678 (3,4) - For what reason are you having anti-jumps here when the whole map is pretty jumpy and don't have anything special to emphasize here? I guess because the vocals are changing quite a bit and wanted to give some kind of change in the rhythm/pattern which i personally find cool to play
  13. 02:30:366 (6) - It would make more sense if you would start the NC spam here because the sound actually starts here. And with that change you probably need to choose a different jump pattern because having that pattern repeat for one and a half measures would be pretty boring and awkward.Added the NC but kept the jumpy pattern because i don't find it becomes boring and awkward to play just by changing some colors to it, I really like this pattern for such a strong section
  14. 02:43:116 (1,2,3,4,5) - (1) is way less audible than (2) so having a bigger spacing from (1) to (2) than (2) to (3,4,5) is really counter-intuitive. You might wanna fix the spacing between all all the pattern in this triplet section then because some are way too small and deserve more emphasis. I kinda get your point, but I think giving the distance for 02:43:116 (1,2) - this sections for example fits quite good because the actual strong beat is on 02:43:303 (2) - so yeah i don't see a problem. However the point where it's different could be 02:43:678 (5,6) - this where i don't give the same distance for the emphasis, but again, if I change that I would mess all the circle flow i'm trying to do here.
  15. 05:01:638 (2,3,4) - And here you have 1/2 gaps that have the spacing of 1/4. ;_; I think now it has better spacing
PD: I deleted 05:02:765 - the section after this because I felt it was too forced to map it because of the drain time, but now that I mapped another section and still have 5+mins, I think there's no problem to get rid of it :p

Thanks for the mod Stjpa! :)

updated!
Topic Starter
iYiyo
.
Stjpa
Hit me up tomorrow, that's way better for some discussions + I can directly do an icon check in case you are willing to change some things I already mentioned above but you denied.
Stjpa
Applied some more things from my previous mod after some discussion, everything seems fine now

#1
Monstrata
#2
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