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YUZU - Hyouri Ittai

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Topic Starter
iYiyo
This beatmap was submitted using in-game submission on martes, 20 de septiembre de 2016 at 23:57:42

Artist: YUZU
Title: Hyouri Ittai
Source: HUNTER×HUNTER
Tags: hxh ハンター×ハンター 2011 Madhouse Nippon Television Network Corporation Kitagawa YuHitoshi Two Sides of the Same Coin
BPM: 150
Filesize: 9490kb
Play Time: 05:34
Difficulties Available:
  1. Hunter (5,02 stars, 1026 notes)
Download: YUZU - Hyouri Ittai
Information: Scores/Beatmap Listing
---------------
#1



ハンター×ハンター

Nominated by Monstrata, Stjpa & Natsu (and HappyRocket88)
Synpoo
hi, from my q

Hunter
I'm pretty sure the entire map (or pretty close to it) is missing finish hitsounds.
  1. 00:19:200 - 00:20:800 - 00:24:000 - 00:25:600 - Don't skip these, if you don't want a circle on the red then just use a 1/2 slider but do not skip these beats, there's no reason to
  2. 00:30:900 - Missing a note
  3. 00:31:000 (3,4,5,6,7,8) - This can be arranged a lot neater, shit example:
  4. 00:37:000 (1,2) - It doesn't look good, new pattern probably
  5. 00:46:500 (7) - Why is there a note here that doesn't exist but there's not one 00:47:300 - 00:48:900 where they actually should be
  6. 00:49:700 (8) - ^^^ 00:50:500
  7. 00:53:600 (3) - Don't skip this white tick, a triplet here plays nice
  8. 00:56:200 (1,2) - These extended sliders don't work, they don't even follow anything and you miss vocals on the red ticks
  9. 00:57:300 (3) - Overmapped
  10. 01:03:400 (6,9) - These should be 1/2 sliders if you want to properly follow the rhythm but currently plays fine, just a suggestion
  11. 01:05:800 (1,2,3,4) - Bad extended sliders again
  12. 01:07:600 - 01:08:000 - Why did you skip these?
  13. 01:16:200 (2) - Missed a strong white tick, just end this slider there
  14. 01:19:400 (5) - 1/1 slider is better here
  15. 01:26:600 (1,2) - Swap NC
  16. 01:27:537 (2) - This 1/4 doesn't make sense
  17. 01:28:381 (3) - Again placing notes where they don't exist but skipping them when they actually should be there 01:29:506
  18. 01:31:100 (1,2,3,4,5,6,7,1) - This whole rhythm is really bad, here's something better
  19. 01:36:912 (8,9,1) - What's with this outrageously spaced triple
  20. 01:37:100 (1,2,3) - I recommend following the drums here because this doesn't play smoothly at all (although the last slider is kinda ok)
  21. 01:47:600 (1,2,3,4,1,2,3,4,5) - This whole rhythm follows absolutely nothing
  22. 01:54:725 (1,2,3,4,1) - This curve looks pretty bad and forced
  23. 02:00:350 (3) - Better as 2 notes to properly represent the snare drum
  24. 02:08:130 (2) - Doesn't exist
  25. 02:08:600 (1,2) - Alright this is finally where you properly used 3/4 sliders, although the second one would be better off as a 1/2 with a note on the blue tick since there's a snare drum there
  26. 02:10:662 (2) - Place a triple and move this to the white tick
  27. 02:12:350 (4) - There's a far stronger beat on the red so I suggest starting this there instead
  28. 02:15:350 (3) - ^
  29. 02:18:631 (5) - This should be 02:18:256
  30. 02:35:131 (7) - Should be at 02:34:756
  31. 02:38:037 (4,5,6,7,8,9) - Why is there a stream here
  32. 02:41:600 (1,2,3,4) - These do not work
  33. 02:47:037 (6) - NC
  34. 02:47:600 (1,2) - Swap NC
  35. 02:49:100 (1,2,3) - So uh these randomly start following instruments while the previous sliders and the following sliders all follow vocals
  36. 02:50:881 (3) - Should be 02:50:506 (I'm gonna stop pointing these out and let you find the rest of them because there are honestly soooo many misplaced triples)
  37. 02:52:475 (2,3,4) - Emphasis here is wrong, 3 shouldn't get a bigger jump than 4
  38. 02:58:100 (1) - Missed beats on the red and blue tick, end this slider on red and place two circles after
  39. 03:03:537 (3,4,1) - Same thing about emphasis here, most of the time beats on the red tick don't need as much emphasis as beats on white ticks
  40. 03:05:131 (5) - Deeeelete
  41. 03:08:600 (1,2,3,4) - Not this again ;-; I'm not gonna point this out anymore either
  42. 03:30:622 - Use a silent sliderslide here, the default sound ruins this quiet part imo
  43. 04:19:466 (1,2) - Swap NC
  44. 04:20:497 (4,3) - Ok so these notes don't exist again but you skipped one that actually does at 04:22:372
  45. 04:25:184 (5) - Delete
  46. 04:26:028 - Needs a note
  47. 04:29:966 (1) - Same thing as before, you missed notes on red/blue ticks
  48. 04:30:903 (3,4,5,6,7,8) - This stream is totally uncalled for
  49. 04:34:466 (1,2,3,4,5,6,7,8) - Remember what I said about emphasis
  50. 04:42:809 - Could use a note
  51. 04:52:091 (4) - Better as two notes to emphasize the bass drum on the red tick
  52. 04:55:184 - Note
  53. 04:55:466 (1,1,1,1) - This sort of works although you're probably better off mapping the snare build during the third slider
  54. 05:05:778 - Spinner?
  55. 05:20:122 - Note?
  56. 05:23:872 - ^
  57. 05:25:747 - ^
  58. 05:27:528 (2) - Skipped a note on blue and ended this on a white, just place a triple and start this at the white tick
  59. 05:29:966 (1,2,3,4) - This is probably the worst offending set of 3/4 sliders of them all ;-;

So I think that's the longest mod I've ever written for a single diff, but then again that's probably the longest drain time I've modded too so ye xd. Overall, the map needs a lot of work with misplaced notes on blue ticks, unpolished hitsounding, more aesthetic patterns, yada yada.

Great song though, gl
Topic Starter
iYiyo
Synpoo

Synpoo wrote:

hi, from my q

Hunter
I'm pretty sure the entire map (or pretty close to it) is missing finish hitsounds.
  1. 00:19:200 - 00:20:800 - 00:24:000 - 00:25:600 - Don't skip these, if you don't want a circle on the red then just use a 1/2 slider but do not skip these beats, there's no reason to
  2. 00:30:900 - Missing a note
  3. 00:31:000 (3,4,5,6,7,8) - This can be arranged a lot neater, shit example: re arrenged this pattern
  4. 00:37:000 (1,2) - It doesn't look good, new pattern probably I like it
  5. 00:46:500 (7) - Why is there a note here that doesn't exist but there's not one 00:47:300 - 00:48:900 where they actually should be
  6. 00:49:700 (8) - ^^^ 00:50:500 Well I just tried to emphasize the vocals with the triples, you're right there could be notes where u mention, but I just felt it's okay how it is now, not a big deal imo.
  7. 00:53:600 (3) - Don't skip this white tick, a triplet here plays nice Don´t want to overuse triplets here, the song is just starting so I wanted to keep it slow
  8. 00:56:200 (1,2) - These extended sliders don't work, they don't even follow anything and you miss vocals on the red ticks The first slider is following music, changed the 2nd one to a 1/2 slider.
  9. 00:57:300 (3) - Overmapped
  10. 01:03:400 (6,9) - These should be 1/2 sliders if you want to properly follow the rhythm but currently plays fine, just a suggestion
  11. 01:05:800 (1,2,3,4) - Bad extended sliders again I don't find them bad lol just a way to play this part.
  12. 01:07:600 - 01:08:000 - Why did you skip these? Idk D: Added some notes lol
  13. 01:16:200 (2) - Missed a strong white tick, just end this slider there
  14. 01:19:400 (5) - 1/1 slider is better here Wanted to do those single notes because before them i put some mini jumps, just like a "buffer"?
  15. 01:26:600 (1,2) - Swap NC
  16. 01:27:537 (2) - This 1/4 doesn't make sense
  17. 01:28:381 (3) - Again placing notes where they don't exist but skipping them when they actually should be there 01:29:506
  18. 01:31:100 (1,2,3,4,5,6,7,1) - This whole rhythm is really bad, here's something better Yeah I took sths from what u showed me, remapped a little
  19. 01:36:912 (8,9,1) - What's with this outrageously spaced triple
  20. 01:37:100 (1,2,3) - I recommend following the drums here because this doesn't play smoothly at all (although the last slider is kinda ok)
  21. 01:47:600 (1,2,3,4,1,2,3,4,5) - This whole rhythm follows absolutely nothing
  22. 01:54:725 (1,2,3,4,1) - This curve looks pretty bad and forced I find it good and smooth
  23. 02:00:350 (3) - Better as 2 notes to properly represent the snare drum
  24. 02:08:130 (2) - Doesn't exist
  25. 02:08:600 (1,2) - Alright this is finally where you properly used 3/4 sliders, although the second one would be better off as a 1/2 with a note on the blue tick since there's a snare drum there
  26. 02:10:662 (2) - Place a triple and move this to the white tick
  27. 02:12:350 (4) - There's a far stronger beat on the red so I suggest starting this there instead no change here, cause I don't think is that big of a deal to start the slider on the red tick, I think it's good
  28. 02:15:350 (3) - ^^
  29. 02:18:631 (5) - This should be 02:18:256
  30. 02:35:131 (7) - Should be at 02:34:756
  31. 02:38:037 (4,5,6,7,8,9) - Why is there a stream here Found it a good way to start vocals
  32. 02:41:600 (1,2,3,4) - These do not work why not? they follow the drums with those sliders
  33. 02:47:037 (6) - NC
  34. 02:47:600 (1,2) - Swap NC
  35. 02:49:100 (1,2,3) - So uh these randomly start following instruments while the previous sliders and the following sliders all follow vocals There're more slider following instruments so yeah, don't see the problem at all, they play fine imo
  36. 02:50:881 (3) - Should be 02:50:506 (I'm gonna stop pointing these out and let you find the rest of them because there are honestly soooo many misplaced triples)
  37. 02:52:475 (2,3,4) - Emphasis here is wrong, 3 shouldn't get a bigger jump than 4
  38. 02:58:100 (1) - Missed beats on the red and blue tick, end this slider on red and place two circles after
  39. 03:03:537 (3,4,1) - Same thing about emphasis here, most of the time beats on the red tick don't need as much emphasis as beats on white ticks
  40. 03:05:131 (5) - Deeeelete Yeah i listened to the music again, and u're right
  41. 03:08:600 (1,2,3,4) - Not this again ;-; I'm not gonna point this out anymore either umm ok, I'll see if I change it
  42. 03:30:622 - Use a silent sliderslide here, the default sound ruins this quiet part imo
  43. 04:19:466 (1,2) - Swap NC
  44. 04:20:497 (4,3) - Ok so these notes don't exist again but you skipped one that actually does at 04:22:372 I should re arrenge the whole pattern so i'll leave this as how it is now
  45. 04:25:184 (5) - Delete why? they follow drums well
  46. 04:26:028 - Needs a note
  47. 04:29:966 (1) - Same thing as before, you missed notes on red/blue ticks
  48. 04:30:903 (3,4,5,6,7,8) - This stream is totally uncalled for it emphasizes for the upcoming vocals
  49. 04:34:466 (1,2,3,4,5,6,7,8) - Remember what I said about emphasis Stacked 1 & 8
  50. 04:42:809 - Could use a note I don't to follow drums there
  51. 04:52:091 (4) - Better as two notes to emphasize the bass drum on the red tick sounds good
  52. 04:55:184 - Note
  53. 04:55:466 (1,1,1,1) - This sort of works although you're probably better off mapping the snare build during the third slider
  54. 05:05:778 - Spinner? It would be a very short spinner so no imo
  55. 05:20:122 - Note? I don't think it's needed
  56. 05:23:872 - ^
  57. 05:25:747 - ^ here they're not following drums
  58. 05:27:528 (2) - Skipped a note on blue and ended this on a white, just place a triple and start this at the white tick I listened and I didn't find the note on the blue tick so yeah, no change
  59. 05:29:966 (1,2,3,4) - This is probably the worst offending set of 3/4 sliders of them all ;-; D: they're following the bass here but yeah maybe I'll change them

So I think that's the longest mod I've ever written for a single diff, but then again that's probably the longest drain time I've modded too so ye xd. Overall, the map needs a lot of work with misplaced notes on blue ticks, unpolished hitsounding, more aesthetic patterns, yada yada.

Great song though, gl

No comments=applied
Thanks for the long mod haha :)
Yahuri
From queue~

01:17:000 (1,2) - blanket just slightly off
01:36:912 (8,9,1) - i felt that the DS disrupted the pattern of earlier 1/4 hits
01:48:350 (3,4) - looks a little weird, you could try copy/paste/horizontal/rotate
01:50:975 (1,2) - the hits are pretty strong here. Maybe you could use some finishes?
02:23:412 (7,3,4,5,6) - 4 is closer to 6 than 5 is to 3. Intentional?
02:31:850 (3,2,3) - you can make these sliders identical
03:32:400 - how did you come up with the slider shape? I think it would be better to make a joint here and get rid of the last one

Hope this helps a bit, good luck!
Topic Starter
iYiyo

Yahuri wrote:

From queue~

01:17:000 (1,2) - blanket just slightly off
01:36:912 (8,9,1) - i felt that the DS disrupted the pattern of earlier 1/4 hits I'll consider to change but for now I won't since I like it
01:48:350 (3,4) - looks a little weird, you could try copy/paste/horizontal/rotate
01:50:975 (1,2) - the hits are pretty strong here. Maybe you could use some finishes? sure! why not :)
02:23:412 (7,3,4,5,6) - 4 is closer to 6 than 5 is to 3. Intentional? Ty for poiting this, I missed it lol
02:31:850 (3,2,3) - you can make these sliders identical
03:32:400 - how did you come up with the slider shape? I think it would be better to make a joint here and get rid of the last one Remapped the shapes into something more symmetrical

Hope this helps a bit, good luck!
No comment=applied
Thanks for the mod!
Xcelsis
Hello! General pattern and flow mod

00:30:200 (4,5) - suggest switching these out with a triplet for flow, the short slider is not that necessary imo
01:36:912 (8,9,1) - - consider a bit of overlap here to show that it's not single tap
03:05:037 (4) - expected a triplet here. if you want to have the two 1/4 hit circles consider making them not stack else it causes reading error, please fix for consistency
04:42:528 (4,5) - distance spacing may be a bit too much, should make them closer for better pattern consistency

HxH haitus ends when ;_;
Topic Starter
iYiyo

Xcelsis wrote:

Hello! General pattern and flow mod

00:30:200 (4,5) - suggest switching these out with a triplet for flow, the short slider is not that necessary imo sure
01:36:912 (8,9,1) - - consider a bit of overlap here to show that it's not single tap
03:05:037 (4) - expected a triplet here. if you want to have the two 1/4 hit circles consider making them not stack else it causes reading error, please fix for consistency Here doesn't go a triplet because of drums, but yeah I unstacked them.
04:42:528 (4,5) - distance spacing may be a bit too much, should make them closer for better pattern consistency I like the way the are placed, because they're increasing distance while the music tone is growing.

HxH haitus ends when ;_;
thanks for the mod! :)
Nevo
Because HxH is life

I'll just give a couple random things most likely all bad lol

01:16:110 (2) - I think add a circle here
01:36:360 (5,6,7,8) - I think you should'v kept the pattern and had them zig zag downward
01:42:922 (1) - move both sliders up note after it Have the first one start on 1:42:922
03:03:922 (6,1,2) - ^

All I found idgaf about kudos take a star I love the map and song lol :D
_MiaoFUuU_
Hi NM(Forum req)

Hunter

  1. 00:19:410 (1) - put it to x:100 y:164
  2. 00:21:810 (3) - x:192 y:228 then 00:22:610 (1) - x:236 y:304
  3. 00:25:810 (1) - x:168 y:20
  4. 01:38:609 (12) - NC and 01:38:985 (1) - del NC
  5. 02:07:672 (5) - suggest NC
  6. 02:17:610 (1) - x:412 y:180
  7. 04:20:575 (3,4) - blanket or not?
  8. 04:25:825 (2,3) - suggest stack
  9. 04:59:950 (1) - x:72 y:312
  10. 05:00:700 (3) - make it like https://osu.ppy.sh/ss/5594101 same to here 04:59:950 (1,2) - (area of 1and2)
  11. 05:02:762 (8) - suggest NC
  12. 05:24:325 (2) - x:160 y:304
  13. 05:24:700 (3) - x:416 y:208

Nice map!star....good luck!
Topic Starter
iYiyo
Nevo

Nevo wrote:

Because HxH is life

I'll just give a couple random things most likely all bad lol

01:16:110 (2) - I think add a circle here I like how the violins play there, so 2 slider fit well imo
01:36:360 (5,6,7,8) - I think you should'v kept the pattern and had them zig zag downward Agree with u, changed the pattern
01:42:922 (1) - move both sliders up note after it Have the first one start on 1:42:922 uuh I think i'll leave this as is because i don't want to follow vocals here i guess
03:03:922 (6,1,2) - ^

All I found idgaf about kudos take a star I love the map and song lol :D

Miao

_MiaoFUuU_ wrote:

Hi NM(Forum req)

Hunter

  1. 00:19:410 (1) - put it to x:100 y:164
  2. 00:21:810 (3) - x:192 y:228 then 00:22:610 (1) - x:236 y:304
  3. 00:25:810 (1) - x:168 y:20
  4. 01:38:609 (12) - NC and 01:38:985 (1) - del NC About this nc, i guess the true strong beat is in 01:38:985 - however i may change it if needed later
  5. 02:07:672 (5) - suggest NC nice
  6. 02:17:610 (1) - x:412 y:180
  7. 04:20:575 (3,4) - blanket or not?
  8. 04:25:825 (2,3) - suggest stack prefer not to stack this :p
  9. 04:59:950 (1) - x:72 y:312
  10. 05:00:700 (3) - make it like https://osu.ppy.sh/ss/5594101 same to here 04:59:950 (1,2) - (area of 1and2) you mean moving (3) down? if so i did a little
  11. 05:02:762 (8) - suggest NC
  12. 05:24:325 (2) - x:160 y:304
  13. 05:24:700 (3) - x:416 y:208

Nice map!star....good luck!
No comment=checked and changed on my own accord, kinda all u mentioned btw

Thanks for the mods and the stars!! ;)
NoaGamer
Hello :D from modreqs chat channel

I liked your map, i'd change just some sliders velocity, here's what i did:
basically what i did was to slow more the sliders from 00:32:210 to 00:45:010 , because i think they were too fast for the slow part of the music. the other thing i did was make faster only the sliders that sang "TAI" from "ittai", sometimes i slowed the previous slider that sang "hyouri".

that's it, nice map, good luck :D
Topic Starter
iYiyo

NoaGamer wrote:

Hello :D from modreqs chat channel

I liked your map, i'd change just some sliders velocity, here's what i did:
basically what i did was to slow more the sliders from 00:32:210 to 00:45:010 , because i think they were too fast for the slow part of the music. the other thing i did was make faster only the sliders that sang "TAI" from "ittai", sometimes i slowed the previous slider that sang "hyouri".

that's it, nice map, good luck :D
Thanks for checking my map, however I saw the points you mentioned and I really don't want to change the SV on those specific parts of the kiai. Also the SV x0,8 from 00:32:210 - here to 00:45:010 - fit well. If I make it x0,6 it'd be too slow in my opinion.

Anyways thanks for the kinds words! I'll mod your map too so don't worry.
no kds since I didn't applied what you mentioned :c
october
M4M from #modreq :)

Lovely map, I really enjoyed it. Congrats for making the whole 5 min difficulty :o


Hunter
00:17:810 to 00:32:210 - Kiai style here? (this part feels really similar to the chorus so this is just a thought)
01:56:610 (1,2) - (2) ends on a loud drum beat, maybe start a slider where (2) ends?
03:39:501 (2) - move this down a bit further? it would make some nice looking symmetry :)
04:29:950 (1,2,3) - a bit out of place? maybe instead of a slider just a circle + triple
04:31:450 (9,1) - this pattern might be a bit hard to read for a 5 star and the little amount of time between those sliders. try to make it similar to 04:55:450 (1,1,1) - ?? this one is beautiful

I'm not sure if this is needed but add marathon to the tags.
Topic Starter
iYiyo
october

october wrote:

M4M from #modreq :)

Lovely map, I really enjoyed it. Congrats for making the whole 5 min difficulty :o


00:17:810 to 00:32:210 - Kiai style here? (this part feels really similar to the chorus so this is just a thought)
01:56:610 (1,2) - (2) ends on a loud drum beat, maybe start a slider where (2) ends? I'm following vocals here, so no change
03:39:501 (2) - move this down a bit further? it would make some nice looking symmetry :) I guess now it's ok
04:29:950 (1,2,3) - a bit out of place? maybe instead of a slider just a circle + triple I find it fits good with the music, a circle + triple is also good, but meh i'll keep this for now :p
04:31:450 (9,1) - this pattern might be a bit hard to read for a 5 star and the little amount of time between those sliders. try to make it similar to 04:55:450 (1,1,1) - ?? this one is beautiful Thanks! However I think it's hard enough for a 5 stars. i may change it if more modders point it.

I'm not sure if this is needed but add marathon to the tags.

Thanks for the mod!

About the tag, i think it's not necessary to add it, I mean it's a 5 min map but not a marathon in order to add it to the tags.
Kirin
hiya m4m

[Hunter]
00:24:210 (1) - this doesn't look good, something like this would work
00:31:610 (6,7,8) - why did you changed the direction on (7) ?
01:26:047 (1) - this slider looks really weird, maybe change it?
01:44:610 (1) - ^
02:07:485 (4) - replace this with a single note, the kick slider is not needed here
02:47:047 (2) - here you didn't made the weird slider tho (not something to change, just saying ^^)
04:31:262 (7,8,9,1) - this is quite confusing imo
04:56:575 (1,2,1) - this should be like this (this is just an idea tho)
05:02:950 - kiai should end here or 05:02:762 - here idk

well... that's all
Good luck with the map!
Topic Starter
iYiyo

Kirin wrote:

hiya m4m

[Hunter]
00:24:210 (1) - this doesn't look good, something like this would work For me this is a good shape :c
00:31:610 (6,7,8) - why did you changed the direction on (7) ? So I can build the path from 8 to 1
01:26:047 (1) - this slider looks really weird, maybe change it? Slightly changed, however i like this kind of shapes
01:44:610 (1) - ^
02:07:485 (4) - replace this with a single note, the kick slider is not needed here I feel like this kick slider fits good imo, aswell as 02:08:047 (4) -
02:47:047 (2) - here you didn't made the weird slider tho (not something to change, just saying ^^)
04:31:262 (7,8,9,1) - this is quite confusing imo Since it's a 5* diff I don't think this is a problem D: Also i don't find it that confusing
04:56:575 (1,2,1) - this should be like this (this is just an idea tho) It doesn't need to be like that i guess, I think it's good how it's right now
05:02:950 - kiai should end here or 05:02:762 - here idk You're right!

well... that's all
Good luck with the map!
Thanks for the mod!
Xinying
hello, m4m req from #modreqs

my map : https://osu.ppy.sh/s/479697

Hunter

  1. 00:21:810 (3,4) - I feel that his flows better when 00:22:210 (4) - is stacked to 00:21:410 (2) - like this.
  2. 00:24:210 (1) - Weird slider pattern, I'd suggest make a 'Z' shaped slider instead.
  3. 01:13:010 (5,6) - Very weird overlap pattern. I would make 01:13:010 (5) - blanket 01:13:410 (6) - instead.
  4. 01:16:210 (2,3) - ^ same as above. Just a simple blanket pattern will do.
  5. 01:19:410 (5,6) - ^ do this.
  6. 01:26:047 (1) - Curve more to flow better likethis.
  7. 01:26:985 (1) - Straight it abit so that it doesn't look distorted and more neat instead.
  8. 01:45:172 (2,3,4,5,6) - This pattern isn't suited to the mood of the song. I'd prefer if the rhythm for 01:45:360 (3,4) - is changed to a slider.
  9. 01:47:610 (1,2,1,2,1,2,1,2) - Why stairs here? It isn't really the climax in the whole song. And a better stairs pattern would be one that has a build up. From low DS to high, consider changing this entire pattern here.
  10. 01:49:860 (5,6,7,8,9,10) - Unnecessary jump. Maybe something like this is better.
  11. 01:50:610 - There's a beat here, try changing your rhythm to this.
  12. 01:54:735 (7) - Personally, I would NC this. Because it reflects on the change in melody and flow.
  13. 02:31:110 (1,2,3,4,5,6,7) - Personally a normal star jump is fine here. There isn't a distinct beat to map such a huge jump. I mean when I play it it feels really weird.
  14. 02:46:110 (1) - Don't use this. You can try a rhythm like this. There is a distinct violin sound here too 02:47:047 , so to focus on only the vocal and ignore this feels very wrong.
  15. 03:08:610 (1,2,1,2,1,2,1,2) - Try adjusting the jump so that they are built up. Solely for an example, what I meant is something like this. To force a jump all of a sudden plays very wrong.
  16. 03:10:860 (5,6,7,8,9,10,11) - No reason to stack the first few notes at the start of the stream. I'd suggest just make a normal stream flow instead.
  17. 03:11:985 (1) - Placement of this notes feels really weird. Maybe just place it in front of 03:11:422 (11) ?
  18. 05:08:575 (7) - Personally I would increase DS of this part of the stream because of the melody, and NC it too.
  19. After the breaks and start, you're missing 4 seconds to rank this map as approval. Because your drain time hasn't hit 5 minutes. Some maps are below 5 minutes and still ranked mainly because they either have a slider art at the end to increase drain duration or a spinner. Try to map somewhere among your breaks if possible
  20. Good song, rhythm can be improved though.

Good luck :p
Topic Starter
iYiyo
Thanks for the mod Chocox! Gonna reply to it later. Also expect my mod in 48~24hrs.
Mitkoff
Hello!
m4m!
Hunter


Your green and yellow combo colors looks so similar, sometimes it distract me because BG have the same colors. Can You make it more contrast or at least swap 3 and 4 colors.
Map's drain time is 4 sec off of approval diapason. I don't know Is it critical or not. Just pointing.

00:24:210 (1) - This slider looks weird for me. Make it simmetrical.
00:29:810 (5,6) - Is it really fits music?
01:02:610 (1,2,3) - Same spacing pls :P
01:06:510 (4) - Missed beat.
01:15:410 (1) - Hmm, before You made sliders like this simmetrical, why is it not? nvm You will use it to the end.
01:27:547 (2,2) - This stack is destroing "sharp blanket". I suggest move 1st "2" to x:140 y:107
also mb something like this^?
01:34:110 (1) - i suggest slider instead 01:34:110 (1,2) - better flow imho.
01:48:735 (1,2) - I guess this last jumps is off.
01:50:047 (7,8) - It's too spaced, isn't it? Actually i never missed it before i started thinking about this jump xD. But i suggest make it a lit less spaced. Like ~3.8-4 on ds for example.
01:50:610 (11) - Clearlly beat. 01:50:422 (10) - You can remake it to slider
01:53:610 (1,2,3,4,5,6,7,8,9,10) - hmm 1st slider feels off. I guess right rythm of this part 3+5 (now You have 4+4)
so 1st slider ends here 01:53:797 (1) - then 2nd from 01:53:891 (2) - to 01:54:266 (2) -
and stream
00:16:210 (1,2,3,4) - also this slider with the same rythm.
02:28:860 (4) - missed beat again 02:28:672 (3) - this slider should be cutted xD then circle. Why are You actually make this 02:27:922 (1,2,3,4,5) - and this
02:26:610 (1,2,3,4,5) - parts different? I think it will be looks better if You will make it similar (timeline).
02:45:547 (1,2,3,4,5) - Star or flower? This is the question. :)
02:46:860 (2) - to 02:47:422 (2) - I feel it like 1 big note. So i suggest delete last tick -> 02:46:110 (1) And tnen make 1 big slider like i said before. (02:46:860 (2) - to 02:47:422 (2))
02:55:860 (4,5) - Swap it for better fits. (timeline)
03:11:610 (12) - Hmm, i said before, i think this beat should be circled. (Atually slidered intead 11).
04:18:887 (1,2) - I think this parts should be started as 1.2 VS also. Hmmm, this 3rd kiai feel over spaced in the beginning. I mean this spacing overall is ok, but after 1.0 SV slow part on 75 bpm, You give to players jumpy 1.2 SV part... The speed icreases in ~2 times. Maybe it feels bad only for me. Idk honestly.
04:25:168 (7) - I don't hear this note.
04:42:512 (4,5) - Mb swap it(timeline only)?
05:07:450 (1,2) - Like prev. one i think right rythm 3+5 (not 4+4)

I guess it's all from me. Overall i want to say that map is really relaxable. Low bpm rythm and jumps are adorable for playing.
Good song and map. Star for You.

Good luck with rank. :) /

P.S. Looks like ez ~600pp (ss) HDDT map for top 50.
Topic Starter
iYiyo
Chocox

Chocox wrote:

hello, m4m req from #modreqs

my map : https://osu.ppy.sh/s/479697

Hunter

  1. 00:21:810 (3,4) - I feel that his flows better when 00:22:210 (4) - is stacked to 00:21:410 (2) - like this. both flows are fine imo, but i prefer to blanket this
  2. 00:24:210 (1) - Weird slider pattern, I'd suggest make a 'Z' shaped slider instead. it might be weird but I like it and also it isn't an unrankable issue so no change
  3. 01:13:010 (5,6) - Very weird overlap pattern. I would make 01:13:010 (5) - blanket 01:13:410 (6) - instead.
  4. 01:16:210 (2,3) - ^ same as above. Just a simple blanket pattern will do.
  5. 01:19:410 (5,6) - ^ do this. I like how this overlap pattern plays like a violin instrument just like in the song, so i won't change it i guess
  6. 01:26:047 (1) - Curve more to flow better likethis. kinda moved a bit so it flows better
  7. 01:26:985 (1) - Straight it abit so that it doesn't look distorted and more neat instead. sure
  8. 01:45:172 (2,3,4,5,6) - This pattern isn't suited to the mood of the song. I'd prefer if the rhythm for 01:45:360 (3,4) - is changed to a slider. It depends on what you're following to because I can clearly hear a beat 01:45:547 - here. However I might change this section if more people point it cause i kinda agree with you but feel like it's fine as how it is now
  9. 01:47:610 (1,2,1,2,1,2,1,2) - Why stairs here? It isn't really the climax in the whole song. And a better stairs pattern would be one that has a build up. From low DS to high, consider changing this entire pattern here. Might not be the climax of the whole song, but it's the strongest part of the kiai and also the ending of it, so I felt like mapping these kind of jumps to emphasize more. Also I've been building the path with the previous patterns ( 01:45:172 (2,3,4,5,6) - & 01:46:672 (2,3,4,5,6) - ) so I don't find it's a wrong way to do that imo.
  10. 01:49:860 (5,6,7,8,9,10) - Unnecessary jump. Maybe something like this is better. After the jumpy section, this transition isn't really a big jump, actually if I reduce it i feel like they'd be too close to each other.
  11. 01:50:610 - There's a beat here, try changing your rhythm to this. uh? I really don't hear a beat there o.o
  12. 01:54:735 (7) - Personally, I would NC this. Because it reflects on the change in melody and flow. I agree with you
  13. 02:31:110 (1,2,3,4,5,6,7) - Personally a normal star jump is fine here. There isn't a distinct beat to map such a huge jump. I mean when I play it it feels really weird. I might reduce it if some mods point it too, but for me this part is very strong one so the high jumps play well imo
  14. 02:46:110 (1) - Don't use this. You can try a rhythm like this. There is a distinct violin sound here too 02:47:047 , so to focus on only the vocal and ignore this feels very wrong. Okay, rearranged the pattern a bit
  15. 03:08:610 (1,2,1,2,1,2,1,2) - Try adjusting the jump so that they are built up. Solely for an example, what I meant is something like this. To force a jump all of a sudden plays very wrong. I don't think they all come so sudden. 03:08:047 (4,5,6,1) - For me this section is more than enough to build the jumps that come after, so yeah if more people complain you might be right, but for me they don't play wrong so no change
  16. 03:10:860 (5,6,7,8,9,10,11) - No reason to stack the first few notes at the start of the stream. I'd suggest just make a normal stream flow instead. kk
  17. 03:11:985 (1) - Placement of this notes feels really weird. Maybe just place it in front of 03:11:422 (11) ? slightly changed
  18. 05:08:575 (7) - Personally I would increase DS of this part of the stream because of the melody, and NC it too. Agree! changed~
  19. After the breaks and start, you're missing 4 seconds to rank this map as approval. Because your drain time hasn't hit 5 minutes. Some maps are below 5 minutes and still ranked mainly because they either have a slider art at the end to increase drain duration or a spinner. Try to map somewhere among your breaks if possible Sure, i'm going to add a few sliders i think
  20. Good song, rhythm can be improved though.

Good luck :p

Mitkoff

Mitkoff wrote:

Hello!
m4m!
Hunter


Your green and yellow combo colors looks so similar, sometimes it distract me because BG have the same colors. Can You make it more contrast or at least swap 3 and 4 colors. swapped
Map's drain time is 4 sec off of approval diapason. I don't know Is it critical or not. Just pointing.

00:24:210 (1) - This slider looks weird for me. Make it simmetrical. it's fine imo
00:29:810 (5,6) - Is it really fits music? I guess so, it fits good for me
01:02:610 (1,2,3) - Same spacing pls :P They have the same spacing, but the stack of 01:03:010 (3,4,5) - mess it a bit but it's ok
01:06:510 (4) - Missed beat. You mean replacing with a circle? didn't get it D:
01:15:410 (1) - Hmm, before You made sliders like this simmetrical, why is it not? nvm You will use it to the end.
01:27:547 (2,2) - This stack is destroing "sharp blanket". I suggest move 1st "2" to x:140 y:107
also mb something like this^? Ended by changing the slider a bit~
01:34:110 (1) - i suggest slider instead 01:34:110 (1,2) - better flow imho. hmm maybe.. but i'm to lazy now to change, however will have this in mind
01:48:735 (1,2) - I guess this last jumps is off. what do you mean by that? that it shouldn't be a jump? If so I think it fits good the strong section of the song.
01:50:047 (7,8) - It's too spaced, isn't it? Actually i never missed it before i started thinking about this jump xD. But i suggest make it a lit less spaced. Like ~3.8-4 on ds for example. Reduced a bit
01:50:610 (11) - Clearlly beat. 01:50:422 (10) - You can remake it to slider I don't hear a beat there D:
01:53:610 (1,2,3,4,5,6,7,8,9,10) - hmm 1st slider feels off. I guess right rythm of this part 3+5 (now You have 4+4)
so 1st slider ends here 01:53:797 (1) - then 2nd from 01:53:891 (2) - to 01:54:266 (2) -
and stream Tried what u mentioned but don't feel like this is the rhythm for this part, prefer how the actual one is played
00:16:210 (1,2,3,4) - also this slider with the same rythm.
02:28:860 (4) - missed beat again 02:28:672 (3) - this slider should be cutted xD then circle. Why are You actually make this 02:27:922 (1,2,3,4,5) - and this
02:26:610 (1,2,3,4,5) - parts different? I think it will be looks better if You will make it similar (timeline). I do so because i'm following vocals here, so yeah, I don't find an issue to have different parts for a similar section
02:45:547 (1,2,3,4,5) - Star or flower? This is the question. :) both :3
02:46:860 (2) - to 02:47:422 (2) - I feel it like 1 big note. So i suggest delete last tick -> 02:46:110 (1) And tnen make 1 big slider like i said before. (02:46:860 (2) - to 02:47:422 (2)) Changed from the previous mod :p
02:55:860 (4,5) - Swap it for better fits. (timeline) I don't want to start 02:56:047 - with a slider since it's not emphasizing anything, mainly because of this i guess
03:11:610 (12) - Hmm, i said before, i think this beat should be circled. (Atually slidered intead 11). no beat there in order to map sth D:
04:18:887 (1,2) - I think this parts should be started as 1.2 VS also. Hmmm, this 3rd kiai feel over spaced in the beginning. I mean this spacing overall is ok, but after 1.0 SV slow part on 75 bpm, You give to players jumpy 1.2 SV part... The speed icreases in ~2 times. Maybe it feels bad only for me. Idk honestly. Actually 04:18:887 (1,2) - this section is x1.0 with 160bpm, so yeah the transition of SV is not that weird nor hard to ready i think
04:25:168 (7) - I don't hear this note. It's very subtle but there's a beat
04:42:512 (4,5) - Mb swap it(timeline only)? 04:42:700 (5) - this slider reverse emphasize the triplet in the music, so if i swap them it would feel a bit weird imo
05:07:450 (1,2) - Like prev. one i think right rythm 3+5 (not 4+4)

I guess it's all from me. Overall i want to say that map is really relaxable. Low bpm rythm and jumps are adorable for playing.
Good song and map. Star for You. thanks <3

Good luck with rank. :) /

P.S. Looks like ez ~600pp (ss) HDDT map for top 50.

Thanks for the mod! They were very useful :)

@Chocox: Gonna mod your map tomorrow since it's late night here now
Spork Lover
Heya, M4M <3

Color coding:
Color coding
Red = Unrankable if unchanged
Black = Normal Suggestion
Blue = Strong Suggestion
Purple = Other


General


Drain time is only 4:56, so if you want this ranked, you have to map at least 4 more seconds of the song!! >//<
I suggest mapping from 05:02:950 - to 05:07:450 - :D
The combo colors seem kinda bright compared to the background, maybe give them more of a "tame" color? ^^

You could add a LOT of tags, here's a link with the artist's album: http://recochoku.jp/song/S22138472/


Hunter

00:19:010 (3,2) - Unrankable overlap, you're not allowed to stack on a reverse arrow if the hitburst isn't completely gone yet >//<
00:25:410 (3,2) - Again D:
00:53:010 (1,2,3,4) - I think there's better opportunities for flow here, like maybe: https://osu.ppy.sh/ss/5631287
01:13:010 (5,2) - I feel that NC'ing these two notes would emphasize the 3/4's a bit better ^^
01:21:810 (1,1) - I feel that the start of the 2nd spinner is a bit weird being on the white tick, or is that just me? I have this suggestion, feel free to ignore it :3 https://osu.ppy.sh/ss/5631302
01:49:485 (3) - NC for consistency with every other back n' forth jump!
01:49:860 (5,6,7,8,9,10) - Move the stream so 5 lines up with 1 and 3 (01:49:110 (1,3) - ), and also, move the 8,9,10, so the 10 overlaps 3 (In that way, you also have a blanket with 7,10 :D https://osu.ppy.sh/ss/5631336 (The spacing felt a little too high on 7,8 too)
02:31:485 (3,5,7) - NC those due to 1,2 back n' forths, and stack 7 on 5 properly :)
03:10:485 (3) - NC for the same reason as in last chorus.
04:28:825 (3,5,7) - NC, inconsistent with other choruses ^^
04:31:450 (9) - If you NC this, it will make the follow-up even cooler imo :3
04:42:325 (3) - NC again, I've explained this before hehe :3
05:28:450 (1,2) - Angle the first slider, so the end of the slider if parallel with 2.

Fun map! I'm looking forward to see this ranked in the future, it's really consistent :)
Topic Starter
iYiyo

Spork Lover wrote:

Heya, M4M <3

Color coding:
Color coding
Red = Unrankable if unchanged
Black = Normal Suggestion
Blue = Strong Suggestion
Purple = Other


General


Drain time is only 4:56, so if you want this ranked, you have to map at least 4 more seconds of the song!! >//<
I suggest mapping from 05:02:950 - to 05:07:450 - :D Sure! i'll map this asap
The combo colors seem kinda bright compared to the background, maybe give them more of a "tame" color? ^^ I think now is better

You could add a LOT of tags, here's a link with the artist's album: http://recochoku.jp/song/S22138472/ Sure gonna check it


Hunter

00:19:010 (3,2) - Unrankable overlap, you're not allowed to stack on a reverse arrow if the hitburst isn't completely gone yet >//< Damn hitbursts D: However I think that when the slider reverse appear, the hitbursts is fairly gone. It's almost 1 sec after. Anyways i'll keep this in mind and if I have problem when ranking it i surely will have to change it.
00:25:410 (3,2) - Again D:
00:53:010 (1,2,3,4) - I think there's better opportunities for flow here, like maybe: https://osu.ppy.sh/ss/5631287 Rearranged the pattern a bit
01:13:010 (5,2) - I feel that NC'ing these two notes would emphasize the 3/4's a bit better ^^ Umm maybe but since they're not really changing the SV i guess i won't change it
01:21:810 (1,1) - I feel that the start of the 2nd spinner is a bit weird being on the white tick, or is that just me? I have this suggestion, feel free to ignore it :3 https://osu.ppy.sh/ss/5631302 I think that the spin start there so i won't change it, however you should be spinning all the time so a minor difference is not a big deal
01:49:485 (3) - NC for consistency with every other back n' forth jump! these jumps are not part of the "strong" jump section, that's why I don't want to NC these
01:49:860 (5,6,7,8,9,10) - Move the stream so 5 lines up with 1 and 3 (01:49:110 (1,3) - ), and also, move the 8,9,10, so the 10 overlaps 3 (In that way, you also have a blanket with 7,10 :D https://osu.ppy.sh/ss/5631336 (The spacing felt a little too high on 7,8 too) uh nice, i'll do that
02:31:485 (3,5,7) - NC those due to 1,2 back n' forths, and stack 7 on 5 properly :) sure
03:10:485 (3) - NC for the same reason as in last chorus.
04:28:825 (3,5,7) - NC, inconsistent with other choruses ^^ I guess it's consistent since I don't NC these in the previous kiai, however i might change this in the future i guess
04:31:450 (9) - If you NC this, it will make the follow-up even cooler imo :3 there's no SV change, but I think it'll look nice to NC this, gonna change it and see if more people complain to it.
04:42:325 (3) - NC again, I've explained this before hehe :3 Agree with this since they're more intense than before
05:28:450 (1,2) - Angle the first slider, so the end of the slider if parallel with 2. I don't really want them to be parallel

Fun map! I'm looking forward to see this ranked in the future, it's really consistent :)
Thanks for the mod! :)
ItashaS13
Hi, m4m


  • Hunter
    00:21:410 - y 00:22:410 - Sugerencia- aca podrías añadir un circulo (en ambos timings) y eliminar uno de los sliders, que.. en parte, son un poco, diría yo y me parece "aburrido" teniendolos los dos ahí mismito considerando que la song es una.. extra, y si haces esto, 00:21:610 - este slider que mueves para aca, combina mejor con la canción
    00:23:810 (5) - aca este sonido es algo fuerte, o más fuerte que el anterior, por ende, deberías alejar más este circulo del anterior, y quizá, usar el mismo spacing con el anterior y el slider siguiente
    00:25:410 (3,4) - estos dos no son sonidos "fuertes" así como ^ ese, entonces estos dos circulos deberian tener el spacing que tienen esos dos de allí arriba (antes de que lo cambies si es que lo haces)
    00:27:010 (3) - bajalo un poco, no mucho, tomando en cuanta lo que te puse allí arriba
    00:27:410 (1,2,3,4) - aca podrías hacer lo mismo que te puse al inicio, ya que los sliders como los tienes puestos actualmente, quedan bien y todo pero creo que podrían quedar mejor y que combinen mejor con el ritmo de la canción
    00:47:310 - aca escucho un sonido, bien podría hacer un doble al final del slider, pero no es necesario puede dejarlo como lo tiene, así como este 00:48:610 (2,3,4) -
    00:49:410 (6) - este debería ser el salto más "larguito" y no 00:49:610 (7) - al slider, podría ser algo así, idk https://osu.ppy.sh/ss/5653746
    00:53:610 (3) - aca sale un triple, si bien veo que no los ha puesto para no repetir triples a cada rato, también podría poner un pequeño slider apuntando hacia el siguiente, así tiene buena jugabilidad y llenas ese sonidito de allí, así como lo haces con los otros triples

    luego de esto hay otras partes donde podrías añadir triples o eso de allí arriba, con un mini slider o algo, lo dejo en usted, ojo, que no es realmente necesario que lo haga

    01:21:810 - podría añadir un circulo aca, y justo despues poner el spin, ya que el inicio del spin no tiene ningún sonido
    02:08:047 (4) - esto debería ser un circulo nomas, no slider
    02:08:985 (2) - hmm no sé mucho de NC pero el NC no debería ir aca?
    04:31:825 (1) - uhuhh, esto aca lo veo raro, hmm no sé, supongo que sugiero.. poner estos 04:31:262 (7,8,1) - más a la derecha y más arriba y luego formar un blanket con el 04:31:825 (1) - , algo así http://prntscr.com/bvg5mu, recuerda que es solo una sugerencia, y en caso de que lo haga podría poner el final del slider apuntando en linea recta al siguiente circulo, se vería mejor
    04:38:950 (1) - este me parece que deberías rotarlo -40° y ponerlo donde ya lo tienes
    04:43:825 (2) - esto deberías hacercarlo un pelo, quizá stackearlo con un circulo diferente del stream, como el 04:43:168 (2) -
No pude ver nada malo, el mapa está re bien! gl gl
Topic Starter
iYiyo
Itasha

Itasha_S13 wrote:

Hi, m4m


  • Hunter
    00:21:410 - y 00:22:410 - Sugerencia- aca podrías añadir un circulo (en ambos timings) y eliminar uno de los sliders, que.. en parte, son un poco, diría yo y me parece "aburrido" teniendolos los dos ahí mismito considerando que la song es una.. extra, y si haces esto, 00:21:610 - este slider que mueves para aca, combina mejor con la canción. Para mí queda bien que sean sliders esa parte ya que el comienzo es bastante calmado, por lo que no me gustaría mapear muchos circulos.
    00:23:810 (5) - aca este sonido es algo fuerte, o más fuerte que el anterior, por ende, deberías alejar más este circulo del anterior, y quizá, usar el mismo spacing con el anterior y el slider siguiente. Me gusta como está ya que con el triple más el énfasis que le da la canción a 00:24:210 - encuentro que la distancia se ve justificada.
    00:25:410 (3,4) - estos dos no son sonidos "fuertes" así como ^ ese, entonces estos dos circulos deberian tener el spacing que tienen esos dos de allí arriba (antes de que lo cambies si es que lo haces) Ese spacing lo uso antes y después, es solo la parte que mencionste antes es la "diferente" en donde ya te respondé arriba :p
    00:27:010 (3) - bajalo un poco, no mucho, tomando en cuanta lo que te puse allí arriba
    00:27:410 (1,2,3,4) - aca podrías hacer lo mismo que te puse al inicio, ya que los sliders como los tienes puestos actualmente, quedan bien y todo pero creo que podrían quedar mejor y que combinen mejor con el ritmo de la canción. Podrían quedar mejor con el ritmo, pero siendo que es una parte tan lenta en comparación al resto de la canción, prefiero dejarlo así.
    00:47:310 - aca escucho un sonido, bien podría hacer un doble al final del slider, pero no es necesario puede dejarlo como lo tiene, así como este 00:48:610 (2,3,4) - Opté por borrar el triple que había para ser más consistente con lo de antes. Si reclaman mucho lo volveré a como estaba y quizás tenga que agregar el otro triple
    00:49:410 (6) - este debería ser el salto más "larguito" y no 00:49:610 (7) - al slider, podría ser algo así, idk https://osu.ppy.sh/ss/5653746 Encuentro que está bien el énfasis que se da 00:49:610 (6,1) - entre estos.
    00:53:610 (3) - aca sale un triple, si bien veo que no los ha puesto para no repetir triples a cada rato, también podría poner un pequeño slider apuntando hacia el siguiente, así tiene buena jugabilidad y llenas ese sonidito de allí, así como lo haces con los otros triples Hay un sonido pero casi ni se nota, por lo que no encuentro que valga la pena mapearlo, a comparación de 00:54:210 (5,6,1) - donde si se nota la batería.

    luego de esto hay otras partes donde podrías añadir triples o eso de allí arriba, con un mini slider o algo, lo dejo en usted, ojo, que no es realmente necesario que lo haga

    01:21:810 - podría añadir un circulo aca, y justo despues poner el spin, ya que el inicio del spin no tiene ningún sonido Lo intenté pero no me gusta como se juega, prefiero dejarlo como un spiner solo de momento.
    02:08:047 (4) - esto debería ser un circulo nomas, no slider Encuentro que queda bien el kickslider ya que 02:08:141 - acá si escucho un sonido por lo que no se juega tan mal.
    02:08:985 (2) - hmm no sé mucho de NC pero el NC no debería ir aca? El NC se pone donde se enfatice más la música, y por lo que tengo entendido normalmente es en los ticks blancos más grandes, por lo que encuentro que está bien así como está
    04:31:825 (1) - uhuhh, esto aca lo veo raro, hmm no sé, supongo que sugiero.. poner estos 04:31:262 (7,8,1) - más a la derecha y más arriba y luego formar un blanket con el 04:31:825 (1) - , algo así http://prntscr.com/bvg5mu, recuerda que es solo una sugerencia, y en caso de que lo haga podría poner el final del slider apuntando en linea recta al siguiente circulo, se vería mejor Uuh, creo que te seguiré la idea acá :3
    04:38:950 (1) - este me parece que deberías rotarlo -40° y ponerlo donde ya lo tienes Lo modifqué y roté un poquitito
    04:43:825 (2) - esto deberías hacercarlo un pelo, quizá stackearlo con un circulo diferente del stream, como el 04:43:168 (2) - sure!
No pude ver nada malo, el mapa está re bien! gl gl

Gracias por el mod! :)
Yoshikawa Hoshi
m4
m
----
00:23:210 (3,4,5) - i understand the point why did u do this, but rn flow looks really awkward exspecially here 00:23:810 (5,6) -
00:36:610 (3,4) - ctrl+g will work better imo
00:56:210 (1) - this note needs more emphasize becuz there is a strong downbeat
01:09:410 (2,3) - imo it looks more like 1/2 gap after playing this 00:16:210 (1,2,3) -
01:21:810 (1) - end this spinner here 01:23:410 - so it would match with the strong sound in da song. and u can start the second one here 01:23:510 -
01:26:985 (1) - im not really an expert in timing but i swear that this slider should stand on a big white tick. so i think that another timing point here 01:26:985 - is needed
01:47:610 (1,2,1,2,1,2,1,2) - without any strong hs these jumps looks unsupported and overmapped, so prolly ull need some stronger claps? (u can also put clap+whistle one the (1) notes and clap othe (2))
01:49:110 (1) - missing clap
also i dont understand why did u lowered the spacing here 01:49:110 (1,2,3,4) - because there were no huge changes in the music
02:04:110 (1,2,3) - spacing here looks very minor compare to another spacings in this part. so id suggest u to make it bigger
02:19:485 (2,3,4,5,6) - here le spacing looks pretty weird and huge, how is it even supported by the music?
02:27:922 (1,2,3) - spacing here looks pretty strange becuz 02:28:485 (2) - this note needs much more emphasize than this one 02:28:672 (3) - because there beat there is stronger
02:31:110 (1,2,1,2,1,2,1,2) - same thing about such jumps without strong hitsounds
02:34:110 (1) - move it like to x=237 y=315 for a better flow
02:41:610 (1,2) - this spacing is unreadable because its the only one in the whole section.. but i liked this idea
02:43:110 (1,2) - 02:43:672 (5,6) - 02:44:235 (9,10) - this linear parallel horisontal flow kills me
02:46:110 (1,2,3) - id make this -10% volume becuz its quiter than the chorus before
03:07:110 (1) - if ctrl+g this it would be much better 2 play
03:08:610 (1,2,1,2,1,2,1,2) - ya, the same thing
03:10:860 (5,6,7,8,9,10,11) - what about ctrl+g this too and doing smth like this http://cs604528.vk.me/v604528809/1d709/2ccPmwgaAv0.jpg
03:16:390 - here bpm is 135 cuz here 03:18:310 - here 03:20:230 - etc are downbeats
03:59:056 - and here it is 150 :D
04:40:450 (1) - and again
04:49:450 (1,2) - a bit unreadable spacing just because its unique in the whole part
05:33:700 (1,2,3,4) - make these notes a bit louder (+7-10%) due to the musik

pretty decent
ask someone to check your timing and try to add some hitsound to those jumpy parts
best of luck
Topic Starter
iYiyo
Thanks Atamare! Gonna answer to it properly tomorrow I guess~
Zallies
m4m
sorry late cuz of school days
After 2 Days..
[Hunter]
  1. 00:17:810 (1) - you can just improve this more https://puu.sh/qap0d/b34926a52a.jpg
  2. 00:20:010 (2) - make the red line on centre?
  3. 00:21:010 (1,2) - its weird if u put again with the red line, i recommend curve and straight
  4. 00:22:610 (1) - this one is straight, to make the 00:22:210 (4) - go left
  5. 00:24:210 (1) - dont make weird slider, its better if arent weird
  6. 00:24:810 (2) - this one is straight
  7. 00:26:410 (2) - center red line
  8. 00:26:410 (2) - its too much curve, do this https://puu.sh/qap9T/a2722e2a04.jpg
  9. 00:28:210 (3,4) - this is better i think... https://puu.sh/qapb5/5fa4bb9041.jpg or https://puu.sh/qapbp/fd04e54881.jpg this?
  10. 00:31:810 (7,8) - somewhat players will get confuse on this. why not straight?
  11. 00:37:610 (2) - make it centre red line or this ? https://puu.sh/qapgc/7fdfa7d3f7.jpg
  12. 00:38:210 (3,4,1) - recommend, this more comfortable https://puu.sh/qapgT/acf8572769.jpg
  13. 00:40:210 (1) - change this pattern, why not downward
  14. 00:50:210 (2,3,4) - idk this, just simply make the 4 into curve
  15. 00:53:810 (4,5) - you just recently make this 00:52:210 (3) - part, please change into curve/straight. weird
  16. 00:57:810 (1,2) - dont be afraid to curve, its nice if u stream then curve
  17. 00:59:410 (1,2) - straight as well
  18. 01:13:010 (5,6) - tbh sounds weird 1/2 is better
  19. 01:21:810 (1) - add a circle then move to blue tick
  20. 01:23:510 (1) - ends here https://puu.sh/qapsi/428bd5c278.jpg
  21. 01:32:985 (2) - hahaha...
  22. 01:41:610 (1) - please change it curve/straight
  23. 01:49:860 (5) - nc
  24. 01:50:985 (1) - stack 10, the music suddenly stop its a good emphasis
  25. 01:58:860 (3,4) - uhh far more improvements? or change
  26. 02:15:547 (4) - tbh straight this.
  27. 02:32:610 (1,1,1,1,1,1,1) - YES. I dont see any 2/3 music beat or else. its better if you 1/1 sldier imo
  28. 03:02:610 (1) - weird atm
  29. 03:10:860 (5) - nc
  30. 03:11:422 (11,1) - stack
  31. 04:22:450 (1) - weird, straight this
  32. 04:28:825 (3,4,5) - is this really close?
  33. 04:32:762 (1,4) - center this red lines its great
  34. 04:35:950 (1,2) - https://puu.sh/qapLC/28a0610293.jpg ??
  35. 04:43:450 (1,2) - idk this. just make the same like 04:46:450 (1,2,3) - this
  36. 04:47:575 (4) - 132|104 this is good structure
  37. 04:50:950 (1,2,3) - improve triangle pattern
  38. 04:52:450 (1) - weird atm, change its to straight
  39. 05:32:950 (1,2,3,4,1,2,3,4) - lastly this is OP. reminds me of remapping this part. + this is death part, so i dont recommend the big jump as this
There this red line makes me weird if u make another one again
I didn't mean to be rude you, so I'm sorry if you got offended with my words ;w;
2kd 2kd 2kd 2kd btw please comment my mods
Good Luck~
Topic Starter
iYiyo
Atamare

Atamare wrote:

m4
m
----
00:23:210 (3,4,5) - i understand the point why did u do this, but rn flow looks really awkward exspecially here 00:23:810 (5,6) - For me the flow is good enough, however I stacked it with (1)
00:36:610 (3,4) - ctrl+g will work better imo I prefer the emphasis I give 00:36:810 (4,1) - with that mini jump i guess
00:56:210 (1) - this note needs more emphasize becuz there is a strong downbeat moved the slider a bit, should be fine now
01:09:410 (2,3) - imo it looks more like 1/2 gap after playing this 00:16:210 (1,2,3) -
01:21:810 (1) - end this spinner here 01:23:410 - so it would match with the strong sound in da song. and u can start the second one here 01:23:510 - It fits better if the 2nd spinner starts 01:23:410 - here imo.
01:26:985 (1) - im not really an expert in timing but i swear that this slider should stand on a big white tick. so i think that another timing point here 01:26:985 - is needed
01:47:610 (1,2,1,2,1,2,1,2) - without any strong hs these jumps looks unsupported and overmapped, so prolly ull need some stronger claps? (u can also put clap+whistle one the (1) notes and clap othe (2)) Tried with that but honestly they don't sound good at all, at least for me. Gonna leave this so since I don't find a better way to rearrange the hitsounds tbh.
01:49:110 (1) - missing clap Don't fit imo
also i dont understand why did u lowered the spacing here 01:49:110 (1,2,3,4) - because there were no huge changes in the music Well, the music does change a bit so I want to emphasize it, also vertical jumps are different from horizontal jumps, what i mean with that is that with some larger horizontal jump, it'd be harder for players to play and I really don't want that.
02:04:110 (1,2,3) - spacing here looks very minor compare to another spacings in this part. so id suggest u to make it bigger sure
02:19:485 (2,3,4,5,6) - here le spacing looks pretty weird and huge, how is it even supported by the music? It's supported because the section that comes after is stronger so I emphasize it with more spacing, however I reduced it a bit
02:27:922 (1,2,3) - spacing here looks pretty strange becuz 02:28:485 (2) - this note needs much more emphasize than this one 02:28:672 (3) - because there beat there is stronger 02:28:672 (3) - This note should be emphasized since the vocals is way much stronger and intuitive to follow
02:31:110 (1,2,1,2,1,2,1,2) - same thing about such jumps without strong hitsounds
02:34:110 (1) - move it like to x=237 y=315 for a better flow It flows good rn imo
02:41:610 (1,2) - this spacing is unreadable because its the only one in the whole section.. but i liked this idea
02:43:110 (1,2) - 02:43:672 (5,6) - 02:44:235 (9,10) - this linear parallel horisontal flow kills me Good isn't it? :D
02:46:110 (1,2,3) - id make this -10% volume becuz its quiter than the chorus before sure
03:07:110 (1) - if ctrl+g this it would be much better 2 play I don't think so, flows better as how it is now
03:08:610 (1,2,1,2,1,2,1,2) - ya, the same thing
03:10:860 (5,6,7,8,9,10,11) - what about ctrl+g this too and doing smth like this http://cs604528.vk.me/v604528809/1d709/2ccPmwgaAv0.jpg
03:16:390 - here bpm is 135 cuz here 03:18:310 - here 03:20:230 - etc are downbeats
03:59:056 - and here it is 150 :D
04:40:450 (1) - and again
04:49:450 (1,2) - a bit unreadable spacing just because its unique in the whole part
05:33:700 (1,2,3,4) - make these notes a bit louder (+7-10%) due to the musik ok

pretty decent
ask someone to check your timing and try to add some hitsound to those jumpy parts Huh about the timing points you mentioned, I think they're fine, although I should ask too~
best of luck

zeroallies

zeroallies wrote:

m4m
sorry late cuz of school days
After 2 Days..
[Hunter]
  1. 00:17:810 (1) - you can just improve this more https://puu.sh/qap0d/b34926a52a.jpg
  2. 00:20:010 (2) - make the red line on centre?
  3. 00:21:010 (1,2) - its weird if u put again with the red line, i recommend curve and straight
  4. 00:22:610 (1) - this one is straight, to make the 00:22:210 (4) - go left
  5. 00:24:210 (1) - dont make weird slider, its better if arent weird
  6. 00:24:810 (2) - this one is straight
  7. 00:26:410 (2) - center red line
  8. 00:26:410 (2) - its too much curve, do this https://puu.sh/qap9T/a2722e2a04.jpg
  9. 00:28:210 (3,4) - this is better i think... https://puu.sh/qapb5/5fa4bb9041.jpg or https://puu.sh/qapbp/fd04e54881.jpg this?
  10. 00:31:810 (7,8) - somewhat players will get confuse on this. why not straight?
  11. 00:37:610 (2) - make it centre red line or this ? https://puu.sh/qapgc/7fdfa7d3f7.jpg
  12. 00:38:210 (3,4,1) - recommend, this more comfortable https://puu.sh/qapgT/acf8572769.jpg
  13. 00:40:210 (1) - change this pattern, why not downward
  14. 00:50:210 (2,3,4) - idk this, just simply make the 4 into curve
  15. 00:53:810 (4,5) - you just recently make this 00:52:210 (3) - part, please change into curve/straight. weird Copied from the previous slider 00:52:210 (3,4,5) -
  16. 00:57:810 (1,2) - dont be afraid to curve, its nice if u stream then curve Why afraid? However I changed them to curved slider to follow the stream better
  17. 00:59:410 (1,2) - straight as well
  18. 01:13:010 (5,6) - tbh sounds weird 1/2 is better tbh I think following violins here fit good so no change
  19. 01:21:810 (1) - add a circle then move to blue tick Tried but don't like it
  20. 01:23:510 (1) - ends here https://puu.sh/qapsi/428bd5c278.jpg
  21. 01:32:985 (2) - hahaha... Why you laugh??
  22. 01:41:610 (1) - please change it curve/straight
  23. 01:49:860 (5) - nc
  24. 01:50:985 (1) - stack 10, the music suddenly stop its a good emphasis
  25. 01:58:860 (3,4) - uhh far more improvements? or change
  26. 02:15:547 (4) - tbh straight this.
  27. 02:32:610 (1,1,1,1,1,1,1) - YES. I dont see any 2/3 music beat or else. its better if you 1/1 sldier imo
  28. 03:02:610 (1) - weird atm
  29. 03:10:860 (5) - nc
  30. 03:11:422 (11,1) - stack
  31. 04:22:450 (1) - weird, straight this
  32. 04:28:825 (3,4,5) - is this really close? not at all i guess
  33. 04:32:762 (1,4) - center this red lines its great
  34. 04:35:950 (1,2) - https://puu.sh/qapLC/28a0610293.jpg ??
  35. 04:43:450 (1,2) - idk this. just make the same like 04:46:450 (1,2,3) - this
  36. 04:47:575 (4) - 132|104 this is good structure
  37. 04:50:950 (1,2,3) - improve triangle pattern
  38. 04:52:450 (1) - weird atm, change its to straight
  39. 05:32:950 (1,2,3,4,1,2,3,4) - lastly this is OP. reminds me of remapping this part. + this is death part, so i dont recommend the big jump as this
There this red line makes me weird if u make another one again
I didn't mean to be rude you, so I'm sorry if you got offended with my words ;w;
2kd 2kd 2kd 2kd btw please comment my mods
Good Luck~
Huh you should probably suggest more instead of saying that something is "weird" because you don't like it. Didn't answer all u mentioned because they were mainly those red lines you don't like it, and that's completely subjective. Try to focus more on things that may not be rankable instead of making someone follow your style~

Thanks for the mods! :)
Zallies
you just simply ignore all my mods lmao :?
Axon
from #modreqs

boop
00:18:410 (2,3,4) - Personally, I think this can easily cause a misread.
00:24:210 (1) - Very odd slider shape
00:30:810 (2,3,4,5,6,7,8) - I don't feel like kicksliders fit here
00:29:810 (5) - Flip vertically for better flow
00:36:610 (3,4) - Reversing these on the timeline plays better imo
01:13:010 (5) - Why does this end on 1/4, I don't hear it
01:16:210 (2) - ^
01:37:391 (2,3) - I don't suggest stacking this on the sliderend, it really catches the player off guard and can cause an easy miss
01:50:047 (7) - This slider feels very forced, it honestly doesn't fit
02:54:547 (3) - Maybe a nc here?
03:00:922 (1) - Slider ends on downbeat
03:41:278 - I feel like this part could be mapped more creatively
04:32:762 (1) - Slider ends on downbeat
04:58:450 (1) - I don't feel like this bent slider fits :c

This is an awesome map, I wish you the best of luck~
squirrelpascals
queue page 3

hio, m4m!

hunter
• 00:33:810 (1,4) - make these not touch

• 00:38:610 (1,2) - doesnt look nice how it interferes with 00:38:210 (3,4) - atm

• 00:58:210 (2,3,4) - The way this slider flows away to this next jump is unfavorable

• 01:03:010 (3,4,5,1) - touching

• 01:16:010 - make this clickable?

• 01:23:310 - silence this?

• 01:34:672 - make clickable?

• 01:37:672 (4) - move it down to make it look better with that stream?

• 01:49:860 (5) - nc here?

• 01:58:672 - make clickable, like 02:04:672 (3) - ?

• 02:02:610 (1,2) - make 2 parallel to 1

• 02:22:672 - make clickable?

• 02:41:610 (1,2) - inconsistent spacing from 02:32:610 (1,2) - 02:34:110 (1,2) - etc

• 03:10:485 (3,5,6,7,8,9,10,11) - blanket is off. move 3 to x172 y160

• 03:10:110 (1,2,3,4,5) - jumps feel unstructured

• 03:16:391 - silence this?

• 04:26:762 - put a slider here?

• 04:29:200 (5) - putting an nc here wont hurt rhythm wise and makes this pattern look much more neater

• 04:31:731 - you could also silence this c:

• 04:34:450 (1,2,3,4,5,6,7,8) - a triangle (3 note-based) pattern doesn't feel like it fits here (it worked earlier because of the repeating notes form the strings)

• 04:47:575 (4,1) - blankets off

• 04:53:762 (6,5) - touching

• 05:23:856 (5,1) - same offset stack as 04:56:856 (2,1) ?

• 05:27:512 (2,3) - space more?

thats it, good luck! :)
Topic Starter
iYiyo

zeroallies wrote:

you just simply ignore all my mods lmao :?
I did change some few things from your mod. However many of them were subjective things like "weird slider" or "make it straight" and I kinda didn't want to answer to all of them the same all the time xd Hope you understand! D:

@Axon @squirrel Thanks for the mods! Gonna check them tomorrow. Also expect my mod in the next 24/48hrs ~
Yahuri
yo~
i saw your map in #modreqs and its been a long time since ive been here so i figured i might as well check up on your progress
anyways, map is looking pretty good imo, except a lot of the blankets are visibly imperfect even during play
soooo i suggest you fix those before a BN gets to your map
if youre interested in an excessively long blanket mod (along with other random stuff), just PM me XD
Yahuri
wheeee~

the biggest blanket mod youll ever see
SPOILER
-main problem im seeing in the blankets is that while both the head and the tail of the slider are the same distance away from the object being blanketed, the body does not follow this distance as well. basically, the body of the slider is further away from the object than the head and tail of the slider. so to fix this problem, you want to to line up the entire blanket slider on the approach circle of the other object.
-i would also recommend using 1-2 set spacings for the blankets so that the blanket sizes arent changing all the time. imo, this will improve neatness and visual aesthetic. if you can create one perfect blanket slider, you can copy paste that for the rest of what should be identical sliders. this way, you dont have to make every blanket from scratch. the AR on this map makes it tough to use the approach circles as well, so you can just look at the orange circles for the head and tail of the slider to angle them properly (assuming you use the default skin in editor), since you know the body is already perfect.
-if that sounds confusing pm me in game and ill try to explain better lol

03:37:723 (1) - 03:41:278 (1) - this is the quality of blanket i would expect on a ranked map

00:21:410 (2,3) - im more concerned about blankets like this, imperfections with close spacing + smaller timing differences are easier to detect during gameplay
00:25:410 (3,1,2)
00:27:810 (2,3)
00:27:210 (4,2,4)
00:44:010 (2,3) -
01:05:810 (1,3) -
01:06:210 (2,4) -
01:41:985 (2,4) -
01:56:047 (3,1) -
02:04:110 (1,4) -
02:48:547 (2,1,3) -
02:49:297 (2,4) -
03:00:922 (1,3) -
03:01:297 (2,4) -
04:43:450 (1,2) -

00:19:010 (3,1,2) - these blankets look ok/good (sometimes due to larger DS or bigger timing differences), but still could be improved
00:34:410 (2,4) -
00:55:811 (4,2) -
01:01:610 (5,6) -
01:13:410 (6,1) -
01:14:410 (2,4) -
01:28:672 (4,6) -
01:27:922 (1,3) -
01:31:297 (2,4) -
01:32:985 (2,3) -
01:40:672 (4,5) -
01:42:735 (5,1,2) - ill stop here cuz some of these are actually pretty good and probably wont hinder your map

everything else
SPOILER
-overlap spacing changes frequently, could use set spacing (like i said for blankets) so map looks cleaner. ex. 00:47:410 (3,5) overlap spacing with tail of 3 and 5 is inconsistent with 00:47:010 (2,4) overlap spacing of tail of 2 and 4
00:17:810 (1,2) - i think this is the only time you stacked objects with 1/2 spacing in between them, so you might want to change it to be consistent with the rest of the map
01:26:985 (1,2,3) - could be personal preference but it might look nicer if both circles are the same distance away from the slider body
03:30:612 (1,1) - pretty :D
03:59:056 - you could add even more objects in this section, there are clear 1/4 spaced notes in the background
04:55:450 (1,1,1,1) - the spacing between 1st and 2nd slider is noticeably bigger than the rest of spacing, is this intentional?
01:04:010 (10,11,1) - want to make the circles angle into the slider? (theyre 100% horizontal right now)
01:07:810 (2) - copy this and replace 01:08:610 (4) with it?
04:34:450 (1,2,3,4,5,6,7,8) - good concept, but triangle is not equilateral and the circles are not rotating at the same angle (at least thats what it looks like to me). use the "create polygon circles" function

fun song, fun map
keep up the good work~
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