Agnete Kjolsrud - Get Jinxed

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Natteke desu
first at all: you did a really nice job for guy who have only 7 maps
There is only two really bothering thigs in this map
First one: Hitsounds
They goes not so good with the song, and that hitnormal really annoying.
Some years ago i collabed this song with irreversible, so there is the link to refference https://osu.ppy.sh/s/361740 (thought if you'll like hitsounding feel free to copy it with all these new progs people made)
The second one is these two gigantic breaks which ruin all the good feelings about this map. You really should consider mapping the first one (01:01:488 (1) - starting from here). Second one is okay until strong beats arrives 01:27:821 (1) - here. There is nothing what you can't map here i believe!

Okay the mod itself:
Metadata probably wrong (i didn't checked by myself but i think that mapset i linked a bit earlier has right one, because in it's case it was checked many times, but oh well you better to recheck it)

[Insane]
00:44:988 (2,3,4) - personally i think it's not really good patter choise in this case, because after that curved repeat slider something more circlar flowed would be more more natural to go with. See this
00:47:488 (3,4,5,6) - what about making them more spaced between each other? It'll be nice for emphasising these sounds which appears here. Idea is right, just make it more jumpish
01:20:821 (2,3,4,5,6,7,8,9) - well, i see with what it goes, but it doesn't really feels nice here because this part is pretty damn slow. I mean, the whole part goes in that lazy manner and suddenly BOOM STREAM U WOT MAET xdxdxdx. I'd go with slider what would emphazise glitch sound here, or at least replace these circles by repeat 1/4 slider if you want keep 1/4s emphasised.
01:38:154 (1,2,3,4,5,6,7,8) - it's pretty much the same, but in this case it's suddenly appears after a long break, but if you will decide to map break feel free to ignore this point
01:40:821 (2,3,4,5) - something more jumpish please
01:46:154 (3,4,5,6) - same (already pointed why i suggest it earlier)
01:52:154 (1,2) - sudden 1/1 never was fine tbh, this kind of rhythm would be way better
01:55:488 (5) - doesn't really good as well, but in this case it's more about downbeat being unclickable, when being pretty much strong, consider something like this

[Hard]
Dunno if you just forgot about putting second kiai, but you should because of rules
01:22:154 (3,4,5) - idk, it's pretty strange to see 1/4 here when insane didn't had any at this point, you better swap it and apply 1/4s at the insane, when hard should get some 1/2

[Normal]
Just a daily remind: Second kiai please


Okay so, just change hitsounds, map these freaking breaks and this will be ready for ranking, good luck!
Kagetsu
m4m from your queue

[Insane]
  1. 00:28:488 (2,4,1) - improve blankets
  2. 00:33:488 (1,2) - ^
  3. 00:35:321 (3,4) - ^
  4. 01:12:154 (1,2) - ^
  5. 01:20:821 (2,3,4,5,6,7,8,9) - overmapped stream imo
  6. 01:22:821 - add a note here maybe? it feels better with a note
  7. 01:48:154 (1) - maybe slighly rotate this to have better flow with 01:47:988 (6) -


[Hard]
  1. 00:49:154 (4) - maybe delete this and copy 00:48:821 (3) - + rotate 10°? (since 00:48:821 (3) - is a copy of 00:48:488 (2) - rotate 10°)
  2. 00:55:654 (2,3,4) - this flow is too linear for this diff imo, maybe move 00:55:821 (3) - slighly down
  3. 01:20:821 (2) - overmapped D:
  4. 01:22:154 (3,4,5) - this fells a little weird to play, consider to make another rhythm (like deleting 01:22:238 (4) - )
  5. 01:43:654 (2,3,4) - too linear x.x


[Normal]
  1. consider to decrease circle size, it doesn't make much sense to have insane, hard and normal with the same cs
  2. 00:58:821 (1,2,1) - improve blanket
  3. 01:22:821 - add a note here maybe?
  4. 02:01:321 (3) - consider to delete this
  5. 02:06:654 (3) - ^
  6. 02:09:321 (3) - ^


[Easy]
  1. 00:41:488 (1,1) - overlap in easy is questionable, i would suggest to remove it
  2. 01:21:821 (1) - this spinner doesn't make much sense, it's hard for begginers and your others diffs doesnt have any spinner, so... you have to make it consistent


pretty good mapset overall... good luck with this ^^
Topic Starter
Yuthuil

EvilElvis wrote:

first at all: you did a really nice job for guy who have only 7 maps
There is only two really bothering thigs in this map
First one: Hitsounds
They goes not so good with the song, and that hitnormal really annoying.
Some years ago i collabed this song with irreversible, so there is the link to refference https://osu.ppy.sh/s/361740 (thought if you'll like hitsounding feel free to copy it with all these new progs people made)
The second one is these two gigantic breaks which ruin all the good feelings about this map. You really should consider mapping the first one (01:01:488 (1) - starting from here). Second one is okay until strong beats arrives 01:27:821 (1) - here. There is nothing what you can't map here i believe!

Okay the mod itself:
Metadata probably wrong (i didn't checked by myself but i think that mapset i linked a bit earlier has right one, because in it's case it was checked many times, but oh well you better to recheck it)

[Insane]
00:44:988 (2,3,4) - personally i think it's not really good patter choise in this case, because after that curved repeat slider something more circlar flowed would be more more natural to go with. See this Ooh nice one...used
00:47:488 (3,4,5,6) - what about making them more spaced between each other? It'll be nice for emphasising these sounds which appears here. Idea is right, just make it more jumpish Done.
01:20:821 (2,3,4,5,6,7,8,9) - well, i see with what it goes, but it doesn't really feels nice here because this part is pretty damn slow. I mean, the whole part goes in that lazy manner and suddenly BOOM STREAM U WOT MAET xdxdxdx. I'd go with slider what would emphazise glitch sound here, or at least replace these circles by repeat 1/4 slider if you want keep 1/4s emphasised. Lol, done something similar.
01:38:154 (1,2,3,4,5,6,7,8) - it's pretty much the same, but in this case it's suddenly appears after a long break, but if you will decide to map break feel free to ignore this point Im gunna map :)))
01:40:821 (2,3,4,5) - something more jumpish please Kk
01:46:154 (3,4,5,6) - same (already pointed why i suggest it earlier) Done
01:52:154 (1,2) - sudden 1/1 never was fine tbh, this kind of rhythm would be way better done
01:55:488 (5) - doesn't really good as well, but in this case it's more about downbeat being unclickable, when being pretty much strong, consider something like this damn man i really like ur patterns

[Hard]
Dunno if you just forgot about putting second kiai, but you should because of rules oopsie daisy added
01:22:154 (3,4,5) - idk, it's pretty strange to see 1/4 here when insane didn't had any at this point, you better swap it and apply 1/4s at the insane, when hard should get some 1/2 I'll keep hard, but will add it in insane

[Normal]
Just a daily remind: Second kiai please ok


Okay so, just change hitsounds, map these freaking breaks and this will be ready for ranking, good luck!
thanks for the mod and the map reference, will be sure to edit the hitsounds etc
Topic Starter
Yuthuil

Kagetsu wrote:

m4m from your queue

[Insane]
  1. 00:28:488 (2,4,1) - improve blankets k
  2. 00:33:488 (1,2) - ^ k
  3. 00:35:321 (3,4) - ^ k
  4. 01:12:154 (1,2) - ^ k
  5. 01:20:821 (2,3,4,5,6,7,8,9) - overmapped stream imo k
  6. 01:22:821 - add a note here maybe? it feels better with a note k
  7. 01:48:154 (1) - maybe slighly rotate this to have better flow with 01:47:988 (6) - no change


[Hard]
  1. 00:49:154 (4) - maybe delete this and copy 00:48:821 (3) - + rotate 10°? (since 00:48:821 (3) - is a copy of 00:48:488 (2) - rotate 10°) wow how did u even notice that, fixed
  2. 00:55:654 (2,3,4) - this flow is too linear for this diff imo, maybe move 00:55:821 (3) - slighly down it's supposed to be a slightly harder hard and introduces harder things ull find in insane
  3. 01:20:821 (2) - overmapped D: i dont think so since the 1/4 sounds are very loud
  4. 01:22:154 (3,4,5) - this fells a little weird to play, consider to make another rhythm (like deleting 01:22:238 (4) - ) k
  5. 01:43:654 (2,3,4) - too linear x.x same as before


[Normal]
  1. consider to decrease circle size, it doesn't make much sense to have insane, hard and normal with the same cs this mapset features harder diffs to introduce beginners to new things instead of playing hard and saying , omg where are the circles i cant see em
  2. 00:58:821 (1,2,1) - improve blanket not supposed to be blankets
  3. 01:22:821 - add a note here maybe? done something similar
  4. 02:01:321 (3) - consider to delete this no ty
  5. 02:06:654 (3) - ^
  6. 02:09:321 (3) - ^


[Easy]
  1. 00:41:488 (1,1) - overlap in easy is questionable, i would suggest to remove it as i said before about harder
  2. 01:21:821 (1) - this spinner doesn't make much sense, it's hard for begginers and your others diffs doesnt have any spinner, so... you have to make it consistent done


pretty good mapset overall... good luck with this ^^
ty darling
Airachi
General:
  1. on all difficulties fix these two inheriting points, you have to delete one of them. they arent doing anything except changing volume on a single tick http://puu.sh/lKuvL.png


hard:
01:02:154 (2,2) - do not think this overlap is good

normal:
00:58:821 (1,2,1) - (i know you didn't mean for this to be blanketed, but everyone is going to point it out cause it looks like you were supposed to blanket it, i suggest either making less like a blanket, or blanket it. right now it's more of a blanket than not a blanket.)
01:32:154 (1,2) - blanket , can be fixed without messing ds

Easy:
01:40:154 (3,1) - blanket

wow such mod many things ._. this is a pretty nice map, i think it is very consistent. best wishes♥
Topic Starter
Yuthuil

Airachi wrote:

General:
  1. on all difficulties fix these two inheriting points, you have to delete one of them. they arent doing anything except changing volume on a single tick http://puu.sh/lKuvL.png


hard:
01:02:154 (2,2) - do not think this overlap is good

normal:
00:58:821 (1,2,1) - (i know you didn't mean for this to be blanketed, but everyone is going to point it out cause it looks like you were supposed to blanket it, i suggest either making less like a blanket, or blanket it. right now it's more of a blanket than not a blanket.)
01:32:154 (1,2) - blanket , can be fixed without messing ds

Easy:
01:40:154 (3,1) - blanket

wow such mod many things ._. this is a pretty nice map, i think it is very consistent. best wishes♥
Thanks for the comment! I've applied most of your suggestions (except hard, I'm still thinking about that)
Cryptic
Hihi, from your m4m queue

Insane:
  1. 00:31:321 (2,3,4,5,6) - I feel like you could map harder jumps here based off the music - what you have is a bit bland.
  2. 00:49:988 (2,3,4,5,6) - Same as above.
  3. 01:48:661 (2,3,4,5,6) - Same as above.
  4. 02:03:488 (3,4,5,6,1,2,3,4) - Once again, a super intense section with the screaming/held note and I feel like you could do more with it.
  5. 02:04:154 (1,2) - If you don't change the above jumps, Ctrl+G?
  6. 02:05:488 (1,2,3,4,5,6,7,8) - This pattern was super awkward to play on my first sight read - consider changing it.

    Overall, it was fairly easy to read and I didn't really have any timing issues or awkward mapping issues. Some of the whole note sliders felt slightly out of plac rhythmically, but that doesn't make it unrankable.
    The jump changes I suggested are mainly due to the fact that its an insane difficulty and those feel more like a light insane (which 4.61 is not IMO).


Hard:
  • Not really anything here that bothers me, other than 00:50:654 (6,1) - which felt a bit awkward compared to the rest of the map.


General:
  1. The louder hitsounds at the end personally distracts me, consider a smaller jump in volume (like 5% rather than 10%).
  2. I really wish you started mapping closer to the beginning when the beat starts, I feel like the map starts way too late into the song.

    Good beatmap, there wasn't anything that was jarring as a player and there wasn't much of anything to critique on Normal and Easy either.
    Good luck with ranking!
Zectro
Heya, m4m from your queue

[General]
You should use some custom Combo Colours!

Missing skin files in [Hitobjects] set
approachcircle.png
lighting.png

Missing skin files in [Scorebar] set
scorebar-ki.png
scorebar-kidanger.png
scorebar-kidanger2.png
scorebar-bg.png

Missing skin files in [Spinner v1.0] set
spinner-clear.png
spinner-rpm.png
spinner-spin.png


[Easy]
Duplicate timing points at: 01:38:821 -
01:19:488 (3) - Try x413y202, adjust other notes accordingly so the spacing keeps being correct

[Normal]
Duplicate timing points at: 01:38:821 -
00:58:821 (1,2,1) - Fix dem blankets
01:16:154 (1,2,3) - Is the amount you rotate these by consistent?

[Hard]
Duplicate timing points at: 01:38:821 -
01:32:821 (3) - I don't like the way this looks

[Insane]
Duplicate timing points at: 01:38:821 -
01:28:821 (3) - Please use another shape
01:59:654 (2,3,4) - It would look better if these had the same spacing tbh (triangle)


Jumps at the end of the insane diff are pretty messy, but not gonna lie, pretty gud
Topic Starter
Yuthuil

CrypticMech wrote:

Hihi, from your m4m queue

Insane:
  1. 00:31:321 (2,3,4,5,6) - I feel like you could map harder jumps here based off the music - what you have is a bit bland. No change
  2. 00:49:988 (2,3,4,5,6) - Same as above. No change
  3. 01:48:661 (2,3,4,5,6) - Same as above. no no no are u kidding me these kind of 'jumps' are the hardest but just dont look hard at all
  4. 02:03:488 (3,4,5,6,1,2,3,4) - Once again, a super intense section with the screaming/held note and I feel like you could do more with it. No change
  5. 02:04:154 (1,2) - If you don't change the above jumps, Ctrl+G? Done
  6. 02:05:488 (1,2,3,4,5,6,7,8) - This pattern was super awkward to play on my first sight read - consider changing it. Well it's not really supposed to be easy and imo fits the star rating

    Overall, it was fairly easy to read and I didn't really have any timing issues or awkward mapping issues. Some of the whole note sliders felt slightly out of plac rhythmically, but that doesn't make it unrankable.
    The jump changes I suggested are mainly due to the fact that its an insane difficulty and those feel more like a light insane (which 4.61 is not IMO).


Hard:
  • Not really anything here that bothers me, other than 00:50:654 (6,1) - which felt a bit awkward compared to the rest of the map. No change here


General:
  1. The louder hitsounds at the end personally distracts me, consider a smaller jump in volume (like 5% rather than 10%). Definitely changing that, my ears were blown up when I played this map myself.
  2. I really wish you started mapping closer to the beginning when the beat starts, I feel like the map starts way too late into the song. If more complaints will do

    Good beatmap, there wasn't anything that was jarring as a player and there wasn't much of anything to critique on Normal and Easy either.
    Good luck with ranking!
Thanks!
Topic Starter
Yuthuil

Zectro wrote:

Heya, m4m from your queue

[General]
You should use some custom Combo Colours!

Missing skin files in [Hitobjects] set
approachcircle.png
lighting.png

Missing skin files in [Scorebar] set
scorebar-ki.png
scorebar-kidanger.png
scorebar-kidanger2.png
scorebar-bg.png

Missing skin files in [Spinner v1.0] set
spinner-clear.png
spinner-rpm.png
spinner-spin.png


[Easy]
Duplicate timing points at: 01:38:821 -
01:19:488 (3) - Try x413y202, adjust other notes accordingly so the spacing keeps being correct that was pretty weird or maybe im screwing something up but no change

[Normal]
Duplicate timing points at: 01:38:821 -
00:58:821 (1,2,1) - Fix dem blankets OOOh i have but I forgot to upload my latest version screw me
01:16:154 (1,2,3) - Is the amount you rotate these by consistent? ...err...nope? how did i miss that, fixed

[Hard]
Duplicate timing points at: 01:38:821 -
01:32:821 (3) - I don't like the way this looks i think it looks pwetty :) I'll wait for more insul-...complaints to come through

[Insane]
Duplicate timing points at: 01:38:821 -
01:28:821 (3) - Please use another shape Y U HATE MY SLIDERS
01:59:654 (2,3,4) - It would look better if these had the same spacing tbh (triangle) nice idea actually, used


Jumps at the end of the insane diff are pretty messy, but not gonna lie, pretty gud
Thanks for the mod and I've fixed the duplicate points aswell.

EDIT: Oh baby thank you for those stars you have just brightened a lonely person's day
Yauxo
Tried to return the queue m4m, but I cant really find much in here. All the diffs are consistently mapped in your style and I dont want to throw that off. The only thing I'd personally prefer if you'd map 00:16:155 - as well. Place some slow, stacked Circles and you'd be fine.

Throwing a star instead, good luck!
Darson
\(´・ω ・`)
General

  1. Like Yauxo said, you should really start mapping at 00:16:155, there are very notable beats here and some circles will do it justice
  2. Overall very neat and good looking mapset!
  3. I wanna ask to GD because I love this song but surely I would slow the ranking progress down lmao
Easy

  1. 00:47:488 (2,1) - Minor but, there's a spacing inconsistency here
  2. 00:57:488 (1,2) - ^
  3. 01:41:488 (1,2,1) - ^
  4. I hate to mod like this but these inconsistencies are very noticeable, there are more I could point out but I don't want it to be a big nazi mod lol
Normal

  1. 00:36:821 (2,3,4) - These should be linear like you did 00:50:154 (2,3,4) here, it plays better and is less complicated of a pattern
  2. 00:55:488 (2,3,4) - ^
  3. 00:56:154 (1) - You should just copy paste this slider and replace 00:56:821 (2) with it, that way they're identical to each other
  4. 01:37:488 (1,1) - Ehh this overlap is unfitting, not seeing the thought behind it
Hard

  1. 00:36:821 (2) - This doesn't really flow well being stack under 00:36:154 (1) like it is, there's no stop in the music so it doesn't really make sense to make the player stop moving
Insane

  1. HP drain would be better at 6, 5 is a little too forgiving for an insane
  2. 01:08:821 (4,5) - there's no beat on the blue tick so it should just be a triple on the red tick 01:08:988
  3. 01:11:488 (4,5,1) - This would flow better if 01:11:738 (5,1) lead away from the slider rather than curving like it does
  4. 02:09:821 (2,3,4,5,6,7,1) - This could look better, looks really sloppy. Use ctrl+shift+D if you have to
Done!


Hope this helps you, good luck! (´・ω ・`)
naliem
Hello from you M4M :D

Insane
00:28:488 (2,4) - blanket angle needs an small fix
00:29:821 (2,3) - ^
00:31:821 (5,6,1) - incosistent spacing (it's on purpose?)
01:37:154 (3,1) - blanket fix
01:37:488 (1,2,1) - maybe add circles in red ticks to prepare for the stream?
01:45:821 (2) - open angle a bit for better flow and aesthetics
01:56:154 (1) - angle it so it blankets with 01:55:988 (6) - and is looking towards the center of 01:55:488 (5) -
02:09:821 (2,3,4,5,6,7,1) -
You could this this cleaner moving 7 to left or 1 right

Hard

¿Maybe OD 6?
00:29:988 (3,4) - small blanket fix
00:52:988 (3,4,1) - ^
01:01:988 (1,2) - move 1 further away? maybe right of slider...
01:02:988 (2) - don't really like this 2 that close to slider. Maybe stack it or move a bit down?
02:09:821 (2) - open angle for better flow

Normal
00:34:155 (2,3,1) - look at the way each slider goes into the other, I think 3 goes too much into 1
00:52:821 (2,3,1) - ^
00:58:821 (1,2,1) - blanket fix
01:21:988 (3) - is this intentionally not horizontal?
01:38:154 (1,1) - with the sound from the song and the slider ending on red tick it might be difficult for a new player to catch this I think.
01:46:154 (3,4,1) - slider thing here

Easy
00:57:488 (1) - Move start to y:108 to match 00:56:154 (1) -
01:38:154 (2,1) - move 2 a bit left so it's centered
Or keep it as it is, change de slider angle and stack this 01:38:154 (2,3) -
01:40:154 (3,1) - blanket fix
01:50:488 (2,3) - ^

Pretty nice map, couldn't really find any real problems and the mod I did it's not that useful because the map it's already polished. GL.
reanik
Okay firstly, I love this song. x3

M4M from my Queue:

01:36:154 (1,2,1,2) - Not sure why but the curve looked a bit off to me, could just be my eyes not working right, but it could take a wider path.

01:44:488 (2) - If this is supposed to be blanketed, it's just a little tad off, if you ask me.

01:59:821 (3) - Move this down a little to make the flow a little better here

Besides those TINY little things, this is a pretty nice looking difficulty!
CS seems too small for a Normal.

01:01:488 - to 01:11:821 (1) - this all seems like it could be mapped, if you ask me.

01:12:154 (1,2) - Really not sure about the flow here.

Again, nice looking mapping, maybe a few minor tweaks with the flow, but otherwise, nice work!
01:12:154 (1,2) - I'm gonna mention overlaps a lot here, especially if you plan on adding a solid colour skin like the one you're using, this really doesn't look good.

01:20:821 (2) - Doesn't seem very fitting to the song

01:38:154 (1) - really this should be two notes then a repeat slider (White, Red, Reverse Slider) 'cause not the whole thing is a stream

01:56:821 (2,3,4,5) - Just an appearance thing, don't need to change but might look nicer if the notes didn't overlap (again, this skin really isn't good for reading overlaps)

Looks good, some of the overlaps really need a look at, they just really get confusing. Please don't get this ranked with a solid colour skin though 'cause it makes those overlaps look so horrible.
01:01:488 (1) - would look nicer if it wasn't overlapping, see if you can change it and maybe add to the flow of the jumpset.

01:34:488 (4,1) - Not sure how I feel about this overlap

01:35:988 (5) - Either make it a cross, or zig-zag it more clearly, the overlap looks pretty bad

01:38:154 (1,2,3,4,5,6,7,8) - this isn't all a stream in the song.

01:56:821 (3,4,5,6) - Really, really don't like how this plays.

I always have a LOT to say based on opinion with Insane difficulties, 'cause I hate jumps that either don't look nice or don't play well. It's a very clean map (even though I have to put on the "ignore beatmap skin" to actually play it)

And did you maybe think to change your combo colours? Use Blue and Pink!

Good Luck!
Topic Starter
Yuthuil
hey guys so i tried to reply to your mods but when i was halfway through my internet decided to...shut down i guess, so i hope u can blame my internet for losing the replies but none the less i still applied your mods thanks guys
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